History Main / ButThouMust

11th May '17 5:56:17 PM DustSnitch
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* ''Webcomic/{{Homestuck}}'': Sleep in the horn pile? Only 420 Boondollars! (No / Hell No)

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* ''Webcomic/{{Homestuck}}'': Sleep ''Webcomic/{{Homestuck}}'':
** One of the inhabitants of the Land of Wind and Shade asks John to sell him his dapper suit. At many other such choices
in the segment there are two buttons to click, "Yes" and "No", but this time "No" is the only option.
** In [=AlterniaBound=], the choices when Gamzee asks Karkat to sleep on his
horn pile? Only 420 Boondollars! (No / Hell No)pile are "No" and "Hell No".



** A friendly clown welcomes you to ?????. It seems he would like to be your guide. Will you let him be your guide? (*blankly staring [[spoiler:Caliborn]] face* / *blankly staring [[spoiler:Caliborn]] face*)
** And all of the times, the offer is made by the same guy, the so-called [[spoiler:"most important character in ''Homestuck''"]].
** De-inverted when it's a "shrewd businesswoman"'s turn to make the offers: Both options are affirmative, you can't resist buying her (very expensive) wares.
** One of the goofy minigames during the infamous Trickster arc plays this both ways: when the minigame is done, you're asked if you want to play again, with the choices being "No" and "Hell No". But if you actually mouse over either of the buttons, a gigantic "YES" button appears as you click, restarting the game.

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** A friendly clown welcomes you to ?????. It seems he would like to be your guide. Will you let him be your guide? (*blankly staring [[spoiler:Caliborn]] Caliborn face* / *blankly staring [[spoiler:Caliborn]] Caliborn face*)
** And all of In [=A6I4=], when Gamzee meets up with Caliborn, you're presented with two choices just like with Jane. The choices are Caliborn's face, and Caliborn's face. Either one ends in Caliborn shooting Gamzee for panels and panels straight.
** In Act 6 Act 5 Act 2, after playing a mini-game in which you move Dirk away from his drug-adled, hyperactive friends by pushing
the right key 1,111 times, the options to "Play again?" are "no" and "fuck no." However, if you roll over either button, a bigger button will appear saying "YES," taking you back to the beginning of the game.
** Subverting the comic's use of select screens to
offer is made by readers the same guy, chance to read part's of the so-called [[spoiler:"most important character story in ''Homestuck''"]].
** De-inverted when it's
their own order, a "shrewd businesswoman"'s turn to make select screens from Act 6 Act 6 Intermission 1 is introduced with lengthy praises of the offers: Both freedom brought by "Web 2.0," only for [[SecondPersonNarration you]] to realize the screen is glitched so that only one option at a time is available. The author's praises of internet freedoms over the course of the next four times the screen comes up, because each time the screen is glitched so only one option is available. At the end, he gets so fed that he just decides to copy and paste some lengthy exposition on leprechaun sex instead, only for that to get censored by glitches.
--->''"You know what was cool, you ask your computer rhetorically? WHEN STORIES USED TO BE ON FUCKING PAPER."''
** A shrewd cyborg offers to sell a vampire the blood of her friend in a shopping mini-game. The
options are affirmative, you can't resist buying "Yes" and some other form of yes, differing with each bottle, although the vampire does have enough shame to hide the bottles from her (very expensive) wares.
friends.
** One For the penultimate "CHOOSE YOUR CHARACTERS!" screen, the story tries to give ten different pathway options at one time, only for the pure freedom to cause the thing to crash, ensuring that only one of the goofy minigames during the infamous Trickster arc plays this both ways: when the minigame is done, you're asked if you want to play again, with the choices being "No" and "Hell No". But if you options actually works. The page after the end of that option will be a copy of the character screen, only the next storyline can be clicked instead of the first. This trend continues for all ten storylines, and notably, hovering your mouse over either pathways you've taken will show an image of what the buttons, a gigantic "YES" button appears as you click, restarting characters from the game.path are doing after said storyline.

%%** Sleep in the horn pile? Only 420 Boondollars! (No / Hell No)
10th May '17 2:23:54 AM LucaEarlgrey
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* ''VideoGame/ShinMegamiTenseiIVApocalypse'' usually have the "Dagda hijacks your body to prevent you from making choices that disrupt his plans" schtick in effect, but there are two exceptions to this rule:

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* ''VideoGame/ShinMegamiTenseiIVApocalypse'' usually have the "Dagda hijacks your body to prevent you from making choices that disrupt his plans" schtick in effect, but there are two exceptions to this rule:rule that lead to this variant of the trope:
10th May '17 2:23:39 AM LucaEarlgrey
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* In ''VideoGame/DevilSurvivor'', a sidequest allows you to recover Miss Mari's bag, which has an item that she [[spoiler:actually Kresnik, who is inside her]] needs to [[spoiler:fight Kudlak]]. If on the next day you talk to Mari while you still have the bag, you are given two options: Give her the bag or hold on to it. If you choose the latter, [[WhatTheHellPlayer Yuzu and Atsuro will punch you]] and you'll have to pick an option again. Unless you hand Mari the bag, the dialogue won't advance.
** Kinda ironic, when you consider that if you want to save both [[spoiler:Miss Mari and Keisuke]] you have to give the bag to Kaido, NOT Miss Mari. If you give her the bag either [[spoiler:Kaido will not come to help you save Mari and will kill Keisuke before you can rescue him or if you save Keisuke, Mari will have to fight Kudlak alone, and will die just when the party reaches her]]. Thus you shouldn't even TALK with Miss Mari if you want to avoid both {{player punch}}es. However, this game usually averts this trope quite well, although the results are usually [[NiceJobBreakingItHero not pretty.]]

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* In ''VideoGame/DevilSurvivor'', a sidequest allows you to recover Miss Mari's bag, which has an item that she [[spoiler:actually Kresnik, who is inside her]] needs to [[spoiler:fight Kudlak]]. If on the next day you talk to Mari while you still have the bag, you are given two options: Give her the bag or hold on to it. If you choose the latter, [[WhatTheHellPlayer Yuzu and Atsuro will punch you]] and you'll have to pick an option again. Unless you hand Mari the bag, the dialogue won't advance.
**
advance. Kinda ironic, when you consider that if you want to save both [[spoiler:Miss Mari and Keisuke]] you have to give the bag to Kaido, NOT Miss Mari. If you give her the bag either [[spoiler:Kaido will not come to help you save Mari and will kill Keisuke before you can rescue him or if you save Keisuke, Mari will have to fight Kudlak alone, and will die just when the party reaches her]]. Thus you shouldn't even TALK with Miss Mari if you want to avoid both {{player punch}}es. However, this game usually averts this trope quite well, although the results are usually [[NiceJobBreakingItHero not pretty.]]


Added DiffLines:

* ''VideoGame/ShinMegamiTenseiIVApocalypse'' usually have the "Dagda hijacks your body to prevent you from making choices that disrupt his plans" schtick in effect, but there are two exceptions to this rule:
** At the beginning of the game, after having been killed and sent to Yomotsu Hirasaka, Dagda offers to revive you in exchange for becoming his PeoplePuppet. If you persist in refusing, you'll simply stay in the afterlife and the game will end, causing the events of ''VideoGame/ShinMegamiTenseiIV'' to happen as usual.
** The FinalBoss midway through their fight [[spoiler:makes a WeCanRuleTogether offer to you]], and you ''can'' actually accept it -- Dagda will try to persuade you otherwise but you can turn him down. [[spoiler:[[PressXToDie End result: the boss just kills you.]]]]
10th May '17 2:18:05 AM LucaEarlgrey
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** While fighting Krishna, he'll extend his hand as an offer of peace. If you try to accept it, Dagda will pull your hand back and offer you power to get you to stay focused on your mission.

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** While fighting Krishna, he'll extend his hand as an offer of peace. For those wondering if this would cause a NonStandardGameOver or "bad ending" of sorts, it won't: If you try to accept it, his hand, Dagda will pull your hand back and offer you power to get you to stay focused on your mission.
10th May '17 2:16:49 AM LucaEarlgrey
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* ''VideoGame/ShinMegamiTenseiIVApocalypse'' has you unsealing a MacGuffin, with the QuestGiver stating that doing so will greatly benefit Flynn, who is on his mission to save Tokyo from Merkabah and Lucifer. When you're about to, Asahi expresses doubts about whether it's a really good idea, and if you agree with her instead of willingly opening said [=MacGuffin=], Dagda works his powers and [[PeoplePuppet forces you to open it]]. Krishna and his fellow Divine Powers are unsealed, havoc is wrecked all across Tokyo, and the main plot of the game is set in motion.

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* ''VideoGame/ShinMegamiTenseiIVApocalypse'' actually justifies this variation of the trope: If you try to do something that runs counter to Dagda's plans, he'll [[PeoplePuppet hijack your body and stop you]]:
** An early quest
has you unsealing a MacGuffin, with the QuestGiver stating that doing so will greatly benefit Flynn, who is on his mission to save Tokyo from Merkabah and Lucifer. When you're about to, Asahi expresses doubts about whether it's a really good idea, and if you agree with her instead of willingly opening said [=MacGuffin=], Dagda works his powers and [[PeoplePuppet forces you to open it]]. it. Krishna and his fellow Divine Powers are unsealed, havoc is wrecked all across Tokyo, and the main plot of the game is set in motion.motion.
** While fighting Krishna, he'll extend his hand as an offer of peace. If you try to accept it, Dagda will pull your hand back and offer you power to get you to stay focused on your mission.
9th May '17 9:16:09 AM CombativeBoil
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** Really, the whole game is one big But Thou Must, thanks to the contract the game makes you sign at the beginning. "I chooseth this fate of mine own free will" my foot.
** On the New Year you can choose [[spoiler:to kill Ryoji]] which gives a different ending, but that's really cold comfort.

to:

** Really, the whole game is one big But Thou Must, thanks to the contract the game makes you sign at the beginning. "I chooseth this fate of mine own free will" my foot.
** On the
Averted on New Year Year's eve, where you can choose [[spoiler:to kill Ryoji]] accept Ryoji's offer of killing him,]] which gives a different ending, but that's really cold comfort.bad ending.
30th Apr '17 12:44:29 PM nombretomado
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* In one of the ''Franchise/HarvestMoon'' titles, ''[[VideoGame/HarvestMoonDS DS]]'', the mayor gets attacked by your dog at the beginning of the game. You can choose to help or not to help, and choosing not to help causes the [[NonstandardGameOver credits to roll]], implying that the dog killed the mayor... somehow.

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* In one of the ''Franchise/HarvestMoon'' ''VideoGame/HarvestMoon'' titles, ''[[VideoGame/HarvestMoonDS DS]]'', the mayor gets attacked by your dog at the beginning of the game. You can choose to help or not to help, and choosing not to help causes the [[NonstandardGameOver credits to roll]], implying that the dog killed the mayor... somehow.
8th Apr '17 4:25:35 AM Medinoc
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** Happens a few times in ''Videogame/TheLegendOfZeldaSpiritTracks''.

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** Happens a few times in ''Videogame/TheLegendOfZeldaSpiritTracks''. One is just before battling Byrne:
--->'''Byrne:''' I can't let you cause any more harm.
--->'''Zelda:''' [[HeyThatsMyLine Hey, that's what we were going to say!]] Well... Maybe WE won't let YOU cause any more harm!
--->''(At this point, Link can choose between "Yeah!" and "Right!".
27th Feb '17 4:00:40 AM Vir
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* In ''VideoGame/{{Rayman 2}}'', you are given the choice whether or not to accept a haul of treasure. You get a plot-advancing potion if you decline, and a non-standard game over if you accept.
* In ''VideoGame/DrawnToLife'', when Mari is pleading for your assistance as the Creator, you can break your apparent years-long silence to tell her, at her people's hour of need, that you won't help her. After hearing ''that'' from what amounts to her deity, she says she guesses it's over, and it sends you back to the TitleScreen. (Selecting that file lets you skip the drawing-in-a-book stuff to go try that scene again, at least.)

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* In ''VideoGame/{{Rayman 2}}'', ''VideoGame/Rayman2'', you are given the choice whether or not to accept a haul of treasure. You get a plot-advancing potion if you decline, and a non-standard game over NonStandardGameOver if you accept.
* In ''VideoGame/DrawnToLife'', when Mari is pleading for your assistance as the Creator, you can break your apparent years-long silence to tell her, at her people's hour of need, that you won't help her. After hearing ''that'' from what amounts to her deity, she says she guesses it's over, and it sends you back to the TitleScreen.StartScreen. (Selecting that file lets you skip the drawing-in-a-book stuff to go try that scene again, at least.)



* In ''Disney/{{Pinocchio}}'', attempting to exit the first level via Easy Street summons the Blue Fairy, who takes away everything you picked up and sends you back to the start. After Geppetto falls in the water at the end of the final level, if you try walking left instead going right to save him, you lose a life and have to replay the level.

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* In ''Disney/{{Pinocchio}}'', attempting to exit the first level via Easy Street summons the Blue Fairy, who takes away everything you picked up and sends you back to the start. After Geppetto falls in the water at the end of the final level, if you try walking left instead of going right to save him, you lose a life and have to replay the level.



* In ''VideoGame/{{Portal 2}}'', when you and Wheatly disabled the neurotoxins and the turrets set up by [=GLaDOS=], you have a free shot in disabling [=GLaDOS=] by simply pushing a button and there's nothing stopping you. Try as you might, no matter how much you stand there and refuse to press the button, Wheatly will still goad you into pressing it until you do. Even if you know in advance that [[spoiler: Wheatly goes mad with power once you place him in charge of the facility and his incompetence will blow it up]], you still have to press the button to advance the plot.

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* In ''VideoGame/{{Portal 2}}'', ''VideoGame/Portal2'', when you and Wheatly disabled Wheatley disable the neurotoxins and the turrets set up by [=GLaDOS=], you have a free shot in disabling [=GLaDOS=] by simply pushing a button and there's nothing stopping you. Try as you might, no matter how much you stand there and refuse to press the button, Wheatly Wheatley will still goad you into pressing it until you do. Even if you know in advance that [[spoiler: Wheatly Wheatley goes mad with power once you place him in charge of the facility and his incompetence will blow it up]], you still have to press the button to advance the plot.



* At the beginning of ''VideoGame/PokemonMysteryDungeonRescueTeam'', your partner asks you if you want to form a rescue team with him/her. You have the option to refuse, but your partner won't let you into your house until you accept.

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* At the beginning of ''VideoGame/PokemonMysteryDungeonRescueTeam'', your partner asks you if you want to form a rescue team with him/her.them. You have the option to refuse, but your partner won't let you into your house until you accept.



** It also plays with it near the end of the game. [[spoiler:At one point, the shapeshifting villainess Mimi disguises herself as Merlon and tells you to hit a box, in a way that's an obvious trap. If you try to avoid it by talking to her, instead of just repeating a single response, she has a variety of responses -- including direct LampshadeHanging in the form of mention of hypothetical [[EventFlag flags]] that can prevent you from doing what you want unless you trigger them.]]
** Inverted later on when [[spoiler:Dimentio offers to team up with Mario and Luigi to take down Count Bleck]]. If you answer "no" a few times like you're supposed to the game continues, but if you answer "yes" a few times - as he'll continually sweeten the pot even though you're already accepting his offer, to throw up an even bigger red flag - then he'll [[spoiler:slap a mind-control plant on your head]] and give you a NonstandardGameOver.
* A short instance in ''VideoGame/SuperMarioRPG'' after rescuing Princess Toadstool from Booster and returning her to the Mushroom Kingdom, she'll say she is going to stay. She shortly contradicts this and sneaks out via parasol, and asks to join the party. If the player says no, one party member will come out, continuing on until they're all yelling at Mario, and Peach joins the group anyway.

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** *** It also plays with it near the end of the game. [[spoiler:At one point, the shapeshifting villainess Mimi disguises herself as Merlon and tells you to hit a box, in a way that's an obvious trap. If you try to avoid it by talking to her, instead of just repeating a single response, she has a variety of responses -- including direct LampshadeHanging in the form of mention of hypothetical [[EventFlag flags]] that can prevent you from doing what you want unless you trigger them.]]
** *** Inverted later on when [[spoiler:Dimentio offers to team up with Mario and Luigi to take down Count Bleck]]. If you answer "no" a few times like you're supposed to the game continues, but if you answer "yes" a few times - as he'll continually sweeten the pot even though you're already accepting his offer, to throw up an even bigger red flag - then he'll [[spoiler:slap a mind-control plant on your head]] and give you a NonstandardGameOver.
* A short instance in ''VideoGame/SuperMarioRPG'' ''VideoGame/SuperMarioRPG'': after rescuing Princess Toadstool from Booster and returning her to the Mushroom Kingdom, she'll say she is going to stay. She shortly contradicts this and sneaks out via parasol, and asks to join the party. If the player says no, one party member will come out, continuing on until they're all yelling at Mario, and Peach joins the group anyway.



* In the opening of ''[[VideoGame/MarioAndLuigiPaperJam Mario & Luigi: Paper Jam]]'' the player, as Luigi, is tasked by Toad with checking out a hole causing a draft. You can't actually say no (As Luigi only communicates by SpeakingSimlish in this game. Or in this case, vaguely Italian.), but you can try to walk back out the door. Doing this, however, will prompt Toad to stop and berate Luigi. Trying again and again will yield the same results, with Toad getting more and more agitated until he decides to stop verbally chastising Luigi, and instead drop a cartoonish 1 ton weight on Luigi's head.
* Annoyingly used in ''VideoGame/{{Persona 3}}''. Though you may be itching to spend time with a social link, your allies will occasionally pop up to ask you to do something with them or for them that will use up your "after school" hours. No matter how much you say "No" you'll be forced into the problem anyway.

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* In the opening of ''[[VideoGame/MarioAndLuigiPaperJam Mario & Luigi: Paper Jam]]'' ''VideoGame/MarioAndLuigiPaperJam'' the player, as Luigi, is tasked by Toad with checking out a hole causing a draft. You can't actually say no (As Luigi only communicates by SpeakingSimlish in this game. Or in this case, vaguely Italian.), but you can try to walk back out the door. Doing this, however, will prompt Toad to stop and berate Luigi. Trying again and again will yield the same results, with Toad getting more and more agitated until he decides to stop verbally chastising Luigi, and instead drop a cartoonish 1 ton weight on Luigi's head.
* Annoyingly used in ''VideoGame/{{Persona 3}}''.''VideoGame/Persona3''. Though you may be itching to spend time with a social link, your allies will occasionally pop up to ask you to do something with them or for them that will use up your "after school" hours. No matter how much you say "No" you'll be forced into the problem anyway.



* ''VideoGame/{{Persona 4}}'' is a little better about this--you're told about the culture and sports clubs but you are not forced into joining either. The game still has "plot interruption days" though. Some of the social links (like your allies) are forced but building them up gives them new tricks in battle and all social links no longer reverse or break if left alone for prolonged periods of time. You get forced into eating Curry made by [[LethalChef Yukiko and Chie]], resulting in you passing out.
* ''VideoGame/{{Persona 5}}'': If you refuse to accept the opening ThisIsAWorkOfFiction disclaimer, the narrator proceeds to say "Well, then you can't play this game" and returns you to the StartScreen.

to:

* ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' is a little better about this--you're told about the culture and sports clubs but you are not forced into joining either. The game still has "plot interruption days" though. Some of the social links (like your allies) are forced but building them up gives them new tricks in battle and all social links no longer reverse or break if left alone for prolonged periods of time. You get forced into eating Curry made by [[LethalChef Yukiko and Chie]], resulting in you passing out.
* ''VideoGame/{{Persona 5}}'': ''VideoGame/Persona5'': If you refuse to accept the opening ThisIsAWorkOfFiction disclaimer, the narrator proceeds to say "Well, then you can't play this game" and returns you to the StartScreen.



** ''VideoGame/SuikodenII'' features another subversion -- at one point, your sister suggests that you give up on the war and run away with her. If you agree, you actually ''do it'', for a while, and a brief optional plot arc in which you abandon your responsibilities follows; this ends with the hero confronted by his followers and forced to choose again. Insisting on abandoning them at this point causes a NonstandardGameOver, and it's implied that you've lost their respect in any case.

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** ''VideoGame/SuikodenII'' ''Suikoden II'' features another subversion -- at one point, your sister suggests that you give up on the war and run away with her. If you agree, you actually ''do it'', for a while, and a brief optional plot arc in which you abandon your responsibilities follows; this ends with the hero confronted by his followers and forced to choose again. Insisting on abandoning them at this point causes a NonstandardGameOver, and it's implied that you've lost their respect in any case.



** ''VideoGame/SuikodenIV'' has at least one NonstandardGameOver and one [[MultipleEndings Bad End]] you can get this way. In the case of the [[MultipleEndings Bad End]], you earn it by [[spoiler:refusing to use the Rune of Punishment on the flaming ships about to ram your headquarters, even while your strategist, mentor and ''everyone else'' around you ''begs'' you to just use the damn Rune. It's pretty much a TooDumbToLive moment, even though ''overusing the Rune can kill you''... Damned if you do...]]

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** ''VideoGame/SuikodenIV'' has at least one NonstandardGameOver and one [[MultipleEndings Bad End]] you can get this way. In the case of the [[MultipleEndings Bad End]], End, you earn it by [[spoiler:refusing to use the Rune of Punishment on the flaming ships about to ram your headquarters, even while your strategist, mentor and ''everyone else'' around you ''begs'' you to just use the damn Rune. It's pretty much a TooDumbToLive moment, even though ''overusing the Rune can kill you''... Damned if you do...]]



** Another NonstandardGameOver in ''VideoGame/SuikodenIV'' comes with choosing the option to remain on the deserted island early in the game. Doing so traps you in the island and places you into a GroundhogDayLoop. Hope you saved...

to:

** Another NonstandardGameOver in ''VideoGame/SuikodenIV'' ''Suikoden IV'' comes with choosing the option to remain on the deserted island early in the game. Doing so traps you in the island and places you into a GroundhogDayLoop. Hope you saved...



** Later in ''VideoGame/SuikodenV'', an overwhelming enemy force marches on your castle. You have the option of either abandoning the castle and letting them take it, or drawing the line and taking a stand. If you choose to take a stand, several of your most experienced generals and advisers try to talk you out of it, one after another -- but if you keep insisting, they actually all fall in line, and you face the enemy head-on. A very difficult battle ensues, in which at least one of your companions ''will'' die. [[spoiler:Conversely, abandoning the castle instead will lead to a smashing victory for your side, as falling back turns out to have been part of your strategist's {{plan}}. Of course, it would have been nice if [[YouDidntAsk she'd told you that...]]]]
* A strange version of this can be found towards the end of ''VideoGame/EarthBoundBeginnings''. After defeating Teddy in battle he will offer to join your party to Mt. Itoi. If you refuse him repeatedly Ninten's father will call and order you to let him join. Saying no again will cause the group to be teleported back to the game's starting point at Ninten's house. Apparently he really wanted his twelve year old son hanging out with a known gangster.

to:

** Later in ''VideoGame/SuikodenV'', ''Suikoden V'', an overwhelming enemy force marches on your castle. You have the option of either abandoning the castle and letting them take it, or drawing the line and taking a stand. If you choose to take a stand, several of your most experienced generals and advisers try to talk you out of it, one after another -- but if you keep insisting, they actually all fall in line, and you face the enemy head-on. A very difficult battle ensues, in which at least one of your companions ''will'' die. [[spoiler:Conversely, abandoning the castle instead will lead to a smashing victory for your side, as falling back turns out to have been part of your strategist's {{plan}}. Of course, it would have been nice if [[YouDidntAsk she'd told you that...]]]]
* A strange version of this can be found towards the end of ''VideoGame/EarthBoundBeginnings''. After defeating Teddy in battle he will offer to join your party to Mt. Itoi. If you refuse him repeatedly Ninten's father will call and order you to let him join. Saying no again will cause the group to be teleported back to the game's starting point at Ninten's house. Apparently he really wanted his twelve year 12-year old son hanging out with a known gangster.



** And again in ''VideoGame/EarthBound'', before [[spoiler:time-travelling]] to the BigBad's final lair, Dr. Andonuts gives a big inspirational speech about how Ness is TheChosenOne and all, and by pressing the "go back in time" button with his own hand, he is fulfilling his ultimate destiny, and then asks a yes/no question as to whether you want to do it. Saying no prompts him to simply say "Oh. I see", and then ask his own son to do it instead. Saying no past that just loops back to Ness, then back to Jeff, and so on until you press the button.

to:

** And again in ''VideoGame/EarthBound'', before [[spoiler:time-travelling]] Before [[spoiler:time travelling]] to the BigBad's final lair, Dr. Andonuts gives a big inspirational speech about how Ness is TheChosenOne and all, and by pressing the "go back in time" button with his own hand, he is fulfilling his ultimate destiny, and then asks a yes/no question as to whether you want to do it. Saying no prompts him to simply say "Oh. I see", and then ask his own son to do it instead. Saying no past that just loops back to Ness, then back to Jeff, and so on until you press the button.



* Most of the ''Zelda'' games use it, such as the Great Deku Tree asking for Link's help at the beginning of ''Videogame/TheLegendOfZeldaOcarinaOfTime'' but ignoring him if he refuses.

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* Most of the ''Zelda'' games use it, such as the Great Deku Tree asking for Link's help at the beginning of ''Videogame/TheLegendOfZeldaOcarinaOfTime'' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' but ignoring him if he refuses.



* ''VideoGame/FinalFantasyCrystalChronicles'' offers only these in its ''[[VideoGame/FinalFantasyCrystalChroniclesEchoesOfTime Echoes of Time]]'' spin off. Your choice of response typically only changes the very next sentence in the conversion, if that. One conversation is especially bad, and gives you the following options: "Let's hear a song", "Let's hear a song", "Let's hear a song", and "Let's hear a song".

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* ''VideoGame/FinalFantasyCrystalChronicles'' offers only these in its ''[[VideoGame/FinalFantasyCrystalChroniclesEchoesOfTime Echoes of Time]]'' spin off.spin-off. Your choice of response typically only changes the very next sentence in the conversion, if that. One conversation is especially bad, and gives you the following options: "Let's hear a song", "Let's hear a song", "Let's hear a song", and "Let's hear a song".



** {{Lampshade|Hanging}}d in the introductory mission of the same game, when Phoenix Wright is suffering from complete amnesia, the judge will ask him if the defense is ready. If the player chooses no, Phoenix asks if it's okay if he says no. The judge responds that of course it's not, prompting Phoenix to wonder why he asked in the first place.

to:

** {{Lampshade|Hanging}}d in the introductory mission of the same game, when game. When Phoenix Wright is suffering from complete amnesia, the judge will ask him if the defense is ready. If the player chooses no, Phoenix asks if it's okay if he says no. The judge responds that of course it's not, prompting Phoenix to wonder why he asked in the first place.



-->Can you see a cave?
-->''> No''
-->Yes you can.
-->Do you want to go in?
-->''> No''
-->Yes you do.

to:

-->Can you see a cave?
-->''> No''
-->Yes
cave?\\
''> No''\\
Yes
you can.
-->Do
can.\\
Do
you want to go in?
-->''> No''
-->Yes
in?\\
''> No''\\
Yes
you do.



* In ''VideoGame/{{Undertale}}'', the dates you can go on with Papyrus, Undyne and Alphys in the Pacifist route all function like this. With Papyrus, you can ignore or outright insult him, and he'll interpret it as you being shy or so honest with your feelings that it overwhelms his passions. Undyne requires you select some tea to proceed with her, which the game blatantly tell you is the correct choice, and picking anything else has her refuse or make a snide comment. Finally, Alphys will always come to the same conclusions no matter which choices you make, and the final choice made after the date doesn't affect the game at all.

to:

* In ''VideoGame/{{Undertale}}'', the dates you can go on with Papyrus, Undyne and Alphys in the Pacifist route all function like this. With Papyrus, you can ignore or outright insult him, and he'll interpret it as you being shy or so honest with your feelings that it overwhelms his passions. Undyne requires you select some tea to proceed with her, which the game blatantly tell tells you is the correct choice, and picking anything else has her refuse or make a snide comment. Finally, Alphys will always come to the same conclusions no matter which choices you make, and the final choice made after the date doesn't affect the game at all.



* ''VideoGame/{{Fallout 3}}'' forces a choice on the player at the conclusion of the main quest that ends the game either way - see its entry under StupidityIsTheOnlyOption. Bethesda fortunately fixed it in the DLC ''Broken Steel''. They still tell you that whoever enters the chamber will die, but even if you choose to sacrifice yourself they manage to miraculously pull you out before you die.

to:

* ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' forces a choice on the player at the conclusion of the main quest that ends the game either way - see its entry under StupidityIsTheOnlyOption. Bethesda fortunately fixed it in the DLC ''Broken Steel''. They still tell you that whoever enters the chamber will die, but even if you choose to sacrifice yourself they manage to miraculously pull you out before you die.
27th Feb '17 2:05:29 AM Vir
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-->'''Mabel:''' He's looking at it, he's looking at it!
-->'''Guy:''' *reading note* Uh, do you like me? Yes. Definitely. Absolutely?
-->'''Mabel:''' I rigged it.
* In one episode of ''WesternAnimation/{{SpongeBob SquarePants}}'', Patrick writes a song of... questionable quality, sharing it with [=SpongeBob=] almost immediately afterwards.

to:

-->'''Mabel:''' He's looking at it, he's looking at it!
-->'''Guy:'''
it!\\
'''Guy:'''
*reading note* Uh, do you like me? Yes. Definitely. Absolutely?
-->'''Mabel:'''
Absolutely?\\
'''Mabel:'''
I rigged it.
* In one episode of ''WesternAnimation/{{SpongeBob SquarePants}}'', ''WesternAnimation/SpongeBobSquarePants'', Patrick writes a song of... questionable quality, sharing it with [=SpongeBob=] almost immediately afterwards.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ButThouMust