History Main / CommonCharacterClasses

14th May '17 3:51:48 PM nombretomado
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* ''TransformersWarForCybertron'' uses Soldiers (warriors), Scouts (rogues), Scientists (rangers, nukers, or medics), and Leaders (warrior/support).

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* ''TransformersWarForCybertron'' ''VideoGame/TransformersWarForCybertron'' uses Soldiers (warriors), Scouts (rogues), Scientists (rangers, nukers, or medics), and Leaders (warrior/support).
16th Apr '17 7:10:10 PM nombretomado
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* Lord of the Rings: Conquest (spiritual spin-off to StarWarsBattlefront) has the Warrior, Scout, and Archer filling the roles of the first three. The Mage is a combination of support and nuker, leaving some to criticize its CompetitiveBalance.

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* Lord of the Rings: Conquest (spiritual spin-off to StarWarsBattlefront) ''VideoGame/StarWarsBattlefront'') has the Warrior, Scout, and Archer filling the roles of the first three. The Mage is a combination of support and nuker, leaving some to criticize its CompetitiveBalance.
8th Apr '17 3:49:35 AM Getta
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Also "archer", "gunner", or "sniper", they specialize in powerful long-range attacks. They're generally a GlassCannon, capable of dealing lots of damage to a single target from a safe distance, but aren't very good at defending themselves, especially at close range. Best used to take out high-value or defense-heavy targets while being sure to keep their beefier teammates between them and the enemy.

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Also "archer", "gunner", or "sniper", they specialize in [[LongRangeFighter powerful long-range attacks.attacks]]. They're generally a GlassCannon, capable of dealing lots of damage to a single target from a safe distance, but aren't very good at defending themselves, especially at close range. Best used to take out high-value or defense-heavy targets while being sure to keep their beefier teammates between them and the enemy.



The class with the most different names and hardest to define, their singular uniting characteristic is the ability to mow down foes, doing lots of damage. Whether they're a mage casting fireballs or a weapons specialist with a heavy machine gun, they can cover lots of ground with area of effect attacks, rapid fire, or both. This makes them especially deadly against large numbers of individually weak enemies. They're usually a GlassCannon unable to take hits and/or a ponderously slow MightyGlacier. In the right circumstances they can wipe out hordes of opponents, but if caught in a bad spot they'll go down like a pile of bricks.

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The class with the most different names and hardest to define, their singular uniting characteristic is the ability to mow down foes, doing lots of damage. Whether they're a mage casting fireballs or a weapons specialist with a heavy machine gun, they can cover lots of ground with area of effect attacks, rapid fire, or both. This makes them especially deadly against large numbers of individually weak enemies. They're usually a GlassCannon unable to take hits and/or a ponderously slow MightyGlacier. In the right circumstances they can wipe out hordes of opponents, but if caught in a bad spot they'll go down like a pile of bricks.
bricks; thus they're also [[ShootTheMageFirst prime targets]].


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[[AC:RealTimeStrategy]]
* ''Videogame/PlantsVsZombies:'' both the first and the second games have plants that play specific roles. What they do may vary but they all boil down to:
** Warrior: plants that cover a short range, dealing high damage per second but are more at risk of being overrun by zombies (Bonk Choy, Chomper, Parsnip etc.)
** Ranger: Plants that shoot or lob things, dealing low to high damage pet second at long range (Peashooter, Cabbage-pult, Bloomerang etc)
** Rogue: Plants that have sneaky/unorthodox method of attacking, usually trap-type (Spikeweed, Celery Stalker etc). Those that deal massive damage but of single use overlaps with Warrior (Squash, Tangle Kelp etc)
** Nuker: Single use massive damage AreaOfEffect plants (Cherry Bomb, Doom-shroom, Jalapeno etc). "Shooting" plants that have their own area of effect, whether shot automatically (Melon-pult, Fume-shroom, Laser Bean etc) or with the player's input (Cob Cannon, Coconut Cannon, Banana Launcher, Missile Toe) overlap with Rangers.
** Support: Plants that produce sun (Sunflower, Sun-shroom, Sun Bean etc), plants that provide defense (Wall-nut, Tall-nut, Infi-nut etc), plants that slow down zombies (Ice plants, Stunion, E.M.Peach etc) and other diverse things (Magnet-shroom's AntiArmor ability, Hypno-shroom's hypnosis ability, Power Lily giving you Plant Food, Intensive Carrot's reviving ability etc).
8th Apr '17 2:20:16 AM Getta
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Also "healer" or "buffer", they improve their allies' ability to fight without adding much on their own. They may aid teammates by [[TheMedic healing them]] to keep them alive longer, by offering bonuses to allies, or by inflicting penalties on enemies. Either way, as a variety of SquishyWizard, a support class by himself is [[ShootTheMedicFirst generally easy prey]]. Requires more teamwork than most classes, which can be frustrating on both sides; bad support can bring down a good team, but a team that doesn't protect their support is equally annoying.

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Also "healer" or "buffer", they improve their allies' ability to fight without adding much on their own. They may aid teammates by [[TheMedic healing them]] to keep them alive longer, by [[StatusBuff offering bonuses to allies, allies]], or by [[StatusAilment inflicting penalties on enemies.enemies]]. Either way, as a variety of SquishyWizard, a support class by himself is [[ShootTheMedicFirst generally easy prey]]. Requires more teamwork than most classes, which can be frustrating on both sides; bad support can bring down a good team, but a team that doesn't protect their support is equally annoying.



The class with the most different names and hardest to define, their singular uniting characteristic is the ability to mow down foes. Whether they're a mage casting fireballs or a weapons specialist with a heavy machine gun, they can cover lots of ground with area of effect attacks, rapid fire, or both. This makes them especially deadly against large numbers of individually weak enemies. They're usually a GlassCannon unable to take hits and/or a ponderously slow MightyGlacier. In the right circumstances they can wipe out hordes of opponents, but if caught in a bad spot they'll go down like a pile of bricks.

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The class with the most different names and hardest to define, their singular uniting characteristic is the ability to mow down foes.foes, doing lots of damage. Whether they're a mage casting fireballs or a weapons specialist with a heavy machine gun, they can cover lots of ground with area of effect attacks, rapid fire, or both. This makes them especially deadly against large numbers of individually weak enemies. They're usually a GlassCannon unable to take hits and/or a ponderously slow MightyGlacier. In the right circumstances they can wipe out hordes of opponents, but if caught in a bad spot they'll go down like a pile of bricks.
7th Apr '17 10:06:00 PM Getta
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Sometimes, a class may fit more than one category (and may explicitly be a hybrid in-universe); some other times, a JackOfAllTrades may be present who can do all of the above (usually not as effectively as specialists).
4th Jan '17 10:55:10 AM WillKeaton
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** Zer0 the Assassin is a Ranger/Rogue.

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** Zer0 [=Zer0=] the Assassin is a Ranger/Rogue.
29th Apr '16 3:16:35 PM NativeJovian
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!!Warrior

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!!Warrior!!!Warrior



!!Rogue

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!!Rogue!!!Rogue



!!Ranger

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!!Ranger!!!Ranger



!!Support

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!!Support!!!Support



!!Nuker

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!!Nuker!!!Nuker
25th Apr '16 6:18:09 AM apm483@gmail.com
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** Warrior: Assault rifles, submachine guns, and shotguns for frontline fighting.

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** Jack: Assault rifles. Moderate-high fire rate, able to be suppressed, good mid-to-long-range performance, and can be fitted with a grenade launcher.
** Warrior: Assault rifles, submachine guns, Submachine guns and shotguns for frontline fighting.shotguns.



** Ranger: Sniper rifles.

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** Ranger: Sniper rifles.rifles, designated marksman rifles, and assault rifles with [=ACOG=].
25th Apr '16 6:09:40 AM apm483@gmail.com
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* ''Franchise/CallOfDuty'' weapons:
** Warrior: Assault rifles, submachine guns, and shotguns for frontline fighting.
** Rogue: Any gun with a [[HollywoodSilencer suppressor]], knives and crossbows.
** Ranger: Sniper rifles.
** Nuker: Machine guns, launchers (standalone or attached to assault rifles), frag grenades, and C4.
** Support: Odd case, as health regenerates automatically, there's no need for medics. Stun grenades and riot shields fill in the role for protecting teammates.
6th Oct '15 3:56:20 AM Nirual
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May also be called "fighter", "soldier", or some other variation of the theme "guy who fights". Their job is to hit the frontlines and engage in direct combat with the enemy. They tend to be something of a JackOfAllStats, though they usually lean toward MightyGlacier as well, being stronger than usual at the cost of being slower than average. The "default" option for many games, they're usually the simplest class to play.

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May also be called "fighter", "soldier", or some other variation of the theme "guy who fights". Their job is to hit the frontlines and engage in direct combat with the enemy. They tend to be something of a JackOfAllStats, JackOfAllStats complemented by a long list of weapons and armor they can use, though they usually lean toward MightyGlacier as well, being stronger than usual at the cost of being slower than average. The "default" option for many games, they're usually the simplest class to play.
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