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** ''{{VideoGame/The Legend of Zelda Oracle|Games}} of Seasons'': Aquamentus attacks by charging Link down across its room.

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** ''{{VideoGame/The Legend of Zelda Oracle|Games}} of Seasons'': ''VideoGame/TheLegendOfZeldaOracleOfSeasons'': Aquamentus attacks by charging Link down across its room.
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%%*** A miniboss fight against an armored Goron, as well as the boss fight against Fyrus.
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Recursive crosswick. A fellow troper had made this revision in the other page


** ''VideoGame/DonkeyKong64'': During [[TheBigGuy Chunky]]'s turn in the final boss fight, when the boss charges at Chunky, he has to counter by [[https://www.youtube.com/watch?v=oQ-AmU-xPBA#t=5m10s punching him really hard]]; this requires good timing, or else the boss will punch him instead.

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** ''VideoGame/DonkeyKong64'': During [[TheBigGuy Chunky]]'s turn in the final boss fight, when the boss charges at Chunky, he has to counter by winding up a Primate Punch [[https://www.youtube.com/watch?v=oQ-AmU-xPBA#t=5m10s punching him really hard]]; so that it hits them right as they're in his face]]; this requires good timing, or else the boss will punch him instead.
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** Subverted in ''VideoGame/DonkeyKong64'' during [[TheBigGuy Chunky]]'s turn in the final boss fight, where when the boss charges at you, Chunky counters by [[https://www.youtube.com/watch?v=oQ-AmU-xPBA#t=5m10s punching him really hard.]]

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** Subverted in ''VideoGame/DonkeyKong64'' during ''VideoGame/DonkeyKong64'': During [[TheBigGuy Chunky]]'s turn in the final boss fight, where when the boss charges at you, Chunky counters Chunky, he has to counter by [[https://www.youtube.com/watch?v=oQ-AmU-xPBA#t=5m10s punching him really hard.]]hard]]; this requires good timing, or else the boss will punch him instead.

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* An early [[UsefulNotes/TheSilverAgeOfComicBooks Silver Age]] ''ComicBook/CaptainAmerica'' story had Cap face a whole small army of goons with one big goon in a primitive non-powered ComicBook/IronMan suit. Cap took care of him by taunting to charge at his shield and dodge the goon (complete with an "¡Olé!"), who rams headfirst into a fireplace and is buried in a pile of rubble, out of action.

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* ''ComicBook/CaptainAmerica'': An early [[UsefulNotes/TheSilverAgeOfComicBooks Silver Age]] ''ComicBook/CaptainAmerica'' story had Cap face a whole small army of goons with one big goon in a primitive non-powered ComicBook/IronMan suit. Cap took care of him by taunting to charge at his shield and dodge the goon (complete with an "¡Olé!"), who rams headfirst into a fireplace and is buried in a pile of rubble, out of action.




[[AC:Fanworks:]]

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\n[[AC:Fanworks:]]* In ''ComicBook/DayOfTheDollmaker'', ComicBook/{{Supergirl}} dodges Baroness Blitzkrieg's charge, letting the villainess crash into a row of Christmas trees.

[[AC:Fan Works:]]
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* ''VideoGame/DragonAgeII'': The FinalBoss of [[DownloadableContent Mark of the Assassin]], Duke Monfort on his pet wyvern Leopold, can be made to fall off the arena’s cliff which lets the player damage them without retaliation as they climb back up the edge.
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* Several story mode spellcards from the ''VideoGame/{{Touhou}}'' fighting games were like this:

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* Several story mode spellcards from the ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' fighting games were like this:

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* ''Webcomic/{{Underling}}'' has this with Lazarus in Chapter Six.

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* ''Webcomic/{{Underling}}'' has this with Lazarus in Chapter Six.[[AC:Comic Books:]]



* ''ComicBook/Robin1993'': The Teen Titans defeat Brutus, a minotaur, by having Dodge teleport out of the way of a charging attack at the last minute leading Brutus to set off an explosion one of his own allies had hidden.

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* ''TabletopGame/DungeonsAndDragons'' 3.5 has a rare ''player'' example with the Dungeoncrasher Fighter variant. This class has the ability to bull rush an opponent and slam them against a wall, dealing heavy damage.
* In ''Webcomic/TheOrderOfTheStick'', Roy realises he can't beat the half-orc Thog in full BerserkerRage mode, so he goads him into smashing Roy into the pillars of the arena one-by-one (relying on his own SuperToughness rather than actually dodging). He finishes the fight by kicking Thog into the wobbliest pillar and running away [[http://www.giantitp.com/comics/oots0808.html as the roof collapses on him.]]
* ''Series/DoctorWho'': In "[[Recap/DoctorWhoS16E3TheStonesOfBlood The Stones Of Blood]]" the Fourth Doctor uses this tactic to lure one of the Ogri over a cliff, waving his coat to lure it to the edge and then sweeping the coat aside with an "¡Olé!", complete with accompanying Spanish background music.
* In ''Franchise/DevilMan'' ''The Birth'': One of the people transforms into a dragon/dinosaur demon with long horns. When he faces off against Akira, who's fused with Amon to become Devilman, he charges at him with his horns trying to impale him. Akira jumps out of the way, grabs his horns, and throws him off the catwalk to his death.



* ''WebAnimation/ZeroPunctuation'': Yahtzee references this trope in his review of ''VideoGame/BatmanArkhamAsylum'', annoyed at how common the trope is in video games.
--> '''Yahtzee:''' And then there's the fight with the roided-up juggernaut fellow which is repeated something like twelve times, which you win by--and I hope you're wearing a sturdy hat, because this may blow your mind--sidestepping their charge so that they run into a wall, a gameplay mechanic that is only slightly less common than the fucking start button.


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[[AC:Live-Action TV:]]
* ''Series/DoctorWho'': In "[[Recap/DoctorWhoS16E3TheStonesOfBlood The Stones Of Blood]]" the Fourth Doctor uses this tactic to lure one of the Ogri over a cliff, waving his coat to lure it to the edge and then sweeping the coat aside with an "¡Olé!", complete with accompanying Spanish background music.

[[AC:Tabletop Games:]]
* ''TabletopGame/DungeonsAndDragons'' 3.5 has a rare ''player'' example with the Dungeoncrasher Fighter variant. This class has the ability to bull rush an opponent and slam them against a wall, dealing heavy damage.

[[AC:Web Original:]]
* In ''Webcomic/TheOrderOfTheStick'', Roy realises he can't beat the half-orc Thog in full BerserkerRage mode, so he goads him into smashing Roy into the pillars of the arena one-by-one (relying on his own SuperToughness rather than actually dodging). He finishes the fight by kicking Thog into the wobbliest pillar and running away [[http://www.giantitp.com/comics/oots0808.html as the roof collapses on him.]]
* ''Webcomic/{{Underling}}'' has this with Lazarus in Chapter Six.
* ''WebAnimation/ZeroPunctuation'': Yahtzee references this trope in his review of ''VideoGame/BatmanArkhamAsylum'', annoyed at how common the trope is in video games.
--> '''Yahtzee:''' And then there's the fight with the roided-up juggernaut fellow which is repeated something like twelve times, which you win by--and I hope you're wearing a sturdy hat, because this may blow your mind--sidestepping their charge so that they run into a wall, a gameplay mechanic that is only slightly less common than the fucking start button.
* In ''Franchise/DevilMan'' ''The Birth'': One of the people transforms into a dragon/dinosaur demon with long horns. When he faces off against Akira, who's fused with Amon to become Devilman, he charges at him with his horns trying to impale him. Akira jumps out of the way, grabs his horns, and throws him off the catwalk to his death.
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* ''VideoGame/TheLegendOfSpyroANewBeginning'': Since the Conductor's train is always on the move on the circular tracks of the area it's fought in, you have to trick him into going in the middle tracks and dodge, which can end with him crashing Steam against the walls of the arena, giving you some time to pummel him.
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* ''VideoGame/UltraToukonDensetsu'' has the Red Kings, a [[DualBoss trio of bosses]] who attacks by ramming all over the screen, where once they're charging, can't be stopped - the only way is to dodge them until they tire out, and then land some quick hits before they can recover. Fighting all three at once is suicidal, though players can fight them one or two at a time by staying in the same screen and proceeding to the next ''after'' defeating one or two of them.
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* The first level boss in the ''WesternAnimation/WildWestCowboysOfMooMesa'' LicensedGame is even literally ALoadOfBull, but then again, so is ''everyone else'' in the game.

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* %%* ''WesternAnimation/WildWestCowboysOfMooMesa'': The first level boss in the ''WesternAnimation/WildWestCowboysOfMooMesa'' LicensedGame is even literally ALoadOfBull, a bull, but then again, so is ''everyone else'' in the game.%%And they fit the trope why?
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[[folder:Beat Em Ups]]
* Battletoads: In the arcade game's first stage you can fight [[ALoadOfBull General Slaughter]], or subvert this by kicking him into the stage's foreground.
* ''VideoGame/RiverCityGirls'': In the fight with Misuzu, she will sometimes do a charge attack, if the player is behind a pillar she'll be stunned after hitting the wall, opening her up for attack.
* Several bosses in ''VideoGame/GodHand'' do this, notably Elvis and Bruce (of the Three Evil Stooges).
* The stage 3 boss from ''VideoGame/StreetsOfRage''.
* Running Guy in ''WesternAnimation/TheTick'' video game.
* The fights against Bebop, Rocksteady, and Bebop ''and'' Rocksteady in the ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles]]'' arcade game. In the fight against both of them at once, they can be tricked into charging into ''each other''. Which is a ShoutOut to how the Turtles defeated them in for the first time in [[WesternAnimation/TeenageMutantNinjaTurtles1987 the 1987 cartoon]].
* For ''VideoGame/MadWorld'', it's more like a bull fight mini boss and there are three of them. The first two are Big Bull Crocker and Big Long Driller, who charge like a bull and elephant, respectively. Keep in mind that the former fights with two [[ChainsawGood chainsaws]] strapped together and the latter fights with a [[ThisIsADrill huge drill]]. Yee Fung is a fat guy that does a charge, [[VideoGame/SonicTheHedgehog spin dash style]]. He's pretty quick too.
* Shin fills this role in ''VideoGame/FistOfTheNorthStarKensRage'' and its sequel. While not necessary to defeat him, tricking him into lodging his fist in one of the pillars will let you get some free hits on him.
* In ''Videogame/{{Hades}}'' Asterius the minotaur will sometimes begin charging after Zagreus with his horns down, and can be tricked into colliding with a wall or pillar to knock him out of it. Asterius is smarter than many bosses that use this tactic, will course-correct, and has a pretty good turning radius, so the player needs to dodge while quite close to whatever they want him to run into.

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[[folder:Beat Em 'em Ups]]
* Battletoads: %%* ''VideoGame/{{Battletoads}}'': In the arcade game's first stage you can fight [[ALoadOfBull General Slaughter]], Slaughter, or subvert this by kicking him into the stage's foreground.
foreground.%%ZCE. Explain why it fits this trope.
* ''VideoGame/RiverCityGirls'': In the fight with Misuzu, she will sometimes do a charge attack, if attack. If the player is behind a pillar she'll be stunned after hitting the wall, opening her up for attack.
* %%* ''VideoGame/GodHand'': Several bosses in ''VideoGame/GodHand'' do this, notably Elvis and Bruce (of the Three Evil Stooges).
*
Stooges).%%Do what?
%%* ''VideoGame/StreetsOfRage'':
The stage 3 boss from ''VideoGame/StreetsOfRage''.
*
boss.
%%* ''WesternAnimation/TheTick'':
Running Guy in ''WesternAnimation/TheTick'' video game.
Guy.
* ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'': The fights against Bebop, Rocksteady, and Bebop ''and'' Rocksteady in the ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles]]'' arcade game.Rocksteady. In the fight against both of them at once, they can be tricked into charging into ''each other''. Which is a ShoutOut to how the Turtles defeated them in for the first time in [[WesternAnimation/TeenageMutantNinjaTurtles1987 the 1987 cartoon]].
* For ''VideoGame/MadWorld'', it's ''VideoGame/MadWorld'': It's more like a bull fight mini boss and there are three of them. The first two are Big Bull Crocker and Big Long Driller, who charge like a bull and elephant, respectively. Keep in mind that the former fights with two [[ChainsawGood chainsaws]] strapped together and the latter fights with a [[ThisIsADrill huge drill]]. Yee Fung is a fat guy that does a charge, [[VideoGame/SonicTheHedgehog spin dash style]]. He's pretty quick too.
* Shin fills this role in ''VideoGame/FistOfTheNorthStarKensRage'' and its sequel. ''VideoGame/FistOfTheNorthStarKensRage'': While not necessary to defeat him, Shin, tricking him into lodging his fist in one of the pillars will let you get some free hits on him.
* In ''Videogame/{{Hades}}'' ''VideoGame/{{Hades}}'': [[OurMinotaursAreDifferent Asterius the minotaur minotaur]] will sometimes begin charging after Zagreus with his horns down, and can be tricked into colliding with a wall or pillar to knock him out of it. Asterius is smarter than many bosses that use this tactic, will course-correct, and has a pretty good turning radius, so the player needs to dodge while quite close to whatever they want him to run into.
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* Subverted in ''VideoGame/DonkeyKong64'' during [[TheBigGuy Chunky]]'s turn in the final boss fight, where when the boss charges at you, Chunky counters by [[https://www.youtube.com/watch?v=oQ-AmU-xPBA#t=5m10s punching him really hard.]]
* In ''VideoGame/DonkeyKongCountryReturns'', Mugly and Thugly are exactly this, and they're defeated by hitting them from above each time you jump to evade their charge. [[BigBad Lord Fredrik]] in ''VideoGame/DonkeyKongCountryTropicalFreeze'' does this on occasion. Jumping on his back as he charges at you is the only way to hurt him. Towards the end of the fight, he moves slightly faster, making it harder to land on him.

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* ''Franchise/DonkeyKong'':
**
Subverted in ''VideoGame/DonkeyKong64'' during [[TheBigGuy Chunky]]'s turn in the final boss fight, where when the boss charges at you, Chunky counters by [[https://www.youtube.com/watch?v=oQ-AmU-xPBA#t=5m10s punching him really hard.]]
* ** In ''VideoGame/DonkeyKongCountryReturns'', Mugly and Thugly are exactly this, and they're defeated by hitting them from above each time you jump to evade their charge. charge.
**
[[BigBad Lord Fredrik]] in ''VideoGame/DonkeyKongCountryTropicalFreeze'' does this on occasion. Jumping on his back as he charges at you is the only way to hurt him. Towards the end of the fight, he moves slightly faster, making it harder to land on him.
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* In ''Manga/DevilMan'' ''The Birth'': One of the people transforms into a dragon/dinosaur demon with long horns. When he faces off against Akira, who's fused with Amon to become Devilman, he charges at him with his horns trying to impale him. Akira jumps out of the way, grabs his horns, and throws him off the catwalk to his death.

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* In ''Manga/DevilMan'' ''Franchise/DevilMan'' ''The Birth'': One of the people transforms into a dragon/dinosaur demon with long horns. When he faces off against Akira, who's fused with Amon to become Devilman, he charges at him with his horns trying to impale him. Akira jumps out of the way, grabs his horns, and throws him off the catwalk to his death.
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Tigrex didn't even EXIST in Dos. -_-


** ''Dos'' introduces the Tigrex, a Flying Wyvern that charges at you almost non-stop, rarely interspersing them with bite attacks. Sometimes it brakes so hard that it [[DishingOutDirt launches boulders]] with its claws, which can inflict status conditions depending on the terrain, while other times it scrabbles for purchase and turns around several times, ending with a [[SpectacularSpinning spin attack]] [[SpinToDeflectStuff that swats away any Hunters or small monsters it hits.]] Sidestepping its charges is the key to defeating it, as [[VillainousRROD they wear down its stamina like crazy]], causing it to get tired and happily gobble up any [[SlippingAMickey Drugged,]] [[TamperingWithFoodAndDrink Tinged or Poisoned]] Meats you set out for it. ''[[PerpetualMotionMonster Hyper]]'' Tigrex, on the other hand...

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** ''Dos'' ''Freedom 2'' introduces the Tigrex, a Flying Wyvern that charges at you almost non-stop, rarely interspersing them with bite attacks. Sometimes it brakes so hard that it [[DishingOutDirt launches boulders]] with its claws, which can inflict status conditions depending on the terrain, while other times it scrabbles for purchase and turns around several times, ending with a [[SpectacularSpinning spin attack]] [[SpinToDeflectStuff that swats away any Hunters or small monsters it hits.]] Sidestepping its charges is the key to defeating it, as [[VillainousRROD they wear down its stamina like crazy]], causing it to get tired and happily gobble up any [[SlippingAMickey Drugged,]] [[TamperingWithFoodAndDrink Tinged or Poisoned]] Meats you set out for it. ''[[PerpetualMotionMonster Hyper]]'' Tigrex, on the other hand...

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** ''Dos'' introduces the Tigrex, a Flying Wyvern that charges at you almost non-stop, rarely interspersing them with bite attacks. Sometimes it brakes so hard that it [[DishingOutDirt launches boulders]] with its claws, which can inflict status conditions depending on the terrain, while other times it scrabbles for purchase and turns around several times, ending with a [[SpectacularSpinning spin attack]] [[SpinToDeflectStuff that swats away any Hunters or small monsters it hits.]] Sidestepping its charges is the key to defeating it, as [[VillainousRROD they wear down its stamina like crazy]], causing it to get tired and happily gobble up any [[SlippingAMickey Drugged,]] [[TamperingWithFoodAndDrink Tinged or Poisoned]] Meats you set out for it. ''[[PerpetualMotionMonster Hyper]]'' Tigrex, on the other hand...



** ''Monster Hunter 4'' introduces the Seltas, a rhinoceros beetle-like creature that will fly straight towards you, intending to spear you with its horn. If you dodge while near a cliff face, the Seltas will get its horn stuck briefly, allowing you some free hits.

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** ''Monster Hunter 4'' introduces the Seltas, a rhinoceros beetle-like creature that will fly straight towards you, intending to spear you with its horn. If you dodge while near a cliff face, the Seltas will get its horn stuck briefly, allowing you some free hits. Then he takes it even further by performing a FusionDance with the Seltas ''Queen'', upon which their combined charge does massive damage. The fact that it wears out the Queen's stamina quite rapidly is not such a smart move on the Seltas' part, since a hungry Queen can and will ''eat'' the Seltas accompanying her.
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* The first ''VideoGame/SpiderMan'' game for the UsefulNotes/{{P|layStation}}S1 features a fight against Rhino. True to form, his primary attack consists of a charge. The key to victory was positioning yourself so that each charge would either cause him to get his horn stuck in a wall -- giving you a few seconds to hit him from behind -- or charge directly into a big power generator. This is the tactic for fighting Rhino in basically any ''Spider-Man'' game, mind you.

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* The first ''VideoGame/SpiderMan'' game for the UsefulNotes/{{P|layStation}}S1 ''VideoGame/SpiderMan2000'' features a fight against Rhino. True to form, his primary attack consists of a charge. The key to victory was positioning yourself so that each charge would either cause him to get his horn stuck in a wall -- giving you a few seconds to hit him from behind -- or charge directly into a big power generator. This is the tactic for fighting Rhino in basically any ''Spider-Man'' game, mind you.


** Even the [[BulletHell danmaku]] games do this: Shikigami "Ran Yakumo" has one of the two bosses [[EverythingsBetterWithSpinning spinning around the screen]], occasionally locking in on your character's position.

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** Even the [[BulletHell danmaku]] games do this: Shikigami "Ran Yakumo" has one of the two bosses [[EverythingsBetterWithSpinning [[SpectacularSpinning spinning around the screen]], occasionally locking in on your character's position.
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* ''VideoGame/HorizonZeroDawn'''s Aloy is pitted against a Corrupted Behemoth with none of her weapons when Helis captures her. In order to get her weapons back and even the odds, she has to lure the raging monster into smashing the pillars holding up the platform where said weapons are to pieces.
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** ''VideoGame/TheLegendOfZeldaOracleOfSeasons'': Aquamentus attacks by charging Link down across its room.

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** ''VideoGame/TheLegendOfZeldaOracleOfSeasons'': ''{{VideoGame/The Legend of Zelda Oracle|Games}} of Seasons'': Aquamentus attacks by charging Link down across its room.
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** ''VideoGame/TheLegendOfZelda LinksAwakening'': The Moblin leader miniboss attacks with a simple headlong charge, and must be goaded into hitting the room's walls to stun him.

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** ''VideoGame/TheLegendOfZelda LinksAwakening'': ''VideoGame/TheLegendOfZeldaLinksAwakening'': The Moblin leader miniboss attacks with a simple headlong charge, and must be goaded into hitting the room's walls to stun him.

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** In ''VideoGame/ZeldaIITheAdventureOfLink'', Rebonack's first phase has a mounted iron knuckle charging Link until Link can do enough damage to the horse to force him to dismount.
** The Moblin leader miniboss from ''VideoGame/LinksAwakening''.
** Ironically in ''VideoGame/MajorasMask'', the fight against Goht, the Masked Mechanical Bull, is not this, but ChasingYourTail. It does have an actual example later on, though: the Garo Master miniboss.
** A miniboss fight against an armored Goron in ''VideoGame/TwilightPrincess'', as well as the boss fight against Fyrus. The two fights on a bridge against the Bulbin King are a jousting-type variat, as you have to hit him at the ''exact'' moment he and Link approach each other, or else he'll land his hit instead. And there is also [[spoiler:Ganon's monstrous form]]: Rather than dodging, you have to meet him head on and wrestle him to the ground before attacking.
** The Moldorms in ''VideoGame/SkywardSword'' appear to be ChasingYourTail enemies, but they also charge and will stun themselves if they charge into a wall.
** ''VideoGame/ALinkBetweenWorlds'' has a boss fight against a Knucklemaster in Skull Woods. The easiest way to dodge is by merging with the wall it runs into.
* The 11th and 14th Colossus in ''VideoGame/ShadowOfTheColossus'' can be for a short while, but you can't damage them that way, and it's very risky, as they will stun-lock you as soon as they get a single hit in.
* The Globe Holder from ''VideoGame/EccoTheDolphin: The Tides of Time'' had elements of this in the second phase, and ''Defender of the Future'' features a great white shark as the bull.
* Oni (both [[RedOniBlueOni red and blue]]) and the appropriately-named Bull Charger in ''VideoGame/{{Okami}}''. If you try to attack them head-on, you can't damage them and you're likely to get smacked senseless, but if you attack from behind or hit them when they've dropped their masks, you can take them down fairly easily.
* The Gargantuans of ''VideoGame/OverlordII'' are fought in this way. Lampshaded by the Imperial Centurions, who note that their vision might need a bit of work but still calls them a marvel of modern warfare.

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** In ''VideoGame/ZeldaIITheAdventureOfLink'', ''VideoGame/ZeldaIITheAdventureOfLink'': Rebonack's first phase has a mounted iron knuckle charging Link until Link can do enough damage to the horse to force him to dismount.
** ''VideoGame/TheLegendOfZelda LinksAwakening'': The Moblin leader miniboss from ''VideoGame/LinksAwakening''.
attacks with a simple headlong charge, and must be goaded into hitting the room's walls to stun him.
** Ironically in ''VideoGame/MajorasMask'', ''VideoGame/TheLegendOfZeldaMajorasMask'': While the fight against Goht, the Masked Mechanical Bull, is not this, but ChasingYourTail. It does have an actual example ChasingYourTail, the later on, though: the Garo Master miniboss.
** A
miniboss fight against an armored Goron in ''VideoGame/TwilightPrincess'', as well as the boss fight against Fyrus. attacks by charging at Link with his flaming sabers.
** ''VideoGame/TheLegendOfZeldaOracleOfSeasons'': Aquamentus attacks by charging Link down across its room.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
***
The two fights on a bridge against the Bulbin King are a jousting-type variat, variant, as you have to hit him at the ''exact'' exact moment he and Link approach each other, or else he'll land his hit instead. And there is instead.
*** This
also occurs against [[spoiler:Ganon's monstrous form]]: Rather than dodging, you have to meet him head on and wrestle him to the ground before attacking.
%%*** A miniboss fight against an armored Goron, as well as the boss fight against Fyrus.
** ''VideoGame/TheLegendOfZeldaSkywardSword'': The Moldorms in ''VideoGame/SkywardSword'' appear to be ChasingYourTail enemies, but they also charge and will stun themselves if they charge into a wall.
** ''VideoGame/ALinkBetweenWorlds'' has a ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'': Knucklemaster, the boss fight against a Knucklemaster in of Skull Woods.Woods, attacks by closing into a fist and firing itself at Link. The easiest way to dodge is by merging with the wall it runs into.
* ''VideoGame/ShadowOfTheColossus'': The 11th and 14th Colossus in ''VideoGame/ShadowOfTheColossus'' Colossi can be for a short while, but you can't damage them that way, and it's very risky, as they will stun-lock you as soon as they get a single hit in.
* The Globe Holder from %%* ''VideoGame/EccoTheDolphin: The Tides of Time'' had Time'': The Globe Holder has elements of this in the second phase, and ''Defender of the Future'' features a great white shark as the bull.
* ''VideoGame/{{Okami}}'': Oni (both [[RedOniBlueOni red and blue]]) and the appropriately-named Bull Charger in ''VideoGame/{{Okami}}''.Charger. If you try to attack them head-on, you can't damage them and you're likely to get smacked senseless, but if you attack from behind or hit them when they've dropped their masks, you can take them down fairly easily.
* %%* ''VideoGame/OverlordII'': The Gargantuans of ''VideoGame/OverlordII'' are fought in this way. Lampshaded by the Imperial Centurions, who note that their vision might need a bit of work but still calls them a marvel of modern warfare.%%ZCE. HOW are they examples?



* There is a boss, the jailer, in ''VideoGame/{{Darksiders}}'' who looks like one of the "get them to hit the pillars" type bosses. Thankfully, this is an inversion. Pillars will crumple, but it's not necessary to beat the boss.
* The "white assassin" in ''VideoGame/MirrorsEdge'' is best defeated by evading all attacks and striking from behind.
* The [[WarmUpBoss Borhek]] from ''VideoGame/StarWarsBountyHunter''.
-->'''Roz:''' "LOOK OUT, [[Film/AttackOfTheClones JANGO!]] JUMP OUT OF THE WAY!!!"
* One of the vampires in ''VideoGame/{{Boktai}}'' attacks by charging wildly at you. If you set things up right, you can fight him in a room with a skylight letting in a giant ray of sunlight in one corner of the room. You can see where this is going.
* A number of bosses in ''VideoGame/TheBindingOfIsaac'' have this tendency. Dingle charges you three times in succession and gets [[{{Pun}} pooped]] (heh) after the third charge. The Gurglings also charge you, as well as leaving a trail of red creep behind. Gurdy Jr. is the most annoying in this regard because it likes to track you.
* Gazh, one of the first bosses the player is likely to face in ''VideoGame/ClashAtDemonhead'', attacks primarily by riding back and forth on his motorcycle. Unusually for this type of fight, his seat acts as a shield that protects him from all attacks from behind. You can only shoot him in the face, and every time he takes a hit, he yelps and shoots a stream of fireballs (which you then have to [[DestructibleProjectiles shoot out of the way]] to get another clear shot at him).
* The DS version of ''VideoGame/LegoBatman'' has a boss fight against Bane, who isn’t fought in other versions. Bane can only be properly hit after you trick him into charging into a storage crate.

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* There is a boss, the jailer, in ''VideoGame/{{Darksiders}}'' who %%* ''VideoGame/{{Darksiders}}'': The Jailer looks like one of the "get them to hit the pillars" type bosses. Thankfully, this is an inversion. Pillars will crumple, but it's not necessary to beat the boss.
boss.%%Who is an example because...?
* ''VideoGame/MirrorsEdge'': The "white assassin" in ''VideoGame/MirrorsEdge'' is best defeated by evading all attacks and striking from behind.
* %%* ''VideoGame/StarWarsBountyHunter'': The [[WarmUpBoss Borhek]] from ''VideoGame/StarWarsBountyHunter''.
-->'''Roz:'''
Borhek]].
%%-->'''Roz:'''
"LOOK OUT, [[Film/AttackOfTheClones JANGO!]] JUMP OUT OF THE WAY!!!"
* ''VideoGame/{{Boktai}}'': One of the vampires in ''VideoGame/{{Boktai}}'' attacks by charging wildly at you. If you set things up right, you can fight him in a room with a skylight letting in a giant ray of sunlight in one corner of the room. You can see where this is going.
* ''VideoGame/TheBindingOfIsaac'': A number of bosses in ''VideoGame/TheBindingOfIsaac'' have this tendency. Dingle charges you three times in succession and gets [[{{Pun}} pooped]] (heh) after the third charge. The Gurglings also charge you, as well as leaving a trail of red creep behind. Gurdy Jr. is the most annoying in this regard because it likes to track you.
* ''VideoGame/ClashAtDemonhead'': Gazh, one of the first bosses the player is likely to face in ''VideoGame/ClashAtDemonhead'', face, attacks primarily by riding back and forth on his motorcycle. Unusually for this type of fight, his seat acts as a shield that protects him from all attacks from behind. You can only shoot him in the face, and every time he takes a hit, he yelps and shoots a stream of fireballs (which you then have to [[DestructibleProjectiles shoot out of the way]] to get another clear shot at him).
* ''VideoGame/LegoBatman'': The DS version of ''VideoGame/LegoBatman'' has a boss fight against Bane, who isn’t fought in other versions. Bane can only be properly hit after you trick him into charging into a storage crate.
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* The TyrannosaurusRex in ''VideoGame/TombRaiderAnniversary'' [[https://www.youtube.com/watch?v=l3b-a10ttGU attacks this way]] and is killed with DeadlyDodging. Also, because of the game's Enrage feature, where when you shoot a monster enough times, they will charge at you. Combined with the [[BulletTime Adrenaline]] [[DeadlyDodging Dodge]] feature, it turned EVERY monster fight - be it bosses or regular animals - into a Bullfight Boss.

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* The TyrannosaurusRex UsefulNotes/TyrannosaurusRex in ''VideoGame/TombRaiderAnniversary'' [[https://www.youtube.com/watch?v=l3b-a10ttGU attacks this way]] and is killed with DeadlyDodging. Also, because of the game's Enrage feature, where when you shoot a monster enough times, they will charge at you. Combined with the [[BulletTime Adrenaline]] [[DeadlyDodging Dodge]] feature, it turned EVERY monster fight - be it bosses or regular animals - into a Bullfight Boss.
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* While a few dragons in ''VideoGame/DragaliaLost'' employ this kind of attack, the most fitting is the Ox Dragon, Gozu Tenno. His shikigami replica in ''Cursed Connections'' makes use of this and it must be dodged... preferably by guiding him into the sealing stones at the edge of the arena. Said stones provide a permanent 20% Defense buff to the shikigami per stone, giving another incentive to having them destroyed.
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** One of the bosses for the 8-bit version of ''VideoGame/SonicTheHedgehog2'' was a robo-warthog that could only be damaged after it charged into the wall.

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** One of the bosses for the [[VideoGame/SonicTheHedgehog28Bit 8-bit version of ''VideoGame/SonicTheHedgehog2'' of]] ''[[VideoGame/SonicTheHedgehog28Bit Sonic the Hedgehog 2]]'' was a robo-warthog that could only be damaged after it charged into the wall.
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* ''VideoGame/CryptOfTheNecrodancer'' has a few enemies that fit this category
** The armadillo enemies travel in a straight line towards you until they hit a wall or other obstacle, at which point they lie on their backs for a few beats (during which you can hit them). Hitting them while they move makes them change directions. The lowest level version of these can only go in orthogonal directions, but higher level armadillos can also go diagonally
** The minotaur miniboss has a charging attack and when it hits a wall/obstacle sleeps for a few turns
** With the Dead Ringer Boss, there are 4 bells that you must get it to run into, after which, the battle is over. Of course, you could hit the bells yourself if you want to summon minibosses and make the fight much harder.
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* The first boss in ''VideoGame/{{Splatoon}}'' (and the third in ''VideoGame/Splatoon2'') is the Mighty Octostomp, a big metal cube with legs and a face whose main strategy boils down to "run or slide towards the player, jump, and try to land on them face-first." The player has to get the Octostomp to notice them, get out of the way before they get squashed, and then cover one of the sides of the machine in ink so they can [[ColossusClimb swim to the top]] to [[AttackItsWeakPoint attack an exposed tentacle]]. Later fights against this boss add other elements the player needs to consider (buckles holding on an ink-proof cover that will prevent the player from climbing until they shoot them off, extra faces that prevent the player from dodging sideways, etc.), but it all ultimately boils down to the same strategy for both the boss and the player. It's even easier in the sequel if the player uses [[GunsAkimbo Dualies]], as pressing the jump button while moving and shooting will have them perform an evasive somersault in that direction.

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* The first boss in ''VideoGame/{{Splatoon}}'' (and the third in ''VideoGame/Splatoon2'') is the Mighty Octostomp, a big metal cube with legs and a face whose main strategy boils down to "run or slide towards the player, jump, and try to land on them face-first." The player has to get the Octostomp to notice them, get out of the way before they get squashed, and then cover one of the sides of the machine in ink so they can [[ColossusClimb swim to the top]] to [[AttackItsWeakPoint attack an exposed tentacle]]. Later fights against this boss add other elements the player needs to consider (buckles (un-inkable side panels, a machine gun, buckles holding on an ink-proof cover that will prevent the player from climbing until they shoot them off, extra faces that prevent the player from dodging sideways, etc.), but it all ultimately boils down to the same strategy for both the boss and the player. It's even easier in the sequel if the player uses [[GunsAkimbo Dualies]], as pressing the jump button while moving and shooting will have them perform an evasive somersault in that direction.
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* The first boss in ''VideoGame/{{Splatoon}}'' (and the third in ''VideoGame/Splatoon2'') is the Mighty Octostomp, a big metal cube with legs and a face whose main strategy boils down to "run or slide towards the player, jump, and try to land on them face-first." The player has to get the Octostomp to notice them, get out of the way before they get squashed, cover one of the sides of the machine in ink so they can [[ColossusClimb swim to the top]] to [[AttackItsWeakPoint attack an exposed tentacle]]. Later fights against this boss add other elements the player needs to consider (buckles holding on an ink-proof cover that will prevent the player from climbing until they shoot them off, extra faces that prevent the player from dodging sideways, etc.), but it all ultimately boils down to the same strategy for both the boss and the player. It's even easier in the sequel if the player uses [[GunsAkimbo Dualies]], as pressing the jump button while moving and shooting will have them perform an evasive somersault in that direction.

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* The first boss in ''VideoGame/{{Splatoon}}'' (and the third in ''VideoGame/Splatoon2'') is the Mighty Octostomp, a big metal cube with legs and a face whose main strategy boils down to "run or slide towards the player, jump, and try to land on them face-first." The player has to get the Octostomp to notice them, get out of the way before they get squashed, and then cover one of the sides of the machine in ink so they can [[ColossusClimb swim to the top]] to [[AttackItsWeakPoint attack an exposed tentacle]]. Later fights against this boss add other elements the player needs to consider (buckles holding on an ink-proof cover that will prevent the player from climbing until they shoot them off, extra faces that prevent the player from dodging sideways, etc.), but it all ultimately boils down to the same strategy for both the boss and the player. It's even easier in the sequel if the player uses [[GunsAkimbo Dualies]], as pressing the jump button while moving and shooting will have them perform an evasive somersault in that direction.
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* In ''Videogame/{{Hades}}'' Asterius the minotaur will sometimes begin charging after Zagreus with his horns down, and can be tricked into colliding with a wall or pillar to knock him out of it. Asterius is smarter than many bosses that use this tactic, will course-correct, and has a pretty good turning radius, so the player needs to dodge while quite close to whatever they want him to run into.

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