History Main / BonusRound

27th Feb '16 9:39:12 AM Prfnoff
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* In ''Theatre/OnceUponAMattress'', the Wizard tells Princess #12 that she's now at "the seventh plateau," and gives her a final question to answer before she can claim Prince Dauntless as the prize. Predictably, the princess fails to answer the absurdly convoluted fourth part of the question, and receives a dead bird as a ConsolationPrize.

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* In ''Theatre/OnceUponAMattress'', the Wizard tells Princess #12 that she's now at "the seventh plateau," and gives her a final question to answer before she can claim Prince Dauntless as in the prize. EngagementChallenge. Predictably, the princess fails to answer the absurdly convoluted fourth part of the question, question before the time runs out, and she receives a large dead bird as a ConsolationPrize.
27th Feb '16 9:33:27 AM Prfnoff
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* In ''Theatre/OnceUponAMattress'', the Wizard tells Princess #12 that she's now at "the seventh plateau," and gives her a final question to answer before she can claim Prince Dauntless as the prize. Predictably, the princess fails to answer the absurdly convoluted fourth part of the question, and receives a dead bird as a ConsolationPrize.
3rd Jan '16 9:44:33 AM Gimere
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* The Audience Match on the original Series/MatchGame and the Super Match on versions up to the 1998 show.

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* The Audience Match on the original Series/MatchGame ''Series/MatchGame'' and the Super Match on versions up to the 1998 show.



* The Italian game ''Series/AvantiUnAltro'' has a bonus round which is just plain diabolical: you have 2:30 seconds to answer 21 questions ''wrong.'' Thankfully, they only have [[AntiFrustrationFeature two options each]], but if you get one right or take too long to answer you have to go right back to the beginning! You do get additional time to play for a smaller prize if you run out of time, but still.

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* The Italian game ''Series/AvantiUnAltro'' ''[[Series/NextOne Avanti Un Altro]]'' has a bonus round which is just plain diabolical: you have 2:30 seconds to answer 21 questions ''wrong.'' Thankfully, they only have [[AntiFrustrationFeature two options each]], but if you get one right or take too long to answer you have to go right back to the beginning! You do get additional time to play for a smaller prize if you run out of time, but still.
6th Oct '15 5:26:35 AM Gimere
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* "Double Play" on the Jack Narz version of ''{{Series/Concentration}}''

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* "Double Play" on the Jack Narz version of ''{{Series/Concentration}}'' ''Series/{{Concentration}}''



* ''Series/{{TokyoFriendPark2}}'' had a variant: If a team successfully wins a game early, they're often allowed to use their remaining tries or time to try and reach an even harder goal (usually double the original goal, or a FlawlessVictory if the goal was more than half the maximum possible). A success doubles their winnings from the game, with no penalty for failure. In some games, it's even possible to win ''that'' early, and earn a chance to go for triple and up (and a triple win has been pulled off at least once).

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* ''Series/{{TokyoFriendPark2}}'' ''Tokyo Friend Park 2'' had a variant: If a team successfully wins a game early, they're often allowed to use their remaining tries or time to try and reach an even harder goal (usually double the original goal, or a FlawlessVictory if the goal was more than half the maximum possible). A success doubles their winnings from the game, with no penalty for failure. In some games, it's even possible to win ''that'' early, and earn a chance to go for triple and up (and a triple win has been pulled off at least once).
6th Aug '15 4:13:20 PM Gimere
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* The "(Big Money) Bonus Round" on ''{{Wheel of Fortune}}''.

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* The "(Big Money) Bonus Round" on ''{{Wheel of Fortune}}''.''Series/WheelOfFortune''.



* The Locker Room on ''Think Fast''
* [[TitleDrop "Shopping 'til you Drop"]] on ''Shop 'Til You Drop''
* The Big Wheel on ''TheBigSpin''

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* The Locker Room on ''Think Fast''
''Series/ThinkFast''
* [[TitleDrop "Shopping 'til you Drop"]] on ''Shop 'Til You Drop''
''Series/ShopTilYouDrop''
* The Big Wheel on ''TheBigSpin''''Series/TheBigSpin''



* The "Gauntlet of Villains" on ''{{Whew}}!''

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* The "Gauntlet of Villains" on ''{{Whew}}!''''Series/{{Whew}}!''



* The "Honors Round" on ''MakeTheGrade''; on a few episodes, a player who won the game early was awarded a ''second'' bonus round, entitled the University Round.

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* The "Honors Round" on ''MakeTheGrade''; ''Series/MakeTheGrade''; on a few episodes, a player who won the game early was awarded a ''second'' bonus round, entitled the University Round.



* "The Big Deal (of The Day)" on ''[[Series/LetsMakeADeal Let's Make A Deal]]''. This is a slight inversion, as the big winner (or, if the big winner passes, one of the next in line) has to surrender their original winnings to play the Big Deal. All they have to do is choose one of the three doors, and they win what's behind it. The doors contain three prizes of increasing value (one of which being the Big Deal itself), but never [[{{Zonk}} zonks]].

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* "The Big Deal (of The Day)" on ''[[Series/LetsMakeADeal Let's Make A Deal]]''. This is a slight inversion, as the big winner (or, if the big winner passes, one of the next in line) has to surrender their original winnings to play the Big Deal. All they have to do is choose one of the three doors, and they win what's behind it. The doors contain three prizes of increasing value (one of which being the Big Deal itself), but never [[{{Zonk}} zonks]].{{Zonk}}s.



* In ''Series/{{Jeopardy}}'', if only one player finishes Double Jeopardy! with a positive score, Final Jeopardy! effectively becomes this. The player simply wagers any amount of their score on a clue that they answer alone. Regardless of whether or not the response is correct, the player is guaranteed the win- unless they wager everything and get it wrong. ($0 is never a winning score.)

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* In On ''Series/{{Jeopardy}}'', if only one player finishes Double Jeopardy! with a positive score, Final Jeopardy! effectively becomes this. The player simply wagers any amount of their score on a clue that they answer alone. Regardless of whether or not the response is correct, the player is guaranteed the win- unless they wager everything and get it wrong. ($0 is never a winning score.)



* The "Wonderwall" on ''WinningLines''
* ''TokyoFriendPark2'' had a variant: If a team successfully wins a game early, they're often allowed to use their remaining tries or time to try and reach an even harder goal (usually double the original goal, or a FlawlessVictory if the goal was more than half the maximum possible). A success doubles their winnings from the game, with no penalty for failure. In some games, it's even possible to win ''that'' early, and earn a chance to go for triple and up (and a triple win has been pulled off at least once).
* The Audience Match on the original MatchGame and the Super Match on versions up to the 1998 show.
* The bonus board on the original ''You Don't Say!'' had three clues to a name for a cash prize. If a contestant won a game by a 3-0 score, the prize for getting the name on the first clue was a new car. On the 1975 revival, there was no board; the contestant gave clues to the celebrities. If a contestant could get the celebrity chosen to get four names in five clues, it was worth $5000. Getting five names in five clues doubled it.

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* The "Wonderwall" on ''WinningLines''
''Series/WinningLines''
* ''TokyoFriendPark2'' ''Series/{{TokyoFriendPark2}}'' had a variant: If a team successfully wins a game early, they're often allowed to use their remaining tries or time to try and reach an even harder goal (usually double the original goal, or a FlawlessVictory if the goal was more than half the maximum possible). A success doubles their winnings from the game, with no penalty for failure. In some games, it's even possible to win ''that'' early, and earn a chance to go for triple and up (and a triple win has been pulled off at least once).
* The Audience Match on the original MatchGame Series/MatchGame and the Super Match on versions up to the 1998 show.
* The bonus board on the original ''You Don't Say!'' ''Series/YouDontSay!'' had three clues to a name for a cash prize. If a contestant won a game by a 3-0 score, the prize for getting the name on the first clue was a new car. On the 1975 revival, there was no board; the contestant gave clues to the celebrities. If a contestant could get the celebrity chosen to get four names in five clues, it was worth $5000. Getting five names in five clues doubled it.



* ''Series/ChildsPlay'' had two: "Triple Play" featured the contestant guessing a word based on three different definitions from children. Later on, it was replaced by "Turnabout", which was simply ''{{Pyramid}}'' [-[[RecycledInSpace WITH KIDS!]]-] (i.e. having to explain words to children to get them to guess it)
* ''Showoffs'' and its reboot ''Body Language'' had contestants trying to guess up to ten words being mimed to them in sixty seconds. Whatever was correctly guessed was worth up to 10 times the amount by getting three additional words in 15 seconds (20 in ''Body Language'').

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* ''Series/ChildsPlay'' had two: "Triple Play" featured the contestant guessing a word based on three different definitions from children. Later on, it was replaced by "Turnabout", which was simply ''{{Pyramid}}'' ''Series/{{Pyramid}}'' [-[[RecycledInSpace WITH KIDS!]]-] (i.e. having to explain words to children to get them to guess it)
* ''Showoffs'' ''Series/{{Showoffs}}'' and its reboot ''Body Language'' ''Series/BodyLanguage'' had contestants trying to guess up to ten words being mimed to them in sixty seconds. Whatever was correctly guessed was worth up to 10 times the amount by getting three additional words in 15 seconds (20 in ''Body Language'').
1st Jul '15 10:13:28 AM IncoG5nito
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* Double-or-Nothing Video Bonus on ''Series/CashCab''.
* "Jack Attack" in ''VideoGame/YouDontKnowJack''.

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* Double-or-Nothing Video Bonus on ''Series/CashCab''.
''Series/CashCab''
* "Jack Attack" in ''VideoGame/YouDontKnowJack''.''VideoGame/YouDontKnowJack''



* [[Series/{{Boom}} BOOM!]] features an optional one in the Mega Money Bomb, which can quadruple a team's winnings; it is optional due to the fact that if a team goes for it and loses, their winnings are cut in half.

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* [[Series/{{Boom}} BOOM!]] ''[[Series/{{Boom}} BOOM!]]'' features an optional one in the Mega Money Bomb, which can quadruple a team's winnings; it is optional due to the fact that if a team goes for it and loses, their winnings are cut in half.
1st Jul '15 10:08:03 AM IncoG5nito
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* Inverted on ''Series/{{Distraction}}''. The player is awarded either a car or several bonus prizes at the outset, but must answer a series of questions in order to prevent them from being damaged or destroyed. Once the round is over, the player takes home the prizes regardless of their condition (smashed, blown up, vandalized, etc.).

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* Inverted on ''Series/{{Distraction}}''. The player is awarded either a car or several bonus prizes at the outset, but must answer a series of questions in order to prevent them from being damaged or destroyed. Once the round is over, the player takes home the prizes regardless of their in whatever condition they are in at the end of the game (smashed, blown up, vandalized, etc.).




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* [[Series/{{Boom}} BOOM!]] features an optional one in the Mega Money Bomb, which can quadruple a team's winnings; it is optional due to the fact that if a team goes for it and loses, their winnings are cut in half.
15th Apr '15 12:56:34 PM WooWho?
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** Then there's ''Series/PanelQuizAttack25'', which plays it straight: however many panels the winner captured during the main game were removed from the board, revealing a series of pictures underneath. These are visual clues that led to the name of a person, place, or even a year (where the clues would be events that happened during that year). Identifying the subject of the clues won a trip (these days, it's a Mediterranean cruise).
3rd Dec '14 11:56:40 AM nombretomado
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* "Double Play" on the Jack Narz version of ''{{Concentration}}''

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* "Double Play" on the Jack Narz version of ''{{Concentration}}'' ''{{Series/Concentration}}''
8th Aug '14 4:24:43 PM Prfnoff
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* In ''Literature/DaveBarrySleptHere'', UsefulNotes/AbrahamLincoln became a contestant in ''The Lincoln-Douglas Debates'', where he won the bonus round by answering the question "How much is four score plus seven?" This awarded him the Samsonite luggage ''and'' the presidency. UsefulNotes/JohnFKennedy wins the same prize in his televised debates with Nixon; the category chosen by Kennedy in the bonus round was "Graceful Handsome Boyish Wittiness."
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BonusRound