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* Double-or-Nothing Video Bonus on ''Series/CashCab''.
* "Jack Attack" in ''VideoGame/YouDontKnowJack''.
* "Jack Attack" in ''VideoGame/YouDontKnowJack''.
to:
* Double-or-Nothing Video Bonus on ''Series/CashCab''.
''Series/CashCab''
* "Jack Attack" in''VideoGame/YouDontKnowJack''.''VideoGame/YouDontKnowJack''
* "Jack Attack" in
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* [[Series/{{Boom}} BOOM!]] features an optional one in the Mega Money Bomb, which can quadruple a team's winnings; it is optional due to the fact that if a team goes for it and loses, their winnings are cut in half.
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* [[Series/{{Boom}} BOOM!]] ''[[Series/{{Boom}} BOOM!]]'' features an optional one in the Mega Money Bomb, which can quadruple a team's winnings; it is optional due to the fact that if a team goes for it and loses, their winnings are cut in half.
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* Inverted on ''Series/{{Distraction}}''. The player is awarded either a car or several bonus prizes at the outset, but must answer a series of questions in order to prevent them from being damaged or destroyed. Once the round is over, the player takes home the prizes regardless of their condition (smashed, blown up, vandalized, etc.).
to:
* Inverted on ''Series/{{Distraction}}''. The player is awarded either a car or several bonus prizes at the outset, but must answer a series of questions in order to prevent them from being damaged or destroyed. Once the round is over, the player takes home the prizes regardless of their in whatever condition they are in at the end of the game (smashed, blown up, vandalized, etc.).
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* [[Series/{{Boom}} BOOM!]] features an optional one in the Mega Money Bomb, which can quadruple a team's winnings; it is optional due to the fact that if a team goes for it and loses, their winnings are cut in half.
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** Then there's ''Series/PanelQuizAttack25'', which plays it straight: however many panels the winner captured during the main game were removed from the board, revealing a series of pictures underneath. These are visual clues that led to the name of a person, place, or even a year (where the clues would be events that happened during that year). Identifying the subject of the clues won a trip (these days, it's a Mediterranean cruise).
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* "Double Play" on the Jack Narz version of ''{{Concentration}}''
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* "Double Play" on the Jack Narz version of ''{{Concentration}}'' ''{{Series/Concentration}}''
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Cross-wicking
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* In ''Literature/DaveBarrySleptHere'', UsefulNotes/AbrahamLincoln became a contestant in ''The Lincoln-Douglas Debates'', where he won the bonus round by answering the question "How much is four score plus seven?" This awarded him the Samsonite luggage ''and'' the presidency. UsefulNotes/JohnFKennedy wins the same prize in his televised debates with Nixon; the category chosen by Kennedy in the bonus round was "Graceful Handsome Boyish Wittiness."
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* "Channel Roulette" on ''CouchPotatoes''
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* "Channel Roulette" on ''CouchPotatoes''''Series/CouchPotatoes''
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* Inverted on ''{{Distraction}}''. The player is awarded either a car or several bonus prizes at the outset, but must answer a series of questions in order to prevent them from being damaged or destroyed. Once the round is over, the player takes home the prizes regardless of their condition (smashed, blown up, vandalized, etc.).
to:
* Inverted on ''{{Distraction}}''.''Series/{{Distraction}}''. The player is awarded either a car or several bonus prizes at the outset, but must answer a series of questions in order to prevent them from being damaged or destroyed. Once the round is over, the player takes home the prizes regardless of their condition (smashed, blown up, vandalized, etc.).
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* The Game show version of The Perils of Penelope Pitstop had "The Final Chase".
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* The Game show version of The Perils of Penelope Pitstop had "The Final ''Series/TheChase'' has the AllOrNothing "Final Chase".
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There is no such thing as notability, and examples go in the example section
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The bonus round is that part of a GameShow which follows the main game, typically played by the player or team who won the main game. Usually, this is where the ''real'' money/prizes are handed out, with only a token amount of cash given to the winner of the main game. The original ''Series/{{Password}}'' was first, with its Lightning Round. Other notable bonus rounds:
to:
The bonus round is that part of a GameShow which follows the main game, typically played by the player or team who won the main game. Usually, this is where the ''real'' money/prizes are handed out, with only a token amount of cash given to the winner of the main game. The original ''Series/{{Password}}'' was first, with its Lightning Round. Other notable bonus rounds:
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!!Examples:
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* Fictional example: the kids-versus-adults game "What Do Kids Know?" in {{Magnolia}} had a bonus round. Everyone expects ChildProdigy Stanley to represent the kids in the bonus round but he doesn't want to go because [[spoiler: [[PottyEmergency he has to go to the bathroom]] ]].
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* Fictional game show example: In ''WesternAnimation/GarfieldAndFriends'', the DreamSequence game show "Name that Fish" had a bonus round in which Garfield (or presumably, any contestant) gets into a booth that starts filling with water, and is challenged to name the fish that come in with it (Never seen played because Garfield realized it was AllJustADream).
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!!Examples from fictional game shows:
* The kids-versus-adults game "What Do Kids Know?" in ''Film/{{Magnolia}}'' had a bonus round. Everyone expects ChildProdigy Stanley to represent the kids in the bonus round but he doesn't want to go because [[spoiler: [[PottyEmergency he has to go to the bathroom]] ]].
* In ''WesternAnimation/GarfieldAndFriends'', the DreamSequence game show "Name that Fish" had a bonus round in which Garfield (or presumably, any contestant) gets into a booth that starts filling with water, and is challenged to name the fish that come in with it (Never seen played because Garfield realized it was AllJustADream).
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** The "Super Deal" on the same functions as a ''[[DoubleUnlock Bonus]]'' Bonus Round (The catch? the Big Deal must be won, because if it's not then it's skipped entirely, without a reveal of where it would have been).
to:
** The "Super Deal" on the same functions as a ''[[DoubleUnlock Bonus]]'' Bonus Round (The catch? the Big Deal must ''must'' be won, because if it's not then it's skipped entirely, without a reveal of where it would have been).
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* The Dutch lottery game show ''Miljoenenjacht'' had a curious one; the winning contestant (after several rounds of quizzes in various formats) chose one of 26 briefcases containing ascending dollar amounts (hoping it contained the top prize). Then, they opened other briefcases to narrow down what could be inside their own, and were given offers from an omnipresent character as a buyout for their case. Sound familiar? Well, this is how the idea for ''Series/DealOrNoDeal'' came to light.
to:
* The Dutch lottery game show ''Miljoenenjacht'' had a curious one; the winning contestant (after several rounds of quizzes in various formats) chose one of 26 briefcases containing ascending dollar amounts (hoping it contained the top prize). Then, they opened other briefcases to narrow down what could be inside their own, and were given offers from an omnipresent character as a buyout for their case. Sound familiar? Well, this is how the idea for that's ''Series/DealOrNoDeal'' came to light.
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* "The Big Deal (of The Day)" on ''[[Series/LetsMakeADeal Let's Make A Deal]]''. This is a slight inversion, as the big winner (or, if the big winner passes, one of the next in line) has to surrender their original winnings to play the Big Deal. All they have to do is choose one of the three doors, and they win what's behind it. The doors contain three prizes of increasing value (one of which being the titular Big Deal), but never [[{{Zonk}} zonks]].
to:
* "The Big Deal (of The Day)" on ''[[Series/LetsMakeADeal Let's Make A Deal]]''. This is a slight inversion, as the big winner (or, if the big winner passes, one of the next in line) has to surrender their original winnings to play the Big Deal. All they have to do is choose one of the three doors, and they win what's behind it. The doors contain three prizes of increasing value (one of which being the titular Big Deal), Deal itself), but never [[{{Zonk}} zonks]].
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** The "Super Deal" on the same functions as a ''[[DoubleUnlock Bonus]]'' Bonus Round (The catch? the Big Deal must be won, because if it's not won then it's skipped entirely).
to:
** The "Super Deal" on the same functions as a ''[[DoubleUnlock Bonus]]'' Bonus Round (The catch? the Big Deal must be won, because if it's not won then it's skipped entirely).entirely, without a reveal of where it would have been).
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The bonus round is that part of a GameShow which follows the main game, typically played by the player or team who won the main game. Usually, this is where the ''real'' money/prizes are handed out, with only a token amount of cash given to the winner of the main game. The original ''{{Password}}'' was first, with its Lightning Round. Other notable bonus rounds:
to:
The bonus round is that part of a GameShow which follows the main game, typically played by the player or team who won the main game. Usually, this is where the ''real'' money/prizes are handed out, with only a token amount of cash given to the winner of the main game. The original ''{{Password}}'' ''Series/{{Password}}'' was first, with its Lightning Round. Other notable bonus rounds:
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* The "Lightning Round" on ''{{Password}}'', the TropeMaker.
** "Alphabetics" on ''{{Password}} Plus''. ''Super Password'' and ''Million Dollar Password'''s bonus rounds had the same name as the series, though "Super Password" became referred to as "the endgame" later in the series' run.
* The "(Super) Gold Rush" on ''{{Blockbusters}}''. The name was changed to "Gold Run" halfway through the original series' run, for unknown reasons.
** "Alphabetics" on ''{{Password}} Plus''. ''Super Password'' and ''Million Dollar Password'''s bonus rounds had the same name as the series, though "Super Password" became referred to as "the endgame" later in the series' run.
* The "(Super) Gold Rush" on ''{{Blockbusters}}''. The name was changed to "Gold Run" halfway through the original series' run, for unknown reasons.
to:
* The "Lightning Round" on ''{{Password}}'', ''Series/{{Password}}'', the TropeMaker.
** "Alphabetics" on''{{Password}} ''Password Plus''. ''Super Password'' and ''Million Dollar Password'''s bonus rounds had the same name as the series, though "Super Password" became referred to as "the endgame" later in the series' run.
* The "(Super) Gold Rush" on''{{Blockbusters}}''.''Series/{{Blockbusters}}''. The name was changed to "Gold Run" halfway through the original series' run, for unknown reasons.
** "Alphabetics" on
* The "(Super) Gold Rush" on
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* "Face the Devil" on ''TheJokersWild''.
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* "Face the Devil" on ''TheJokersWild''.''Series/TheJokersWild''.
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* The "Best of Ten Test of Knowledge" on ''[[{{WinBenSteinsMoney}} Win Ben Stein's Money]]'', where the winning contestant from the previous two rounds goes up against Ben himself for the show's full prize of $5,000.
* "Money Cards" on ''CardSharks''
* "Money Cards" on ''CardSharks''
to:
* The "Best of Ten Test of Knowledge" on ''[[{{WinBenSteinsMoney}} ''[[Series/WinBenSteinsMoney Win Ben Stein's Money]]'', where the winning contestant from the previous two rounds goes up against Ben himself for the show's full prize of $5,000.
* "Money Cards" on''CardSharks''''Series/CardSharks''
* "Money Cards" on
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* The "Big Numbers" on ''HighRollers''
* ''ThePriceIsRight'' not only has a standard Bonus Round with the Showcase, but also has a "''pre-''Bonus Round" Bonus Round in the Showcase Showdown (that big wheel).
* ''ThePriceIsRight'' not only has a standard Bonus Round with the Showcase, but also has a "''pre-''Bonus Round" Bonus Round in the Showcase Showdown (that big wheel).
to:
* The "Big Numbers" on ''HighRollers''
''Series/HighRollers''
*''ThePriceIsRight'' ''Series/ThePriceIsRight'' not only has a standard Bonus Round with the Showcase, but also has a "''pre-''Bonus Round" Bonus Round in the Showcase Showdown (that big wheel).
*
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* The "Winners' Circle" on ''The $10,000 {{Pyramid}}'' (and its subsequent versions)
* The Obstacle Course on ''[[DoubleDare1986 Double Dare]]''
* The Obstacle Course on ''[[DoubleDare1986 Double Dare]]''
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* The "Winners' Circle" on ''The $10,000 {{Pyramid}}'' Series/{{Pyramid}}'' (and its subsequent versions)
* The Obstacle Course on''[[DoubleDare1986 ''[[Series/DoubleDare1986 Double Dare]]''
* The Obstacle Course on
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* The "Bonus Sweep" on ''SupermarketSweep''
* The Temple Run on ''LegendsOfTheHiddenTemple''
* The Map on ''WhereInTheWorldIsCarmenSandiego?'', later replaced by The Gates of History on ''Where in Time is Carmen Sandiego?''.
* The "Video Zone" on ''NickArcade''
* The Temple Run on ''LegendsOfTheHiddenTemple''
* The Map on ''WhereInTheWorldIsCarmenSandiego?'', later replaced by The Gates of History on ''Where in Time is Carmen Sandiego?''.
* The "Video Zone" on ''NickArcade''
to:
* The "Bonus Sweep" on ''SupermarketSweep''
''Series/SupermarketSweep''
* The Temple Run on''LegendsOfTheHiddenTemple''
''Series/LegendsOfTheHiddenTemple''
* The Map on''WhereInTheWorldIsCarmenSandiego?'', ''Series/WhereInTheWorldIsCarmenSandiego'', later replaced by The Gates of History on ''Where in Time is Carmen Sandiego?''.
* The "Video Zone" on''NickArcade''''Series/NickArcade''
* The Temple Run on
* The Map on
* The "Video Zone" on
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* The Dutch lottery game show ''Miljoenenjacht'' had a curious one; the winning contestant (after several rounds of quizzes in various formats) chose one of 26 briefcases containing ascending dollar amounts (hoping it contained the top prize). Then, they opened other briefcases to narrow down what could be inside their own, and were given offers from an omnipresent character as a buyout for their case. Sound familiar? Well, this is how the idea for ''DealOrNoDeal'' came to light.
to:
* The Dutch lottery game show ''Miljoenenjacht'' had a curious one; the winning contestant (after several rounds of quizzes in various formats) chose one of 26 briefcases containing ascending dollar amounts (hoping it contained the top prize). Then, they opened other briefcases to narrow down what could be inside their own, and were given offers from an omnipresent character as a buyout for their case. Sound familiar? Well, this is how the idea for ''DealOrNoDeal'' ''Series/DealOrNoDeal'' came to light.
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* "The Big Deal (of The Day)" on ''[[LetsMakeADeal Let's Make A Deal]]''. This is a slight inversion, as the big winner (or, if the big winner passes, one of the next in line) has to surrender their original winnings to play the Big Deal. All they have to do is choose one of the three doors, and they win what's behind it. The doors contain three prizes of increasing value (one of which being the titular Big Deal), but never [[{{Zonk}} zonks]].
to:
* "The Big Deal (of The Day)" on ''[[LetsMakeADeal ''[[Series/LetsMakeADeal Let's Make A Deal]]''. This is a slight inversion, as the big winner (or, if the big winner passes, one of the next in line) has to surrender their original winnings to play the Big Deal. All they have to do is choose one of the three doors, and they win what's behind it. The doors contain three prizes of increasing value (one of which being the titular Big Deal), but never [[{{Zonk}} zonks]].
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* The UK version of ''{{Series/Duel}}'' gave contestants who won 2 consecutive Duels a bonus question for £10,000, and another for £20,000 if they won a third Duel. Also a rare example of a Bonus Round which did ''not'' offer the big money; the jackpot was won by winning four Duels in a row.
to:
* The UK version of ''{{Series/Duel}}'' ''Series/{{Duel}}'' gave contestants who won 2 consecutive Duels a bonus question for £10,000, and another for £20,000 if they won a third Duel. Also a rare example of a Bonus Round which did ''not'' offer the big money; the jackpot was won by winning four Duels in a row.
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* Fictional game show example: In ''GarfieldAndFriends'', the DreamSequence game show "Name that Fish" had a bonus round in which Garfield (or presumably, any contestant) gets into a booth that starts filling with water, and is challenged to name the fish that come in with it (Never seen played because Garfield realized it was AllJustADream).
to:
* Fictional game show example: In ''GarfieldAndFriends'', ''WesternAnimation/GarfieldAndFriends'', the DreamSequence game show "Name that Fish" had a bonus round in which Garfield (or presumably, any contestant) gets into a booth that starts filling with water, and is challenged to name the fish that come in with it (Never seen played because Garfield realized it was AllJustADream).
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* "The Spoilers" on the Alex Trebek version of ''[[DoubleDare1976 Double Dare]]''
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* "The Spoilers" on the Alex Trebek version of ''[[DoubleDare1976 ''[[Series/DoubleDare1976 Double Dare]]''
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* The Italian game ''AvantiUnAltro'' has a bonus round which is just plain diabolical: you have 2:30 seconds to answer 21 questions ''wrong.'' Thankfully, they only have [[AntiFrustrationFeature two options each]], but if you get one right or take too long to answer you have to go right back to the beginning! You do get additional time to play for a smaller prize if you run out of time, but still.
to:
* The Italian game ''AvantiUnAltro'' ''Series/AvantiUnAltro'' has a bonus round which is just plain diabolical: you have 2:30 seconds to answer 21 questions ''wrong.'' Thankfully, they only have [[AntiFrustrationFeature two options each]], but if you get one right or take too long to answer you have to go right back to the beginning! You do get additional time to play for a smaller prize if you run out of time, but still.
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* The Dutch lottery game show ''Miljoenenjacht'' had a curious one; the winning contestant (after several rounds of quizzes in various formats) chose one of 26 briefcases containing ascending dollar amounts (hoping it contained the top prize). Then, they opened other briefcases to narrow down what could be inside their own, and were given offers from an omnipresent character as a buyout for their case. Sound familiar? Well, this is how ''DealOrNoDeal'' was born.
to:
* The Dutch lottery game show ''Miljoenenjacht'' had a curious one; the winning contestant (after several rounds of quizzes in various formats) chose one of 26 briefcases containing ascending dollar amounts (hoping it contained the top prize). Then, they opened other briefcases to narrow down what could be inside their own, and were given offers from an omnipresent character as a buyout for their case. Sound familiar? Well, this is how the idea for ''DealOrNoDeal'' was born.came to light.
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* The ''FunHouse''
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* The ''FunHouse''''Series/FunHouse''
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* The Game show version of The Perils of Penelope Pitstop had "The Final Chase".
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* Many Japanese variety shows have an inversion of this trope called the "Batsu game" (罰ゲーム, penalty game), where the loser has to play a game that involves doing or experiencing something unpleasant as "punishment" for losing.
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** The Showcase was played more true to "bonus round" form on the 1994 Davidson incarnation, with one player playing an adaptation of the Range Game for a single (usually massive) Showcase.
to:
** The Showcase was played more true to "bonus round" form on the 1994 Davidson incarnation, with one player playing an adaptation of the Range Game for a single (usually massive) Showcase. This style of Showcase was adopted by many of the European versions that sprang up after ''The New Price is Right'' got canned.
* The Dutch lottery game show ''Miljoenenjacht'' had a curious one; the winning contestant (after several rounds of quizzes in various formats) chose one of 26 briefcases containing ascending dollar amounts (hoping it contained the top prize). Then, they opened other briefcases to narrow down what could be inside their own, and were given offers from an omnipresent character as a buyout for their case. Sound familiar? Well, this is how ''DealOrNoDeal'' was born.
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* "The Big Deal" on ''[[LetsMakeADeal Let's Make A Deal]]''. This is a slight inversion, as the big winner (or, if the big winner passes, one of the next in line) has to surrender their original winnings to play the Big Deal. Originally two winners were allowed to play, that is until the current run where it was decreased so that only one person was allowed Making it an even Stricter Endgame (Granted because The chances of having someone win the Big Deal are very rare and it was too long to have two people take a shot at winning said Big Deal to fit in the hour long format) and the name of the bonus round was changed to the "Big Deal of the Day" .
** The "Super Deal" on the same functions as a ''Bonus'' Bonus Round (The catch? the Big Deal must be won, because if it's not won then it's skipped entirely).
** The "Super Deal" on the same functions as a ''Bonus'' Bonus Round (The catch? the Big Deal must be won, because if it's not won then it's skipped entirely).
to:
* "The Big Deal" Deal (of The Day)" on ''[[LetsMakeADeal Let's Make A Deal]]''. This is a slight inversion, as the big winner (or, if the big winner passes, one of the next in line) has to surrender their original winnings to play the Big Deal. All they have to do is choose one of the three doors, and they win what's behind it. The doors contain three prizes of increasing value (one of which being the titular Big Deal), but never [[{{Zonk}} zonks]].
** Originally two winners were allowed to play, that is until the currentrun run, where it was decreased so that only one person was allowed Making okays, making it an even Stricter Endgame (Granted because The chances of having someone win the Big Deal are very rare and it was too long to have two people take a shot at winning said Big Deal to fit in the hour long format) and the name of the bonus round was changed to the "Big Deal of the Day" .
stricter endgame than before.
** The "Super Deal" on the same functions as a''Bonus'' ''[[DoubleUnlock Bonus]]'' Bonus Round (The catch? the Big Deal must be won, because if it's not won then it's skipped entirely).
** Originally two winners were allowed to play, that is until the current
** The "Super Deal" on the same functions as a
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* ''RemoteControl'' had two: an identify-the-music-video round on the MTV version, and the "Wheel of Jeopardy" in the syndicated run.
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* ''RemoteControl'' ''Series/RemoteControl'' had two: an identify-the-music-video round on the MTV version, and the "Wheel of Jeopardy" in the syndicated run.
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* "Jack Attack" in ''YouDontKnowJack''.
to:
* "Jack Attack" in ''YouDontKnowJack''.''VideoGame/YouDontKnowJack''.
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** A brief Art Fleming revival in 1978 did have an actual bonus round known as "Super Jeopardy!", where the day's winner tried to get 5 in a row on a 5 by 5 board.
to:
** A brief Art Fleming revival in 1978 did have an actual bonus round known as "Super Jeopardy!", Jeopardy!" (unrelated to ABC's primetime Tournament of Champions of the same name), where the day's winner tried to get 5 in a row by getting correct responses from clues on a 5 by 5 board.
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* "El minuto de oro" ("The Golden Minute") in the weekend edition of ''Saber y Ganar''.
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namespace
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* Double-or-Nothing Video Bonus on ''CashCab''.
to:
* Double-or-Nothing Video Bonus on ''CashCab''.''Series/CashCab''.
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** A brief Art Fleming revival in 1978 did have an actual bonus round known as "Super Jeopardy!", where the day's winner tried to get 5 in a row on a 5 by 5 board.
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* "Turnabout" on ''Child's Play''. That's where the contestant gives the kids definitions and the kids guess the words.
** "Triple Play," which came first, featured the contestant guessing a word based on three different definitions from children.
** "Triple Play," which came first, featured the contestant guessing a word based on three different definitions from children.
to:
* "Turnabout" on ''Child's Play''. That's where the contestant gives the kids definitions and the kids guess the words.
**''Series/ChildsPlay'' had two: "Triple Play," which came first, Play" featured the contestant guessing a word based on three different definitions from children.children. Later on, it was replaced by "Turnabout", which was simply ''{{Pyramid}}'' [-[[RecycledInSpace WITH KIDS!]]-] (i.e. having to explain words to children to get them to guess it)
**
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* The Italian game ''AvantiUnAltro'' has a bonus round which is just plain diabolical: you have 2:30 seconds to answer 21 questions ''wrong.'' Thankfully, they only have [[AntiFrustrationFeature two options each]], but if you get one right or take too long to answer you have to go right back to the beginning! You do get additional time to play for a smaller prize if you run out of time, but still.
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* Inverted on ''{{Distraction}}''; instead of playing to win more prizes, the contestant must save his already won prizes from being damaged or destroyed.
to:
* Inverted on ''{{Distraction}}''; instead of playing to win more prizes, the contestant must save his already won ''{{Distraction}}''. The player is awarded either a car or several bonus prizes at the outset, but must answer a series of questions in order to prevent them from being damaged or destroyed.destroyed. Once the round is over, the player takes home the prizes regardless of their condition (smashed, blown up, vandalized, etc.).
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Changed line(s) 40 (click to see context) from:
** The "Super Deal" on the same functions as a ''Bonus'' Bonus Round (But only if the Big Deal is won, because if the Big Deal is not won then it's skipped).
to:
** The "Super Deal" on the same functions as a ''Bonus'' Bonus Round (But only if (The catch? the Big Deal is must be won, because if the Big Deal is it's not won then it's skipped).skipped entirely).