History Main / ConspicuousCG

17th Jul '16 9:17:55 PM UmbrellasWereAwesome
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** ''Anime/MacrossFrontier'' and ''Anime/MacrossDelta'' use cel-shaded CG for the mecha, spacecraft, and their requisite battle sequences. If they hand-drew the mechas, the transformation sequence of a single episode would probably drain the budget for the whole season...

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** ''Anime/MacrossFrontier'' and ''Anime/MacrossDelta'' use uses cel-shaded CG for the mecha, spacecraft, and their requisite battle sequences. If they hand-drew the mechas, the transformation sequence of a single episode would probably drain the budget for the whole season...season...
** ''Anime/MacrossDelta''[='s=] CGI seems to be a mix between ''Zero''[='s=] and ''Frontier''[='s=] styles.
17th Jul '16 7:45:20 PM UmbrellasWereAwesome
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* ''Anime/{{Macross}}'' has used CG ever since ''[[Anime/MacrossPlus Plus]]'' to help flesh out the increasingly complicated transformations of its trademark variable fighters.
** ''Anime/MacrossPlus'' was, as stated, the first to use CG -- the most conspicuous would be the sequences where you see what the YF-21 is inputting to Bowman's brain and the space fold tunnel, being the first it was kept minimal, mecha were hand drawn most of the time.

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* ''Anime/{{Macross}}'' has used CG ever since ''[[Anime/MacrossPlus Plus]]'' Plus]]'', largely to help flesh out the increasingly complicated transformations of its trademark variable fighters.
** ''Anime/MacrossPlus'' was, as stated, the first to use CG -- the most conspicuous would be the sequences where you see what the YF-21 is inputting to Bowman's brain and the space fold tunnel, being tunnel. Being the first it first, the CGI was kept minimal, with the mecha were themselves still being hand drawn most of the time.
9th Jul '16 11:36:42 AM Gamermaster
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** Lost Logia are usually animated this way, probably to show just how alien they are.
3rd Jul '16 5:02:18 PM nombretomado
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* An oddity considering that it's completely CGI, but the opening scene of ''{{Franchise/Bionicle}}: The Legend Reborn'' looks like it would be at home more with the first three films than the rest of the film it accompanies.

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* An oddity considering that it's completely CGI, but the opening scene of ''{{Franchise/Bionicle}}: ''{{WesternAnimation/Bionicle}}: The Legend Reborn'' looks like it would be at home more with the first three films than the rest of the film it accompanies.
2nd Jul '16 7:25:35 PM rjd1922
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* Averted to the highest degree in ''[[VideoGame/GuiltyGear Guilty Gear Xrd]]''. Despite having 3D models instead of 2D sprites, Creator/ArcSystemWorks went to great lengths to make them look like traditional 2D sprite work, to the point of using limited frames of animation without any noticeable tweening. Off course, the effect is so good that it the game just about plays the trope straight with the backgrounds, which can look somewhat conspicuously 3D compared to the characters.

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* Averted to the highest degree in ''[[VideoGame/GuiltyGear Guilty Gear Xrd]]''. Despite having 3D models instead of 2D sprites, Creator/ArcSystemWorks went to great lengths to make them look like traditional 2D sprite work, to the point of using limited frames of animation without any noticeable tweening. Off Of course, the effect is so good that it the game just about plays the trope straight with the backgrounds, which can look somewhat conspicuously 3D compared to the characters.



** The show surprisingly uses CGI to animate the Timberwolves in the episode "Spike at Your Service". While there may be an off-chance that this was used intentionally to make them look strange, it's nonetheless quite jarring since they last appeared in "Family Appreciation Day" Flash-animated like everything else and the animators had already proven [[VisualEffectsOfAwesome they could pull off convincing 3D effects]] without CGI before.

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** The show surprisingly uses CGI to animate the Timberwolves in the episode "Spike at Your Service". While there may be an off-chance that this was used intentionally to make them look strange, it's nonetheless quite jarring since they last appeared in "Family Appreciation Day" Flash-animated like everything else and the animators had already proven [[VisualEffectsOfAwesome [[SugarWiki/VisualEffectsOfAwesome they could pull off convincing 3D effects]] without CGI before.
21st Jun '16 2:41:37 AM philipnova798
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* The openings of the first three ''Manga/JojosBizarreAdventures'' TV series are fully CGI, which causes some [[OffModel color discrepancies]] between the CG models and the hand-drawn animation.

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* The openings of the first three ''Manga/JojosBizarreAdventures'' ''Manga/JojosBizarreAdventure'' TV series are fully CGI, which causes some [[OffModel color discrepancies]] between the CG models and the hand-drawn animation.
21st Jun '16 2:41:10 AM philipnova798
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* Similarly, the trains and the backgrounds they occupy in ''Anime/KabaneriOfTheIronFortress'' are rendered out with CGI.


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* The titular objects and other vehicles in ''LightNovel/HeavyObject''. Oddly, this method is also used for closeups of characters' hands from time to time.
* Done in ''Anime/CrossAnge'' for the Para-Mail units, the [=DRAGONs=] and the Mana effects to varying degrees of success.
** Episode 25 has a poorly animated Hilda model in the background of one scene. It'd be excusable, as the characters are usually rendered in CG for such sequences, ''if'' it were not for the model's relative prominence during the scene in question.
** Inverted for the VisualNovel based on the series. Which turns most of the characters into fully-CGI models (which [[SpecialEffectsFailure fail in their own ways]]), while others are simple 2D cutouts. This gets pretty ugly when both mediums are actually shown together.
* The openings of the first three ''Manga/JojosBizarreAdventures'' TV series are fully CGI, which causes some [[OffModel color discrepancies]] between the CG models and the hand-drawn animation.
** The opening for ''Stardust Crusader'''s second half has a blink-and-you'll-miss-it shot of Iggy done up in 2D animation.
** Some of the backgrounds turn into CGI for more complicated panning shots while leaving the characters hand-drawn. Polnareff's first encounter with DIO being a particularly glaring example.
** Several of the visual effects also look rather CGI-ish.


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* The CGI for WesternAnimation/NASCARRacers mixes cel-shaded cars and realistic-looking backgrounds for its racing scenes to rather jarring effect. The scenes that take place in the simulator are given a more appropriate cel-shaded look.
7th Jun '16 11:59:07 AM UmbrellasWereAwesome
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* ''[[Anime/SuperDimensionFortressMacross Macross]]'' has used CG ever since ''[[Anime/MacrossPlus Plus]]'' to help flesh out the increasingly complicated transformations of its trademark variable fighters.

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* ''[[Anime/SuperDimensionFortressMacross Macross]]'' ''Anime/{{Macross}}'' has used CG ever since ''[[Anime/MacrossPlus Plus]]'' to help flesh out the increasingly complicated transformations of its trademark variable fighters.



** ''Anime/MacrossZero'' was the first to use CGI for mecha outright leading to some very clashing animation.
** ''Anime/MacrossFrontier'' uses cel-shaded CG for the mecha, spacecraft, and their requisite battle sequences. If they hand drawn the mechas, the transformation sequence of a single episode would probably drain the budget for the whole season...

to:

** ''Anime/MacrossZero'' was the first to use CGI for mecha outright outright, leading to some very clashing animation.
** ''Anime/MacrossFrontier'' uses and ''Anime/MacrossDelta'' use cel-shaded CG for the mecha, spacecraft, and their requisite battle sequences. If they hand drawn hand-drew the mechas, the transformation sequence of a single episode would probably drain the budget for the whole season...
28th May '16 10:44:18 AM nombretomado
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[[caption-width-right:300:Looks like she drove into her PlayStation.]]

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[[caption-width-right:300:Looks like she drove into her PlayStation.UsefulNotes/PlayStation.]]
12th May '16 9:25:46 PM dasuberkaiser
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** Especially [[FallingChandelierofDoom the crashing-chandelier sequence]].

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** Especially [[FallingChandelierofDoom [[FallingChandelierOfDoom the crashing-chandelier sequence]].
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