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*** Not quite. Nowadays, you can easily get around that by using a Crobat G "Flash Bite" deck.


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** While many of the above examples play this trope straight, the current Type 2 Modified format subverts it heavily. Since Garchomp, Uxie, Azelf, and Mesprit (one quasi-legendary and three legendaries) are four of the most useful cards out there, video game players should feel right at home.

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** Really? "Mulligan Mewtwo". One Mewtwo, 59 psychic energy. Perfect stall.
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** The series' main villain of many years, Yawgmoth, also couldn't get a card printed depicting him because he was so powerful that a large group of old-style planeswalkers (mages powerful enough that they could create their own planes of existence if they wanted to—new-style planeswalkers are ''substantially'' weaker) armed with soul-powered nukes could only barely defeat him after hitting him with a weapon forged from Urza's thousands of years of planning and an impressive XanatosGambit on Urza's part. Several cards depicting aspects of Yawgmoth have been printed over the years, including [[http://magiccards.info/scans/en/ud/75.jpg Yawgmoth's Bargain]] and [[http://magiccards.info/scans/en/us/171.jpg Yawgmoth's Will]], which are well into GameBreaker territory. Given that WordOfGod states Yawgmoth is DeaderThanDead, it's unlikely the game's most iconic villain will ever be rendered in card form.

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** The series' main villain of many years, Yawgmoth, also couldn't get a card printed depicting him because he was so powerful that a large group of old-style planeswalkers (mages powerful enough that they could create their own planes of existence if they wanted to—new-style planeswalkers are ''substantially'' weaker) armed with soul-powered nukes could only barely defeat him after hitting him with a weapon forged from Urza's thousands of years of planning and an impressive XanatosGambit on Urza's part. Several cards depicting aspects of Yawgmoth have been printed over the years, including [[http://magiccards.info/scans/en/ud/75.jpg Yawgmoth's Bargain]] and [[http://magiccards.info/scans/en/us/171.jpg Yawgmoth's Will]], which are well into GameBreaker territory. Given that WordOfGod states Yawgmoth is DeaderThanDead, it's unlikely the game's most iconic villain will ever be rendered in card form.form, even ''if'' it wouldn't be the equivalent of having {{God}} as a Top Trumps card.
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* Not a game, but the same idea of "Why is ''this'' so prominent?": Most of the ''PowerRangersSamurai'' action figures have the Rangers in an armored "Mega Mode", and the ''regular'' Rangers are treated as the {{Environment Specific Action Figure}}s. And what is the cool armor used for? Piloting the Megazord. You just know this happened because they wanted to redesign the toys and looked for an excuse to justify it.
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*** At the time, there was a FanNickname (that saw great play in a number of magazines such as {{Pojo}}) for this type of card, named for Hitmonlee (who was essentially a prototype version of the Scyther discussed above). That nickname? [[BadassNickname Haymaker.]]

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*** At the time, there was a FanNickname (that saw great play in a number of magazines such as {{Pojo}}) for this type of card, named for Hitmonlee Hitmonchan (who was essentially a prototype version of the Scyther discussed above). That nickname? [[BadassNickname Haymaker.]]
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*** At the time, there was a FanNickname (that saw great play in a number of magazines such as {{Pojo}}) for this type of card, named for Hitmonlee (who was essentially a prototype version of the Scyther discussed above). That nickname? [[BadassNickname Haymaker.]]

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* Averted and played straight simultaneously in ''Legend of the Five Rings'' due to the game's strong emphasis on storyline input with the players.
** Minor, often useless characters can be major players in the game due to nothing more than raw fan popularity. Finding a faction with an AscendedExtra isn't the exception, but the rule. Toku and Bayushi Tangen were chump sacrificial characters when introduced. The former's daughter now leads the Scorpion Clan as a regent, and the latter's students now comprise the clan's BigDamnHeroes troops.
** In contrast, since storyline tournaments usually net storyline victory cards, balance demands PowerCreepPowerSeep. It's not uncommon for these victory cards to be utterly useless, or better for someone else's clan, or for a clan's repeated victories leading directly to them being utterly useless in subsequent sets.
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** A [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=221103 Dragon Engine]] is supposed to be a titanic siege weapon, Mishra's great weapons in the Brothers War. [[http://magiccards.info/aq/en/14.html Its printed version]] can be easily destroyed by two [[http://magiccards.info/po2/en/63.html Bear Cubs]].

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** A [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=221103 Dragon Engine]] is supposed to be a titanic siege weapon, Mishra's great weapons in the Brothers War. [[http://magiccards.info/aq/en/14.html Its printed version]] version can be easily destroyed by two [[http://magiccards.info/po2/en/63.html Bear Cubs]].

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*** At the very least, they've errata'd his card into being a soldier, which lets a truly large number of other cards give him bonuses he didn't get before the errata. It's still a pretty bad card though. He also has [[http://magiccards.info/scans/en/wl/136.jpg a different card]] printed before the above one. Although it's not a legendary creature, it's still meant to depict him.
** A [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=221103 Dragon Engine]] is supposed to be a titanic siege weapon, Mishra's great weapons in the Brothers War. In the game it's an low damage not particularly impressive or cost effective creature that can inefficiently improve its damage.

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*** At ** Karona, who emerges in Onslaught block as a [[PhysicalGod physical manifestation of Dominaria's mana]] formed from the very least, they've errata'd his [[FusionDance fusion]] of the powerful and iconic legends Phage the Untouchable and Akroma, Angel of Wrath, is far less useful than she has any right to be as well--so much so that head designer Mark Rosewater [[http://www.wizards.com/magic/magazine/article.aspx?x=mtgcom/daily/mr232 publicly apologized]] for how lame she was:
---> That
card into being a soldier, which lets a truly large number of other cards give him bonuses he didn't get before is an embarrassment to card design. I actually had zero to do with the errata. It's card and I'm still embarrassed. We took two iconic beloved cool legends and combined them into a pretty bad card though. He also has [[http://magiccards.info/scans/en/wl/136.jpg pile of, well a different card]] printed before word I'm not allowed to use on this site. Of all the above one. Although it's not a balls dropped with the design of legendary creature, it's still meant to depict him.
characters, this is one near the top of the list. My humblest apologies.
** A [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=221103 Dragon Engine]] is supposed to be a titanic siege weapon, Mishra's great weapons in the Brothers War. In the game it's an low damage not particularly impressive or cost effective creature that [[http://magiccards.info/aq/en/14.html Its printed version]] can inefficiently improve its damage.be easily destroyed by two [[http://magiccards.info/po2/en/63.html Bear Cubs]].



*** It is worth noting here that Yawgmoth DID get a card, albeit unprinted, and in another game entirely. Yawgmoth, Fleshless Father, would've been a God card in ''Hecatomb''. It's pretty much a permanent Yawgmoth's Will, with the added bonus of milling three cards from every player.
** They are however representing the current BigBad, [[http://magiccards.info/scans/en/fvd/10.jpg Nicol]] [[http://magiccards.info/scans/en/cfx/120.jpg Bolas]], a bit more often in cards.
*** WordOfGod, however, states that Bolas is only this way because he has but a tiny, tiny fraction of his once-full power left. In his time, Bolas was on Serra's and Urza's level of power, meaning he was one of the most powerful OLD-SCHOOL Planeswalkers.

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*** It is worth noting here that Yawgmoth DID get a card, albeit unprinted, and in another game entirely. Yawgmoth, Fleshless Father, would've been a God card in ''Hecatomb''. It's pretty much a permanent Yawgmoth's Will, with the added bonus of milling three cards from every player.
** They are however representing the current BigBad, [[http://magiccards.info/scans/en/fvd/10.jpg Nicol]] [[http://magiccards.info/scans/en/cfx/120.jpg Bolas]], a bit more often in cards.
*** WordOfGod, however, states that Bolas is only this way because he has but a tiny, tiny fraction of his once-full power left. In his time, Bolas was on Serra's and Urza's level of power, meaning he was one of the most powerful OLD-SCHOOL Planeswalkers.
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** This is made even more galling because few of the Nazgul's names mattered at all, as they were little more than the will of Sauron by this point in the narrative. Their faceless malice was terrifying. A card called [[YouAreNumberSix Sixth of the Nine]] fits the theme -and- is downright scarier.

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The fact that these cards are impractical doesn\'t really qualify them. Phage has an extremely powerful ability if you can pull it off, and the Eldrazi are Eldritch Abominations. Why WOULD they be cheap to play? Often it\'s cards that do extremely simple and on the surface of it not very impressive things that are most competitive. The Eldrazi and such may not be common in a tournament format, but they\'re Johnny cards, and create impressive, often game changing effects if you play them.


* ''[[MagicTheGathering Magic: The Gathering's]]'' ''Onslaught'' block gave us Akroma, Angel of Wrath, and Phage the Untouchable. In the books, these two ladies of war nearly tore their country apart in an epic war of escalation. In the game, Akroma is a perennially popular finisher in any deck that can support her. Phage isn't. Hilariously, in a vacuum, Akroma's card utterly smashes Phage's.
** This also happens in the Time Spiral block, where Phage's alter ego is the central character in the third book, but does not appear in card form, but Akroma gets THREE cards, and never mentioned.
*** Although that was probably because Phage's alter ego was a planeswalker at that point, and they didn't start making planeswalker cards until the next block.
**** Phage's alter ego ''did'' get a [[http://magiccards.info/scans/en/ju/93.jpg card]] printed.
***** Wrong alter ego. It went Jeska - Phage - (uncarded Planeswalker). Plus, that card is just a flashback.
** This trope is literally the reason planeswalker cards exist at all. The devs basically said, "You know, it's really stupid that once a character gets important enough we can't print them on cards anymore."
*** Though when you get down to it, only a few planeswalkers (Tezzeret, Jace's second card, Elspeth's first card, Garruk, and maybe one or two others) are what you'd call "powerful." All of them will have a profound impact on the game if left alone, but some, such as Jace's first card, are laughably weak under most conditions.
** The real reason Akroma got three cards in Time Spiral block is because she won a 65-way March Madness-style online poll for most popular legendary creature of all time. Even so, Phage's card is by no means forgettable; when she damages your opponent, your opponent dies instantly. She never got much tournament support on account of being AwesomeButImpractical, but many casual players still love her.

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* In ''[[MagicTheGathering Magic: The Gathering's]]'' ''Onslaught'' block gave us Akroma, Angel of Wrath, and Phage the Untouchable. In the books, these two ladies of war nearly tore their country apart in an epic war of escalation. In the game, Akroma is a perennially popular finisher in any deck that can support her. Phage isn't. Hilariously, in a vacuum, Akroma's card utterly smashes Phage's.
** This also happens in the Time Spiral block, where Phage's alter ego is the central character in the third book, but does not appear in card form, but Akroma gets THREE cards, and never mentioned.
*** Although that was probably because Phage's alter ego was a planeswalker at that point, and they didn't start making planeswalker cards until the next block.
**** Phage's alter ego ''did'' get a [[http://magiccards.info/scans/en/ju/93.jpg card]] printed.
***** Wrong alter ego. It went Jeska - Phage - (uncarded Planeswalker). Plus, that card is just a flashback.
** This
this trope is literally the reason planeswalker cards exist at all. The devs basically said, "You know, it's really stupid that once a character gets important enough we can't print them on cards anymore."
*** Though when you get down to it, only a few planeswalkers (Tezzeret, Jace's second card, Elspeth's first card, Garruk, and maybe one or two others) are what you'd call "powerful." All of them will have a profound impact on the game if left alone, but some, such as Jace's first card, are laughably weak under most conditions.
** The real reason Akroma got three cards in Time Spiral block is because she won a 65-way March Madness-style online poll for most popular legendary creature of all time. Even so, Phage's card is by no means forgettable; when she damages your opponent, your opponent dies instantly. She never got much tournament support on account of being AwesomeButImpractical, but many casual players still love her.
"



** The Rise of the Eldrazi block gave us the Eldrazi titans, basically a bunch of [[EldritchAbomination eldritch abominations]] which ''several'' new-style planeswalkers working together couldn't defeat. Two of the three aren't very spectacular in card form, and while the third, [[http://magiccards.info/scans/en/roe/4.jpg Emrakul]], is ridiculously expensive (at 15 mana, it's one of the highest-mana-cost cards ever printed period), but once in play somehow (such as by casting [[http://magiccards.info/scans/en/us/96.jpg certain]] [[http://magiccards.info/scans/en/us/218.jpg other]] [[http://magiccards.info/scans/en/ts/201.jpg cards]] which can "cheat" it into play), it will end the game damn near instantly.
*** The Eldrazi were, however, [[SealedEvilInACAn locked away for several centuries]] by three old-style planeswalkers and Ugin, the "spirit dragon". Based on this, it's safe to say the Eldrazi are what old-style planeswalkers would look like if ever printed in card form.

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** The Rise of A [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=221103 Dragon Engine]] is supposed to be a titanic siege weapon, Mishra's great weapons in the Eldrazi block gave us Brothers War. In the Eldrazi titans, basically a bunch of [[EldritchAbomination eldritch abominations]] which ''several'' new-style planeswalkers working together couldn't defeat. Two of the three aren't very spectacular in card form, and while the third, [[http://magiccards.info/scans/en/roe/4.jpg Emrakul]], is ridiculously expensive (at 15 mana, game it's one of the highest-mana-cost cards ever printed period), but once in play somehow (such as by casting [[http://magiccards.info/scans/en/us/96.jpg certain]] [[http://magiccards.info/scans/en/us/218.jpg other]] [[http://magiccards.info/scans/en/ts/201.jpg cards]] which an low damage not particularly impressive or cost effective creature that can "cheat" it into play), it will end the game damn near instantly.
*** The Eldrazi were, however, [[SealedEvilInACAn locked away for several centuries]] by three old-style planeswalkers and Ugin, the "spirit dragon". Based on this, it's safe to say the Eldrazi are what old-style planeswalkers would look like if ever printed in card form.
inefficiently improve its damage.



*** It is worth noting here that Yawgmoth DID get a card, albeit unprinted, and in another game entirely. Yawgmoth, Fleshless Father, would've been a God card in {{Hecatomb}}. It's pretty much a permanent Yawgmoth's Will, with the added bonus of milling three cards from every player.
*** They are however representing the current BigBad, [[http://magiccards.info/scans/en/fvd/10.jpg Nicol]] [[http://magiccards.info/scans/en/cfx/120.jpg Bolas]], a bit more often in cards.
**** WordOfGod, however, states that Bolas is only this way because he has but a tiny, tiny fraction of his once-full power left. In his time, Bolas was on Serra's and Urza's level of power, meaning he was one of the most powerful OLD-SCHOOL Planeswalkers.

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*** It is worth noting here that Yawgmoth DID get a card, albeit unprinted, and in another game entirely. Yawgmoth, Fleshless Father, would've been a God card in {{Hecatomb}}.''Hecatomb''. It's pretty much a permanent Yawgmoth's Will, with the added bonus of milling three cards from every player.
*** ** They are however representing the current BigBad, [[http://magiccards.info/scans/en/fvd/10.jpg Nicol]] [[http://magiccards.info/scans/en/cfx/120.jpg Bolas]], a bit more often in cards.
**** *** WordOfGod, however, states that Bolas is only this way because he has but a tiny, tiny fraction of his once-full power left. In his time, Bolas was on Serra's and Urza's level of power, meaning he was one of the most powerful OLD-SCHOOL Planeswalkers.
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*** It is worth noting here that Yawgmoth DID get a card, albeit unprinted, and in another game entirely. Yawgmoth, Fleshless Father, would've been a God card in {{Hecatomb}}. It's pretty much a permanent Yawgmoth's Will, with the added bonus of milling three cards from every player.
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*** The same goes for the ''Star Wars Miniatures'' game; for a while, the best character in the game was Aurra Sing, a BountyHunter who only made a brief cameo appearance in ''ThePhantomMenace''. Booster packs often tended to frustrate buyers; because each pack only contains one rare figure, and ''all'' named characters are rare or very rare regardless of importance, you were very likely to get some random cantina alien rather than fan-favorite characters from the movies.
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**** Unless you were one of the kids who got the Yugi deck, pulled out Dark Magician, and threw ATK boosts onto it so it was bigger than Blue-Eyes, or killed their Blue-Eyes and threw in your OWN Monster Reborn. There was also Change of Heart, Raigeki, Dark Hole..... And no, the Kaiba decks didn't have much for stat boost or card removal, why do you ask?
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***** Wrong alter ego. It went Jeska - Phage - (uncarded Planeswalker). Plus, that card is just a flashback.
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* ''HeroClix'' has produced very many figures in various combinations of usefulness. Contrary to PopularityPower though, quite a few A tier heroes aren't as powerful as you'd hope, while a few B and C list heroes are pretty darn powerful and useful. Examples are first generation Controller, a no-name villain who starts out super strong, but rather than get weak when damaged gains mind control, and Fire Lord, a minor herald of Galactus who was super powerful and insanely cheap to play.

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* ''HeroClix'' has produced very many figures in various combinations of usefulness. Contrary to PopularityPower though, quite a few A tier heroes aren't as powerful as you'd hope, while a few B and C list heroes are pretty darn powerful and useful. Examples are first generation Controller, a no-name villain who starts out super strong, but rather than get weak when damaged gains mind control, and Fire Lord, a minor herald of Galactus who was super powerful and insanely cheap to play.
play. At one point it was common to see teams composed of several big-name superheroes and a nameless Hydra Medic, or other cheap healer.
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*** Base Set Charizard's value was always merely the result of the rule of cool. Arguably the most powerful card back then was Blastoise, but value tended to be set by collectors rather than duelists.

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** Monster Reborn returned due to the banning of both Premature Burial and Call of the Haunted, both of which have their recursion exploits. (Particularly the former, which, if returned to the hand from the field, does not result in the destruction of the monster it originally resummoned, thus allowing multiple resummons with cards such as Giant Trunade, Raiza and Brionac. Let's not forget Arms Hole, which can retrieve any equip from deck or grave, which may have been the final straw.)
*** Actually, that sounds backwards: ''Monster Reborn'' came off the list because of the hype it would get with it's re-release in the ''Yugi Duelist Pack'' set. ''Call of the Haunted'' and ''Premature Burial'' were banned as a result, seeing as not doing so would give a player too many extra chances to revive dead monsters.



*** Subversion: Rocket Zapdos was a beastly card that resulted in numerous [=OTKs=], and was an all-around powerful card. However, a lot of über cards were monsters not given much regard in either the anime or the game (Cleffa [that's right, the baby form of a crap monster, and possibly the best card in Neo], Hitmonchan, Electabuzz, Jigglypuff, Arcanine).



** Not only was evolution horribly designed and hard to pull off, but in the beginning they though it was "balanced" to design cards that didn't have evolutions stronger because being able to evolve was an "advantage". The result was that Pokemon without evolutions were almost universally the strongest cards. Combine with the broken retreat mechanic and the colored energy and for a while Scyther of all cards was considered the strongest Pokemon since it had a decent colorless attack, good HP, and no retreat cost, making it an excellent card to simply throw into any deck. Eventually Sneasel came out even more broken, and if I remember correctly that was when they started banning cards.

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** Not only was evolution horribly designed and hard to pull off, but in the beginning they though it was "balanced" to design cards that didn't have evolutions stronger because being able to evolve was an "advantage". The result was that Pokemon without evolutions were almost universally the strongest cards. Combine with the broken retreat mechanic and the colored energy and for a while Scyther of all cards was considered the strongest Pokemon since it had a decent colorless attack, good HP, and no retreat cost, making it an excellent card to simply throw into any deck. Eventually Sneasel came out even more broken, and if I remember correctly broken: that was when they started banning cards.
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** Not only was evolution horribly designed and hard to pull off, but in the beginning they though it was "balanced" to design cards that didn't have evolutions stronger because being able to evolve was an "advantage". The result was that Pokemon without evolutions were almost universally the strongest cards. Combine with the broken retreat mechanic and the colored energy and for a while Scyther of all cards was considered the strongest Pokemon since it had a decent colorless attack, good HP, and no retreat cost, making it an excellent card to simply throw into any deck. Eventually Sneasel came out even more broken, and if I remember correctly that was when they started banning cards.
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**** WordOfGod, however, states that Bolas is only this way because he has but a tiny, tiny fraction of his once-full power left. In his time, Bolas was on Serra's and Urza's level of power, meaning he was one of the most powerful OLD-SCHOOL Planeswalkers.
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* The [[LordOfTheRings Middle Earth]] CCG was infamous for its "Kuduk Lore" -- characters essentially created out of thin air by Iron Crown Enterprises to cover the apparent insufficiency of named characters. Many of these came from the Middle Earth RoleplayingGame. Very few were anything to be proud of -- the names they created for the Nazgul were especially demoralizing. (Who wants to admit to playing a card named "Dwar of Waw"?)

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* The [[LordOfTheRings Middle Earth]] CCG was infamous for its "Kuduk Lore" "[[WordOfDante Kuduk Lore]]" -- characters essentially created out of thin air by Iron Crown Enterprises to cover the apparent insufficiency of named characters. Many of these came from the Middle Earth RoleplayingGame. Very few were anything to be proud of -- the names they created for the Nazgul were especially demoralizing. (Who wants to admit to playing a card named "Dwar of Waw"?)
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*** Many people, mainly kids played liked that when the cards first came out. And the result? Everyone buying out Kaiba decks to spam 3 blue eyes. So even if you used magic, traps, high attack monsters or some good strategy, heck even if you cheated a bit more then normal with a few cards, if you wiped out one blue eyes, your opponent would bring out another the next turn or revive it, and that makes you out of the game.
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* ''[[YuGiOh Yu-Gi-Oh!]]'' has countless examples of this trope. The famous Blue-Eyes White Dragon is a 3000 ATK monster that requires two Tributes (monsters removed from the field) and has no effect; in the manga, it was powerful enough that [[ScrewTheRulesIHaveMoney Seto Kaiba]] resorted to extortion and theft to collect every last one of them, but in the TCG that ensued, it's merely an expensive target. Likewise Yugi's signature card, the Dark Magician, which requires two Tributes but has only 2500 ATK; arguably, it's received more support cards in later years than even the Blue-Eyes White Dragon could ever hope for, but it too is a white (black?) elephant, even if you're dedicated enough to theme an entire deck around him. Not that ''all'' famous cards get this treatment, however; the very first duel featured in the manga included Summoned Skull, a powerful and incredibly playable card for many years (2500 ATK, like the Dark Magician, but it only needs ''one'' Tribute), and Monster Reborn, a powerful card that spent some time on the [[TooAwesomeToUse Forbidden List]]: it allows the player who uses it to bring back a monster from the Graveyard. ''Either player's'' Graveyard. Many of the most powerful cards, in fact, have either never appeared on the show or appeared only briefly. Nowadays it's not uncommon for each new expansion set to feature cards for an entire new deck archetype, which typically dominates the field for about 3-6 months before a new expansion renders it utterly moot: these archetypes are often based off of the decks of one-shot characters, or minor recurring ones, rather than the main protagonists.

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* ''[[YuGiOh Yu-Gi-Oh!]]'' ''{{Yu-Gi-Oh}}!'' has countless examples of this trope. The famous Blue-Eyes White Dragon is a 3000 ATK monster that requires two Tributes (monsters removed from the field) and has no effect; in the manga, it was powerful enough that [[ScrewTheRulesIHaveMoney Seto Kaiba]] resorted to extortion and theft to collect every last one of them, but in the TCG that ensued, it's merely an expensive target. Likewise Yugi's signature card, the Dark Magician, which requires two Tributes but has only 2500 ATK; arguably, it's received more support cards in later years than even the Blue-Eyes White Dragon could ever hope for, but it too is a white (black?) elephant, even if you're dedicated enough to theme an entire deck around him. Not that ''all'' famous cards get this treatment, however; the very first duel featured in the manga included Summoned Skull, a powerful and incredibly playable card for many years (2500 ATK, like the Dark Magician, but it only needs ''one'' Tribute), and Monster Reborn, a powerful card that spent some time on the [[TooAwesomeToUse Forbidden List]]: it allows the player who uses it to bring back a monster from the Graveyard. ''Either player's'' Graveyard. Many of the most powerful cards, in fact, have either never appeared on the show or appeared only briefly. Nowadays it's not uncommon for each new expansion set to feature cards for an entire new deck archetype, which typically dominates the field for about 3-6 months before a new expansion renders it utterly moot: these archetypes are often based off of the decks of one-shot characters, or minor recurring ones, rather than the main protagonists.

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** The Rise of the Eldrazi block gave us the Eldrazi titans, basically a bunch of [[EldritchAbomination eldritch abominations]] which ''several'' new-style planeswalkers could only barely defeat. Two of the three aren't very spectacular, and while the third, [[http://magiccards.info/scans/en/roe/4.jpg Emrakul]], is ridiculously expensive (at 15 mana, it's one of the highest-mana-cost cards ever printed period), but once in play somehow (such as by casting [[http://magiccards.info/scans/en/us/96.jpg certain]] [[http://magiccards.info/scans/en/us/218.jpg other]] [[http://magiccards.info/scans/en/ts/201.jpg cards]] which can "cheat" it into play), it will end the game damn near instantly.

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** The Rise of the Eldrazi block gave us the Eldrazi titans, basically a bunch of [[EldritchAbomination eldritch abominations]] which ''several'' new-style planeswalkers could only barely working together couldn't defeat. Two of the three aren't very spectacular, spectacular in card form, and while the third, [[http://magiccards.info/scans/en/roe/4.jpg Emrakul]], is ridiculously expensive (at 15 mana, it's one of the highest-mana-cost cards ever printed period), but once in play somehow (such as by casting [[http://magiccards.info/scans/en/us/96.jpg certain]] [[http://magiccards.info/scans/en/us/218.jpg other]] [[http://magiccards.info/scans/en/ts/201.jpg cards]] which can "cheat" it into play), it will end the game damn near instantly.instantly.
*** The Eldrazi were, however, [[SealedEvilInACAn locked away for several centuries]] by three old-style planeswalkers and Ugin, the "spirit dragon". Based on this, it's safe to say the Eldrazi are what old-style planeswalkers would look like if ever printed in card form.

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**** Phage's alter ego ''did'' get a [[http://magiccards.info/scans/en/ju/93.jpg card]] printed.



*** Though when you get down to it, only a few planeswalkers (Tezzeret, Jace's second card, Elspeth's first card, Garruk, and maybe one or two others) are what you'd call "powerful." All of them will have a profound impact on the game if left alone, but some, such as Jace's first card, are laughably weak under most conditions.



* And then there is [[http://en.wikipedia.org/wiki/Gerrard_Capashen Gerrard Capashen]]. Plot-wise, he is a pinnacle of ages-long eugenics plan formulated by Urza, a powerful and very intelligent Planeswalker. Gerrard was specially engineered as a "Super-Soldier", to fight the denizens of Phyrexia, also known as ''The Nine Hells''. Gerrard also receives several whole sets of cards dedicated to his (and his skyship's) crew: Weatherlight Adventures (Which is the name of one of the expansions). His card? [[http://magiccards.info/ap/en/11.html Utterly unremarkable]]. Bonus points for the card flat-out losing to every other card representing opponents that Gerrard defeated or overcame in the novels.
** At the very least, they've errata'd his card into being a soldier, which lets a truly large number of other cards give him bonuses he didn't get otherwise. It's still a pretty bad card though.

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* ** And then there is [[http://en.wikipedia.org/wiki/Gerrard_Capashen Gerrard Capashen]]. Plot-wise, he is a pinnacle of ages-long eugenics plan formulated by Urza, a powerful and very intelligent Planeswalker. Gerrard was specially engineered as a "Super-Soldier", to fight the denizens of Phyrexia, also known as ''The Nine Hells''. Gerrard also receives several whole sets of cards dedicated to his (and his skyship's) crew: Weatherlight Adventures (Which is the name of one of the expansions). His card? [[http://magiccards.info/ap/en/11.html Utterly unremarkable]]. Bonus points for the card flat-out losing to every other card representing opponents that Gerrard defeated or overcame in the novels.
** *** At the very least, they've errata'd his card into being a soldier, which lets a truly large number of other cards give him bonuses he didn't get otherwise. before the errata. It's still a pretty bad card though.
though. He also has [[http://magiccards.info/scans/en/wl/136.jpg a different card]] printed before the above one. Although it's not a legendary creature, it's still meant to depict him.
** The Rise of the Eldrazi block gave us the Eldrazi titans, basically a bunch of [[EldritchAbomination eldritch abominations]] which ''several'' new-style planeswalkers could only barely defeat. Two of the three aren't very spectacular, and while the third, [[http://magiccards.info/scans/en/roe/4.jpg Emrakul]], is ridiculously expensive (at 15 mana, it's one of the highest-mana-cost cards ever printed period), but once in play somehow (such as by casting [[http://magiccards.info/scans/en/us/96.jpg certain]] [[http://magiccards.info/scans/en/us/218.jpg other]] [[http://magiccards.info/scans/en/ts/201.jpg cards]] which can "cheat" it into play), it will end the game damn near instantly.
** The series' main villain of many years, Yawgmoth, also couldn't get a card printed depicting him because he was so powerful that a large group of old-style planeswalkers (mages powerful enough that they could create their own planes of existence if they wanted to—new-style planeswalkers are ''substantially'' weaker) armed with soul-powered nukes could only barely defeat him after hitting him with a weapon forged from Urza's thousands of years of planning and an impressive XanatosGambit on Urza's part. Several cards depicting aspects of Yawgmoth have been printed over the years, including [[http://magiccards.info/scans/en/ud/75.jpg Yawgmoth's Bargain]] and [[http://magiccards.info/scans/en/us/171.jpg Yawgmoth's Will]], which are well into GameBreaker territory. Given that WordOfGod states Yawgmoth is DeaderThanDead, it's unlikely the game's most iconic villain will ever be rendered in card form.
*** They are however representing the current BigBad, [[http://magiccards.info/scans/en/fvd/10.jpg Nicol]] [[http://magiccards.info/scans/en/cfx/120.jpg Bolas]], a bit more often in cards.
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** At the very least, they've errata'd his card into being a soldier, which lets a truly large number of other cards give him bonuses he didn't get otherwise. It's still a pretty bad card though.
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** The game suffered from PowerCreepPowerSeep as well. In the first year of the game Fellowship members (and Arwen) were the strongest companions in the game, while various "random nameless extra" Elves and Dwarves had significantly lower stats and were used for HeroicSacrifice rather than combat. Over time the distinction blurred and the Extras started receiving the same stats as the Heroes, though the Heroes still came with better abilities. And further down the road there came characters who, while important figures in Middle-Earth, only had seconds seconds of screen time and yet were stronger than Aragorn, Eomer or Gandalf. SoYeah...

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** The game suffered from PowerCreepPowerSeep as well. In the first year of the game Fellowship members (and Arwen) were the strongest companions in the game, while various "random nameless extra" Elves and Dwarves had significantly lower stats and were used for HeroicSacrifice rather than combat. Over time the distinction blurred and the Extras started receiving the same stats as the Heroes, though the Heroes still came with better abilities. And further down the road there came characters who, while important figures in Middle-Earth, only had seconds seconds of screen time and yet were stronger than Aragorn, Eomer or Gandalf. SoYeah...
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Making the links look neat


* While the ''LordoftheRings'' movies portray heroes such as Boromir or Gimli as capable of successfully defeating dozens of Orcs or Uruks in a single fight, in the ''LordoftheRings Trading Card Game'' most minions, including not only Nazguls or Trolls, but about 98% or all "random nameless extra" Orcs, Uruks and Evil Men are stronger than the basic Fellowship members. Thus, the Fellowship has to arm itself with lots and lots of weapons and use various combat support to be able to win skirmishes. And even then, many wounds are taken.

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* While the ''LordoftheRings'' ''LordOfTheRings'' movies portray heroes such as Boromir or Gimli as capable of successfully defeating dozens of Orcs or Uruks in a single fight, in the ''LordoftheRings ''LordOfTheRings Trading Card Game'' most minions, including not only Nazguls or Trolls, but about 98% or all "random nameless extra" Orcs, Uruks and Evil Men are stronger than the basic Fellowship members. Thus, the Fellowship has to arm itself with lots and lots of weapons and use various combat support to be able to win skirmishes. And even then, many wounds are taken.

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* Averted almost ''cruelly'' by Score's original ''DragonBallZ'' card game, where players were given the option to play as virtually any character from the series. You could make a Bulma deck ... and it would compete against Goku or Vegeta about as well as you'd expect it to.



[[AC: Literature]]
* The [[LordOfTheRings Middle Earth]] CCG was infamous for its "Kuduk Lore" -- characters essentially created out of thin air by Iron Crown Enterprises to cover the apparent insufficiency of named characters. Many of these came from the Middle Earth RoleplayingGame. Very few were anything to be proud of -- the names they created for the Nazgul were especially demoralizing. (Who wants to admit to playing a card named "Dwar of Waw"?)



** The actual ''DoctorWho'' CCG kind of inverted this; virtually all common cards were absolute unplayable rubbish and uncommons weren't much better. Most recognizable characters were rares, and the Fourth Doctor -- at the time the most recognizable and iconic version -- was an ''ultra-rare.''



** The second edition of the game fixed this to some extent, leaning more on using multiple versions of main characters. Of course, it had four Trek series to draw from while the first edition kind of didn't.




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* Averted the ''BuffyTheVampireSlayer'' CCG, where you start with a beefed-up version of a main character in play and filled your deck with major recurring characters from the series. This regrettably made a lot of less prominent cards (including nearly all the commons from the first set) utterly worthless.
** On the other hand, two of the most frequently abused cards in the first set were an empty trunk and a random mausoleum, so ...
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* While the ''LordoftheRings'' movies portray heroes such as Boromir or Gimli as capable of successfully defeating dozens of Orcs or Uruks in a single fight, in the ''LordoftheRings Trading Card Game'' most minions, including not only Nazguls or Trolls, but about 98% or all "random nameless extra" Orcs, Uruks and Evil Men are stronger than the basic Fellowship members. Thus, the Fellowship has to arm itself with lots and lots of weapons and use various combat support to be able to win skirmishes. And even then, many wounds are taken.
** The game suffered from PowerCreepPowerSeep as well. In the first year of the game Fellowship members (and Arwen) were the strongest companions in the game, while various "random nameless extra" Elves and Dwarves had significantly lower stats and were used for HeroicSacrifice rather than combat. Over time the distinction blurred and the Extras started receiving the same stats as the Heroes, though the Heroes still came with better abilities. And further down the road there came characters who, while important figures in Middle-Earth, only had seconds seconds of screen time and yet were stronger than Aragorn, Eomer or Gandalf. SoYeah...

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