History Main / CommonPlaceRare

16th Sep '16 4:01:22 PM MyFinalEdits
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* In ''FarCry 2'', one mission requires you to go to a diamond mine to steal some dynamite, which you're told you'll need to destroy a water pump. The only practical way of getting the dynamite is killing all of the mercenaries guarding the mine, and there are at least a ''dozen'' of them, meaning that this little fetch task inevitably turns into a full blown firefight. This all seems very pointless, since you have [=RPGs=], hand grenades, improvised explosive devices and M79 grenade launchers available at this point, and any one of those should have had no trouble with the fragile-looking pump.
** It's even worse when it comes to ammo upgrades. When you can only carry 90 total assault rifle bullets, a 67% increase to 150 sounds pretty good. In real life, you could achieve this exact thing with a double-mag pouch, which you can find at a tactical store or online for about $15. In game, you must pay 15 golf ball-sized DIAMONDS. Damn, how much for just a fanny pack?
* ''VideoGame/TeamFortress2'':
** The (in)famous hats, which are the most demanded and valuable items in the whole game despite not having practical use besides [[NiceHat looking cool]]. How rare are they? With the current item-drop system, there's a minuscule chance (1 in 128, possibly even lower) that you might get one after 15 mins. to 2 hrs of play, but most of time you'll get a random weapon. '''However''', there's a weekly cap for dropped items, (roughly 7 - 12 per week) after which you'll not get new items until next week. You can also use the crafting system in order to get one, but it takes from 54 (to craft a random one) to 75 weapons (to get a class-specific one) in order to do so, which translates into several months worth of game-play.

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* In ''FarCry ''VideoGame/FarCry 2'', one mission requires you to go to a diamond mine to steal some dynamite, which you're told you'll need to destroy a water pump. The only practical way of getting the dynamite is killing all of the mercenaries guarding the mine, and there are at least a ''dozen'' of them, meaning that this little fetch task inevitably turns into a full blown firefight. This all seems very pointless, since you have [=RPGs=], hand grenades, improvised explosive devices and M79 grenade launchers available at this point, and any one of those should have had no trouble with the fragile-looking pump.
**
pump. It's even worse when it comes to ammo upgrades. When you can only carry 90 total assault rifle bullets, a 67% increase to 150 sounds pretty good. In real life, you could achieve this exact thing with a double-mag pouch, which you can find at a tactical store or online for about $15. In game, you must pay 15 golf ball-sized DIAMONDS. Damn, how much for just a fanny pack?
* ''VideoGame/TeamFortress2'':
**
''VideoGame/TeamFortress2'': The (in)famous hats, which are the most demanded and valuable items in the whole game despite not having practical use besides [[NiceHat looking cool]]. How rare are they? With the current item-drop system, there's a minuscule chance (1 in 128, possibly even lower) that you might get one after 15 mins. to 2 hrs of play, but most of time you'll get a random weapon. '''However''', there's a weekly cap for dropped items, (roughly 7 - 12 per week) after which you'll not get new items until next week. You can also use the crafting system in order to get one, but it takes from 54 (to craft a random one) to 75 weapons (to get a class-specific one) in order to do so, which translates into several months worth of game-play.
16th Sep '16 1:38:53 PM Diesel
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** Pickling supplies (dill, brine, vinegar, and [[spoiler:ghost]] cucumbers) are quite rare, as the area where they drop only appears for a single day at a time, completely randomly. The factory has only appeared 6 times since June of 2004. Holiday monsters also create some common-rares; Thanksgiving foods (tofurkey, stuffing, cranberry sauce) can only be acquired once every 3 months, and each player only gets to collect a few of them.
** The Tiny Plastic Sword is ExactlyWhatItSaysOnTheTin. It's used to make top quality drinks with relatively little investment. They are sold at the mall for 47,000,000 meat.
** For reference on what these prices are to people who don't know the relative value of money in Kingdom of Loathing, the Mr. Accessory item ([[BribingYourWayToVictory Which players recieve for each $10 they donate]]), sells for ~11,000,000 as of this edit (The price fluctuates depending on what goodies you can exchange them for). That's right, tiny plastic swords are worth a little bit more than $40, and beets are worth over $120.

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** Pickling supplies (dill, brine, vinegar, and [[spoiler:ghost]] cucumbers) are quite rare, as the area where they drop only appears for a single day at a time, completely randomly. time,usually on April 1st. The factory has only appeared 6 10 times since June of 2004. Holiday monsters also create some common-rares; Thanksgiving foods (tofurkey, stuffing, cranberry sauce) can only be acquired once every 3 months, and each player only gets to collect a few of them.
** The Tiny Plastic Sword is ExactlyWhatItSaysOnTheTin. It's used to make top quality drinks with relatively little investment. They are sold at the mall for 47,000,000 meat.
** For reference on what these prices are to people who don't know the relative value of money in Kingdom of Loathing, the Mr. Accessory item ([[BribingYourWayToVictory Which players recieve for each $10 they donate]]), sells for ~11,000,000 ~30,000,000 as of this edit (The price fluctuates depending on what goodies you can exchange them for). That's right, tiny plastic swords are worth a little bit more than $40, $20, and beets are worth over $120.$60.



** Used wrapping paper (which can be crafted into equally-rare weaponry or used to make gifts with nothing in them) costs 175 million meat--that is, over $140 of real-life money, or many months of meat farming. It was only available from gifts in a Crimbo giveaway back in 2003 (more common gifts from later on don't produce the paper item when opened), only a few were generated because there weren't many players at the time, and most of them have been lost over the years due to account deletion.

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** Used wrapping paper (which can be crafted into equally-rare weaponry or used to make gifts with nothing in them) costs 175 $395 million meat--that is, over $140 $130 of real-life money, or many months of meat farming. It was only available from gifts in a Crimbo giveaway back in 2003 (more common gifts from later on don't produce the paper item when opened), only a few were generated because there weren't many players at the time, and most of them have been lost over the years due to account deletion.deletion.
** The Tiny Plastic Sword is ExactlyWhatItSaysOnTheTin. It's used to make quality drinks with relatively little investment. They are sold at the mall for 75,000,000 meat, largely for the same reasons used wrapping paper is expensive.
20th Aug '16 4:59:38 AM jroggs
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Added DiffLines:

** It's even worse when it comes to ammo upgrades. When you can only carry 90 total assault rifle bullets, a 67% increase to 150 sounds pretty good. In real life, you could achieve this exact thing with a double-mag pouch, which you can find at a tactical store or online for about $15. In game, you must pay 15 golf ball-sized DIAMONDS. Damn, how much for just a fanny pack?
29th Jul '16 10:47:38 AM Morgenthaler
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* ''LandsOfLore 2'': The silverleaf is supposed to grow in the Dracoid Cemetery. Except that it doesn't. Instead, you have to find glass orbs, charge them at three different machines (One of which is located in a completely different and '''HUGE''' level, the Dracoid Ruins) to open the various crypts. (The orbs can be charged with white, blue or yellow sparks to open crypts with corresponding doors. If you you don't have the right kind of orbs, you may have to go all the way back to the right machine.) In one of those crypts you will find the ghost of a dracoid priest who wants you to cremate his body for him and bring him the ashes. And where might his body be? In the farthest corner of the Ruins. So after this incredible endeavor, he opens the door into the dracoid king's crypt for you. (This is back at the Cemetery, mind you.) What does ''his'' ghost want? To destroy what's left of the Ruins of course! So he gives you his bones in an urn that you have to take to a statue somewhere in the ruins, which will come to life and fight an ice worm, causing the ruins to flood. So you have to get the hell out of there, end up back in the jungle, head back toward the Cemetery... and ''then'' the king will make the silverleaves grow. '''AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH!!!!!!''' And to top it off, whole piles of silverleaves turn up later at the Ruloi Citadel.

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* ''LandsOfLore ''VideoGame/LandsOfLore 2'': The silverleaf is supposed to grow in the Dracoid Cemetery. Except that it doesn't. Instead, you have to find glass orbs, charge them at three different machines (One of which is located in a completely different and '''HUGE''' level, the Dracoid Ruins) to open the various crypts. (The orbs can be charged with white, blue or yellow sparks to open crypts with corresponding doors. If you you don't have the right kind of orbs, you may have to go all the way back to the right machine.) In one of those crypts you will find the ghost of a dracoid priest who wants you to cremate his body for him and bring him the ashes. And where might his body be? In the farthest corner of the Ruins. So after this incredible endeavor, he opens the door into the dracoid king's crypt for you. (This is back at the Cemetery, mind you.) What does ''his'' ghost want? To destroy what's left of the Ruins of course! So he gives you his bones in an urn that you have to take to a statue somewhere in the ruins, which will come to life and fight an ice worm, causing the ruins to flood. So you have to get the hell out of there, end up back in the jungle, head back toward the Cemetery... and ''then'' the king will make the silverleaves grow. '''AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH!!!!!!''' And to top it off, whole piles of silverleaves turn up later at the Ruloi Citadel.



* In ''StarOcean 2'', you have to go into a dangerous cave filled with monsters as a test of strength - the proof of your journey being to bring back a rare and undiscovered herb. It turns out to be [[http://en.wikipedia.org/wiki/Salvia_sclarea clary sage]], a fairly common, hardy and widely-distributed medicinal plant. Still, everyone reacts as if it was incredibly rare. On the other hand, you're explicitly not on Earth in this scene--you're on the planet Expel, where Clary Sage very well might be a rarity. If you want to go the extra mile, however, you can go further into the cave and find the Dill Whip. This [[CosmeticAward doesn't bring you any reward whatsoever]], but at least you get told that your characters have found a legitimately undiscovered plant.

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* In ''StarOcean ''VideoGame/StarOcean 2'', you have to go into a dangerous cave filled with monsters as a test of strength - the proof of your journey being to bring back a rare and undiscovered herb. It turns out to be [[http://en.wikipedia.org/wiki/Salvia_sclarea clary sage]], a fairly common, hardy and widely-distributed medicinal plant. Still, everyone reacts as if it was incredibly rare. On the other hand, you're explicitly not on Earth in this scene--you're on the planet Expel, where Clary Sage very well might be a rarity. If you want to go the extra mile, however, you can go further into the cave and find the Dill Whip. This [[CosmeticAward doesn't bring you any reward whatsoever]], but at least you get told that your characters have found a legitimately undiscovered plant.
7th Jul '16 7:08:26 PM Doug86
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* Most of the permanent stat boosting items across the ''Franchise/FireEmblem'' series have flowery names such as "Goddess Icon" and "Seraph Robe", but few can match the power and staggering rarity of the "Boots", which increase movement speed by two in a series where the average unit has about six. Most games have ''one'' set of them hidden somewhere, and that's it. For comparison, in the first game, this makes a set of Boots as rare as a staff that can bring someone who is DeaderThanDead back to life.

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* Most of the permanent stat boosting items across the ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' series have flowery names such as "Goddess Icon" and "Seraph Robe", but few can match the power and staggering rarity of the "Boots", which increase movement speed by two in a series where the average unit has about six. Most games have ''one'' set of them hidden somewhere, and that's it. For comparison, in the first game, this makes a set of Boots as rare as a staff that can bring someone who is DeaderThanDead back to life.
21st Jun '16 10:20:08 PM ThemJohns
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* In ''VideoGame/PathOfExile'', fishing rods are ''extremely'' rare, but are nigh-useless as weapons. Another equally rare item is the bait: if you're lucky enough to run across an albino rhoa, there's a small chance it'll drop an albino rhoa feather. Guess what you can do once you have those two items. [[spoiler:[[JokeItem Nothing.]] There's no fishing in Path of Exile.]]

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* In ''VideoGame/PathOfExile'', fishing rods are ''extremely'' rare, but are nigh-useless as weapons. They can only drop if you have a specific unique tricorne equipped. Another equally rare item is the bait: if you're lucky enough to run across an albino rhoa, there's a small chance it'll drop an albino rhoa feather. Guess what you feathers can do once you have those two items. [[spoiler:[[JokeItem Nothing.]] There's no only drop from the equally elusive albino rhoa. It is said that these are the items required for fishing, but few players actually ''know'' how to fish, as the staff will relentlessly hunt down anyone who discloses fishing in Path of Exile.]]secrets.
25th May '16 4:54:39 PM Steven
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* In ''VideoGame/PathOfExile'', fishing rods are ''extremely'' rare, but are nigh-useless as weapons. Another equally rare item is the bait: if you're lucky enough to run across an albino rhoa, there's a small chance it'll drop an albino rhoa feather. Guess what you can do once you have those two items. [[spoiler:[[JokeItem Nothing.]] There's no fishing in Path of Exile. ]]

to:

* In ''VideoGame/PathOfExile'', fishing rods are ''extremely'' rare, but are nigh-useless as weapons. Another equally rare item is the bait: if you're lucky enough to run across an albino rhoa, there's a small chance it'll drop an albino rhoa feather. Guess what you can do once you have those two items. [[spoiler:[[JokeItem Nothing.]] There's no fishing in Path of Exile. ]]]]
* ''VideoGame/FinalFantasyXIV'' has a lot of gear that are only used for glamour purpose and are fashioned after seemingly common items like sleeveless shirts, winter coats, swimwear, etc. However, the materials needed to craft said gear are difficult to find, thus it's quite common to see players sell the crafted gear for a lot of gil.
15th May '16 8:10:51 PM Arutema
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* In ''VideoGame/TheElderScrollsVSkyrim'', ''wheat'' is 50 Septims per pound. Units of wheat are 0.1 of a pound and the base value is 5 gold. Yet bread is 1 septim for a pound loaf.
* On the subject of Elder Scrolls, in ''VideoGame/TheElderScrollsIIIMorrowind'', there is only one muffin on the entire island of Vvardenfell. And it already belongs to someone, so the only way to obtain it is to steal the delicious baked good. And if you eat said muffin, it gives you the exact same stamina regeneration as a normal, common piece of bread.

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* In ''VideoGame/TheElderScrollsVSkyrim'', ''wheat'' is 50 Septims per pound. Units of wheat are 0.1 of a pound and the base value is 5 gold. Yet bread is 1 septim for a pound loaf.
* On the subject of Elder Scrolls, in
''VideoGame/TheElderScrollsIIIMorrowind'', there is only one muffin on the entire island of Vvardenfell. And it already belongs to someone, so the only way to obtain it is to steal the delicious baked good. And if you eat said muffin, it gives you the exact same stamina regeneration as a normal, common piece of bread.
9th May '16 1:34:21 PM KamenRiderOokalf
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* ''VideoGame/LeisureSuitLarry 1'': You need a rope to tie yourself to a railing in order to get some pills. It turns out you can't just buy that rope but have to shower a sleazy girl in a disco with lots of gifts, pick her up, marry her, order some wine to your suite, let her tie you to the bed, and after she robbed you blind and vanished for good, you can cut the rope with a pocket knife you received elsewhere for another bottle of wine.

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* ''VideoGame/LeisureSuitLarry 1'': You need a rope to tie yourself to a railing in order to get some pills. It turns out you can't just buy that rope but have to shower a sleazy girl in a disco with lots of gifts, pick her up, marry her, order some wine to your suite, let her tie you to the bed, and after she she's robbed you blind and vanished for good, you can cut the rope with a pocket knife you received elsewhere for another bottle of wine.
11th Apr '16 9:00:42 AM Leylicite
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* FTLFasterThanLight has several "weak" weapons such as the basic laser ("Very weak laser"), dual lasers ("Basic weak dual lasers. Often used by transport ships that can't afford better"), and mini beam ("Extremely cheap and weak beam weapon"). Despite their uninspiring descriptions, none of these weapons can ever be purchased or found - they're only available as starting equipment on certain ships. On top of that, the supposedly "weak" dual lasers and mini beam are actually two of the most efficient weapons in the game.

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* FTLFasterThanLight VideoGame/FTLFasterThanLight has several "weak" weapons such as the basic laser ("Very weak laser"), dual lasers ("Basic weak dual lasers. Often used by transport ships that can't afford better"), and mini beam ("Extremely cheap and weak beam weapon"). Despite their uninspiring descriptions, none of these weapons can ever be purchased or found - they're only available as starting equipment on certain ships. On top of that, the supposedly "weak" dual lasers and mini beam are actually two of the most efficient weapons in the game.
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