History Main / ConservationOfNinjutsu

3rd Sep '15 9:53:57 AM DoorIntoSummer
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In other words, if Team Meager is up against Team Gargantuan, we probably know something about Team Meager and at least care how well they're going to do in this fight—maybe we even outright sympathize with them and root for them to win. Team Gargantuan, on the other hand, is likely a [[FacelessGoons faceless]] blob of {{Mooks}} or {{Red Shirt}}s that we [[WhatMeasureIsAMook don't care about on any personal level]]. Letting Team Gargantuan steamroll over Team Meager in this scenario would be [[AntiClimax anticlimactic]]; ''not'' letting Team Gargantuan do that means playing this trope straight almost by definition. Often Team Gargantuan instead of applying their numbers, [[ChinMusicLineDance tends to get in line]] waiting to get beat in turn.

to:

In other words, if Team Meager is up against Team Gargantuan, we probably know something about Team Meager and at least care how well they're going to do in this fight—maybe we even outright sympathize with them and root for them to win. Team Gargantuan, on the other hand, is likely a [[FacelessGoons faceless]] blob of {{Mooks}} or {{Red Shirt}}s that we [[WhatMeasureIsAMook don't care about on any personal level]]. Letting Team Gargantuan steamroll over Team Meager in this scenario would be [[AntiClimax anticlimactic]]; ''not'' letting Team Gargantuan do that means playing this trope straight almost by definition. Often Team Gargantuan instead of applying their numbers, [[ChinMusicLineDance [[MookChivalry tends to get in line]] waiting to get beat in turn.
11th Aug '15 12:02:21 AM mdizzy
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In other words, if Team Meager is up against Team Gargantuan, we probably know something about Team Meager and at least care how well they're going to do in this fight—maybe we even outright sympathize with them and root for them to win. Team Gargantuan, on the other hand, is likely a [[FacelessGoons faceless]] blob of {{Mooks}} or {{Red Shirt}}s that we [[WhatMeasureIsAMook don't care about on any personal level]]. Letting Team Gargantuan steamroll over Team Meager in this scenario would be [[AntiClimax anticlimactic]]; ''not'' letting Team Gargantuan do that means playing this trope straight almost by definition.

to:

In other words, if Team Meager is up against Team Gargantuan, we probably know something about Team Meager and at least care how well they're going to do in this fight—maybe we even outright sympathize with them and root for them to win. Team Gargantuan, on the other hand, is likely a [[FacelessGoons faceless]] blob of {{Mooks}} or {{Red Shirt}}s that we [[WhatMeasureIsAMook don't care about on any personal level]]. Letting Team Gargantuan steamroll over Team Meager in this scenario would be [[AntiClimax anticlimactic]]; ''not'' letting Team Gargantuan do that means playing this trope straight almost by definition.
definition. Often Team Gargantuan instead of applying their numbers, [[ChinMusicLineDance tends to get in line]] waiting to get beat in turn.
9th May '15 10:06:57 PM Willbyr
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[[quoteright:350:[[Webcomic/SamAndFuzzy http://static.tvtropes.org/pmwiki/pub/images/motivator867335ey5.JPG]]]]

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[[quoteright:350:[[Webcomic/SamAndFuzzy http://static.tvtropes.org/pmwiki/pub/images/motivator867335ey5.JPG]]]]org/pmwiki/pub/images/807391be7507e74708a5bb1b8fda0025.png]]]]
30th Mar '15 2:07:45 PM Hailfire25
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->"You need to work together. If you don't, your numbers become my advantage."
-->-- Malcolm stating to Oliver and Thea how the ConservationOfNinjutsu works in ''Seris/{{Arrow}}''.
30th Mar '15 2:07:26 PM Hailfire25
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Added DiffLines:

->"You need to work together. If you don't, your numbers become my advantage."
-->-- Malcolm stating to Oliver and Thea how the ConservationOfNinjutsu works in ''Seris/{{Arrow}}''.
28th Jul '14 11:57:33 PM FastEddie
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NOTE: This obviously does not apply when the hero had some superior advantage against a big group (like, say, magic powers or a huge machine gun) and then lost it and had to go hand-to-hand for the last few guys. Let's not get carried away.

to:

NOTE: This obviously does not apply when the hero had some superior advantage against a big group (like, say, magic powers or a huge machine gun) and then lost it and had to go hand-to-hand for the last few guys. Let's not get carried away.
28th Jul '14 10:59:53 PM FordPrefect
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* One more plausible scenario for this trope is if a smaller group of people is simply better coordinated than an larger group of opponents, and tries to stack the odds in their favour, however they can--cutting off paths for reinforcements, luring enemies into ambushes or traps, or disrupting their communications. This relies heavily on the element of surprise, as well as considerable planning and ability to adapt to situations on the fly, and would be considerably more effective if the group had some of the previously-mentioned advantages. In any case, if the element of surprise is lost or if the plan starts to fall apart, you can expect things to get very bad.

to:

* One more plausible scenario for this trope is if a smaller group of people is simply better coordinated than an a larger group of opponents, and tries to stack the odds in their favour, however they can--cutting off paths for reinforcements, luring enemies into ambushes or traps, or disrupting their communications. This relies heavily on the element of surprise, as well as considerable planning and ability to adapt to situations on the fly, and would be considerably more effective if the group had some of the previously-mentioned advantages. In any case, if the element of surprise is lost or if the plan starts to fall apart, you can expect things to get very bad.
26th May '14 1:14:25 PM Miracle@StOlaf
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NOTE: This obviously does not apply when the hero had some superior advantage against a big group (like, say, a gun or magic powers) and then lost it and had to go hand-to-hand for the last few guys. Let's not get carried away.

to:

NOTE: This obviously does not apply when the hero had some superior advantage against a big group (like, say, a gun or magic powers) powers or a huge machine gun) and then lost it and had to go hand-to-hand for the last few guys. Let's not get carried away.
28th Feb '14 5:37:46 AM alphateam7911
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A specific form of PlotArmor, this trope is very common due to the numerous [[DoylistVersusWatsonian storytelling]] considerations fueling it. [[RuleOfDrama Drama thrives on conflict]], and having the few put up a fight against the many is basically a free conflict coupon that's automatically viable during any few vs. many confrontation. Why have the superhero team [[CurbStompBattle curb stomp]] the villain if you can make him powerful enough to force them into TeethClenchedTeamwork? Why have the dozens of {{Mooks}} club TheHero unconscious three seconds into an encounter if you can let him take down seven or eight of them before he collapses, to show how much of a [[Badass]] he is? That would be letting some perfectly good [[EmotionalTorque dramatic tension]] go to waste.

to:

A specific form of PlotArmor, this trope is very common due to the numerous [[DoylistVersusWatsonian storytelling]] considerations fueling it. [[RuleOfDrama Drama thrives on conflict]], and having the few put up a fight against the many is basically a free conflict coupon that's automatically viable during any few vs. many confrontation. Why have the superhero team [[CurbStompBattle curb stomp]] the villain if you can make him powerful enough to force them into TeethClenchedTeamwork? Why have the dozens of {{Mooks}} club TheHero unconscious three seconds into an encounter if you can let him take down seven or eight of them before he collapses, to show how much of a [[Badass]] badass he is? That would be letting some perfectly good [[EmotionalTorque dramatic tension]] go to waste.
28th Feb '14 5:37:31 AM alphateam7911
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A specific form of PlotArmor, this trope is very common due to the numerous [[DoylistVersusWatsonian storytelling]] considerations fueling it. [[RuleOfDrama Drama thrives on conflict]], and having the few put up a fight against the many is basically a free conflict coupon that's automatically viable during any few vs. many confrontation. Why have the superhero team [[CurbStompBattle curb stomp]] the villain if you can make him powerful enough to force them into TeethClenchedTeamwork? Why have the dozens of {{Mooks}} club TheHero unconscious three seconds into an encounter if you can let him take down seven or eight of them before he collapses, to show how much of a {[Badass}} he is? That would be letting some perfectly good [[EmotionalTorque dramatic tension]] go to waste.

to:

A specific form of PlotArmor, this trope is very common due to the numerous [[DoylistVersusWatsonian storytelling]] considerations fueling it. [[RuleOfDrama Drama thrives on conflict]], and having the few put up a fight against the many is basically a free conflict coupon that's automatically viable during any few vs. many confrontation. Why have the superhero team [[CurbStompBattle curb stomp]] the villain if you can make him powerful enough to force them into TeethClenchedTeamwork? Why have the dozens of {{Mooks}} club TheHero unconscious three seconds into an encounter if you can let him take down seven or eight of them before he collapses, to show how much of a {[Badass}} [[Badass]] he is? That would be letting some perfectly good [[EmotionalTorque dramatic tension]] go to waste.
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