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* Despite the extremely realistic tiger and green screen effects (which won it its {{Academy Award}} for Visual Effects, {{Life of Pi}} can suffer from this a little bit, such as the scenes with the orangutan.
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** The 3d camera movement effects make it especially noticeable.
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** Fullmetal Alchemist: The Sacred Star of Milos- The train battle.
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* ''Film/{{I Am Legend}}'' contains one of the most notorious examples of this. CGI zombies were added to the film at the last minute when the director wasn't impressed with the practical make-up effects initially used.
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** ''VideoGame/EscapeFromMonkeyIsland'' runs on the same engine, and it suffers from the same issue.
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* Creator/HumongousEntertainment rarely used CG in their games, but when they did, it was really noticeable.
** ''VideoGame/PuttPutt Enters the Race'' uses a CG racetrack. It's not horribly jarring for the most part, but the crowd drops very far into the UncannyValley, particularly because of their highly cartoony eyes that don't work well in 3D in the slightest.
** ''VideoGame/SPYFox in Hold the Mustard'' uses CG for the main vehicle used in the game. In still images it blends in pretty well, since it's cell-shaded. In motion, though, it moves so smoothly without changing appearance that it's pretty blatant it's just a 3D model.
** ''VideoGame/BackyardSports'' used CG model characters beginning with ''Backyard Baseball 2001'' during the aerial views. Unfortunately, they forgot to make the crowds CG too, not to mention the kids become hand-drawn again in the closeups, such as with batting or doing penalty kicks.
** ''VideoGame/PuttPutt Enters the Race'' uses a CG racetrack. It's not horribly jarring for the most part, but the crowd drops very far into the UncannyValley, particularly because of their highly cartoony eyes that don't work well in 3D in the slightest.
** ''VideoGame/SPYFox in Hold the Mustard'' uses CG for the main vehicle used in the game. In still images it blends in pretty well, since it's cell-shaded. In motion, though, it moves so smoothly without changing appearance that it's pretty blatant it's just a 3D model.
** ''VideoGame/BackyardSports'' used CG model characters beginning with ''Backyard Baseball 2001'' during the aerial views. Unfortunately, they forgot to make the crowds CG too, not to mention the kids become hand-drawn again in the closeups, such as with batting or doing penalty kicks.
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** ''Anime/MacrossPlus'' was, as stated, the first to use CG -- the most conspicuous would be the sequences where you see what the YF-21 is inputting to Bowman's brain and the space fold tunnel.
** ''Anime/MacrossZero'' had CG that was so awesome that it couldn't help but stand out and play this trope straight.
** ''Anime/MacrossZero'' had CG that was so awesome that it couldn't help but stand out and play this trope straight.
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** ''Anime/MacrossPlus'' was, as stated, the first to use CG -- the most conspicuous would be the sequences where you see what the YF-21 is inputting to Bowman's brain and the space fold tunnel.
tunnel, being the first it was kept minimal, mecha were hand drawn most of the time.
** ''Anime/MacrossZero''had CG that was so awesome that it couldn't help but stand out and play this trope straight.the first to use CGI for mecha outright leading to some very clashing animation.
** ''Anime/MacrossZero''
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** Fullmetal Alchemist: The Sacred Star of Milos- The train battle.
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* ''Film/{{Stardust}}'' uses it to noticeable effect in the smouldering trees caused by Yvaine falling to earth, and when Lamia has to quickly build her magical inn.
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* ''WesternAnimation/AvengersAssemble'' continues this trend, especially with vehicles and buildings.
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* In the very beginning of ''Film/TheWolverine'', the grizzly bear that is seen walking close towards Logan's path. Averted in the bear's second scene in which it is an animatronic.
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Vandalism clean-up.
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!!Examples:
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* In ''[[WesternAnimation/TheCurseOfTheWereRabbit Wallace and Gromit: The Curse of the Were Rabbit]]'', CG is used when the rabbits are floating about in the giant vacuum thing. It stands out more, as it is CG shown against stop-motion clay animation.
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* In ''[[WesternAnimation/TheCurseOfTheWereRabbit Wallace and Gromit: The Curse of the Were Rabbit]]'', ''Franchise/WallaceAndGromit: WesternAnimation/TheCurseOfTheWereRabbit'', CG is used when the rabbits are floating about in the giant vacuum thing. It stands out more, as it is CG shown against stop-motion clay animation.
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*** And in actuality; right now you can spot where they used the CGI. Justifiable in that this was at the time new.
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* In ''WesternAnimation/TheCurseOfTheWereRabbit'', CG is used when the rabbits are floating about in the giant vacuum thing. It stands out more, as it is CG shown against stop-motion clay animation.
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* In ''WesternAnimation/TheCurseOfTheWereRabbit'', ''[[WesternAnimation/TheCurseOfTheWereRabbit Wallace and Gromit: The Curse of the Were Rabbit]]'', CG is used when the rabbits are floating about in the giant vacuum thing. It stands out more, as it is CG shown against stop-motion clay animation.
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* In ''WallaceAndGromitTheCurseOfTheWereRabbit'', CG is used when the rabbits are floating about in the giant vacuum thing. It stands out more, as it is CG shown against stop-motion clay animation.
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* In ''WallaceAndGromitTheCurseOfTheWereRabbit'', ''WesternAnimation/TheCurseOfTheWereRabbit'', CG is used when the rabbits are floating about in the giant vacuum thing. It stands out more, as it is CG shown against stop-motion clay animation.
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** And while we're on the subject, many elements in the ''SilverSurfer'' series, but ''especially'' Galactus.
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** And while we're on the subject, many elements in the ''SilverSurfer'' ''WesternAnimation/SilverSurfer'' series, but ''especially'' Galactus.
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* In ''WesternAnimation/WallaceAndGromitTheCurseOfTheWereRabbit'', CG is used when the rabbits are floating about in the giant vacuum thing. It stands out more, as it is CG shown against stop-motion clay animation.
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* In ''WesternAnimation/WallaceAndGromitTheCurseOfTheWereRabbit'', ''WallaceAndGromitTheCurseOfTheWereRabbit'', CG is used when the rabbits are floating about in the giant vacuum thing. It stands out more, as it is CG shown against stop-motion clay animation.
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* The anime sequences of the SegaSaturn and PlayStation remakes of ''VideoGame/LunarSilverStarStory'' and ''VideoGame/LunarEternalBlue'' have this. The standouts are the boat from the famous "Wind's Nocturne" song sequence (which is jarring because it's hand drawn in the shots before the song starts) in ''Silver Star Story'', and the hall leading to [[spoiler:Lucia's sleeping chamber on the Blue Star]] in ''Eternal Blue.''
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* The anime sequences of the SegaSaturn and PlayStation remakes of ''VideoGame/LunarSilverStarStory'' ''LunarSilverStarStory'' and ''VideoGame/LunarEternalBlue'' have this. The standouts are the boat from the famous "Wind's Nocturne" song sequence (which is jarring because it's hand drawn in the shots before the song starts) in ''Silver Star Story'', and the hall leading to [[spoiler:Lucia's sleeping chamber on the Blue Star]] in ''Eternal Blue.''
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** And while we're on the subject, many elements in the ''WesternAnimation/SilverSurfer'' series, but ''especially'' Galactus.
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** And while we're on the subject, many elements in the ''WesternAnimation/SilverSurfer'' ''SilverSurfer'' series, but ''especially'' Galactus.
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D:
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Sometimes, of course, ConspicuousCGI is deliberate - a character is deliberately obvious CGI as a style choice, such as the Hydra from Disney's ''Hercules'', which allowed for more heads and frankly, RuleOfCool meant nobody cared. Sometimes it's blended, like in ''TreasurePlanet''. But sometimes when it's used as a a cheap shortcut, it just clashes horribly.
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Sometimes, of course, ConspicuousCGI is deliberate - a deliberate--a character is in deliberately obvious CGI as a style choice, such as the Hydra from Disney's ''Hercules'', ''Disney/{{Hercules}}'', which allowed for more heads and frankly, RuleOfCool meant nobody cared. Sometimes it's blended, like in ''TreasurePlanet''.''Disney/TreasurePlanet''. But sometimes when it's used as a a cheap shortcut, it just clashes horribly.
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** And while we're on the subject, many elements in the ''SilverSurfer'' series, but ''especially'' Galactus.
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** And while we're on the subject, many elements in the ''SilverSurfer'' ''WesternAnimation/SilverSurfer'' series, but ''especially'' Galactus.
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* While ''Film/{{Tremors}}'' used animatronics for its monsters, the sequels took to using CG for things that the animatronic creatures couldn't do, like running. While it's not as bad as some other examples, the difference between the animatronic creatures and the CG is still very noticable.
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Beyond the English and formatting problems, this is a repeat example.
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* ''Film/TreasurePlanet is one of the first ''(and only)'' film to not only ''avert'' this trope, but also to make look ''friggin' epic''.
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* ''Film/{{Torque}}'' pulls out the CGI whenever the director wanted something that the stunt coordinator had to veto because it [[ArtisticLicensePhysics violated multiple laws of physics]], which would qualify the film for this trope even if it had been ''good'' CGI. [[SpecialEffectsFailure It was not good CGI.]]
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* Anime/AKB0048 uses CG for the concerts and some dance sequences. The mecha are also CG.
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[[folder:Films -- Live Action]]
* In ''Film/AfterEarth'' while the Ursa itself doesn't look too bad, a lot of the wildlife in the film aren't well rendered, particularity the sabretooth like cats. An oddity considering the film's 130 million budget.
[[/folder]]
* In ''Film/AfterEarth'' while the Ursa itself doesn't look too bad, a lot of the wildlife in the film aren't well rendered, particularity the sabretooth like cats. An oddity considering the film's 130 million budget.
[[/folder]]
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Sometimes, of course, ConspicuousCGI is deliberate - a character is deliberately obvious CGI as a style choice, such as the Hydra from Disney's ''Hercules'', which allowed for more heads and frankly, RuleOfCool meant nobody cared. Sometimes it's blended, like in ''TreasurePlanet''. But sometimes when it's used as a a cheap shortcut, it just clashes horribly.
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* Anime/SonicX. Of course, the show was produced on a shoestring budget, but even for its day, the CG was pathetic. As in, "14 year old with hex editor could do better" pathetic. Almost every explosion is rendered- for better or for worse (since the series proves that its 2D animation is not an improvement). When Sonic spin-dashes, he is always rendered for no other reason than to make it look cool. The one time he isn't rendered is probably the coolest spin-dash in the whole show.
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* Anime/SonicX. Of Anime/SonicX, of course, the show was produced on a [[NoBudget shoestring budget, but budget]]. But even for its day, the CG was pathetic. As in, "14 year old with hex editor could do better" pathetic. Almost every explosion is rendered- for better or for worse (since the series proves that its 2D animation is not much of an improvement). When Sonic spin-dashes, he is he's always rendered for no other reason than to make it look cool. The one time he isn't rendered is probably the coolest spin-dash in the whole show.
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** It's also used for cars, backgrounds, the Intro & Outro and the Next episode preview. In other words, anything that's not a human[[note]] though Saber did receive this treatment in a couple of episodes[[/note]]. This is coupled with a wavering quality of either animation, integration or both.
* A racing genre ''[[http://en.wikipedia.org/wiki/Capeta Capeta]]'' bluntly uses CG on ''go-kart racing'' of all things. It's quite jarring when the animation switch between a 3D models of karts and racers to anime and back whenever there's any character interaction, ''even grunt and sigh.''
* A racing genre ''[[http://en.wikipedia.org/wiki/Capeta Capeta]]'' bluntly uses CG on ''go-kart racing'' of all things. It's quite jarring when the animation switch between a 3D models of karts and racers to anime and back whenever there's any character interaction, ''even grunt and sigh.''
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** It's also used for cars, backgrounds, the Intro & Outro opening and ending themes and the Next next episode preview. In other words, anything that's not a human[[note]] though Saber did receive this treatment in a couple of episodes[[/note]]. This is coupled with a wavering quality of either animation, integration or both.
*A The adaptation of racing genre Manga series ''[[http://en.wikipedia.org/wiki/Capeta Capeta]]'' bluntly uses CG on ''go-kart racing'' of all things. for every single race and other assorted vehicles. It's quite jarring when when, during said races, the animation switch switches between a 3D models of the CG karts and racers to anime hand-drawn and back whenever there's any character interaction, ''even grunt and sigh.''interaction.
*
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* In the first ''Manga/{{Saiyuki}}'' anime quite a bit. The most baffling one would be the orange paper plane.
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* In the first ''Manga/{{Saiyuki}}'' anime there's quite a bit. The most baffling one would be the orange paper plane.
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* Anime/SonicX. Of course, the show was produced on a shoestring budget, but even for its day, the CG was pathetic. As in, "14 year old with hex editor could do better" pathetic. Almost every explosion is rendered- for better or for worse (since the series proves that its 2D animation is not an improvement). When Sonic spin-dashes, he is always rendered for no other reason than to make it look cool. The one time he isn't rendered is probably the coolest spin-dash in the whole show.
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** The rest of the show itself also qualifies, ''especially'' considering its intended [[MediumBlending nature]].
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*''Film/TreasurePlanet is one of the first ''(and only)'' film to not only ''avert'' this trope, but also to make look ''friggin' epic''.
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amending link
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* 1997 point-and-click adventure game ''JackOrlando'' has everything hand-drawn except for few CGI cars. When they are parked, they blend in pretty well, but they often stick out in motion.
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* 1997 point-and-click adventure game ''JackOrlando'' ''VideoGame/JackOrlando'' has everything hand-drawn except for few CGI cars. When they are parked, they blend in pretty well, but they often stick out in motion.