History Main / ClownCarGrave

4th May '16 1:51:18 AM intastiel
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* The Lichfield Graveyard in ''VideoGame/FableI'' will spit out a steady supply of undead directly under the Hero's feet, even disintegrating and re-deploying ones that the Hero gets too far from. Given that the place is haunted by a legendary BloodKnight whose {{Ghostly Goal|s}} is to go down fighting, it's not surprising.
18th Apr '16 8:45:17 PM Deathhacker
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** Due to a weird combination of bad visual detection and lack of areas to place zombies, the AI director will sometimes spawn a horde behind a lamp post Looney Tunes style.
9th Apr '16 11:55:29 PM LordGro
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Note that this trope may be justifiable in settings a few centuries before modern times, as mass graves were more common in the past. Where burial space (graves, tombs) is at a premium, bodies may be buried only until they completely skeletonize -- then the bones will be removed and stored in an ossuary (hence the Biblical expression "X died and was gathered to his fathers"). The [[http://www.sedlecossuary.com/ Sedlec Ossuary]], in the Czech Republic, is an atypical but ''striking'' example of this.

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Note that this trope may be justifiable in settings a few centuries before modern times, as mass graves were more common in the past. Where burial space (graves, tombs) is at a premium, bodies may be buried only until they completely skeletonize -- then the bones will be removed and stored in an ossuary (hence the Biblical expression "X died and was gathered to his fathers"). The [[http://www.sedlecossuary.com/ Sedlec Ossuary]], in the Czech Republic, is an atypical but ''striking'' example of this.\n
8th Feb '16 6:53:26 PM nombretomado
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* PlayStation2 version of ''VideoGame/BaldursGateDarkAlliance 2'' (not to be confused with the RPG-style PC games of the same name). It has a place called the Battle of the Bones. You can't take five steps without waking up a skeleton. Moving to hit him wakes up another one, or two if you're lucky. And there are THREE incredibly long screens of this hell. Bring potions, be they healing or mana. A lot of them.

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* PlayStation2 UsefulNotes/PlayStation2 version of ''VideoGame/BaldursGateDarkAlliance 2'' (not to be confused with the RPG-style PC games of the same name). It has a place called the Battle of the Bones. You can't take five steps without waking up a skeleton. Moving to hit him wakes up another one, or two if you're lucky. And there are THREE incredibly long screens of this hell. Bring potions, be they healing or mana. A lot of them.
8th Jan '16 7:25:40 AM Servbot
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* Zombies near-constantly spawn in the Swamp area of {{Shantae}}, but thankfully not on the small platforms. Likewise, many rooms in the Cackle Mound dungeon found in the Swamp have a never-ending supply of Cackler skeletons, though the title character is safe in shadowy spots.

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* Zombies ''VideoGame/{{Shantae}}''
** Wild zombies in the series
near-constantly spawn in the Swamp area of {{Shantae}}, areas they appear, but thankfully not on the small platforms. Likewise, platforms.
** In the first game,
many rooms in the Cackle Mound dungeon found in the Swamp have a never-ending supply of Cackler skeletons, though the title character is safe in shadowy spots.
24th Dec '15 2:25:10 PM Quanyails
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** VideoGame/{{Diablo III}} has loose stones inside crypts. Sometimes when opening them, you get one skeleton, not unreasonable. Sometimes, lifting a stone around the size of your body, ten skeletons will come boiling out all at once.
** Diablo III also has Wretched Mothers, which are human-sized zombies that ''vomit'' up zombies up to 5 times. Later variants can puke up 2 to 3 at a go. One must wonder how these manage to fit all those zombies inside without getting bloated at all.

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** VideoGame/{{Diablo III}} ''VideoGame/{{Diablo III}}'' has loose stones inside crypts. Sometimes when opening them, you get one skeleton, not unreasonable. Sometimes, lifting a stone around the size of your body, ten skeletons will come boiling out all at once.
** Diablo III ''Diablo III'' also has Wretched Mothers, which are human-sized zombies that ''vomit'' up zombies up to 5 five times. Later variants can puke up 2 two to 3 three at a go. One must wonder how these manage to fit all those zombies inside without getting bloated at all.
25th Jul '15 8:58:31 PM nombretomado
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* In MightAndMagic III, there are coffins said to be far too narrow to hold a human. Yet if you open them three mummies manage to pop out to kill you.

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* In MightAndMagic III, ''VideoGame/MightAndMagic III'', there are coffins said to be far too narrow to hold a human. Yet if you open them three mummies manage to pop out to kill you.
18th Jul '15 6:22:11 PM Vios
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* PlayStation2 version of ''VideoGame/BaldursGate: Dark Alliance 2'' (not to be confused with the RPG-style PC games of the same name). It has a place called the Battle of the Bones. You can't take five steps without waking up a skeleton. Moving to hit him wakes up another one, or two if you're lucky. And there are THREE incredibly long screens of this hell. Bring potions, be they healing or mana. A lot of them.

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* PlayStation2 version of ''VideoGame/BaldursGate: Dark Alliance ''VideoGame/BaldursGateDarkAlliance 2'' (not to be confused with the RPG-style PC games of the same name). It has a place called the Battle of the Bones. You can't take five steps without waking up a skeleton. Moving to hit him wakes up another one, or two if you're lucky. And there are THREE incredibly long screens of this hell. Bring potions, be they healing or mana. A lot of them.
3rd Jul '15 11:17:02 PM nombretomado
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* In a twist, you take advantage of this in ''LegacyOfKain: Defiance''. While in the previous two games, Raziel returned to the Material Realm through a special portal that let him collect matter, in this game he does it by possessing corpses, and he can keep using the same spot to reconstitute himself indefinitely.

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* In a twist, you take advantage of this in ''LegacyOfKain: ''VideoGame/LegacyOfKain: Defiance''. While in the previous two games, Raziel returned to the Material Realm through a special portal that let him collect matter, in this game he does it by possessing corpses, and he can keep using the same spot to reconstitute himself indefinitely.
1st Jun '15 9:45:17 AM Prfnoff
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* In the computer strategy game ''{{Majesty}}'', graveyards on the map serve as spawn points for zombies and various other undead monsters. Although only a limited number of graves are shown in any given cemetery, graveyards will still continue to spawn monsters until they are destroyed.

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* In the computer strategy game ''{{Majesty}}'', ''VideoGame/{{Majesty}}'', graveyards on the map serve as spawn points for zombies and various other undead monsters. Although only a limited number of graves are shown in any given cemetery, graveyards will still continue to spawn monsters until they are destroyed.
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