History Main / ButThouMust

13th Dec '17 1:38:49 PM Miruka
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* In ''VideoGame/RuleOfRose'' you are at one point tied to a pole while your capturer makes a series of yes/no-questions. It makes absolutely no difference what you choose, and the kidnapper even {{lampshade|Hanging}}s this by stating that it doesn't matter what you say since he's the one making the rules around here. In fact, it seems that the only reason the questions even are made is to emphasize your helplessness and lack of control over the events in this situation, and in the entire game.

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* In Near the beginning of ''VideoGame/RuleOfRose'' you are at one point tied to a pole while your capturer makes captor asks a series of yes/no-questions.yes/no questions. It makes absolutely no difference what you choose, and the kidnapper even {{lampshade|Hanging}}s this by stating that it doesn't matter what you say since he's the one making the rules around here. In fact, it seems that the only reason the questions even are made is to emphasize your helplessness and lack of control over the events in this situation, and in the entire game.
12th Dec '17 11:23:48 AM KingLyger
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* Videogame/DragonAgeInquisition allows the player character to be ambivalent or even hostile about acting as the Herald of Andraste, but they still have to accept. When being recruited into the Inquisition, they can even ask if they're allowed to refuse the position, and Leliana tells them they're free to go if they choose. Except then following conversation options are: "join the Inquisition enthusiastically," "join the Inquisition and make a joke about it," and "join the Inquisition, but remain skeptical." It happens again when the PC is named Inquisitor- they can flat-out say they don't want to job and intend to refuse, but the actual options for the choice don't offer more than being grumpy about it.

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* Videogame/DragonAgeInquisition ''Videogame/DragonAgeInquisition'' allows the player character to be ambivalent or even hostile about acting as the Herald of Andraste, but they still have to accept. When being recruited into the Inquisition, they can even ask if they're allowed to refuse the position, and Leliana tells them they're free to go if they choose. Except then following conversation options are: "join the Inquisition enthusiastically," "join the Inquisition and make a joke about it," and "join the Inquisition, but remain skeptical." It happens again when the PC is named Inquisitor- they can flat-out say they don't want to job and intend to refuse, but the actual options for the choice don't offer more than being grumpy about it.
11th Dec '17 12:25:56 PM KingLyger
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* A RatedMForManly series of ads for Vytautas mineral water featured an "Apocalypse Edition" for ways to defeat the MayanDoomsday. Whichever way you picked, you had a choice between Vytautas or a different drink. Choosing the other drink would cause the announcer to berate you, then give you "one more chance" where the Vytautas bottle is the only choice.
10th Dec '17 10:25:24 AM QueenOfSpades
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* Videogame/DragonAgeInquisition allows the player character to be ambivalent or even hostile about acting as the Herald of Andraste. When being recruited into the Inquisition, they can even ask if they're allowed to refuse the position, and Leliana tells them they're free to go if they choose. The following conversation options are: "join the Inquisition enthusiastically," "join the Inquisition and make a joke about it," and "join the Inquisition, but remain skeptical." It happens again when the PC is named Inquisitor- they can flat-out say they don't want to job and intend to refuse, but the actual options for the choice don't offer more than being grumpy about it.

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* Videogame/DragonAgeInquisition allows the player character to be ambivalent or even hostile about acting as the Herald of Andraste.Andraste, but they still have to accept. When being recruited into the Inquisition, they can even ask if they're allowed to refuse the position, and Leliana tells them they're free to go if they choose. The Except then following conversation options are: "join the Inquisition enthusiastically," "join the Inquisition and make a joke about it," and "join the Inquisition, but remain skeptical." It happens again when the PC is named Inquisitor- they can flat-out say they don't want to job and intend to refuse, but the actual options for the choice don't offer more than being grumpy about it.
10th Dec '17 10:22:20 AM QueenOfSpades
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* Videogame/DragonAgeInquisition allows the player character to be ambivalent or even hostile about acting as the Herald of Andraste. When being recruited into the Inquisition, they can even ask if they're allowed to refuse the position, and Leliana tells them they're free to go if they choose. The following conversation options are: "join the Inquisition enthusiastically," "join the Inquisition and make a joke about it," and "join the Inquisition, but remain skeptical." It happens again when the PC is named Inquisitor- they can flat-out say they don't want to job and intend to refuse, but the actual options for the choice don't offer more than being grumpy about it.
18th Nov '17 7:27:03 PM Ambara
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In some games, particularly in Creator/{{Sierra}} adventure games, answering a choice incorrectly can leave the game in an {{Unwinnable}} state, for example the salesman in ''VideoGame/SpaceQuestITheSarienEncounter'', who you have to refuse the first offer from, then wait for him to reappear so he offers you a jetpack, which is critical later on. GuideDangIt!

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In some games, particularly in Creator/{{Sierra}} adventure games, answering a choice incorrectly can leave the game in an {{Unwinnable}} state, for state. An example is the salesman in ''VideoGame/SpaceQuestITheSarienEncounter'', who where you have to refuse the first offer from, from him, then wait for him to reappear so he offers you a jetpack, which is critical later on. GuideDangIt!
18th Nov '17 9:05:09 AM ASBusinessMagnet
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** A friendly clown welcomes you to Land of Crypts and Helium. It seems he would like to be your guide. Will you let him be your guide? (No / Fuck No)
** A friendly clown welcomes you to ?????. It seems he would like to be your guide. Will you let him be your guide? (*blankly staring Caliborn face* / *blankly staring Caliborn face*)
** In [=A6I4=], when Gamzee meets up with Caliborn, you're presented with two choices just like with Jane. The choices are Caliborn's face, and Caliborn's face. Either one ends in Caliborn shooting Gamzee for panels and panels straight.

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** A In [=A6A3=], when Gamzee meets up with Jane:
--->A
friendly clown welcomes you to Land of Crypts and Helium. It seems he would like to be your guide. Will you let him be your guide? (No / Fuck No)
** A In [=A6I4=], when Gamzee (again) meets up with Caliborn, the dialogue is eerily similar:
--->A
friendly clown welcomes you to ?????. It seems he would like to be your guide. Will you let him be your guide? (*blankly staring Caliborn face* / *blankly staring Caliborn face*)
** In [=A6I4=], when Gamzee meets up with Caliborn, you're presented with two choices just like with Jane. The choices are Caliborn's face, and Caliborn's face. *** Either one ends in Caliborn shooting Gamzee for panels and panels straight.
11th Nov '17 3:05:29 PM Benbeasted
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* This is one of the most common criticisms in ''VideoGame/Fallout4''. Due to the way the new dialogue system works, you only have four options: accept the quest, ''sarcastically'' accept the quest,say no (which only means putting it off until later), or ask about it (which leads to you having to pick the other three choices.)
** One of the most common examples are the Minuteman radiant quests. Preston Garvey will tell you of any settlements in trouble, and no matter how many Minutemen you have at your disposal, you have to deal with it personally.
** The final story line quest counts if you side with the Railroad, Minutemen, or the Brotherhood of Steel. All of them require you to [[spoiler: blow up the Institute base,]] despite it being detrimental to the first two as [[spoiler: the technologies available will greatly assist the search and protection of synths for the former, and the general proliferation of scientific progress for both]], while completely contradicting the philosophies of the latter since [[spoiler: the Brotherhood does not destroy technology, but confiscate it to keep it falling into the wrong hands. Their scribes would also make much use of all the equipment lying around.]] All of this so that your character can witness [[spoiler: a nuclear explosion]] and make a speech about how "[[ArcWords War, war never changes.]]"


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* This is one of the most common criticisms in ''VideoGame/Fallout4''. Due to the way the new dialogue system works, you only have four options: accept the quest, ''sarcastically'' accept the quest,say no (which only means putting it off until later), or ask about it (which leads to you having to pick the other three choices.)
** One of the most common examples are the Minuteman radiant quests. Preston Garvey will tell you of any settlements in trouble, and no matter how many Minutemen you have at your disposal, you have to deal with it personally.
** The final story line quest counts if you side with the Railroad, Minutemen, or the Brotherhood of Steel. All of them require you to [[spoiler: blow up the Institute base,]] despite it being detrimental to the first two as [[spoiler: the technologies available will greatly assist the search and protection of synths for the former, and the general proliferation of scientific progress for both]], while completely contradicting the philosophies of the latter since [[spoiler: the Brotherhood does not destroy technology, but confiscate it to keep it falling into the wrong hands. Their scribes would also make much use of all the equipment lying around.]] All of this so that your character can witness [[spoiler: a nuclear explosion]] and make a speech about how "[[ArcWords War, war never changes.]]"
10th Nov '17 2:06:15 PM Pendrake
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***Three guesses as to which was most often picked.
8th Nov '17 12:39:35 AM ArcaneAzmadi
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* Early in ''VideoGame/IAmSetsuna'', you have the "choice" of having Endir guard Setsuna on her journey to become the sacrifice, or just leaving her to her fate. The game doesn't let you refuse, giving you the options of either accepting or "taking more time to think about it."

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* Early in ''VideoGame/IAmSetsuna'', you have the "choice" of having Endir guard Setsuna on her journey to become the sacrifice, or just leaving her to her fate. The game doesn't let you refuse, giving you the options of either accepting or "taking more time to think about it."" [[WebAnimation/ZeroPunctuation Yahtzee]] criticised the game for this, pointing out that, no matter what Setsuna says, you only have the options of agreeing with her or agreeing with her in a slightly sarcastic manner.
-->'''Setsuna:''' Let's all stick our privates in this hornets' nest
--->Yes, let's
-->'''-->'''[[SarcasmMode Yes, "let's"]]
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