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** An even worse example involving dyes is ''GuildWars'', where dye of ALL colors are only obtainable as entirely random world drops. There's a "dye merchant" but he only carries what other players have sold to him and his prices depend on supply and demand. Naturally, this means more popular dyes are much more expensive, and of course the most expensive here is also black. The best part is that dye doesn't actually '''do''' anything other than change the color of '''one''' of your pieces of armor.

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** An even worse example involving dyes is ''GuildWars'', where dye of ALL colors are only obtainable as entirely random world drops. There's a "dye merchant" but he only carries what other players have sold to him and his prices depend on supply and demand. Naturally, this means more popular dyes are much more expensive, and of course the most expensive here is also black. The best part is that dye doesn't actually '''do''' anything other than change the color of '''one''' of your pieces of armor. This is in no way surprising however, as top-quality gear is very easy to obtain, and the only things of any particular value for experienced players is gear that looks particularly nice.
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Fixed a redlink


* In ''YohohoPuzzlePirates'', black clothing is very valuable, as black dye can only be obtained by pilfering kraken's blood, a rare resource, from strong merchant ships. Nope, you can't kill a kraken yourself, much less mix different colors of dye together.

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* In ''YohohoPuzzlePirates'', ''PuzzlePirates'', black clothing is very valuable, as black dye can only be obtained by pilfering kraken's blood, a rare resource, from strong merchant ships. Nope, you can't kill a kraken yourself, much less mix different colors of dye together.
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* In ''VideoGame/PokemonGoldAndSilver'', a road is blocked by a 'tree' (actually a Pokémon), so nobody can pass there. You have to defeat the (difficult) Gym Leader in order to acquire an item that will allow you to remove said tree: a squirt bottle.

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* In ''VideoGame/PokemonGoldAndSilver'', a road is blocked by a 'tree' (actually a Pokémon), so nobody can pass there. You have to defeat the (difficult) Gym Leader in order to acquire an item that will allow you to remove said tree: a squirt bottle. (The Pokemon is actually Rock-type, [[ElementalRockPaperScissors making it weak to water]]).
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* It's not quite this trope, but in ''VideoGame/Skyrim'', without mods there is no way for you to do fletching of arrows (despite at least one NPC being explicitly a fletcher). You can purchase arrows from various shops, and naturally enemies who carry bows will have arrows on them... but using smithing skills you can make Daedric armor but not a stinking iron-tipped arrow? (Fortunately a very nice mod takes care of this.)

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* It's not quite this trope, but in ''VideoGame/Skyrim'', ''VideoGame/TheElderScrollsVSkyrim'', without mods there is no way for you to do fletching of arrows (despite at least one NPC being explicitly a fletcher). You can purchase arrows from various shops, and naturally enemies who carry bows will have arrows on them... but using smithing skills you can make Daedric armor but not a stinking iron-tipped arrow? (Fortunately a very nice mod takes care of this.)
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In video games, seemingly common items often take an excessive amount of effort to acquire. You may expect an item to be common based on real-life experience and even [[UnusableEnemyEquipment see them used all over the place in the game]], but you can't pick one up until you've completed the proper SideQuest. Probably not until much later into the game.

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In video games, seemingly common items often take an excessive amount of effort or money to acquire. You may expect an item to be common based on real-life experience and even [[UnusableEnemyEquipment see them used all over the place in the game]], but you can't pick one up until you've completed the proper SideQuest. Probably not until much later into the game.
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** Used wrapping paper (which can only be used to make gifts with nothing in them) costs 80 million meat--that is, $80-100 of real-life money, or many months of meat farming. It was only available from gifts in a Crimbo giveaway back in 2003 (more common gifts from later on don't produce the paper item when opened), only a few were generated because there weren't many players at the time, and most of them have been lost over the years due to account deletion.

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** The pickling supplies (dill, brine, vinegar, and [[spoiler:ghost]] cucumbers) are also quite rare, as the area where they drop only appears for a single day at a time, completely randomly. Over the 8 year history of the game, the factory has only randomly appeared 3 times, and the 2 subsequent appearances were on AprilFoolsDay of 2006 (where the entrance was invisible and the only clue to its presence was a ''fake'' entrance in another zone) and 2011.

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** The pickling Pickling supplies (dill, brine, vinegar, and [[spoiler:ghost]] cucumbers) are also quite rare, as the area where they drop only appears for a single day at a time, completely randomly. Over the 8 year history of the game, the The factory has only randomly appeared 3 times, and the 2 subsequent appearances were on AprilFoolsDay 6 times since June of 2006 (where the entrance was invisible and the 2004. Holiday monsters also create some common-rares; Thanksgiving foods (tofurkey, stuffing, cranberry sauce) can only clue to its presence was a ''fake'' entrance in another zone) be acquired once every 3 months, and 2011.each player only gets to collect a few of them.

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* In ''[=~Yohoho! Puzzle Pirates~=]'', black clothing is very valuable, as black dye can only be obtained by pilfering kraken's blood, a rare resource, from strong merchant ships. Nope, you can't kill a kraken yourself, much less mix different colors of dye together.

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* In ''[=~Yohoho! Puzzle Pirates~=]'', ''YohohoPuzzlePirates'', black clothing is very valuable, as black dye can only be obtained by pilfering kraken's blood, a rare resource, from strong merchant ships. Nope, you can't kill a kraken yourself, much less mix different colors of dye together.



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* The "larger wallet" phenomenon occurs again in ''TheWorldEndsWithYou'' where the only way to construct the third wallet requires {{Orichalcum}} and Dark Matter. That's some wallet.

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* The "larger wallet" phenomenon occurs again in ''TheWorldEndsWithYou'' ''VideoGame/TheWorldEndsWithYou'' where the only way to construct the third wallet requires {{Orichalcum}} and Dark Matter. That's some wallet.
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* In the [[{{X}} X-Universe]] games, microchips are everywhere -- weapons, ships, components of all kinds. And yet, good luck finding some in the universe -- there's so much demand, and the production process involves such a convoluted chain of supply, that most chip factories are permanently empty -- the few chips they produce are instantly snatched up by NPC traders. And if you do manage to be faster than the traders, expect to pay ludicrous prices for them.

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* In the [[{{X}} [[VideoGame/{{X}} X-Universe]] games, microchips are everywhere -- weapons, ships, components of all kinds. And yet, good luck finding some in the universe -- there's so much demand, and the production process involves such a convoluted chain of supply, that most chip factories are permanently empty -- the few chips they produce are instantly snatched up by NPC traders. And if you do manage to be faster than the traders, expect to pay ludicrous prices for them.
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** This makes this item a subversion, since a carrot on a stick that can motivate a meat-loving tiger to move faster is obviously magical.
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*** A later update made clay and apples much more common.
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** Conversely, gems are commonplace and can be found lying around in grass.
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* It's not quite this trope, but in ''VideoGame/Skyrim'', without mods there is no way for you to do fletching of arrows (despite at least one NPC being explicitly a fletcher). You can purchase arrows from various shops, and naturally enemies who carry bows will have arrows on them... but using smithing skills you can make Daedric armor but not a stinking iron-tipped arrow? (Fortunately a very nice mod takes care of this.)
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*** Speaking of ''Skyward Sword'', the rarity of glass bottles (one NPC equates being allowed to keep one as adequet reward for ''saving his daughter's life'') is actually justified this time around. Glass is made from sand, sand is crushed rocks, and the FloatingContinent everybody lives on has an alarmingly finite amount of habitable land as it is. Breaking any up to smelt glass (which can easily fall from the island or shatter into uselessness) would have very permanent consequences.

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* In the ''{{X}}'' games, microchips are everywhere - weapons, ships, components of all kinds. And yet, good luck finding some in the universe - there's so much demand, and the production process involves such a convoluted chain of supply, that most chip factories are permanently empty - the few chips they produce are instantly snatched up by NPC traders. And if you do manage to be faster than the traders, expect to pay ludicrous prices for them.

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* In the ''{{X}}'' [[{{X}} X-Universe]] games, microchips are everywhere - -- weapons, ships, components of all kinds. And yet, good luck finding some in the universe - -- there's so much demand, and the production process involves such a convoluted chain of supply, that most chip factories are permanently empty - -- the few chips they produce are instantly snatched up by NPC traders. And if you do manage to be faster than the traders, expect to pay ludicrous prices for them.them.
** Oh, and [[spoiler:you need to gather 75,000 of them for the last stage of the Hub plot. Good thing you can build your own Chip Plants, or else this plot would be next to impossible.]]
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* Money is surprisingly rare in TheBindingOfIsaac. Playing a slot machine until it explodes will sometimes give you a dollar, and there's no other way to get one. However, the most expensive items are in the realm of 15 ''cents'', so if you do get that dollar, it'll probably last the entire game.

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* Money is surprisingly rare in TheBindingOfIsaac.VideoGame/TheBindingOfIsaac. Playing a slot machine until it explodes will sometimes give you a dollar, and there's no other way to get one. However, the most expensive items are in the realm of 15 ''cents'', so if you do get that dollar, it'll probably last the entire game.
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* Granted, ''VideoGame/ThePerilsOfAkumos'' takes place on a space station, but you still go to odd lengths to find a used coffee cup.
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* From ''TeamFortress2'' we got the (in)famous hats, which are the most demanded and valuable items in the whole game despite not having practical use besides [[NiceHat looking cool]]. How rare are they? With the current item-drop system, there's a minuscule change (1 in 128, possibly even lower) that you might get one after 15 mins. to 2 hrs of play, but most of time you'll get a random weapon. '''However''', there's a weekly cap for dropped items, (roughly 7 - 12 per week) after which you'll not get new items until next week. You can also use the crafting system in order to get one, but it takes from 54 (to craft a random one) to 75 weapons (to get a class-specific one) in order to do so, which translates into several months worth of game-play.

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* From ''TeamFortress2'' ''VideoGame/TeamFortress2'' we got the (in)famous hats, which are the most demanded and valuable items in the whole game despite not having practical use besides [[NiceHat looking cool]]. How rare are they? With the current item-drop system, there's a minuscule change (1 in 128, possibly even lower) that you might get one after 15 mins. to 2 hrs of play, but most of time you'll get a random weapon. '''However''', there's a weekly cap for dropped items, (roughly 7 - 12 per week) after which you'll not get new items until next week. You can also use the crafting system in order to get one, but it takes from 54 (to craft a random one) to 75 weapons (to get a class-specific one) in order to do so, which translates into several months worth of game-play.
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* ''{{Earthbound}}'', since it takes place in an UrbanFantasy instead of medieval times, is full of them. Made more obvious by the fact that the currency is ''dollars'', leading to a $3480 frying pan and a $98 cup of noodles.

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* ''{{Earthbound}}'', since it takes place in an UrbanFantasy instead of medieval times, is full of them. Made more obvious by the fact that the currency is ''dollars'', leading to a $3480 frying pan and a $98 cup of noodles. A result of changing the currency from yen and not adding a decimal point.
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** Said machine is in a ''theater'' hallway, doubling it as a TakeThat against [[TruthInTelevision real life concession stands' exorbitant markups]].
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** While a lot of specific hats are rarer than others and cost a hell of a lot more metal than it is to craft them, special mention goes to the Ear Buds. These are a pair of Apple iPod Ear Buds that are barely visible on your character. Their price is equal to several dozen expensive hats (keeping in mind the above, where several months of playing may land you just one hat).
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[[quoteright:256:[[ChronoTrigger http://static.tvtropes.org/pmwiki/pub/images/Chrono_Trigger_jerky_9151.jpg]]]]

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[[quoteright:256:[[ChronoTrigger [[quoteright:256:[[VideoGame/ChronoTrigger http://static.tvtropes.org/pmwiki/pub/images/Chrono_Trigger_jerky_9151.jpg]]]]



* In ''PokemonGoldAndSilver'', a road is blocked by a 'tree' (actually a Pokémon), so nobody can pass there. You have to defeat the (difficult) Gym Leader in order to acquire an item that will allow you to remove said tree: a squirt bottle.

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* In ''PokemonGoldAndSilver'', ''VideoGame/PokemonGoldAndSilver'', a road is blocked by a 'tree' (actually a Pokémon), so nobody can pass there. You have to defeat the (difficult) Gym Leader in order to acquire an item that will allow you to remove said tree: a squirt bottle.



** In ''PokemonRedAndBlue'', a bicycle costs 1 million pokedollars (you can only have up to 999,999), but at some point in the game, you can get a free bike voucher that allows you to get the bike.

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** In ''PokemonRedAndBlue'', ''VideoGame/PokemonRedAndBlue'', a bicycle costs 1 million pokedollars (you can only have up to 999,999), but at some point in the game, you can get a free bike voucher that allows you to get the bike.
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* In ''{{Runescape}}'', party hats are some of the rarest, most expensive items. What is a Party Hat? ''A crown made of colored paper''. There are also discontinued holiday healing items that are rather valuable, such as pumpkins, easter eggs, and the most valuable item in the game - Christmas crackers.

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* In ''{{Runescape}}'', party hats are some of the rarest, most expensive items. What is a Party Hat? ''A crown made of colored paper''. There are also discontinued holiday healing items that are rather valuable, such as pumpkins, easter eggs, and the most valuable item in the game - Christmas crackers. Half-full wine jugs are also ludicrously expensive (originally, you drank half of a jug of wine at a time, but they later changed it so your character chugged the whole thing).
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** Likewise, getting an "adult's wallet" that carries more Rupees seems to always require fantastic feats and gifts from supernatural creatures.

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** Likewise, getting an "adult's wallet" that carries more Rupees seems to always require fantastic feats and gifts from supernatural creatures. This despite Link's apparent HyperspaceArsenal / BagOfHolding inventory.
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** Between these and the fact that [[DarthWiki/WallBanger the Colt 1911 is the worst handgun in the game]], it appears the designers crafted all their weapon stats by using [[DecisionDarts a dartboard scribbled with random numbers]].

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** Between these and the fact that [[DarthWiki/WallBanger the Colt 1911 is the worst handgun in the game]], it appears the designers crafted all their weapon stats by using [[DecisionDarts a dartboard scribbled with random numbers]].
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* Similarly, the creation of the Mythic Rare status in MagicTheGathering was due to certain cards being powerful and already on a short print run, but were on the same rarity level as the other cards, so you'd expect them to appear normally. A mythic rare would appear roughly once every 6 packs and most cards of this rarity are cards that, in Limited Draft, would be either overpowering or hard to use (even more so than normal rares), so to justify their low occurrence. Planeswalkers are also always Mythics after the rarity's introduction.
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-->- [[ZeroPunctuation Yahtzee]] on ''Videogame{{Minecraft}}'' (as imps bow down to worship his [[AuthorAvatar avatar's]] superior cake-baking abilities.)

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-->- [[ZeroPunctuation Yahtzee]] on ''Videogame{{Minecraft}}'' ''Videogame/{{Minecraft}}'' (as imps bow down to worship his [[AuthorAvatar avatar's]] superior cake-baking abilities.)
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-->- [[ZeroPunctuation Yahtzee]] on ''{{Minecraft}}'' (as imps bow down to worship his [[AuthorAvatar avatar's]] superior cake-baking abilities.)

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-->- [[ZeroPunctuation Yahtzee]] on ''{{Minecraft}}'' ''Videogame{{Minecraft}}'' (as imps bow down to worship his [[AuthorAvatar avatar's]] superior cake-baking abilities.)



* In the ''{{Paranoia}}'' RPG, the ability to recolour equipment which is above one's security clearance (and therefore punishable by death to possess or be seen using) to a colour you are cleared for (and therefore make the gear usable) is very important. Not least because stabbing each other in the back is the whole point of the game, and a low-clearance RED laser, for instance, will be defeated by not-quite-so-low-clearance ORANGE body armour. Since players are usually RED level, this is more useful than one might initially think. This results in paint being one of the most restricted types of item in the game.

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* In the ''{{Paranoia}}'' ''TabletopGame/{{Paranoia}}'' RPG, the ability to recolour equipment which is above one's security clearance (and therefore punishable by death to possess or be seen using) to a colour you are cleared for (and therefore make the gear usable) is very important. Not least because stabbing each other in the back is the whole point of the game, and a low-clearance RED laser, for instance, will be defeated by not-quite-so-low-clearance ORANGE body armour. Since players are usually RED level, this is more useful than one might initially think. This results in paint being one of the most restricted types of item in the game.



* In ''KingdomOfLoathing'', many kinds of fruits suitable for cooking and cocktailcrafting can be bought from [=NPCs=] for 70 meat, but others like cherries, limes, and jumbo olives can only be found as loot on monsters, so they go for roughly 1000 meat at player-run stores. Bananas are limited-edition fruits that sell for around 30,000 meat. However, this is nothing compared to beets, which were discontinued so long ago and dropped so infrequently that they can't be bought for less than 100,000,000 meat, despite being completely useless[[hottip:.:Its description says "...a beet cannot be beaten. Or beeten." They left off "Or eaten." Yep, the most valuable food in the Kingdom isn't actually food.]]

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* In ''KingdomOfLoathing'', ''Videogame/KingdomOfLoathing'', many kinds of fruits suitable for cooking and cocktailcrafting can be bought from [=NPCs=] for 70 meat, but others like cherries, limes, and jumbo olives can only be found as loot on monsters, so they go for roughly 1000 meat at player-run stores. Bananas are limited-edition fruits that sell for around 30,000 meat. However, this is nothing compared to beets, which were discontinued so long ago and dropped so infrequently that they can't be bought for less than 100,000,000 meat, despite being completely useless[[hottip:.:Its description says "...a beet cannot be beaten. Or beeten." They left off "Or eaten." Yep, the most valuable food in the Kingdom isn't actually food.]]



* In ''{{Minecraft}}'', like in the ''Adventurers!'' example above, apples are incredibly rare. Rarer than diamonds. So are leather saddles (which you can't craft from leather found commonplace).

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* In ''{{Minecraft}}'', ''VideoGame/{{Minecraft}}'', like in the ''Adventurers!'' example above, apples are incredibly rare. Rarer than diamonds. So are leather saddles (which you can't craft from leather found commonplace).



* ''ChronoTrigger'' has jerky, which appears twice in the game. The first time it is used is as a minor plot advancement point. The second time it is part of a ChainOfDeals for getting some optional equipment in one of the zany [[SideQuest sidequests]]. About 2 minutes into the game you can find the shopkeeper selling it, for 9900 gold. A trifling when you will need it (much later in the game), but at the beginning it seems insanely overpriced.

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* ''ChronoTrigger'' ''VideoGame/ChronoTrigger'' has jerky, which appears twice in the game. The first time it is used is as a minor plot advancement point. The second time it is part of a ChainOfDeals for getting some optional equipment in one of the zany [[SideQuest sidequests]]. About 2 minutes into the game you can find the shopkeeper selling it, for 9900 gold. A trifling when you will need it (much later in the game), but at the beginning it seems insanely overpriced.
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Actually I don\'t think real life examples are a thing with this at all.


* Sort of happened in RealLife too, through the lens of time:
** Salt and Aluminium have both, at different times, been more valuable than Gold. Salt because for a long time the sea was pretty much the only source for it[[hottip:*:It ''could'' be mined, but the mines were more common, yes, ''near the sea''.]] and so it was very valuable in inland regions. Aluminium, on the other hand, was just extremely difficult to extract from its ores until someone figured out a trick involving lots and lots of electricity.
** Pepper was was also very difficult to obtain once, to the point where rich families would have in their table just to show that they were wealthy and connected enough to have it.
** Before refrigeration, ice was extremely rare in temperate and hot areas. There was good business in shipping it to Britain in the summer, even if you lost 40% of your stock during shipping.

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