History Main / CommonPlaceRare

30th Jan '16 7:37:15 AM PrincessButternuts
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* Car manufacturers often make models that often don't sell well due to a lack of marketing, high pricing and so on, but also because they simply don't build that many. The latter point is expected with luxury or exotic car companies (as exclusivity is part of their appeal), however perfectly ordinary, no-frills, basic transportation can often wind up being ''more'' uncommon than a good chunk of other vehicles on the road. This is a slight aversion to the trope, as these cars tend to go very cheap second hand since nobody wanted them in the first place; car enthusiasts often wind up buying them with their uncouth rarity as an added bonus. That's why when you do see one years later, it tends to be in good condition.
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* Car manufacturers often make models that often don't sell well due to a lack of marketing, high pricing and so on, but also because they simply don't build that many. The latter point is expected with luxury or exotic car companies (as exclusivity is part of their appeal), however perfectly ordinary, no-frills, basic transportation can often wind up being ''more'' uncommon than a good chunk of other vehicles on the road. This is a slight aversion to the trope, as these cars tend to go very cheap second hand since nobody wanted them in the first place; car enthusiasts often wind up buying them with their uncouth strange rarity as an added bonus. That's why when you do see one years later, it tends to be in good condition.condition and meticulously well maintained. ** This also applies to older cars that were mass produced into the millions, but have since become uncommon due to tighter maintenance / emission control, running costs, part availability, build quality and general age. The Volkswagen Beetle is the best example, as most that are seen these days are either fully restored or clunkers which will more than likely be sold to someone with the intention of restoring it.
30th Jan '16 7:32:36 AM PrincessButternuts
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* Car manufacturers often make models that often don't sell well due to a lack of marketing, high pricing and so on, but also because they simply don't build that many. The latter point is expected with luxury or exotic car companies (as exclusivity is part of their appeal), however perfectly ordinary, no-frills, basic transportation can often wind up being ''more'' uncommon than a good chunk of other vehicles on the road. This is a slight aversion to the trope, as these cars tend to go very cheap second hand since nobody wanted them in the first place; car enthusiasts often wind up buying them with their uncouth rarity as an added bonus. That's why when you do see one years later, it tends to be in good condition.
29th Jan '16 6:24:00 PM BentusiAvatar
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->"This is a place where having the ability to bake cakes is a mark of ''tconsiderable status''!"
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->"This is a place where having the ability to bake cakes is a mark of ''tconsiderable ''considerable status''!"
12th Jan '16 4:37:52 PM nombretomado
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* ''{{Runescape}}'':
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* ''{{Runescape}}'':''VideoGame/{{Runescape}}'':
11th Jan '16 8:34:59 AM MemeHater
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Note about earbuds removed from TF 2 example, as they have lost most of their value.
->"This is a place where having the ability to bake cakes is a mark of ''considerable status''!"
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->"This is a place where having the ability to bake cakes is a mark of ''considerable ''tconsiderable status''!"

** While a lot of specific hats are rarer than others and cost a hell of a lot more metal than it is to craft them, special mention goes to the Ear Buds. These are a pair of Apple iPod Ear Buds that are barely visible on your character. Their price is equal to several Unusual hats (hats with visual effects), which cannot be crafted and of which there is only a 1% chance of receiving from a crate.
7th Jan '16 10:27:23 AM LuciaMoore
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[[folder:Third Person Shooter]] * In ''VideoGame/DayZ'', backpacks are considered extremely valuable because they allow you to carry much more equipment with you. While this is certainly a realistic benefit of a backpack in a survival scavenging scenario, the rarity of backpacks (especially in the original mod version) is pretty inexplicable. While backpacks are certainly handy to have, the odds that department stores would be stripped clean of backpacks following a societal collapse are very low, as people that are evacuating don't tend to ransack stores for backpacks. This is resolved somewhat in the Standalone version of the game where backpacks are more common (and can be crafted from basic materials), but you're still likely to be targeted and killed by other players just so they can upgrade their carrying capacity. [[/folder]]
6th Jan '16 8:24:20 AM Prfnoff
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* In ''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder'', you need an old boot to throw at a cat (it's not worth explaining why). This otherwise useless object can only be found in the middle of a ThirstyDesert.
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* In ''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder'', you need an old boot to throw at a cat (it's not worth explaining why).so that [[AndroclesLion its prey will give you vital assistance later on]]. This otherwise useless object can only be found in the middle of a ThirstyDesert.
25th Dec '15 11:36:48 AM Lemia
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* During the Christmas season in ''VideoGame/FallenLondon'', you can collect a pail of snow...but only once per week for about a month. The only other ways to get more pails of snow are from two specific [[BadSanta Mr Sacks]] cards that can each only be played once or from the Urchins for an exorbitant cost of 7 Storm-Threnodies and 1 Night-Whisper. Granted, the collected snow is definitely not your garden-variety snow (dipping a soul in it causes it to ''explode'', for one thing) and is essential to get lodgings and items that canít be obtained anywhere else, but it doesn't change the oddity of homeless children selling buckets of a substance that you ''should'' be able to easily scoop up from the ground at a price that even players with maxed-out stats and gear will struggle to pay regularly.
28th Nov '15 4:34:24 PM nombretomado
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* ''SecretOfEvermore'' has the alchemy system. Oh, sure it makes some sense to have trouble gathering things like Oil, or Wax, but... water? It's not even like it has to be purified water, you can literally scoop it from a river in the middle of a swamp. But only in certain spots that are sniffed out by your dog.
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* ''SecretOfEvermore'' ''VideoGame/SecretOfEvermore'' has the alchemy system. Oh, sure it makes some sense to have trouble gathering things like Oil, or Wax, but... water? It's not even like it has to be purified water, you can literally scoop it from a river in the middle of a swamp. But only in certain spots that are sniffed out by your dog.
28th Nov '15 6:09:01 AM Gerusz
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* ''VideoGame/{{Fallout 4}}'' has several items that are necessary for crafting. The first rare item will be adhesive, naturally found in the form of [[DuctTapeForEverything duct tape]] and Wonderglue. Once the player sets up a couple of farms and starts making vegetable starch, aluminum will be fairly rare. And after fully upgrading the weapons and power armor, building up the numerous settlements will certainly cut into the supply of gears, copper and oil, and only the last one is craftable (and still requires bones, which can mostly be found by raiding super mutant encampments).
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