Follow TV Tropes

Following

History Main / ConcentrationBoundMagic

Go To

OR

Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* A downplayed version is used as a mechanic in ''VideoGame/DungeonCrawl'':
** Certain offensive spells can be extended across extra turns -- becoming stronger on each turn with significantly less mana cost than a full recast -- provided the caster remains completely still. Taking any other action will reset the spell; being involuntarily moved (via teleport or {{knockback}}) will do the same.
** Amulets of the acrobat (which, although unrelated to the spell magic system, do work by means of an enchantment) dramatically increase evasion as long as the wearer is standing still or traveling, but don't function while the wearer is busy with any other action.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Visual Novels]]
* Many of the spells in ''VisualNovel/TyrionCuthbertAttorneyOfTheArcane'' require extended concentration to work, like Conjure Water, Detect Magic, Feign Death, Sleep, Hold Creature, Anti-Magic Field, or Shape Liquid.
[[/folder]]
Is there an issue? Send a MessageReason:
None


** [[ZigZaggingTrope Zig-zagged]] with Sympathy. Forming a sympathetic spell requires mental focus powerful enough to bend reality, a state called "Alar", so practitioners hone their concentration with various mental exercises. However, once formed, sympathetic links are often lingering, sometimes undesirably -- a young Kvothe nearly dies when an ill-considered spell immobilizes the air in his lungs.

to:

** [[ZigZaggingTrope Zig-zagged]] {{Zigzagg|ingTrope}}ed with Sympathy. Forming a sympathetic spell requires mental focus powerful enough to bend reality, a state called "Alar", so practitioners hone their concentration with various mental exercises. However, once formed, sympathetic links are often lingering, sometimes undesirably -- a young Kvothe nearly dies when an ill-considered spell immobilizes the air in his lungs.



* ''Literature/TheWheelOfTime'': Channeling the One Power takes focus and [[CastFromStamina stamina]]. By default, maintaining a spell relies on the channeler to feed it power, though it's less taxing than actively casting a spell. ZigzaggingTrope in that there's also an option to "tie it off" and make it self-sustaining. Because concentration is so important, the UltimateFinalExam to become [[MagicalSociety Aes Sedai]] is a sequence of 100 difficult spells in chaotic, dangerous environments.

to:

* ''Literature/TheWheelOfTime'': Channeling the One Power takes focus and [[CastFromStamina stamina]]. By default, maintaining a spell relies on the channeler to feed it power, though it's less taxing than actively casting a spell. ZigzaggingTrope {{Zigzagging|Trope}} in that there's also an option to "tie it off" and make it self-sustaining. Because concentration is so important, the UltimateFinalExam to become [[MagicalSociety Aes Sedai]] is a sequence of 100 difficult spells in chaotic, dangerous environments.



* ''Franchise/{{Pokemon}}'': ImpliedTrope. The Zorua line has the Illusion ability, which disguises them as the last Pokémon in your party. However, it breaks if they get hit, causing it to reveal itself.

to:

* ''Franchise/{{Pokemon}}'': ImpliedTrope.{{Implied|Trope}}. The Zorua line has the Illusion ability, which disguises them as the last Pokémon in your party. However, it breaks if they get hit, causing it to reveal itself.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Literature/TheKingkillerChronicle'':
** [[ZigZaggingTrope Zig-zagged]] with Sympathy. Forming a sympathetic spell requires mental focus powerful enough to bend reality, a state called "Alar", so practitioners hone their concentration with various mental exercises. However, once formed, sympathetic links are often lingering, sometimes undesirably -- a young Kvothe nearly dies when an ill-considered spell immobilizes the air in his lungs.
** The magic of Naming requires a unique, intuitive, almost meditative state of HyperAwareness. Kvothe has a very difficult time achieving or maintaining the mindset, so he's only able to use Naming in a few rare situations.
Is there an issue? Send a MessageReason:
None


** ''Film/ANewHope'': When training Luke, Ben Kenobi urges Luke to connect with the Force by reaching out his feelings instead of relying on his senses. Later at the climactic battle at the Death Star, Luke must tap into this power to make the one-in-a-million shot, during which he turns off his targeting computer and directs all his attention to the Force to tell him when to fire.

to:

** ''Film/ANewHope'': When training Luke, Ben Kenobi urges Luke to connect with the Force by reaching out with his feelings instead of relying on his senses. Later at the climactic battle at the Death Star, Luke must tap into this power to make the one-in-a-million shot, during which he turns off his targeting computer and directs all his attention to the Force to tell him when to fire.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Literature/RaiKirah'': Exorcisms require an Aife to maintain a portal to the victim's MentalWorld while a Warden [[BattleInTheCenterOfTheMind fights the demon within]]; if the portal closes, the Warden is lost forever. At the climax of ''Transformation'', Ysanne holds a portal open for three days, an "unthinkable" feat of endurance, skill, and willpower.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Literature/TheInheritanceCycle'', magic is the application of the magician's will upon energy to do things they otherwise wouldn't be able to or accomplish them much faster than would normally be possible. Intent is very important and getting distracted can cause the magic to have an entirely unwanted effect. Originally, all magic was non-verbal, but the Ancient Language that [[MagicalIncantation magical incantations]] are said with was created to make things easier. Non-verbal magic is still possible, just considered very dangerous if one isn't well-practiced at magic. Even with the incantations, intention still matters a lot and the same word or words can have different effects based on this. For example, ''brisingr'', the word for fire, can be used to actually set something on fire, but can also be used just to create a light that follows the magician around. A duel between wizards is considered especially dangerous and generally a spellcaster won't even attempt to use magic against enemy magicians unless they've taken control of their minds first, which in turn involves guarding their own mind against magical intrusion.

Added: 482

Changed: 1860

Is there an issue? Send a MessageReason:
None





!!Examples

to:

!!Examples!!Examples:



* ''Anime/TheRisingOfTheShieldHero'': In episode 13, Myne attempts to slay her younger sister and Naofumi as they travel through a mountain pass. She first tries fire arrows, but these are blocked. She next tries to drop a huge fireball on them, but Raphtalia teleports behind Myne and skewers her through the brisket with a spirit sword. This doesn't kill Myne, but it does break her concentration, which makes the fireball disappear.

to:

* ''Anime/TheRisingOfTheShieldHero'': ''Literature/TheRisingOfTheShieldHero'': In episode 13, Myne attempts to slay her younger sister and Naofumi as they travel through a mountain pass. She first tries fire arrows, but these are blocked. She next tries to drop a huge fireball on them, but Raphtalia teleports behind Myne and skewers her through the brisket with a spirit sword. This doesn't kill Myne, but it does break her concentration, which makes the fireball disappear.



[[folder:Fanfics]]

to:

[[folder:Fanfics]][[folder:Fan Works]]



* ''{{WesternAnimation/Onward}}'': The growth spell requires all the focus one can muster on the object one wants to grow. If you can't focus, you shrink something -- or someone in Barley's case.

to:

* ''{{WesternAnimation/Onward}}'': ''WesternAnimation/{{Onward}}'': The growth spell requires all the focus one can muster on the object one wants to grow. If you can't focus, you shrink something -- or someone in Barley's case.



* ''Literature/{{Carrie}}'': Carrie's [[MindOverMatter telekinesis]] is reliant on her concentration (at least until she gets significantly more powerful right at the end). This is how a few people manage to survive the Black Prom, as she gets distracted watching people burn to death and suffer, and they manage to slip out of the one free door. She realizes her mistake, severs a few people's fingers, and doesn't make the same mistake again.

to:

* ''Literature/{{Carrie}}'': Carrie's ''Literature/{{Carrie}}'''s [[MindOverMatter telekinesis]] is reliant on her concentration (at least until she gets significantly more powerful right at the end). This is how a few people manage to survive the Black Prom, as she gets distracted watching people burn to death and suffer, and they manage to slip out of the one free door. She realizes her mistake, severs a few people's fingers, and doesn't make the same mistake again.



* ''VideoGame/DodgeballAcademia:'' The game has special moves called "focus abilities", which only work if the player can "focus" for a certain amount of time.

to:

* ''VideoGame/DodgeballAcademia:'' ''VideoGame/ANNOMutationem'': Sigrid is a young girl who possesses RealityWarper abilities that can make any aspect occur when she focuses on it, and the effect can be amplified if she performs enough focus to build up her power. During the final fight against C, Sigrid spends time focusing on the full extent of her ability while Ann is [[HoldTheLine defending]] her until she builds enough power to weaken C and disgorge his [[OneWingedAngel Nidhogg]] form from his body.
* ''VideoGame/DodgeballAcademia'':
The game has special moves called "focus abilities", which only work if the player can "focus" for a certain amount of time.



* ''VideoGame/WarcraftIII'':

to:

* ''VideoGame/WarcraftIII'':''VideoGame/{{Warcraft}} III'':



* ''VideoGame/XCOMEnemyUnknown'': Psionic abilities require the entity using them to be conscious. Disabling a psionic enemy using an ability can have various effects. A regular Sectoid who's initiated a mind meld with another enemy will generate psychic backlash that heavily damages the mind meldee, and any mind control effects will instantly fade, granting you control of your troops once again.
* ''VideoGame/XCOM2'': Sectoids are now capable of using an ability called "Mindspin" which can either confuse, panic, or mind-control an XCOM soldier, but once again, killing them results in the effect fading. Other psi-powers, such as the Rift produced by Codices, can persist after the caster is dead.
* ''Yuu Yuu Hakusho: Makyo Toitsusen'' (Genesis): Itsuki can use the "Yaminade Shou Kan" attack, that is, he can summon two neon blue spectral hands that attack the opponent. The attack lasts until the magic/mana meter depletes, the player dismisses them, or the opponent hits Itsuki, which causes the hands to disappear.

to:

* ''VideoGame/XCom'':
**
''VideoGame/XCOMEnemyUnknown'': Psionic abilities require the entity using them to be conscious. Disabling a psionic enemy using an ability can have various effects. A regular Sectoid who's initiated a mind meld with another enemy will generate psychic backlash that heavily damages the mind meldee, and any mind control effects will instantly fade, granting you control of your troops once again.
* ** ''VideoGame/XCOM2'': Sectoids are now capable of using an ability called "Mindspin" which can either confuse, panic, or mind-control an XCOM soldier, but once again, killing them results in the effect fading. Other psi-powers, such as the Rift produced by Codices, can persist after the caster is dead.
* ''Yuu Yuu Hakusho: ''Manga/YuYuHakusho: Makyo Toitsusen'' (Genesis): Itsuki can use the "Yaminade Shou Kan" attack, that is, he can summon two neon blue spectral hands that attack the opponent. The attack lasts until the magic/mana meter depletes, the player dismisses them, or the opponent hits Itsuki, which causes the hands to disappear.



* ''WesternAnimation/TheVentureBrothers'': Sally Impossible had only her ''skin'' turned invisible in the FreakLabAccident that empowered her family. Her "power" is to make it ''visible'', which requires concentration. If she loses it -- such as being startled or turned on -- it goes back to being invisible and making her look like she's been FlayedAlive.

to:

* ''WesternAnimation/TheVentureBrothers'': ''WesternAnimation/TheVentureBros'': Sally Impossible had only her ''skin'' turned invisible in the FreakLabAccident that empowered her family. Her "power" is to make it ''visible'', which requires concentration. If she loses it -- such as being startled or turned on -- it goes back to being invisible and making her look like she's been FlayedAlive.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Literature/DidntISayToMakeMyAbilitiesAverageInTheNextLife'', this is established as one of the three factors in the world's pseudo-magic: the nanomachines that make "magic" work rely on the strength of one's "thought-pulse", it's stamina, and its clarity. This is particularly noticeable in standard storage magic, as normal magic users have to concentrate on creating an artificial space and maintain that thought for however long items will be kept. This is part of why Mile's "Inventory" gains such regular shock: her power accesses an existing universe, so her spell doesn't create and maintain a space, it just moves objects to and/or from, eliminating essentially all limits on the technique.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Literature/TheSpiritRing'', Abbot Monreale (a sorcerer as well as a Christian clergyman) attempts to cast a [[ForcedSleep spell of "deep sleep" on the villain and his own sorcerous henchman]]. The enemy sorcerer, Vitelli, is able to turn the tables and instead send Monreale into a coma-like state of unconsciousness, but Vitelli must make some continuous effort to maintain this sleep spell. He ''is'' able to "divest" the spell, at least temporarily, by using a form of Device Magic -- a piece of silk cloth over a small gold crucifix, over which Vitelli briefly concentrates while murmuring some incantation -- allowing him to turn his concentration onto other matters. When this "spell-set" is forcibly disturbed, it not only breaks the spell, but also clearly causes Vitelli some degree of pain.
Is there an issue? Send a MessageReason:
None


[[folder:Fanfic]]

to:

[[folder:Fanfic]][[folder:Fanfics]]



[[folder:Film -- Live Action]]

to:

[[folder:Film [[folder:Films -- Live Action]]Live-Action]]



[[folder:Live Action TV]]

to:

[[folder:Live Action [[folder:Live-Action TV]]
Is there an issue? Send a MessageReason:
None


* ''Anime/TheRisingOfTheShieldHero'': In episode 13, Myne attempts to slay her younger sister and Naofume as they travel through a mountain pass. She first tries fire arrows, but these are blocked. She next tries to drop a huge fireball on them, but Raphtalia teleports behind Myne, and skewers her through the brisket with a spirit sword. This doesn't kill Myne, but it does break her concentration, which makes the fireball disappear.

to:

* ''Anime/TheRisingOfTheShieldHero'': In episode 13, Myne attempts to slay her younger sister and Naofume Naofumi as they travel through a mountain pass. She first tries fire arrows, but these are blocked. She next tries to drop a huge fireball on them, but Raphtalia teleports behind Myne, Myne and skewers her through the brisket with a spirit sword. This doesn't kill Myne, but it does break her concentration, which makes the fireball disappear.
Is there an issue? Send a MessageReason:
None


It co-occurs with MagicIsMental, ThoughtControlledPower, and/or CastFromStamina. It may also be part of an ImaginationBasedSuperpower, since YourMindMakesItReal. The inverse is PowerIncontinence, where ''restraining'' one's powers is the thing that requires effort. See also NoOntologicalInertia, where something stops existing when its creator does, but without ongoing effort required.

SisterTrope to PsychoactivePowers, where the power depends on the wielder's emotional energy rather than mental focus. There's a good deal of overlap between the two, however, since minds and emotions can interact in many ways.

to:

It co-occurs with MagicIsMental, ThoughtControlledPower, and/or CastFromStamina. It may also be part of an ImaginationBasedSuperpower, since YourMindMakesItReal.ImaginationBasedSuperpower. The inverse is PowerIncontinence, where ''restraining'' one's powers is the thing that requires effort. See also NoOntologicalInertia, where something stops existing when its creator does, but without ongoing effort required.

SisterTrope to PsychoactivePowers, where the power depends on the wielder's emotional energy rather than mental focus. focus, and ClapYourHandsIfYouBelieve, where it's the power of belief. There's a good deal of overlap between the two, them, however, since minds minds, emotions, and emotions faith can interact in many ways.
Is there an issue? Send a MessageReason:
None


SisterTrope to PsychoactivePowers, where the power depends on the wielder's emotional energy rather than mental focus.

to:

SisterTrope to PsychoactivePowers, where the power depends on the wielder's emotional energy rather than mental focus.
focus. There's a good deal of overlap between the two, however, since minds and emotions can interact in many ways.

Added: 118

Changed: 138

Is there an issue? Send a MessageReason:
None


This makes multitasking near impossible. Any {{Distraction Trope|s}} may break the person's focus. The concentration is commonly taxing, and even without interruption, one's stamina may fail eventually.

to:

This makes multitasking near impossible. Any {{Distraction Trope|s}} may break the person's focus. The concentration is commonly taxing, and even without interruption, one's stamina may fail eventually.
eventually. It's also vulnerable to a PsychosomaticSuperpowerOutage.



It co-occurs with MagicIsMental, ThoughtControlledPower, and/or CastFromStamina. The inverse is PowerIncontinence, where ''restraining'' one's powers is the thing that requires effort. See also NoOntologicalInertia, where something stops existing when its creator does, but without ongoing effort required.

to:

It co-occurs with MagicIsMental, ThoughtControlledPower, and/or CastFromStamina. It may also be part of an ImaginationBasedSuperpower, since YourMindMakesItReal. The inverse is PowerIncontinence, where ''restraining'' one's powers is the thing that requires effort. See also NoOntologicalInertia, where something stops existing when its creator does, but without ongoing effort required.
required.

SisterTrope to PsychoactivePowers, where the power depends on the wielder's emotional energy rather than mental focus.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/{{Shadowrun}}'': All spells that do not resolve instantly must be concentrated on by the caster to maintain them. This does not cost an action, but concentrating on more than one spell causes a cumulative penalty per spell to all actions done by the mage. This includes casting rolls, so once you're concentrating on three to four spells at once makes the mage pretty much useless for anything but to keep concentrating. Specific totems or the ''Quickening'' power can be used to maintain free concentration on spells; both are extremely expensive and rare.

to:

* ''TabletopGame/{{Shadowrun}}'': All spells that do not resolve instantly must be concentrated on by the caster to maintain them. This does not cost an action, but concentrating on more than one spell at a time causes a cumulative penalty per spell to all actions done by the mage. This includes casting rolls, so once you're concentrating on any more than two to three to four spells at once makes the mage pretty much useless for anything but to keep concentrating. Specific totems or the ''Quickening'' power can be used to maintain free concentration on spells; both are extremely expensive and rare.

Added: 574

Changed: 1407

Is there an issue? Send a MessageReason:
None


* ''TabletopGame/DungeonsAndDragons'':
** In ''TabletopGame/BasicDungeonsAndDragons'', ''TabletopGame/AdvancedDungeonsAndDragons1stEdition'', and ''TabletopGame/AdvancedDungeonsAndDragons2ndEdition'', some spells are designated as requiring concentration, preventing the spellcaster from taking other actions. Also, casting spells is considered to require at least some form of concentration, where taking any damage would disrupt the spellcasting.
** ''TabletopGame/DungeonsAndDragonsThirdEdition'' has some spells designated as requiring concentration, which requires an action each turn. While concentrating, the spellcaster can't cast another spell.

to:

* ''TabletopGame/DungeonsAndDragons'':
''TabletopGame/DungeonsAndDragons'': A repeated motif of the game is that all spells require concentration in order to be cast in the first place, and some (but not all) spells require concentration to maintain their effects.
** In ''TabletopGame/BasicDungeonsAndDragons'', ''TabletopGame/AdvancedDungeonsAndDragons1stEdition'', and ''TabletopGame/AdvancedDungeonsAndDragons2ndEdition'', some spells are designated as requiring concentration, preventing the spellcaster from taking other actions. Also, casting spells is considered to require at least some form of concentration, where taking any damage would disrupt the spellcasting.
spellcasting. [[note]]All spells had casting times, which is how much chanting and gesticulating would be necessary to actually bring the spell into being, and all weapons had a speed factor, which is how quickly they could be swung or shot; weapons could interrupt spells with a higher casting time than their speed factor, so a dagger is a fantastic anti-mage weapon while a {{BFS}} is a terrible one[[/note]]. Some spells are also designated as requiring concentration, preventing the spellcaster from taking other actions or casting more spells if they are active.
** ''TabletopGame/DungeonsAndDragonsThirdEdition'' removed casting times, but made all spellcasting provoke attacks of opportunity (and are vulnerable to Readied Actions). The Concentration skill became necessary to maintain spellcasting under stressed conditions, and the skill is considered pretty much mandatory for all spellcasting classes. Like second edition it also has some a few rare spells designated as requiring concentration, such as the ''Implosion'' spell, which requires require an action to use each turn. While concentrating, Spells that require concentration preclude any further spellcasting while active, and if you're damaged you need to make a Concentration skill check to keep the spellcaster can't cast another spell.spell going.


Added DiffLines:

* ''TabletopGame/{{Shadowrun}}'': All spells that do not resolve instantly must be concentrated on by the caster to maintain them. This does not cost an action, but concentrating on more than one spell causes a cumulative penalty per spell to all actions done by the mage. This includes casting rolls, so once you're concentrating on three to four spells at once makes the mage pretty much useless for anything but to keep concentrating. Specific totems or the ''Quickening'' power can be used to maintain free concentration on spells; both are extremely expensive and rare.

Added: 444

Removed: 425

Is there an issue? Send a MessageReason:
Moved the Carrie section to Literature, especially since it's describing events from the book rather than the movie.


* ''Literature/{{Carrie}}'': Carrie's telekinesis is reliant on her concentration (at least until she gets significantly more powerful right at the end). This is how a few people manage to survive the Black Prom, as she gets distracted watching people burn to death and suffer, and they manage to slip out of the one free door. She realizes her mistake, severs a few people's fingers, and doesn't make the same mistake again.


Added DiffLines:

* ''Literature/{{Carrie}}'': Carrie's [[MindOverMatter telekinesis]] is reliant on her concentration (at least until she gets significantly more powerful right at the end). This is how a few people manage to survive the Black Prom, as she gets distracted watching people burn to death and suffer, and they manage to slip out of the one free door. She realizes her mistake, severs a few people's fingers, and doesn't make the same mistake again.
Is there an issue? Send a MessageReason:
None


* ''Film/DungeonsAndDragonsHonorAmongThieves'': Simon's illusion spell requires him to concentrate or the illusion will break apart, as demonstrated when he creates an illusion of Edgin to distract some guards. When hid foot gets stuck in a pothole, he loses his focus which causes the illusion to distort and eventually vanish.

to:

* ''Film/DungeonsAndDragonsHonorAmongThieves'': Simon's illusion spell requires him to concentrate or the illusion will break apart, as demonstrated when he creates an illusion of Edgin to distract some guards. When hid his foot gets stuck in a pothole, he loses his focus which causes the illusion to distort and eventually vanish.
Is there an issue? Send a MessageReason:
None


* ''Film/DungeonsAndDragonsHonorAmongThieves'': Simon's illusion spell requires him to concentrate or the illusion will break apart as demonstrated when he creates and illusion of Edgin to distract some guards. When he foot gets stuck in a pothole, he loses his focus which causes the illusion to distort and eventually vanish.

to:

* ''Film/DungeonsAndDragonsHonorAmongThieves'': Simon's illusion spell requires him to concentrate or the illusion will break apart apart, as demonstrated when he creates and an illusion of Edgin to distract some guards. When he hid foot gets stuck in a pothole, he loses his focus which causes the illusion to distort and eventually vanish.

Added: 373

Changed: 129

Is there an issue? Send a MessageReason:
None


** In ''TabletopGame/BasicDungeonsAndDragons'', ''TabletopGame/AdvancedDungeonsAndDragons1stEdition'', and ''TabletopGame/AdvancedDungeonsAndDragons2ndEdition'', some spells were designated as requiring concentration, preventing the spellcaster from taking other actions. Also, casting spells were considered to require at least some form of concentration, where taking any damage would disrupt the spellcasting.

to:

** In ''TabletopGame/BasicDungeonsAndDragons'', ''TabletopGame/AdvancedDungeonsAndDragons1stEdition'', and ''TabletopGame/AdvancedDungeonsAndDragons2ndEdition'', some spells were are designated as requiring concentration, preventing the spellcaster from taking other actions. Also, casting spells were is considered to require at least some form of concentration, where taking any damage would disrupt the spellcasting.



** ''TabletopGame/DungeonsAndDragonsFifthEdition'': The Concentration mechanic is used to reduce the number of non-instantaneous spells that a caster can have up at one time, whether those be simple self-buffs or massive damage spells that blanket an entire battlefield. Two Concentration spells cannot be performed simultaneously- the moment someone starts to cast one while already concentrating on another, the first one ends automatically. If you take damage, you have to make a Constitution saving throw to maintain concentration, with the spell instantly ending if you fail.

to:

** ''TabletopGame/DungeonsAndDragonsFifthEdition'': The Concentration mechanic is used to reduce limits the number of non-instantaneous spells that a caster can have up at one time, whether those be simple self-buffs or massive damage spells that blanket an entire battlefield. Two Concentration spells cannot be performed simultaneously- the moment someone starts to cast one while already concentrating on another, the first one ends automatically. If Concentration doesn't require an action, but if you take damage, you have to make a Constitution saving throw to maintain concentration, with prevent the spell instantly ending if you fail.from ending.


Added DiffLines:

* ''TabletopGame/WarhammerFantasyRoleplay'': Some spells require ongoing concentration instead of having a set duration. For example, "[[SpontaneousWeaponCreation Reaping Scythe]]" allows a Will Power test each round to prolong it past its base duration, and "[[SupernaturalSuffocation Throttling]]" consumes a half-action every round and precludes any other spellcasting.

Added: 210

Changed: 261

Is there an issue? Send a MessageReason:
None


* ''ComicBook/XMen'': After being wounded by a supervillain in the Mutant Massacre arc, Shadowcat's powers changed so that she was intangible by default and had to concentrate in order to maintain her solidity.



** ''TabletopGame/DungeonsAndDragonsFifthEdition'': The Concentration mechanic is used to reduce the number of gigantic area-of-effect spells that covered the battlefield at one time. Two Concentration spells cannot be performed simultaneously. If you take damage, you have to make a Constitution saving throw to maintain concentration, with the spell instantly ending if you fail.

to:

** ''TabletopGame/DungeonsAndDragonsFifthEdition'': The Concentration mechanic is used to reduce the number of gigantic area-of-effect non-instantaneous spells that covered the battlefield a caster can have up at one time. time, whether those be simple self-buffs or massive damage spells that blanket an entire battlefield. Two Concentration spells cannot be performed simultaneously.simultaneously- the moment someone starts to cast one while already concentrating on another, the first one ends automatically. If you take damage, you have to make a Constitution saving throw to maintain concentration, with the spell instantly ending if you fail.
Is there an issue? Send a MessageReason:
None


[[folder:Comicbooks]]

to:

[[folder:Comicbooks]][[folder:Comic Books]]



* ''ComicBook/GreenLantern'': A Lantern's Power Ring is described as the most powerful weapon in the universe, capable of creating literally anything so long as the user has the imagination and concentration to do so. However, the more complex the construct, the more effort and concentration it takes to maintain. Should the user's will or concentration falter, the construct can shatter or dissipate.

to:

* ''ComicBook/GreenLantern'': A Green Lantern's Power Ring is described as the most powerful weapon in the universe, capable of creating literally anything so long as the user has the imagination and concentration to do so. However, the more complex the construct, the more effort and concentration it takes to maintain. Should the user's will or concentration falter, the construct can shatter or dissipate. The other members of the [[EmotionalPowers Emotional Spectrum]] have a variation: each Ring is fueled by a different emotion (Red--Anger, Orange--Greed, Yellow--Fear, Blue--Hope, Indigo--Compassion, and Violet--Love), and the user must concentrate fully on that emotion to utilize their powers (if a Blue Lantern feels hopeless, for example, the Ring won't work).

Added: 4

Changed: 17

Is there an issue? Send a MessageReason:
None


Many conceptualizations of magic -- or superpowers or [[MagicByAnyOtherName whatever else you call it]] -- center around mental energy. Wielding it requires continuous focus and effort. Magic may be likened to holding a thought in your mind, or pulling on a rope. Within such a metaphor, there's also the possibly of "letting go" and ending the spell.

to:

Many conceptualizations of magic -- or superpowers or [[MagicByAnyOtherName whatever else you call it]] -- center around mental energy. Wielding it requires continuous focus and effort. Magic may be likened to holding a thought in your mind, or pulling on a rope. Within such a metaphor, there's also the possibly possibility of "letting go" and ending the spell.



* ''Film/XMenDaysOfFuturePast'': Shadowcat has the ability to send the mind of someone back in time to inhabit their younger body. This only lasts so long as she is in proximity to the person and concentrating, so usually she only sends someone back a few minutes. However, when she has to send Logan's mind back '''decades''' it's a real strain. She has to maintain her concentration for a few days. In the theatrical cut this is {{handwave}}d away, but in the Rogue Cut she's able to get a reprieve by having Rogue steal her powers temporarily and take over the connection to Logan's body.

to:

* ''Film/XMenDaysOfFuturePast'': Shadowcat has the ability to send the mind of someone back in time to inhabit their younger body. This only lasts so long as she is in proximity to the person and concentrating, so usually she only sends someone back a few minutes. However, when she has to send Logan's mind back '''decades''' it's a real strain. She has to maintain her concentration for a few days. In the theatrical cut cut, this is {{handwave}}d away, but in the Rogue Cut Cut, she's able to get a reprieve by having Rogue steal her powers temporarily and take over the connection to Logan's body.



** In ''Deryni Rising'', Morgan has to use his new-found Healing power on himself, after he was seriously wounded in a duel. He needs the magickal support of his cousin Duncan [=McLain=] to do it, because the wound is deep and extremely painful.

to:

** In ''Deryni Rising'', Morgan has to use his new-found Healing power on himself, after he was seriously wounded in a duel. He needs the magickal support of his cousin Duncan [=McLain=] to do it, it because the wound is deep and extremely painful.



* ''TabletopGame/DeviantTheRenegades'': The "Concentration" Scar causes it's entangled Variation(s) to have a chance to shut down or be harder to activate if the user's concentration is broken in some way.

to:

* ''TabletopGame/DeviantTheRenegades'': The "Concentration" Scar causes it's its entangled Variation(s) to have a chance to shut down or be harder to activate if the user's concentration is broken in some way.



* ''TabletopGame/MageTheAwakening'': Concentration is a Yantra, a type of magical shorthand Awakened use to make casting spells easier. Mechanically, it adds two dice to the spell's dice pool (increasing its chance of success by roughly 10-15%) with the tradeoff that if the caster is hurt or takes any other action the spell ends. It is not, however, mandatory, and spells can be made Indefinite (permanent barring dispellation) without ever resorting to the Concentration Yantra.

to:

* ''TabletopGame/MageTheAwakening'': Concentration is a Yantra, a type of magical shorthand Awakened use used to make casting spells easier. Mechanically, it adds two dice to the spell's dice pool (increasing its chance of success by roughly 10-15%) with the tradeoff that if the caster is hurt or takes any other action the spell ends. It is not, however, mandatory, and spells can be made Indefinite (permanent barring dispellation) without ever resorting to the Concentration Yantra.



* ''VideoGame/EverQuest'': The psychotic prismatic dragon Kerafyrm was held for countless millenia inside the Sleeper's Tomb by four dragons who swore to their Goddess Veeshan to keep him in stasis for all eternity. As long as the four Warders concentrated, Kerafyrm would never wake. Ultimately, it was mortal adventurers who's meddling and greed that would kill all four warders and wake Kerafyrm from his slumber.

to:

* ''VideoGame/EverQuest'': The psychotic prismatic dragon Kerafyrm was held for countless millenia millennia inside the Sleeper's Tomb by four dragons who swore to their Goddess Veeshan to keep him in stasis for all eternity. As long as the four Warders concentrated, Kerafyrm would never wake. Ultimately, it was mortal adventurers who's whose meddling and greed that would kill all four warders and wake Kerafyrm from his slumber.



* ''WesternAnimation/StarVsTheForcesOfEvil'': This is why Star Butterfly has a hard time controlling her magic. She is very impulsive and hyperactive, thus cannot concentrate on making her spells work the way they are supposed to. One of the most basic spells is [[PowerFloats "Levatato"]], which requires the user to concentrate, and lasts as long as the user wants it to. Star is able to do a lot of spells, but she cannot do spells like Levitato because of her poor concentration skills.

to:

* ''WesternAnimation/StarVsTheForcesOfEvil'': This is why Star Butterfly has a hard time controlling her magic. She is very impulsive and hyperactive, thus cannot concentrate on making her spells work the way they are supposed to. One of the most basic spells is [[PowerFloats "Levatato"]], which requires the user to concentrate, concentrate and lasts as long as the user wants it to. Star is able to do a lot of spells, but she cannot do spells like Levitato because of her poor concentration skills.



[[/folder]]

to:

[[/folder]][[/folder]]
----
Is there an issue? Send a MessageReason:
None


* ''{{WesternAnimation/Onward}}'': The growth spell requires all the focus one can muster on the object one wants to grow. If you can't focus, you shrink something or someone in Barley's case.

to:

* ''{{WesternAnimation/Onward}}'': The growth spell requires all the focus one can muster on the object one wants to grow. If you can't focus, you shrink something -- or someone in Barley's case.



* ''Film/HarryPotterAndThePhilosophersStone'': During Harry's first quidditch match, Hermione and Ron suspect someone is interfering with Harry's effort to capture the golden snitch. They notice that Professor Snape is muttering something, and watching Harry ''without blinking''. The two students deduce that Snape is casting a spell of some type, and conclude he's the saboteur. It turns out Snape was casting a spell, but a protective one, as he'd detected magical interference before Hermione and Ron did.

to:

* ''Film/HarryPotterAndThePhilosophersStone'': During Harry's first quidditch match, Hermione and Ron suspect someone is interfering with Harry's effort to capture the golden snitch. They notice that Professor Snape is muttering something, and watching Harry ''without blinking''. The two students deduce that Snape is casting a spell of some type, and conclude he's the saboteur. It turns out Snape was ''was'' casting a spell, spell -- but a protective one, as he'd detected magical interference before Hermione and Ron did.



* ''Literature/TheWheelOfTime'': Channeling the One Power takes [[MagicIsMental focus]] and [[CastFromStamina stamina]]. By default, maintaining a spell relies on the channeler to feed it power, though it's less taxing than actively casting a spell. ZigzaggingTrope in that there's also an option to "tie it off" and make it self-sustaining. Because concentration is so important, the UltimateFinalExam to become [[MagicalSociety Aes Sedai]] is a sequence of 100 difficult spells in chaotic, dangerous environments.

to:

* ''Literature/TheWheelOfTime'': Channeling the One Power takes [[MagicIsMental focus]] focus and [[CastFromStamina stamina]]. By default, maintaining a spell relies on the channeler to feed it power, though it's less taxing than actively casting a spell. ZigzaggingTrope in that there's also an option to "tie it off" and make it self-sustaining. Because concentration is so important, the UltimateFinalExam to become [[MagicalSociety Aes Sedai]] is a sequence of 100 difficult spells in chaotic, dangerous environments.

Changed: 213

Removed: 52

Is there an issue? Send a MessageReason:
None


->'''Ciri:''' How long will [the spell] hold?
->'''Mousesack:''' As long as I hold.

to:

->'''Ciri:''' How long will [the spell] hold?
->'''Mousesack:'''
hold?\\
'''Mousesack:'''
As long as I hold.



! Index on: MagicAndPowers, SpeculativeFictionTropes



-->'''Ciri:''' How long will it hold?
-->'''Mousesack:''' As long as I hold.

to:

-->'''Ciri:''' How long will it hold?
-->'''Mousesack:'''
hold?\\
'''Mousesack:'''
As long as I hold.



* ''TabletopGame/DungeonsAndDragons'': '''[This is pieced together from a bunch of different people's writeups. If someone who knows about the franchise as a whole could rewrite the section such that it all fits together, that'd be great.]'''

to:

* ''TabletopGame/DungeonsAndDragons'': '''[This is pieced together from a bunch of different people's writeups. If someone who knows about the franchise as a whole could rewrite the section such that it all fits together, that'd be great.]'''''TabletopGame/DungeonsAndDragons'':
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

->'''Ciri:''' How long will [the spell] hold?
->'''Mousesack:''' As long as I hold.
-->--''Series/TheWitcher2019'', [[Recap/TheWitcher2019S01E01TheEndsBeginning "The End's Beginning"]]

Many conceptualizations of magic -- or superpowers or [[MagicByAnyOtherName whatever else you call it]] -- center around mental energy. Wielding it requires continuous focus and effort. Magic may be likened to holding a thought in your mind, or pulling on a rope. Within such a metaphor, there's also the possibly of "letting go" and ending the spell.

This makes multitasking near impossible. Any {{Distraction Trope|s}} may break the person's focus. The concentration is commonly taxing, and even without interruption, one's stamina may fail eventually.

It may be visually depicted with a PstandardPsychicPstance. A PsychicNosebleed may be used to underline the exertion.

Logistically, this is one way to constrain magic and make magical characters less overpowered. It's mid-tier in TheLawOfPowerProportionateToEffort. This feature is particularly important in games, where it takes on a mechanistic or {{enforced|Trope}} role.

It co-occurs with MagicIsMental, ThoughtControlledPower, and/or CastFromStamina. The inverse is PowerIncontinence, where ''restraining'' one's powers is the thing that requires effort. See also NoOntologicalInertia, where something stops existing when its creator does, but without ongoing effort required.

! Index on: MagicAndPowers, SpeculativeFictionTropes

----
!!Examples
[[foldercontrol]]

[[folder:Anime & Manga]]
* ''Anime/TheRisingOfTheShieldHero'': In episode 13, Myne attempts to slay her younger sister and Naofume as they travel through a mountain pass. She first tries fire arrows, but these are blocked. She next tries to drop a huge fireball on them, but Raphtalia teleports behind Myne, and skewers her through the brisket with a spirit sword. This doesn't kill Myne, but it does break her concentration, which makes the fireball disappear.
[[/folder]]

[[folder:Comicbooks]]
* ''ComicBook/TheGlassLooker'': Treasure digging has 3 basic pieces involved: 1) using magic to identify the location of buried treasure, 2) the physical work of excavating it, and 3) using magic to counteract the magical protections guarding the treasure. During Luman Walters' treasure dig, he demands silence from all his diggers. When Joseph interrupts them, Luman complains that this broke his concentration, which in turn broke the spell.
-->'''Luman:''' Damn kid broke my concentration. The treasure's sure to have ''moved!''
* ''ComicBook/GreenLantern'': A Lantern's Power Ring is described as the most powerful weapon in the universe, capable of creating literally anything so long as the user has the imagination and concentration to do so. However, the more complex the construct, the more effort and concentration it takes to maintain. Should the user's will or concentration falter, the construct can shatter or dissipate.
[[/folder]]

[[folder:Fanfic]]
* ''Fanfic/DungeonKeeperAmi'': "Staff Difficulties": Ami gets distracted by an embarrassing joke while casting what's typically a long-casting time, three-person spell, by herself, and fails the casting and has to try again:
--> "Careful, Mercury!" Snyder'[s] voice came from the left, alerting her to the fact that the summoning circle was wavering.
--> The teenager, her blue hair waving in the wind emanating from the fiery diagram, chided herself for letting her mind wander, and redoubled her concentration on the spell.
[[/folder]]

[[folder:Films -- Animation]]
* ''{{WesternAnimation/Onward}}'': The growth spell requires all the focus one can muster on the object one wants to grow. If you can't focus, you shrink something or someone in Barley's case.
[[/folder]]

[[folder:Film -- Live Action]]
* ''Literature/{{Carrie}}'': Carrie's telekinesis is reliant on her concentration (at least until she gets significantly more powerful right at the end). This is how a few people manage to survive the Black Prom, as she gets distracted watching people burn to death and suffer, and they manage to slip out of the one free door. She realizes her mistake, severs a few people's fingers, and doesn't make the same mistake again.
* ''Film/DungeonsAndDragonsHonorAmongThieves'': Simon's illusion spell requires him to concentrate or the illusion will break apart as demonstrated when he creates and illusion of Edgin to distract some guards. When he foot gets stuck in a pothole, he loses his focus which causes the illusion to distort and eventually vanish.
* ''Film/HarryPotterAndThePhilosophersStone'': During Harry's first quidditch match, Hermione and Ron suspect someone is interfering with Harry's effort to capture the golden snitch. They notice that Professor Snape is muttering something, and watching Harry ''without blinking''. The two students deduce that Snape is casting a spell of some type, and conclude he's the saboteur. It turns out Snape was casting a spell, but a protective one, as he'd detected magical interference before Hermione and Ron did.
* ''Franchise/StarWars'': The Force is often depicted as requiring focus and a calm state of mind in order to be used most effectively.
** ''Film/ANewHope'': When training Luke, Ben Kenobi urges Luke to connect with the Force by reaching out his feelings instead of relying on his senses. Later at the climactic battle at the Death Star, Luke must tap into this power to make the one-in-a-million shot, during which he turns off his targeting computer and directs all his attention to the Force to tell him when to fire.
** ''Film/TheForceAwakens'': When accessing the Force for the first time, Rey noticeably struggles when her emotions overtake her but improves when she calms herself. When trying to do a Jedi mind trick, Rey's first attempts fail when she gives the order while stressed, but succeeds when she tries in a calm, focused tone instead. Then in her duel with Kylo Ren, Rey gets the upper hand by taking the time to compose herself in the Force, soothing her fears and allowing her to overpower Ren who is still emotionally off-balance from his murder and injuries.
* ''Film/XMenDaysOfFuturePast'': Shadowcat has the ability to send the mind of someone back in time to inhabit their younger body. This only lasts so long as she is in proximity to the person and concentrating, so usually she only sends someone back a few minutes. However, when she has to send Logan's mind back '''decades''' it's a real strain. She has to maintain her concentration for a few days. In the theatrical cut this is {{handwave}}d away, but in the Rogue Cut she's able to get a reprieve by having Rogue steal her powers temporarily and take over the connection to Logan's body.
[[/folder]]

[[folder:Literature]]
* In ''Literature/TheBelgariad'', the first time Garion tries to intentionally do a spell (moving a large rock) he at first finds himself distracted by little things around him, preventing him from completing the spell.
* In the world of the ''Literature/{{Deryni}}'', all spellcasting requires concentration for as long as the spell is in effect. Anything that disrupts that concentration -- a painful injury, extreme fatigue, a concussion, being drunk -- makes spellcasting harder or impossible. The anti-Deryni drug called ''merasha'' blocks Deryni powers partly by making the individual so dizzy and disoriented that they can't focus enough to do anything. Specific examples:
** In ''Deryni Rising'', Morgan has to use his new-found Healing power on himself, after he was seriously wounded in a duel. He needs the magickal support of his cousin Duncan [=McLain=] to do it, because the wound is deep and extremely painful.
** In ''The King's Justice'', King Kelson and then Alaric Morgan have to use their powers to make some enemy archers miss their target. Much is made of the fact that they're in the middle of a battle, and neither can summon up the necessary concentration while they're fighting for their own lives.
** In ''The Quest for Saint Camber'', Kelson has to undergo a vision-quest for Camber's spirit, which involves sealing him inside a cave with a volcanic spring that emits hallucinogenic gas. Once he's sealed in, he has to hurry to create a protective ward around himself, because the gas is rapidly befuddling him.
* ''Literature/TheWheelOfTime'': Channeling the One Power takes [[MagicIsMental focus]] and [[CastFromStamina stamina]]. By default, maintaining a spell relies on the channeler to feed it power, though it's less taxing than actively casting a spell. ZigzaggingTrope in that there's also an option to "tie it off" and make it self-sustaining. Because concentration is so important, the UltimateFinalExam to become [[MagicalSociety Aes Sedai]] is a sequence of 100 difficult spells in chaotic, dangerous environments.
[[/folder]]

[[folder:Live Action TV]]
* ''Series/TheWitcher2019'': In the [[Recap/TheWitcher2019S01E01TheEndsBeginning pilot episode]], the castle at Cintra is being attacked with overwhelming armies they cannot hope to defeat. As a final line of defense, CourtMage Mousesack creates a magical barrier around the moat, which he can maintain only so long as his energy and focus last.
-->'''Ciri:''' How long will it hold?
-->'''Mousesack:''' As long as I hold.
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/ArsMagica'': Under the SpellConstruction rules, the easiest non-instantaneous spells are those that end as soon as the mage's concentration is broken. Any distraction forces a dice roll to avoid losing the spell, and almost no one can maintain the necessary focus for longer than an hour or two.
* ''TabletopGame/DeviantTheRenegades'': The "Concentration" Scar causes it's entangled Variation(s) to have a chance to shut down or be harder to activate if the user's concentration is broken in some way.
* ''TabletopGame/DungeonsAndDragons'': '''[This is pieced together from a bunch of different people's writeups. If someone who knows about the franchise as a whole could rewrite the section such that it all fits together, that'd be great.]'''
** In ''TabletopGame/BasicDungeonsAndDragons'', ''TabletopGame/AdvancedDungeonsAndDragons1stEdition'', and ''TabletopGame/AdvancedDungeonsAndDragons2ndEdition'', some spells were designated as requiring concentration, preventing the spellcaster from taking other actions. Also, casting spells were considered to require at least some form of concentration, where taking any damage would disrupt the spellcasting.
** ''TabletopGame/DungeonsAndDragonsThirdEdition'' has some spells designated as requiring concentration, which requires an action each turn. While concentrating, the spellcaster can't cast another spell.
** ''TabletopGame/DungeonsAndDragonsFourthEdition'' has some powers, whether spells or martial abilities, with the sustain action, allowing them to last longer than required -- the effort required to sustain varies based on the power itself, and no longer prevents using other sustain abilities. Also, some effects types (such as zones) will only persist as long as the caster is conscious.
** ''TabletopGame/DungeonsAndDragonsFifthEdition'': The Concentration mechanic is used to reduce the number of gigantic area-of-effect spells that covered the battlefield at one time. Two Concentration spells cannot be performed simultaneously. If you take damage, you have to make a Constitution saving throw to maintain concentration, with the spell instantly ending if you fail.
* ''TabletopGame/MageTheAwakening'': Concentration is a Yantra, a type of magical shorthand Awakened use to make casting spells easier. Mechanically, it adds two dice to the spell's dice pool (increasing its chance of success by roughly 10-15%) with the tradeoff that if the caster is hurt or takes any other action the spell ends. It is not, however, mandatory, and spells can be made Indefinite (permanent barring dispellation) without ever resorting to the Concentration Yantra.
* ''TabletopGame/MagicTheGathering'': As the game represents a WizardDuel, [[https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=439351 Concentration]] allows you to draw additional cards, adding to your power. Meanwhile, [[https://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=409792 Broken Concentration]] counters an opponent's spell, representing that you've, well, ''broken their concentration''.
* ''TabletopGame/{{Pathfinder}}'':
** 1st Edition inherits a minority of spells from D&D 3e that have a duration of "Concentration up to (limit)", which require the caster to make a Concentration check every round. Concentration is no longer a skill, however: instead the modifier is the sum of the caster's caster level and the modifier for their spellcasting ability score.
** 2nd Edition dispenses with Concentration checks, instead requiring the caster to spend an action each turn to maintain the spell.
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/DodgeballAcademia:'' The game has special moves called "focus abilities", which only work if the player can "focus" for a certain amount of time.
* ''VideoGame/EverQuest'': The psychotic prismatic dragon Kerafyrm was held for countless millenia inside the Sleeper's Tomb by four dragons who swore to their Goddess Veeshan to keep him in stasis for all eternity. As long as the four Warders concentrated, Kerafyrm would never wake. Ultimately, it was mortal adventurers who's meddling and greed that would kill all four warders and wake Kerafyrm from his slumber.
* ''VideoGame/TheLegendOfZeldaSpiritTracks'': During the final boss fight, Zelda needs time to focus her magic in order to reveal the enemy's weak spot, and Link must protect her from the enemy's attacks until her spell is ready. If Zelda gets hurt, the spell fails and she needs to start over.
* ''VideoGame/MidnightSuns'': Captain Marvel is able to 'Go Binary' after playing three of her cards, and can maintain this Binary state, which massively enhances her attack power, for as long as she has points of Block (essentially a second health bar that acts as armor) available.
* ''Franchise/{{Pokemon}}'': ImpliedTrope. The Zorua line has the Illusion ability, which disguises them as the last Pokémon in your party. However, it breaks if they get hit, causing it to reveal itself.
* ''VideoGame/Shantae2002'': If the player gets attacked while attempting a transformation dance, she needs to start over.
* ''VideoGame/WarcraftIII'':
** Channeling spells have a continuous effect (damage over time, healing or buffing allies, debuffing enemies, etc.), but render the caster immobile and unable to attack while it's active. However, if the caster is stunned or otherwise interrupted, the spell stops and can't be cast again until the cooldown resets.
** When summoning Archimonde the Destroyer, Kel'thuzad doesn't let taking damage distract him from casting the spell, but he does need to stay alive (well, undead) for the duration of the spell.
** Subverted in several campaign missions, where the caster is able to maintain a wide-range spell but still attack and cast other spells, only their death causing the spell to fall (such as the anti-undead field over Dalaran or the continent-breaking spell channeled by the Naga).
* In ''VideoGame/{{Warframe}}'', some Warframes have abilities that can be continually channeled as long as you have enough energy to maintain it; however, if your Warframe intersects the bubble of a Corpus Nullifier or gets hit by a Scrambus field, those abilities can get canceled as your link to your Warframe is disrupted.
* ''VideoGame/XCOMEnemyUnknown'': Psionic abilities require the entity using them to be conscious. Disabling a psionic enemy using an ability can have various effects. A regular Sectoid who's initiated a mind meld with another enemy will generate psychic backlash that heavily damages the mind meldee, and any mind control effects will instantly fade, granting you control of your troops once again.
* ''VideoGame/XCOM2'': Sectoids are now capable of using an ability called "Mindspin" which can either confuse, panic, or mind-control an XCOM soldier, but once again, killing them results in the effect fading. Other psi-powers, such as the Rift produced by Codices, can persist after the caster is dead.
* ''Yuu Yuu Hakusho: Makyo Toitsusen'' (Genesis): Itsuki can use the "Yaminade Shou Kan" attack, that is, he can summon two neon blue spectral hands that attack the opponent. The attack lasts until the magic/mana meter depletes, the player dismisses them, or the opponent hits Itsuki, which causes the hands to disappear.
[[/folder]]

[[folder:Webcomics]]
* ''Webcomic/TheOrderOfTheStick'': Unlike most magic, the [[SymbioticPossession Soul Splice]] that gives Vaarsuvius an HourOfPower requires a focused will. They [[https://www.giantitp.com/comics/oots0641.html lose their grip on one soul]] due to the shock of a WhamLine from their spouse, and [[https://www.giantitp.com/comics/oots0653.html the other two]] to being bludgeoned with a chunk of wall.
* ''Webcomic/{{Unsounded}}'': Any active magic only lasts as long as a spellwright or enchanted item maintains it -- indirect effects remain, but the BackgroundMagicField clears up any Aspects of reality that are being manipulated by an unattended spell.
[[/folder]]

[[folder:Western Animation]]
* In ''WesternAnimation/TheOwlHouse'', most forms of non-glyph magic require some level of concentration to maintain; Bard magic has to be supplemented by producing a musical tone of some form, while Illusions require an amount of concentration that is proportional to the complexity of the illusion being cast. Gus, the primary illusionist in the series, usually looks physically tired after maintaining something complex like an illusion over a whole graveyard or [[spoiler:a body-swapping illusion that one party didn't know about]].
* ''WesternAnimation/StarVsTheForcesOfEvil'': This is why Star Butterfly has a hard time controlling her magic. She is very impulsive and hyperactive, thus cannot concentrate on making her spells work the way they are supposed to. One of the most basic spells is [[PowerFloats "Levatato"]], which requires the user to concentrate, and lasts as long as the user wants it to. Star is able to do a lot of spells, but she cannot do spells like Levitato because of her poor concentration skills.
* ''WesternAnimation/TheVentureBrothers'': Sally Impossible had only her ''skin'' turned invisible in the FreakLabAccident that empowered her family. Her "power" is to make it ''visible'', which requires concentration. If she loses it -- such as being startled or turned on -- it goes back to being invisible and making her look like she's been FlayedAlive.
* ''WesternAnimation/XiaolinShowdown'': The Tangle Web Comb is a Shen Gong Wu that can shoot hair to bind the intended target, but it requires absolute focus to work. If the user loses focus for even a second while using the Wu, the hair will instead bind the user.
[[/folder]]

Top