History Main / BackThatLightUp

29th Jul '17 10:28:11 AM nombretomado
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* The UsefulNotes/GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''VideoGame/DragonQuestI'', ''[[VideoGame/DragonQuestII II]]'', and ''[[VideoGame/DragonQuestIII III]]''. Other games were light on dark, particularly {{NES}} ports. Same with the UsefulNotes/NeoGeoPocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.

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* The UsefulNotes/GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''VideoGame/DragonQuestI'', ''[[VideoGame/DragonQuestII II]]'', and ''[[VideoGame/DragonQuestIII III]]''. Other games were light on dark, particularly {{NES}} {{UsefulNotes/NES}} ports. Same with the UsefulNotes/NeoGeoPocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.
17th Dec '16 9:13:47 PM Berrenta
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* Some complained that the GBA port of ''VideoGame/TheLegendOfZeldaALinkToThePast'' made the cracks in the walls, that you had to break through occasionally, too hard to see.
** At least they let you play with the SNES palette.

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* Some complained that the GBA port of ''VideoGame/TheLegendOfZeldaALinkToThePast'' made the cracks in the walls, that you had to break through occasionally, too hard to see.
**
see. At least they let you play with the SNES palette.
28th Aug '16 12:05:13 PM BlueGuy
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* The UsefulNotes/GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''VideoGame/DragonQuestI'', ''[[VideoGame/DragonQuestII II]]'', and ''[[VideoGame/DragonQuestIII III]]''. Other games were light on dark, particularly {{NES}} ports. Same with the NeoGeoPocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.

to:

* The UsefulNotes/GameBoyColor didn't have a light, but a full color scheme. Some games were also dark on light, such as ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and the ports of ''VideoGame/DragonQuestI'', ''[[VideoGame/DragonQuestII II]]'', and ''[[VideoGame/DragonQuestIII III]]''. Other games were light on dark, particularly {{NES}} ports. Same with the NeoGeoPocket UsefulNotes/NeoGeoPocket Color. There were, however, a lot of unofficial lights that could plug in the Link Cable port.
10th Jul '16 1:13:13 AM KBABZ
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Added DiffLines:

* Happened with the ''Super Mario Advance'' games, ports of most of the titles depicted in ''VideoGame/SuperMarioAllStars'', to account for the original GBA's lack of a backlight. The middle and bottom rows of [[http://www.spriters-resource.com/resources/sheets/4/4340.gif this image]] depict the specific palette shift involved from SNES to GBA.
7th Mar '16 5:53:43 PM Prfnoff
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* ''WesternAnimation/EekTheCat'' for the UsefulNotes/SuperNintendoEntertainmentSystem has a color palette dimmed down far more than most SNES games as well as the UsefulNotes/{{Amiga}} game it was [[DolledUpInstallment dolled up]] from.
17th Feb '16 12:13:11 PM GrammarNavi
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* Handhelds that always had backlights, such as the UsefulNotes/AtariLynx, UsefulNotes/GameGear, UsefulNotes/{{DS}}, UsefulNotes/{{PSP}}, have generally the same color setups as home console games. Unfortunately, backlit displays wash out completely in bright sunlight. At least you can see okay indoors, eh?

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* Handhelds that always had backlights, such as the UsefulNotes/AtariLynx, UsefulNotes/GameGear, UsefulNotes/{{DS}}, UsefulNotes/{{PSP}}, UsefulNotes/NintendoDS, [[UsefulNotes/PlayStationPortable PSP]], have generally the same color setups as home console games. Unfortunately, backlit displays wash out completely in bright sunlight. At least you can see okay indoors, eh?
27th Aug '15 3:05:15 PM NateTheGreat
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* As did ''Videogame/TheLegendOfZeldaTheMinishCap'', ''SonicAdvance 3'', ''VideoGame/{{Doom}}'', ''VideoGame/TheLegendOfSpyro: A New Beginning'', the GBA displays for ''Videogame/FinalFantasyCrystalChronicles'', and even the PocketNES emulator.

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* ** As did ''Videogame/TheLegendOfZeldaTheMinishCap'', ''SonicAdvance 3'', ''VideoGame/{{Doom}}'', ''VideoGame/TheLegendOfSpyro: A New Beginning'', the GBA displays for ''Videogame/FinalFantasyCrystalChronicles'', and even the PocketNES emulator.
27th May '15 5:40:30 PM ShinyTsukkomi
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* As did ''Videogame/TheLegendOfZeldaTheMinishCap'', ''SonicAdvance 3'', ''VideoGame/{{Doom}}'', ''TheLegendOfSpyro: A New Beginning'', the GBA displays for ''Videogame/FinalFantasyCrystalChronicles'', and even the PocketNES emulator.

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* As did ''Videogame/TheLegendOfZeldaTheMinishCap'', ''SonicAdvance 3'', ''VideoGame/{{Doom}}'', ''TheLegendOfSpyro: ''VideoGame/TheLegendOfSpyro: A New Beginning'', the GBA displays for ''Videogame/FinalFantasyCrystalChronicles'', and even the PocketNES emulator.
18th May '15 3:18:35 AM Totema
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** The early development kits for the GBA did not display colors the way the GBA itself would display colors, resulting in the earlier games appearing too dark. Nintendo quickly learned of the problems and sent updated devkits to all developers to mitigate the problem until the SP came around.

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** The early development kits for the GBA did not display colors the way the GBA itself would display colors, resulting in the earlier games appearing too dark. (This led to a lot of early GBA titles, such as ''VideoGame/CastlevaniaCircleOfTheMoon'', to be rather poorly received.) Nintendo quickly learned of the problems and sent updated devkits to all developers to mitigate the problem until the SP came around.
13th Dec '14 3:36:59 PM GlennMagusHarvey
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* The original UsefulNotes/GameBoy had no light and a monochrome color setup. Thus almost all games were dark colors on a light background. This was also true with the UsefulNotes/NeoGeoPocket. There was, however, a short-lived Game Boy Light which came with an electro-luminicent screen; however, it was a power guzzler, and [[NoExportForYou it never left Japan.]]

to:

* The original UsefulNotes/GameBoy had no light and a monochrome color setup. Thus almost all games were dark colors on a light background. This was also true with the UsefulNotes/NeoGeoPocket. There was, however, a short-lived Game Boy Light which came with an electro-luminicent screen; however, it was a power guzzler, and [[NoExportForYou it never left Japan.]]]] Various third-party devices, such as the Handy Boy, also attempted to introduce some light sources, with mixed results.
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