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[[AC:FPS]]

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[[AC:FPS]][[folder: First Person Shooters]]



** Warriors: Soldier (long range), Pyro (short range)

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** Warriors: Soldier (long range), (long-range), Pyro (short range)




[[AC:RealTimeStrategy]]

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\n[[AC:RealTimeStrategy]] [[/folder]]

[[folder: Real-Time Strategy]]



[[AC:TabletopGames]]

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[[AC:TabletopGames]][[/folder]]

[[folder: Tabletop Games]]



* The 4th Edition of ''Dungeons & Dragons'' breaks classes down into four categories but with different names: Striker (rogue, Ranger, or damage specialists), Defender (warrior, paladin and defense specialists), Controllers (Wizards and other classes that inhibit enemies) and Leaders (Clerics, Warlords and other classes that assist allies.)

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* The 4th Edition of ''Dungeons & Dragons'' breaks classes down into four categories but with different names: Striker (rogue, Ranger, or damage specialists), Defender (warrior, paladin paladin, and defense specialists), Controllers (Wizards and other classes that inhibit enemies) and Leaders (Clerics, Warlords and other classes that assist allies.)



** Rogue: Weak to mediocre fighters, but very good at stealth, especially in cities. Some were also good at fast talking, bribery etc.

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** Rogue: Weak to mediocre fighters, but very good at stealth, especially in cities. Some were also good at fast talking, fast-talking, bribery etc.


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[[/folder]]
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** Warrior: plants that cover a short range, dealing high damage per second but are more at risk of being overrun by zombies (Bonk Choy, Chomper, Parsnip etc.)
** Ranger: Plants that shoot or lob things, dealing low to high damage pet second at long range (Peashooter, Cabbage-pult, Bloomerang etc)
** Rogue: Plants that have sneaky/unorthodox method of attacking, usually trap-type (Spikeweed, Celery Stalker etc). Those that deal massive damage but of single use overlaps with Warrior (Squash, Tangle Kelp etc)
** Nuker: Single use massive damage AreaOfEffect plants (Cherry Bomb, Doom-shroom, Jalapeno etc). "Shooting" plants that have their own area of effect, whether shot automatically (Melon-pult, Fume-shroom, Laser Bean etc) or with the player's input (Cob Cannon, Coconut Cannon, Banana Launcher, Missile Toe) overlap with Rangers.
** Support: Plants that produce sun (Sunflower, Sun-shroom, Sun Bean etc), plants that provide defense (Wall-nut, Tall-nut, Infi-nut etc), plants that slow down zombies (Ice plants, Stunion, E.M.Peach etc) and other diverse things (Magnet-shroom's AntiArmor ability, Hypno-shroom's hypnosis ability, Power Lily giving you Plant Food, Intensive Carrot's reviving ability etc).

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** Warrior: plants that cover a short range, the short-range, dealing high damage per second but are more at risk of being overrun by zombies (Bonk Choy, Chomper, Parsnip Parsnip, etc.)
** Ranger: Plants that shoot or lob things, dealing low to high damage pet per second at long range (Peashooter, Cabbage-pult, Bloomerang etc)
Bloomerang, etc.)
** Rogue: Plants that have sneaky/unorthodox method methods of attacking, usually trap-type (Spikeweed, Celery Stalker Stalker, etc). Those that deal massive damage but of single use overlaps single-use, overlap with Warrior (Squash, Tangle Kelp Kelp, etc)
** Nuker: Single use Single-use massive damage AreaOfEffect plants (Cherry Bomb, Doom-shroom, Jalapeno Jalapeño, etc). "Shooting" plants that have their own area of effect, whether shot automatically (Melon-pult, Fume-shroom, Laser Bean Bean, etc) or with the player's input (Cob Cannon, Coconut Cannon, Banana Launcher, Missile Toe) overlap with Rangers.
** Support: Plants that produce sun (Sunflower, Sun-shroom, Sun Bean Bean, etc), plants that provide defense (Wall-nut, Tall-nut, Infi-nut Infi-nut, etc), plants that slow down zombies (Ice plants, Stunion, E.M.Peach etc) Peach, etc), and other diverse things (Magnet-shroom's AntiArmor ability, Hypno-shroom's hypnosis ability, Power Lily giving you Plant Food, Intensive Carrot's reviving ability etc).
ability, etc).
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Also "healer" or "buffer", sometimes known more specifically as "WhiteMage", "priest", or "cleric", they improve their allies' ability to fight without adding much on their own. They may aid teammates by [[TheMedic healing them]] to keep them alive longer, by [[StatusBuff offering bonuses to allies]], or by [[StatusAilment inflicting penalties on enemies]]. Either way, as a variety of SquishyWizard, a support class by himself is [[ShootTheMedicFirst generally easy prey]]. Requires more teamwork than most classes, which can be frustrating on both sides; bad support can bring down a good team, but a team that doesn't protect their support is equally annoying.

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Also "healer" or "buffer", sometimes known more specifically as "WhiteMage", "priest", or "cleric", they improve their allies' ability to fight without adding much on their own. They may aid teammates by [[TheMedic healing them]] to keep them alive longer, by [[StatusBuff offering bonuses to allies]], or by [[StatusAilment [[StatusInflictionAttack inflicting penalties on enemies]]. Either way, as a variety of SquishyWizard, a support class by himself is [[ShootTheMedicFirst generally easy prey]]. Requires more teamwork than most classes, which can be frustrating on both sides; bad support can bring down a good team, but a team that doesn't protect their support is equally annoying.
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!!!Warrior

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!!!Warrior!!!'''Warrior'''



!!!Rogue

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!!!Rogue!!!'''Rogue'''



!!!Ranger

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!!!Ranger!!!'''Ranger'''



!!!Support

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!!!Support!!!'''Support'''



!!!Nuker

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!!!Nuker!!!'''Nuker'''
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Also "archer", "gunner", or "sniper", they specialize in [[LongRangeFighter powerful long-range attacks]]. They're generally a GlassCannon, capable of dealing lots of damage to a single target from a safe distance, but aren't very good at defending themselves, especially at close range. Best used to take out high-value or defense-heavy targets while being sure to keep their beefier teammates between them and the enemy.

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Also "archer", "gunner", or "sniper", they specialize in [[LongRangeFighter powerful long-range attacks]]. They're generally a GlassCannon, capable of dealing lots of damage to a single target from a safe distance, but aren't very good at defending themselves, especially at close range. Best used to take out high-value or defense-heavy targets while being sure to keep their beefier teammates between them and the enemy.
enemy. Alternatively, they specialize in taking down speedy targets due to their usually more precise accuracy.
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Also "scout" or "thief", sometimes "ninja", they emphasize speed and/or stealth above all else. This makes them ideal for HitAndRunTactics, given that they're good at both ambushing the enemy and avoiding fights they don't like. Typically a FragileSpeedster, they're usually not sturdy enough to stand up against a direct assault on their own, but are nonetheless valuable for weakening and disrupting the enemy.

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Also "scout" or "thief", sometimes "ninja", "{{ninja}}", they emphasize speed and/or stealth above all else. This makes them ideal for HitAndRunTactics, given that they're good at both ambushing the enemy and avoiding fights they don't like. Typically a FragileSpeedster, they're usually not sturdy enough to stand up against a direct assault on their own, but are nonetheless valuable for weakening and disrupting the enemy.
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May also be called "fighter", "soldier", or some other variation of the theme "guy who fights". Their job is to hit the frontlines and engage in direct combat with the enemy. They tend to be something of a JackOfAllStats complemented by a long list of weapons and armor they can use, though they usually lean toward MightyGlacier as well, being stronger than usual at the cost of being slower than average. The "default" option for many games, they're usually the simplest class to play.

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May also be called "fighter", "soldier", "paladin", "gladiator", "knight" or some other variation of the theme "guy who fights". Their job is to hit the frontlines and engage in direct combat with the enemy. They tend to be something of a JackOfAllStats complemented by a long list of weapons and armor they can use, though they usually lean toward MightyGlacier as well, being stronger than usual at the cost of being slower than average. The "default" option for many games, they're usually the simplest class to play.



Also "scout" or "thief", they emphasize speed and/or stealth above all else. This makes them ideal for HitAndRunTactics, given that they're good at both ambushing the enemy and avoiding fights they don't like. Typically a FragileSpeedster, they're usually not sturdy enough to stand up against a direct assault on their own, but are nonetheless valuable for weakening and disrupting the enemy.

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Also "scout" or "thief", sometimes "ninja", they emphasize speed and/or stealth above all else. This makes them ideal for HitAndRunTactics, given that they're good at both ambushing the enemy and avoiding fights they don't like. Typically a FragileSpeedster, they're usually not sturdy enough to stand up against a direct assault on their own, but are nonetheless valuable for weakening and disrupting the enemy.



Also "healer" or "buffer", they improve their allies' ability to fight without adding much on their own. They may aid teammates by [[TheMedic healing them]] to keep them alive longer, by [[StatusBuff offering bonuses to allies]], or by [[StatusAilment inflicting penalties on enemies]]. Either way, as a variety of SquishyWizard, a support class by himself is [[ShootTheMedicFirst generally easy prey]]. Requires more teamwork than most classes, which can be frustrating on both sides; bad support can bring down a good team, but a team that doesn't protect their support is equally annoying.

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Also "healer" or "buffer", sometimes known more specifically as "WhiteMage", "priest", or "cleric", they improve their allies' ability to fight without adding much on their own. They may aid teammates by [[TheMedic healing them]] to keep them alive longer, by [[StatusBuff offering bonuses to allies]], or by [[StatusAilment inflicting penalties on enemies]]. Either way, as a variety of SquishyWizard, a support class by himself is [[ShootTheMedicFirst generally easy prey]]. Requires more teamwork than most classes, which can be frustrating on both sides; bad support can bring down a good team, but a team that doesn't protect their support is equally annoying.



The class with the most different names and hardest to define, their singular uniting characteristic is the ability to mow down foes, doing lots of damage. Whether they're a mage casting fireballs or a weapons specialist with a heavy machine gun, they can cover lots of ground with area of effect attacks, rapid fire, or both. This makes them especially deadly against large numbers of individually weak enemies. They're usually a GlassCannon unable to take hits and/or a ponderously slow MightyGlacier. In the right circumstances they can wipe out hordes of opponents, but if caught in a bad spot they'll go down like a pile of bricks; thus they're also [[ShootTheMageFirst prime targets]].

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The class with the most different names and hardest to define, their singular uniting characteristic is the ability to mow down foes, doing lots of damage. Whether they're a mage BlackMage casting fireballs or a weapons specialist with a heavy machine gun, they can cover lots of ground with area of effect attacks, rapid fire, or both. This makes them especially deadly against large numbers of individually weak enemies. They're usually a GlassCannon unable to take hits and/or a ponderously slow MightyGlacier. In the right circumstances they can wipe out hordes of opponents, but if caught in a bad spot they'll go down like a pile of bricks; thus they're also [[ShootTheMageFirst prime targets]].
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* ''Franchise/CallOfDuty'' weapons:

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* ''Franchise/CallOfDuty'' ''VideoGame/CallOfDuty'' weapons:
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* The classes from ''VideoGame/DirtyBomb'' can generalized as this.
** Fire Supports tend to be warriors, with the exception of Arty as a ranger and Kira as a Rogue/Ranger hybrid.
** Recons are rangers except for Phantom, whose lack of sniper weapons classes him as a stealthy rogue.
** Medics are support with Sparks being a Ranger/Support hybrid.
** Engineers act as rogues. Fletcher being a Rogue/Warrior and Turtle being a Support/Rogue.
** The Assaults are are all warrior/nuker hybrids save for Rhino who is a pure nuker.
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** Nuker: Heavy Weapons Guy (rapid fire), Demoman (area damage), Engineer (sentry gun defends fixed position)

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** Nuker: Nukers: Heavy Weapons Guy (rapid fire), Demoman (area damage), Engineer (sentry gun defends fixed position)damage).
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* ''TransformersWarForCybertron'' uses Soldiers (warriors), Scouts (rogues), Scientists (rangers, nukers, or medics), and Leaders (warrior/support).

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* ''TransformersWarForCybertron'' ''VideoGame/TransformersWarForCybertron'' uses Soldiers (warriors), Scouts (rogues), Scientists (rangers, nukers, or medics), and Leaders (warrior/support).
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* Lord of the Rings: Conquest (spiritual spin-off to StarWarsBattlefront) has the Warrior, Scout, and Archer filling the roles of the first three. The Mage is a combination of support and nuker, leaving some to criticize its CompetitiveBalance.

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* Lord of the Rings: Conquest (spiritual spin-off to StarWarsBattlefront) ''VideoGame/StarWarsBattlefront'') has the Warrior, Scout, and Archer filling the roles of the first three. The Mage is a combination of support and nuker, leaving some to criticize its CompetitiveBalance.

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Also "archer", "gunner", or "sniper", they specialize in powerful long-range attacks. They're generally a GlassCannon, capable of dealing lots of damage to a single target from a safe distance, but aren't very good at defending themselves, especially at close range. Best used to take out high-value or defense-heavy targets while being sure to keep their beefier teammates between them and the enemy.

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Also "archer", "gunner", or "sniper", they specialize in [[LongRangeFighter powerful long-range attacks.attacks]]. They're generally a GlassCannon, capable of dealing lots of damage to a single target from a safe distance, but aren't very good at defending themselves, especially at close range. Best used to take out high-value or defense-heavy targets while being sure to keep their beefier teammates between them and the enemy.



The class with the most different names and hardest to define, their singular uniting characteristic is the ability to mow down foes, doing lots of damage. Whether they're a mage casting fireballs or a weapons specialist with a heavy machine gun, they can cover lots of ground with area of effect attacks, rapid fire, or both. This makes them especially deadly against large numbers of individually weak enemies. They're usually a GlassCannon unable to take hits and/or a ponderously slow MightyGlacier. In the right circumstances they can wipe out hordes of opponents, but if caught in a bad spot they'll go down like a pile of bricks.

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The class with the most different names and hardest to define, their singular uniting characteristic is the ability to mow down foes, doing lots of damage. Whether they're a mage casting fireballs or a weapons specialist with a heavy machine gun, they can cover lots of ground with area of effect attacks, rapid fire, or both. This makes them especially deadly against large numbers of individually weak enemies. They're usually a GlassCannon unable to take hits and/or a ponderously slow MightyGlacier. In the right circumstances they can wipe out hordes of opponents, but if caught in a bad spot they'll go down like a pile of bricks.
bricks; thus they're also [[ShootTheMageFirst prime targets]].


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[[AC:RealTimeStrategy]]
* ''Videogame/PlantsVsZombies:'' both the first and the second games have plants that play specific roles. What they do may vary but they all boil down to:
** Warrior: plants that cover a short range, dealing high damage per second but are more at risk of being overrun by zombies (Bonk Choy, Chomper, Parsnip etc.)
** Ranger: Plants that shoot or lob things, dealing low to high damage pet second at long range (Peashooter, Cabbage-pult, Bloomerang etc)
** Rogue: Plants that have sneaky/unorthodox method of attacking, usually trap-type (Spikeweed, Celery Stalker etc). Those that deal massive damage but of single use overlaps with Warrior (Squash, Tangle Kelp etc)
** Nuker: Single use massive damage AreaOfEffect plants (Cherry Bomb, Doom-shroom, Jalapeno etc). "Shooting" plants that have their own area of effect, whether shot automatically (Melon-pult, Fume-shroom, Laser Bean etc) or with the player's input (Cob Cannon, Coconut Cannon, Banana Launcher, Missile Toe) overlap with Rangers.
** Support: Plants that produce sun (Sunflower, Sun-shroom, Sun Bean etc), plants that provide defense (Wall-nut, Tall-nut, Infi-nut etc), plants that slow down zombies (Ice plants, Stunion, E.M.Peach etc) and other diverse things (Magnet-shroom's AntiArmor ability, Hypno-shroom's hypnosis ability, Power Lily giving you Plant Food, Intensive Carrot's reviving ability etc).
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Also "healer" or "buffer", they improve their allies' ability to fight without adding much on their own. They may aid teammates by [[TheMedic healing them]] to keep them alive longer, by offering bonuses to allies, or by inflicting penalties on enemies. Either way, as a variety of SquishyWizard, a support class by himself is [[ShootTheMedicFirst generally easy prey]]. Requires more teamwork than most classes, which can be frustrating on both sides; bad support can bring down a good team, but a team that doesn't protect their support is equally annoying.

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Also "healer" or "buffer", they improve their allies' ability to fight without adding much on their own. They may aid teammates by [[TheMedic healing them]] to keep them alive longer, by [[StatusBuff offering bonuses to allies, allies]], or by [[StatusAilment inflicting penalties on enemies.enemies]]. Either way, as a variety of SquishyWizard, a support class by himself is [[ShootTheMedicFirst generally easy prey]]. Requires more teamwork than most classes, which can be frustrating on both sides; bad support can bring down a good team, but a team that doesn't protect their support is equally annoying.



The class with the most different names and hardest to define, their singular uniting characteristic is the ability to mow down foes. Whether they're a mage casting fireballs or a weapons specialist with a heavy machine gun, they can cover lots of ground with area of effect attacks, rapid fire, or both. This makes them especially deadly against large numbers of individually weak enemies. They're usually a GlassCannon unable to take hits and/or a ponderously slow MightyGlacier. In the right circumstances they can wipe out hordes of opponents, but if caught in a bad spot they'll go down like a pile of bricks.

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The class with the most different names and hardest to define, their singular uniting characteristic is the ability to mow down foes.foes, doing lots of damage. Whether they're a mage casting fireballs or a weapons specialist with a heavy machine gun, they can cover lots of ground with area of effect attacks, rapid fire, or both. This makes them especially deadly against large numbers of individually weak enemies. They're usually a GlassCannon unable to take hits and/or a ponderously slow MightyGlacier. In the right circumstances they can wipe out hordes of opponents, but if caught in a bad spot they'll go down like a pile of bricks.
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Sometimes, a class may fit more than one category (and may explicitly be a hybrid in-universe); some other times, a JackOfAllTrades may be present who can do all of the above (usually not as effectively as specialists).
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** Zer0 the Assassin is a Ranger/Rogue.

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** Zer0 [=Zer0=] the Assassin is a Ranger/Rogue.
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!!Warrior

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!!Warrior!!!Warrior



!!Rogue

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!!Rogue!!!Rogue



!!Ranger

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!!Ranger!!!Ranger



!!Support

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!!Support!!!Support



!!Nuker

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!!Nuker!!!Nuker

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** Warrior: Assault rifles, submachine guns, and shotguns for frontline fighting.

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** Jack: Assault rifles. Moderate-high fire rate, able to be suppressed, good mid-to-long-range performance, and can be fitted with a grenade launcher.
** Warrior: Assault rifles, submachine guns, Submachine guns and shotguns for frontline fighting.shotguns.



** Ranger: Sniper rifles.

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** Ranger: Sniper rifles.rifles, designated marksman rifles, and assault rifles with [=ACOG=].
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* ''Franchise/CallOfDuty'' weapons:
** Warrior: Assault rifles, submachine guns, and shotguns for frontline fighting.
** Rogue: Any gun with a [[HollywoodSilencer suppressor]], knives and crossbows.
** Ranger: Sniper rifles.
** Nuker: Machine guns, launchers (standalone or attached to assault rifles), frag grenades, and C4.
** Support: Odd case, as health regenerates automatically, there's no need for medics. Stun grenades and riot shields fill in the role for protecting teammates.
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May also be called "fighter", "soldier", or some other variation of the theme "guy who fights". Their job is to hit the frontlines and engage in direct combat with the enemy. They tend to be something of a JackOfAllStats, though they usually lean toward MightyGlacier as well, being stronger than usual at the cost of being slower than average. The "default" option for many games, they're usually the simplest class to play.

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May also be called "fighter", "soldier", or some other variation of the theme "guy who fights". Their job is to hit the frontlines and engage in direct combat with the enemy. They tend to be something of a JackOfAllStats, JackOfAllStats complemented by a long list of weapons and armor they can use, though they usually lean toward MightyGlacier as well, being stronger than usual at the cost of being slower than average. The "default" option for many games, they're usually the simplest class to play.
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Also "scout" or "thief", they emphasize speed and/or stealth above all else. This makes them ideal for HitAndRunTactics, given that they're good at both ambushing the enemy and avoiding fights they don't like. Typically a FragileSpeedster, they're usually not sturdy enough to carry things on their own, but are nonetheless valuable for weakening and disrupting the enemy.

to:

Also "scout" or "thief", they emphasize speed and/or stealth above all else. This makes them ideal for HitAndRunTactics, given that they're good at both ambushing the enemy and avoiding fights they don't like. Typically a FragileSpeedster, they're usually not sturdy enough to carry things stand up against a direct assault on their own, but are nonetheless valuable for weakening and disrupting the enemy.

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* ''Videogame/PlanetSide 2''
** Infiltrator: Ranger or Rogue. Turns invisible and can carry either a sniper rifle or a submachine gun
** Light Assault: Rogue. Carries a JumpJetPack and can wield a variety of close to mid-range weapons.
** Combat Medic: Support, but can be a potent Warrior. Revives, heals, and restores the shields of allies and carries an assault rifle.
** Engineer: Support. Bad in direct combat, but keeps his buddies shooting and repairs armored assets.
** Heavy Assault: JackOfAllStats Warrior. Carries a machine gun, rocket launcher, and a heavy-duty energy shield.
** MAX PoweredArmor: Nuker. Unmatched DPS against infantry and can be configured for AntiAir and AntiArmor, but is slow, cannot drive vehicles and can only be healed by Engineers.
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* The core 3rd Edition ''DungeonsAndDragons'' classes roughly break down as follows:

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* The core 3rd Edition ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' classes roughly break down as follows:
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Typo


* Lord of the Rings: Conquest (spiritual spin-off to StarWarsBattlefront) has the Warrior, Scout, and Archer filling the roles of the first three. The Mage is a combination of support and nuker, leafing some to criticize its CompetitiveBalance.

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* Lord of the Rings: Conquest (spiritual spin-off to StarWarsBattlefront) has the Warrior, Scout, and Archer filling the roles of the first three. The Mage is a combination of support and nuker, leafing leaving some to criticize its CompetitiveBalance.
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to:

* Lord of the Rings: Conquest (spiritual spin-off to StarWarsBattlefront) has the Warrior, Scout, and Archer filling the roles of the first three. The Mage is a combination of support and nuker, leafing some to criticize its CompetitiveBalance.
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May also be called "fighter", "soldier", or some other variation of the theme "guy who fights". Their job is to hit the frontlines and engage in direct combat with the enemy. They tend to be something of a JackOfAllStats, though they usually lean toward MightyGlacier as well, being stronger than usual at the cost of being slower than average. Though they usually specialize in melee combat, many variants can be quite good at ranged combat as well. The "default" option for many games, they're usually the simplest class to play.

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May also be called "fighter", "soldier", or some other variation of the theme "guy who fights". Their job is to hit the frontlines and engage in direct combat with the enemy. They tend to be something of a JackOfAllStats, though they usually lean toward MightyGlacier as well, being stronger than usual at the cost of being slower than average. Though they usually specialize in melee combat, many variants can be quite good at ranged combat as well. The "default" option for many games, they're usually the simplest class to play.



Also "archer", "gunner", or "sniper", they specialize in powerful long-range attacks. They're generally a GlassCannon, capable of dealing lots of damage to a single target from a safe distance, but aren't very good at defending themselves, especially in melee combat (assuming that they're even ''capable'' of melee combat in the first place). Best used to take out high-value or defense-heavy targets while being sure to keep their beefier teammates between them and the enemy.

to:

Also "archer", "gunner", or "sniper", they specialize in powerful long-range attacks. They're generally a GlassCannon, capable of dealing lots of damage to a single target from a safe distance, but aren't very good at defending themselves, especially in melee combat (assuming that they're even ''capable'' of melee combat in the first place).at close range. Best used to take out high-value or defense-heavy targets while being sure to keep their beefier teammates between them and the enemy.
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** Maya the Siren is a Support/Rogue.

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** Maya the Siren is a Support/Rogue.Support/Nuker.



** Krieg the Psycho is a pure Nuker.

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** Krieg the Psycho is a pure Nuker.
Nuker/Warrior.
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** Axton the Commando is a pure Warrior.

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** Axton the Commando is a pure Warrior.Warrior/Ranger.



** Salvador is a Warrior/Nuker.
** Zer0 is a Ranger/Rogue.
** Gaige the Mechromancer is a Support/Rogue.

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** Salvador the Gunzerker is a Warrior/Nuker.
** Zer0 the Assassin is a Ranger/Rogue.
** Gaige the Mechromancer is a Support/Rogue.pure Rogue.

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* ''VideoGame/{{Borderlands 2}}'' has six Vault Hunters and a mixed bag of roles for each:
** Axton the Commando is a pure Warrior.
** Maya the Siren is a Support/Rogue.
** Salvador is a Warrior/Nuker.
** Zer0 is a Ranger/Rogue.
** Gaige the Mechromancer is a Support/Rogue.
** Krieg the Psycho is a pure Nuker.
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* ''Franchise/MassEffect'' lets you specialize in combat (soldier), tech (support) and biotics (nuker). Each of the six classes is either purely one of those three (eg, Soldier is combat) or a mix of the two (eg, Vanguard is combat/biotics).

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