History Main / ConspicuousCG

11th Jun '17 8:36:48 AM 64SuperNintendo
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** There are times in which certain Pokémon are shown in CGI. In the 11th movie, there is a Mamoswine stampede that makes the Mamoswine look like they are made out of clay. In an early Diamond and Pearl episode, Combee appear in this style, looking really out of place (nevermind that Combee are cartoony insect-like Pokémon). In Black & White, Klink and its evolutions are always in CG, like the Unown swarm in the 3rd movie. Plenty of attacks in the ''Diamond and Pearl'' series of the anime also have a tendency to clash with the animation, although Pikachu's entire tail turning into a CG object when using Iron Tail in the Best Wishes seasons is probably more noticeable.

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** There are times in which certain Pokémon are shown in CGI. In the 11th movie, there is a Mamoswine stampede that makes the Mamoswine look like they are made out of clay. In an early Diamond and Pearl episode, Combee appear in this style, looking really out of place (nevermind that Combee are cartoony insect-like Pokémon). In Black & and White, Klink and its evolutions are always in CG, like the Unown swarm in the 3rd movie. Plenty of attacks in the ''Diamond and Pearl'' series of the anime also have a tendency to clash with the animation, although Pikachu's entire tail turning into a CG object when using Iron Tail in the Best Wishes seasons is probably more noticeable.



[[folder:Comics & Manga]]

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[[folder:Comics & and Manga]]



* All over the place in Marvel Max's ''US War Machine''. It's especially jarring considering how raw & sketchy the rest of the art looks.

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* All over the place in Marvel Max's ''US War Machine''. It's especially jarring considering how raw & and sketchy the rest of the art looks.
10th Jun '17 3:07:04 PM Galactic-Radiance
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This trope is only for animated works with obvious CG. For when CG is conspicuous within a live-action work (or for other, practical bad effects), See SpecialEffectFailure. Other related tropes include UncannyValley, SerkisFolk and CelShading. Often crops up in games with a SpritePolygonMix.

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This trope is only for animated works with obvious CG. For when CG is conspicuous within a live-action work (or for other, practical bad effects), See see SpecialEffectFailure. Other related tropes include UncannyValley, SerkisFolk and CelShading. Often crops up in games with a SpritePolygonMix.
5th Jun '17 2:46:49 PM Midna
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** Later ones are pretty noticeable too, sometimes though being a style choice. Previously Hydra had been drawn with 3, 6 and 9 heads; with good CGI Disney managed 21 heads, but attempted to hide it with cel-shading. It was still pretty obvious. In contrast, the flames on Hades' head were CGI but this was a style choice and no effort was made to hide it.
** many of the moving objects designed to look like background elements in ''Disney/{{Tarzan}}'' are clearly 3D.
** Perfecting a deliberate blend between the two mediums was pretty much the whole point of ''Disney/TreasurePlanet'', although the {{Space Whale}}s are still a pretty blatant case of this trope. All technology was CGI while the characters and more 'dated' mechanisms (like B.E.N) were CGI.

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** Later ones are pretty noticeable too, sometimes though being a style choice. Previously In earlier works, the Hydra had been drawn with 3, 6 and 9 heads; with good CGI Disney managed 21 heads, but attempted to hide it with cel-shading. It was It's still pretty obvious. In contrast, the flames on Hades' head were CGI are CGI, but this was is a style choice and no effort was is made to hide it.
** many Many of the moving objects designed to look like background elements in ''Disney/{{Tarzan}}'' are clearly 3D.
** Perfecting a deliberate blend between the two mediums was pretty much the whole point of ''Disney/TreasurePlanet'', although the {{Space Whale}}s are still a pretty blatant case of this trope. All technology was is CGI while the characters and more 'dated' mechanisms (like B.E.N) were CGI.are traditionally animated.
1st Jun '17 3:17:00 PM Tightwire
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* Disney's earlier forays into mixing CG and traditional animation; ''Disney/BeautyAndTheBeast'' and ''Disney/{{Aladdin}}'', are two of the most obvious examples, with the ballroom in the song "Beauty and the Beast" in the former and the escape from the Cave of Wonders in the latter being particularly obvious (and jarring) examples. ''Disney/TheLittleMermaid'' has a scene where Ariel runs down the stairs that is CG. It's painfully obvious, but it's also on the screen for about a minute. Interestingly, ''Disney/TheLionKing'' also uses CG, but because they knew what they were doing by then it ISN'T conspicuous.
** Sadly, the later ones are pretty noticeable too. The Hydra in ''Disney/{{Hercules}}'' still looks pretty CG despite advanced cel shading simulation techniques being applied, and many of the moving objects designed to look like background elements in ''Disney/{{Tarzan}}'' are clearly 3D.
** Perfecting the blend between the two mediums was pretty much the whole point of ''Disney/TreasurePlanet'', although the {{Space Whale}}s are still a pretty blatant case of this trope.
** Ironically, aside from the obviously non-curved lines on the cement mixer, the CG vehicles in ''Disney/OliverAndCompany'' look pretty convincingly hand-animated. Helped, no doubt, from the fact that most cars in TheEighties were extremely boxy.
** Disney's second use of 3D in a movie, ''Disney/TheGreatMouseDetective'' (it's the clock fight), is pretty much seamless; the fact that all the gears are hard-outlined creates an effect not unlike ConspicuouslyLightPatch, but it's less noticeable since there are no painted background elements in this scene. In that particular case, a computer used a wireframe model to draw the clock's insides on animation paper, an artist drew the characters onto another piece of paper, and the composite was copied onto a cel.

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* Disney's earlier forays into mixing CG and traditional animation; ''Disney/BeautyAndTheBeast'' and ''Disney/{{Aladdin}}'', are two of the most obvious examples, with the ballroom in the song "Beauty and the Beast" in the former and the escape from the Cave of Wonders in the latter being particularly obvious (and jarring) examples. ''Disney/TheLittleMermaid'' has a scene where Ariel runs down the stairs that is CG. It's painfully obvious, but it's also on the screen for about a minute. Interestingly, ''Disney/TheLionKing'' also uses CG, but because they knew what they were doing by then it ISN'T conspicuous.\n
** Sadly, the later Later ones are pretty noticeable too. The too, sometimes though being a style choice. Previously Hydra in ''Disney/{{Hercules}}'' had been drawn with 3, 6 and 9 heads; with good CGI Disney managed 21 heads, but attempted to hide it with cel-shading. It was still looks pretty CG despite advanced cel shading simulation techniques being applied, obvious. In contrast, the flames on Hades' head were CGI but this was a style choice and no effort was made to hide it.
**
many of the moving objects designed to look like background elements in ''Disney/{{Tarzan}}'' are clearly 3D.
** Perfecting the a deliberate blend between the two mediums was pretty much the whole point of ''Disney/TreasurePlanet'', although the {{Space Whale}}s are still a pretty blatant case of this trope.
** Ironically, aside from the obviously non-curved lines on the cement mixer, the CG vehicles in ''Disney/OliverAndCompany'' look pretty convincingly hand-animated. Helped, no doubt, from the fact that most cars in TheEighties were extremely boxy.
** Disney's second use of 3D in a movie, ''Disney/TheGreatMouseDetective'' (it's the clock fight), is pretty much seamless; the fact that all the gears are hard-outlined creates an effect not unlike ConspicuouslyLightPatch, but it's less noticeable since there are no painted background elements in this scene. In that particular case, a computer used a wireframe model to draw the clock's insides on animation paper, an artist drew
trope. All technology was CGI while the characters onto another piece of paper, and the composite was copied onto a cel.more 'dated' mechanisms (like B.E.N) were CGI.



** Speaking of ''Disney/BeautyAndTheBeast'', there's another example in the DirectToVideo {{midquel}}, ''Disney/BeautyAndTheBeastTheEnchantedChristmas''. The movie is drawn and animated traditionally, but when we see our [[https://www.youtube.com/watch?v=69lp8Ij4K-4 villain, the organ Forte]]...yikes.

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** Speaking of ''Disney/BeautyAndTheBeast'', there's another example in the DirectToVideo {{midquel}}, ''Disney/BeautyAndTheBeastTheEnchantedChristmas''. The movie is drawn and animated traditionally, but when we see our [[https://www.youtube.com/watch?v=69lp8Ij4K-4 villain, the organ Forte]]...yikes. a deliberate choice to make him seem even creepier.



** Rare CGI film example: While ''Disney/{{Dinosaur}}'' primarily uses CGI only for the characters with live action for the backgrounds, if you look very closely at some of the scenes in the film, you can easily tell that some of the background objects are CG animated like all of the characters.

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** Rare CGI film example: While ''Disney/{{Dinosaur}}'' primarily uses CGI only for the characters with live action for the backgrounds, if you look very closely at some of the scenes in the film, you can easily tell that some of the background objects are CG animated like all of the characters.



** Eris's monster minions in ''Sinbad:The Legend of the Seven Seas'' look ''horribly'' out of place in the otherwise well-animated movie. Although given that they're all {{Animalistic Abomination}}s...
** ''WesternAnimation/TheRoadToElDorado'' has some of the same problems, the most obvious being the "To Shibalba" sequence (all the golden items are CG) and the barrels being lifted onto the ship. They aren't even cel-shaded.
%% ** And then the train in ''WesternAnimation/SpiritStallionOfTheCimarron''.

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** Eris's monster minions in ''Sinbad:The ''Sinbad: The Legend of the Seven Seas'' look ''horribly'' out of place in the otherwise well-animated movie. Although given that they're all {{Animalistic Abomination}}s...
** ''WesternAnimation/TheRoadToElDorado'' has some of the same problems, the most obvious being the "To Shibalba" sequence (all gold in the golden items are movie is CG) and the barrels being lifted onto the ship. They While a special program was written to make all gold look golden and not just yellow, making it a style choice, the barrels aren't even cel-shaded.
%% ** And then Similarly the train in ''WesternAnimation/SpiritStallionOfTheCimarron''.
24th May '17 11:49:45 PM Bakazuki
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* ''Manga/SangatsuNoLion'' has this on occasion for certain objects, like a rotating fan in one early episode. Due to the down-to-earth nature of the series and the prominence of traditional Japanese architecture, Studio Shaft's usage of it sticks out more than it normally would.
3rd May '17 8:40:18 AM Horkstowe
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* ''Webcomic/WapsiSquare'' - when the kids discover access to the roof at Gryphon School, the roof backgrounds and setting [[http://wapsisquare.com/comic/no-way/ versus the hand-drawn characters]], especially when rendered [[http://wapsisquare.com/comic/join-the-club/ in colour.]].
11th Apr '17 5:12:01 PM Sabrewing
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* ''VideoGame/EternalDarkness'' has a couple moments where, instead of fully rendering out a scene, the game will instead use a texture map to depict something that won't be seen past a certain cutscene. The biggest example is right in the introduction, when Alex is brought to identify the corpse of her grandfather Edward; both the view of his corpse and the close-up of his family ring are extremely obvious texture maps.
10th Apr '17 3:59:45 AM TheKaizerreich
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** Subverted, oddly enough, in the original movie, where all the CG looks perfectly fine, despite how it was one of the earliest uses of mass CG in anime (literally the first time for the studio behind it) and just how experimental and varied it was as a result. As in, they clearly had a ''lot'' of fun with.
26th Mar '17 10:33:44 AM Mineboot45
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%% ** ''Videogame/ValkyrieProfile'': The Great Magics.

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%% ** ''Videogame/ValkyrieProfile'': The Great Magics.
25th Mar '17 12:54:04 PM Upgrader
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CG allows you to consistently animate complicated images with regularity (like InstantRunes). Computer-rendered animation was embraced by many animators because it allows for good animation sequences without [[OffModel totally sacrificing the budget or scheduling for the rest of the scenes]] in a show.

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CG allows you to consistently animate complicated images (like InstantRunes) and moving objects with regularity (like InstantRunes).and ease. Computer-rendered animation was embraced by many animators because it allows for good animation sequences without [[OffModel totally sacrificing the budget or scheduling for the rest of the scenes]] in a show.
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