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** ''Portrait of Ruin'' [[AvertedTrope averts]]; the zombies only ''seem'' like they endlessly reform.

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** ''Portrait of Ruin'' [[AvertedTrope averts]]; the zombies only ''seem'' like they endlessly reform. You actually have to wait until no more zombies spawn to let the Wraith appear. If you want HundredPercentCompletion of the bestiary, this is the only way.



* The same can be said of the arcade game ''Legend Of Hero Tonma''. The first stage has coffins that endlessly spawn undead. They're vampires rather than zombies, but it's the same principle.



* Tombstones regularly pop up in the player's backyard (sometimes behind your own lines of defense) in ''PlantsvsZombies'' during nighttime levels. They produce additional zombies whenever a wave of attack takes place, unless they're destroyed.



* Oh, ''PlantsVsZombies,'' how I love thee... what with your virtually endless supply of zombies that can be beaten by [[PunnyName peashooters, Snow peas,]] and the like, you provide hours of entertainment for those of us with nothing better to do.

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* Oh, ''PlantsVsZombies,'' how I love thee... what with your virtually endless supply of zombies that can be beaten by [[PunnyName peashooters, Snow peas,]] and the like, you provide hours of entertainment for those of us with nothing better to do. Also, tombstones regularly pop up in the player's backyard (sometimes behind your own lines of defense) during nighttime levels. They produce additional zombies whenever a wave of attack takes place, unless they're destroyed.
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* Plan9FromOuterSpace featured a clown car tomb in which BelaLugosi/Guy Who Replaced Bela Lugosi was interred. Quite a few mourners pour out of the tiny crypt, including, as indicated by the RiffTrax gang, an unintentional cameo by ''[[{{Cheers}} Norm!]]''

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* Plan9FromOuterSpace ''Plan9FromOuterSpace'' featured a clown car tomb in which BelaLugosi/Guy Who Replaced Bela Lugosi was interred. Quite a few mourners pour out of the tiny crypt, including, as indicated by the RiffTrax gang, an unintentional cameo by ''[[{{Cheers}} Norm!]]''



** On that note, graveyards in WorldOfWarcraft tend to be treated in one of two ways: either they're the location of a spirit healer (who resurrects dead players) and therefore safe havens, or they're avoided like the Plague (pun not intended) because they're zombie factories.

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** On that note, graveyards in WorldOfWarcraft ''WorldOfWarcraft'' tend to be treated in one of two ways: either they're the location of a spirit healer (who resurrects dead players) and therefore safe havens, or they're avoided like the Plague (pun not intended) because they're zombie factories.



* Tombstones regularly pop up in the player's backyard (sometimes behind your own lines of defense) in PlantsvsZombies during nighttime levels. They produce additional zombies whenever a wave of attack takes place, unless they're destroyed.

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* Tombstones regularly pop up in the player's backyard (sometimes behind your own lines of defense) in PlantsvsZombies ''PlantsvsZombies'' during nighttime levels. They produce additional zombies whenever a wave of attack takes place, unless they're destroyed.



* In {{Starcraft}} 2, Meinhoff has that problem. Initially, it makes sense: A refugee camp-turned city will have a lot of people. Hence the waves and waves and waves of infested terrans are understandable. But when there are a few buildings left and they still spawn hundreds of infested terrans ''every night''...well things get a bit odd.
* Oh, PlantsVsZombies, how I love thee... what with your virtually endless supply of zombies that can be beaten by [[PunnyName peashooters, Snow peas,]] and the like, you provide hours of entertainment for those of us with nothing better to do.

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* In {{Starcraft}} 2, ''{{Starcraft}} 2,'' Meinhoff has that problem. Initially, it makes sense: A refugee camp-turned city will have a lot of people. Hence the waves and waves and waves of infested terrans are understandable. But when there are a few buildings left and they still spawn hundreds of infested terrans ''every night''...well things get a bit odd.
* Oh, PlantsVsZombies, ''PlantsVsZombies,'' how I love thee... what with your virtually endless supply of zombies that can be beaten by [[PunnyName peashooters, Snow peas,]] and the like, you provide hours of entertainment for those of us with nothing better to do.



* "The Zombie Island of Dr. Ned" DLC for {{Borderlands}}, despite being a logging camp that looks like it could only hold a few hundred workers has a hundreds of ''thousands'' of zombies that just keep crawling out of the swamps. Somewhat averted with [[spoiler: Dead Haven, as a good deal of corpses were already there (back when it was Old Haven), especially after you tore through there in the main story.]]

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* "The Zombie Island of Dr. Ned" DLC for {{Borderlands}}, ''{{Borderlands}},'' despite being a logging camp that looks like it could only hold a few hundred workers has a hundreds of ''thousands'' of zombies that just keep crawling out of the swamps. Somewhat averted with [[spoiler: Dead Haven, as a good deal of corpses were already there (back when it was Old Haven), especially after you tore through there in the main story.]]
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[[CircleOfTheMoon [[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Castlevania_Coffin_6701.png]]]]

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[[[[CircleOfTheMoon quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Castlevania_Coffin_6701.png]]]]

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[[[[CircleOfTheMoon quoteright:240:http://static.[[CircleOfTheMoon [[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Castlevania_Coffin_6701.png]]]]
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[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Castlevania_Coffin_6701.png]]

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[[quoteright:240:http://static.[[[[CircleOfTheMoon quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Castlevania_Coffin_6701.png]]png]]]]
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[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/Castlevania_Coffin_6701.png]]
[[caption-width-right:240:They're all mostly hot air is why.]]
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* ''CityOfHeroes'' has Dark Astoria, which originally was a section of the city with a large graveyard as its defining feature. Now, it's overrun with undead, and ''always will be'', no matter how many die.
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* The very first stage of ''[=~Ghosts 'n Goblins~=]'' seems to qualify.

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* The very first stage of ''[=~Ghosts 'n Goblins~=]'' ''GhostsNGoblins'' seems to qualify.



* In ''KingsQuest IV'' not only was it instant death if you walked in there without the scarab, but there were way more zombies than graves. The whole mess got {{Lampshaded}} during the fan remake of ''King's Quest 2''.

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* In ''KingsQuest IV'' ''KingsQuestIV'' not only was it instant death if you walked in there without the scarab, but there were way more zombies than graves. The whole mess got {{Lampshaded}} during the fan remake of ''King's Quest 2''.''KingsQuestII''.



* Wild {{Pokemon}} battles can only be triggered in patches of tall grass, in caves, or in the water. It's pretty believeible that there'd be a ton of [[ComMons bats in a cave or jellyfish in the sea]], but it's a bit hard to believe there are several dozen animals living in a 5x5 section of grass (especially when the animals in question are fairly large).

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* Wild {{Pokemon}} battles can only be triggered in patches of tall grass, in caves, or in the water. It's pretty believeible believable that there'd be a ton of [[ComMons bats in a cave or jellyfish in the sea]], but it's a bit hard to believe there are several dozen animals living in a 5x5 section of grass (especially when the animals in question are fairly large).



** This comes out to 6.28 square meters per zombie. To put this in another perspective, were the spell cast upon a graveyard the size of Arlington National Cemetery it would produce approximately 402,000 undead. The real Arlington National Cemetary has 300,001 gravesites but also has large memorials and decorative landscaping. Given these numbers, it seems easily feasible that a lower class medieval fantasy graveyard could be as densely packed as the spell claims.

[[AC:Theater]]

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** This comes out to 6.28 square meters per zombie. To put this in another perspective, were the spell cast upon a graveyard the size of Arlington National Cemetery it would produce approximately 402,000 undead. The real Arlington National Cemetary Cemetery has 300,001 gravesites but also has large memorials and decorative landscaping. Given these numbers, it seems easily feasible that a lower class medieval fantasy graveyard could be as densely packed as the spell claims.

[[AC:Theater]][[AC:{{Theatre}}]]



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* Wild {{Pokemon}} battles can only be triggered in patches of tall grass, in caves, or in the water. It's pretty believeible that there'd be a ton of [[ComMon bats in a cave or jellyfish in the sea]], but it's a bit hard to believe there are several dozen animals living in a 5x5 section of grass (especially when the animals in question are fairly large).

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* Wild {{Pokemon}} battles can only be triggered in patches of tall grass, in caves, or in the water. It's pretty believeible that there'd be a ton of [[ComMon [[ComMons bats in a cave or jellyfish in the sea]], but it's a bit hard to believe there are several dozen animals living in a 5x5 section of grass (especially when the animals in question are fairly large).
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* "The Zombie Island of Dr. Ned" DLC for {{Borderlands}}, despite being a logging camp that looks like it could only hold a few hundred workers has a hundreds of ''thousands'' of zombies that just keep crawling out of the swamps. Somewhat averted with [[spoiler: Dead Haven, as a good deal of corpses were already there (back when it was Old Haven), especially after you tore through there in the main story.]]
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* If you see a grave in ''ChampionsOnline'' chances are it will spawn undead enemies when certain missions or events are taking place. Needless to say if you hang around any graveyard long enough, you can see an endless number of enemies emerge from any given grave.
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* Wild {{Pokemon}} battles can only be triggered in patches of tall grass, in caves, or in the water. It's pretty believeible that there'd be a ton of [[ComMon bats in a cave or jellyfish in the sea]], but it's a bit hard to believe there are several dozen animals living in a 5x5 section of grass (especially when the animals in question are fairly large).
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** In some cases, there is an attempt to [[JustifiedTrope justify]] this by actually having a massive pile of bodies(though infected are never actually seen rising from them; see above about spawning out of sight). The logic won't really hold out if you linger... but lingering isn't the point of the game.
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*** There are a few dangerous graveyards that have small, safe pockets where you can resurrect.

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* ''NeverwinterNights'' has a dungeon with a sarcophagus that will spawn a mummy when an item is removed... or ''added''. This troper used that to fight an easy (for his character, an undead killing Cleric) high level enemy several times to level quickly. In hindsight, that coffin must have a [[HammerSpace hidden basement or twenty]]. Damn those cheap [[strike: Egyptians]] [[FantasyCounterpartCulture Mulhorandi]] sarcophagus makers.
** Earlier in that same area, the graves above the catacombs spawn zombies, so it's possible to get several dozen zombies after you by just running around.
** Oddly, this sort of thing never seemed to happen at the ''actual'' mass graves located in some crypts.

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* ''NeverwinterNights'' has had a dungeon with a sarcophagus that will spawn a mummy when an item is removed... or ''added''. This troper used Players with characters that were suited to fight an easy (for his character, an fighting undead killing Cleric) high level could use it to kill a powerful enemy several times over in order to level quickly. In hindsight, that That coffin must have had a [[HammerSpace hidden basement or twenty]]. Damn those cheap [[strike: Egyptians]] [[FantasyCounterpartCulture Mulhorandi]] sarcophagus makers. \n** Earlier in that same area, the graves above the catacombs spawn zombies, so it's it was possible to get several dozen zombies after you by just running around.
** Oddly,
around. Ironically, this sort of thing never seemed to happen at the ''actual'' mass graves located in some crypts.
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** How about the Death Knight's "Army of the Dead" spell which lets you summon 9 angry ghouls wherever you stand... even in the middle of an ocean, in the Auction House in Orgrimmar, or in mid-air?!
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** that is probably more a ShoutOut to the good ol' ZombieApocalypse films than anything else, in addition to providing a suitable backdrop for Father Grigori's CrowningMomentOfAwesome.

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** that That is probably more a ShoutOut to the good ol' ZombieApocalypse films than anything else, in addition to providing a suitable backdrop for Father Grigori's CrowningMomentOfAwesome.



** And in Link's Awakening two screens just keep pouring out zombies ad infinitum, just slightly northeast of the village.
** Shame on you for forgetting Hyrule Field from ''Ocarina of Time''. After dark, of course.

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** And in Link's Awakening two screens just keep pouring out zombies ad infinitum, just slightly northeast of the first village.
** Shame on you for forgetting Hyrule Field from for young Link in ''Ocarina of Time''. After dark, For as long as night lasts, it endlessly spawns Stalchildren, and every time you kill a certain number of course.them a bigger one spawns.
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** Those tombs contain the souls of every single unrepented heretic since the resurrection of Jesus, making this a JustifiedTrope
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* In ''Zombies Ate My Neighbors'', there's an infinite supply of zombies, though fortunately, there seems to be a limit as to how many of them can be on the map at any given time. The same goes for various other monsters in the game.

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* In ''Zombies Ate My Neighbors'', ''ZombiesAteMyNeighbors'', there's an infinite supply of zombies, though fortunately, there seems to be a limit as to how many of them can be on the map at any given time. The same goes for various other monsters in the game.
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Compare HammerSpace, MookMaker.

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Compare HammerSpace, MookMaker.MookMaker, ClownCarBase.
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fixed red link


** Of course, they are also all directly hired to kill sixteen mindless undead in the nearest vicinity. Assuming only a hundred thousand undead PCs which don't kill anything they aren't given a quest for, this would mean the town has been plagued by 1.6 million of Undead by now. To compare: In medieval times the large city Cologne had 50000 inhabitants...

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** Of course, they are also all directly hired to kill sixteen mindless undead in the nearest vicinity. Assuming only a hundred thousand undead PCs [=PCs=] which don't kill anything they aren't given a quest for, this would mean the town has been plagued by 1.6 million of Undead by now. To compare: In medieval times the large city Cologne had 50000 inhabitants...

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* All playable undead characters in ''WorldOfWarcraft'' rise from the same exact plot of dirt.

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* All playable undead characters in ''WorldOfWarcraft'' rise from the same exact plot of dirt. Then again, it has been indicated that the Forsaken are collecting potential recruits and storing them in the crypt to see whether they're friendly or not.


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*** Arthas has raised some of his minions from the dead on at least three occasions. You can't keep a bad undead down...
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** To be fair, ''everything'' in Warcraft III spawned out of nowehere, regardless of being alive, undead or whatever.
** On that note, graveyards in WorldOfWarcraft tend to be treated in one of two ways: either they're the location of a spirit healer (who ressurects dead players) and therefore safe havens, or they're avoided like the Plague (pun not intended) because they're zombie factories.

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** To be fair, ''everything'' in Warcraft III spawned out of nowehere, nowhere, regardless of being alive, undead or whatever.
** On that note, graveyards in WorldOfWarcraft tend to be treated in one of two ways: either they're the location of a spirit healer (who ressurects resurrects dead players) and therefore safe havens, or they're avoided like the Plague (pun not intended) because they're zombie factories.



** This comes out to 6.28 square meters per zombie. To put this in another perspective, were the spell cast upon a graveyard the size of Arlington National Cemetary it would produce approximately 402,000 undead. The real Arlington National Cemetary has 300,001 gravesites but also has large memorials and decoratative landscaping. Given these numbers, it seems easily feasible that a lower class medieval fantasy graveyard could be as densely packed as the spell claims.

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** This comes out to 6.28 square meters per zombie. To put this in another perspective, were the spell cast upon a graveyard the size of Arlington National Cemetary Cemetery it would produce approximately 402,000 undead. The real Arlington National Cemetary has 300,001 gravesites but also has large memorials and decoratative decorative landscaping. Given these numbers, it seems easily feasible that a lower class medieval fantasy graveyard could be as densely packed as the spell claims.
Is there an issue? Send a MessageReason:
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** Played straight with bottomless spawn points, but averted with PCs/monsters who can raise the dead. There needs to be a body before your necromancer can create a skeleton; and though enemy necromancers can raise the same corpse as many times as you can kill it, they're still limited to the same number of bodies they started with. Hence the usefulness of the Corpse Explosion spell.

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** Played straight with bottomless spawn points, but averted with PCs/monsters [=PCs=]/monsters who can raise the dead. There needs to be a body before your necromancer can create a skeleton; and though enemy necromancers can raise the same corpse as many times as you can kill it, they're still limited to the same number of bodies they started with. Hence the usefulness of the Corpse Explosion spell.
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* Oh, PlantsVsZombies, how I love thee... what with your virtually endless supply of zombies that can be beaten by [[PunnyName peashooters, Snow peas,]] and the like, you provide hours of entertainment for those of us with nothing better to do.
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** Oddly, this sort of thing never seemed to happen at the ''actual'' mass graves located in some crypts.
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** Played straight with bottomless spawn points, but averted with PCs/monsters who can raise the dead. There needs to be a body before your necromancer can create a skeleton; and though enemy necromancers can raise the same corpse as many times as you can kill it, they're still limited to the same number of bodies they started with. Hence the usefulness of the Corpse Explosion spell.

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[[AC:Theater]]
*In the ''Ewigkeit'' scene in ''TanzDerVampire'', there are more horrible, shambling vampires than there are graves in the castle's crypt. For logistics reasons this is because of trapdoor placement but in execution it's like they [[NightmareFuelUnleaded just keep coming...]]

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* This troper is ''astonished'' that nobody's mentioned the original arcade game ''Gauntlet'' in this regard. The monsters spawned fast enough on some levels where, if the player didn't start for (and kill) the monster spawn points immediately upon entering a level, the ''entire level'' would be wall-to-wall monsters, making the level Unwinnable on a single coin. The fact that the player's "health" decreased as a factor of both taking damage AND time didn't help, either.

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* This troper is ''astonished'' that nobody's mentioned the The original arcade game ''Gauntlet'' in this regard. ''Gauntlet''. The monsters spawned fast enough on some levels where, if the player didn't start for (and kill) the monster spawn points immediately upon entering a level, the ''entire level'' would be wall-to-wall monsters, making the level Unwinnable on a single coin. The fact that the player's "health" decreased as a factor of both taking damage AND time didn't help, either.



*Baldur's Gate 1 had a cave containing 2 flesh golems. If you try to sleep in the cave, 95% of the time, you'll be "Awakened by stomping feet approaching", and discover a golem is attacking. Said golems are extremely easy to kill with summons, thus for some XP this troper spent an afternoon killing them. By the 200th golem, it was safe to say the cave had a pretty freaking huge basement.
* All playable undead characters in ''World of Warcraft'' rise from the same exact plot of dirt.

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*Baldur's * ''Baldur's Gate 1 1'' had a cave containing 2 flesh golems. If you try to sleep in the cave, 95% of the time, you'll be "Awakened by stomping feet approaching", and discover a golem is attacking. Said golems are extremely easy to kill with summons, thus for some XP this troper spent an afternoon killing them. By the 200th golem, it was safe to say the cave had a pretty freaking huge basement.
* All playable undead characters in ''World of Warcraft'' ''WorldOfWarcraft'' rise from the same exact plot of dirt.
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* In {{Starcraft}} 2, Meinhoff has that problem. Initially, it makes sense: A refugee camp-turned city will have a lot of people. Hence the waves and waves and waves of infested terrans are understandable. But when there are a few buildings left and they still spawn hundreds of infested terrans ''every night''...well things get a bit odd.

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