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* Literature/TheCulture of [[Creator/IainBanks Iain M. Banks]]'s novels builds Ringworld-style Orbitals (but smaller) as housing for many of its citizens. They have a few full size, fits-round-a-star Ringworlds, too, but they're much rarer, since you can get more usable area by using the same mass to build orbitals so most of the Culture regards them as tacky.

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* Literature/TheCulture ''Literature/TheCulture'' of [[Creator/IainBanks Iain M. Banks]]'s Creator/IainBanks's novels builds Ringworld-style Orbitals (but smaller) as housing for many of its citizens. They have a few full size, fits-round-a-star Ringworlds, too, but they're much rarer, since you can get more usable area by using the same mass to build orbitals so most of the Culture regards them as tacky.



* The Creator/AnneMcCaffrey and Creator/SMStirling novel ''Literature/TheCityWhoFought'' takes place entirely on a cylindrical space station.

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* The Creator/AnneMcCaffrey and Creator/SMStirling ''Literature/TheShipWho'' novel ''Literature/TheCityWhoFought'' ''The City Who Fought'' takes place entirely on a cylindrical space station.



** ''Literature/TheRollingStones1952'' he has an apparently non-symmetric space ship use this, mocked as a “tumbling pigeons”.

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** ''Literature/TheRollingStones1952'' he has an apparently non-symmetric space ship spaceship use this, mocked as a “tumbling pigeons”."tumbling pigeons".



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Usually appears in hard science fiction; in softer works you can get away with generating ArtificialGravity by throwing enough AppliedPhlebotinum at the problem, instead. (Which also tends to be easier to film or animate... Not every production can afford to build a giant centrifuge for its actors to walk around in ''à la'' ''[[Film/TwoThousandOneASpaceOdyssey 2001]]''!)

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Usually appears in hard science fiction; in softer works you can get away with generating ArtificialGravity by throwing enough AppliedPhlebotinum at the problem, instead. (Which also tends to be easier to film or animate... Not every production can afford to build a giant centrifuge for its actors to walk around in ''à la'' ''[[Film/TwoThousandOneASpaceOdyssey 2001]]''!)2001]]''!) Some ''very'' hard SF works will actively use a necessary side effect of centrifugal gravity: the amount of gravity you feel depends on your distance from the center of rotation. If the spaceship or space station has multiple decks, then objects and people on "upper" (closer to the center of rotation) decks will feel a slightly lower level of gravity than objects and people on "lower" (farther from the center of rotation) decks do. This can be used to produce downplayed versions of {{Heavyworlder}}s and {{Lightworlder}}s on the same ship.
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* The ''Amaterasu'' of ''LightNovel/StarshipOperators'' has a rotating crew section, the showers have signs warning about Coriolis forces.

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* The ''Amaterasu'' of ''LightNovel/StarshipOperators'' ''Literature/StarshipOperators'' has a rotating crew section, the showers have signs warning about Coriolis forces.
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The biggest obstacle to this trope in RealLife is the impracticality of making large enough centrifuges. Your ears are very good at sensing motion and gravity (it's how you balance) and while you're being spun around in a small centrifuge, you're subject to the [[https://en.wikipedia.org/wiki/Coriolis_effect Coriolis Effect]], and so if you happen to turn your head to look left or right, you'd feel nauseous (as many who have ridden in the [[http://en.wikipedia.org/wiki/Gravitron Gravitron]] could tell you). The benefits of gravity simply didn't justify the extravagant cost that designing a spinning space station would require. [[note]]Especially considering they'd have to design it to handle emergency situations that would necessitate the station to ''stop'' moving; in other words, ''everything'' would have to be designed to operate in two modes. This would have made the project several hundreds to several thousands of times more expensive than it already would be.[[/note]] UsefulNotes/{{NASA}} [[WeAllLiveInAmerica and other space programs]] simply weren't willing to design what would essentially be a multi-billion dollar failure-prone space puke bucket. This being said, a modest reduction in the cost of building a station would make this worthwhile for very large stations that could turn more slowly (which would also not run into the nausea issue as much); however, there is nothing today to make such large stations possible or desirable.

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The biggest obstacle to this trope in RealLife is the impracticality of making large enough centrifuges. Your ears are very good at sensing motion and gravity (it's how you balance) and while you're being spun around in a small centrifuge, you're subject to the [[https://en.wikipedia.org/wiki/Coriolis_effect Coriolis Effect]], and so if you happen to turn your head to look left or right, you'd feel nauseous (as many who have ridden in the [[http://en.wikipedia.org/wiki/Gravitron Gravitron]] could tell you). The benefits of gravity simply didn't justify the extravagant cost that designing a spinning space station would require. [[note]]Especially considering they'd have to design it to handle emergency situations that would necessitate the station to ''stop'' moving; in other words, ''everything'' would have to be designed to operate in two modes. This would have made the project several hundreds to several thousands of times more expensive than it already would be.[[/note]] UsefulNotes/{{NASA}} [[WeAllLiveInAmerica and other space programs]] programs simply weren't willing to design what would essentially be a multi-billion dollar failure-prone space puke bucket. This being said, a modest reduction in the cost of building a station would make this worthwhile for very large stations that could turn more slowly (which would also not run into the nausea issue as much); however, there is nothing today to make such large stations possible or desirable.
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** ''Literature/OrphansOfTheSky'' features an enormous slower-than-light starship (whose inhabitants have forgotten they are even on a ship of any kind after a mutiny [[GenerationShips generations ago]]) which spins on its long axis to provide varying levels of artificial gravity to different parts of the ship (with a zero-gravity area along the ship's main axis).
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improve trope description and entry for Babylon 5.


Currently this is the only way humans have to generate gravity where there ordinarily would be none, or a negligible amount. The only other way consistent with established physics is to accelerate at a rate comparable to or higher than Earth's gravity. Rockets do this for a few minutes at launch, but ''sustained'' high acceleration is beyond any existing propulsion technology. While it is most often found in connection with {{Ring World Planet}}s, it is not limited to them, and the shape of the ship or habitat is irrelevant to whether this trope is in use or not.

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Currently this is the only way humans have to generate gravity where there ordinarily would be none, or a negligible amount. The only other way consistent with established physics is to accelerate at a rate comparable to or higher than Earth's gravity. Rockets do this for a few minutes at launch, but the duration is limited by the amount of fuel available; ''sustained'' high acceleration is beyond would require more fuel than any existing propulsion technology. practical-sized spaceship could carry. While it Centrifugal Gravity is most often found in connection with {{Ring World Planet}}s, it is not limited to them, and the shape of the ship or habitat is irrelevant to whether this trope is in use or not.



* The eponymous {{space station}} ''Series/BabylonFive'' is an O'Neill Cylinder--a kind of spinning cylindrical space station. Earth Alliance Explorer ships and more advanced destroyers have a pair of spinning "arms" around the center, so that at least the crew quarters and mess areas can have gravity. More advanced races such as the Centauri and Minbari have ArtificialGravity, and everyone else without it [[BoringButPractical uses seatbelts]].

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* ''Series/BabylonFive'': The eponymous {{space station}} ''Series/BabylonFive'' is an [[https://space.nss.org/o-neill-cylinder-space-settlement/ O'Neill Cylinder--a kind of spinning cylindrical Cylinder]], a huge cylinder in space station. that spins on its long axis to produce centrifugal gravity. The most advanced Earth Alliance Explorer ships ships, such as Explorers and more advanced destroyers Omega-class destroyers, have a pair of spinning "arms" around the center, large rotating central section, so that at least the crew quarters and mess areas can have gravity. More advanced races such as the Centauri and Minbari have ArtificialGravity, and everyone else without it [[BoringButPractical uses seatbelts]].
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* The ship in ''Film/DisneysRocketMan'' also has this type of gravity, with several sections spinning around a central node, connected by cables (see the RealLife proposal below). Strangely enough, gravity goes from zero to normal in a split second, causing the protagonist to drop instantly. In fact, it would take a long time to "spin up" to anything even remotely like normal Earth gravity. Near the end, the protagonist and his LoveInterest are dancing. The Commander disengages the gravity, and they're shown dancing on a wall and on the ceiling, which isn't how weightlessness works.

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* The ship in ''Film/DisneysRocketMan'' Disney's ''[[Film/RocketMan1997 Rocket Man]]'' also has this type of gravity, with several sections spinning around a central node, connected by cables (see the RealLife proposal below). Strangely enough, gravity goes from zero to normal in a split second, causing the protagonist to drop instantly. In fact, it would take a long time to "spin up" to anything even remotely like normal Earth gravity. Near the end, the protagonist and his LoveInterest are dancing. The Commander disengages the gravity, and they're shown dancing on a wall and on the ceiling, which isn't how weightlessness works.
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** ''Literature/HaloTheFallOfReach'' claimed that the ''Pillar of Autumn'' starship had cylindrical rotating sections within it to create gravity, but these are never seen in gameplay and the encountered layout does not seem to fit them. In general, while early UNSC ships and stations used this trope, current models have [[ArtificialGravity actual gravity generators]].

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** ''Literature/HaloTheFallOfReach'' claimed In a case of EarlyInstallmentWeirdness, the first novel, ''Literature/HaloTheFallOfReach'', states that most Human ships have indoor rotating sections to simulate gravity using this trope, including the ''Pillar of Autumn'' starship had cylindrical rotating sections within it to create gravity, but Autumn''. Yet these are never seen in gameplay any of the ''Autumn'' levels of the first game, and the encountered layout does not seem to fit them. In general, while early UNSC ships and stations used this trope, current models idea itself is retconned in later novels which have [[ArtificialGravity actual gravity generators]].humans use regular ArtificialGravity instead.

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* {{Implied}} in ''LightNovel/RebornAsASpaceMercenaryIWokeUpPilotingTheStrongestStarship''. It isn't directly discussed, but the first SpaceStation Hiro visits upon waking up inside ''Stella Online'' is a bicycle-wheel-style design with buildings built along the interior rim.


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* ''Literature/RebornAsASpaceMercenaryIWokeUpPilotingTheStrongestStarship''. {{Implied}} with Tarmein Prime, the first SpaceStation Hiro visits upon waking up inside ''Stella Online''. It isn't directly discussed, but the colony is a a bicycle-wheel-style design with buildings built along the interior rim.
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** ''Literature/TheRollingStones'' he has an apparently non-symmetric space ship use this, mocked as a “tumbling pigeons”.

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** ''Literature/TheRollingStones'' ''Literature/TheRollingStones1952'' he has an apparently non-symmetric space ship use this, mocked as a “tumbling pigeons”.
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* The Polaris space hotel in ''Series/ForAllMankind'' has a rotating ring. A space debris incident causes the thrusters to fire continuously and the ring to spin faster, resulting in crushing G-forces until the problem is resolved. Later, it is made part of an interplanetary Mars ship called ''Phoenix''.

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* The Polaris space hotel in the third season of ''Series/ForAllMankind'' has a rotating ring. A space debris incident causes the thrusters to fire continuously and the ring to spin faster, resulting in crushing G-forces until the problem is resolved. Later, it is made part of an interplanetary Mars ship called ''Phoenix''.
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* The Polaris space hotel in ''Series/ForAllMankind'' has a rotating ring. A space debris incident causes the thrusters to fire continuously and the ring to spin faster, resulting in crushing G-forces until the problem is resolved. Later, it is made part of an interplanetary Mars ship called ''Phoenix''.
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* The ship used to reach the eponymous planet in Creator/BenBova's novel ''Mars'' has the crew section at the end of a long tether which spins around the drive/command section to provide artificial gravity for the crew during the voyage.
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* All starships and {{Space Station}}s in the Literature/AllianceUnion and ''Literature/{{Foreigner}}'' universes of Creator/CJCherryh use this, as her sci-fi is on the "hard" end of the scale.

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* All starships and {{Space Station}}s in the Literature/AllianceUnion and ''Literature/{{Foreigner}}'' ''Literature/Foreigner1994'' universes of Creator/CJCherryh use this, as her sci-fi is on the "hard" end of the scale.

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Merged redundant paragraphs


Currently this is the only way humans have to generate gravity where there ordinarily would be none, or a negligible amount. The only other way consistent with established physics is to accelerate at a rate comparable to or higher than Earth's gravity. Rockets do this for a few minutes at launch, but ''sustained'' high acceleration is beyond any existing propulsion technology. While it is most often found in connection with {{Ringworld Planet}}s, it is not limited to them, and the shape of the ship or habitat is irrelevant to whether this trope is in use or not.

Note that in RealLife, this isn't yet practical, as being in a centrifuge can be NauseaFuel for many people, as many who have ridden in the [[http://en.wikipedia.org/wiki/Gravitron Gravitron]] could tell you. Though a larger cylinder wouldn't need to spin as quickly and thus would be easier on the body, making the main obstacle construction.

The biggest obstacle to this trope in RealLife is our sense of motion. Your ears are very good at sensing motion and gravity (it's how you balance) and while you're being centrifuged, you're subject to the [[https://en.wikipedia.org/wiki/Coriolis_effect Coriolis Effect]], and so if you happen to turn your head to look left or right, you'd be so overcome with motion sickness you'd throw up. The benefits of gravity simply didn't justify the extravagant cost that designing a spinning space station would require. Especially considering they'd have to design it to handle emergency situations that would necessitate the station to ''stop'' moving; in other words, ''everything'' would have to be designed to operate in two modes. This would have made the project several hundreds to several thousands of times more expensive than it already would be. UsefulNotes/{{NASA}} [[WeAllLiveInAmerica and other space programs]] simply weren't willing to design what would essentially be a multi-billion dollar failure-prone space puke bucket. This being said, a modest reduction in the cost of building a station would make this worthwhile for very large stations that could turn more slowly (which would also thus not run into the puke issue as much); however, there is nothing today to make such large stations possible or desirable.

to:

Currently this is the only way humans have to generate gravity where there ordinarily would be none, or a negligible amount. The only other way consistent with established physics is to accelerate at a rate comparable to or higher than Earth's gravity. Rockets do this for a few minutes at launch, but ''sustained'' high acceleration is beyond any existing propulsion technology. While it is most often found in connection with {{Ringworld {{Ring World Planet}}s, it is not limited to them, and the shape of the ship or habitat is irrelevant to whether this trope is in use or not.

Note that in RealLife, The biggest obstacle to this isn't yet practical, as trope in RealLife is the impracticality of making large enough centrifuges. Your ears are very good at sensing motion and gravity (it's how you balance) and while you're being spun around in a centrifuge can be NauseaFuel for many people, as many who have ridden in small centrifuge, you're subject to the [[http://en.[[https://en.wikipedia.org/wiki/Gravitron Gravitron]] could tell you. Though a larger cylinder wouldn't need to spin as quickly org/wiki/Coriolis_effect Coriolis Effect]], and thus would be easier on so if you happen to turn your head to look left or right, you'd feel nauseous (as many who have ridden in the body, making the main obstacle construction.

The biggest obstacle to this trope in RealLife is our sense of motion. Your ears are very good at sensing motion and gravity (it's how you balance) and while you're being centrifuged, you're subject to the [[https://en.
[[http://en.wikipedia.org/wiki/Coriolis_effect Coriolis Effect]], and so if you happen to turn your head to look left or right, you'd be so overcome with motion sickness you'd throw up.org/wiki/Gravitron Gravitron]] could tell you). The benefits of gravity simply didn't justify the extravagant cost that designing a spinning space station would require. Especially [[note]]Especially considering they'd have to design it to handle emergency situations that would necessitate the station to ''stop'' moving; in other words, ''everything'' would have to be designed to operate in two modes. This would have made the project several hundreds to several thousands of times more expensive than it already would be. [[/note]] UsefulNotes/{{NASA}} [[WeAllLiveInAmerica and other space programs]] simply weren't willing to design what would essentially be a multi-billion dollar failure-prone space puke bucket. This being said, a modest reduction in the cost of building a station would make this worthwhile for very large stations that could turn more slowly (which would also thus not run into the puke nausea issue as much); however, there is nothing today to make such large stations possible or desirable.
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Correction


* Practically the only means of simulating gravity in ''WebOriginal/OrionsArm''. There are even Banks Orbitals, though system-encompassing rings are impossible to construct. The archailects might be able to produce ArtificialGravity with spacetime engineering but they generally don't because it would be too inefficient (ex. a small black hole).

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* Practically the only means of simulating gravity in ''WebOriginal/OrionsArm''. There are even Banks Orbitals, though system-encompassing rings are impossible Orbitals and Niven-style Ringworlds, which generally require [[{{Unobtanium}} magmatter]] to construct.construct because of their size. The archailects might be able to produce ArtificialGravity with spacetime engineering but they generally don't because it would be too inefficient (ex. a small black hole).
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* ''Anime/DoraemonNobitaAndTheSteelTroops'': This is how Zanda Claus, a HumongousMecha piloted by the gang, managed to maintain it's interior gravity. The trope is actually mentioned by name; the gang is seated in the cockpit located in the robot's stomach area, and as Shizuka asks why "aren't they feeling dizzy" while the robot is performign summersaults, Doraemon then replies "the robot probably have it's own centrifugal gravity system" before explaining what it meant.

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* ''Anime/DoraemonNobitaAndTheSteelTroops'': This is how Zanda Claus, a HumongousMecha piloted by the gang, managed to maintain it's interior gravity. The trope is actually mentioned by name; the gang is seated in the cockpit located in the robot's stomach area, and as Shizuka asks why "aren't they feeling dizzy" while the robot is performign performing summersaults, Doraemon then replies "the robot probably have it's own centrifugal gravity system" before explaining what it meant.
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* ''Anime/DoraemonNobitaAndTheSteelTroops'': This is how Zanda Claus, a HumongousMecha piloted by the gang, managed to maintain it's interior gravity. The trope is actually mentioned by name; the gang is seated in the cockpit located in the robot's stomach area, and as Shizuka asks why "aren't they feeling dizzy" while the robot is performign summersaults, Doraemon then replies "the robot probably have it's own centrifugal gravity system" before explaining what it meant.
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* In ''Series/TheExpanse'', constant thrust and centrifugal force are the only two sources of artificial gravity. Celestial bodies, like Cere and Eros, are artificially spun-up to generate gravity while stations, like ''Tycho'', and some ships, like the ''Nauvoo'', use spinning drums.

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* In ''Series/TheExpanse'', constant thrust and centrifugal force are the only two sources of artificial gravity. Celestial bodies, like Cere Ceres and Eros, are artificially spun-up to generate gravity while stations, like ''Tycho'', and some ships, like the ''Nauvoo'', use spinning drums.
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* If you want to play with rotating space stations and spaceships on paper, the only [[UsefulNotes/{{Mathematics}} math]] you need is algebra skill and a few simple equations. No calculus required.

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* The eponymous {{space station}} ''Series/BabylonFive'' is an O'Neill Cylinder--a kind of spinning cylindrical space station. Earth Alliance destroyers and Explorer ships have a pair of spinning "arms" around the center, so that at least the crew quarters and mess areas can have gravity. More advanced races such as the Centauri and Minbari have ArtificialGravity, and everyone else without it [[BoringButPractical uses seatbelts]].

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* The eponymous {{space station}} ''Series/BabylonFive'' is an O'Neill Cylinder--a kind of spinning cylindrical space station. Earth Alliance destroyers and Explorer ships and more advanced destroyers have a pair of spinning "arms" around the center, so that at least the crew quarters and mess areas can have gravity. More advanced races such as the Centauri and Minbari have ArtificialGravity, and everyone else without it [[BoringButPractical uses seatbelts]].
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* ''VideoGame/{{FTLFasterThanLightMultiverse FTL Multiverse}}'', a mod for ''VideoGame/{{FTLFasterThanLight}}'', has the Kasparov-Class, an antiquated human-built spaceship that was the first class to ever make an FTL Jump. Older than most tech in the setting, it lacks artificial gravity and instead uses a centrifuge ring.

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* ''VideoGame/{{FTLFasterThanLightMultiverse FTL Multiverse}}'', ''VideoGame/{{FTLFasterThanLightMultiverse}}'', a mod for ''VideoGame/{{FTLFasterThanLight}}'', has the Kasparov-Class, an antiquated human-built spaceship that was the first class to ever make an FTL Jump. Older than most tech in the setting, it lacks artificial gravity and instead uses a centrifuge ring.
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* ''VideoGame/{{FTLFasterThanLightMultiverse}}'', a mod for ''VideoGame/{{FTLFasterThanLight}}'', has the Kasparov-Class, an antiquated human-built spaceship that was the first class to ever make an FTL Jump. Older than most tech in the setting, it lacks artificial gravity and instead uses a centrifuge ring.

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* ''VideoGame/{{FTLFasterThanLightMultiverse}}'', ''VideoGame/{{FTLFasterThanLightMultiverse FTL Multiverse}}'', a mod for ''VideoGame/{{FTLFasterThanLight}}'', has the Kasparov-Class, an antiquated human-built spaceship that was the first class to ever make an FTL Jump. Older than most tech in the setting, it lacks artificial gravity and instead uses a centrifuge ring.
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* ''VideoGame/{{FTLMultiverse}}'', a mod for ''VideoGame/{{FTLFasterThanLight}}'', has the Kasparov-Class, an antiquated human-built spaceship that was the first class to ever make an FTL Jump. Older than most tech in the setting, it lacks artificial gravity and instead uses a centrifuge ring.

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* ''VideoGame/{{FTLMultiverse}}'', ''VideoGame/{{FTLFasterThanLightMultiverse}}'', a mod for ''VideoGame/{{FTLFasterThanLight}}'', has the Kasparov-Class, an antiquated human-built spaceship that was the first class to ever make an FTL Jump. Older than most tech in the setting, it lacks artificial gravity and instead uses a centrifuge ring.

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* ''VideoGame/{{FTLMultiverse}}'', a mod for ''VideoGame/{{FTLFasterThanLight}}'', has the Kasparov-Class, an antiquated human-built spaceship that was the first class to ever make an FTL Jump. Older than most tech in the setting, it lacks artificial gravity and instead uses a centrifuge ring.
** Some of the Leech fleetships are old enough to possess a 'whisk' structure which span to produce gravity. Most of them have been overhauled with more modern tech, however, and the hull are simply in use because the leeches are suffering economic issues.
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* In ''Literature/ProjectHailMary'', the titular ship has a variation on this. When the engines are on, they provide thrust gravity, but when they’re off, the ship’s habitat section detaches from the engine and fuel sections while still being connected with thin cables. Then the habitat rotates so that the “nose” is pointing at the fuel section, and the whole ship spins up to provide centrifugal gravity in the habitat. Here’s a video that shows how it works: https://m.youtube.com/watch?v=_IWGMN0vF-w
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YMMV


* While it is typical to see a spacecraft mount a separate spinning unit for centrifugal gravity ("[[FanNickname pencil through donut]]"), it is possible to skip the moving parts and spin up the whole craft (a "tumbling pigeon" design), with the tricky bit being pointing an antenna at Earth all the while.

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* While it is typical to see a spacecraft mount a separate spinning unit for centrifugal gravity ("[[FanNickname pencil through donut]]"), gravity, it is possible to skip the moving parts and spin up the whole craft (a "tumbling pigeon" design), with the tricky bit being pointing an antenna at Earth all the while.
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Usually appears in works high on the MohsScaleOfSciFiHardness; in softer works you can get away with generating ArtificialGravity by throwing enough AppliedPhlebotinum at the problem, instead. (Which also tends to be easier to film or animate... Not every production can afford to build a giant centrifuge for its actors to walk around in ''à la'' ''[[Film/TwoThousandOneASpaceOdyssey 2001]]''!)

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Usually appears in works high on the MohsScaleOfSciFiHardness; hard science fiction; in softer works you can get away with generating ArtificialGravity by throwing enough AppliedPhlebotinum at the problem, instead. (Which also tends to be easier to film or animate... Not every production can afford to build a giant centrifuge for its actors to walk around in ''à la'' ''[[Film/TwoThousandOneASpaceOdyssey 2001]]''!)
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* ''Film/TheCloverfieldParadox''. The space station has several spinning drums to provide gravity. However, people are walking on floors of those drums instead of the rims. Additionally, there don't seem to be any access tunnels connecting central hubs of those drums to the rest of the station. The only way in and out appears to be diving from the rim of the spinning drum into a static corridor outside, and doing it fast enough to not be seared by the wall--this is never shown onscreen.

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