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4th Feb '16 4:11:36 PM Oecchi
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* The ''tantou'' and ''wakizashi'' class characters of ''VideoGames/ToukenRanbu''. They are very easy to find in the first maps of the game but have low HP and limited damage so they are not very useful in higher-level maps. Until the staffs make a map specifically meant for them.
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* The ''tantou'' and ''wakizashi'' class characters of ''VideoGames/ToukenRanbu''.''VideoGame/ToukenRanbu''. They are very easy to find in the first maps of the game but have low HP and limited damage so they are not very useful in higher-level maps. Until the staffs make a map specifically meant for them.
23rd Jan '16 3:02:05 PM poi99
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* Played straight in the ''VideoGame/FinalFantasyVIII'' card game, where you start with a crappy collection of cards and then have to play other people and sift through their horde of bad cards to get one of the few worth having. ** However, the whole point of playing cards in the game is for refining said cards into items, so every card has some sort of use.
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* Played straight in the ''VideoGame/FinalFantasyVIII'' card game, where you start with a crappy collection of cards and then have to play other people and sift through their horde of bad cards to get one of the few worth having. ** However, having. That said, the whole point of playing cards in the game is for refining said cards can also be refined into items, so every card has at least some sort of use. use.
16th Dec '15 5:14:01 PM MasterChi
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Mega Pidgeot has No Guard, not Gale Wings.
*** Pidgeot gained a [[SuperMode mega evolution]] in ''Omega Ruby and Alpha Sapphire'', and it has ''gale wings.''
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*** Pidgeot gained a [[SuperMode mega evolution]] in ''Omega Ruby and Alpha Sapphire'', gaining a substantial Sp.Atk boost along with the Ability No Guard to abuse STAB Hurricane and it has ''gale wings.''Heat Wave.
29th Oct '15 2:22:51 AM theglaceon500
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*** Pidgeot gained a [[SuperMode mega evolution]] in [[''VideoGame/PokemonRubyAndSapphire'' Omega Ruby and Alpha Sapphire]], and it has ''gale wings.''
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*** Pidgeot gained a [[SuperMode mega evolution]] in [[''VideoGame/PokemonRubyAndSapphire'' Omega ''Omega Ruby and Alpha Sapphire]], Sapphire'', and it has ''gale wings.''
29th Oct '15 2:22:02 AM theglaceon500
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Added DiffLines:
*** Pidgeot gained a [[SuperMode mega evolution]] in [[''VideoGame/PokemonRubyAndSapphire'' Omega Ruby and Alpha Sapphire]], and it has ''gale wings.''
15th Jul '15 9:04:53 PM MythrilMothV3
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Added DiffLines:
*** Fletchling only LOOKS like it's one of these at first. Unlike all the Normal/Flying types that came before it, Fletchling evolves into the Fire/Flying type Talonflame, which is a certified Lucario killer.
12th Jun '15 1:46:57 AM Musicalcroc
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* The ''tantou'' and ''wakizashi'' class characters of ''VideoGames/ToukenRanbu''. They are very easy to find in the first maps of the game but have low HP and limited damage so they are not very useful in higher-level maps. Until the staffs make a map specifically meant for them.
15th Apr '15 12:25:59 AM zequeins
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* Most of the 1*, 2* and 3* mons in ''VideoGame/SummonersWarSkyArena'' are food, meaning they're only worth using as power-up or evolution material (basically, feed em to other, more worthy mons). However, some 2* are actually viable all the way to the very late game, like Water Garuda, Wind Pixie, and Wind Warbear (the latter being so powerful it's nicknamed 'Ramagod').
14th Mar '15 8:30:26 PM Quanyails
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ZCE, and what about Moltres? If not Molters, why?
*** Fletchling, this generation's "Pidgey", turns out to be a complete beast in its evolutionary line. The only other fire/flying type that is even considered useful is Charizard.
23rd Dec '14 1:38:49 PM KamenRiderOokalf
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* ''MegaManBattleNetwork'' adds rare viruses, in which Rare Mettaur stands out. ** Also, in the same series, there is a battlechip called Area Grab that is part of your starting folder in every single game. However, Area Grab is usually the only battlechip in the games (baring Metagel in 3) that will allow you to take over part of your opponents territory (thus expanding your movement area and opportunity to evade attacks while reducing your opponents and even increase the power of some attacks'). This means ''everything'' to most players, everything to the point in which one in * code is considered far more valuable than any InfinityPlusOneSword battlechip. The rest of the starting battlechips (outside of the attack +10s in 2 and 3, and then only for folders that contain multihit attacks) in are commonly viewed as VendorTrash instead. ** Guard/Reflect * . The one chip you're guaranteed to have 99 of at some point in the game. Lampshaded at least twice - in ''EXE2'', when in a foreign country, a kid asks you to get him a Guard * , because they're super rare there. However, all your spare chips have been stolen; if you don't have one in your folder, you can talk to a tourist from your country, who gives you 30 Guard * chips! If you talk to her again, she says: "No need to thank me, I still have over 1000 'Guard *' chips". Later in the sixth [?] game, someone gives you a good chip in exchange for '''30''' Reflect * as part of a mission. *** While Shock Wave and Guard chips in early games are mediocre at best, Reflector chips in Battle Network 6 can be incredibly useful while in good hands. They are easy to get (and S busting rank on Rare Mettaur 2 nets you a Reflector 3 chip in * code. You can put four in one folder and one deals 200 damage). What makes them so good is that unlike in older games, where guard chip reflected a shock wave at the opponent, in BN6 they reflect a very fast shot instead. This means that with correct timing you can block enemy attack AND get a counter hit easily, which puts you into full synchro mode (next attack deals double damage) and the enemy is stunned for a few seconds, turning the flow of battle heavily in your favor. And ff you follow it with multi-hit chip like Super Vulcan, Risky Honey or Bass chip and some Attack+ and Color/Double point chips (which add massive damage on multi hit chips, and all of this is doubled with full synchro), you can instantly kill ANY BONUS BOSS with a single attack chip!
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* ''MegaManBattleNetwork'' ''VideoGame/MegaManBattleNetwork'' adds rare viruses, in which Rare Mettaur stands out. ** Also, in the same series, there is a battlechip called Area Grab that is part of your starting folder in every single game. However, Area Grab is usually the only battlechip in the games (baring Metagel in 3) ''3'') that will allow you to take over part of your opponents territory (thus expanding your movement area and opportunity to evade attacks while reducing your opponents and even increase the power of some attacks'). This means ''everything'' to most players, everything to the point in which one in * code is considered far more valuable than any InfinityPlusOneSword battlechip. The rest of the starting battlechips (outside of the attack +10s in 2 and 3, and then only for folders that contain multihit attacks) in are commonly viewed as VendorTrash instead. ** Guard/Reflect * . The one chip you're guaranteed to have 99 of at some point in the game. Lampshaded at least twice - in ''EXE2'', ''EXE 2'', when in a foreign country, a kid asks you to get him a Guard * , because they're super rare there. However, all your spare chips have been stolen; if you don't have one in your folder, you can talk to a tourist from your country, who gives you 30 Guard * chips! If you talk to her again, she says: "No need to thank me, I still have over 1000 'Guard *' chips". Later in the sixth [?] game, someone gives you a good chip in exchange for '''30''' Reflect * as part of a mission. *** While Shock Wave and Guard chips in early games are mediocre at best, Reflector chips in Battle ''Battle Network 6 6'' can be incredibly useful while in good hands. They are easy to get (and S busting rank on Rare Mettaur 2 nets you a Reflector 3 chip in * code. You can put four in one folder and one deals 200 damage). What makes them so good is that unlike in older games, where guard chip reflected a shock wave at the opponent, in BN6 ''[=BN6=]'' they reflect a very fast shot instead. This means that with correct timing you can block enemy attack AND get a counter hit easily, which puts you into full synchro mode (next attack deals double damage) and the enemy is stunned for a few seconds, turning the flow of battle heavily in your favor. And ff if you follow it with multi-hit chip like Super Vulcan, Risky Honey or Bass chip and some Attack+ and Color/Double point chips (which add massive damage on multi hit chips, and all of this is doubled with full synchro), you can instantly kill ANY BONUS BOSS with a single attack chip!
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