History Main / ConspicuousCG

26th Dec '16 6:57:52 PM Midna
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* In ''Manga/{{BECK}}'': Mongolian Chop Squad, in some sequences where Ryusuke, Koyuki and Taira play their instruments, there is a CG close up of their hands on the fretboards and strumming.
** The performance close-ups were done by filming people playing, and then rotoscoping the footage to blend it with the show.
* In ''Anime/CodeGeass'', CG was mainly used for the trains in the Tokyo Settlement and for the ''Ikaruga'' vessel during ''R2''.
* The ''Anime/{{Lensman}}'' anime used CG for some of the spaceships and the titular Lens.

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* In ''Manga/{{BECK}}'': ''Manga/{{BECK}}: Mongolian Chop Squad, Squad'', in some sequences where Ryusuke, Koyuki and Taira play their instruments, there is a CG close up of their hands on the fretboards and strumming.
** The performance close-ups
strumming. These were done by filming people playing, and then rotoscoping the footage to blend it with the show.
* In ''Anime/CodeGeass'', CG was is mainly used for the trains in the Tokyo Settlement and for the ''Ikaruga'' vessel during ''R2''.
* The ''Anime/{{Lensman}}'' anime used uses CG for some of the spaceships and the titular eponymous Lens.



** ''Anime/{{Gankutsuou}}'' took this as an artistic choice. About the only things that ''don't'' look CG are the character's bodies and faces. This helps to humanize them in the context of their gaudy, artificial, futuristic surroundings.
** ''Anime/BlueSubmarineNo6'' was one of the first anime to use CG ''extensively''. It looked less visually jarring than pretty much any other Gonzo series, due to the widespread use of blur filters to simulate DOF and that almost anything that wasn't a character was CG.
** ''Anime/BayonettaBloodyFate'' is very bad about this. A shot of a CGI piano is seen at the beginning of the film, and several angels, namely Temperantia and Irenic, are in 3D as well. They don't even try to make any of the CGI elements blend in nicely with the 2D animation.

to:

** ''Anime/{{Gankutsuou}}'' took takes this as an artistic choice. About the only things that ''don't'' look CG are the character's bodies and faces. This helps to humanize them in the context of their gaudy, artificial, futuristic surroundings.
** ''Anime/BlueSubmarineNo6'' was one of the first anime to use CG ''extensively''. It looked looks less visually jarring than pretty much any other Gonzo series, due to the widespread use of blur filters to simulate DOF and that almost anything that wasn't isn't a character was is CG.
** ''Anime/BayonettaBloodyFate'' is very bad about this. A shot of a CGI piano is seen at the beginning of the film, and several angels, namely Temperantia and Irenic, are in 3D as well. They don't even try to make any of the CGI elements blend in nicely with the 2D animation.



** And most KyotoAnimation works. Spot the white Toyota Van.
* ''[[Manga/PilotCandidate Candidate For Goddess]]'' used entirely 3D mecha.

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** And most KyotoAnimation Creator/KyotoAnimation works. Spot the white Toyota Van.
* ''[[Manga/PilotCandidate Candidate For Goddess]]'' used uses entirely 3D mecha.



** Also ''Anime/SamuraiSeven'', who did a great job with them.
** In ''Anime/DivergenceEve'', the monsters from another dimension certainly looked out of this world.
* ''Anime/{{Vandread}}'' actually had all ''scenes'' of mecha as 100% CG and all scenes with humans cel-shaded. This meant that the jarring disconnect of 3D CG and 2D characters interacting was very successfully avoided.
* ''Anime/TekkonKinkreet'''s CGI similarly succeeds in avoiding this trope by incorporating traditional elements. Textures of cityscape rendered in 3D are hand-drawn, and cel shading works remarkably well with the simplistic art style of characters, especially when applied to vehicles. Even while moving vehicles tend to be cel shaded, bits of shading look handmade, and static vehicles are either rendered with irregular lines or simply drawn from scratch.

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** Also ''Anime/SamuraiSeven'', who did which does a great job with them.
** In ''Anime/DivergenceEve'', the monsters from another dimension certainly looked look out of this world.
* ''Anime/{{Vandread}}'' actually had has all ''scenes'' scenes of mecha as 100% CG and all scenes with humans cel-shaded. This meant means that the jarring disconnect of 3D CG and 2D characters interacting was is very successfully avoided.
* ''Anime/TekkonKinkreet'''s CGI similarly succeeds in avoiding this trope by incorporating traditional elements. Textures of cityscape Cityscape textures rendered in 3D are hand-drawn, and the cel shading works remarkably well with the simplistic art style of characters, especially when applied to vehicles. Even while though moving vehicles tend to be cel shaded, the bits of shading look handmade, and static vehicles are either rendered with irregular lines or are simply drawn from scratch.



* ''Anime/GaoGaiGar'' used CG for when the Mirror Coating was applied to the robots, and for the Zonders morphing their bodies. Since CG wasn't used extensively yet at the time, it tended to really look out of place.
* ''Anime/LostUniverse'' used CG for ''some'' of the scenes involving the spaceships, with fairly good results (though sometimes the frame rate of the CG sequences was very low giving quite a jarring effect. Other times they were smooth as silk). What was unusual is that the ships were just as often rendered with normal cel-animation which was... not as cool-looking.

to:

* ''Anime/GaoGaiGar'' used uses CG for when the Mirror Coating was is applied to the robots, and for the Zonders morphing their bodies. Since CG wasn't used extensively yet at the time, it tended tends to really look out of place.
* ''Anime/LostUniverse'' used uses CG for ''some'' of the scenes involving the spaceships, with fairly good results (though sometimes the frame rate of the CG sequences was is very low low, giving quite a jarring effect. Other times they were they're smooth as silk). What was What's unusual is that the ships were are just as often rendered with normal cel-animation cel-animation, which was...wi... not as cool-looking.



** The {{transformation sequence}}s in ''Anime/FutariWaPrettyCure'', the Queen of Light, and the Dark King have 3D CG which looks rather odd, since everything else is normal animation.
** The TransformationSequence for everything after ''[[Anime/YesPrettyCure5 Yes! Pretty Cure 5 GO!GO!]]'' bounce back and forth from CG and normal cel -- the CG being the transformation device and the normal cel-based animation for everything else.
** A horrible case of this, though, comes from ''Anime/PrettyCureAllStars DX 2'', which as a SuperSentaiStance pulled off in CG and the fight between [[Anime/HeartcatchPrettyCure Cure Blossom and Cure Marine]] against [[BigBad Bottom]] bouncing between CG and cel.

to:

** The {{transformation sequence}}s in ''Anime/FutariWaPrettyCure'', the Queen of Light, and the Dark King have 3D CG which looks rather odd, since everything else is normal traditional animation.
** The TransformationSequence for everything after ''[[Anime/YesPrettyCure5 Yes! Pretty Cure 5 GO!GO!]]'' bounce back and forth from CG and normal cel cels -- the CG being the transformation device and the normal cel-based animation for everything else.
** A horrible case of this, though, comes from ''Anime/PrettyCureAllStars DX 2'', which as is a SuperSentaiStance pulled off in CG and the CG. The fight between [[Anime/HeartcatchPrettyCure Cure Blossom and Cure Marine]] against [[BigBad Bottom]] bouncing bounces between CG and cel.



** All the movies have made use of CG, with varying amounts of success. Poké Balls began to be animated using CG during the Johto era and other CG effects began to be used more often in the main series from the start of the ''Battle Frontier'' saga.
** There are times in which certain Pokémon are shown in CGI. In the 11th movie, there is a Mamoswine stampede that makes the Mamoswine look like they are made out of clay. In an early Diamond and Pearl episode, Combee appear in this style, looking really out of place (nevermind that Combee are cartoony insect-like Pokémon). In Black & White, Klink and its evolutions are always in CG, like the Unown swarm in the 3rd movie. Plenty of attacks in the ''Diamond and Pearl'' series of the anime also had a tendency to clash with the animation, although Pikachu's entire tail turning into a CG object when using Iron Tail in the Best Wishes seasons is probably more noticeable.
* In the various ''Franchise/{{Digimon}}'' series, the Ultimate and Mega digivolution {{transformation sequence}}s of two of however-so-many heroes will have a CGI TransformationSequence, usually the main hero and TheLancer. All the other characters, without exception will have regular animated digivolutions. It got most ridiculous in ''Anime/DigimonTamers'' [[note]]where there were three main heroes and just two of them got the CG treatment, leaving out just ONE[[/note]] and ''Anime/DigimonSavers''[[note]]where all four main heroes got the CG treatment for all their digivolutions... until Burst Mode came along and only two of them got it as usual[[/note]]. ''Anime/DigimonXrosWars'' finally brought this usage of the trope to a rest - all [=DigiXros=] and evolution sequences are traditionally animated - and overall did a better job in avoiding it, with it only noticeably appearing in the first episode.
** In one of the seasons of ''WesternAnimation/SouthPark'', this is parodied. Mmm, yes!
** The effect is {{invoked|Trope}} for the [[EldritchAbomination D-Reaper]] in Tamers (like it wasn't scary enough) and the Spirits in Frontier.

to:

** All the movies have made use of CG, with varying amounts of success. Poké Balls began to be animated using CG during the Johto era era, and other CG effects began to be used more often in the main series from the start of the ''Battle Frontier'' saga.
** There are times in which certain Pokémon are shown in CGI. In the 11th movie, there is a Mamoswine stampede that makes the Mamoswine look like they are made out of clay. In an early Diamond and Pearl episode, Combee appear in this style, looking really out of place (nevermind that Combee are cartoony insect-like Pokémon). In Black & White, Klink and its evolutions are always in CG, like the Unown swarm in the 3rd movie. Plenty of attacks in the ''Diamond and Pearl'' series of the anime also had have a tendency to clash with the animation, although Pikachu's entire tail turning into a CG object when using Iron Tail in the Best Wishes seasons is probably more noticeable.
* In the various ''Franchise/{{Digimon}}'' series, the Ultimate and Mega digivolution {{transformation sequence}}s of two of however-so-many heroes will have a CGI TransformationSequence, usually the main hero and TheLancer. All the other characters, without exception exception, will have regular traditionally animated digivolutions. It got most ridiculous in ''Anime/DigimonTamers'' [[note]]where there were are three main heroes and just two of them got get the CG treatment, leaving out just ONE[[/note]] and ''Anime/DigimonSavers''[[note]]where ''Anime/DigimonDataSquad''[[note]]where all four main heroes got get the CG treatment for all their digivolutions... until Burst Mode came along comes along, and only two of them got it get as usual[[/note]]. ''Anime/DigimonXrosWars'' ''Anime/DigimonFusion'' finally brought this usage of the trope to a rest - all [=DigiXros=] fusion and evolution digivolution sequences are traditionally animated - and overall did does a better job in avoiding it, with it only noticeably appearing in the first episode.
%% ** In one of the seasons of ''WesternAnimation/SouthPark'', this is parodied. Mmm, yes!
** The effect is {{invoked|Trope}} for the [[EldritchAbomination D-Reaper]] in Tamers ''Tamers'' (like it wasn't scary enough) and the Spirits in Frontier.''Frontier''.



* ''Anime/BeyBlade'' began using Conspicuous CGI for the beyblades starting with the second season.

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* ''Anime/BeyBlade'' began begins using Conspicuous CGI for the beyblades starting with the second season.



** The InstantRunes.
** The helicopters and a few other machines in ''Anime/MagicalGirlLyricalNanohaStrikerS''.

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%% ** The InstantRunes.
%% ** The helicopters and a few other machines in ''Anime/MagicalGirlLyricalNanohaStrikerS''.



** The Philosopher's stone, as well, is rendered in CGI - it fits for ''what'' that thing is and makes it more effective and out of place
** ''Fullmetal Alchemist: The Sacred Star of Milos'': The train battle.
** InstantRunes in [[Anime/FullmetalAlchemist the 2003 anime version]].

to:

** The Philosopher's philosopher's stone, as well, is rendered in CGI - it fits for ''what'' that thing is and makes it more effective and out of place
%% ** ''Fullmetal Alchemist: The Sacred Star of Milos'': The train battle.
%% ** InstantRunes in [[Anime/FullmetalAlchemist the 2003 anime version]].



** The CG blends in very well in ''Anime/GhostInTheShellStandAloneComplex'', notably the robotic Tachikoma. However, the TitleSequence of season 1 is 100% CGI, and looks very different than the rest of the series.

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** The CG blends in very well in ''Anime/GhostInTheShellStandAloneComplex'', notably the robotic Tachikoma. However, the TitleSequence of season 1 is 100% CGI, and looks very different than from the rest of the series.



** An episode had the realistic guns on one of Bandit Keith's monsters replaced with [[FamilyFriendlyFirearms futuristic lasers]] for the [[{{Bowdlerise}} dub... In America]]. However, the lasers were done in CGI, which jarred dramatically with the monster's hand-drawn body.

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** An One episode had has the realistic guns on one of Bandit Keith's monsters replaced with [[FamilyFriendlyFirearms futuristic lasers]] for the [[{{Bowdlerise}} dub... In America]]. English dub]]. However, the lasers were are done in CGI, which jarred jar dramatically with the monster's hand-drawn body.



** The dice used in Dungeon Dice Monsters, too, in the edited dub.

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** The dice used in Dungeon Dice Monsters, too, in the edited dub.



*** And the monsters that tend to be more bi-dimensional in the CGI than in the handmade drawings.
*** The fifth openings makes it even ridiculous when at the beginning we see the six dragons of the main characters: Stardust Dragon, Red Demon's Dragon, Black Feather Dragon and Black Rose Dragon are CGI, but Ancient Fairy Dragon and Power Tool Dragon are animated in 2D.
** And let's not forget season zero, which tended to utilize this more frequently.
** Not to mention the CGI swimsuits put on Alexis/Asuka and her friends in the 4Kids version of ''Anime/YuGiOhGX'' to give the impression they're not in a onsen but in a pool. A pool with steam all around, apparently...
** Without forgetting the crappy CGI shirt that was used to cover Yami's collarbone and shoulders.

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*** And the The monsters that tend to somehow be more bi-dimensional two-dimensional in the CGI than in the handmade drawings.
*** The fifth openings opening makes it even ridiculous when when, at the beginning beginning, we see the six dragons of the main characters: Stardust Dragon, Red Demon's Dragon, Black Feather Dragon and Black Rose Dragon are CGI, but Ancient Fairy Dragon and Power Tool Dragon are animated in 2D.
** And let's not forget season zero, which tended Season 0 tends to utilize this more frequently.
** Not to mention the The CGI swimsuits put on Alexis/Asuka and her friends in the 4Kids [=4Kids=] version of ''Anime/YuGiOhGX'' ''Anime/YuGiOhGX'', to give the impression they're not in a onsen but in a pool. A pool with steam all around, apparently...
** Without forgetting the The crappy CGI shirt that was used to cover Yami's collarbone and shoulders.



*** Yuya and his Odd-Eyes Pendulum Dragon are done in CG when they go in for a finishing move. The first few times were quite jarring because of how OffModel Yuya was, but later episodes fixed this somewhat. Notably, Yuya and Odd-Eyes are the only ones to be CG; Shun is not depicted in CG when he rides his Raidraptor monster.

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*** Yuya and his Odd-Eyes Pendulum Dragon are done in CG when they go in for a finishing move. The first few times were are quite jarring because of how OffModel Yuya was, is, but later episodes fixed fix this somewhat. Notably, Yuya and Odd-Eyes are the only ones to be CG; Shun is not depicted in CG when he rides his Raidraptor monster.



* The image at the top is from ''Manga/LuckyStar'', and comes from part of a parody of Initial D, both in animation style and dramatic racing action.

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* The image at the top is from ''Manga/LuckyStar'', and comes from part of a parody of Initial D, ''Initial D'', both in animation style and dramatic racing action.



* The ''VideoGame/{{Kirby}}'' [[Anime/KirbyOfTheStars anime]]. King Dedede and Escargo(o)n switched from being cel-shaded CG'd to being animated regularly, and Kirby is (almost) never shown any other way. It isn't too noticeable with Kirby, but [[DullSurprise Dedede and Escargoon seem to lose the ability to emote in any way beyond "mouth open/mouth closed"]], and have somewhat smoother shading and occasional visible polygons. This sometimes happened with other characters as well, though this got less frequent as the series went on. And, of course, various machines and vehicles, as well as various things that were particularly large (the monster transporter, Dedede's tank, [[spoiler:the Halberd]], thousands of marching Waddle Dees, etc.) were almost always CG'd. The CG is also of a noticeably different frame rate from the rest of the animation at times. [[http://ivynajspyder.tumblr.com/post/107688765823 According to an interview, this was done to get smoother animation (and more frames of it) without overworking the animators]]

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* The ''VideoGame/{{Kirby}}'' [[Anime/KirbyOfTheStars anime]]. ''Anime/KirbyRightBackAtYa''. King Dedede and Escargo(o)n switched Escargoon switch from being cel-shaded CG'd to being animated regularly, and Kirby is (almost) never shown any other way. It isn't too noticeable with Kirby, but [[DullSurprise Dedede and Escargoon seem to lose the ability to emote in any way beyond "mouth open/mouth closed"]], and have somewhat smoother shading and occasional visible polygons. This sometimes happened happens with other characters as well, though this got gets less frequent as the series went goes on. And, of course, various machines and vehicles, as well as various things that were are particularly large (the monster transporter, Dedede's tank, tank and car, [[spoiler:the Halberd]], thousands of marching Waddle Dees, etc.) were are almost always CG'd. The CG is also of a noticeably different frame rate from the rest of the animation at times. [[http://ivynajspyder.tumblr.com/post/107688765823 According to an interview, this was done to get smoother animation (and more frames of it) without overworking the animators]]animators]].



** Dyna Blade, the giant armor-covered Bird God, was completely CGI in all of her appearances. She was also rendered pretty realistically compared to the rest of the CGI, with gradual shading, more muted colors and highlights. Though a bit jarring seeing her with the other CGI and hand-drawn portions, it did lend her an otherworldly feel.

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** Dyna Blade, the giant armor-covered Bird God, was god-bird, is completely CGI in all of her appearances. She was is also rendered pretty realistically compared to the rest of the CGI, with gradual shading, more muted colors and highlights. Though a bit jarring seeing her with the other CGI and hand-drawn portions, it did does lend her an otherworldly feel.



* Seen in the last few (more serious) episodes of ''Anime/ExcelSaga''. Parodied earlier in the episode "Bowling Girls", which animates a scene of a character attacking another character with conspicuously ''bad'' CG that stands out because it's so crappy-looking. And it was a ''[[Film/TheMatrix Matrix]]'' Bullet Time parody, on top of that.

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* Seen in the last few (more serious) episodes of ''Anime/ExcelSaga''. Parodied earlier in the episode "Bowling Girls", which animates a scene of a character attacking another character with conspicuously ''bad'' CG that stands out because it's so crappy-looking. And it was it's a ''[[Film/TheMatrix Matrix]]'' Bullet Time parody, on top of that.



* In a fairly trippy sequence in ''VisualNovel/FateStayNight'' where Shiro faces down a [[SpecialEffectsFailure very badly animated]] CGI dragon.
* ''Manga/MoonlightMile'' anime. CG hallway. Man, it really look out of place.

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* In Seen in a fairly trippy sequence in ''VisualNovel/FateStayNight'' ''VisualNovel/FateStayNight'', where Shiro faces down a [[SpecialEffectsFailure very badly animated]] CGI dragon.
%% * ''Manga/MoonlightMile'' anime.''Manga/MoonlightMile''. CG hallway. Man, it really look looks out of place.



* Cel-shaded versions of the robots were used in ''[[Anime/TransformersEnergon Transformers Super Link]]'' and ''[[Anime/TransformersCybertron Transformers Galaxy Force]]''[[note]]Known as ''Anime/TransformersEnergon'' and ''Anime/TransformersCybertron'' in America, respectively[[/note]] except in places in ''Super Link'' where fine movements and great detail was required, which is when they went with normal animation. Human characters were animated normally, effectively "hiding" the CG artifacts as affectations of mechanical lifeforms, but this resulted in the robot characters' [[DullSurprise chronic inability to facially emote]].
** ''Cybertron''[=/=]''Galaxy Force'' forgone the cel-shading entirely, making it all the more obvious. Though the animation (especially facially) itself was vastly improved by comparison.

to:

* Cel-shaded versions of the robots were are used in ''[[Anime/TransformersEnergon Transformers Super Link]]'' and ''[[Anime/TransformersCybertron Transformers Galaxy Force]]''[[note]]Known as ''Anime/TransformersEnergon'' and ''Anime/TransformersCybertron'' in America, respectively[[/note]] ''Anime/TransformersCybertron'', except in places in ''Super Link'' ''Energon'' where fine movements and great detail was were required, which is when they went with normal animation. Human characters were are animated normally, effectively "hiding" the CG artifacts as affectations of mechanical lifeforms, but this resulted results in the robot characters' [[DullSurprise chronic inability to facially emote]].
** ''Cybertron''[=/=]''Galaxy Force'' forgone ''Cybertron'' foregoes the cel-shading entirely, making it all the more obvious. Though the animation (especially facially) itself was is vastly improved by comparison.



** ''Anime/MacrossPlus'' was, as stated, the first to use CG -- the most conspicuous would be the sequences where you see what the YF-21 is inputting to Bowman's brain and the space fold tunnel. Being the first, the CGI was kept minimal, with the mecha themselves still being hand drawn most of the time.
** ''Manga/{{Macross 7}}'' used non-cel shaded CGI in the opening at several points (most noticeable with the zoom-out at the beginning). The show itself had ''none'', and rendered everything (including mecha, like ''Plus'' before it) through more traditional methods.

to:

** ''Anime/MacrossPlus'' was, as stated, the first to use CG -- the most conspicuous would be the sequences where you see what the YF-21 is inputting to Bowman's brain and the space fold tunnel. Being the first, the CGI was is kept minimal, with the mecha themselves still being hand drawn most of the time.
** ''Manga/{{Macross 7}}'' used uses non-cel shaded CGI in the opening at several points (most noticeable with the zoom-out at the beginning). The show itself had has ''none'', and rendered renders everything (including mecha, like ''Plus'' before it) through more traditional methods.



** ''Anime/MacrossDelta''[='s=] CGI seems to be a mix between ''Zero''[='s=] and ''Frontier''[='s=] styles.
* ''Anime/GenesisOfAquarion'' and ''Koutetsushin Jeeg'' used CG for some machines, and occasionally, a character would have to interact with a CG environment (Apollo entering a wide shot of Aquarion's cockpit in the first episode, Kenji riding his motorcycle also in the first episode). The characters would then be rendered in fairly obvious CG along with whatever they were riding.
* ''Anime/{{Metropolis}}'' used CG effects for the ziggurat at any time where it wasn't being shown head-on.
* ''[[LightNovel/HaruhiSuzumiya The Melancholy Of Haruhi Suzumiya]]'' did a pretty good job of blending, but a couple incidents stand out.

to:

** ''Anime/MacrossDelta''[='s=] CGI seems to be is a mix between ''Zero''[='s=] and ''Frontier''[='s=] styles.
* ''Anime/GenesisOfAquarion'' and ''Koutetsushin Jeeg'' used uses CG for some machines, and occasionally, a character would have has to interact with a CG environment (Apollo entering a wide shot of Aquarion's cockpit in the first episode, Kenji riding his motorcycle also in the first episode). The characters would are then be rendered in fairly obvious CG along with whatever they were they're riding.
* ''Anime/{{Metropolis}}'' used uses CG effects for the ziggurat at any time where it wasn't isn't being shown head-on.
* ''[[LightNovel/HaruhiSuzumiya The Melancholy Of Haruhi Suzumiya]]'' did does a pretty good job of blending, but a couple incidents stand out.



** The reconstruction of the classroom after [[spoiler: the Yuki/Asakura battle.]] Note that this is more-or-less how it was described in the novel.
* Used a lot during the battle sequences in ''Anime/DivergenceEve'', flipping back and forth between 3D and 2D animation every few seconds.
** And it is VERY conspicuous, owing to the terrible quality of the CGI.
* The ''Anime/AnimalCrossing'' movie had some CGI during the opening (Kapp'n's cab) and the ending [[spoiler: (the [=UFOs=])]]. A small amount compared to some other examples, but it ''really'' clashed with the otherwise-beautiful art.

to:

** The reconstruction of the classroom after [[spoiler: the Yuki/Asakura battle.]] Note that this is more-or-less how it was it's described in the novel.
* Used a lot during the battle sequences in ''Anime/DivergenceEve'', flipping back and forth between 3D and 2D animation every few seconds.
**
seconds. And it is VERY conspicuous, owing to the terrible quality of the CGI.
* The ''Anime/AnimalCrossing'' movie had has some CGI during the opening (Kapp'n's cab) and the ending [[spoiler: (the [=UFOs=])]]. A small amount compared to some other examples, but it ''really'' clashed clashes with the otherwise-beautiful art.



* Many of the battle scenes in ''VideoGame/{{Utawarerumono}}''.

to:

%% * Many of the battle scenes in ''VideoGame/{{Utawarerumono}}''.



* ''Manga/SgtFrog'': Keroro's ceiling fan.
** Also, pretty much any episode heavily featuring Keroro's childhood will have said scenes completely in CGI, especially in later seasons. This also includes movie shorts.

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* ''Manga/SgtFrog'': Keroro's ceiling fan.
** Also, pretty
fan. Pretty much any episode heavily featuring Keroro's childhood will have said scenes completely in CGI, especially in later seasons. This also includes movie shorts.



* Some of the scenes involving giant or many warships in ''Anime/LastExile'' are CG-animated and, while they look pretty good, it's a noticeable change in style.

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* Some of the scenes involving giant or many warships in ''Anime/LastExile'' are CG-animated and, CG-animated. and while they look pretty good, it's a noticeable change in style.



* ''WesternAnimation/ObanStarRacers'' is sort of an aversion to this. Racing scenes are rendered in cartoon-style 3D while all other scenes are drawn in a fairly traditional 2D anime style. However, the 3D and 2D animations are made so close in appearance and often mixed in the same scenes so well that it often takes watching an episode twice to spot the difference in many instances.

to:

* ''WesternAnimation/ObanStarRacers'' is sort of an aversion to this. Racing scenes are rendered in cartoon-style 3D 3D, while all other scenes are drawn in a fairly traditional 2D anime style. However, the 3D and 2D animations are made so close in appearance and often mixed in the same scenes so well that it often takes watching an episode twice to spot the difference in many instances.



* ''Manga/BlueSeed'' was all traditional, but the title itself (used for the eyecatch) gives us a blatantly rendered mitama bead and some of the [[SpecialEffectsFailure crappiest rendering]] of vines and a city in the opening theme.

to:

* ''Manga/BlueSeed'' was is all traditional, but the title itself (used for the eyecatch) gives us a blatantly rendered mitama bead and some of the an [[SpecialEffectsFailure crappiest unbelievably crappy rendering]] of vines and a city in the opening theme.



** The ''Franchise/{{Gundam}}'' spinoff MS IGLOO is a whole ''series'' of conspicuous CGI, which is quite a feat.

to:

** The ''Franchise/{{Gundam}}'' spinoff MS IGLOO ''MS IGLOO'' is a whole ''series'' of conspicuous CGI, which is quite a feat.



* A recent episode of ''Manga/{{Naruto}}'' had some rather conspicuous CG mountains in the Valley of Clouds and Lightning. This probably had something to do with the fact that the [[spoiler:a large part of the area is destroyed during the events of the the battle]].
** Hinata's hair during her fight with Pain seemed to be a case of this.
** Long before that one technique which Orochimaru used that made hundreds of snakes with swords in their mouths was in very conspicuous CG.
** TheReveal of [[spoiler: Tobi's army of one hundred thousand Zetsu]] was done in CG.
*** As was the scene portraying [[spoiler:the fully-grown Shinju.]]

to:

* A recent An episode of ''Manga/{{Naruto}}'' had has some rather conspicuous CG mountains in the Valley of Clouds and Lightning. This probably had has something to do with the fact that the [[spoiler:a large part of the area is destroyed during the events of the the battle]].
** Hinata's hair during her fight with Pain seemed to be a case of this.
Pain.
** Long before that that, one technique which Orochimaru used uses that made makes hundreds of snakes with swords in their mouths was is in very conspicuous CG.
** TheReveal of [[spoiler: Tobi's army of one hundred thousand Zetsu]] was is done in CG.
*** As was
CG, as is the scene portraying [[spoiler:the fully-grown Shinju.]]



* The butterflies in the ''VisualNovel/UminekoWhenTheyCry'' anime.
* The watermill in the ''VisualNovel/HigurashiWhenTheyCry'' anime.
* The vectors in ''Manga/ElfenLied''.

to:

%% * The butterflies in the ''VisualNovel/UminekoWhenTheyCry'' anime.
%% * The watermill in the ''VisualNovel/HigurashiWhenTheyCry'' anime.
%% * The vectors in ''Manga/ElfenLied''.



* Sometimes, after the Skypiea Arc, especially noticeable on the openings, sailing shots of the Merry/Sunny in ''Manga/OnePiece'' are CG.

to:

* Sometimes, after the Skypiea Arc, especially noticeable on the openings, sailing Sailing shots of the Merry/Sunny in ''Manga/OnePiece'' are CG.occasionally in CG after the Skypiea arc, especially noticeable in the openings.



* Unfortunately ''Anime/DarkerThanBlack'''s cars have a nasty habit of sticking out like a bruised pinky.
* The leaves of the willow tree in episode 2 of the ''Literature/RequiemFromTheDarkness'' anime look obviously computer generated.

to:

* Unfortunately ''Anime/DarkerThanBlack'''s cars have a nasty habit of sticking out like a bruised pinky.
* In ''Literature/RequiemFromTheDarkness'', The leaves of the willow tree in episode 2 of the ''Literature/RequiemFromTheDarkness'' anime look obviously computer generated.



** The "Pierrot le Fou" episode.
** the planet surface in episode 21 is also obvious CG
* ''VisualNovel/{{Clannad}}'' uses CG for the alternative world. It looks convincingly classic but still sticks out. One of the few cases were the CG looks like the rest of the anime, only smoother.
* The film ''Literature/ArashiNoYoruNi'' uses CGI for the rocky territory in the gorges. It stands out a bit, since the rest of the movie is otherwise animated in a very soft, watercolor-esquev storybook style.
* The 2008 film ''Anime/TheSkyCrawlers'' featured photorealistic-looking CGI airplanes and other items, to the point where it is absolutely distracting and makes you wonder why these bits where not traditionally animated.
* The monsters appearing in the film adaptation of ''Manga/KingOfThorn'' were almost always CG-modeled, whilst the main characters were mostly hand-drawn (with some CG added for the action scenes). It's forgivable for the first half hour but it eventually gets in the way of the drawn animation as the film drags on.
* ''Anime/{{Bakugan}}'' uses CG to animate the titular spheres, flocks of pigeons and even ''a pudding falling down''.
* ''LightNovel/{{Slayers}}'': The ''Next'' and ''Try'' seasons had small bits of CGI incorporated into their openings (the titles for both, an explosion for ''Next'', and a map of the world in ''Try''), but the seasons themselves were all traditionally animated. However, when [[SavedFromDevelopmentHell ''Revolution'' and ''Evolution-R'']] were made, well-made but horribly noticeable CG was done for some of the spells, water, hallways, and a slew of out-of-place 3D objects for the opening songs.
** Before ''Revolution'' and ''Evolution-R'' was ''[[NonSerialMovie Slayers Premium]]''. Unlike the former, ''Premium'' was made when CGI in general, let alone combined with 2D artwork, was still stodgy, yet was thrown in for a third of the film. The octopi's palace sticks out, as do the octopi's jars, the ocean, and the [[MonsterOfTheWeek monster's]] signature spell.
* Nearly every piano scene in ''Manga/YourLieInApril''.
* The floating castle [[spoiler:projection]] from ''Anime/RevolutionaryGirlUtena''.
** Also, the (now) terrible cel-shaded CG for the lengthy stair sequence seen in almost every episode.
* ''Manga/BambooBlade'': The first sequence where the Kendo teacher is driving his car is CG'd to the point where it came out of something else entirely.

to:

%% ** The "Pierrot le Fou" episode.
** the The planet surface in episode 21 is also obvious CG
CG.
* ''VisualNovel/{{Clannad}}'' uses CG for the alternative world. It looks convincingly classic classic, but still sticks out. One of the few cases were where the CG looks like the rest of the anime, only smoother.
* The film ''Literature/ArashiNoYoruNi'' uses CGI for the rocky territory in the gorges. It stands out a bit, since the rest of the movie is otherwise animated in a very soft, watercolor-esquev watercolor-esque storybook style.
* The 2008 film ''Anime/TheSkyCrawlers'' featured features photorealistic-looking CGI airplanes and other items, to the point where it is absolutely distracting and makes you wonder why these bits where not weren't traditionally animated.
* The monsters appearing in the film adaptation of ''Manga/KingOfThorn'' were are almost always CG-modeled, whilst the main characters were are mostly hand-drawn (with some CG added for the action scenes). It's forgivable for the first half hour hour, but it eventually gets in the way of the drawn animation as the film drags on.
* ''Anime/{{Bakugan}}'' uses CG to animate the titular eponymous spheres, flocks of pigeons and even ''a pudding falling down''.
* ''LightNovel/{{Slayers}}'': The ''Next'' and ''Try'' seasons had have small bits of CGI incorporated into their openings (the titles for both, an explosion for ''Next'', and a map of the world in ''Try''), but the seasons themselves were are all traditionally animated. However, when [[SavedFromDevelopmentHell in ''Revolution'' and ''Evolution-R'']] were made, ''Evolution-R'', well-made but horribly noticeable CG was is done for some of the spells, water, hallways, and a slew of out-of-place 3D objects for the opening songs.
** Before ''Revolution'' and ''Evolution-R'' was ''[[NonSerialMovie Slayers Premium]]''. Unlike the former, ''Premium'' was made when CGI in general, let alone combined with 2D artwork, was still stodgy, yet was it's thrown in for a third of the film. The octopi's palace sticks out, as do the octopi's jars, the ocean, and the [[MonsterOfTheWeek monster's]] signature spell.
%% * Nearly every piano scene in ''Manga/YourLieInApril''.
%% * The floating castle [[spoiler:projection]] from ''Anime/RevolutionaryGirlUtena''.
** Also, * ''Anime/RevolutionaryGirlUtena'' has the (now) terrible cel-shaded CG for the lengthy stair sequence seen in almost every episode.
* ''Manga/BambooBlade'': The first sequence where the Kendo teacher is driving his car is CG'd to the point where it looks like it came out of something else entirely.



** Also soul gems in the BD, movies, and Rebellion.
* The ''Anime/TenchiMuyoRyoOhki'' OVA (the third OVA season, basically) had some of this. The scene where Ryo-Ohki is fighting the [[spoiler: Kuramitsu]] spaceship, for example, looks like a cutscene from an early CD-based videogame.
* ''Anime/StellviaOfTheUniverse'' used CG for exterior shots of the spacecraft. Though usually, these shots didn't have any 2D elements at all.

to:

%% ** Also soul Soul gems in the BD, movies, and Rebellion.
* The ''Anime/TenchiMuyoRyoOhki'' OVA (the third OVA season, basically) had has some of this. The scene where Ryo-Ohki is fighting the [[spoiler: Kuramitsu]] spaceship, for example, looks like a cutscene from an early CD-based videogame.
* ''Anime/StellviaOfTheUniverse'' used uses CG for exterior shots of the spacecraft. Though usually, Usually, these shots didn't don't have any 2D elements at all.



** In ''Anime/ReturnOfTheMagician'', the animators didn't even ''try'' to make the CG of Pycal's home or the crystals mesh with the surrounding animation. It could've been a deliberate choice, because the crystals were supposed to come from another world.
** Used again, in ''Anime/GreenVsRed'', for the "Ice Cube" MacGuffin.
** ''Anime/LupinIIIPrincessOfTheBreeze'' has CG for all of the aircraft.

to:

** In ''Anime/ReturnOfTheMagician'', the animators didn't even ''try'' to make the CG of Pycal's home or the crystals mesh with the surrounding animation. It could've been a deliberate choice, because the crystals were are supposed to come from another world.
%% ** Used again, in ''Anime/GreenVsRed'', for the "Ice Cube" MacGuffin.
%% ** ''Anime/LupinIIIPrincessOfTheBreeze'' has CG for all of the aircraft.



* ''Literature/FateZero'' uses CG to animate Berserker, ''intentionally'' making him as alien-looking and out-of-place as he is described in the novel.
** It's also used for cars, backgrounds, the opening and ending themes and the next episode preview. In other words, anything that's not an organic creature or human[[note]]though there were the worms in episode one, and Saber ''did'' go CGI for a couple of scenes in episodes 23 and 24[[/note]]. This also is coupled with a wavering quality of either the animation, integration, or both.
* The adaptation of racing Manga series ''[[http://en.wikipedia.org/wiki/Capeta Capeta]]'' bluntly uses CG for every single race and other assorted vehicles. It's quite jarring when during said races, the animation suddenly switches the the CG karts and racers to hand-drawn and back whenever there's any character interaction.
* The audience in the last episode of ''[[Anime/TheIdolmaster THE iDOLM@STER]]''
* The real forms of the dragons and some of the mecha of ''Anime/DragonautTheResonance''. They don't blend in at all with the rest of the 2D environments and characters.
* ''[[Manga/{{Hellsing}} Hellsing Ultimate]]'' has this issue with many things, from Alucard's various forms, to basic guns and other weaponry.

to:

* ''Literature/FateZero'' uses CG to animate Berserker, ''intentionally'' making him as alien-looking and out-of-place as he is described in the novel.
** It's
novel. CGI is also used for cars, backgrounds, the opening and ending themes and the next episode preview. In other words, anything that's not an organic creature or human[[note]]though there were are the worms in episode one, and Saber ''did'' ''does'' go CGI for a couple of scenes in episodes 23 and 24[[/note]]. This also is coupled with a wavering quality of either the animation, integration, or both.
* The adaptation of the racing Manga manga series ''[[http://en.wikipedia.org/wiki/Capeta Capeta]]'' bluntly uses CG for every single race and other assorted vehicles. It's quite jarring when when, during said races, the animation suddenly switches the from the CG karts and racers to hand-drawn and back whenever there's any character interaction.
%% * The audience in the last episode of ''[[Anime/TheIdolmaster THE iDOLM@STER]]''
* The ''Anime/DragonautTheResonance'' has the real forms of the dragons and some of the mecha of ''Anime/DragonautTheResonance''.mecha. They don't blend in at all with the rest of the 2D environments and characters.
* ''[[Manga/{{Hellsing}} Hellsing Ultimate]]'' ''Manga/{{Hellsing}} Ultimate'' has this issue with many things, from Alucard's various forms, to basic guns and other weaponry.



* In ''LightNovel/ThePetGirlOfSakurasou'', the ''Nyapollon'' game the Sakura Hall dorm residents develop for the school festival, has a lot of this'. However, its justified InUniverse because they're only high school students, and they're also working on a very rushed time table.
* Taiga's Christmas tree in ''LightNovel/{{Toradora}}''.
* ''Anime/SonicX'' of course, was produced on a [[NoBudget shoestring budget]]. But even for its day (2003), the CG was pathetic. As in "14 year old with hex editor could do better" pathetic. Almost every explosion is rendered- for better or for worse, and whenever Sonic spin-dashes, he's always rendered for no other reason than to make it look cool. The one time he isn't rendered is probably the ''coolest'' spin-dash in the whole show.

to:

* In ''LightNovel/ThePetGirlOfSakurasou'', the ''Nyapollon'' game the Sakura Hall dorm residents develop for the school festival, festival has a lot of this'. this. However, its it's justified InUniverse InUniverse, because they're only high school students, and they're also working on a very rushed time table.
%% * Taiga's Christmas tree in ''LightNovel/{{Toradora}}''.
* ''Anime/SonicX'' ''Anime/SonicX'', of course, was produced on a [[NoBudget shoestring budget]]. But budget]], but even for its day (2003), the CG was is pathetic. As in "14 year old A 14-year-old with hex editor could do better" pathetic. better. Almost every explosion is rendered- computer-rendered, for better or for worse, and whenever Sonic spin-dashes, he's always rendered computer-rendered for no other reason than to make it look cool. The one time he isn't rendered is probably the ''coolest'' spin-dash in the whole show.



* LightNovel/RailWars uses this for a few train and building shots, at least in the first episode.
* Used deliberately in Anime/GaroTheAnimation, to mimic the original Toku. On the other hand, it's much, much more fluid then the usual CG, to the point of making the details on the Makai Knight uniforms looks legitimately real uniforms.

to:

* LightNovel/RailWars ''LightNovel/RailWars'' uses this for a few train and building shots, at least in the first episode.
* Used deliberately in Anime/GaroTheAnimation, ''Anime/GaroTheAnimation'', to mimic the original Toku. On the other hand, it's much, much more fluid then the usual CG, to the point of making the details on the Makai Knight uniforms looks look like legitimately real uniforms.



* There are three Minotaurs in one episode of ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'' are quite blatantly CGI. It's easily noticeable since it was a big deal every time a Minotaur showed up beforehand and a normally animated one had been on screen not 10 seconds earlier.

to:

* There are three Minotaurs in one episode of ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'' which are quite blatantly CGI. It's easily noticeable since it was it's a big deal every time a Minotaur showed shows up beforehand and a normally animated one had been on screen was on-screen not 10 seconds earlier.



** The bell that rings when the Survey Corps rides out is VERY conspicuously 3D.
* Similarly, the trains and the backgrounds they occupy in ''Anime/KabaneriOfTheIronFortress'' are rendered out with CGI.

to:

** The bell that rings when the Survey Corps rides out is VERY ''very'' conspicuously 3D.
* Similarly, the trains and the backgrounds they occupy in ''Anime/KabaneriOfTheIronFortress'' are rendered out with CGI.



* ''VideoGame/DinosaurKing:''The dinosaurs when fighting. To say it clashes horribly is an understatement.
* The titular objects and other vehicles in ''LightNovel/HeavyObject''. Oddly, this method is also used for closeups of characters' hands from time to time.

to:

* ''VideoGame/DinosaurKing:''The ''VideoGame/DinosaurKing:'' The dinosaurs when fighting. To say it clashes horribly is an understatement.
* The titular eponymous objects and other vehicles in ''LightNovel/HeavyObject''. Oddly, this method is also used for closeups of characters' hands from time to time.



** Episode 25 has a poorly animated Hilda model in the background of one scene. It'd be excusable, as the characters are usually rendered in CG for mecha sequences. ''If'' it were not for the model's relative prominence during the scene in question.
** Inverted for the VisualNovel based on the series. Which turns most of the characters into fully-CGI models (which [[SpecialEffectsFailure fail in their own ways]]), while others are simple 2D cutouts. This gets pretty ugly when both mediums are actually shown together.

to:

** Episode 25 has a poorly animated Hilda model in the background of one scene. It'd be excusable, as the characters are usually rendered in CG for mecha sequences. ''If'' sequences... ''if'' it were not weren't for the model's relative prominence during the scene in question.
** Inverted for the VisualNovel based on the series. Which turns most Most of the characters into are fully-CGI models (which [[SpecialEffectsFailure fail in their own ways]]), while others are simple 2D cutouts. This gets pretty ugly when both mediums are actually shown together.



** Some of the backgrounds turn into CGI for more complicated panning shots while leaving the characters hand-drawn. Polnareff's first encounter with DIO being a particularly glaring example.

to:

** Some of the backgrounds turn into CGI for more complicated panning shots while leaving the characters hand-drawn. Polnareff's first encounter with DIO being is a particularly glaring example.



* ''[[ComicBook/TwoThousandAD 2000 AD]]'''s ''Durham Red'' was produced using a combination of CG and painted artwork, but to poor effect in many episodes; where the murky color choices meant the CG looked almost unidentifiable and the characters were jarringly painted on.

to:

* ''[[ComicBook/TwoThousandAD 2000 AD]]'''s ''ComicBook/TwoThousandAD'''s ''Durham Red'' was produced using a combination of CG and painted artwork, but to poor effect in many episodes; episodes, where the murky color choices meant means the CG looked looks almost unidentifiable and the characters were are jarringly painted on.



* The full-color re-edition of the manga ''Manga/SpaceAdventureCobra'' makes heavy use of CG imagery for backgrounds, vehicles and monsters. Those updated elements are still the work of the same author, Buichi Terasawa, and are certainly gorgeous -- going easily into SceneryPorn. But they also stand out rather sharply with the original 2D-art.

to:

* The full-color re-edition of the manga ''Manga/SpaceAdventureCobra'' makes heavy use of CG imagery for backgrounds, vehicles and monsters. Those updated elements are still the work of the same original author, Buichi Terasawa, and are certainly gorgeous -- going easily into SceneryPorn. But they also stand out rather sharply with the original 2D-art.



* The "War that Time Forgot" story in the ComicBook/{{New 52}}'s ''G.I. Combat'' uses CG to consistently draw firearms and it's glaringly obvious.
* CG is used in several Pk2 (the sequel of ''ComicBook/PaperinikNewAdventures'') covers and to show the melted cars and glass caused by sonic weapons. Yes, you'll notice it.
* ''[[Franchise/GundamExpandedUniverse Zeta Gundam: Define]]'' appears to be hand-drawn characters cut-and-pasted into an entirely computer-rendered environment. What makes this particularly sad is that it's meant to be a direct sequel to the gloriously illustrated ''Manga/MobileSuitGundamTheOrigin''.

to:

* The "War that Time Forgot" story in the ComicBook/{{New 52}}'s ''G.I. Combat'' uses CG to consistently draw firearms firearms, and it's glaringly obvious.
* CG is used in on several Pk2 ''Pk2'' (the sequel of to ''ComicBook/PaperinikNewAdventures'') covers covers, and to show the melted cars and glass caused by sonic weapons. Yes, you'll notice it.
It's very noticeable.
* ''[[Franchise/GundamExpandedUniverse Zeta Gundam: Define]]'' appears to be consists of hand-drawn characters cut-and-pasted into an entirely computer-rendered environment. What makes this particularly sad is that it's meant to be a direct sequel to the gloriously illustrated ''Manga/MobileSuitGundamTheOrigin''.



* ''WesternAnimation/StarchaserTheLegendOfOrin'', a forgettable rip-off of ''Franchise/StarWars'' from the mid-1980s, is one of the first to incorporate CG and traditional animation. Needless to say, age was not kind to this one.
* The ''Literature/{{Dragonlance}}'' animated movie has very bad example of the type. Most of the film is done in traditional (bad) 2D animation; however, the dragons and several other monsters are rendered in rather sub-par 3D CG. The interaction between the two is particularly jarring. Pop quiz! That innocent-looking band of monks are all CG animated. Why ever could it be?

to:

* ''WesternAnimation/StarchaserTheLegendOfOrin'', a forgettable rip-off of ''Franchise/StarWars'' from the mid-1980s, is one of the first animated films to incorporate CG and traditional animation. Needless to say, age was not kind to this one.
* The ''Literature/{{Dragonlance}}'' animated movie has very a really bad example of the type. example. Most of the film is done in traditional (bad) 2D animation; however, the dragons and several other monsters are rendered in rather sub-par 3D CG. The interaction between the two is particularly jarring. Pop quiz! That innocent-looking band of monks are all CG animated. Why ever could it be?



** Especially [[FallingChandelierOfDoom the crashing-chandelier sequence]].

to:

** Especially [[FallingChandelierOfDoom the crashing-chandelier sequence]].sequence]] and the train crash.



** Also, the train crash.



* Disney's earlier forays into mixing CG and traditional animation; ''Disney/BeautyAndTheBeast'' and ''Disney/{{Aladdin}}'' are two of the most obvious examples, with the ballroom in the song "Beauty and the Beast" in the former and the escape from the Cave of Wonders in the latter being particularly obvious (and jarring) examples. ''Disney/TheLittleMermaid'' has a scene where Ariel runs down the stairs that is CG. It's painfully obvious, but it's also on the screen for about a minute. Interestingly, ''Disney/TheLionKing'' also used CG, but because they knew what they were doing by then it WASN'T conspicuous.
** Sadly, the more recent ones are pretty noticeable too. The Hydra in ''Disney/{{Hercules}}'' still looks pretty CG despite advanced cel shading simulation techniques being applied, and many of the moving objects designed to look like background elements in ''Disney/{{Tarzan}}'' are clearly 3D.

to:

* Disney's earlier forays into mixing CG and traditional animation; ''Disney/BeautyAndTheBeast'' and ''Disney/{{Aladdin}}'' ''Disney/{{Aladdin}}'', are two of the most obvious examples, with the ballroom in the song "Beauty and the Beast" in the former and the escape from the Cave of Wonders in the latter being particularly obvious (and jarring) examples. ''Disney/TheLittleMermaid'' has a scene where Ariel runs down the stairs that is CG. It's painfully obvious, but it's also on the screen for about a minute. Interestingly, ''Disney/TheLionKing'' also used uses CG, but because they knew what they were doing by then it WASN'T ISN'T conspicuous.
** Sadly, the more recent later ones are pretty noticeable too. The Hydra in ''Disney/{{Hercules}}'' still looks pretty CG despite advanced cel shading simulation techniques being applied, and many of the moving objects designed to look like background elements in ''Disney/{{Tarzan}}'' are clearly 3D.



** Disney's second use of 3D in a movie, ''Disney/TheGreatMouseDetective'' (it's the clock fight), is pretty much seamless; the fact that all the gears are hard-outlined creates an effect not unlike ConspicuouslyLightPatch, but it's less noticeable since there are no painted background elements in this scene.
*** In that particular case, a computer used a wireframe model to draw the clock's insides on animation paper, an artist drew the characters onto another piece of paper, and the composite was copied onto a cel.
** In ''Disney/TheHunchbackOfNotreDame'', they used CGI to render large crowds, counting on the fact that nobody would be looking at the background characters to disguise the fact that it was really obvious CGI. Take a look at the people in the background of the "Topsy Turvy" sequence sometime.
** Speaking of ''Disney/BeautyAndTheBeast'', there was another example in the DirectToVideo {{midquel}}, ''Disney/BeautyAndTheBeastTheEnchantedChristmas''. The movie is drawn and animated traditionally, but when we see our [[https://www.youtube.com/watch?v=69lp8Ij4K-4 villain, the organ Forte]]...yikes.

to:

** Disney's second use of 3D in a movie, ''Disney/TheGreatMouseDetective'' (it's the clock fight), is pretty much seamless; the fact that all the gears are hard-outlined creates an effect not unlike ConspicuouslyLightPatch, but it's less noticeable since there are no painted background elements in this scene.
***
scene. In that particular case, a computer used a wireframe model to draw the clock's insides on animation paper, an artist drew the characters onto another piece of paper, and the composite was copied onto a cel.
** In ''Disney/TheHunchbackOfNotreDame'', they used use CGI to render large crowds, counting on the fact that nobody would be looking at the background characters to disguise the fact that it was it's really obvious CGI. Take a look at the people in the background of the "Topsy Turvy" sequence sometime.
** Speaking of ''Disney/BeautyAndTheBeast'', there was there's another example in the DirectToVideo {{midquel}}, ''Disney/BeautyAndTheBeastTheEnchantedChristmas''. The movie is drawn and animated traditionally, but when we see our [[https://www.youtube.com/watch?v=69lp8Ij4K-4 villain, the organ Forte]]...yikes.



** Rare CGI film example: While ''Disney/{{Dinosaur}}'' primarily used CGI only for the characters with live action for the backgrounds, if you look very closely at some of the scenes in the film, you can easily tell that some of the background objects are CG animated like all of the characters.
** The Hun attack from ''Disney/{{Mulan}}''. Adding to this was the fact that it was also partially based on the wildebeest stampede from ''Disney/TheLionKing''.

to:

** Rare CGI film example: While ''Disney/{{Dinosaur}}'' primarily used uses CGI only for the characters with live action for the backgrounds, if you look very closely at some of the scenes in the film, you can easily tell that some of the background objects are CG animated like all of the characters.
** The Hun attack from ''Disney/{{Mulan}}''. Adding to this was is the fact that it was it's also partially based on the wildebeest stampede from ''Disney/TheLionKing''.



** ''Disney/{{Pocahontas}}'' has [[WiseTree Grandmother Willow]], whose face was animated with painfully obvious and noticeable CG.
** The short film ''Destino'', first started in the 1950s, is almost entirely CG, despite being a 2D animated film. Specifically, only the characters are 2D cels, while all the backgrounds are CG. And it's not seamless, cel-shaded CG either. It's realistic CG with soft lighting. The CG is especially noticeable next to the 12 seconds of original 50s animation, which was obviously done entirely by hand. Then again, ''Destino'' was only finished by 2000, so maybe Disney couldn't resist using CG to finish the film.
* In ''Franchise/WallaceAndGromit: WesternAnimation/TheCurseOfTheWereRabbit'', CG is used when the rabbits are floating about in the giant vacuum thing. It stands out more, as it is CG shown against stop-motion clay animation. The bunnies themselves were deliberately animated to look like claymation, but they float smoothly around in the air tunnel and that gives away the fact that they're CG.

to:

** ''Disney/{{Pocahontas}}'' has [[WiseTree Grandmother Willow]], whose face was is animated with painfully obvious and noticeable CG.
** The short film ''Destino'', first started in the 1950s, is almost entirely CG, despite being a 2D animated film. Specifically, only the characters are 2D cels, while all the backgrounds are CG. And it's not seamless, cel-shaded CG either. It's realistic CG with soft lighting. The CG is especially noticeable next to the 12 seconds of original 50s animation, which was is obviously done entirely by hand. Then again, ''Destino'' was only finished by in 2000, so maybe Disney couldn't resist using CG to finish the film.
* In ''Franchise/WallaceAndGromit: WesternAnimation/TheCurseOfTheWereRabbit'', CG is used when the rabbits are floating about in the giant vacuum thing. It stands out more, as it is CG shown against stop-motion clay animation. The bunnies themselves were are deliberately animated to look like claymation, but they float smoothly around in the air tunnel and that gives away the fact that they're CG.



* [[Creator/DreamWorks DreamWorks Animation]] on the whole was really bad about this, even compared to Disney's early CG backgrounds, largely because they didn't just stick to backgrounds:

to:

* [[Creator/DreamWorks DreamWorks Animation]] on the whole was is really bad about this, even compared to Disney's early CG backgrounds, largely because they didn't don't just stick to backgrounds:



** ''WesternAnimation/TheRoadToElDorado'' had some of the same problems, the most obvious being the "To Shibalba" sequence (all the golden items are CG) and the barrels being lifted onto the ship. They weren't even cel-shaded.
** And then the train in ''WesternAnimation/SpiritStallionOfTheCimarron''.

to:

** ''WesternAnimation/TheRoadToElDorado'' had has some of the same problems, the most obvious being the "To Shibalba" sequence (all the golden items are CG) and the barrels being lifted onto the ship. They weren't aren't even cel-shaded.
%% ** And then the train in ''WesternAnimation/SpiritStallionOfTheCimarron''.



* The Chinese animated film ''The Fireball'' suffers from this, as does most recent Chinese animation in general.

to:

%% * The Chinese animated film ''The Fireball'' suffers from this, as does most recent Chinese animation in general.



* ''WesternAnimation/TitanAE'' mostly used 3D for ships and environments and 2D for characters, playing to the strengths of both mediums without (for the most part) trying to disguise either as the other. Unfortunately, this made the few times it broke with this rule all the more jarring.
** Although, in the case of the Drej, this was likely deliberate to accentuate their alienness.
* ''WesternAnimation/BatmanAndMisterFreezeSubZero'' occasionally used CGI for the Batplane (and cars on the freeway during a chase scene).
* ''WesternAnimation/TheThiefAndTheCobbler:'' Subverted. There are elaborately shaded roses, scenes moving in 3D and way too many details in the climax which all look like they required computer animation - but were all entirely drawn by hand!

to:

* ''WesternAnimation/TitanAE'' mostly used uses 3D for ships and environments and 2D for characters, playing to the strengths of both mediums without (for the most part) trying to disguise either as the other. Unfortunately, this made makes the few times it broke breaks with this rule all the more jarring.
** Although, in
jarring. In the case of the Drej, this was likely deliberate to accentuate their alienness.
* ''WesternAnimation/BatmanAndMisterFreezeSubZero'' occasionally used uses CGI for the Batplane (and cars on the freeway during a chase scene).
* ''WesternAnimation/TheThiefAndTheCobbler:'' Subverted.''WesternAnimation/TheThiefAndTheCobbler'' subverts it. There are elaborately shaded roses, scenes moving in 3D and way too many details in the climax which all look like they required computer animation - but were all entirely drawn by hand!



* ''WesternAnimation/TheLandBeforeTime'' sequels starting with film VII. The sixth entry is not exempt either, but in that case, there was no interaction between the CG and hand-drawn characters.

to:

* ''WesternAnimation/TheLandBeforeTime'' sequels starting with film VII. The sixth entry is not exempt either, but in that case, there was is no interaction between the CG and hand-drawn characters.



* [[TheMovie The film adaptation of]] ''WesternAnimation/TopCat'' has the characters (in Flash animation) on CGI scenery and even the scene at the beginning where T.C. clings to the bottom of a helicopter taking off. Understandable since the movie was animated in Mexico and Argentina... and the movie ''was'' released in 3D.
* Done consciously on ''Film/OsmosisJones''. Drix was a cel-shaded CGI character to highlight the fact that he's not an organic cel like the other characters, but a manufactured medicine. The animators directly refer to him as the world's equivalent of Franchise/RoboCop.
* An oddity considering that it's completely CGI, but the opening scene of ''{{WesternAnimation/Bionicle}}: The Legend Reborn'' looks like it would be at home more with the first three films than the rest of the film it accompanies.
** Speaking of, Onu-Koro in ''Mask of Light'' looks like it came out of the video game based on the series released at the same time. While ''Legends of Metru Nui'' shifts in and out of this trope at will in every scene.

to:

* [[TheMovie The film adaptation of]] ''WesternAnimation/TopCat'' has the characters (in Flash animation) on CGI scenery and even scenery, as well as the scene at the beginning where T.C. clings to the bottom of a helicopter taking off. Understandable since the movie was animated in Mexico and Argentina... and the The movie ''was'' released in 3D.
* Done consciously on ''Film/OsmosisJones''. Drix was is a cel-shaded CGI character to highlight the fact that he's not an organic cel cell like the other characters, but a manufactured medicine. The animators directly refer to him as the world's equivalent of Franchise/RoboCop.
* An oddity considering that it's completely CGI, but the opening scene of ''{{WesternAnimation/Bionicle}}: ''WesternAnimation/{{Bionicle}}: The Legend Reborn'' looks like it would be at home more with the first three films than the rest of the film it accompanies.
** Speaking of, Onu-Koro in ''Mask of Light'' looks like it came out of the video game based on the series released at the same time. While ''Legends of Metru Nui'' shifts in and out of this trope at will in every scene.



* While the first two ''ComicBook/{{Werner}}'' [[TheMovie movies]] are animated in a quite cartoonish way, ''Volles Rooäää!!!'' introduces CGI during the opening. Unlike for example the almost squishy bikes in the ''Beinhart!'' opening, Werner's [[CoolBike Satte Literschüssel]] suddenly looks like straight from 3D CAD during the CGI scenes.
* ''WesternAnimation/{{Faeries1999}}'' used mostly traditional animation but had a few sequences (flying over faery land, the Shapeshifter's final form) that were obviously CGI and stuck out like sore thumbs.

to:

* While the first two ''ComicBook/{{Werner}}'' [[TheMovie movies]] are animated in a quite cartoonish way, ''Volles Rooäää!!!'' introduces uses CGI during the opening. Unlike Unlike, for example example, the almost squishy bikes in the ''Beinhart!'' opening, Werner's [[CoolBike Satte Literschüssel]] suddenly looks like straight from 3D CAD 3D during the CGI scenes.
* ''WesternAnimation/{{Faeries1999}}'' used uses mostly traditional animation animation, but had has a few sequences (flying over faery land, Faerieland, the Shapeshifter's final form) that were are obviously CGI and stuck out like sore thumbs.



* For that matter, a lot of video games can fall into this trope. Primarily prevalent around the Playstation era where it became pretty obvious what {{Full Motion Video}}s were [[DepartmentOfRedundancyDepartment pre-rendered ahead of time.]] Some of the most prevalent examples were:
** ''Videogame/ValkyrieProfile'': The Great Magics.
** ''VideoGame/DragonQuestVII'': The game normally looks like a slightly upgraded ''VideoGame/DragonQuestVI'' with the enemies animating when taking an action. However; many of the backgrounds look out of place, and several of the spells resemble this, Ultra Hit especially. This becomes a bit style-breaking. This is part of the reason that the game looks rather, well, [[SeinfeldIsUnfunny dated]].

to:

* For that matter, a lot of video games can fall into this trope. Primarily prevalent around the Playstation era era, where it became pretty obvious what {{Full Motion Video}}s were [[DepartmentOfRedundancyDepartment pre-rendered ahead of time.]] Some of the most prevalent examples were:
%% ** ''Videogame/ValkyrieProfile'': The Great Magics.
** ''VideoGame/DragonQuestVII'': The game ''VideoGame/DragonQuestVII'' normally looks like a slightly upgraded ''VideoGame/DragonQuestVI'' with the enemies animating when taking an action. However; many of the backgrounds look out of place, and several of the spells resemble this, Ultra Hit especially. This becomes a bit style-breaking. This is part of the reason that the game looks rather, well, [[SeinfeldIsUnfunny dated]].



* Newer games that stick to a SpritePolygonMix tend to have considerably lower polygon counts and much more simplistic models for their 3D special effects and terrain. This is evident with the recent higher definition offerings from 2D specialists like St!ng, Nippon Ichi and Vanillaware.
** A very jarring example of this is ''VideoGame/DragonQuestIX'': in the overworld most [=NPCs=] are 2D sprites, while plot-relevant characters are 3D models. Made more obvious with Erinn, Patty and Sellma, who actually switch back and forth between the two graphic styles if they're relevant to the plot or just [=NPCs=] you talk to for multiplayer stuff.

to:

* Newer games that stick to a SpritePolygonMix tend to have considerably lower polygon counts and much more simplistic models for their 3D special effects and terrain. This is evident with the recent higher definition later higher-definition offerings from 2D specialists like St!ng, Nippon Ichi and Vanillaware.
** A very jarring example of this is ''VideoGame/DragonQuestIX'': in the overworld overworld, most [=NPCs=] are 2D sprites, while plot-relevant characters are 3D models. Made more obvious with Erinn, Patty and Sellma, who actually switch back and forth between the two graphic styles if they're relevant to the plot or just [=NPCs=] you talk to for multiplayer stuff.



* ''Videogame/AloneInTheDark1992'' and its sequels managed to mostly [[SubvertedTrope subvert this trope]] by using pre-rendered 3D scenes as backgrounds combined with real-time polygonal foreground characters and an intelligent masking system that made sure they integrated with the environment more or less seamlessly. The often creative use of camera angles helped the illusion.

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* ''Videogame/AloneInTheDark1992'' and its sequels managed manage to mostly [[SubvertedTrope subvert this trope]] by using pre-rendered 3D scenes as backgrounds combined with real-time polygonal foreground characters and an intelligent masking system that made makes sure they integrated integrate with the environment more or less seamlessly. The often creative use of camera angles helped helps the illusion.



* Dr. Neurosis' room in ''VideoGame/BrainDead13''. Everything, except him, Lance and Fritz, is in CG.

to:

* Dr. Neurosis' room in ''VideoGame/BrainDead13''. Everything, except him, Lance and Fritz, Fritz is in CG.



* ''Franchise/{{Halo}}'' inverts this in the Terminals of ''{{VideoGame/Halo 4}}'' and ''[[VideoGame/HaloCombatEvolved Halo: Anniversary]]''. Objects that have a model in the game have a model in those cutscenes, but everything is 2-D Flash animated. It's really noticeable, thus, that [[DragonInChief Jul 'Mdama]] is free to pace around the room while his bridge crew repetitively tilts up and down.
* Creator/HumongousEntertainment rarely used CG in their games, but when they did, it was really noticeable.

to:

* ''Franchise/{{Halo}}'' inverts this in the Terminals of ''{{VideoGame/Halo 4}}'' and ''[[VideoGame/HaloCombatEvolved Halo: Anniversary]]''. Objects that have a model in the game have a model in those cutscenes, but everything else is 2-D Flash animated. It's really noticeable, thus, that [[DragonInChief Jul 'Mdama]] is free to pace around the room while his bridge crew repetitively tilts up and down.
* Creator/HumongousEntertainment rarely used CG in their games, but when they did, it was it's really noticeable.



* ''VideoGame/ShadowrunReturns'': Characters and effects are rendered in 3D animation "on-the-fly" as opposed to pre-rendered sprites such as ''VideoGame/{{Fallout}}''. The backgrounds are standard 2D artwork. The advantage here is there is no need to store animation frames for all the possible weapon/armour/implant combos in all the required actions and poses. It also allows implants to be represented easily by re-texturing parts of the character.

to:

* ''VideoGame/ShadowrunReturns'': Characters and effects are rendered in 3D animation "on-the-fly" as opposed to using pre-rendered sprites such as like ''VideoGame/{{Fallout}}''. The backgrounds are standard 2D artwork. The advantage here is there is no need to store animation frames for all the possible weapon/armour/implant combos in all the required actions and poses. It also allows implants to be represented easily by re-texturing parts of the character.



* Shows up rather painfully in the FMV intros of both ''{{VideoGame/Persona 2}}'' games. The only hand-animated parts of the [=FMVs=] are the characters, which wouldn't be so bad, but a horribly-rendered Apollo (Tatsuya's ultimate Persona) appears at the end of both. In ''Eternal Punishment's'' opening, the rest of the cast's Personas appear, and they're all traditionally animated, along with the creepy looking 3D Apollo. The new intro videos for their remakes on the PSP avert this entirely.

to:

* Shows up rather painfully in the FMV intros of both ''{{VideoGame/Persona 2}}'' games. The only hand-animated parts of the [=FMVs=] are the characters, which wouldn't be so bad, but a horribly-rendered Apollo (Tatsuya's ultimate Persona) appears at the end of both. In ''Eternal Punishment's'' opening, the rest of the cast's Personas appear, and they're all traditionally animated, along with the creepy looking 3D Apollo. The new intro videos for their remakes on the PSP avert this entirely.



* Possibly inspired by the similar use of CG to identify "Martian Technology" towards the end of ''It's Walky''.



* The Martian technology of ''Webcomic/AMiracleOfScience'' manages to convey this impression, despite everything being laboriously hand-drawn. Again, it's to convey a sense of otherworldliness.

to:

* The Martian technology of ''Webcomic/AMiracleOfScience'' manages to convey this impression, despite everything being laboriously hand-drawn. Again, it's to convey a sense of otherworldliness. This was possibly inspired by the similar use of CG to identify "Martian Technology" towards the end of ''It's Walky''.



** Averted at some points where even the crew doing the commentary have trouble distinguishing what's CGI and what's hand-drawn.
* CG is becoming increasingly more common within American animation, no doubt due to the budget saving potential. ''WesternAnimation/TheSimpsons'', ''WesternAnimation/AmericanDad'', and ''WesternAnimation/FamilyGuy'' all use it for mechanical things like cars; lately ''WesternAnimation/FamilyGuy'' has been using it more for live-action-like tracking shots; see the 9th season episode "And Then There Were Fewer."

to:

** Averted at some points points, where even the crew doing the commentary have trouble distinguishing what's CGI and what's hand-drawn.
* CG is becoming increasingly more very common within American animation, no doubt due to the budget saving potential. ''WesternAnimation/TheSimpsons'', ''WesternAnimation/AmericanDad'', and ''WesternAnimation/FamilyGuy'' all use it for mechanical things like cars; lately ''WesternAnimation/FamilyGuy'' has been using uses it more often for live-action-like tracking shots; see the 9th season episode "And Then There Were Fewer."



** The ''WesternAnimation/FamilyGuy'' episode "One if by Clam, Two if by Sea" has a ''Tron'' lightcycle sequence done mostly in 3D, like the movie. The reproduction of ''Series/TheATeam'''s opening sequence in another episode uses it for vehicle shots. And most of the space battles in the ''Franchise/StarWars'' spoofs.
*** After it was UnCancelled, all vehicles use CG rather than traditional animation.
* "Out to Launch", the first "outer space" episode of ''WesternAnimation/PhineasAndFerb'' features this in spades. Dr. Doofenschmirtz's giant robot in particular will switch between traditional cel animation and 3D animation between cuts.

to:

** The ''WesternAnimation/FamilyGuy'' episode "One if by Clam, Two if by Sea" has a ''Tron'' lightcycle sequence done mostly in 3D, like the movie. The reproduction of ''Series/TheATeam'''s opening sequence in another episode uses it for vehicle shots. And most of the space battles in the ''Franchise/StarWars'' spoofs.
***
spoofs. After it was UnCancelled, all vehicles use CG rather than traditional animation.
* "Out to Launch", the first "outer space" episode of ''WesternAnimation/PhineasAndFerb'' features this in spades. Dr. Doofenschmirtz's Doofenshmirtz's giant robot in particular will switch between traditional cel animation and 3D animation between cuts.



** The ChristmasSpecial, for Santa's sleigh

to:

** The ChristmasSpecial, ChristmasEpisode, for Santa's sleighsleigh.



** Most recently, "The Beak" superhero costume the boys make.
* ''WesternAnimation/WinxClub'' uses CG for, say, school buildings and vehicles. In the second season, most of the scenery was CG-rendered, often very poorly, not to speak of many lame light effects used for magic attacks. Or just see the effect of the rocks falling in the water, in the last episode of that season, to cringe. Or, worst still, some painful CG hair on a masked motorcycle rider. Thankfully, the third season toned down this excess of CG, and many backgrounds looked much better.
* Besides the MediumBlending of 3D {{Cyberspace}} vs. the "real world" in ''WesternAnimation/CodeLyoko'', in the 2D animated parts they would often use CG to animate mostly doors swinging open and closed (but also for some other less noticeable items). Ironically enough, in the first season it blended well, but as the seasons progressed it got more and more obvious.

to:

** Most recently, "The Beak" superhero costume the boys make.
* ''WesternAnimation/WinxClub'' uses CG for, say, school buildings and vehicles. In the second season, most of the scenery was is CG-rendered, often very poorly, not to speak of many lame light effects used for magic attacks. Or just see the effect of the rocks falling in the water, in the last episode of that season, to and cringe. Or, worst still, some painful CG hair on a masked motorcycle rider. Thankfully, the third season toned down this excess of CG, and many backgrounds looked look much better.
* Besides the MediumBlending of 3D {{Cyberspace}} vs. the "real world" in ''WesternAnimation/CodeLyoko'', in the 2D animated parts they would often use CG to animate mostly doors swinging open and closed (but also for some other less noticeable items). Ironically enough, in the first season it blended blends well, but as the seasons progressed progress it got gets more and more obvious.



** Later designs for the [[spoiler:evil flotilla of zeppelins]] in the finale were also largely CG. Unfortunately, in some wide shots, the CG suffered from an obvious low frame rate as compared to both the hand-drawn characters in the shot and the moving background paintings, causing them to visibly jump back and forth as the scene zoomed out.
** Aang chasing the Hei Bai into the forest had the one time CG was used for a human character, namely Aang.

to:

** Later designs for the [[spoiler:evil flotilla of zeppelins]] in the finale were are also largely CG. Unfortunately, in some wide shots, the CG suffered suffers from an obvious low frame rate as compared to both the hand-drawn characters in the shot and the moving background paintings, causing them to visibly jump back and forth as the scene zoomed zooms out.
** Aang chasing the Hei Bai into the forest had has the one time CG was is used for a human character, namely Aang.



** CG has also used for people multiple times, but generally briefly or in the background (see the drive for the coach Mako and Asami road in "The Voice in the Night" and Asami and Korra during part of the car race in "The Aftermath").

to:

** CG has is also used for people multiple times, but generally briefly or in the background (see the drive driver for the coach Mako and Asami road ride in "The Voice in the Night" and Asami and Korra during part of the car race in "The Aftermath").



* The ''WesternAnimation/StarWarsCloneWars'' miniseries used CG extensively for the space ships. The ''[[WesternAnimation/StarWarsTheCloneWars Definite Article Clone Wars]]'' series just upped and went into AllCGICartoon territory.
* ''WesternAnimation/SpiderManTheAnimatedSeries'' frequently uses CG for cityscape backgrounds, and it showed ''horribly''. We all thought [[RuleOfCool it was pretty cool]] back in 1994, though.
* ''WesternAnimation/BatmanTheAnimatedSeries'' suffered the same effect, right down to the kinda Art Deco architecture. Particularly conspicuous in the opening titles for ''[[TheMovie Mask of the Phantasm]]'', when the camera actually ''noclips through buildings''.

to:

* The ''WesternAnimation/StarWarsCloneWars'' miniseries used uses CG extensively for the space ships. The ''[[WesternAnimation/StarWarsTheCloneWars Definite Article Clone Wars]]'' series just upped up and went goes into AllCGICartoon territory.
* ''WesternAnimation/SpiderManTheAnimatedSeries'' frequently uses CG for cityscape backgrounds, and it showed shows ''horribly''. We all thought It ''was'' [[RuleOfCool it was pretty cool]] back in 1994, though.
* ''WesternAnimation/BatmanTheAnimatedSeries'' suffered suffers the same effect, right down to the kinda Art Deco architecture. Particularly conspicuous in the opening titles for ''[[TheMovie Mask of the Phantasm]]'', when the camera actually ''noclips through buildings''.



** This AnimatedSeries is possessed of highly simplified, bright, flat character and background designs, so when fully CGI black helicopters show up, it's rather jarring.

to:

** This AnimatedSeries is possessed of The series has highly simplified, bright, flat character and background designs, so when fully CGI black helicopters show up, it's rather jarring.



* The French animated series ''WesternAnimation/SpaceStrikers'' used CGI for spaceships. One of the first series to do that.
* The 1994 ''WesternAnimation/IronMan'' animated series had this for the eponymous character's transformation sequence in the first season, [[StockFootage with the same background regardless of where Tony currently was]]. The second season replaced it with a better-animated 2D sequence.
* In the otherwise excellent episode "Doomsday" of ''[[WesternAnimation/JusticeLeague Justice League Unlimited]]'', there was a much reviled SpecialEffectsFailure of the Batplane racing to intercept a Nuke over the ocean -- all in low-grade CG, causing some {{Narm}} in what was otherwise a tense scene.
** There was also all the CG Javelin planes they used, which all looked bad.
** "Dark Heart" contained some ''truly'' terrible CGI helicopters.

to:

* The French animated series ''WesternAnimation/SpaceStrikers'' used CGI for spaceships. One ''WesternAnimation/SpaceStrikers'', one of the first animated series to do that.
use CGI, uses it for spaceships.
* The 1994 ''WesternAnimation/IronMan'' animated series had has this for the eponymous character's transformation sequence in the first season, [[StockFootage with the same background regardless of where Tony currently was]]. is]]. The second season replaced replaces it with a better-animated 2D sequence.
* In the otherwise excellent episode "Doomsday" of ''[[WesternAnimation/JusticeLeague Justice League Unlimited]]'', there was is a much reviled SpecialEffectsFailure of the Batplane racing to intercept a Nuke over the ocean -- all in low-grade CG, causing some {{Narm}} in what was is otherwise a tense scene.
** There was There's also all the CG Javelin planes they used, which all looked bad.
** "Dark Heart" contained contains some ''truly'' terrible CGI helicopters.



** And the CG intro of the first two seasons.
** One of the most jarring CGI vehicles was the Spy Smasher's plane in a black and white ColdOpen flashback meant to be reminiscent of a 1940s adventure serial.
* If you watch an early episode of ''WesternAnimation/SouthPark'' concurrently with a recent one, the CG used for the recent episode can be jarring in how obvious it is. Interestingly, every episode except for the original pilot ("Jesus vs. Santa") and ''Cartman Gets an Anal Probe'', is entirely CG animated with 3D software!
** There's also the episode that re-used footage from the first episode. Now ''that'' was a sticky situation!
** South Park, in its first two seasons, also had a tendency to use "Conspicuous Live Action Footage": This was because the computers Trey Parker and Matt Stone used didn't yet have the horsepower to render certain scenes in real time, so they would sometimes superimpose animated characters and props over live action video clips. A good example of this is in "Mecha Streisand." There's a scene in the episode where Chef is driving through the mountains with Leonard Maltin. The characters and their car are superimposed over a live action video of the Rocky Mountains.
** The "[[Franchise/CthulhuMythos Cthulhu]] Trilogy" of episodes has the titular EldritchAbomination and the other creatures rendered in CG, with a very heavy but intentional contrast with the paper cut-out style of the other characters, to show how utterly ''alien'' they are.

to:

%% ** And the CG intro of the first two seasons.
** One of the most jarring CGI vehicles was is the Spy Smasher's plane in a black and white ColdOpen flashback meant to be reminiscent of a 1940s adventure serial.
* If you watch an early episode of ''WesternAnimation/SouthPark'' concurrently with a recent later one, the CG used for the recent later episode can be jarring in how obvious it is. Interestingly, every episode except for the original pilot ("Jesus vs. Santa") and ''Cartman "Cartman Gets an Anal Probe'', Probe" is entirely CG animated with 3D software!
** There's also the episode that re-used re-uses footage from the first episode. Now ''that'' was ''that's'' a sticky situation!
** South Park, in its first two seasons, also had a tendency to use "Conspicuous Live Action Footage": This was this is because the computers Trey Parker and Matt Stone used didn't yet have the horsepower to render certain scenes in real time, so they would sometimes superimpose animated characters and props over live action video clips. A good example of this is in "Mecha Streisand." There's a scene in the episode where Chef is driving through the mountains with Leonard Maltin. The characters and their car are superimposed over a live action video of the Rocky Mountains.
Mountains.
** The "[[Franchise/CthulhuMythos Cthulhu]] Trilogy" of episodes has the titular eponymous EldritchAbomination and the other creatures rendered in CG, with a very heavy but intentional contrast with the paper cut-out style of the other characters, to show how utterly ''alien'' they are.



** The most recent alliteration of the opening (as of "Let Go, Let Gov") has the characters (still rendered in their flat, construction paper style) in a fully photoreal, cardboard-looking environment. Which is both impressive and jarring at the same time.
* ''WesternAnimation/ClassOfTheTitans'' began using CGI in its second series to animate cars in a transition sequence. It shows... badly.

to:

** The most recent alliteration One iteration of the opening (as of (first seen in "Let Go, Let Gov") has the characters (still rendered in their flat, construction paper style) in a fully photoreal, cardboard-looking environment. Which is both impressive and jarring at the same time.
* ''WesternAnimation/ClassOfTheTitans'' began using uses CGI in its second series season to animate cars in a transition sequence. It shows... badly.



* ''WesternAnimation/Ben10AlienForce'' has several instances of this. Kevin's car gets swapped for CGI on several occasions, as well as the Rust Bucket, which had already received this treatment late into the previous Ben 10.
* ''WesternAnimation/SherlockHolmesInTheTwentySecondCentury'' uses especially painfully obvious CGI to animate the futuristic city whenever there are no characters shown.
* ''WesternAnimation/BatmanTheBraveAndTheBold'' uses Conspicuous CG for automobiles and planes, though it still looks better than what's used in ''Justice League''.
** The 2D drawing style being close to cirka 1970 comics style could be part of what makes it Conspicuous, as then anything 3D stands out as being Conspicuously Modern.

to:

* ''WesternAnimation/Ben10AlienForce'' has several instances of this. Kevin's car gets swapped for CGI on several occasions, as well as the Rust Bucket, which had already received this treatment late into the previous Ben 10.
''Ben 10''.
* ''WesternAnimation/SherlockHolmesInTheTwentySecondCentury'' uses especially painfully obvious CGI to animate the futuristic city whenever there are no characters shown.
* ''WesternAnimation/BatmanTheBraveAndTheBold'' uses Conspicuous CG for automobiles and planes, though it still looks better than what's used in ''Justice League''.
**
League''. The 2D drawing style being close to cirka 1970 circa-1970 comics style could be part of what makes it Conspicuous, as then anything 3D stands out as being Conspicuously Modern.



* Galactus, in the 1990s ''WesternAnimation/FantasticFour'' series. Hungorto, his CaptainErsatz in ''WesternAnimation/DuckDodgers'' was also ConspicuousCG, possibly as a reference to this.
** And while we're on the subject, many elements in the ''WesternAnimation/SilverSurfer'' series, but ''especially'' Galactus.

to:

* Galactus, in the 1990s ''WesternAnimation/FantasticFour'' series. Hungorto, his CaptainErsatz in ''WesternAnimation/DuckDodgers'' was ''WesternAnimation/DuckDodgers'', is also ConspicuousCG, possibly as a reference to this.
** And while we're on the subject, many * Many elements in the ''WesternAnimation/SilverSurfer'' series, but ''especially'' Galactus.



* The ''Film/AttackOfTheKillerTomatoes'' cartoon has painfully, glaringly obvious, conspicuous CG. But then, given the inspiring material... that probably is intentional.

to:

* The ''Film/AttackOfTheKillerTomatoes'' cartoon has painfully, glaringly obvious, conspicuous CG. But then, given the inspiring material... that source material, it's probably is intentional.



** An early season one episode had a ''[[Film/TheMatrix Matrix]]'' parody. The season six finale, and the original GrandFinale, had a ''Matrix'' parody. Both times the CGI is so blatant [[RuleOfFunny it had to have been intentional]].

to:

** An early season one episode had has a ''[[Film/TheMatrix Matrix]]'' parody. The season six finale, and the original GrandFinale, had has a ''Matrix'' parody. Both times the CGI is so blatant [[RuleOfFunny it had to have been intentional]].



* Sector V's treehouse when it turns into a rampaging tree monster chasing Nigel and Lizzie in the episode "Operation: G.I.R.L.F.R.I.E.N.D." of ''WesternAnimation/CodenameKidsNextDoor''.
* ''WesternAnimation/{{Metajets}}'' has racing planes that are quite blantantly CG compared to the rest of the {{animesque}} style.
* ''WesternAnimation/OggyAndTheCockroaches'' usually had this in its earlier seasons, but by Season 4 it is rarely even used.
* ''Any'' Direct-To-Video ''Franchise/ScoobyDoo'' will have this.
** In ''Goblin King'' for instance, a 2D Scooby and Shaggy fly in a completely CG background.

to:

* In ''WesternAnimation/CodenameKidsNextDoor'', Sector V's treehouse when it turns into a rampaging tree monster chasing Nigel and Lizzie in the episode "Operation: G.I.R.L.F.R.I.E.N.D." of ''WesternAnimation/CodenameKidsNextDoor''.
"
* ''WesternAnimation/{{Metajets}}'' has racing planes that are quite blantantly blatantly CG compared to the rest of the {{animesque}} style.
* ''WesternAnimation/OggyAndTheCockroaches'' usually had has some of this in its earlier seasons, but by Season 4 it is rarely even used.
* ''Any'' Direct-To-Video ''Franchise/ScoobyDoo'' will have has this.
** In ''Goblin King'' for instance, a 2D Scooby and Shaggy fly in through a completely CG background.



* In ''WesternAnimation/JonnyQuestTheRealAdventures'', the backgrounds of some of their outdoor adventures (especially cloudy skies or northern lights) tended to stand out from the regular 2D animation, mostly in season 1.

to:

* In ''WesternAnimation/JonnyQuestTheRealAdventures'', the backgrounds of some of their outdoor adventures (especially cloudy skies or northern lights) tended tend to stand out from the regular 2D animation, mostly in season 1.



** The best known example is the [[NightmareFuel/CourageTheCowardlyDog "Perfect Trumpet Thingy" from "Perfect"]] (considered the scariest thing on the show and is the page picture of the Courage the Cowardly Dog Nightmare Fuel page).
** [[UncannyValley "RETURN THE SLAB..."]]

to:

** The best known example is the [[NightmareFuel/CourageTheCowardlyDog "Perfect Trumpet Thingy" from "Perfect"]] "Perfect" (considered the scariest thing on the show and is the page picture of the Courage the Cowardly Dog Nightmare Fuel page).
** [[UncannyValley "RETURN THE SLAB..."]]
page).



* An odd example appears in ''WesternAnimation/BeastWars''. In each season, characters like Optimus, Megatron and Cheetor change alongside the technology. While other characters like Rhinox, Inferno, Waspinator and Blackarachnia (until her upgrade) did not. Making their jagged shapes and low-resolution textures look out of place to the others.
** ''WesternAnimation/BeastMachines'' utilized a different, much more simplified design style. Which made all the {{Flashback}}s to ''Beast Wars'' and the occasionally reappearing old designs stand out. They actually re-textured the main cast's beast modes for the pilot episode, so while their buildup looked outdated, their textures matched the new style.
** ''WesternAnimation/TransformersPrime'' has a bizarre inversion in the episode "[[Recap/TransformersPrimeS3E4Rebellion Rebellion]]", where in a couple scenes, Alpha Trion is depicted as a hand-painted image while Prime himself is his usual CG model.
** While the robots and their alt forms in ''WesternAnimation/TransformersRescueBots'' are generally 2D (via [[UsefulNotes/AdobeFlash Flash]]), they'll occasionally switch over to blatantly obvious 3D starting in season 2.
** ''WesternAnimation/TransformersRobotsInDisguise'' manages to invert this trope. The majority of the show is 3D CGI, but some parts of it, particularly some of the backgrounds, are 2D. The premiere episode even featured a bluebird that was very obviously 2D.

to:

* An odd example appears in ''WesternAnimation/BeastWars''. In each season, characters like Optimus, Megatron and Cheetor change alongside the technology. While technology, while other characters like Rhinox, Inferno, Waspinator and Blackarachnia (until her upgrade) did not. Making This makes their jagged shapes and low-resolution textures look out of place compared to the others.
** ''WesternAnimation/BeastMachines'' utilized utilizes a different, much more simplified design style. Which made style, which makes all the {{Flashback}}s to ''Beast Wars'' and the occasionally reappearing old designs stand out. They actually re-textured the main cast's beast modes for the pilot episode, so while their buildup looked looks outdated, their textures matched match the new style.
** ''WesternAnimation/TransformersPrime'' has a bizarre inversion in the episode "[[Recap/TransformersPrimeS3E4Rebellion Rebellion]]", where in a couple of scenes, Alpha Trion is depicted as a hand-painted image while Prime himself is his usual CG model.
** While the robots and their alt forms in ''WesternAnimation/TransformersRescueBots'' are generally 2D (via [[UsefulNotes/AdobeFlash Flash]]), they'll they occasionally switch over to blatantly obvious 3D starting in season 2.
** ''WesternAnimation/TransformersRobotsInDisguise'' manages to invert this trope. The majority of the show is 3D CGI, but some parts of it, particularly some of the backgrounds, are 2D. The premiere episode even featured features a bluebird that was is very obviously 2D.



* ''WesternAnimation/GIJoeRenegades'' uses CGI for vehicles and Bio-Vipers. The rogue Bio Viper in "The Anomaly" is a [[SpecialEffectsFailure REALLY]] nasty example of this trope in action. As is the Coyote.
* In ''WesternAnimation/ChloesCloset'', although Chloe's room and certain scenes are normal, a lot of the environments when Chloe and her friends are imagining are CGI. Using normal 3D shading instead of the style the characters use, which is closer to cel-shaded.

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* ''WesternAnimation/GIJoeRenegades'' uses CGI for vehicles and Bio-Vipers. The rogue Bio Viper in "The Anomaly" is a [[SpecialEffectsFailure REALLY]] nasty example of this trope in action. As action, as is the Coyote.
* In ''WesternAnimation/ChloesCloset'', although Chloe's room and certain scenes are normal, a lot of the environments when Chloe and her friends are imagining are CGI. Using CGI, using normal 3D shading instead of the style the characters use, which use (which is closer to cel-shaded.cel-shaded).



* ''WesternAnimation/{{Chowder}}'' uses a lot of MediumBlending, mostly StopMotion and puppets, so the one time it uses CG is jarring -- and was meant to be. The baby minotaur in "The Deadly Maze" is considered terrifying in-universe.
* ''WesternAnimation/{{Archer}}'': Sterling Archer has once a car chase into the streets of a CGI Paris where white buildings extend to the infinite horizon. He also goes aboard some CGI spaceship in another mission.

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* ''WesternAnimation/{{Chowder}}'' uses a lot of MediumBlending, mostly StopMotion and puppets, so the one time it uses CG is jarring -- and was is meant to be. The baby minotaur in "The Deadly Maze" is considered terrifying in-universe.
* ''WesternAnimation/{{Archer}}'': Sterling Archer has once a car chase into the streets of a CGI Paris where white buildings extend to the infinite horizon. He also goes aboard some a CGI spaceship in another mission.



* The CGI for WesternAnimation/NASCARRacers mixes cel-shaded cars and realistic-looking backgrounds for its racing scenes to rather jarring effect. The scenes that take place in the simulator are given a more appropriate cel-shaded look.

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* The CGI for WesternAnimation/NASCARRacers ''WesternAnimation/NASCARRacers'' mixes cel-shaded cars and realistic-looking backgrounds for its racing scenes scenes, to rather jarring effect. The scenes that take place in the simulator are given a more appropriate cel-shaded look.
24th Dec '16 1:47:31 PM thatother1dude
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** Later designs for the [[spoiler:evil flotilla of zeppelins]] in the finale were also largely CG. Unfortunately, in some wide shots, the CG suffered, as they used an obvious low frame rate as compared to both the hand-drawn characters in the shot and the moving background paintings, causing them to visibly jump back and forth as the scene zoomed out.

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** Later designs for the [[spoiler:evil flotilla of zeppelins]] in the finale were also largely CG. Unfortunately, in some wide shots, the CG suffered, as they used suffered from an obvious low frame rate as compared to both the hand-drawn characters in the shot and the moving background paintings, causing them to visibly jump back and forth as the scene zoomed out.
12th Dec '16 10:56:43 PM Zeke
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Added DiffLines:

* ''Anime/AkumaNoRiddle'' uses CGI for the action sequences, and it's very easy to tell where. Banba's hammer in Episode 9 is particularly obvious -- its head is a polyhedron, perfect for CGI, and the animators take advantage of this almost every time it moves.
* The manga ''Pugyuru'' plays this for laughs when a primitive wireframe Cheko-chan shows up. Mizore explains to the alarmed main character that she just has a low polygon count today.
5th Dec '16 9:27:57 AM TommyTiger
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* Disney's earlier forays into mixing CG and traditional animation; ''Disney/BeautyAndTheBeast'' and ''Disney/{{Aladdin}}'' are two of the most obvious examples, with the ballroom scene in the former and the escape from the Cave of Wonders in the latter being particularly obvious (and jarring) examples. ''Disney/TheLittleMermaid'' has a scene where Ariel runs down the stairs that is CG. It's painfully obvious, but it's also on the screen for about a minute. Interestingly, ''Disney/TheLionKing'' also used CG, but because they knew what they were doing by then it WASN'T conspicuous.

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* Disney's earlier forays into mixing CG and traditional animation; ''Disney/BeautyAndTheBeast'' and ''Disney/{{Aladdin}}'' are two of the most obvious examples, with the ballroom scene in the song "Beauty and the Beast" in the former and the escape from the Cave of Wonders in the latter being particularly obvious (and jarring) examples. ''Disney/TheLittleMermaid'' has a scene where Ariel runs down the stairs that is CG. It's painfully obvious, but it's also on the screen for about a minute. Interestingly, ''Disney/TheLionKing'' also used CG, but because they knew what they were doing by then it WASN'T conspicuous.



** The Hun attack scene from ''Disney/{{Mulan}}''. Adding to this was the fact that it was also partially based on the wildebeest stampede scene from ''Disney/TheLionKing''.

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** The Hun attack scene from ''Disney/{{Mulan}}''. Adding to this was the fact that it was also partially based on the wildebeest stampede scene from ''Disney/TheLionKing''.
26th Nov '16 9:55:45 AM ArtoriusRex
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* While later episodes use cel-shading, the cars in early episodes of ''Manga/InitialD'' stand out extremely oddly from the background, especially as the frame rate used for the CG is much higher than that of the 2D animation. This gimmick is so well-known, parodies of it often reproduce this exactly, even if the show is otherwise traditionally animated.

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* While later episodes use cel-shading, the cars in early episodes of ''Manga/InitialD'' stand out extremely oddly from the background, especially as the frame rate used for the CG is much higher than that of the 2D animation. This gimmick is so well-known, parodies of it often reproduce this exactly, even if the show is otherwise traditionally animated. However, in this case, it's actually somewhat necessary, as the task of drawing realistically animated and detailed race scenes would very likely break the time restraints (not to mention the budget) of a television anime. Doesn't make it any less jarring, though.
15th Nov '16 6:37:47 PM philipnova798
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** Episode 25 has a poorly animated Hilda model in the background of one scene. It'd be excusable, as the characters are usually rendered in CG for such sequences, ''if'' it were not for the model's relative prominence during the scene in question.

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** Episode 25 has a poorly animated Hilda model in the background of one scene. It'd be excusable, as the characters are usually rendered in CG for such sequences, ''if'' mecha sequences. ''If'' it were not for the model's relative prominence during the scene in question.
11th Nov '16 12:15:51 PM rjd1922
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** A very jarring example of this is ''VideoGame/DragonQuestIX'': in the overworld most NPCs are 2D sprites, while plot-relevant characters are 3D models. Made more obvious with Erinn, Patty and Sellma, who actually switch back and forth between the two graphic styles if they're relevant to the plot or just NPCs you talk to for multiplayer stuff.

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** A very jarring example of this is ''VideoGame/DragonQuestIX'': in the overworld most NPCs [=NPCs=] are 2D sprites, while plot-relevant characters are 3D models. Made more obvious with Erinn, Patty and Sellma, who actually switch back and forth between the two graphic styles if they're relevant to the plot or just NPCs [=NPCs=] you talk to for multiplayer stuff.



* Shows up rather painfully in the FMV intros of both ''{{VideoGame/Persona 2}}'' games. The only hand-animated parts of the FMVs are the characters, which wouldn't be so bad, but a horribly-rendered Apollo (Tatsuya's ultimate Persona) appears at the end of both. In ''Eternal Punishment's'' opening, the rest of the cast's Personas appear, and they're all traditionally animated, along with the creepy looking 3D Apollo. The new intro videos for their remakes on the PSP avert this entirely.
** Tartarus in the FMVs of ''{{VideoGame/Persona 3}}'' is CG'd, although it actually looks ''less'' conspicuous than it does in TheMovie adaptation that came out a few years later. This can be blamed that the FMV cutscenes for the game are very OffModel and rather poor, so more focus is drawn to that.

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* Shows up rather painfully in the FMV intros of both ''{{VideoGame/Persona 2}}'' games. The only hand-animated parts of the FMVs [=FMVs=] are the characters, which wouldn't be so bad, but a horribly-rendered Apollo (Tatsuya's ultimate Persona) appears at the end of both. In ''Eternal Punishment's'' opening, the rest of the cast's Personas appear, and they're all traditionally animated, along with the creepy looking 3D Apollo. The new intro videos for their remakes on the PSP avert this entirely.
** Tartarus in the FMVs [=FMVs=] of ''{{VideoGame/Persona 3}}'' is CG'd, although it actually looks ''less'' conspicuous than it does in TheMovie adaptation that came out a few years later. This can be blamed that the FMV cutscenes for the game are very OffModel and rather poor, so more focus is drawn to that.
6th Nov '16 9:24:01 AM wootzits
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* In ''Anime/CodeGeass'', CG was mainly used for the trains in the Tokyo Settlement and for the ''Ikaruga'' vessel during ''R2''.



* In ''Anime/CodeGeass'', CG was mainly used for the trains in the Tokyo Settlement and for the ''Ikaruga'' vessel during ''R2''.



* ''Manga/KeroroGunsou'': Keroro's ceiling fan.
** Also, pretty much any episode heavily featuring on Keroro's childhood will have said scenes completely in CGI, especially in later seasons. This also includes movie shorts.

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* ''Manga/KeroroGunsou'': ''Manga/SgtFrog'': Keroro's ceiling fan.
** Also, pretty much any episode heavily featuring on Keroro's childhood will have said scenes completely in CGI, especially in later seasons. This also includes movie shorts.
20th Oct '16 6:39:07 PM Ferot_Dreadnaught
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Unfortunately, this means a Computer-Generated image stands out considerably compared to that of the traditional animation style. Techniques in digital inking (such as CelShading) can alleviate this. After all most traditional animation uses digital technology these days too, particularly for the inking and painting. Compare for example, almost any anime series made in 2000s to ones in the early '90s, those brighter colors and flashy effects newer shows have? Digital. The gradual disappearance of this trope can thus be largely chalked up to the fact that TechnologyMarchesOn. The limitations of early computer rendering technology and an overall lack of experience in the field by most animators are what led to the most egregious of the examples listed, though some can be chalked up to production companies that [[TheyJustDidntCare just resorted to CG to speed things up regardless of how well it worked.]]

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Unfortunately, this means a Computer-Generated image stands out considerably compared to that of the traditional animation style. Techniques in digital inking (such as CelShading) can alleviate this. After all most traditional animation uses digital technology these days too, particularly for the inking and painting. Compare for example, almost any anime series made in 2000s to ones in the early '90s, those brighter colors and flashy effects newer shows have? Digital. The gradual disappearance of this trope can thus be largely chalked up to the fact that TechnologyMarchesOn. The limitations of early computer rendering technology and an overall lack of experience in the field by most animators are what led to the most egregious of the examples listed, though some can be chalked up to production companies that [[TheyJustDidntCare just resorted to CG to speed things up regardless of how well it worked.]]
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