History Main / ButThouMust

17th Jun '18 2:03:32 PM nombretomado
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* The other Creator/ParadoxInteractive games also refer to it. In ''[[VideoGame/CrusaderKings Crusader Kings 2]]'', when a character is trying to improve his learning, you might have an event in which you realise that "So it's not an omen, after all ..." (+1 learning). Similarly, in ''[[VideoGame/VictoriaAnEmpireUnderTheSun Victoria II]]'', there is a [[CallBack Comet Sighted!]] event, which gives you a temporary advantage to research: The tooltip reads "Thank God we live in such enlightened times!". Also also, in ''[[VideoGame/HeartsOfIron Hearts of Iron IV]]'', there is an event called "Komet Sighted", about the first test flight of the German Me 163 Komet Rocket Interceptor. It's effect? "Lose 1 stability. [[CrowningMomentofFunny A vase falls over.]]" Hearts of Iron doesn't have stability.

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* The other Creator/ParadoxInteractive games also refer to it. In ''[[VideoGame/CrusaderKings Crusader Kings 2]]'', when a character is trying to improve his learning, you might have an event in which you realise that "So it's not an omen, after all ..." (+1 learning). Similarly, in ''[[VideoGame/VictoriaAnEmpireUnderTheSun Victoria II]]'', there is a [[CallBack Comet Sighted!]] event, which gives you a temporary advantage to research: The tooltip reads "Thank God we live in such enlightened times!". Also also, in ''[[VideoGame/HeartsOfIron Hearts of Iron IV]]'', there is an event called "Komet Sighted", about the first test flight of the German Me 163 Komet Rocket Interceptor. It's effect? "Lose 1 stability. [[CrowningMomentofFunny [[SugarWiki/FunnyMoments A vase falls over.]]" Hearts of Iron doesn't have stability.
1st Jun '18 10:47:38 AM GreatKeith
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** Also, at the end of the game, [[spoiler:when Flint asks if you want to pull the last needle; if you choose no, he essentially tells you to suck it up and then gives the same speech he'd give if you'd said yes. After that, when the game asks you if you want to pull the needle, Yes and No do the exact same thing]].

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** Also, at the end of the game, [[spoiler:when Flint asks if you want to pull the last needle; if you choose no, he essentially tells you to suck it up and then gives the same speech he'd give if you'd said yes. After that, when the game asks you if you want to pull the needle, Yes and No do the exact same thing]].thing. Unused dialogue would've had Lucas ''actively defy the player'' if they chose no]].
20th May '18 6:46:21 AM Sunflorazumarill
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*** There's a similar situation in the previous game, ''VideoGame/PokemonColosseum'' when Wes confronts Gonzap, his former boss from Team Snagum. When he asks you to rejoin the Team, you can say "Yes", but if you do that, he doesn't believe you, and gets angry. Whether you accept his offer or decline it, the result is the same: You have to battle him.

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*** There's a similar situation in the previous game, ''VideoGame/PokemonColosseum'' when Wes confronts Gonzap, his former boss from Team Snagum.Snagem. When he asks you to rejoin the Team, you can say "Yes", but if you do that, he doesn't believe you, and gets angry. Whether you accept his offer or decline it, the result is the same: You have to battle him.



** Special mention goes to the final choice of the game. If you decide [[spoiler: not to pull out the last needle, causes Lucas to do it anyway, [[ScrewTheRulesImDoingWhatsRight actively defying the player to do what he knows is right.]] There was even [[DummiedOut special Unused text that was supposed to show if you chose No]], which was [[spoiler:"No one can stop Lucas from pulling the needle. No one.]]

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** Special mention goes to the final choice of the game. If you decide [[spoiler: not to pull out the last needle, causes Lucas to do it anyway, [[ScrewTheRulesImDoingWhatsRight actively defying the player to do what he knows is right.right]].]] There was even [[DummiedOut special Unused text that was supposed to show if you chose No]], which was [[spoiler:"No one can stop Lucas from pulling the needle. No one.]]
14th May '18 6:47:06 PM SapphireBlue
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** Special mention goes to the first game's ending, where it's PlayedForDrama. [[spoiler:You have to aid in another character's HeroicSacrifice. The dialogue prompts only have one option for you to select]].
14th May '18 10:56:57 AM Aquillion
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* ''VisualNovel/HotelDuskRoom215'' contains the only example I have experienced of a But Thou Must Not - during Chapter 6, Iris (resident stuck-up rich girl) asks if you want to drink with her. You receive two options, both of which involve turning her down (since Kyle and Iris don't exactly see eye-to-eye).

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* ''VisualNovel/HotelDuskRoom215'' contains the only example I have experienced of a But Thou Must Not - In ''VisualNovel/HotelDuskRoom215'', during Chapter 6, Iris (resident stuck-up rich girl) asks if you want to drink with her. You receive two options, both of which involve turning her down (since Kyle and Iris don't exactly see eye-to-eye).
14th May '18 10:46:13 AM Aquillion
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* [[https://www.youtube.com/watch?v=XuByMZzLxpM This]] Creator/ProZD video makes fun of the trope with answers whose lack of impact is increasingly implausible.
7th May '18 1:49:25 AM Ramidel
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* ''VideoGame/ShinMegamiTenseiI'' is on railroad tracks when it comes to Yuriko. At the beginning of the game, the latter states that she'll be your "eternal partner," but never gives you the chance to say yes to her. Instead, she just kidnaps your other female partner, and later allies with the Chaos Hero, all the while hoping to snare your character but never actually giving you the option to make your own feelings known. It can be somewhat jarring.
4th May '18 2:42:38 AM spiderfreak1011
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* At the end of ''VisualNovel/SilverCrisis'', you’re given a choice on [[spoiler: whether or not Lucas is ready to return home and have the worlds restored to their original state, thus separating him and the others as everyone goes back to their own homes.]] Choosing No causes Lucas to be noticably more hesitant about his answer, but he ultimately [[ScrewTheRulesImDoingWhatsRight defies the player’s choice to do what he knows is unselfish of him.]] This moment also acts as a CallBack to his [[VideoGame/MOTHER 3 original game]], where [[spoiler: choosing No when asked to pull the Final Needle causes Lucas to disregard the Player’s Choice and pull it anyways.]]

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* At the end of ''VisualNovel/SilverCrisis'', you’re given a choice on [[spoiler: whether or not Lucas is [[spoiler: ready to return home and have the worlds restored to their original state, thus separating him and the others as everyone goes back to their own homes.]] Choosing No causes Lucas to be noticably more hesitant about his answer, but he ultimately [[ScrewTheRulesImDoingWhatsRight defies the player’s choice to do what he knows is unselfish of him.]] This moment also acts as a CallBack to his [[VideoGame/MOTHER 3 [[VideoGame/MOTHER3 original game]], where [[spoiler: choosing No when asked to pull the Final Needle causes Lucas to disregard the Player’s Choice and pull it anyways.]]
4th May '18 2:41:42 AM spiderfreak1011
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Added DiffLines:

** Special mention goes to the final choice of the game. If you decide [[spoiler: not to pull out the last needle, causes Lucas to do it anyway, [[ScrewTheRulesImDoingWhatsRight actively defying the player to do what he knows is right.]] There was even [[DummiedOut special Unused text that was supposed to show if you chose No]], which was [[spoiler:"No one can stop Lucas from pulling the needle. No one.]]


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* At the end of ''VisualNovel/SilverCrisis'', you’re given a choice on [[spoiler: whether or not Lucas is ready to return home and have the worlds restored to their original state, thus separating him and the others as everyone goes back to their own homes.]] Choosing No causes Lucas to be noticably more hesitant about his answer, but he ultimately [[ScrewTheRulesImDoingWhatsRight defies the player’s choice to do what he knows is unselfish of him.]] This moment also acts as a CallBack to his [[VideoGame/MOTHER 3 original game]], where [[spoiler: choosing No when asked to pull the Final Needle causes Lucas to disregard the Player’s Choice and pull it anyways.]]
30th Apr '18 5:35:04 PM Gravityman
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** This happens again at a later point. Lucina realizes that [[spoiler: the Avatar under DemonicPossession is the one who killed her father in the BadFuture and decides to kill them to prevent it from happening again. You're given the choice of either accepting her judgement or refusing and fighting back, but Chrom interrupts and stops her no matter which one you choose]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ButThouMust