History Main / ClownCarGrave

27th Nov '16 12:33:08 AM Morgenthaler
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* In the ''Ewigkeit'' scene in ''TanzDerVampire'', there are more horrible, shambling vampires than there are graves in the castle's crypt. For logistics reasons this is because of trapdoor placement but in execution it's like they just keep coming...

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* In the ''Ewigkeit'' scene in ''TanzDerVampire'', ''Theatre/TanzDerVampire'', there are more horrible, shambling vampires than there are graves in the castle's crypt. For logistics reasons this is because of trapdoor placement but in execution it's like they just keep coming...
8th Nov '16 10:24:57 PM ImpudentInfidel
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** The necromantic magic of the Tomb Kings, however, doesn't follow this trope. They can only restore their own casualties to unlife, rather than using the enemy dead to swell their numbers.

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** The necromantic magic of the Tomb Kings, however, doesn't follow this trope. They can only restore their own casualties to unlife, rather than using the enemy dead to swell their numbers. This is because their troops are the soldiers that served them in life possessing their own skeletons rather than traditional undead.
30th Oct '16 9:41:19 AM nombretomado
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* In ''{{GURPS}}'' the Mass Zombie spell raises "(R*R)/2 undead(round down), where R is the radius of the spell in meters" when cast in graveyards. Not sure if that's played straight or an aversion. This comes out to 6.28 square meters per zombie. To put this in another perspective, were the spell cast upon a graveyard the size of Arlington National Cemetery it would produce approximately 402,000 undead. The real Arlington National Cemetery has 300,001 grave sites but also has large memorials and decorative landscaping. Given these numbers, it seems easily feasible that a lower class medieval fantasy graveyard could be as densely packed as the spell claims.

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* In ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' the Mass Zombie spell raises "(R*R)/2 undead(round down), where R is the radius of the spell in meters" when cast in graveyards. Not sure if that's played straight or an aversion. This comes out to 6.28 square meters per zombie. To put this in another perspective, were the spell cast upon a graveyard the size of Arlington National Cemetery it would produce approximately 402,000 undead. The real Arlington National Cemetery has 300,001 grave sites but also has large memorials and decorative landscaping. Given these numbers, it seems easily feasible that a lower class medieval fantasy graveyard could be as densely packed as the spell claims.
28th Jun '16 11:25:25 PM ZippyJake
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* In ''VideoGame/{{Majesty}}'', graveyards on the map serve as spawn points for zombies and various other undead monsters. Although only a limited number of graves are shown in any given cemetery, graveyards will still continue to spawn monsters until they are destroyed.

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* In ''VideoGame/{{Majesty}}'', graveyards on the map serve as spawn points for zombies and various other undead monsters. Although only a limited number of graves are shown in any given cemetery, graveyards will still continue to spawn monsters until they are destroyed. In addition, graveyards created for your own fallen heroes list everyone buried in said graveyard, and it is entirely possible for a place in which 17 heroes have been interred to spawn 50+ skeletons, zombies, vampires, etc. over the course of a game.
18th May '16 6:52:51 PM intastiel
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* The Lychfield Graveyard in ''VideoGame/FableI'' spawns legions of Undead as you tramp around it.
4th May '16 1:51:18 AM intastiel
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* The Lichfield Graveyard in ''VideoGame/FableI'' will spit out a steady supply of undead directly under the Hero's feet, even disintegrating and re-deploying ones that the Hero gets too far from. Given that the place is haunted by a legendary BloodKnight whose {{Ghostly Goal|s}} is to go down fighting, it's not surprising.
18th Apr '16 8:45:17 PM Deathhacker
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** Due to a weird combination of bad visual detection and lack of areas to place zombies, the AI director will sometimes spawn a horde behind a lamp post Looney Tunes style.
9th Apr '16 11:55:29 PM LordGro
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Note that this trope may be justifiable in settings a few centuries before modern times, as mass graves were more common in the past. Where burial space (graves, tombs) is at a premium, bodies may be buried only until they completely skeletonize -- then the bones will be removed and stored in an ossuary (hence the Biblical expression "X died and was gathered to his fathers"). The [[http://www.sedlecossuary.com/ Sedlec Ossuary]], in the Czech Republic, is an atypical but ''striking'' example of this.

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Note that this trope may be justifiable in settings a few centuries before modern times, as mass graves were more common in the past. Where burial space (graves, tombs) is at a premium, bodies may be buried only until they completely skeletonize -- then the bones will be removed and stored in an ossuary (hence the Biblical expression "X died and was gathered to his fathers"). The [[http://www.sedlecossuary.com/ Sedlec Ossuary]], in the Czech Republic, is an atypical but ''striking'' example of this.\n
8th Feb '16 6:53:26 PM nombretomado
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* PlayStation2 version of ''VideoGame/BaldursGateDarkAlliance 2'' (not to be confused with the RPG-style PC games of the same name). It has a place called the Battle of the Bones. You can't take five steps without waking up a skeleton. Moving to hit him wakes up another one, or two if you're lucky. And there are THREE incredibly long screens of this hell. Bring potions, be they healing or mana. A lot of them.

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* PlayStation2 UsefulNotes/PlayStation2 version of ''VideoGame/BaldursGateDarkAlliance 2'' (not to be confused with the RPG-style PC games of the same name). It has a place called the Battle of the Bones. You can't take five steps without waking up a skeleton. Moving to hit him wakes up another one, or two if you're lucky. And there are THREE incredibly long screens of this hell. Bring potions, be they healing or mana. A lot of them.
8th Jan '16 7:25:40 AM Servbot
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* Zombies near-constantly spawn in the Swamp area of {{Shantae}}, but thankfully not on the small platforms. Likewise, many rooms in the Cackle Mound dungeon found in the Swamp have a never-ending supply of Cackler skeletons, though the title character is safe in shadowy spots.

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* Zombies ''VideoGame/{{Shantae}}''
** Wild zombies in the series
near-constantly spawn in the Swamp area of {{Shantae}}, areas they appear, but thankfully not on the small platforms. Likewise, platforms.
** In the first game,
many rooms in the Cackle Mound dungeon found in the Swamp have a never-ending supply of Cackler skeletons, though the title character is safe in shadowy spots.
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