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Changed Massively Multiplayer Online Roleplaying Game to MMORPG.


[[folder:Massively Multiplayer Online Role Playing Game]]

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[[folder:Massively Multiplayer Online Role Playing Game]][[folder:MMORPG]]
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* ''VideoGame/{{Twinbee}}'', possibly the UrExample, has a buzzer warning of an approaching boss.

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* ''VideoGame/{{Twinbee}}'', possibly the UrExample, has a buzzer warning of an approaching boss. The NES sequel ''Stinger'' uses a klaxon and EpilepticFlashingLights.
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* Pick a fight with a [[BossInMookClothing high-level unique enemy]] in ''{{VideoGame/Xenoblade}}'', and your party memebers will spout warnings that seem to be [[WhatTheHellPlayer meant just as much for the player]] as for the party leader. Some examples:

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* Pick a fight with a [[BossInMookClothing high-level unique enemy]] in ''{{VideoGame/Xenoblade}}'', ''VideoGame/XenobladeChronicles1'', and your party memebers members will spout warnings that seem to be [[WhatTheHellPlayer meant just as much for the player]] as for the party leader. Some examples:
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[[folder:Simulation Game]]
* ''VideoGame/ProjectWingman'': Every time an elite squadron or an enemy ace pops out at the end of certain Campaign missions (or at the end of every Conquest map), a loud horn accompanied by the words "CAUTION - SQUADRON NAME" fills the screen when they spawn. Mostly associated with [[TheAce Crimson Squadron]], the game inverts it during the last phase of the FinalBoss [[spoiler:Crimson 1]]. This time, the words "CAUTION - [[PlayerCharacter MONARCH]]" appears, meaning YOU have your own Boss Warning Siren.
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* ''VideoGame/{{Hydorah}}'' keeps things simple by simply having a machinal voice proclaim "[[https://www.youtube.com/watch?v=7f6MeagFKQM PREPARE TO DIE!]]" as you are about to face down one of it's many bosses, and [[NintendoHard die you will]].
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* ''VideoGame/{{Psyvariar}}'' seems to take a page out of Darius, and the [[UpdatedRerelease Updated Re-releases]] ''Psyvariar Revision'' and ''Psyvariar Delta'' also voice it:
--> WARNING \\
THE AREA TARGET \\
''(boss name)'' \\
IS APPROACHING FAST
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* The shoot-em-up genre ''loves'' this trope. See [[https://www.youtube.com/watch?v=Tly-yvSNoEg this]] compilation video for some of the better-known ones.

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* The shoot-em-up genre ''loves'' this trope. See [[https://www.youtube.com/watch?v=Tly-yvSNoEg com/watch?v=yr-OLZmKZ_I this]] compilation video for some of the better-known ones.
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* In ''Literature/NESGodzillaCreepypasta'', the arrival of [[spoiler: the villain/boss Red]] is preceded by ominous drumbeats and a single-word text warning: RUN.
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* ''Videogame/ChronoTrigger'' features a diegetic version when the party enters a restricted area in the BadFuture, just before the robotic Guardian boss crashes down from above, knocking them all to the ground, and activates its defense routine.

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Added an example from the new work page.


* ''VideoGame/{{Undertale}}'': During the final boss of the Neutral Route, [[spoiler: [[EldritchAbomination Photoshop Flowey,]]]] a warning siren will sound before [[spoiler: Flowey uses the special attack of one of the six human souls.]]

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* ''VideoGame/{{Undertale}}'': During the final boss of the Neutral Route, [[spoiler: [[EldritchAbomination Photoshop Flowey,]]]] a warning siren will sound before [[spoiler: Flowey [[spoiler:Flowey uses the special attack of one of the six human souls.]]


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* ''VideoGame/{{Frantic}}'': There's always "WARNING" in the center and "MASSIVE ENTITY DETECTED" flashing underneath/scrolling above and below it before a boss shows up.

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]


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* ''VideoGame/NotebookWars Ultimate'' displays a yellow "boss incoming" warning before a boss.

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[[folder:Tower Defense]]
* ''VideoGame/{{Infinitode}}'': The game displays a red "Boss wave" warning on top of the screen when the boss wave starts.
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Added Astro Warrior example.

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* Sega Master System's ''Astro Warrior'' shows a message "Warning! Destroy <Boss Name>" before each boss.
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Updated Chalk URL


* Indie video game [[http://www.pixelprospector.com/chalk/ ''Chalk'']] has the word "WARNING" flash on screen and an opera singer singing "oooohaaaahAAAAAH!" for it's boss siren. The last stage includes the siren at the start of its music, which is appropriate since it's a boss rush.

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* Indie video game [[http://www.pixelprospector.com/chalk/ konjak.org/ ''Chalk'']] has the word "WARNING" flash on screen and an opera singer singing "oooohaaaahAAAAAH!" for it's boss siren. The last stage includes the siren at the start of its music, which is appropriate since it's a boss rush.
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cleaned up a minor grammar issue.


* ''Super Earth Defense Force'' uses DramaticThunder to herald an end stage boss. Even in locations where it wouldn't make sense (e.g. a cavern, the vacuum of space, or the alien base interior).

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* ''Super Earth Defense Force'' uses DramaticThunder to herald an end stage boss. Even boss, even in locations where it wouldn't make sense (e.g. a cavern, the vacuum of space, or the alien base interior).
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* ''[[VideoGame/{{Touhou}} Touhou Project]]'': In ''Subterranean Animism'', Utsuho Reiuji, the [[ILoveNuclearPower nuclear-powered]] [[RavensAndCrows Hell raven girl]] (and final boss) of the game, has the distinction of prefixing each of her spell cards with klaxons while the text '☢ Caution !! ☢' flares on-screen.

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* ''[[VideoGame/{{Touhou}} Touhou Project]]'': In ''Subterranean Animism'', Utsuho Reiuji, the [[ILoveNuclearPower nuclear-powered]] [[RavensAndCrows [[CorvidTropes Hell raven girl]] (and final boss) of the game, has the distinction of prefixing each of her spell cards with klaxons while the text '☢ Caution !! ☢' flares on-screen.
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* Following two normal tracks in ''VideoGame/JustShapesAndBeats''‘ Challenge Mode, a short guitar riff plays as “WARNING: BOSS BATTLE” appears on screen.
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* ''VideoGame/NierAutomata'' has a warning card accompanies by a klaxon whenever a Goliath class machine is detected. These range from machines the size of a house to machines the size of a skyscraper.

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* ''VideoGame/NierAutomata'' has a warning card accompanies by a klaxon whenever a Goliath class machine is detected. These range from machines the size of a house to machines the size of a skyscraper. This siren also plays during important boss fights.
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* ''Super Earth Defense Force'' uses DramaticThunder to herald an end stage boss. Even in locations where it wouldn't make sense (e.g. a cavern, the vacuum of space, or the alien base interior).
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* Most bosses in the ''VideoGame/VirtualOn'' series are accompanied by one. The first game had "WARNING" flashing on the screen accompanied with a siren when facing the mid-game penalty boss, while later games would have the word cryptically being said out loud by the announcer. In all of these instances, the sirens or the word is heard [[FourIsDeath four times]] before the boss appears.
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* ''VideoGame/{{VVVVVV}}'' has a screen named "The Warning". One tunnel, no spikes, ''eight checkpoints in a row.'' It leads into one of the hardest sections of the game.

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* ''VideoGame/{{VVVVVV}}'' has a screen named "The Warning". One conveyor belt tunnel, no spikes, ''eight checkpoints in a row.'' It leads into one of Immediately after this screen comes the hardest sections path to [[BrutalBonusLevel Doing Things The Hard Way]], a six-screen long gauntlet of the game.spikes traversed both ways.
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* In ''VideoGame/TheAngryVideoGameNerdAdventures'', the "Boo! Haunted House" stage parodies the NES adaptation of ''VideoGame/ANightmareOnElmStreet'' with the warning ''BIMMY'S©™ COMING!''.

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* In ''VideoGame/TheAngryVideoGameNerdAdventures'', the "Boo! Haunted House" stage parodies the NES adaptation of ''VideoGame/ANightmareOnElmStreet'' ''VideoGame/ANightmareOnElmStreetNES'' with the warning ''BIMMY'S©™ COMING!''.
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* In ''VideoGame/TheAngryVideoGameNerdAdventures'', the "Boo! Haunted House" stage parodies the NES adaptation of ''VideoGame/ANightmareOnElmStreet'' with the warning ''BIMMY'S©™ COMING!''.

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Inappropiate


* From ''VideoGame/Disgaea2CursedMemories'' onward, whenever a Pirate group is due to arrive in the [[RandomlyGeneratedLevels Item World]], the screen will flash red as a siren plays. ''VideoGame/Disgaea5AllianceOfVengeance'' even has a '''WARNING''' flash up on screen.
** ''VideoGame/DisgaeaDimension2'' is the only exception, as Pirate Groups tend to appear on the floor at the very beginning of that map.

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* From ''VideoGame/Disgaea2CursedMemories'' onward, whenever a Pirate group is due to arrive in the [[RandomlyGeneratedLevels Item World]], the screen will flash red as a siren plays. ''VideoGame/Disgaea5AllianceOfVengeance'' even has a '''WARNING''' flash up on screen.
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screen. ''VideoGame/DisgaeaDimension2'' is the only exception, as Pirate Groups tend to appear on the floor at the very beginning of that map.



** ''Anime/PuellaMagiMadokaMagicaTheMovieRebellion'' also has this during the movie's climax, where a very similar countdown indicates [[spoiler:Homulilly's]] attack. Coupled with BossSubtitles in runes.
* ''WesternAnimation/StevenUniverse'' gives a ShoutOut to the ''Darius'' example above, as it seems that the ship Lars and the Off-Colors steal is equipped with an automatic warning system identical to the "Warning" display from ''Darius,'' and Rhodonite, acting as a BridgeBunny, shouts "a huge battleship is approaching fast."

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** * ''Anime/PuellaMagiMadokaMagicaTheMovieRebellion'' also has this during the movie's climax, where a very similar countdown indicates [[spoiler:Homulilly's]] attack. Coupled with BossSubtitles in runes.
* ''WesternAnimation/StevenUniverse'' gives a ShoutOut to the ''Darius'' example above, ''Darius'', as it seems that the ship Lars and the Off-Colors steal is equipped with an automatic warning system identical to the "Warning" display from ''Darius,'' and Rhodonite, acting as a BridgeBunny, shouts "a huge battleship is approaching fast."
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* From ''VideoGame/Disgaea2CursedMemories'' onward, whenever a Pirate group is due to arrive in the [[RandomlyGeneratedLevels Item World]], the screen will flash red as a siren plays. ''VideoGame/Disgaea5AllianceOfVengeance'' even has a '''WARNING''' flash up on screen.
** ''VideoGame/DisgaeaDimension2'' is the only exception, as Pirate Groups tend to appear on the floor at the very beginning of that map.
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* Before fighting a boss in ''VideoGame/CrashFever'' a siren will sound out along with the message “Area Boss Appeared!!”.
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[[caption-width-right:320:In case the ominous, interlocking double doors you took to get in here weren't enough of a clue.]]

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[[caption-width-right:320:In case [[BossCorridor the ominous, interlocking double doors you took to get in here here]] weren't enough of a clue.]]
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* "[[VideoGame/DonPachi WARNING: THIS IS NOT SIMILATION. GET READY TO DESTOROY THE ENEMY. TARGET FOR THE WEAK POINTS OF F**KIN' MACHINE. DO YOUR BEST YOU HAVE EVER DONE.]]" ...And in the sequels: "You are approaching the target of attack. The mission starts now! Are you ready?", "Watch out! Watch out!", and "An unidentified battleship/unprecedented tremendous force is approaching!"
* ''VideoGame/DangunFeveron'' brings us "[[AnnouncerChatter HEAVEN IS HERE]] [[LargeHam INSIDE MY SOUL!]]"

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* "[[VideoGame/DonPachi WARNING: THIS IS NOT SIMILATION. GET READY TO DESTOROY THE ENEMY. TARGET FOR THE WEAK POINTS OF F**KIN' MACHINE. DO YOUR BEST YOU HAVE EVER DONE.]]" ...And in the sequels: "You are approaching the target of attack. The mission starts now! Are you ready?", "Watch out! Watch out!", and "An unidentified battleship/unprecedented battleship/[[FinalBoss unprecedented tremendous force force]] is approaching!"
* ''VideoGame/DangunFeveron'' brings us "[[AnnouncerChatter "[[DiscoStu HEAVEN IS HERE]] [[LargeHam INSIDE MY SOUL!]]"
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* Indie video game [[http://www.pixelprospector.com/chalk/ ''Chalk'']] has the word "WARNING" flash on screen and an opera singer singing "oooohaaaahAAAAAH!" for it's boss siren. The last stage includes the siren at the start of its music, which is appropriate since it's a boss rush.
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Add "kill bill"

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* Used regularly in ''Film/KillBill'' when the bride has to [[https://youtu.be/AirzfZN98ds fight a miniboss]]

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