History Main / ConspicuousCG

16th Sep '16 10:16:52 PM BentusiAvatar
Is there an issue? Send a Message


* Trumping any of the below examples of unconvincing 2D/3D meshing are the helicopters from ''Manga/{{Golgo 13}}: The Professional''. Of course, those helicopters have a good excuse -- they were the ''first'' use of CG in the history of animation (even beating out ''Creator/{{Pixar}}'' by a year). [[http://www.youtube.com/watch?v=PJxPjUo5-cI You can see it here.]]

to:

* Trumping any of the below examples of unconvincing 2D/3D meshing are the helicopters from ''Manga/{{Golgo 13}}: The Professional''. Of course, those helicopters have a good excuse -- they were the ''first'' use of CG in the history of animation (even beating out ''Creator/{{Pixar}}'' by a year). [[http://www.youtube.com/watch?v=PJxPjUo5-cI [[https://youtu.be/-gcyZc3bhyM You can see it here.]]
8th Sep '16 7:19:38 PM rjd1922
Is there an issue? Send a Message


** Speaking of ''Disney/BeautyAndTheBeast'', there was another example in the direct-to-video sequel, ''The Enchanted Christmas''. The movie is drawn and animated traditionally, but when we see our [[http://www.awn.com/mag/issue2.8/2.8images/jacksonvideos04.JPG villain]]...yikes.

to:

** Speaking of ''Disney/BeautyAndTheBeast'', there was another example in the direct-to-video sequel, ''The Enchanted Christmas''. DirectToVideo {{midquel}}, ''Disney/BeautyAndTheBeastTheEnchantedChristmas''. The movie is drawn and animated traditionally, but when we see our [[http://www.awn.com/mag/issue2.8/2.8images/jacksonvideos04.JPG villain]]...[[https://www.youtube.com/watch?v=69lp8Ij4K-4 villain, the organ Forte]]...yikes.
21st Aug '16 7:10:14 AM Morgenthaler
Is there an issue? Send a Message


** The "{{Cthulhu}} Trilogy" of episodes has the titular EldritchAbomination and the other creatures rendered in CG, with a very heavy but intentional contrast with the paper cut-out style of the other characters, to show how utterly ''alien'' they are.

to:

** The "{{Cthulhu}} "[[Franchise/CthulhuMythos Cthulhu]] Trilogy" of episodes has the titular EldritchAbomination and the other creatures rendered in CG, with a very heavy but intentional contrast with the paper cut-out style of the other characters, to show how utterly ''alien'' they are.
13th Aug '16 3:48:00 PM UmbrellasWereAwesome
Is there an issue? Send a Message


* Inverted in the Terminals of ''{{VideoGame/Halo 4}}'' and ''[[VideoGame/HaloCombatEvolved Halo: Anniversary]]''. Objects that have a model in the game have a model in those cutscenes, but everything is 2-D Flash animated. It's really noticeable, thus, that [[DragonInChief Jul 'Mdama]] is free to pace around the room while his bridge crew repetitively tilts up and down.

to:

* Inverted ''Franchise/{{Halo}}'' inverts this in the Terminals of ''{{VideoGame/Halo 4}}'' and ''[[VideoGame/HaloCombatEvolved Halo: Anniversary]]''. Objects that have a model in the game have a model in those cutscenes, but everything is 2-D Flash animated. It's really noticeable, thus, that [[DragonInChief Jul 'Mdama]] is free to pace around the room while his bridge crew repetitively tilts up and down.
29th Jul '16 4:57:09 PM KamenRiderOokalf
Is there an issue? Send a Message


* Cel-shaded versions of the robots were used in ''[[Anime/TransformersEnergon Transformers Super Link]]'' and ''[[Anime/TransformersCybertron Transformers Galaxy Force]]''[[note]]Known as ''Anime/TransformersEnergon'' and ''Anime/TransformersCybertron''in America, respectively[[/note]] except in places in ''Super Link'' where fine movements and great detail was required, which is when they went with normal animation. Human characters were animated normally, effectively "hiding" the CG artifacts as affectations of mechanical lifeforms, but this resulted in the robot characters' [[DullSurprise chronic inability to facially emote]].

to:

* Cel-shaded versions of the robots were used in ''[[Anime/TransformersEnergon Transformers Super Link]]'' and ''[[Anime/TransformersCybertron Transformers Galaxy Force]]''[[note]]Known as ''Anime/TransformersEnergon'' and ''Anime/TransformersCybertron''in ''Anime/TransformersCybertron'' in America, respectively[[/note]] except in places in ''Super Link'' where fine movements and great detail was required, which is when they went with normal animation. Human characters were animated normally, effectively "hiding" the CG artifacts as affectations of mechanical lifeforms, but this resulted in the robot characters' [[DullSurprise chronic inability to facially emote]].
17th Jul '16 9:17:55 PM UmbrellasWereAwesome
Is there an issue? Send a Message


** ''Anime/MacrossFrontier'' and ''Anime/MacrossDelta'' use cel-shaded CG for the mecha, spacecraft, and their requisite battle sequences. If they hand-drew the mechas, the transformation sequence of a single episode would probably drain the budget for the whole season...

to:

** ''Anime/MacrossFrontier'' and ''Anime/MacrossDelta'' use uses cel-shaded CG for the mecha, spacecraft, and their requisite battle sequences. If they hand-drew the mechas, the transformation sequence of a single episode would probably drain the budget for the whole season...season...
** ''Anime/MacrossDelta''[='s=] CGI seems to be a mix between ''Zero''[='s=] and ''Frontier''[='s=] styles.
17th Jul '16 7:45:20 PM UmbrellasWereAwesome
Is there an issue? Send a Message


* ''Anime/{{Macross}}'' has used CG ever since ''[[Anime/MacrossPlus Plus]]'' to help flesh out the increasingly complicated transformations of its trademark variable fighters.
** ''Anime/MacrossPlus'' was, as stated, the first to use CG -- the most conspicuous would be the sequences where you see what the YF-21 is inputting to Bowman's brain and the space fold tunnel, being the first it was kept minimal, mecha were hand drawn most of the time.

to:

* ''Anime/{{Macross}}'' has used CG ever since ''[[Anime/MacrossPlus Plus]]'' Plus]]'', largely to help flesh out the increasingly complicated transformations of its trademark variable fighters.
** ''Anime/MacrossPlus'' was, as stated, the first to use CG -- the most conspicuous would be the sequences where you see what the YF-21 is inputting to Bowman's brain and the space fold tunnel, being tunnel. Being the first it first, the CGI was kept minimal, with the mecha were themselves still being hand drawn most of the time.
9th Jul '16 11:36:42 AM Gamermaster
Is there an issue? Send a Message

Added DiffLines:

** Lost Logia are usually animated this way, probably to show just how alien they are.
3rd Jul '16 5:02:18 PM nombretomado
Is there an issue? Send a Message


* An oddity considering that it's completely CGI, but the opening scene of ''{{Franchise/Bionicle}}: The Legend Reborn'' looks like it would be at home more with the first three films than the rest of the film it accompanies.

to:

* An oddity considering that it's completely CGI, but the opening scene of ''{{Franchise/Bionicle}}: ''{{WesternAnimation/Bionicle}}: The Legend Reborn'' looks like it would be at home more with the first three films than the rest of the film it accompanies.
2nd Jul '16 7:25:35 PM rjd1922
Is there an issue? Send a Message


* Averted to the highest degree in ''[[VideoGame/GuiltyGear Guilty Gear Xrd]]''. Despite having 3D models instead of 2D sprites, Creator/ArcSystemWorks went to great lengths to make them look like traditional 2D sprite work, to the point of using limited frames of animation without any noticeable tweening. Off course, the effect is so good that it the game just about plays the trope straight with the backgrounds, which can look somewhat conspicuously 3D compared to the characters.

to:

* Averted to the highest degree in ''[[VideoGame/GuiltyGear Guilty Gear Xrd]]''. Despite having 3D models instead of 2D sprites, Creator/ArcSystemWorks went to great lengths to make them look like traditional 2D sprite work, to the point of using limited frames of animation without any noticeable tweening. Off Of course, the effect is so good that it the game just about plays the trope straight with the backgrounds, which can look somewhat conspicuously 3D compared to the characters.



** The show surprisingly uses CGI to animate the Timberwolves in the episode "Spike at Your Service". While there may be an off-chance that this was used intentionally to make them look strange, it's nonetheless quite jarring since they last appeared in "Family Appreciation Day" Flash-animated like everything else and the animators had already proven [[VisualEffectsOfAwesome they could pull off convincing 3D effects]] without CGI before.

to:

** The show surprisingly uses CGI to animate the Timberwolves in the episode "Spike at Your Service". While there may be an off-chance that this was used intentionally to make them look strange, it's nonetheless quite jarring since they last appeared in "Family Appreciation Day" Flash-animated like everything else and the animators had already proven [[VisualEffectsOfAwesome [[SugarWiki/VisualEffectsOfAwesome they could pull off convincing 3D effects]] without CGI before.
This list shows the last 10 events of 205. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ConspicuousCG