Is there an issue? Send a MessageReason:
None
Compare and contrast GreenBoyColor, which is when video game graphics emulate the [=GameBoy's=] monochromatic green palette.
Changed line(s) 38,39 (click to see context) from:
** ''VideoGame/CastlevaniaHarmonyOfDissonance'': It attempts to correct this by having much more color saturation and giving Juste Belmont a blue glow that is hand-waved by stating in [[AllThereInTheManual the supplementary guides]] that the Belmont and Belnades bloodlines mixed sometime shortly after ''VideoGame/CastlevaniaI'', giving Juste magical powers including the glow.
** ''VideoGame/CastlevaniaHarmonyOfDissonance'': For 200% map completion, you may have to switch to a lit system just to see the castle map better, since it is hard to tell which rooms you've missed on the original GBA.
** ''VideoGame/CastlevaniaHarmonyOfDissonance'': For 200% map completion, you may have to switch to a lit system just to see the castle map better, since it is hard to tell which rooms you've missed on the original GBA.
to:
** ''VideoGame/CastlevaniaHarmonyOfDissonance'': ''VideoGame/CastlevaniaHarmonyOfDissonance'':
*** It attempts to correct this by having much more color saturation and giving Juste Belmont a blue glow that is hand-waved by stating in [[AllThereInTheManual the supplementary guides]] that the Belmont and Belnades bloodlines mixed sometime shortly after ''VideoGame/CastlevaniaI'', giving Juste magical powers including the glow.
** ''VideoGame/CastlevaniaHarmonyOfDissonance'': *** For 200% map completion, you may have to switch to a lit system just to see the castle map better, since it is hard to tell which rooms you've missed on the original GBA.GBA.
*** This over-saturation causes [[BlackBlood blood to look pink]].
*** It attempts to correct this by having much more color saturation and giving Juste Belmont a blue glow that is hand-waved by stating in [[AllThereInTheManual the supplementary guides]] that the Belmont and Belnades bloodlines mixed sometime shortly after ''VideoGame/CastlevaniaI'', giving Juste magical powers including the glow.
*** This over-saturation causes [[BlackBlood blood to look pink]].
Is there an issue? Send a MessageReason:
Indentation
Changed line(s) 37,40 (click to see context) from:
** ''VideoGame/CastlevaniaCircleOfTheMoon': It's difficult to play on the original GBA because the colors were too dark in the beginning, and using a light accessory doesn't help.
** ''VideoGame/CastlevaniaHarmonyOfDissonance'':
*** It attempts to correct this by having much more color saturation and giving Juste Belmont a blue glow that is hand-waved by stating in [[AllThereInTheManual the supplementary guides]] that the Belmont and Belnades bloodlines mixed sometime shortly after ''VideoGame/CastlevaniaI'', giving Juste magical powers including the glow.
*** For 200% map completion in ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', you may have to switch to a lit system just to see the castle map better, since it is hard to tell which rooms you've missed on the original GBA.
** ''VideoGame/CastlevaniaHarmonyOfDissonance'':
*** It attempts to correct this by having much more color saturation and giving Juste Belmont a blue glow that is hand-waved by stating in [[AllThereInTheManual the supplementary guides]] that the Belmont and Belnades bloodlines mixed sometime shortly after ''VideoGame/CastlevaniaI'', giving Juste magical powers including the glow.
*** For 200% map completion in ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', you may have to switch to a lit system just to see the castle map better, since it is hard to tell which rooms you've missed on the original GBA.
to:
** ''VideoGame/CastlevaniaCircleOfTheMoon': ''VideoGame/CastlevaniaCircleOfTheMoon'': It's difficult to play on the original GBA because the colors were too dark in the beginning, and using a light accessory doesn't help.
**''VideoGame/CastlevaniaHarmonyOfDissonance'':
***''VideoGame/CastlevaniaHarmonyOfDissonance'': It attempts to correct this by having much more color saturation and giving Juste Belmont a blue glow that is hand-waved by stating in [[AllThereInTheManual the supplementary guides]] that the Belmont and Belnades bloodlines mixed sometime shortly after ''VideoGame/CastlevaniaI'', giving Juste magical powers including the glow.
*** ** ''VideoGame/CastlevaniaHarmonyOfDissonance'': For 200% map completion in ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', completion, you may have to switch to a lit system just to see the castle map better, since it is hard to tell which rooms you've missed on the original GBA.
**
***
Is there an issue? Send a MessageReason:
Alphabetizing
[[folder:Gaming Consoles]]
* UsefulNotes/GameBoy:
** The original has no light and a monochrome color setup. Thus almost all games were dark colors on a light background. This was also true with the UsefulNotes/NeoGeoPocket. There was, however, a short-lived Game Boy Light which came with an electro-luminescent screen; however, it was a power guzzler, and [[NoExportForYou it never left Japan.]] Various third-party devices, such as the Handy Boy, also attempted to introduce some light sources, with mixed results.
** The UsefulNotes/GameBoyColor doesn't have a light, but a full-color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''VideoGame/DragonQuestI'', ''[[VideoGame/DragonQuestII II]]'', and ''[[VideoGame/DragonQuestIII III]]''. Other games were light on dark, particularly {{UsefulNotes/NES}} ports. Same with the UsefulNotes/NeoGeoPocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.
** UsefulNotes/GameBoyAdvance:
*** It has either no light (original model), a frontlight (first SP line AGS-001), or a backlight (second SP line AGS-101 and Micro). This can actually affect the contrast of the colors. No light is actually harder to see than the other systems. Front light is easy to see but washes out all the colors a bit. Back light is most like a regular TV. Games made specifically for the GBA also had different color setups than ports from the SNES and other home systems.
*** The early development kits for the GBA did not display colors the way the GBA itself would display colors, resulting in the earlier games appearing too dark and harming the reputation of many early titles like ''VideoGame/CastlevaniaCircleOfTheMoon''. Nintendo quickly learned of the problems and sent updated devkits to all developers to mitigate the problem until the SP came around. Unfortunately, this resulted in these games looking oddly bleached when played with a backlit display; this was an especially big issue when porting SNES titles (as pictured above), with audiences arguing that games like ''VideoGame/FinalFantasyVI'' had their entire atmosphere altered for the worse as a result of the bleached graphics.
* Handhelds that always had backlights, such as the UsefulNotes/AtariLynx, UsefulNotes/GameGear, UsefulNotes/NintendoDS, [[UsefulNotes/PlayStationPortable PSP]], have generally the same color setups as home console games. Unfortunately, backlit displays wash out completely in bright sunlight. At least you can see okay indoors, eh?
[[/folder]]
* UsefulNotes/GameBoy:
** The original has no light and a monochrome color setup. Thus almost all games were dark colors on a light background. This was also true with the UsefulNotes/NeoGeoPocket. There was, however, a short-lived Game Boy Light which came with an electro-luminescent screen; however, it was a power guzzler, and [[NoExportForYou it never left Japan.]] Various third-party devices, such as the Handy Boy, also attempted to introduce some light sources, with mixed results.
** The UsefulNotes/GameBoyColor doesn't have a light, but a full-color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''VideoGame/DragonQuestI'', ''[[VideoGame/DragonQuestII II]]'', and ''[[VideoGame/DragonQuestIII III]]''. Other games were light on dark, particularly {{UsefulNotes/NES}} ports. Same with the UsefulNotes/NeoGeoPocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.
** UsefulNotes/GameBoyAdvance:
*** It has either no light (original model), a frontlight (first SP line AGS-001), or a backlight (second SP line AGS-101 and Micro). This can actually affect the contrast of the colors. No light is actually harder to see than the other systems. Front light is easy to see but washes out all the colors a bit. Back light is most like a regular TV. Games made specifically for the GBA also had different color setups than ports from the SNES and other home systems.
*** The early development kits for the GBA did not display colors the way the GBA itself would display colors, resulting in the earlier games appearing too dark and harming the reputation of many early titles like ''VideoGame/CastlevaniaCircleOfTheMoon''. Nintendo quickly learned of the problems and sent updated devkits to all developers to mitigate the problem until the SP came around. Unfortunately, this resulted in these games looking oddly bleached when played with a backlit display; this was an especially big issue when porting SNES titles (as pictured above), with audiences arguing that games like ''VideoGame/FinalFantasyVI'' had their entire atmosphere altered for the worse as a result of the bleached graphics.
* Handhelds that always had backlights, such as the UsefulNotes/AtariLynx, UsefulNotes/GameGear, UsefulNotes/NintendoDS, [[UsefulNotes/PlayStationPortable PSP]], have generally the same color setups as home console games. Unfortunately, backlit displays wash out completely in bright sunlight. At least you can see okay indoors, eh?
[[/folder]]
* ''VideoGame/{{Boktai}}'': {{Inverted}}. All of the GBA games require sunlight and the DS game can use sunlight. (There was an actual UV sensor in the cart that affected gameplay. After all, you ''are'' killing vampires in this game.) Anyone who has used a TV knows that sunlight + screen = glare. However if you play it on the original GBA (or [=SP1=] with the backlight turned off) the screen and colors are best in direct sunlight.
Changed line(s) 24,25 (click to see context) from:
** ''VideoGame/CastlevaniaCircleOfTheMoon'' is difficult to play on the original GBA because the colors were too dark in the beginning, and using a light accessory doesn't help.
** ''VideoGame/CastlevaniaHarmonyOfDissonance'' attempted to correct this by having much more color saturation and giving Juste Belmont a blue glow that is hand-waved by stating in [[AllThereInTheManual the supplementary guides]] that the Belmont and Belnades bloodlines mixed sometime shortly after ''VideoGame/CastlevaniaI'', giving Juste magical powers including the glow.
** ''VideoGame/CastlevaniaHarmonyOfDissonance'' attempted to correct this by having much more color saturation and giving Juste Belmont a blue glow that is hand-waved by stating in [[AllThereInTheManual the supplementary guides]] that the Belmont and Belnades bloodlines mixed sometime shortly after ''VideoGame/CastlevaniaI'', giving Juste magical powers including the glow.
to:
** ''VideoGame/CastlevaniaCircleOfTheMoon'' is ''VideoGame/CastlevaniaCircleOfTheMoon': It's difficult to play on the original GBA because the colors were too dark in the beginning, and using a light accessory doesn't help.
**''VideoGame/CastlevaniaHarmonyOfDissonance'' attempted ''VideoGame/CastlevaniaHarmonyOfDissonance'':
*** It attempts to correct this by having much more color saturation and giving Juste Belmont a blue glow that is hand-waved by stating in [[AllThereInTheManual the supplementary guides]] that the Belmont and Belnades bloodlines mixed sometime shortly after ''VideoGame/CastlevaniaI'', giving Juste magical powers including the glow.
**
*** It attempts to correct this by having much more color saturation and giving Juste Belmont a blue glow that is hand-waved by stating in [[AllThereInTheManual the supplementary guides]] that the Belmont and Belnades bloodlines mixed sometime shortly after ''VideoGame/CastlevaniaI'', giving Juste magical powers including the glow.
Changed line(s) 27,29 (click to see context) from:
* Some complained that the GBA port of ''VideoGame/TheLegendOfZeldaALinkToThePast'' made the cracks in the walls, that you had to break through occasionally, too hard to see. At least they let you play with the SNES palette.
* Inverted with the ''VideoGame/{{Boktai}}'' series. All of the GBA games require sunlight and the DS game can use sunlight. (There was an actual UV sensor in the cart that affected gameplay. After all, you ''are'' killing vampires in this game.) Anyone who has used a TV knows that sunlight + screen = glare. However if you play it on the original GBA (or [=SP1=] with the backlight turned off) the screen and colors are best in direct sunlight.
* Inverted with the ''VideoGame/{{Boktai}}'' series. All of the GBA games require sunlight and the DS game can use sunlight. (There was an actual UV sensor in the cart that affected gameplay. After all, you ''are'' killing vampires in this game.) Anyone who has used a TV knows that sunlight + screen = glare. However if you play it on the original GBA (or [=SP1=] with the backlight turned off) the screen and colors are best in direct sunlight.
to:
* Some complained that the ''VideoGame/TheLegendOfZeldaALinkToThePast'': The GBA port of ''VideoGame/TheLegendOfZeldaALinkToThePast'' made makes the cracks in the walls, that which you had have to break through occasionally, too hard to see. At least they let you play Fortunately, it can be played with the SNES palette.
* Inverted with the ''VideoGame/{{Boktai}}'' series. All of the GBA games require sunlight and the DS game can use sunlight. (There was an actual UV sensor in the cart that affected gameplay. After all, you ''are'' killing vampires in this game.) Anyone who has used a TV knows that sunlight + screen = glare. However if you play it on the original GBA (or [=SP1=] with the backlight turned off) the screen and colors are best in direct sunlight.
Changed line(s) 31,32 (click to see context) from:
* ''VideoGame/FZero: Maximum Velocity'', one of the earliest GBA games, used an extremely high contrast between the road and the scenery. No matter how badly you were lighted, you could ''always'' see the road.
to:
* ''VideoGame/FZero: Maximum Velocity'', Velocity'': As one of the earliest GBA games, used it uses an extremely high contrast between the road and the scenery. No matter how badly you were are lighted, you could ''always'' can always see the road.
Changed line(s) 34,37 (click to see context) from:
* Happened with the ''Super Mario Advance'' games, ports of most of the titles depicted in ''VideoGame/SuperMarioAllStars'', to account for the original GBA's lack of a backlight. The middle and bottom rows of [[http://www.spriters-resource.com/resources/sheets/4/4340.gif this image]] depict the specific palette shift involved from SNES to GBA.
* Even though they all were released after the GBA SP, the ''VideoGame/DonkeyKongCountry'' ports for GBA were extremely brightened up from the originals. In particular, this makes Glimmer's Galleon in ''2'' and Floodlit Fish in ''3'' much easier due to the brighter lights.
* ''WesternAnimation/EekTheCat'' for the UsefulNotes/SuperNintendoEntertainmentSystem has a color palette dimmed down far more than most SNES games as well as the UsefulNotes/{{Amiga}} game it was [[DolledUpInstallment dolled up]] from.
* Even though they all were released after the GBA SP, the ''VideoGame/DonkeyKongCountry'' ports for GBA were extremely brightened up from the originals. In particular, this makes Glimmer's Galleon in ''2'' and Floodlit Fish in ''3'' much easier due to the brighter lights.
* ''WesternAnimation/EekTheCat'' for the UsefulNotes/SuperNintendoEntertainmentSystem has a color palette dimmed down far more than most SNES games as well as the UsefulNotes/{{Amiga}} game it was [[DolledUpInstallment dolled up]] from.
to:
* Happened with ''WesternAnimation/EekTheCat'': It has a color palette dimmed down far more than most SNES games for the ''Super Mario Advance'' games, UsefulNotes/SuperNintendoEntertainmentSystem. s well as the UsefulNotes/{{Amiga}} game it was [[DolledUpInstallment dolled up]] from.
* ''VideoGame/DonkeyKongCountry'': Even though they all were released after the GBA SP, the ports for GBA were extremely brightened up from the originals. In particular, this makes Glimmer's Galleon in ''2'' and Floodlit Fish in ''3'' much easier due to the brighter lights.
* ''VideoGame/SuperMarioAdvance'': Ports of most of the titles depicted in ''VideoGame/SuperMarioAllStars'', to account for the original GBA's lack of a backlight. The middle and bottom rows of [[http://www.spriters-resource.com/resources/sheets/4/4340.gif this image]] depict the specific palette shift involved from SNES to GBA.
* Even though they all were released after the GBA SP, the ''VideoGame/DonkeyKongCountry'' ports for GBA were extremely brightened up from the originals. In particular, this makes Glimmer's Galleon in ''2'' and Floodlit Fish in ''3'' much easier due to the brighter lights.
* ''WesternAnimation/EekTheCat'' for the UsefulNotes/SuperNintendoEntertainmentSystem has a color palette dimmed down far more than most SNES games as well as the UsefulNotes/{{Amiga}} game it was [[DolledUpInstallment dolled up]] from.
* ''VideoGame/DonkeyKongCountry'': Even though they all were released after the GBA SP, the ports for GBA were extremely brightened up from the originals. In particular, this makes Glimmer's Galleon in ''2'' and Floodlit Fish in ''3'' much easier due to the brighter lights.
* ''VideoGame/SuperMarioAdvance'': Ports of most of the titles depicted in ''VideoGame/SuperMarioAllStars'', to account for the original GBA's lack of a backlight. The middle and bottom rows of [[http://www.spriters-resource.com/resources/sheets/4/4340.gif this image]] depict the specific palette shift involved from SNES to GBA.
* ''WesternAnimation/EekTheCat'' for the UsefulNotes/SuperNintendoEntertainmentSystem has a color palette dimmed down far more than most SNES games as well as the UsefulNotes/{{Amiga}} game it was [[DolledUpInstallment dolled up]] from.
Deleted line(s) 42,52 (click to see context) :
[[folder:Gaming Consoles]]
* UsefulNotes/GameBoy:
** The original has no light and a monochrome color setup. Thus almost all games were dark colors on a light background. This was also true with the UsefulNotes/NeoGeoPocket. There was, however, a short-lived Game Boy Light which came with an electro-luminescent screen; however, it was a power guzzler, and [[NoExportForYou it never left Japan.]] Various third-party devices, such as the Handy Boy, also attempted to introduce some light sources, with mixed results.
** The UsefulNotes/GameBoyColor doesn't have a light, but a full-color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''VideoGame/DragonQuestI'', ''[[VideoGame/DragonQuestII II]]'', and ''[[VideoGame/DragonQuestIII III]]''. Other games were light on dark, particularly {{UsefulNotes/NES}} ports. Same with the UsefulNotes/NeoGeoPocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.
** UsefulNotes/GameBoyAdvance:
*** It has either no light (original model), a frontlight (first SP line AGS-001), or a backlight (second SP line AGS-101 and Micro). This can actually affect the contrast of the colors. No light is actually harder to see than the other systems. Front-light is easy to see but washes out all the colors a bit. Back-light is most like a regular TV. Games made specifically for the GBA also had different color setups than ports from the SNES and other home systems.
*** The early development kits for the GBA did not display colors the way the GBA itself would display colors, resulting in the earlier games appearing too dark and harming the reputation of many early titles like ''VideoGame/CastlevaniaCircleOfTheMoon''. Nintendo quickly learned of the problems and sent updated devkits to all developers to mitigate the problem until the SP came around. Unfortunately, this resulted in these games looking oddly bleached when played with a backlit display; this was an especially big issue when porting SNES titles (as pictured above), with audiences arguing that games like ''VideoGame/FinalFantasyVI'' had their entire atmosphere altered for the worse as a result of the bleached graphics.
* Handhelds that always had backlights, such as the UsefulNotes/AtariLynx, UsefulNotes/GameGear, UsefulNotes/NintendoDS, [[UsefulNotes/PlayStationPortable PSP]], have generally the same color setups as home console games. Unfortunately, backlit displays wash out completely in bright sunlight. At least you can see okay indoors, eh?
[[/folder]]
Is there an issue? Send a MessageReason:
Moved to the examples section.
Changed line(s) 16,22 (click to see context) from:
Where this is particularly prevalent is in gaming, especially if you are playing on a handheld. Take the UsefulNotes/GameBoy line.
* The original UsefulNotes/GameBoy had no light and a monochrome color setup. Thus almost all games were dark colors on a light background. This was also true with the UsefulNotes/NeoGeoPocket. There was, however, a short-lived Game Boy Light which came with an electro-luminescent screen; however, it was a power guzzler, and [[NoExportForYou it never left Japan.]] Various third-party devices, such as the Handy Boy, also attempted to introduce some light sources, with mixed results.
* The UsefulNotes/GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''VideoGame/DragonQuestI'', ''[[VideoGame/DragonQuestII II]]'', and ''[[VideoGame/DragonQuestIII III]]''. Other games were light on dark, particularly {{UsefulNotes/NES}} ports. Same with the UsefulNotes/NeoGeoPocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.
* The UsefulNotes/GameBoyAdvance has either no light (original model), a frontlight (first SP line AGS-001), or a backlight (second SP line AGS-101 and Micro). This can actually affect the contrast of the colors. No light is actually harder to see than the other systems. Front light is easy to see, but washes out all the colors a bit. Back light is most like a regular TV. Games made specifically for the GBA also had different color setups than ports from the SNES and other home systems.
** The early development kits for the GBA did not display colors the way the GBA itself would display colors, resulting in the earlier games appearing too dark and harming the reputation of many early titles like ''VideoGame/CastlevaniaCircleOfTheMoon''. Nintendo quickly learned of the problems and sent updated devkits to all developers to mitigate the problem until the SP came around. Unfortunately, this resulted in these games looking oddly bleached when played with a backlit display; this was an especially big issue when porting SNES titles (as pictured above), with audiences arguing that games like ''VideoGame/FinalFantasyVI'' had their entire atmosphere altered for the worse as a result of the bleached graphics.
* Handhelds that always had backlights, such as the UsefulNotes/AtariLynx, UsefulNotes/GameGear, UsefulNotes/NintendoDS, [[UsefulNotes/PlayStationPortable PSP]], have generally the same color setups as home console games. Unfortunately, backlit displays wash out completely in bright sunlight. At least you can see okay indoors, eh?
* The original UsefulNotes/GameBoy had no light and a monochrome color setup. Thus almost all games were dark colors on a light background. This was also true with the UsefulNotes/NeoGeoPocket. There was, however, a short-lived Game Boy Light which came with an electro-luminescent screen; however, it was a power guzzler, and [[NoExportForYou it never left Japan.]] Various third-party devices, such as the Handy Boy, also attempted to introduce some light sources, with mixed results.
* The UsefulNotes/GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''VideoGame/DragonQuestI'', ''[[VideoGame/DragonQuestII II]]'', and ''[[VideoGame/DragonQuestIII III]]''. Other games were light on dark, particularly {{UsefulNotes/NES}} ports. Same with the UsefulNotes/NeoGeoPocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.
* The UsefulNotes/GameBoyAdvance has either no light (original model), a frontlight (first SP line AGS-001), or a backlight (second SP line AGS-101 and Micro). This can actually affect the contrast of the colors. No light is actually harder to see than the other systems. Front light is easy to see, but washes out all the colors a bit. Back light is most like a regular TV. Games made specifically for the GBA also had different color setups than ports from the SNES and other home systems.
** The early development kits for the GBA did not display colors the way the GBA itself would display colors, resulting in the earlier games appearing too dark and harming the reputation of many early titles like ''VideoGame/CastlevaniaCircleOfTheMoon''. Nintendo quickly learned of the problems and sent updated devkits to all developers to mitigate the problem until the SP came around. Unfortunately, this resulted in these games looking oddly bleached when played with a backlit display; this was an especially big issue when porting SNES titles (as pictured above), with audiences arguing that games like ''VideoGame/FinalFantasyVI'' had their entire atmosphere altered for the worse as a result of the bleached graphics.
* Handhelds that always had backlights, such as the UsefulNotes/AtariLynx, UsefulNotes/GameGear, UsefulNotes/NintendoDS, [[UsefulNotes/PlayStationPortable PSP]], have generally the same color setups as home console games. Unfortunately, backlit displays wash out completely in bright sunlight. At least you can see okay indoors, eh?
to:
* The original UsefulNotes/GameBoy had no light and a monochrome color setup. Thus almost all games were dark colors on a light background. This was also true with the UsefulNotes/NeoGeoPocket. There was, however, a short-lived Game Boy Light which came with an electro-luminescent screen; however, it was a power guzzler, and [[NoExportForYou it never left Japan.]] Various third-party devices, such as the Handy Boy, also attempted to introduce some light sources, with mixed results.
* The UsefulNotes/GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''VideoGame/DragonQuestI'', ''[[VideoGame/DragonQuestII II]]'', and ''[[VideoGame/DragonQuestIII III]]''. Other games were light on dark, particularly {{UsefulNotes/NES}} ports. Same with the UsefulNotes/NeoGeoPocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.
* The UsefulNotes/GameBoyAdvance has either no light (original model), a frontlight (first SP line AGS-001), or a backlight (second SP line AGS-101 and Micro). This can actually affect the contrast of the colors. No light is actually harder to see than the other systems. Front light is easy to see, but washes out all the colors a bit. Back light is most like a regular TV. Games made specifically for the GBA also had different color setups than ports from the SNES and other home systems.
** The early development kits for the GBA did not display colors the way the GBA itself would display colors, resulting in the earlier games appearing too dark and harming the reputation of many early titles like ''VideoGame/CastlevaniaCircleOfTheMoon''. Nintendo quickly learned of the problems and sent updated devkits to all developers to mitigate the problem until the SP came around. Unfortunately, this resulted in these games looking oddly bleached when played with a backlit display; this was an especially big issue when porting SNES titles (as pictured above), with audiences arguing that games like ''VideoGame/FinalFantasyVI'' had their entire atmosphere altered for the worse as a result of the bleached graphics.
* Handhelds that always had backlights, such as the UsefulNotes/AtariLynx, UsefulNotes/GameGear, UsefulNotes/NintendoDS, [[UsefulNotes/PlayStationPortable PSP]], have generally the same color setups as home console games. Unfortunately, backlit displays wash out completely in bright sunlight. At least you can see okay indoors, eh?
Added DiffLines:
[[folder:Gaming Consoles]]
* UsefulNotes/GameBoy:
** The original has no light and a monochrome color setup. Thus almost all games were dark colors on a light background. This was also true with the UsefulNotes/NeoGeoPocket. There was, however, a short-lived Game Boy Light which came with an electro-luminescent screen; however, it was a power guzzler, and [[NoExportForYou it never left Japan.]] Various third-party devices, such as the Handy Boy, also attempted to introduce some light sources, with mixed results.
** The UsefulNotes/GameBoyColor doesn't have a light, but a full-color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''VideoGame/DragonQuestI'', ''[[VideoGame/DragonQuestII II]]'', and ''[[VideoGame/DragonQuestIII III]]''. Other games were light on dark, particularly {{UsefulNotes/NES}} ports. Same with the UsefulNotes/NeoGeoPocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.
** UsefulNotes/GameBoyAdvance:
*** It has either no light (original model), a frontlight (first SP line AGS-001), or a backlight (second SP line AGS-101 and Micro). This can actually affect the contrast of the colors. No light is actually harder to see than the other systems. Front-light is easy to see but washes out all the colors a bit. Back-light is most like a regular TV. Games made specifically for the GBA also had different color setups than ports from the SNES and other home systems.
*** The early development kits for the GBA did not display colors the way the GBA itself would display colors, resulting in the earlier games appearing too dark and harming the reputation of many early titles like ''VideoGame/CastlevaniaCircleOfTheMoon''. Nintendo quickly learned of the problems and sent updated devkits to all developers to mitigate the problem until the SP came around. Unfortunately, this resulted in these games looking oddly bleached when played with a backlit display; this was an especially big issue when porting SNES titles (as pictured above), with audiences arguing that games like ''VideoGame/FinalFantasyVI'' had their entire atmosphere altered for the worse as a result of the bleached graphics.
* Handhelds that always had backlights, such as the UsefulNotes/AtariLynx, UsefulNotes/GameGear, UsefulNotes/NintendoDS, [[UsefulNotes/PlayStationPortable PSP]], have generally the same color setups as home console games. Unfortunately, backlit displays wash out completely in bright sunlight. At least you can see okay indoors, eh?
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 24,28 (click to see context) from:
!!Examples
[[foldercontrol]]
[[folder:Action Adventure]]
[[foldercontrol]]
[[folder:Action Adventure]]
to:
[[foldercontrol]]
[[folder:Action
[[folder:Video Games]]
[[AC:Action Adventure]]
Changed line(s) 35,37 (click to see context) from:
[[/folder]]
[[folder:Driving Game]]
[[folder:Driving Game]]
to:
[[folder:Driving Game]]
[[AC:Driving Games]]
Changed line(s) 39,41 (click to see context) from:
[[/folder]]
[[folder:Platform Game]]
[[folder:Platform Game]]
to:
[[folder:Platform Game]]
[[AC:Platform Games]]
[[AC:Role-Playing Games]]
* ''VideoGame/FinalFantasyTacticsAdvance'' had several color settings supposed to even out the color differences between different forms of display. Not just for light and no light, but also one optimized for TV using the Game Boy Player.
Deleted line(s) 46,49 (click to see context) :
[[folder:Role Playing Game]]
* ''VideoGame/FinalFantasyTacticsAdvance'' had several color settings supposed to even out the color differences between different forms of display. Not just for light and no light, but also one optimized for TV using the Game Boy Player.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 28,29 (click to see context) from:
[[folder: Action Adventure ]]
to:
Changed line(s) 35,36 (click to see context) from:
* Inverted with the ''VideoGame/{{Boktai}}'' series. All of the GBA games require sunlight and the DS game can use sunlight. (There was an actual UV sensor in the cart that affected gameplay. After all, you ''are'' killing vampires in this game.) Anyone who has used a TV knows that sunlight + screen = glare. However if you play it on the original GBA (or SP1 with the backlight turned off) the screen and colors are best in direct sunlight.
to:
* Inverted with the ''VideoGame/{{Boktai}}'' series. All of the GBA games require sunlight and the DS game can use sunlight. (There was an actual UV sensor in the cart that affected gameplay. After all, you ''are'' killing vampires in this game.) Anyone who has used a TV knows that sunlight + screen = glare. However if you play it on the original GBA (or SP1 [=SP1=] with the backlight turned off) the screen and colors are best in direct sunlight.
sunlight.
Changed line(s) 39,40 (click to see context) from:
[[folder: Driving Game ]]
to:
Deleted line(s) 42 (click to see context) :
Changed line(s) 45,46 (click to see context) from:
[[folder: Platform Game ]]
to:
Changed line(s) 52,54 (click to see context) from:
[[folder: Role Playing Game ]]
* ''Videogame/FinalFantasyTacticsAdvance'' had several color settings supposed to even out the color differences between different forms of display. Not just for light and no light, but also one optimized for TV using the Game Boy Player.
* ''Videogame/FinalFantasyTacticsAdvance'' had several color settings supposed to even out the color differences between different forms of display. Not just for light and no light, but also one optimized for TV using the Game Boy Player.
to:
*
Is there an issue? Send a MessageReason:
None
Changed line(s) 48 (click to see context) from:
* Even though they all were released after the GBA SP, the ''VideoGame/DonkeyKongCountry'' ports for GBA were extremely brightened up from the originals.
to:
* Even though they all were released after the GBA SP, the ''VideoGame/DonkeyKongCountry'' ports for GBA were extremely brightened up from the originals. In particular, this makes Glimmer's Galleon in ''2'' and Floodlit Fish in ''3'' much easier due to the brighter lights.
Is there an issue? Send a MessageReason:
None
Changed line(s) 35,36 (click to see context) from:
* Inverted with the VideoGame/{{Boktai}} series. All of the GBA games require sunlight and the DS game can use sunlight. (There was an actual UV sensor in the cart that affected gameplay. Afterall you ''are'' killing vampires in this game.) Anyone who has used a TV knows that sunlight + screen = glare. However if you play it on the original GBA (or SP1 with the backlight turned off) the screen and colors are best in direct sunlight.
to:
* Inverted with the VideoGame/{{Boktai}} ''VideoGame/{{Boktai}}'' series. All of the GBA games require sunlight and the DS game can use sunlight. (There was an actual UV sensor in the cart that affected gameplay. Afterall After all, you ''are'' killing vampires in this game.) Anyone who has used a TV knows that sunlight + screen = glare. However if you play it on the original GBA (or SP1 with the backlight turned off) the screen and colors are best in direct sunlight.
Is there an issue? Send a MessageReason:
Examples shouldn't lump multiple works together, and those games don't go in this folder anyway.
Changed line(s) 54,56 (click to see context) from:
* ''Videogame/FinalFantasyTacticsAdvance'' had several color settings supposed to even out the color differences between different forms of display. Not just for light and no light, but also one optimized for TV using the Game Boy Player!
** As did ''Videogame/TheLegendOfZeldaTheMinishCap'', ''VideoGame/SonicAdvance3'', ''VideoGame/{{Doom}}'', ''VideoGame/TheLegendOfSpyro: A New Beginning'', the GBA displays for ''Videogame/FinalFantasyCrystalChronicles'', and even the PocketNES emulator.
** As did ''Videogame/TheLegendOfZeldaTheMinishCap'', ''VideoGame/SonicAdvance3'', ''VideoGame/{{Doom}}'', ''VideoGame/TheLegendOfSpyro: A New Beginning'', the GBA displays for ''Videogame/FinalFantasyCrystalChronicles'', and even the PocketNES emulator.
to:
* ''Videogame/FinalFantasyTacticsAdvance'' had several color settings supposed to even out the color differences between different forms of display. Not just for light and no light, but also one optimized for TV using the Game Boy Player!
** As did ''Videogame/TheLegendOfZeldaTheMinishCap'', ''VideoGame/SonicAdvance3'', ''VideoGame/{{Doom}}'', ''VideoGame/TheLegendOfSpyro: A New Beginning'', the GBA displays for ''Videogame/FinalFantasyCrystalChronicles'', and even the PocketNES emulator.
Player.
** As did ''Videogame/TheLegendOfZeldaTheMinishCap'', ''VideoGame/SonicAdvance3'', ''VideoGame/{{Doom}}'', ''VideoGame/TheLegendOfSpyro: A New Beginning'', the GBA displays for ''Videogame/FinalFantasyCrystalChronicles'', and even the PocketNES emulator.
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
** The early development kits for the GBA did not display colors the way the GBA itself would display colors, resulting in the earlier games appearing too dark. (This led to a lot of early GBA titles, such as ''VideoGame/CastlevaniaCircleOfTheMoon'', to be rather poorly received.) Nintendo quickly learned of the problems and sent updated devkits to all developers to mitigate the problem until the SP came around. Unfortunately, this resulted in these games looking oddly bleached when played with a backlit display; this was an especially big issue when porting SNES titles (as pictured above), with audiences arguing that games like ''VideoGame/FinalFantasyVI'' had their entire atmosphere altered for the worse as a result of the bleached graphics.
to:
** The early development kits for the GBA did not display colors the way the GBA itself would display colors, resulting in the earlier games appearing too dark. (This led to a lot dark and harming the reputation of many early GBA titles, such as ''VideoGame/CastlevaniaCircleOfTheMoon'', to be rather poorly received.) titles like ''VideoGame/CastlevaniaCircleOfTheMoon''. Nintendo quickly learned of the problems and sent updated devkits to all developers to mitigate the problem until the SP came around. Unfortunately, this resulted in these games looking oddly bleached when played with a backlit display; this was an especially big issue when porting SNES titles (as pictured above), with audiences arguing that games like ''VideoGame/FinalFantasyVI'' had their entire atmosphere altered for the worse as a result of the bleached graphics.
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
** The early development kits for the GBA did not display colors the way the GBA itself would display colors, resulting in the earlier games appearing too dark. (This led to a lot of early GBA titles, such as ''VideoGame/CastlevaniaCircleOfTheMoon'', to be rather poorly received.) Nintendo quickly learned of the problems and sent updated devkits to all developers to mitigate the problem until the SP came around.
to:
** The early development kits for the GBA did not display colors the way the GBA itself would display colors, resulting in the earlier games appearing too dark. (This led to a lot of early GBA titles, such as ''VideoGame/CastlevaniaCircleOfTheMoon'', to be rather poorly received.) Nintendo quickly learned of the problems and sent updated devkits to all developers to mitigate the problem until the SP came around. Unfortunately, this resulted in these games looking oddly bleached when played with a backlit display; this was an especially big issue when porting SNES titles (as pictured above), with audiences arguing that games like ''VideoGame/FinalFantasyVI'' had their entire atmosphere altered for the worse as a result of the bleached graphics.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:256:[[VideoGame/DonkeyKongCountry1 https://static.tvtropes.org/pmwiki/pub/images/dkc_gba_snes_comparison.png]]]]
[[caption-width-right:256:Top: [[UsefulNotes/GameBoyAdvance GBA]] version.\\
Bottom: Original [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] version.]]
[[caption-width-right:256:Top: [[UsefulNotes/GameBoyAdvance GBA]] version.\\
Bottom: Original [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] version.]]
Is there an issue? Send a MessageReason:
Changed line(s) 29,30 (click to see context) from:
*** As an aside, this plus a nonsensical [[AnInteriorDesignerIsYou room decoration subquest]] has resulted in Juste Belmont having a reputation as far and away the most Fabulous member of the Belmont clan.
*** For 200% map completion in ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', you may have to switch to Game Boy Player just to see the castle map better, since it is hard to tell which rooms you've missed on the original GBA.
*** For 200% map completion in ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', you may have to switch to Game Boy Player just to see the castle map better, since it is hard to tell which rooms you've missed on the original GBA.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 52,53 (click to see context) from:
** As did ''Videogame/TheLegendOfZeldaTheMinishCap'', ''SonicAdvance 3'', ''VideoGame/{{Doom}}'', ''VideoGame/TheLegendOfSpyro: A New Beginning'', the GBA displays for ''Videogame/FinalFantasyCrystalChronicles'', and even the PocketNES emulator.
to:
** As did ''Videogame/TheLegendOfZeldaTheMinishCap'', ''SonicAdvance 3'', ''VideoGame/SonicAdvance3'', ''VideoGame/{{Doom}}'', ''VideoGame/TheLegendOfSpyro: A New Beginning'', the GBA displays for ''Videogame/FinalFantasyCrystalChronicles'', and even the PocketNES emulator.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* The original UsefulNotes/GameBoy had no light and a monochrome color setup. Thus almost all games were dark colors on a light background. This was also true with the UsefulNotes/NeoGeoPocket. There was, however, a short-lived Game Boy Light which came with an electro-luminicent screen; however, it was a power guzzler, and [[NoExportForYou it never left Japan.]] Various third-party devices, such as the Handy Boy, also attempted to introduce some light sources, with mixed results.
to:
* The original UsefulNotes/GameBoy had no light and a monochrome color setup. Thus almost all games were dark colors on a light background. This was also true with the UsefulNotes/NeoGeoPocket. There was, however, a short-lived Game Boy Light which came with an electro-luminicent electro-luminescent screen; however, it was a power guzzler, and [[NoExportForYou it never left Japan.]] Various third-party devices, such as the Handy Boy, also attempted to introduce some light sources, with mixed results.
Is there an issue? Send a MessageReason:
None
Changed line(s) 38,39 (click to see context) from:
* ''VideoGame/{{F-Zero}}: Maximum Velocity'', one of the earliest GBA games, used an extremely high contrast between the road and the scenery. No matter how badly you were lighted, you could ''always'' see the road.
to:
* ''VideoGame/{{F-Zero}}: ''VideoGame/FZero: Maximum Velocity'', one of the earliest GBA games, used an extremely high contrast between the road and the scenery. No matter how badly you were lighted, you could ''always'' see the road.
Is there an issue? Send a MessageReason:
None
Changed line(s) 14 (click to see context) from:
* The UsefulNotes/GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''VideoGame/DragonQuestI'', ''[[VideoGame/DragonQuestII II]]'', and ''[[VideoGame/DragonQuestIII III]]''. Other games were light on dark, particularly {{NES}} ports. Same with the UsefulNotes/NeoGeoPocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.
to:
* The UsefulNotes/GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''VideoGame/DragonQuestI'', ''[[VideoGame/DragonQuestII II]]'', and ''[[VideoGame/DragonQuestIII III]]''. Other games were light on dark, particularly {{NES}} {{UsefulNotes/NES}} ports. Same with the UsefulNotes/NeoGeoPocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.
Is there an issue? Send a MessageReason:
None
Changed line(s) 31,32 (click to see context) from:
* Some complained that the GBA port of ''VideoGame/TheLegendOfZeldaALinkToThePast'' made the cracks in the walls, that you had to break through occasionally, too hard to see.
** At least they let you play with the SNES palette.
** At least they let you play with the SNES palette.
to:
* Some complained that the GBA port of ''VideoGame/TheLegendOfZeldaALinkToThePast'' made the cracks in the walls, that you had to break through occasionally, too hard to see.
**see. At least they let you play with the SNES palette.
**
Is there an issue? Send a MessageReason:
None
Changed line(s) 14 (click to see context) from:
* The UsefulNotes/GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''VideoGame/DragonQuestI'', ''[[VideoGame/DragonQuestII II]]'', and ''[[VideoGame/DragonQuestIII III]]''. Other games were light on dark, particularly {{NES}} ports. Same with the NeoGeoPocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.
to:
* The UsefulNotes/GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''VideoGame/DragonQuestI'', ''[[VideoGame/DragonQuestII II]]'', and ''[[VideoGame/DragonQuestIII III]]''. Other games were light on dark, particularly {{NES}} ports. Same with the NeoGeoPocket UsefulNotes/NeoGeoPocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Happened with the ''Super Mario Advance'' games, ports of most of the titles depicted in ''VideoGame/SuperMarioAllStars'', to account for the original GBA's lack of a backlight. The middle and bottom rows of [[http://www.spriters-resource.com/resources/sheets/4/4340.gif this image]] depict the specific palette shift involved from SNES to GBA.
Is there an issue? Send a MessageReason:
None
Changed line(s) 46 (click to see context) from:
to:
* ''WesternAnimation/EekTheCat'' for the UsefulNotes/SuperNintendoEntertainmentSystem has a color palette dimmed down far more than most SNES games as well as the UsefulNotes/{{Amiga}} game it was [[DolledUpInstallment dolled up]] from.
Is there an issue? Send a MessageReason:
None
Changed line(s) 17,18 (click to see context) from:
* Handhelds that always had backlights, such as the UsefulNotes/AtariLynx, UsefulNotes/GameGear, UsefulNotes/{{DS}}, UsefulNotes/{{PSP}}, have generally the same color setups as home console games. Unfortunately, backlit displays wash out completely in bright sunlight. At least you can see okay indoors, eh?
to:
* Handhelds that always had backlights, such as the UsefulNotes/AtariLynx, UsefulNotes/GameGear, UsefulNotes/{{DS}}, UsefulNotes/{{PSP}}, UsefulNotes/NintendoDS, [[UsefulNotes/PlayStationPortable PSP]], have generally the same color setups as home console games. Unfortunately, backlit displays wash out completely in bright sunlight. At least you can see okay indoors, eh?
Is there an issue? Send a MessageReason:
Without the second bullet to connect the entries they could be separated and the second entry would become confusing.
Changed line(s) 52,53 (click to see context) from:
* As did ''Videogame/TheLegendOfZeldaTheMinishCap'', ''SonicAdvance 3'', ''VideoGame/{{Doom}}'', ''VideoGame/TheLegendOfSpyro: A New Beginning'', the GBA displays for ''Videogame/FinalFantasyCrystalChronicles'', and even the PocketNES emulator.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 52,53 (click to see context) from:
* As did ''Videogame/TheLegendOfZeldaTheMinishCap'', ''SonicAdvance 3'', ''VideoGame/{{Doom}}'', ''TheLegendOfSpyro: A New Beginning'', the GBA displays for ''Videogame/FinalFantasyCrystalChronicles'', and even the PocketNES emulator.
to:
* As did ''Videogame/TheLegendOfZeldaTheMinishCap'', ''SonicAdvance 3'', ''VideoGame/{{Doom}}'', ''TheLegendOfSpyro: ''VideoGame/TheLegendOfSpyro: A New Beginning'', the GBA displays for ''Videogame/FinalFantasyCrystalChronicles'', and even the PocketNES emulator.
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
** The early development kits for the GBA did not display colors the way the GBA itself would display colors, resulting in the earlier games appearing too dark. Nintendo quickly learned of the problems and sent updated devkits to all developers to mitigate the problem until the SP came around.
to:
** The early development kits for the GBA did not display colors the way the GBA itself would display colors, resulting in the earlier games appearing too dark. (This led to a lot of early GBA titles, such as ''VideoGame/CastlevaniaCircleOfTheMoon'', to be rather poorly received.) Nintendo quickly learned of the problems and sent updated devkits to all developers to mitigate the problem until the SP came around.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* The original UsefulNotes/GameBoy had no light and a monochrome color setup. Thus almost all games were dark colors on a light background. This was also true with the UsefulNotes/NeoGeoPocket. There was, however, a short-lived Game Boy Light which came with an electro-luminicent screen; however, it was a power guzzler, and [[NoExportForYou it never left Japan.]]
to:
* The original UsefulNotes/GameBoy had no light and a monochrome color setup. Thus almost all games were dark colors on a light background. This was also true with the UsefulNotes/NeoGeoPocket. There was, however, a short-lived Game Boy Light which came with an electro-luminicent screen; however, it was a power guzzler, and [[NoExportForYou it never left Japan.]]]] Various third-party devices, such as the Handy Boy, also attempted to introduce some light sources, with mixed results.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12,15 (click to see context) from:
Where this is particularly prevalent is in gaming, especially if you are playing on a handheld. Take the GameBoy line.
* The original GameBoy had no light and a monochrome color setup. Thus almost all games were dark colors on a light background. This was also true with the NeoGeoPocket. There was, however, a short-lived Game Boy Light which came with an electro-luminicent screen; however, it was a power guzzler, and [[NoExportForYou it never left Japan.]]
* The GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''VideoGame/DragonQuestI'', ''[[VideoGame/DragonQuestII II]]'', and ''[[VideoGame/DragonQuestIII III]]''. Other games were light on dark, particularly {{NES}} ports. Same with the NeoGeoPocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.
* The GameBoyAdvance has either no light (original model), a frontlight (first SP line AGS-001), or a backlight (second SP line AGS-101 and Micro). This can actually affect the contrast of the colors. No light is actually harder to see than the other systems. Front light is easy to see, but washes out all the colors a bit. Back light is most like a regular TV. Games made specifically for the GBA also had different color setups than ports from the SNES and other home systems.
* The original GameBoy had no light and a monochrome color setup. Thus almost all games were dark colors on a light background. This was also true with the NeoGeoPocket. There was, however, a short-lived Game Boy Light which came with an electro-luminicent screen; however, it was a power guzzler, and [[NoExportForYou it never left Japan.]]
* The GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''VideoGame/DragonQuestI'', ''[[VideoGame/DragonQuestII II]]'', and ''[[VideoGame/DragonQuestIII III]]''. Other games were light on dark, particularly {{NES}} ports. Same with the NeoGeoPocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.
* The GameBoyAdvance has either no light (original model), a frontlight (first SP line AGS-001), or a backlight (second SP line AGS-101 and Micro). This can actually affect the contrast of the colors. No light is actually harder to see than the other systems. Front light is easy to see, but washes out all the colors a bit. Back light is most like a regular TV. Games made specifically for the GBA also had different color setups than ports from the SNES and other home systems.
to:
Where this is particularly prevalent is in gaming, especially if you are playing on a handheld. Take the GameBoy UsefulNotes/GameBoy line.
* The originalGameBoy UsefulNotes/GameBoy had no light and a monochrome color setup. Thus almost all games were dark colors on a light background. This was also true with the NeoGeoPocket.UsefulNotes/NeoGeoPocket. There was, however, a short-lived Game Boy Light which came with an electro-luminicent screen; however, it was a power guzzler, and [[NoExportForYou it never left Japan.]]
* TheGameBoyColor UsefulNotes/GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''VideoGame/DragonQuestI'', ''[[VideoGame/DragonQuestII II]]'', and ''[[VideoGame/DragonQuestIII III]]''. Other games were light on dark, particularly {{NES}} ports. Same with the NeoGeoPocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.
* TheGameBoyAdvance UsefulNotes/GameBoyAdvance has either no light (original model), a frontlight (first SP line AGS-001), or a backlight (second SP line AGS-101 and Micro). This can actually affect the contrast of the colors. No light is actually harder to see than the other systems. Front light is easy to see, but washes out all the colors a bit. Back light is most like a regular TV. Games made specifically for the GBA also had different color setups than ports from the SNES and other home systems.
* The original
* The
* The
Changed line(s) 17,18 (click to see context) from:
* Handhelds that always had backlights, such as the AtariLynx, GameGear, {{DS}}, {{PSP}}, have generally the same color setups as home console games. Unfortunately, backlit displays wash out completely in bright sunlight. At least you can see okay indoors, eh?
to:
* Handhelds that always had backlights, such as the AtariLynx, GameGear, {{DS}}, {{PSP}}, UsefulNotes/AtariLynx, UsefulNotes/GameGear, UsefulNotes/{{DS}}, UsefulNotes/{{PSP}}, have generally the same color setups as home console games. Unfortunately, backlit displays wash out completely in bright sunlight. At least you can see okay indoors, eh?
Changed line(s) 51,53 (click to see context) from:
* ''FinalFantasyTacticsAdvance'' had several color settings supposed to even out the color differences between different forms of display. Not just for light and no light, but also one optimized for TV using the Game Boy Player!
** As did ''TheLegendOfZeldaTheMinishCap'', ''SonicAdvance 3'', ''VideoGame/{{Doom}}'', ''TheLegendOfSpyro: A New Beginning'', the GBA displays for ''FinalFantasyCrystalChronicles'', and even the PocketNES emulator.
** As did ''TheLegendOfZeldaTheMinishCap'', ''SonicAdvance 3'', ''VideoGame/{{Doom}}'', ''TheLegendOfSpyro: A New Beginning'', the GBA displays for ''FinalFantasyCrystalChronicles'', and even the PocketNES emulator.
to:
* ''FinalFantasyTacticsAdvance'' ''Videogame/FinalFantasyTacticsAdvance'' had several color settings supposed to even out the color differences between different forms of display. Not just for light and no light, but also one optimized for TV using the Game Boy Player!
** * As did ''TheLegendOfZeldaTheMinishCap'', ''Videogame/TheLegendOfZeldaTheMinishCap'', ''SonicAdvance 3'', ''VideoGame/{{Doom}}'', ''TheLegendOfSpyro: A New Beginning'', the GBA displays for ''FinalFantasyCrystalChronicles'', ''Videogame/FinalFantasyCrystalChronicles'', and even the PocketNES emulator.
Is there an issue? Send a MessageReason:
None
** The early development kits for the GBA did not display colors the way the GBA itself would display colors, resulting in the earlier games appearing too dark. Nintendo quickly learned of the problems and sent updated devkits to all developers to mitigate the problem until the SP came around.
Deleted line(s) 27 (click to see context) :
*** ''Circle of the Moon'' and its color issues are often [[MisBlamed wrongly attributed]] to Konami. The early development kits for the GBA did not display colors the way the GBA itself would display colors, resulting in the earlier games appearing too dark. Nintendo quickly learned of the problems and sent updated devkits to all developers to mitigate the problem until they could develop a backlit version of the handheld.
Is there an issue? Send a MessageReason:
None
Changed line(s) 25,28 (click to see context) from:
* For 200% map completion in ''Franchise/{{Castlevania}} [[CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', you may have to switch to Game Boy Player just to see the castle map better, since it is hard to tell which rooms you've missed on the original GBA.
* ''VideoGame/CastlevaniaCircleOfTheMoon'' is difficult to play on the original GBA because the colors were too dark in the beginning, and using a light accessory doesn't help.
** ''Circle of the Moon'' and its color issues are often [[MisBlamed wrongly attributed]] to Konami. The early development kits for the GBA did not display colors the way the GBA itself would display colors, resulting in the earlier games appearing too dark. Nintendo quickly learned of the problems and sent updated devkits to all developers to mitigate the problem until they could develop a backlit version of the handheld.
** ''VideoGame/CastlevaniaHarmonyOfDissonance'' attempted to correct this by having much more color saturation and giving Juste Belmont a blue glow that [[strike:had no plot justification whatsoever]] is hand-waved by stating in [[AllThereInTheManual the supplementary guides]] that the Belmont and Belnades bloodlines mixed sometime shortly after Castlevania I, giving Juste magical powers including the glow.
* ''VideoGame/CastlevaniaCircleOfTheMoon'' is difficult to play on the original GBA because the colors were too dark in the beginning, and using a light accessory doesn't help.
** ''Circle of the Moon'' and its color issues are often [[MisBlamed wrongly attributed]] to Konami. The early development kits for the GBA did not display colors the way the GBA itself would display colors, resulting in the earlier games appearing too dark. Nintendo quickly learned of the problems and sent updated devkits to all developers to mitigate the problem until they could develop a backlit version of the handheld.
** ''VideoGame/CastlevaniaHarmonyOfDissonance'' attempted to correct this by having much more color saturation and giving Juste Belmont a blue glow that [[strike:had no plot justification whatsoever]] is hand-waved by stating in [[AllThereInTheManual the supplementary guides]] that the Belmont and Belnades bloodlines mixed sometime shortly after Castlevania I, giving Juste magical powers including the glow.
to:
* For 200% map completion in ''Franchise/{{Castlevania}} [[CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', you may have to switch to Game Boy Player just to see the castle map better, since it is hard to tell which rooms you've missed on the original GBA.
*''Franchise/{{Castlevania}}''
** ''VideoGame/CastlevaniaCircleOfTheMoon'' is difficult to play on the original GBA because the colors were too dark in the beginning, and using a light accessory doesn't help.
** *** ''Circle of the Moon'' and its color issues are often [[MisBlamed wrongly attributed]] to Konami. The early development kits for the GBA did not display colors the way the GBA itself would display colors, resulting in the earlier games appearing too dark. Nintendo quickly learned of the problems and sent updated devkits to all developers to mitigate the problem until they could develop a backlit version of the handheld.
** ''VideoGame/CastlevaniaHarmonyOfDissonance'' attempted to correct this by having much more color saturation and giving Juste Belmont a blue glow that[[strike:had no plot justification whatsoever]] is hand-waved by stating in [[AllThereInTheManual the supplementary guides]] that the Belmont and Belnades bloodlines mixed sometime shortly after Castlevania I, ''VideoGame/CastlevaniaI'', giving Juste magical powers including the glow.
*
** ''VideoGame/CastlevaniaCircleOfTheMoon'' is difficult to play on the original GBA because the colors were too dark in the beginning, and using a light accessory doesn't help.
** ''VideoGame/CastlevaniaHarmonyOfDissonance'' attempted to correct this by having much more color saturation and giving Juste Belmont a blue glow that
Changed line(s) 30 (click to see context) from:
* Some complained that the GBA port of ''TheLegendOfZeldaALinkToThePast'' made the cracks in the walls, that you had to break through occasionally, too hard to see.
to:
*** For 200% map completion in ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', you may have to switch to Game Boy Player just to see the castle map better, since it is hard to tell which rooms you've missed on the original GBA.
* Some complained that the GBA port of''TheLegendOfZeldaALinkToThePast'' ''VideoGame/TheLegendOfZeldaALinkToThePast'' made the cracks in the walls, that you had to break through occasionally, too hard to see.
* Some complained that the GBA port of