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[[quoteright:300:[[Manga/LuckyStar http://static.tvtropes.org/pmwiki/pub/images/rsz_vlcsnap-2011-02-10-08h34m37s47_4505.png]]]]
[[caption-width-right:300:Looks like she drove into her UsefulNotes/PlayStation.]]

->''"Why's there so much molten lava? Yet so few polygons?"''
-->-- '''Shirou''', in the ''VisualNovel/FateStayNight'' fan comic "Wouldja Like Some Making [=F---=]?" by *veloxiraptor

The high-tech equivalent of ConspicuouslyLightPatch.

CG allows you to consistently animate complicated images (like InstantRunes) and moving objects with regularity and ease. Computer-rendered animation was embraced by many animators because it allows for good animation sequences without [[OffModel totally sacrificing the budget or scheduling for the rest of the scenes]] in a show.

Unfortunately, this means a Computer-Generated image stands out considerably compared to that of the traditional animation style. Techniques in digital inking (such as CelShading) can alleviate this. After all most traditional animation uses digital technology these days too, particularly for the inking and painting. Compare for example, almost any anime series made in 2000s to ones in the early '90s, those brighter colors and flashy effects newer shows have? Digital. The gradual disappearance of this trope can thus be largely chalked up to the fact that TechnologyMarchesOn. The limitations of early computer rendering technology and an overall lack of experience in the field by most animators are what led to the most egregious of the examples listed, though some can be chalked up to production companies that just resorted to CG to speed things up regardless of how well it worked.

The ironic problem though is that CG models look ''too'' perfect. It moves too smoothly and creates a jarring 3D effect in an ''otherwise'' 2D universe. If done well you won't even notice the computer generated models against the traditional styled animation, you may never know. Disney has been using it since the '80s in small amounts, and you probably never noticed, at least as a kid. This trope is for ''when'' you do.

Sometimes, of course, Conspicuous CG is deliberate--a character is in deliberately obvious CG as a style choice, such as the mythical beast, the Hydra from Disney's ''Disney/{{Hercules}}'', which allowed for more heads, and the flames of Hades' head, and RuleOfCool meant nobody cared. Sometimes, it's a form of PaintingTheMedium to indicate that the thing is fundamentally different. Sometimes it's blended, like in ''Disney/TreasurePlanet''. But when it's used as a cheap shortcut, it just clashes horribly.

This trope is only for animated works with obvious CG. For when CG is conspicuous within a live-action work (or for other, practical bad effects), see SpecialEffectFailure. Other related tropes include UncannyValley, SerkisFolk and CelShading. Often crops up in games with a SpritePolygonMix.

For when ''everything'' is CGI, see AllCGICartoon. Voluntarily switching between CG and another animation style is MediumBlending.



* Trumping any of the below examples of unconvincing 2D/3D meshing are the helicopters from ''Manga/{{Golgo 13}}: The Professional''. Of course, those helicopters have a good excuse -- they were the ''first'' use of CG in the history of animation (even beating out ''Creator/{{Pixar}}'' by a year). [[https://youtu.be/-gcyZc3bhyM You can see it here.]]
* Common during the dance sequences of [[IdolSinger idol anime]], notably ''VideoGame/{{Aikatsu}}'', ''Franchise/DreamFestival'', ''Anime/PrettyRhythm'', and ''Franchise/LoveLive''. [[JustifiedTrope Justified]] in that it allows the animators to record a real person dancing and apply the character models, resulting in more fluid and natural-looking animation, but it can be rather jarring.
* In ''Manga/{{BECK}}: Mongolian Chop Squad'', in some sequences where Ryusuke, Koyuki and Taira play their instruments, there is a CG close up of their hands on the fretboards and strumming. These were done by filming people playing, and then rotoscoping the footage to blend it with the show.
* In ''Anime/CodeGeass'', CG is mainly used for the trains in the Tokyo Settlement and for the ''Ikaruga'' vessel during ''R2''.
* The ''Anime/{{Lensman}}'' anime uses CG for some of the spaceships and the eponymous Lens.
* Almost ''anything'' by [[{{Creator/GONZO}} Studio GONZO]]. Really.
** ''Anime/{{Gankutsuou}}'' takes this as an artistic choice. About the only things that ''don't'' look CG are the character's bodies and faces. This helps to humanize them in the context of their gaudy, artificial, futuristic surroundings.
** ''Anime/BlueSubmarineNo6'' was one of the first anime to use CG ''extensively''. It looks less visually jarring than pretty much any other Gonzo series, due to the widespread use of blur filters to simulate DOF and that almost anything that isn't a character is CG.
** ''Anime/BayonettaBloodyFate'' is very bad about this. A shot of a CGI piano is seen at the beginning of the film, and several angels, namely Temperantia and Irenic, are in 3D as well. They don't even try to make any of the CGI elements blend in with the 2D animation.
* ''Manga/BlackLagoon'' uses CG cars that stick out like a sore thumb.
** And ''Anime/RideBack''.
** And ''VisualNovel/OokamiKakushi''.
** And most Creator/KyotoAnimation works. Spot the white Toyota Van.
* ''[[Manga/PilotCandidate Candidate For Goddess]]'' uses entirely 3D mecha.
** And ''Anime/BurstAngel''.
** Also ''Anime/SamuraiSeven'', which does a great job with them.
** In ''Anime/DivergenceEve'', the monsters from another dimension certainly look out of this world.
* ''Anime/{{Vandread}}'' actually has all scenes of mecha as 100% CG and all scenes with humans cel-shaded. This means that the jarring disconnect of 3D CG and 2D characters interacting is very successfully avoided.
* ''Anime/TekkonKinkreet'''s CGI similarly succeeds in avoiding this trope by incorporating traditional elements. Cityscape textures rendered in 3D are hand-drawn, and the cel shading works remarkably well with the simplistic art style of characters, especially when applied to vehicles. Even though moving vehicles tend to be cel shaded, the bits of shading look handmade, and static vehicles are either rendered with irregular lines or are simply drawn from scratch.
* It happens quite a bit in ''Anime/TigerAndBunny'' (most of the suits ''are'' CG after all), but [[http://i56.tinypic.com/2rescbq.jpg these bananas]] are an especially bad example.
* ''Anime/GaoGaiGar'' uses CG for when the Mirror Coating is applied to the robots, and for the Zonders morphing their bodies. Since CG wasn't used extensively yet at the time, it tends to really look out of place.
* ''Anime/LostUniverse'' uses CG for ''some'' of the scenes involving the spaceships, with fairly good results (though sometimes the frame rate of the CG sequences is very low, giving quite a jarring effect. Other times they're smooth as silk). What's unusual is that the ships are just as often rendered with normal cel-animation, which wi... not as cool-looking.
* ''Franchise/PrettyCure'':
** The {{transformation sequence}}s in ''Anime/FutariWaPrettyCure'', the Queen of Light, and the Dark King have 3D CG which looks rather odd, since everything else is traditional animation.
** The TransformationSequence for everything after ''[[Anime/YesPrettyCure5 Yes! Pretty Cure 5 GO!GO!]]'' bounce back and forth from CG and normal cels -- the CG being the transformation device and the normal cel-based animation for everything else.
** A horrible case of this, though, comes from ''Anime/PrettyCureAllStars DX 2'', which is a SuperSentaiStance pulled off in CG. The fight between [[Anime/HeartcatchPrettyCure Cure Blossom and Cure Marine]] against [[BigBad Bottom]] bounces between CG and cel.
* The third ''Manga/FushigiYuugi'' OVA has rather horrific CGI used for the fake Suzaku and Seiryuu dieties; it's made even stranger when the fake Byakko and Genbu deities are traditionally animated.
* ''Anime/{{Pokemon}}'':
** All the movies have made use of CG, with varying amounts of success. Poké Balls began to be animated using CG during the Johto era, and other CG effects began to be used more often in the main series from the start of the ''Battle Frontier'' saga.
** There are times in which certain Pokémon are shown in CGI. In the 11th movie, there is a Mamoswine stampede that makes the Mamoswine look like they are made out of clay. In an early Diamond and Pearl episode, Combee appear in this style, looking really out of place (nevermind that Combee are cartoony insect-like Pokémon). In Black and White, Klink and its evolutions are always in CG, like the Unown swarm in the 3rd movie. Plenty of attacks in the ''Diamond and Pearl'' series of the anime also have a tendency to clash with the animation, although Pikachu's entire tail turning into a CG object when using Iron Tail in the Best Wishes seasons is probably more noticeable.
* In the various ''Franchise/{{Digimon}}'' series, the Ultimate and Mega digivolution {{transformation sequence}}s of two of however-so-many heroes will have a CGI TransformationSequence, usually the main hero and TheLancer. All the other characters, without exception, will have traditionally animated digivolutions. It got most ridiculous in ''Anime/DigimonTamers'' [[note]]where there are three main heroes and just two of them get the CG treatment, leaving out just ''one''[[/note]] and ''Anime/DigimonDataSquad''[[note]]where all four main heroes get the CG treatment for all their digivolutions... until Burst Mode comes along, and only two of them get as usual[[/note]]. ''Anime/DigimonFusion'' finally brought this usage of the trope to a rest - all fusion and digivolution sequences are traditionally animated - and overall does a better job in avoiding it, with it only noticeably appearing in the first episode.
** The effect is {{invoked|Trope}} for the [[EldritchAbomination D-Reaper]] in ''Tamers'' and the Spirits in ''Frontier''.
* Certain scenes in ''LightNovel/FullMetalPanic''. In the AbridgedSeries, Kurz comments on how cheesy it looks and how he [[ShoutOut can't wait to switch over to Kyoto Animation.]]
* ''Anime/{{Beyblade}}'' begins using Conspicuous CGI for the beyblades starting with the second season.
* ''Franchise/LyricalNanoha'':
%% ** The InstantRunes.
%% ** The helicopters and a few other machines in ''Anime/MagicalGirlLyricalNanohaStrikerS''.
** Lost Logia are usually animated this way, probably to show just how alien they are.
* ''Anime/FullmetalAlchemist'':
** In ''[[Manga/FullmetalAlchemist Fullmetal Alchemist: Brotherhood]]'', [[spoiler:homunculus Envy]]'s true form. It almost makes sense for an EldritchAbomination to be conspicuously out of sync with reality.
** The philosopher's stone, as well, is rendered in CGI - it fits for ''what'' that thing is and makes it more effective and out of place.
%% ** ''Fullmetal Alchemist: The Sacred Star of Milos'': The train battle.
%% ** InstantRunes in [[Anime/FullmetalAlchemist the 2003 anime version]].
* ''Franchise/GhostInTheShell'':
** Subverted, oddly enough, in the original movie, where all the CG looks perfectly fine, despite how it was one of the earliest uses of mass CG in anime (literally the first time for the studio behind it) and just how experimental and varied it was as a result. As in, they clearly had a ''lot'' of fun with.
** The CG blends in very well in ''Anime/GhostInTheShellStandAloneComplex'', notably the robotic Tachikoma. However, the TitleSequence of season 1 is 100% CGI, and looks very different from the rest of the series.
** On the other hand, the theatrical film ''Ghost in the Shell Two: Innocence'', which is in an AlternateContinuity from the series, uses almost 100% CGI backgrounds. The CGI is quite breathtakingly gorgeous in places, to the extent that it's a shame they had to obscure it with all that crummy cel animation. It's also an interesting, probably unintentional metaphor for some of the elements of the series, the blending of the new and old.
* ''Anime/YuGiOh'':
** One episode has the realistic guns on one of Bandit Keith's monsters replaced with [[FamilyFriendlyFirearms futuristic lasers]] for the [[{{Bowdlerise}} English dub]]. However, the lasers are done in CGI, which jar dramatically with the monster's hand-drawn body.
** The backs and fronts of the detailed playing cards are all CGI.
** The dice used in Dungeon Dice Monsters, too, in the dub.
** When the Nesbitt of the Big Five destroys one of Tristan's monsters, his Machine King's arm has a ridiculous amount of CG.
** ''Anime/YuGiOh5Ds''
*** The stark contrast in between the Conspicuous CG Riding Duel segments and the rest of the series.
*** The monsters tend to somehow be more two-dimensional in the CGI than in the handmade drawings.
*** The fifth opening makes it even ridiculous when, at the beginning, we see the six dragons of the main characters: Stardust Dragon, Red Demon's Dragon, Black Feather Dragon and Black Rose Dragon are CGI, but Ancient Fairy Dragon and Power Tool Dragon are animated in 2D.
** Season 0 tends to utilize this more frequently.
** The CGI swimsuits put on Alexis/Asuka and her friends in the [=4Kids=] version of ''Anime/YuGiOhGX'', to give the impression they're not in a onsen but in a pool. A pool with steam all around, apparently...
** The crappy CGI shirt that was used to cover Yami's collarbone and shoulders.
** ''Anime/YuGiOhZexal''
*** A few giant vehicles and objects are rendered with CG, but it's mostly used for animating big, powerful duel monsters, which are often hand-drawn when still, or when 2D elements (such as the humanoid characters) are in the frame. But considering XYZ monsters are supposed to be extra-dimensional, and many of them look fairly creepy or bizarre already (such as Heraldry Crest and the XYZ Gimmick Puppets), the somewhat jarring look of their extravagant motion sometimes works.
** ''Anime/YuGiOhArcV''
*** Yuya and his Odd-Eyes Pendulum Dragon are done in CG when they go in for a finishing move. The first few times are quite jarring because of how OffModel Yuya is, but later episodes fix this somewhat. Notably, Yuya and Odd-Eyes are the only ones to be CG; Shun is not depicted in CG when he rides his Raidraptor monster.
* ''Anime/DuelMasters'' features CGI effects for the monsters. This [[AffectionateParody being Duel Masters]], it's {{lampshade|Hanging}}d [[NoFourthWall by the characters]] quite often.
* While later episodes use cel-shading, the cars in early episodes of ''Manga/InitialD'' stand out extremely oddly from the background, especially as the frame rate used for the CG is much higher than that of the 2D animation. This gimmick is so well-known, parodies of it often reproduce this exactly, even if the show is otherwise traditionally animated. However, in this case, it's actually somewhat necessary, as the task of drawing realistically animated and detailed race scenes would very likely break the time restraints (not to mention the budget) of a television anime. Doesn't make it any less jarring, though.
* The image at the top is from ''Manga/LuckyStar'', and comes from part of a parody of ''Initial D'', both in animation style and dramatic racing action.
* Happens in the various ''Franchise/{{Zoids}}'' anime series as well, with varying degrees of success. Oddly, the least successful and most jarring integration occurred in the ''last'' series, ''Anime/ZoidsGenesis''. Generally forgivable as the CG [[AnimalMecha Zoids]] and animated humans are rarely in the same non-cockpit shot. Given the [[GiantMecha size difference]] between them, the Zoids are usually in the background when humans are at the fore, or vice versa. And the Zoids looked cool.
* ''Anime/RebuildOfEvangelion'' utilizes CG for a few of the angels, with Ramiel and Sahaqiel being the most obvious examples. This trope was probably intended, though; the CG just makes them look all the more alien compared to the rest of the world.
* ''Anime/KirbyRightBackAtYa''. King Dedede and Escargoon switch from being cel-shaded CG'd to being animated regularly, and Kirby is (almost) never shown any other way. It isn't too noticeable with Kirby, but [[DullSurprise Dedede and Escargoon seem to lose the ability to emote in any way beyond "mouth open/mouth closed"]], and have somewhat smoother shading and occasional visible polygons. This sometimes happens with other characters as well, though this gets less frequent as the series goes on. And, of course, various machines and vehicles, as well as various things that are particularly large (the monster transporter, Dedede's tank and car, [[spoiler:the Halberd]], thousands of marching Waddle Dees, etc.) are almost always CG'd. The CG is also of a noticeably different frame rate from the rest of the animation at times. [[http://ivynajspyder.tumblr.com/post/107688765823 According to an interview, this was done to get smoother animation (and more frames of it) without overworking the animators]].
-->3D is a way to increase the number of frames. If you make a 3D model once, then you are able to make efficient use of that. The work of a 2D animator is awfully difficult. For example, it takes no less than a year to reach the point where you can draw one line properly; itís that kind of world. But if itís 3D, because you make a model, you can make movement by just clicking it. Therefore, the animator doesnít have a hard time with drawing and can instead devote their time to movement [...]\\
The number of cels per story is about 10,000. Since the average for Japanese TV anime is 3500-4000, this is groundbreaking.
** Dyna Blade, the giant armor-covered god-bird, is completely CGI in all of her appearances. She is also rendered pretty realistically compared to the rest of the CGI, with gradual shading, more muted colors and highlights. Though a bit jarring seeing her with the other CGI and hand-drawn portions, it does lend her an otherworldly feel.
** One late episode is about a mother and baby whale. Jarringly, the mother is rendered in CG and the baby isn't.
* In the 2008 adaptation of the anime ''[[Manga/SomedaysDreamersIISora Someday's Dreamers ~Summer Skies~]]'', the backgrounds are so [[SceneryPorn realistic]] that they might as well be [[GISSyndrome photographs]]. Unfortunately, they contrast sharply with the much less detailed character designs, accentuating the lower quality of the moving animation.
* Seen in the last few (more serious) episodes of ''Anime/ExcelSaga''. Parodied earlier in the episode "Bowling Girls", which animates a scene of a character attacking another character with conspicuously ''bad'' CG that stands out because it's so crappy-looking. And it's a ''[[Film/TheMatrix Matrix]]'' Bullet Time parody, on top of that.
* The Anti-Spirals' Mugann mechs from ''Anime/TengenToppaGurrenLagann'' are the only thing in the series done in CG, [[IntendedAudienceReaction which seemingly deliberately adds to]] [[EldritchAbomination just how alien they are]].
* Seen in a fairly trippy sequence in ''VisualNovel/FateStayNight'', where Shiro faces down a [[SpecialEffectsFailure very badly animated]] CGI dragon.
%% * ''Manga/MoonlightMile''. CG hallway. Man, it really looks out of place.
* In the ''Manga/NodameCantabile'' anime, CGI is used for most close-ups of instruments being played.
* Cel-shaded versions of the robots are used in ''Anime/TransformersEnergon'' and ''Anime/TransformersCybertron'', except in places in ''Energon'' where fine movements and great detail were required, which is when they went with normal animation. Human characters are animated normally, effectively "hiding" the CG artifacts as affectations of mechanical lifeforms, but this results in the robot characters' [[DullSurprise chronic inability to facially emote]].
** ''Cybertron'' foregoes the cel-shading entirely, making it all the more obvious. Though the animation (especially facially) itself is vastly improved by comparison.
* ''Anime/{{Macross}}'' has used CG ever since ''[[Anime/MacrossPlus Plus]]'', largely to help flesh out the increasingly complicated transformations of its trademark variable fighters.
** ''Anime/MacrossPlus'' was, as stated, the first to use CG -- the most conspicuous would be the sequences where you see what the YF-21 is inputting to Bowman's brain and the space fold tunnel. Being the first, the CGI is kept minimal, with the mecha themselves still being hand drawn most of the time.
** ''Manga/{{Macross 7}}'' uses non-cel shaded CGI in the opening at several points (most noticeable with the zoom-out at the beginning). The show itself has ''none'', and renders everything (including mecha, like ''Plus'' before it) through more traditional methods.
** ''Anime/MacrossZero'' was the first to use CGI for mecha outright, leading to some very clashing animation.
** ''Anime/MacrossFrontier'' uses cel-shaded CG for the mecha, spacecraft, and their requisite battle sequences. If they hand-drew the mechas, the transformation sequence of a single episode would probably drain the budget for the whole season...
** ''Anime/MacrossDelta''[='s=] CGI is a mix between ''Zero''[='s=] and ''Frontier''[='s=] styles.
* ''Anime/GenesisOfAquarion'' and ''Koutetsushin Jeeg'' uses CG for some machines, and occasionally, a character has to interact with a CG environment (Apollo entering a wide shot of Aquarion's cockpit in the first episode, Kenji riding his motorcycle also in the first episode). The characters are then rendered in fairly obvious CG along with whatever they're riding.
* ''Anime/{{Metropolis}}'' uses CG effects for the ziggurat at any time where it isn't being shown head-on.
* ''[[LightNovel/HaruhiSuzumiya The Melancholy Of Haruhi Suzumiya]]'' does a pretty good job of blending, but a couple incidents stand out.
** The gigantic camel cricket in one episode.
** The reconstruction of the classroom after [[spoiler: the Yuki/Asakura battle.]] Note that this is more-or-less how it's described in the novel.
* Used a lot during the battle sequences in ''Anime/DivergenceEve'', flipping back and forth between 3D and 2D animation every few seconds. And it is VERY conspicuous, owing to the terrible quality of the CGI.
* The ''Anime/AnimalCrossing'' movie has some CGI during the opening (Kapp'n's cab) and the ending [[spoiler: (the [=UFOs=])]]. A small amount compared to some other examples, but it ''really'' clashes with the otherwise-beautiful art.
* ''Anime/DennouCoil'' has an inversion -- we're able to accept the CG Satchiis because they're computer programs. The weirding out happens when, in one of the final episodes, a Satchii is inexplicably hand-drawn.
%% * Many of the battle scenes in ''VideoGame/{{Utawarerumono}}''.
* In ''LightNovel/{{Baccano}}'', a good percent of scenes in the halls of the Flying Pussyfoot have incredibly conspicuous CG'd backgrounds.
* ''Manga/SgtFrog'': Keroro's ceiling fan. Pretty much any episode heavily featuring Keroro's childhood will have said scenes completely in CGI, especially in later seasons. This also includes movie shorts.
* Very prominent in ''Anime/PuniPuniPoemi''; the [[Franchise/StarWars Death Star-ripoff]] spaceship comes to mind, but given that they [[MediumBlending mix live-action along with this and traditional animation]], and the OVA itself is a WidgetSeries, this is probably intentional.
* Some of the scenes involving giant or many warships in ''Anime/LastExile'' are CG-animated. and while they look pretty good, it's a noticeable change in style.
* The StockFootage of Kaze's Demon Gun from ''Anime/FinalFantasyUnlimited''. It allowed the production to easily change the colors of the bullets according to each summon.
* ''WesternAnimation/ObanStarRacers'' is sort of an aversion to this. Racing scenes are rendered in cartoon-style 3D, while all other scenes are drawn in a fairly traditional 2D anime style. However, the 3D and 2D animations are made so close in appearance and often mixed in the same scenes so well that it often takes watching an episode twice to spot the difference in many instances.
* ''VideoGame/SuperRobotWars: [[VideoGame/SuperRobotWarsOriginalGeneration Original Generation:]] [[TheAnimeOfTheGame Divine Wars]]'' uses CG for all of the mecha, and some of the ships. ''The Inspector'' likewise uses CG for some of the ships.
* ''Manga/BlueSeed'' is all traditional, but the title itself (used for the eyecatch) gives us a blatantly rendered mitama bead and an [[SpecialEffectsFailure unbelievably crappy rendering]] of vines and a city in the opening theme.
* ''Anime/MakaiSenkiDisgaea'' usually only uses CG for magic effects (and the spaceship of '''Captain Gordon, Defender of Earth!'''), but the Prinny stadium in episode 8 is quite disturbing. And somehow hypnotic.
* Haruka's house in ''Anime/{{Noein}}''.
* In ''Manga/TegamiBachi'', the Gaichuu -- large, mechanical insects -- are obviously CG. Even with the SteamPunk / CyberPunk feel of the series, it can still be a bit hard to accept.
* ''Franchise/{{Gundam}}'' examples: both the [[Anime/MobileSuitGundamSeed Archangel]] and the [[Anime/MobileSuitGundam00 Ptolemaios]] are often, if not always, in 3D.
** Fun fact: The second usage of 3D in an anime? The Sweetwater colony in ''Anime/MobileSuitGundamCharsCounterattack''
** In ''00'', every spaceship is CG. Also, the ELS in TheMovie are pure CG to emphasize how [[StarfishAlien alien]] they are.
** The ''Franchise/{{Gundam}}'' spinoff ''MS IGLOO'' is a whole ''series'' of conspicuous CGI, which is quite a feat.
* Probably one of the reasons ''Manga/FushigiYuugi'''s third OVA ''Eikou Den'' is hated so much is the fact that the Four Gods stand out way too much. It gets ironic when you consider that everything takes place inside a very much two-dimensional book.
* An episode of ''Manga/{{Naruto}}'' has some rather conspicuous CG mountains in the Valley of Clouds and Lightning. This probably has something to do with the fact that [[spoiler:a large part of the area is destroyed during the events of the the battle]].
** Hinata's hair during her fight with Pain.
** Long before that, one technique which Orochimaru uses that makes hundreds of snakes with swords in their mouths is in very conspicuous CG.
** TheReveal of [[spoiler: Tobi's army of one hundred thousand Zetsu]] is done in CG, as is the scene portraying [[spoiler:the fully-grown Shinju.]]
* It shows up in the second episode of ''VisualNovel/TearsToTiara'' - the horde of revived skeletons are all CG.
* For the most part, ''Manga/{{Kekkaishi}}'' is an example of the ''right'' way to mix computer graphics and hand-drawn animation. The barriers and InstantRunes are done so well that you could watch the whole series without realizing how they were done. But then you see a car moving and it all goes to hell. Automobile animation is still the kryptonite of CG.
* All over the place in ''Anime/RomeoXJuliet'', though worst in the finale.
* The heart's eggs, X eggs, and mystery eggs from ''Manga/ShugoChara''.
* ''Anime/SolBianca'': The Legacy is almost nothing but--to the point of panning over CG-animated backgrounds with the pan at a noticeably lower framerate.
%% * The butterflies in the ''VisualNovel/UminekoWhenTheyCry'' anime.
%% * The watermill in the ''VisualNovel/HigurashiWhenTheyCry'' anime.
%% * The vectors in ''Manga/ElfenLied''.
* There's actually a lot of CG used in ''LightNovel/{{Bakemonogatari}}'', but its visual style as a whole is so weird and varied that it's really not that conspicuous.
* Sailing shots of the Merry/Sunny in ''Manga/OnePiece'' are occasionally in CG after the Skypiea arc, especially noticeable in the openings.
* ''Anime/{{Texhnolyze}}'' makes use of CG effects when showing Ichise's Texhnolyze arm and leg before they're attached.
* ''Anime/SailorMoon''
** Each of the [[TheMovie movies]] includes an exterior shot of the BigBad's base rendered in CG. Even with a grainy filter added to make it blend in, it's still very noticeable.
** The CGI IdiosyncraticWipes that Creator/DiC added into their dub. It looks terrible next to the first season's ([[LimitedAnimation not all that great]]) traditional cel animation.
* In ''Anime/SailorMoonCrystal'', though CelShaded, the 3D animation used for team shots during the opening and for the heroine's TransformationSequence stands out sharply from the traditional animation, which has a deliberately manga-oriented, NoodlePeople aesthetic.
* ''Anime/DarkerThanBlack'''s cars have a nasty habit of sticking out like a bruised pinky.
* In ''Literature/RequiemFromTheDarkness'', The leaves of the willow tree in episode 2 look obviously computer generated.
* ''Anime/CowboyBebop'' has a lot of this throughout, mostly for the hyperspace gates.
** The planet surface in episode 21 is obvious CG.
%% ** The "Pierrot le Fou" episode utilizes CGI backgrounds during the fight between Spike and Pierrot.
* ''VisualNovel/{{Clannad}}'' uses CG for the alternative world. It looks convincingly classic, but still sticks out. One of the few cases where the CG looks like the rest of the anime, only smoother.
* The film ''Literature/ArashiNoYoruNi'' uses CGI for the rocky territory in the gorges. It stands out a bit, since the rest of the movie is otherwise animated in a very soft, watercolor-esque storybook style.
* The 2008 film ''Anime/TheSkyCrawlers'' features photorealistic-looking CGI airplanes and other items, to the point where it is absolutely distracting and makes you wonder why these bits weren't traditionally animated.
* The monsters appearing in the film adaptation of ''Manga/KingOfThorn'' are almost always CG-modeled, whilst the main characters are mostly hand-drawn (with some CG added for the action scenes). It's forgivable for the first half hour, but it eventually gets in the way of the drawn animation as the film drags on.
* ''Anime/{{Bakugan}}'' uses CG to animate the eponymous spheres, flocks of pigeons and even ''a pudding falling down''.
* ''LightNovel/{{Slayers}}'': The ''Next'' and ''Try'' seasons have small bits of CGI incorporated into their openings (the titles for both, an explosion for ''Next'', and a map of the world in ''Try''), but the seasons themselves are all traditionally animated. However, in ''Revolution'' and ''Evolution-R'', well-made but horribly noticeable CG is done for some of the spells, water, hallways, and a slew of out-of-place 3D objects for the opening songs.
** Before ''Revolution'' and ''Evolution-R'' was ''[[NonSerialMovie Slayers Premium]]''. Unlike the former, ''Premium'' was made when CGI in general, let alone combined with 2D artwork, was still stodgy, yet it's thrown in for a third of the film. The octopi's palace sticks out, as do the octopi's jars, the ocean, and the [[MonsterOfTheWeek monster's]] signature spell.
%% * Nearly every piano scene in ''Manga/YourLieInApril''.
%% * The floating castle [[spoiler:projection]] from ''Anime/RevolutionaryGirlUtena''.
* ''Anime/RevolutionaryGirlUtena'' has the (now) terrible cel-shaded CG for the lengthy stair sequence seen in almost every episode.
* ''Manga/BambooBlade'': The first sequence where the Kendo teacher is driving his car is CG'd to the point where it looks like it came out of something else entirely.
* ''Anime/PuellaMagiMadokaMagica'': The train tracks at the beginning of episode 9 are rather obviously a flat CG surface.
** Also [[spoiler:Walpurgisnacht]]'s gears, though each witch has [[ArtShift its own distinct art style]], so it may be intentional.
%% ** Soul gems in the BD, movies, and Rebellion.
* The ''Anime/TenchiMuyoRyoOhki'' OVA (the third OVA season, basically) has some of this. The scene where Ryo-Ohki is fighting the [[spoiler: Kuramitsu]] spaceship, for example, looks like a cutscene from an early CD-based videogame.
* ''Anime/StellviaOfTheUniverse'' uses CG for exterior shots of the spacecraft. Usually, these shots don't have any 2D elements at all.
* ''Anime/LupinIII'':
** In ''Anime/ReturnOfTheMagician'', the animators didn't even ''try'' to make the CG of Pycal's home or the crystals mesh with the surrounding animation. It could've been a deliberate choice, because the crystals are supposed to come from another world.
%% ** Used again, in ''Anime/GreenVsRed'', for the "Ice Cube" MacGuffin.
%% ** ''Anime/LupinIIIPrincessOfTheBreeze'' has CG for all of the aircraft.
* ''LightNovel/InfiniteStratos'' manages to avoid this. The 2D and 3D art (latter used for all IS sequences) are quite consistent, with only a few noticeable spots due to the unyielding rigidity of the 3D meshes.
* ''Literature/FateZero'' uses CG to animate Berserker, ''intentionally'' making him as alien-looking and out-of-place as he is described in the novel. CGI is also used for cars, backgrounds, the opening and ending themes and the next episode preview. In other words, anything that's not an organic creature or human[[note]]though there are the worms in episode one, and Saber ''does'' go CGI for a couple of scenes in episodes 23 and 24[[/note]]. This also is coupled with a wavering quality of either the animation, integration, or both.
* The adaptation of the racing manga series ''[[http://en.wikipedia.org/wiki/Capeta Capeta]]'' bluntly uses CG for every single race and other assorted vehicles. It's quite jarring when, during said races, the animation suddenly switches from the CG karts and racers to hand-drawn and back whenever there's any character interaction.
%% * The audience in the last episode of ''[[Anime/TheIdolmaster THE iDOLM@STER]]''
* ''Anime/DragonautTheResonance'' has the real forms of the dragons and some of the mecha. They don't blend in at all with the rest of the 2D environments and characters.
* ''Manga/{{Hellsing}} Ultimate'' has this issue with many things, from Alucard's various forms, to basic guns and other weaponry.
* The teacups in the Love Theme Park in episode 18 of ''VisualNovel/{{Shuffle}}'' stand out quite notably.
* In the first ''Manga/{{Saiyuki}}'' anime there's quite a bit. The most baffling one would be the orange paper plane.
* In ''Manga/BlackButler'', horse-drawn carriages are usually rendered in CG.
* Appears in the 2004 animated series for ''Manga/{{Area88}}'', where the planes are all rendered as intricately detailed, cel-shaded CGI models. As the planes themselves are usually shown dogfighting each other, this isn't quite the limitation it would otherwise be in terms of effects, but there are more than a few instances where CGI and traditional animation mix. This leads to somewhat jarring visual results, most notably when the view zooms in on a pilot in the cockpit. The vivid character models stand out against the often matte rendering textures for the CGI planes.
* Sadly used in Creator/StudioGhibli films produced in the 21st century. While their films are known for their highly detailed backgrounds and fluid animation, they also contain some very blatant and jarring CGI sequences that are many times smoother and more detailed than the 2D backgrounds in the rest of the films. The CGI isn't even cel-shaded! It's usually used for "side-scrolling" scenes, but (thankfully) never for characters.
** Averted in ''Anime/{{Ponyo|On The Cliff By The Sea}}''. This movie was done with traditional cel animation. In fact, Studio Ghibli ''shut down their computer animation division'' before ''Ponyo'' was released.
** No CG is used in any Studio Ghibli film after ''Anime/TalesFromEarthsea''. Beginning with ''Ponyo'', all animation is hand-drawn.
* The super soak...uh, [[LawyerFriendlyCameo nameless plastic water cannon]] in the second episode of ''LightNovel/LoveChunibyoAndOtherDelusions''. Kind of a weird case, because the gun barely moves, so it would have been easy to animate without CG; on top of that, an image from a magazine article [[http://www.crunchyroll.com/anime-news/2012/10/08/video-chunibyo-demo-koi-ga-shitai-30-second-episode-two-preview appears to show]] a hand-drawn version.
* In ''LightNovel/ThePetGirlOfSakurasou'', the ''Nyapollon'' game the Sakura Hall dorm residents develop for the school festival has a lot of this. However, it's justified InUniverse, because they're only high school students, and they're also working on a very rushed time table.
%% Also seen in several other episodes to depict moving vehicles.
%% * Taiga's Christmas tree in ''LightNovel/{{Toradora}}''.
* ''Anime/SonicX'', of course, was produced on a [[NoBudget shoestring budget]], but even for its day (2003), the CG is pathetic. A 14-year-old with hex editor could do better. Almost every explosion is computer-rendered, for better or for worse, and whenever Sonic spin-dashes, he's always computer-rendered for no other reason than to make it look cool. The one time he isn't rendered is probably the ''coolest'' spin-dash in the whole show.
** It was better when one figures out that the 3DCG animation was mostly produced by [[Creator/TMSEntertainment TMS]]' subsidiary studio, Creator/{{Ufotable}}.
* ''Anime/AKB0048'' uses CG for the concerts and some dance sequences. The mecha are also CG.
* ''Manga/TheWorldGodOnlyKnows'' intentionally uses this trope at several points, usually to designate some obviously magical effect (like InstantRunes or the capture of Loose Souls). It's sometimes also used to show when Keima plays a game that isn't as sophisticated (or, in one case during the first season, just plain buggy).
* One opening of ''Manga/DetectiveConan'' has a really obvious CG car...being driven by 2D-animated Takagi and Sato.
* In ''Manga/FutureDiary'', Deus Ex Machina is always done in CGI. This is likely done intentionally to emphasize how powerful and alien he is.
* ''LightNovel/RailWars'' uses this for a few train and building shots, at least in the first episode.
* Used deliberately in ''Anime/GaroTheAnimation'', to mimic the original Toku. On the other hand, it's much, much more fluid than the usual CG, to the point of making the details on the Makai Knight uniforms look like legitimately real uniforms.
* In ''Animation/GuardianFairyMichel'', Honeybee and the Black Hammers' base are CGI, but they're cel-shaded so they usually blend in. However, in at least one episode, the inside of the Black Hammers' base is all none-too-subtle CGI.
* There are three Minotaurs in one episode of ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'' which are quite blatantly CGI. It's easily noticeable since it's a big deal every time a Minotaur shows up beforehand and a normally animated one was on-screen not 10 seconds earlier.
* ''Manga/AttackOnTitan'': The blood splatter and some 3D maneuver gear scenes are done in CG.
** When the Colossal Titan swipes the top of the Wall in Episode 5, the effect is in very obvious CGI.
** In Episode 5, when the soldiers are running and jumping through the city, all the houses are obviously made with CGI.
** The bell that rings when the Survey Corps rides out is ''very'' conspicuously 3D.
** It was better when one figures out that most of the CG animation was mostly produced by WIT Studio's subsidiary studio, Creator/ProductionIG[[note]]Who in turn, outsourced it to [[Creator/DRMovie MADBOX]][[/note]].
* Similarly, the trains and the backgrounds they occupy in ''Anime/KabaneriOfTheIronFortress'' are rendered with CGI.
* Episode 9 of ''Manga/DailyLifeWithMonsterGirl'' has Darling and Miia looking at CG ''kissing fish'' at the aquarium.
* ''VideoGame/DinosaurKing:'' The dinosaurs when fighting. To say it clashes horribly is an understatement.
* The eponymous Objects and other vehicles in ''LightNovel/HeavyObject''. Oddly, this method is also used for closeups of characters' hands from time to time.
* Done in ''Anime/CrossAnge'' for the Para-Mail units, the [=DRAGONs=] and the Mana effects to varying degrees of success.
** Episode 25 has a poorly animated Hilda model in the background of one scene. It'd be excusable, as the characters are usually rendered in CG for mecha sequences... ''if'' it weren't for the model's relative prominence during the scene in question.
** Inverted for the VisualNovel based on the series. Most of the characters are fully-CGI models (which [[SpecialEffectsFailure fail in their own ways]]), while others are simple 2D cutouts. This gets pretty ugly when both mediums are actually shown together.
* The openings of the first three ''Franchise/JojosBizarreAdventure'' TV series are fully CGI, which causes some [[OffModel color discrepancies]] between the CG models and the hand-drawn animation.
** The opening for ''[[Manga/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]'''s second half has a blink-and-you'll-miss-it shot of Iggy done up in 2D animation.
** Some of the backgrounds turn into CGI for more complicated panning shots while leaving the characters hand-drawn. Polnareff's first encounter with DIO is a particularly glaring example.
** Several of the visual effects also look rather CGI-ish.
* ''Anime/AkumaNoRiddle'' uses CGI for the action sequences, and it's very easy to tell where. Banba's hammer in Episode 9 is particularly obvious -- its head is a polyhedron, perfect for CGI, and the animators take advantage of this almost every time it moves.
* The manga ''Pugyuru'' plays this for laughs when a primitive wireframe Cheko-chan shows up. Mizore explains to the alarmed main character that she just has a low polygon count today.
* ''Manga/SangatsuNoLion'' has this on occasion for certain objects, like a rotating fan in one early episode. Due to the down-to-earth nature of the series and the prominence of traditional Japanese architecture, Studio Shaft's usage of it sticks out more than it normally would.
* ''Anime/TowardTheTerra:'' Small spacecraft in atmospheric flight are rendered in very obvious and jarring CGI.

[[folder:Comics and Manga]]
* ''ComicBook/TwoThousandAD'''s ''Durham Red'' was produced using a combination of CG and painted artwork, but to poor effect in many episodes, where the murky color choices means the CG looks almost unidentifiable and the characters are jarringly painted on.
* All over the place in Marvel Max's ''US War Machine''. It's especially jarring considering how raw and sketchy the rest of the art looks.
* A couple of examples from {{manga}}: Creator/KenAkamatsu is extremely fond of using computer-rendered backgrounds for his series, and hand-drawing individual characters. This results in a white area just beyond the characters in question in every scene with a CG background, so you can always tell what was rendered and what was hand-drawn. This can be seen in both ''Manga/LoveHina'' and ''Manga/MahouSenseiNegima''.
* The full-color re-edition of the manga ''Manga/SpaceAdventureCobra'' makes heavy use of CG imagery for backgrounds, vehicles and monsters. Those updated elements are the work of the original author, Buichi Terasawa, and are certainly gorgeous -- going easily into SceneryPorn. But they also stand out rather sharply with the original 2D-art.
* Used ''deliberately'' during ''Franchise/{{Superman}}'''s "Y2k" arc, for Braniac 13. In the first issue, some of the transformed buildings were also 3D models, though this was dropped in later issues. Each issue was drawn by a different art team, making B 13's unchanging appearance even creepier.
* ''Manga/GhostInTheShell 2: Man-Machine Interface'' uses CG for several things, such as vehicles, robots, furniture, backgrounds, and the visual representation of {{cyberspace}}. ''GITS 1.5: Human-Error Processor'' uses CG to a much lesser extent, mainly for the cityscape backgrounds in color pages.
* The "War that Time Forgot" story in the ComicBook/{{New 52}}'s ''G.I. Combat'' uses CG to consistently draw firearms, and it's glaringly obvious.
* CG is used on several ''Pk2'' (the sequel to ''ComicBook/PaperinikNewAdventures'') covers, and to show the melted cars and glass caused by sonic weapons. It's very noticeable.
* ''[[Franchise/GundamExpandedUniverse Zeta Gundam: Define]]'' consists of hand-drawn characters cut-and-pasted into an entirely computer-rendered environment. What makes this particularly sad is that it's meant to be a direct sequel to the gloriously illustrated ''Manga/MobileSuitGundamTheOrigin''.

[[folder:Films -- Animation]]
* ''WesternAnimation/StarchaserTheLegendOfOrin'', a forgettable rip-off of ''Franchise/StarWars'' from the mid-1980s, is one of the first animated films to incorporate CG and traditional animation. Needless to say, age was not kind to this one.
* The ''Literature/{{Dragonlance}}'' animated movie has a really bad example. Most of the film is done in traditional (bad) 2D animation; however, the dragons and several other monsters are rendered in sub-par 3D CG. The interaction between the two is particularly jarring. Pop quiz! That innocent-looking band of monks are all CG animated. Why ever could it be?
* Averted in ''WesternAnimation/TheIronGiant'', in which the animators went out of their way to ''program'' slight line irregularities into the rendering of the eponymous character with fantastic-looking results.
* ''WesternAnimation/QuestForCamelot'' has above-average 2D animation for most of the movie... except for the giant troll, which is rendered in 3D reminiscent of ''WesternAnimation/ReBoot''. Jarring, to say the least. Let's not to mention about some scenes rendered in CGI, such as the Round Table room, and the Stonehenge-ish circle with the stone where Excalibur came from.
* ''WesternAnimation/{{Anastasia}}''
** Especially [[FallingChandelierOfDoom the crashing-chandelier sequence]] and the train crash.
--->'''WebVideo/TheNostalgiaChick:''' [[ShootTheMoney We have CGI, and dammit we're going to use it!]]
** The enchanted pegasus statue in the movie's climactic battle certainly counts as well.
* ''WesternAnimation/TheKingAndI'' animated musical, [[BigLippedAlligatorMoment especially the dancing Buddha statues]] and the ship.
* ''WesternAnimation/HeavyMetal2000'': The Chamber of Immortality at the end of the movie is clearly not rendered with the same 2D animation used in the rest of the film, nor is [[spoiler:[[TheMole Odin]] when he unmasks himself and walks into the Chamber]].
* Disney's earlier forays into mixing CG and traditional animation, ''Disney/BeautyAndTheBeast'' and ''Disney/{{Aladdin}}'', are two of the most obvious examples, with the ballroom in the song "Beauty and the Beast" in the former and the escape from the Cave of Wonders in the latter being particularly obvious (and jarring) examples. ''Disney/TheLittleMermaid'' has a scene where Ariel runs down the stairs that is CG. It's painfully obvious, but it's also on the screen for about a minute.
** Later ones are pretty noticeable too, sometimes though being a style choice. In earlier works, the Hydra had been drawn with 3, 6 and 9 heads; with good CGI Disney managed 21 heads, but attempted to hide it with cel-shading. It's still pretty obvious. In contrast, the flames on Hades' head are CGI, but this is a style choice and no effort is made to hide it.
** Many of the moving objects designed to look like background elements in ''Disney/{{Tarzan}}'' are clearly 3D.
** Perfecting a deliberate blend between the two mediums was pretty much the whole point of ''Disney/TreasurePlanet'', although the {{Space Whale}}s are still a pretty blatant case of this trope. All technology is CGI while the characters and more 'dated' mechanisms (like B.E.N) are traditionally animated.
** In ''Disney/TheHunchbackOfNotreDame'', they use CGI to render large crowds, counting on the fact that nobody would be looking at the background characters to disguise the fact that it's really obvious CGI. Take a look at the people in the background of the "Topsy Turvy" sequence sometime.
** Speaking of ''Disney/BeautyAndTheBeast'', there's another example in the DirectToVideo {{midquel}}, ''Disney/BeautyAndTheBeastTheEnchantedChristmas''. The movie is drawn and animated traditionally, but when we see our [[https://www.youtube.com/watch?v=69lp8Ij4K-4 villain, the organ Forte]]... a deliberate choice to make him seem even creepier.
** ''Disney/TheBlackCauldron'' is actually not only the first animated Disney movie to get a PG rating, but also the first to use CGI props.
** Rare CGI film example: While ''Disney/{{Dinosaur}}'' primarily uses CGI only for the characters with live action for the backgrounds, if you look at some of the scenes in the film, you can easily tell that some of the background objects are CG animated like all of the characters.
** The Hun attack from ''Disney/{{Mulan}}''. Adding to this is the fact that it's also partially based on the wildebeest stampede from ''Disney/TheLionKing''.
** Extremely noticeable with the ''[[CoolBoat Ulysses]]'' submarine, [[KrakenAndLeviathan the Leviathan]], and the DrillTank from ''Disney/AtlantisTheLostEmpire''.
** Painfully noticeable in ''[[Disney/TheRescuers The Rescuers Down Under]]''. The CGI quality is absolutely terrible (though excusable for 1990), with untextured boxes passing for New York City traffic and generic-looking untextured buildings in cityscapes. Other parts of the film where CGI is used include the main villain's tractor and a scene where a large CG globe is used.
** ''Disney/{{Pocahontas}}'' has [[WiseTree Grandmother Willow]], whose face is animated with painfully obvious and noticeable CG.
** The short film ''Destino'', first started in the 1950s, is almost entirely CG, despite being a 2D animated film. Specifically, only the characters are 2D cels, while all the backgrounds are CG. And it's not seamless, cel-shaded CG either. It's realistic CG with soft lighting. The CG is especially noticeable next to the 12 seconds of original 50s animation, which is obviously done entirely by hand. Then again, ''Destino'' was only finished in 2000, so maybe Disney couldn't resist using CG to finish the film.
* In ''Franchise/WallaceAndGromit: WesternAnimation/TheCurseOfTheWereRabbit'', CG is used when the rabbits are floating about in the giant vacuum thing. It stands out more, as it is CG shown against stop-motion clay animation. The bunnies themselves are deliberately animated to look like claymation, but they float smoothly around in the air tunnel and that gives away the fact that they're CG.
* Another stop-motion film, ''WesternAnimation/ChickenRun'', uses CG for rain and for a giant explosion. The rain looks pretty good, but the explosion is quite obviously a computer effect.
* [[Creator/DreamWorks DreamWorks Animation]] on the whole is really bad about this, even compared to Disney's early CG backgrounds, largely because they don't just stick to backgrounds:
** Eris's monster minions in ''Sinbad: The Legend of the Seven Seas'' look ''horribly'' out of place in the otherwise well-animated movie. Although given that they're all {{Animalistic Abomination}}s...
** ''WesternAnimation/TheRoadToElDorado'' has some of the same problems, the most obvious being the "To Shibalba" sequence (all gold in the movie is CG) and the barrels being lifted onto the ship. While a special program was written to make all gold look golden and not just yellow, making it a style choice, the barrels aren't even cel-shaded.
%% ** Similarly the train in ''WesternAnimation/SpiritStallionOfTheCimarron''.
* ''WesternAnimation/DragonHill'' makes quite some use of CGI; sometimes it looks decent mixed with the traditional animation, and sometimes it is horribly out of place. The sequel takes this UpToEleven, considering how it was made on such a low budget.
* ''WesternAnimation/JetsonsTheMovie'' has it in any shot of the Orbiting-Ore Asteroid. Or any of the buildings, actually. The cars fair a bit better however.
%% * The Chinese animated film ''The Fireball'' suffers from this, as does most recent Chinese animation in general.
* ''WesternAnimation/TheFearlessFour'' starts as a typical traditionally animated movie for its time, but as the movie goes on it becomes basically a CGI movie with traditionally animated characters.
* ''WesternAnimation/TitanAE'' mostly uses 3D for ships and environments and 2D for characters, playing to the strengths of both mediums without (for the most part) trying to disguise either as the other. Unfortunately, this makes the few times it breaks with this rule all the more jarring. In the case of the Drej, this was likely deliberate to accentuate their alienness.
* ''WesternAnimation/BatmanAndMisterFreezeSubZero'' occasionally uses CGI for the Batplane (and cars on the freeway during a chase scene).
* ''WesternAnimation/TheThiefAndTheCobbler'' subverts it. There are elaborately shaded roses, scenes moving in 3D and way too many details in the climax which all look like they required computer animation - but were all entirely drawn by hand!
* In ''Animation/TheReturnOfHanuman'', the [[spoiler:volcano monster]] is the only thing made with CGI.
* ''WesternAnimation/TheLandBeforeTime'' sequels starting with film VII. The sixth entry is not exempt either, but in that case, there is no interaction between the CG and hand-drawn characters.
* Used extensively in ''WesternAnimation/ThePrincessAndThePea'', and none of it looks good.
* [[TheMovie The film adaptation of]] ''WesternAnimation/TopCat'' has the characters (in Flash animation) on CGI scenery, as well as the scene at the beginning where T.C. clings to the bottom of a helicopter taking off. The movie ''was'' released in 3D.
* Done consciously on ''Film/OsmosisJones''. Drix is a cel-shaded CGI character to highlight the fact that he's not an organic cell like the other characters, but a manufactured medicine. The animators directly refer to him as the world's equivalent of Franchise/RoboCop.
* An oddity considering that it's completely CGI, but the opening scene of ''WesternAnimation/{{Bionicle}}: The Legend Reborn'' looks like it would be at home more with the first three films than the rest of the film it accompanies.
** Speaking of, Onu-Koro in ''Mask of Light'' looks like it came out of the video game based on the series released at the same time. ''Legends of Metru Nui'' shifts in and out of this trope at will in every scene.
* 3D CGI makes the ship chase in ''ComicBook/{{Asterix}} in America'', an otherwise cel-animated film, look like part of a video game. The opening sequence is even more out of place.
* While the first two ''ComicBook/{{Werner}}'' [[TheMovie movies]] are animated in a quite cartoonish way, ''Volles Rooäää!!!'' uses CGI during the opening. Unlike, for example, the almost squishy bikes in the ''Beinhart!'' opening, Werner's [[CoolBike Satte Literschüssel]] suddenly looks like straight from CAD 3D during the CGI scenes.
* ''WesternAnimation/{{Faeries1999}}'' uses mostly traditional animation, but has a few sequences (flying over Faerieland, the Shapeshifter's final form) that are obviously CGI and stuck out like sore thumbs.
* In ''Anime/Pokemon3'', the Unown are rendered in [[UncannyValley creepily obvious]] CGI, as are many of [[RealityWarper the things they create]]. A rare case where it actually kind of fits, seeing as the Unown are a HiveMind EldritchAbomination from another dimension, so it's not like you'd expect them to fit seamlessly into the work's setting.
* While ''WesternAnimation/TheFearlessFour'' is largely traditional cel animation, the CGI props and scenes are ''way'' too highly detailed and smoothly animated to fit in.
* In a way, ''Disney/{{Fantasia}}'' is likely the UrExample. The snowflakes at the very end of the "Nutcracker" segment were actually filmed in live-action with the animated sprites composited on top of them, evoking the same kind of jarring contrast, thus providing a case of Conspicuous Live-Action.
[[folder:Film - Live Action]]
* MirrorMask: Done deliberately to evoke the otherworldly feel of the fantasy realm.
[[folder:Live-Action TV]]
* The ''Series/DoctorWho'' episode [[Recap/DoctorWhoS32E11TheGodComplex "The God Complex"]] {{invoke|dTrope}}s it. A character escaping from being BoundAndGagged when the rope turns into obvious CGI and falls away is the first hint that the episode's setting is actually a hologram.
* ''Series/SeaQuestDSV'' is chock full of this. Yes, it was 1993, but it was also produced by the same studio that gave us ''Film/JurassicPark'' that same year.

[[folder:Music Videos]]
* [[https://en.wikipedia.org/wiki/Daler_Mehndi Daler Mehndi]]'s SurrealMusicVideo for "[[https://www.youtube.com/watch?v=vTIIMJ9tUc8 Tunak Tunak Tun]]" makes copious use of CG and ChromaKey.

[[folder:Video Games]]
* 1997 point-and-click adventure game ''VideoGame/JackOrlando'' has everything hand-drawn except for few CGI cars. When they are parked, they blend in pretty well, but they often stick out in motion.
* For that matter, a lot of video games can fall into this trope. Primarily prevalent around the Playstation era, where it became pretty obvious what {{Full Motion Video}}s were [[DepartmentOfRedundancyDepartment pre-rendered ahead of time.]] Some of the most prevalent examples were:
** ''Videogame/ValkyrieProfile'': The Great Magics.
** ''VideoGame/DragonQuestVII'' normally looks like a slightly upgraded ''VideoGame/DragonQuestVI'' with the enemies animating when taking an action. However; many of the backgrounds look out of place, and several of the spells resemble this, Ultra Hit especially. This becomes a bit style-breaking. This is part of the reason that the game looks rather, well, [[SeinfeldIsUnfunny dated]].
* The anime sequences of the UsefulNotes/SegaSaturn and UsefulNotes/PlayStation remakes of ''VideoGame/LunarTheSilverStar'' and ''VideoGame/LunarEternalBlue'' have this. The standouts are the boat from the famous "Wind's Nocturne" song sequence (which is jarring because it's hand drawn in the shots before the song starts) in ''Silver Star Story'', and the hall leading to [[spoiler:Lucia's sleeping chamber on the Blue Star]] in ''Eternal Blue.''
* Newer games that stick to a SpritePolygonMix tend to have considerably lower polygon counts and much more simplistic models for their 3D special effects and terrain. This is evident with the later higher-definition offerings from 2D specialists like St!ng, Nippon Ichi and Vanillaware.
** A very jarring example of this is ''VideoGame/DragonQuestIX'': in the overworld, most [=NPCs=] are 2D sprites, while plot-relevant characters are 3D models. Made more obvious with Erinn, Patty and Sellma, who actually switch back and forth between the two graphic styles if they're relevant to the plot or just [=NPCs=] you talk to for multiplayer stuff.
* ''VideoGame/GrimFandango'' uses 3D models for the characters, and 2D backgrounds designed to look 3D. It might not have been quite obvious back then, but it's clearly obvious in today's age.
** ''VideoGame/EscapeFromMonkeyIsland'' runs on the same engine, and it suffers from the same issue.
* ''Videogame/AloneInTheDark1992'' and its sequels manage to mostly [[SubvertedTrope subvert this trope]] by using pre-rendered 3D scenes as backgrounds combined with real-time polygonal foreground characters and an intelligent masking system that makes sure they integrate with the environment more or less seamlessly. The often creative use of camera angles helps the illusion.
* Although most cel-shaded video game aim to emulate the look of animated cartoons, ''VideoGame/TheLegendOfZeldaTheWindWaker'' actually emphasizes the 3D aspect of cel-shading by removing the black outlines found in other cel-shaded games and by using more realistic effects such as heat distortion and softer lighting gradients. The result is what many call one of the best-looking games ever, making this example one of the rare times that Conspicuous CG is actually a good thing.
* Dr. Neurosis' room in ''VideoGame/BrainDead13''. Everything, except him, Lance and Fritz is in CG.
* Mostly averted in ''Videogame/{{Okami}}'', a game designed to look like Japanese paintings. In both movement and still imagery, the game looks like an actual painting, but pixelation in some of the textures can be seen if one looks closer.
* ''Franchise/{{Halo}}'' inverts this in the Terminals of ''{{VideoGame/Halo 4}}'' and ''[[VideoGame/HaloCombatEvolved Halo: Anniversary]]''. Objects that have a model in the game have a model in those cutscenes, but everything else is 2-D Flash animated. It's really noticeable, thus, that [[DragonInChief Jul 'Mdama]] is free to pace around the room while his bridge crew repetitively tilts up and down.
* Creator/HumongousEntertainment rarely used CG in their games, but when they did, it's really noticeable.
** ''VideoGame/PuttPutt Enters the Race'' uses a CG racetrack. It's not horribly jarring for the most part, but the crowd drops very far into the UncannyValley, particularly because of their highly cartoony eyes that don't work well in 3D in the slightest.
** ''VideoGame/SPYFox in Hold the Mustard'' uses CG for the main vehicle used in the game. In still images it blends in pretty well, since it's cel-shaded. In motion, though, it moves so smoothly without changing appearance that it's pretty blatant it's just a 3D model.
** ''VideoGame/BackyardSports'' used CG model characters beginning with ''Backyard Baseball 2001'' during the aerial views. Unfortunately, they forgot to make the crowds CG too, not to mention the kids become hand-drawn again in the closeups, such as with batting or doing penalty kicks.
* Averted to the highest degree in ''[[VideoGame/GuiltyGear Guilty Gear Xrd]]''. Despite having 3D models instead of 2D sprites, Creator/ArcSystemWorks went to great lengths to make them look like traditional 2D sprite work, to the point of using limited frames of animation without any noticeable tweening. Of course, the effect is so good that it the game just about plays the trope straight with the backgrounds, which can look somewhat conspicuously 3D compared to the characters.
* ''VideoGame/ShadowrunReturns'': Characters and effects are rendered in 3D animation "on-the-fly" as opposed to using pre-rendered sprites like ''VideoGame/{{Fallout}}''. The backgrounds are standard 2D artwork. The advantage here is there is no need to store animation frames for all the possible weapon/armour/implant combos in all the required actions and poses. It also allows implants to be represented easily by re-texturing parts of the character.
* In ''VideoGame/TheAdventuresOfLomax'', although the game is almost entirely in 2D, there are a few elements that are, for some reason, made in 3D, and due to their low level of detail it's rather noticeable. The most {{JustForFun/egregious}} examples are obstacles that attempt to use 3D perspective, usually only creating confusion about whether they're currently in a position where they can hit you or not.
* Shows up rather painfully in the FMV intros of both ''{{VideoGame/Persona 2}}'' games. The only hand-animated parts of the [=FMVs=] are the characters, which wouldn't be so bad, but a horribly-rendered Apollo (Tatsuya's ultimate Persona) appears at the end of both. In ''Eternal Punishment's'' opening, the rest of the cast's Personas appear, and they're all traditionally animated, along with the creepy looking 3D Apollo. The intro videos for their remakes on the PSP avert this entirely.
** Tartarus in the [=FMVs=] of ''{{VideoGame/Persona 3}}'' is CG'd, although it actually looks ''less'' conspicuous than it does in TheMovie adaptation that came out a few years later. This can be blamed that the FMV cutscenes for the game are very OffModel and rather poor, so more focus is drawn to that.
* ''VideoGame/KingsQuestVIIThePrincelessBride'' has a prerendered dragon made of untextured polygons, a standout in the mostly cel-animated cast. The {{Spinventory}} is also prerendered 3D, of course.
* A lot of ''VideoGame/SakuraWars'' media, including many of the games and [=OVAs=] as well as ''Anime/SakuraWarsTheMovie'', have CG mecha and some CG backgrounds.
* ''VideoGame/EternalDarkness'' has a couple moments where, instead of fully rendering out a scene, the game will instead use a texture map to depict something that won't be seen past a certain cutscene. The biggest example is right in the introduction, when Alex is brought to identify the corpse of her grandfather Edward; both the view of his corpse and the close-up of his family ring are extremely obvious texture maps.

[[folder:Web Animation]]
* ''WebAnimation/SuperMarioBrosZ'' has this trope in Episode 8 with Bowser's Omega Doomship. But it's [[JustifiedTrope justified]]; Alvin-Earthworm said that if he used a fully-rendered Doomship, the file size would've gone too high, even after Tom Fulp ''[[SugarWiki/MomentOfAwesome raised the file-size limit for all users on the site JUST to accomodate him!]]''
* The later seasons (8 and up) of ''Machinima/RedVsBlue'' occasionally fall victim to this trope. Animation is used for scenes that aren't possible with the limitations of the Halo game engine. While it typically blends very smoothly, with the animation closely matching Halo 3's style, there are a few points where it's just... off. Obviously any time something is done on-screen that can't be done in-game, the CG is noticeable, but a few scenes are even more noticeable. One particularly noticeable one is the very first CG scene, when Wash is run over by the Warthog. Another is the climatic battle at the end of season 10, where due to the enormous number of [[spoiler:Texbots in the background]], the shots simply look ''wrong'' in comparison to the machinima segments.\\\
Such problems were resolved (more or less) in seasons 9 and 10 by having the prequel segments be entirely CG, removing the need to match game lighting and models. And some turned out pretty fantastic, too, like the space battle and the crashing ship in season 10--a lot of people have compared them to real videogame cutscenes!
* The ''CGI Palz!'' episodes of ''WebAnimation/TwoMoreEggs'' parodies this concept, making it look like an old cartoon from the early 90's using outdated CGI.

[[folder:Web Comics]]
* The Arkentools in ''Webcomic/{{Erfworld}}'' are rendered images superimposed on the drawn art. In this case, it's a deliberate effect intended to make them stand out by looking a bit "otherworldly". In a similar vein, the use of digital brushes is very conspicuous in the scenes with masses of bats.
* Website/PlatypusComix sometimes utilizes CG backgrounds.
* The Martian technology of ''Webcomic/AMiracleOfScience'' manages to convey this impression, despite everything being laboriously hand-drawn. Again, it's to convey a sense of otherworldliness. This was possibly inspired by the similar use of CG to identify "Martian Technology" towards the end of ''It's Walky''.
* ''Webcomic/RustyAndCo'' has an elder god rendered in CG at the end of level 6, once again to accentuate to fact it's an EldritchAbomination.
* ''Webcomic/WapsiSquare'' - when the kids discover access to the roof at Gryphon School, the roof backgrounds and setting [[http://wapsisquare.com/comic/no-way/ versus the hand-drawn characters]], especially when rendered [[http://wapsisquare.com/comic/join-the-club/ in colour.]].

[[folder:Western Animation]]
* ''WesternAnimation/AdventureTime'' has very briefly used Adobe Flash in only two episodes, which were merely for tweening to make things move faster and better, first in Belly Of The Beast, when the lava comes into the monster's belly and everything is shaking. The lava and the bears trembling and screaming were animated in Flash too. The other episode to use Flash for one scene was Power Animal, which was used for Jake's dancing.
* The Dreamworks animated mini-series ''Invasion: America'' did this often, including all the space shots, all the shots featuring flying ships or aircraft, all the scenes in the underground base, all the scenes on the surface of the moon and the meteor launcher and meteor attacks
* Used extensively (and expensively) in ''WesternAnimation/{{Futurama}}''.
** It's more prevalent in the earlier seasons, especially when used on Bender. For someone who's a robot, these are the only instances in which he actually... looks robotic.
** The 3D camera movement effects make it especially noticeable.
** Averted at some points, where even the crew doing the commentary have trouble distinguishing what's CGI and what's hand-drawn.
* CG is very common within American animation, no doubt due to the budget saving potential. ''WesternAnimation/TheSimpsons'', ''WesternAnimation/AmericanDad'', and ''WesternAnimation/FamilyGuy'' all use it for mechanical things like cars; lately ''WesternAnimation/FamilyGuy'' uses it often for live-action-like tracking shots; see the 9th season episode "And Then There Were Fewer."
** Speaking of which, it's used a lot in ''WesternAnimation/TheSimpsons'' [[TheMovie Movie]].
** The ''WesternAnimation/FamilyGuy'' episode "One if by Clam, Two if by Sea" has a ''Tron'' lightcycle sequence done mostly in 3D, like the movie. The reproduction of ''Series/TheATeam'''s opening sequence in another episode uses it for vehicle shots. And most of the space battles in the ''Franchise/StarWars'' spoofs. After it was UnCancelled, all vehicles use CG rather than traditional animation.
* ''WesternAnimation/BatmanTheAnimatedSeries'' suffers the same effect, right down to the kinda Art Deco architecture. Particularly conspicuous in the opening titles for ''[[TheMovie Mask of the Phantasm]]'', when the camera actually ''noclips through buildings''.
* Used for some of the vehicles in ''WesternAnimation/TheAvengersEarthsMightiestHeroes''. It's especially noticeable for the Avengers Quintet.
* ''WesternAnimation/JusticeLeague'':
** The CG intro for the first two seasons is pretty jarring and, frankly, just outright ugly.
** In the otherwise excellent ''Unlimited'' episode "The Doomsday Sanction", there is a much reviled SpecialEffectsFailure of the Batplane racing to intercept a Nuke over the ocean -- all in low-grade CG, causing some {{Narm}} in what is otherwise a tense scene.
** There's also all the CG Javelin planes they used, which all looked bad.
** "Dark Heart" contains some ''truly'' terrible CGI helicopters.
** In "Fearful Symmetry", a CG surgical robot attacks Supergirl. The claw is supposed to grab her arm, but it's about half a second behind her arm movement. You can tell the editors cried a lot over that scene.
** One of the most jarring CGI vehicles is the Spy Smasher's plane in a black and white ColdOpen flashback meant to be reminiscent of a 1940s adventure serial.
* ''WesternAnimation/TheCritic'' used it in the pilot episode during a ''Disney/BeautyAndTheBeast'' parody, "[[https://www.youtube.com/watch?v=bMjfa-wJNnw Beauty and King Dork]]," where Jay Sherman imagines he and Valerie dancing in a CGI ballroom ala the movie, though here, it was [[RuleOfFunny intentionally done]] to resemble the movie's famous ballroom sequence.
* "Out to Launch", the first "outer space" episode of ''WesternAnimation/PhineasAndFerb'' features this in spades. Dr. Doofenshmirtz's giant robot in particular will switch between traditional cel animation and 3D animation between cuts.
** "The Chronicles of Meap", for Meap's spaceship and for Balloony/Collin (the latter of which falls somewhat in the UncannyValley)
** The ChristmasEpisode, for Santa's sleigh.
** "Cheer Up Candace", for the Mix-and-Mingler Machine and for when everyone is ejected there (a particularly egregious example)
** In fact, in later episodes, CG is used extensively for moving vehicles and other such things.
** "The Beak" superhero costume the boys make.
* ''WesternAnimation/WinxClub'' uses CG for, say, school buildings and vehicles. In the second season, most of the scenery is CG-rendered, often very poorly, not to speak of many lame light effects used for magic attacks. Or just see the effect of the rocks falling in the water, in the last episode of that season, and cringe. Or, worst still, some painful CG hair on a masked motorcycle rider. Thankfully, the third season toned down this excess of CG, and many backgrounds look much better.
* Besides the MediumBlending of 3D {{Cyberspace}} vs. the "real world" in ''WesternAnimation/CodeLyoko'', in the 2D animated parts they often use CG to animate mostly doors swinging open and closed (but also for some other less noticeable items). Ironically enough, in the first season it blends well, but as the seasons progress it gets more and more obvious.
* The ''Series/DoctorWho'' animated special "The Infinite Quest" is mostly flash animated, but pretty much all the spaceship models are animated using painfully obvious CGI.
* In ''WesternAnimation/AvatarTheLastAirbender'', art directors at first attempted drawing the Fire Nation [[{{Steampunk}} tanks]] by hand, but the design turned out to be so complex that CG had to be brought in.
** Later designs for the [[spoiler:evil flotilla of zeppelins]] in the finale are also largely CG. Unfortunately, in some wide shots, the CG suffers from an obvious low frame rate as compared to both the hand-drawn characters in the shot and the moving background paintings, causing them to visibly jump back and forth as the scene zooms out.
** Aang chasing the Hei Bai into the forest has the one time CG is used for a human character, namely Aang.
** The turning portions of the doors in the Air Temples (the ones that "unlock" via airbending) are obviously CG.
* In SequelSeries ''WesternAnimation/TheLegendOfKorra'' it's much more common, used for [[CallARabbitASmeerp Satomobiles]], Aang's [[OurFounder statue]] in Republic City, Yue Bay, the police [[ZeppelinsFromAnotherWorld zeppelins]], airbending [[SmashingHallwayTrapsOfDoom training gates]], and the boat Korra travels on. Fortunately, the CG is very good and actually blends pretty well with the hand-drawn animation, so, while noticeable, the effect is not jarring.
** CG is also used for people multiple times, but generally briefly or in the background (see the driver for the coach Mako and Asami ride in "The Voice in the Night" and Asami and Korra during part of the car race in "The Aftermath").
* ''WesternAnimation/FostersHomeForImaginaryFriends'' spoofs this: After Eduardo refuses to be in Bloo's movie, Bloo says that they'll use CG to put him in later. Sure enough, we later see the movie, and it contains a Conspicuous CG Eduardo.
* The ''WesternAnimation/StarWarsCloneWars'' miniseries uses CG extensively for the space ships. The ''[[WesternAnimation/StarWarsTheCloneWars Definite Article Clone Wars]]'' series just up and goes into AllCGICartoon territory.
* ''WesternAnimation/SpiderManTheAnimatedSeries'' frequently uses CG for cityscape backgrounds, and it shows ''horribly''. It ''was'' [[RuleOfCool pretty cool]] back in 1994, though.
* The vehicles in ''WesternAnimation/Xyber9NewDawn'' are poorly done CGI and did not age well at all.
* ''WesternAnimation/TheSpectacularSpiderMan''
** The series has highly simplified, bright, flat character and background designs, so when fully CGI black helicopters show up, it's rather jarring.
** The worst example is a large Christmas tree in the second season episode "Reinforcement". It topples over after being set on fire and somehow manages to clip through the 2D background elements in the same scene, while moving extremely unconvincingly for an object of its size.
* ''WesternAnimation/YoungJustice'' sometimes does this with vehicles. However, like the ''Korra'' example above, it's usually done well enough that it isn't particularly jarring.
* ''WesternAnimation/AvengersAssemble'' continues this trend, albeit much more obviously. Especially with vehicles and buildings.
* The ''TabletopGame/BattleTech'' animated series used CGI when the mech pilots turned on "Enhanced Vison" for battle scenes. It's stylized with wireframe terrain and outlines around the mechs, but the jump between the two is extremely jarring and its usage is inconsistent; the rare conventionally animated battles are (relatively) decently animated.
* The French animated series ''WesternAnimation/SpaceStrikers'', one of the first animated series to use CGI, uses it for spaceships.
* The 1994 ''WesternAnimation/IronMan'' animated series has this for the eponymous character's transformation sequence in the first season, [[StockFootage with the same background regardless of where Tony currently is]]. The second season replaces it with a better-animated 2D sequence.
* If you watch an early episode of ''WesternAnimation/SouthPark'' concurrently with a later one, the CG used for the later episode can be jarring in how obvious it is. Interestingly, every episode except for the original pilot ("Jesus vs. Santa") and "Cartman Gets an Anal Probe" is entirely CG animated with 3D software!
** There's also the episode that re-uses footage from the first episode. Now ''that's'' a sticky situation!
** South Park, in its first two seasons, also had a tendency to use "Conspicuous Live Action Footage": this is because the computers Trey Parker and Matt Stone used didn't yet have the horsepower to render certain scenes in real time, so they would sometimes superimpose animated characters and props over live action video clips. A good example of this is in "Mecha Streisand." There's a scene in the episode where Chef is driving through the mountains with Leonard Maltin. The characters and their car are superimposed over a live action video of the Rocky Mountains.
** The "[[Franchise/CthulhuMythos Cthulhu]] Trilogy" of episodes has the eponymous EldritchAbomination and the other creatures rendered in CG, with a very heavy but intentional contrast with the paper cut-out style of the other characters, to show how utterly ''alien'' they are.
** In a lot of the later episodes, even the background shots of the suburbs and the town are very clearly 3D.
** All inner body shots in "I Should Have Never Gone Ziplining" are 3D.
** One iteration of the opening (first seen in "Let Go, Let Gov") has the characters (still rendered in their flat, construction paper style) in a fully photoreal, cardboard-looking environment. Which is both impressive and jarring at the same time.
* ''WesternAnimation/ClassOfTheTitans'' uses CGI in its second season to animate cars in a transition sequence. It shows... badly.
* ''WesternAnimation/InvaderZim'', mostly for space sequences and the like.
** According to the commentary on the [=DVDs=], the CG was so expensive that the mere addition of ''walnuts'' to the "Room With A Moose" episode blew a severe part of the budget. However, this may be an exaggeration. Not only that, but they didn't even ''ask'' for CG walnuts; they just got them.
** Not to mention the ''very'' CG "Nano-Zim," an episode where nearly all the scenes taking place inside Dib's body are CG, complete with fighting CG nanobot mechs. This episode seems to be the most well-known example of using up so much of the budget.
* ''WesternAnimation/Ben10AlienForce'' has several instances of this. Kevin's car gets swapped for CGI on several occasions, as well as the Rust Bucket, which had already received this treatment late into the previous ''Ben 10''.
* ''WesternAnimation/SherlockHolmesInTheTwentySecondCentury'' uses painfully obvious CGI to animate the futuristic city whenever there are no characters shown.
* ''WesternAnimation/BatmanTheBraveAndTheBold'' uses Conspicuous CG for automobiles and planes, though it still looks better than what's used in ''Justice League''. The 2D drawing style being close to circa-1970 comics style could be part of what makes it Conspicuous, as then anything 3D stands out as being Conspicuously Modern.
* ''WesternAnimation/KimPossible'' has a robot toy army attack Ron Stoppable in TheMovie; whilst they may both have been computer animated, the robot toys appear to be created with a different animation or CGI effect to the rest of the show.
* A {{crossover}} episode of ''WesternAnimation/LiloAndStitchTheSeries'' where they meet [[WesternAnimation/AmericanDragonJakeLong Jake Long]] and his friends at a skateboard competition. The prize is a new fancy skateboard that rotates in its glass case. It's CGI.
* ''WesternAnimation/BountyHamster'' uses cel-shaded CGI for spaceships and other detailed objects which are required to move very fast.
* Galactus, in the 1990s ''WesternAnimation/FantasticFour'' series. Hungorto, his CaptainErsatz in ''WesternAnimation/DuckDodgers'', is also ConspicuousCG, possibly as a reference to this.
* Many elements in the ''WesternAnimation/SilverSurfer'' series, but ''especially'' Galactus.
* The little-known banned British program ''WesternAnimation/{{Popetown}}'' has static backgrounds that are obviously CG, in stark contrast to the flat, low-tech character designs (which are a notch below ''WesternAnimation/TheSimpsons''). Also features IdiosyncraticWipes that aren't really wipes (think ''Series/ThirdRockFromTheSun'' or ''Series/That70sShow''), consisting of a helicopter shot jumping from one building to another.
* The ''Film/AttackOfTheKillerTomatoes'' cartoon has painfully, glaringly obvious, conspicuous CG. But then, given the source material, it's probably intentional.
* ''WesternAnimation/TheFairlyOddParents'':
** Most of ''WesternAnimation/AbraCatastrophe'' was done this way.
** An early season one episode has a ''[[Film/TheMatrix Matrix]]'' parody. The season six finale, and the original GrandFinale, has a ''Matrix'' parody. Both times the CGI is so blatant [[RuleOfFunny it had to have been intentional]].
** "Wishology" features a lot of CGI, particularly the Eliminators. It's a little jarring to some, as the Eliminators almost look like they're from a completely different show.
* The airships in ''WesternAnimation/TheSecretSaturdays'' are this, [[TropesAreNotBad but it somehow seems to fit with the show]].
* In ''WesternAnimation/CodenameKidsNextDoor'', Sector V's treehouse when it turns into a rampaging tree monster chasing Nigel and Lizzie in the episode "Operation: G.I.R.L.F.R.I.E.N.D."
* ''WesternAnimation/{{Metajets}}'' has racing planes that are quite blatantly CG compared to the rest of the {{animesque}} style.
* ''WesternAnimation/OggyAndTheCockroaches'' has some of this in its earlier seasons, but by Season 4 it is rarely even used.
* ''Any'' Direct-To-Video ''Franchise/ScoobyDoo'' has this.
** In ''Goblin King'' for instance, a 2D Scooby and Shaggy fly through a completely CG background.
** The intro to ''Aloha'', where the CGI dolphins swimming amongst hand-drawn fish look almost painful.
** The Mystery Machine and most other vehicles from ''WesternAnimation/ScoobyDooAbracadabraDoo'' onward are rendered out using CGI. This is also carried over to the [[WesternAnimation/ScoobyDooMysteryIncorporated recent]] [[WesternAnimation/BeCoolScoobyDoo TV series]].
** Averted with ''WesternAnimation/ScoobyDooOnZombieIsland'' (1998) and ''ScoobyDooAndTheWitchsGhost'' (1999), the only DTV movies in the series to be entirely animated with traditional hand-painted cels.
* Pops up every now and again in some Henry and June shorts on ''WesternAnimation/KaBlam!''.
* In ''WesternAnimation/JonnyQuestTheRealAdventures'', the backgrounds of some of their outdoor adventures (especially cloudy skies or northern lights) tend to stand out from the regular 2D animation, mostly in season 1.
* ''WesternAnimation/CourageTheCowardlyDog'':
** The show is notable in its use of this trope for [[RuleOfScary horror]]. Some of the most terrifying characters in the show are modeled with CG.
** The best known example is the "Perfect Trumpet Thingy" from "Perfect" (considered the scariest thing on the show and is the page picture of the Courage the Cowardly Dog Nightmare Fuel page).
* A small handful of ''WesternAnimation/SpongeBobSquarePants'' episodes use CG scenery, usually blending it with the 2-D pretty well. At times, it sticks out:
** "The Fry Cook Games"; the exterior shots of the Fast Food Coliseum are CGI, allowing the camera to move but unfortunately not hiding itself very well.
** "No Free Rides"; several times through the entire boat-stealing sequence, the ground below is CG, most notably when the street signs are shown moving towards the screen.
** "The Sponge Who Could Fly"; the "lost episode" begins with [=SpongeBob=] walking in place while [[http://www.youtube.com/watch?v=7OdoJA1kQDs CG ground scrolls beneath him]], passing an occasional 2D rock or coral.
** "The Best Day Ever"; during the opening number, [=SpongeBob=] is running along the sides of his pineapple house. Not only is it 3D, [[SpecialEffectFailure it appears to be a perfect sphere]].
** "Sandy, [=SpongeBob=], and the Worm" - the scene where Spongebob and Sandy are running from the worm uses very obvious CG on the coral/trees.
** "Atlantis [=SquarePantis=]": the inside of the bus that takes the gang to Atlantis is rendered in CG.
** "House Fancy": the ''House Fancy'' TV show opening is done in CG.
** "The Monster Who Came to Bikini Bottom": the scene where the monster smashes people's houses uses obvious 3D models of [=SpongeBob=]'s pineapple and Patrick's rock.
** "Mooncation": the moon landscape is rendered entirely in CG.
** "Mermaid Man and Barnacle Boy IV": It has [=SpongeBob=] slowly denting into the metal wall rendered in CG from the outside, before it switches to the standard 2-D painted background of the hole in the metal wall.
* An odd example appears in ''WesternAnimation/BeastWars''. In each season, characters like Optimus, Megatron and Cheetor change alongside the technology, while other characters like Rhinox, Inferno, Waspinator and Blackarachnia (until her upgrade) did not. This makes their jagged shapes and low-resolution textures look out of place compared to the others.
** ''WesternAnimation/BeastMachines'' utilizes a different, much more simplified design style, which makes all the {{Flashback}}s to ''Beast Wars'' and the occasionally reappearing old designs stand out. They actually re-textured the main cast's beast modes for the pilot episode, so while their buildup looks outdated, their textures match the new style.
** ''WesternAnimation/TransformersPrime'' has a bizarre inversion in the episode "[[Recap/TransformersPrimeS3E4Rebellion Rebellion]]", where in a couple of scenes, Alpha Trion is depicted as a hand-painted image while Prime himself is his usual CG model.
** While the robots and their alt forms in ''WesternAnimation/TransformersRescueBots'' are generally 2D (via [[UsefulNotes/AdobeFlash Flash]]), they occasionally switch over to blatantly obvious 3D starting in season 2.
** ''WesternAnimation/TransformersRobotsInDisguise'' manages to invert this trope. The majority of the show is 3D CGI, but some parts of it, particularly some of the backgrounds, are 2D. The premiere episode even features a bluebird that is very obviously 2D.
* ''WesternAnimation/TuffPuppy'' uses CGI liberally for things such as machines, a few vehicles and the like. Although the CG is cel-shaded, it can come off as blatant and lazy at times considering some of the things rendered could've been easily animated in 2D.
* ''WesternAnimation/GIJoeRenegades'' uses CGI for vehicles and Bio-Vipers. The rogue Bio Viper in "The Anomaly" is a [[SpecialEffectsFailure REALLY]] nasty example of this trope in action, as is the Coyote.
* In ''WesternAnimation/ChloesCloset'', although Chloe's room and certain scenes are normal, a lot of the environments when Chloe and her friends are imagining are CGI, using normal 3D shading instead of the style the characters use (which is closer to cel-shaded).
* Creator/CartoonNetwork commercials used to have the characters superimposed on CGI scenery. And it works rather nicely!
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
** The show surprisingly uses CGI to animate the Timberwolves in the episode "Spike at Your Service". While there may be an off-chance that this was used intentionally to make them look strange, it's nonetheless quite jarring since they last appeared in "Family Appreciation Day" Flash-animated like everything else and the animators had already proven [[SugarWiki/VisualEffectsOfAwesome they could pull off convincing 3D effects]] without CGI before.
** The hallway Applejack and Rainbow Dash run through in [[Recap/MyLittlePonyFriendshipIsMagicS4E3CastleManeia "Castle Mane-ia"]].
* ''WesternAnimation/{{Chowder}}'' uses a lot of MediumBlending, mostly StopMotion and puppets, so the one time it uses CG is jarring -- and is meant to be. The baby minotaur in "The Deadly Maze" is considered terrifying in-universe.
** Same can also apply to another CN series, ''TheAmazingWorldOfGumball''.
* ''WesternAnimation/{{Archer}}'': Sterling Archer has once a car chase into the streets of a CGI Paris where white buildings extend to the infinite horizon. He also goes aboard a CGI spaceship in another mission.
* In ''WesternAnimation/PoetAndersonTheDreamWalker'', the characters are 2D animated in Flash while vehicles and more elaborate settings and vehicles are 3D animated in Blender.
* The protagonists of ''WesternAnimation/{{Ratz}}'' use flying machines that leave twin trails of CGI smoke.
* Most of the vehicles in ''WesternAnimation/GravityFalls'' are 3D models.
* ''WesternAnimation/TheMightyDucks'' introduced quite obvious CGI (especially the vehicle StockFootage) to unexpecting viewers who were used to Disney's 2D cel animation.
* Splashing water on ''WesternAnimation/TotalDramaPresentsTheRidonculousRace'' is very obviously 3D CG in contrast to the very flat style of animation usually used.
* The CGI for ''WesternAnimation/NASCARRacers'' mixes cel-shaded cars and realistic-looking (for 1999) backgrounds for its racing scenes, to rather jarring effect. The scenes that take place in the simulator are given a more appropriate cel-shaded look.