History Main / ClownCarGrave

8th Feb '18 6:23:03 PM nombretomado
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* Although they at least always start in actual graveyards, the ''{{Onechanbara}}'' games feature zombies who will visibly crawl out of the ground even inside buildings, and in one case onboard a moving vehicle. Although it is possible to clear areas of zombies, they will almost always respawn on re-entering an area, and in some instances will spawn infinitely until a particular zombie is killed. Remarkably, after three games of not giving a damn that all of this makes no sense at all, the fourth title in the series attempts to lampshade it by revealing the zombies are not actual corpses, but creatures spontaneously generated by the Earth itself.

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* Although they at least always start in actual graveyards, the ''{{Onechanbara}}'' ''VideoGame/{{Onechanbara}}'' games feature zombies who will visibly crawl out of the ground even inside buildings, and in one case onboard a moving vehicle. Although it is possible to clear areas of zombies, they will almost always respawn on re-entering an area, and in some instances will spawn infinitely until a particular zombie is killed. Remarkably, after three games of not giving a damn that all of this makes no sense at all, the fourth title in the series attempts to lampshade it by revealing the zombies are not actual corpses, but creatures spontaneously generated by the Earth itself.
24th Jan '18 9:08:10 AM Bosco13
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* According to ''Literature/TheGraveyardBook'', every graveyard has a ghoul gate. A grave which will open a [[HellGate portal to Hell] when the right incantation is spoken in order to let ghouls come and go.

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* According to ''Literature/TheGraveyardBook'', every graveyard has a ghoul gate. A grave which will open a [[HellGate portal to Hell] Hell]] when the right incantation is spoken in order to let ghouls come and go.
24th Jan '18 9:07:50 AM Bosco13
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* According to ''Literature/TheGraveyardBook'', every graveyard has a ghoul gate. A grave which will open a [[HellGate portal to Hell] when the right incantation is spoken in order to let ghouls come and go.
24th Jan '18 9:03:54 AM Bosco13
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* In the ''VideoGame/GrandTheftAutoViceCity'' mission, ''Two Bit Hit'', the player has to chase a gang lord driving a stolen hearse that drops a never ending supply of exploding coffins.
24th Jan '18 8:58:18 AM Bosco13
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* Some vampires in ''Literature/VampireHunterD'' had entire fortresses in BiggerOnTheInside coffins.
8th Dec '17 12:16:11 PM ajbit26
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** Justified, to an extent, as it's a town with a large mall. A fair amount of hapless shoppers from the nearby area would've likely been there when the zombies started appearing and the military barricaded the town.

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** Justified, to an extent, as it's a town with a large mall. A fair amount of hapless shoppers from ''VideoGame/DeadRising2'' does the nearby area would've likely been there when same thing, where you can kill scores more zombies, and find dozens more survivors, yet the zombies started appearing and will still be as numerous as they were when the military barricaded the town.army finally shows.
5th Nov '17 1:28:20 PM ImpudentInfidel
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** In-universe Sylvania is noted for this. Despite always being a sparsely-populated backwater (even before the Vampires moved in) it somehow has more cairns, mausoleums, and mass graves than anywhere else in the Empire. Even major cities that have stood for millennia don't come close. Despite the many vast armies of undead that have been raised there only to be destroyed elsewhere, they're never in any danger of being depleted.
29th Oct '17 12:28:54 PM SeptimusHeap
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* The "Ravenholm" level in ''VideoGame/{{Half-Life 2}}'' features an infinite number of Zombies. Of course, given that Half-Life zombies are formed by coupling alien crabs and human heads, this is more a case of Ravenholm having a very large population (and, presumably, getting hit by far more headcrab shells than are seen in-game) rather than a very large graveyard. Ironically, it ''does'' have a very large graveyard. In an inversion of most examples, however, headcrab zombies aren't formed from corpses, so the large graveyard has no impact on the number of zombies.

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* The "Ravenholm" level in ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' features an infinite number of Zombies. Of course, given that Half-Life zombies are formed by coupling alien crabs and human heads, this is more a case of Ravenholm having a very large population (and, presumably, getting hit by far more headcrab shells than are seen in-game) rather than a very large graveyard. Ironically, it ''does'' have a very large graveyard. In an inversion of most examples, however, headcrab zombies aren't formed from corpses, so the large graveyard has no impact on the number of zombies.
19th Oct '17 7:52:35 AM Chabal2
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* ''TabletopGame/Warhammer40K'', never one to be outdone by its fantasy cousin, has Clown Car Grave ''Planets'': Tomb Worlds are planets formerly occupied by Necrons (which can usually be identified by the fact that there's nothing left alive on the surface- not even bacteria), who are now lie dormant in vast caverns beneath the surface. All it takes is one idiot (chiefly the Adeptus Mechanicus, who think the Necrons serve their robotic god) to trigger the Tomb World's defense systems, and not only are the Necrons now waking up by the thousand, they're also teleporting in reinforcements from other planets.



* In ''VideoGame/{{Warcraft}} III,'' a necromancer can animate two skeletons from the bones of a single corpse--even the corpse of a small animal like a crab (which logically shouldn't have bones). The Undead also have buildings like graveyards that spawn skeletons and undead units out of nowhere.

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* In ''VideoGame/{{Warcraft}} III,'' a necromancer can animate two skeletons from the bones of a single corpse--even the corpse of a small animal like a crab (which logically shouldn't have bones). The Undead also have buildings like graveyards that spawn the (inanimate- for now) skeletons and of undead units out of nowhere.nowhere (though they're limited to five at a time, and it takes a while for a corpse to be replaced), while their Meat Wagons (corpse catapults and storage machines) can be upgraded to produce their own corpses from nothing.
19th Apr '17 2:48:55 PM Lots42
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* ''VideoGame/Fallout4'' not only has this with the Ghouls constantly showing up here and there and everywhere, it literally has it with exposed coffins. Find the mausoleums and the cracked open coffins and loot the skeletons. Come back a week later, and...more skeletons. Useful, if you need grease to run your motion-tracking machine guns. Gross.
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