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* [[ResidentEvil Resident Evil 4]] gives us this with a variety of baddies, but the worst are the Regenerators and Iron Maidens. Scary as hell and nigh invincible, and you see the first one before you can even [[AttackItsWeakPoint attack its weak point]]. They require a thermal scope on a sniper rifle, but always attack from close range. That means while you're trying to snipe off their 3-7 weak points they're eating, impaling, flailing at you and freaking you the hell out.
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''For the Pokémon webcomic, click [[Webcomic/SuperEffective here]].''
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** And speaking about Fafnir, bathing in his blood rendered Sigurd/Siegfried invulnerable. Apart from a spot on his shoulder where a leaf had stuck to him.

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** And speaking about Fafnir, [[BloodBath bathing in his blood blood]] rendered Sigurd/Siegfried invulnerable. Apart from a spot on his shoulder where a leaf had stuck to him.
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* [[BokusatsuTenshiDokuroChan Angels]] lose their powers (and, uh, [[PottyFailure other]] [[{{Gonk}} stuff]]) if you can manage to yank their halo off.
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** In MGS3 this is justified: the back of the [[HumongousMecha Walking Behemoth]] Shagohod falls off [[spoiler: when you attempt to destroy it by blowing up a bridge from underneath it]] and the only part left unarmored is the back of the cockpit, which was never to be exposed. Shooting the threads with the RPG-7 also helps considerably.

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** In MGS3 [[MetalGearSolid3 MGS3]] this is justified: the back of the [[HumongousMecha Walking Behemoth]] Shagohod falls off [[spoiler: when you attempt to destroy it by blowing up a bridge from underneath it]] and the only part left unarmored is the back of the cockpit, which was never to be exposed. Shooting the threads with the RPG-7 also helps considerably.
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->'''NoahAntwiler:''' Gee, I wonder where I should shoot. Could it be the giant glowing blue fuck me light on his forehead?

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->'''NoahAntwiler:''' Gee, I wonder where I should shoot. Could it be the giant glowing blue fuck me fuck-me light on his forehead?
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* The ''{{Contra}}'' series likes the red, glowing orb variety, at least in earlier games.
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Example, Web Comics, 8-Bit Theater

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* Fighter in ''[[{{ptitlepyywn82r}} 8-Bit Theater]]'' gives us a basic rundown of this trope:
-->'''Fighter:''' Oh, well weaknesses are bad. Except on bosses where you have to shoot at the core 'cause the rest of it is pure invincibility. It makes you wonder why they built a core at all, gave it no protection, and then put it where it would be exposed to intergalactic gunfire.
** The trope is used more directly in an early comic, where [[http://www.nuklearpower.com/2002/09/02/episode-189-do-not-keep-creep-near-open-flames/ attacking a monster with its weakness of fire causes it to explode spectacularly]].
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* ''RiseOfTheKasai'' has a few bosses like this; three bosses(two that are fought at the same time) take the form of dragons that fly around the platform and will breath fire at you that will instantly kill you if it hits. They're far out of reach for most of the fight and can only be sniped by arrows right before breathing fire, and then will only take damage if they arrow hits a weak point on their chest. The final boss can be stunned, but not killed, by attacking it over and over again, however, it's SoulJar is floating right above it. Once again, arrow to that equals dead boss.

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* ''RiseOfTheKasai'' has a few bosses like this; three bosses(two that are fought at the same time) take the form of dragons that fly around the platform and will breath breathe fire at you that will instantly kill you if it hits. They're far out of reach for most of the fight and can only be sniped by arrows right before breathing fire, and then will only take damage if they arrow hits a weak point on their chest. The final boss can be stunned, but not killed, by attacking it over and over again, however, it's SoulJar is floating right above it. Once again, arrow to that equals dead boss.
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*** Actually, the head in general is well-armored enough (apart from obvious points like the eyes) that, while it'll hurt, it isn't likely to do as much damage as body shots. The solar plexus and kidneys are particularly good targets.

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*** Actually, the head in general is well-armored enough (apart from obvious points like the eyes) that, while it'll hurt, it a barehanded blow isn't likely to do as much actual damage as body shots. The solar plexus and kidneys are particularly good targets. Then there are the knees, collarbones...
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*** Actually, the head in general is well-armored enough (apart from obvious points like the eyes) that, while it'll hurt, it isn't likely to do as much damage as body shots. The solar plexus and kidneys are particularly good targets.
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*** And in the case of a tank which would rather make the first move than try to resist a pounding, it's an active protection system, which goes ''way'' back in the 1970s, apparently pioneered by the Soviet Union. The first APS, codenamed the ''Drozd'', had a PointDefensless problem: a good portion of antitank rockets still made their way through the tank and the ''Drozd'' only covered the front. Recent developments have fixed this problem, though.

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*** And in the case of a tank which would rather make the first move than try to resist a pounding, it's an active protection system, which goes ''way'' back in the 1970s, apparently pioneered by the Soviet Union. The first APS, codenamed the ''Drozd'', had a PointDefensless problem: [[PointDefenseless point-defense problem]]: a good portion of antitank rockets still made their way through the tank and the ''Drozd'' only covered the front. Recent developments have fixed this problem, though.

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** [[LensmanArmsRace Military ground vehicle designers are getting smarter about protection]], what with the introduction of [[http://en.wikipedia.org/wiki/V-hull the V-shaped hull]] to certain armored vehicles[[hottip:*:(basically, it's just taking a boxy iron car and giving it angled sides)]]. V-hulls borrow the deflecting hoo-ha used by sloped armor. In simple English, it's supposed to take most of the damage from the bad guys standing straight ahead [[hottip:*:because most of the time, that's where you find them holding antitank weapons, anyway]] or from explosives underneath the vehicle and then point it elsewhere. What you end up with is a vehicle that's not as scratched as compared to a regular vehicle in the same situation.
*** And in the case of a tank which would rather make the first move than try to resist a pounding, it's an active protection system, which goes ''way'' back in the 1970s, apparently pioneered by the Soviet Union. The first APS, codenamed the ''Drozd'', had a PointDefensless problem: a good portion of antitank rockets still made their way through the tank and the ''Drozd'' only covered the front. Recent developments have fixed this problem, though.



* Military vehicle designers have gotten wise to this, as evidenced by the number of Trucks, APC's and other assorted light armoured vehicles with V-shaped hulls (to deflect the blast from an explosive (say a mine or IED) thats undeneath the vehicle away from it) that have been cropping up in recent years.
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->'''[[NoahAntwiler]]:''' Gee, I wonder where I should shoot. Could it be the giant glowing blue fuck me light on his forehead?

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->'''[[NoahAntwiler]]:''' ->'''NoahAntwiler:''' Gee, I wonder where I should shoot. Could it be the giant glowing blue fuck me light on his forehead?
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->'''[[NoahAntwiler]]:''' Gee, I wonder where I should shoot. Could it be the giant glowing blue fuck me light on his forehead?
-->--TheSpoonyExperiment
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** On the flip side, ''MetalGear Online'' (at least the version packaged with MGS4) has an in-game option in which players hosting a match can decide to enable a "Headshots Only" mode, in which you're penalized if you shoot an opposing player anywhere but their head. And considering just how headshot-unfriendly the game's controls are to begin with...

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** On the flip side, ''MetalGear Online'' (at least the version packaged with MGS4) [=MGS4)=] has an in-game option in which players hosting a match can decide to enable a "Headshots Only" mode, in which you're penalized if you shoot an opposing player anywhere but their head. And considering just how headshot-unfriendly the game's controls are to begin with...
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* In ''WingCommander III'', while the Kilrathi dreadnaught isn't totally invulnerable, it's ''much'' more prone to damage from shooting at it inside the hangar, where there the fast-recharging shields don't protect.
** In ''WingCommander IV'', the only way to kill the ''Vesuvius'' is to drop the [[KillItWithFire Flashpak]] in the hangar, where they don't use the quite effective armor found on the outer hull.
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* In all of the ''SilentScope'' games, the boss's weak point is always the head, which is one shot, one kill. This is later subverted for laughs in the third game ''Sogeki'', where the third boss has two weak points. The first is obvious, his head. The second is not so obvious, his teddy bear. Shoot the teddy bear and he goes down.
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Reverting vandalism.


"They're .... liability!"]]]]

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"They're .... [[quoteright:245:[[PennyArcade http://static.tvtropes.org/pmwiki/pub/images/pennyarcadecollosi.png]]]] [[caption-width-right:245:[[http://www.penny-arcade.com/comic/2005/10/21/ "They're a goddamn liability!"]]]]
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[[quoteright:245:[[PennyArcade http://static.tvtropes.org/pmwiki/pub/images/pennyarcadecollosi.png]]]] [[caption-width-right:245:[[http://www.penny-arcade.com/comic/2005/10/21/ "They're .... liability!"]]]]

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[[quoteright:245:[[PennyArcade http://static.tvtropes.org/pmwiki/pub/images/pennyarcadecollosi.png]]]] [[caption-width-right:245:[[http://www.penny-arcade.com/comic/2005/10/21/ "They're .... liability!"]]]]
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[[quoteright:245:[[PennyArcade http://static.tvtropes.org/pmwiki/pub/images/pennyarcadecollosi.png]]]] [[caption-width-right:245:[[http://www.penny-arcade.com/comic/2005/10/21/ "They're a goddamn liability!"]]]]

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[[quoteright:245:[[PennyArcade http://static.tvtropes.org/pmwiki/pub/images/pennyarcadecollosi.png]]]] [[caption-width-right:245:[[http://www.penny-arcade.com/comic/2005/10/21/ "They're a goddamn "They're .... liability!"]]]]
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ants vs crab video

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* [[http://www.youtube.com/watch?v=qOe5Lmyyxiw This video]] of ants attacking a [[GiantEnemyCrab crab]] for food. The ants managed to do this by probing the crab for weak points in its armour then attacking them.
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* ''MSPaintMasterpieces'' hilariously referenced it. While the comic usually has ''Game/MegaMan'' finishing off the Robot Masters with their [[ElementalRockPaperScissors weaknesses]], at one point a heavily damaged Mega Man, riding in a stolen [[HumongousMecha walker]] is confronted by Quick Man. After a little taunting from the latter, MegaMan makes the walker [[GroinAttack kick Quick Man in the crotch]], while he mutters to himself, "I hope...that was...his weakness..."

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* ''MSPaintMasterpieces'' hilariously referenced it. While the comic usually has ''Game/MegaMan'' finishing off the Robot Masters with their [[ElementalRockPaperScissors weaknesses]], at one point a heavily damaged Mega Man, riding in a stolen [[HumongousMecha walker]] is confronted by Quick Man. After a little taunting from the latter, MegaMan Mega Man makes the walker [[GroinAttack kick Quick Man in the crotch]], while he mutters to himself, "I hope...that was...his weakness..."
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** This is where the phrase "chink in the armor" comes from - the joints were notable weak spots for the dagger.
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Therefore, if you see a shiny or glowing target anywhere on the boss villain's body, chances are that's where [[ForMassiveDamage you need to attack]]. Common targets are the [[BoomHeadshot head]], [[GoForTheEye eyes]] (particularly if it's a cyclops), [[CognizantLimbs hands]] (if the monster is giant), tail, [[GroinAttack balls]] (if it's male) the inside of the mouth or a soft underbelly. Machines often have a gratuitous red PowerCrystal that practically screams, "Hit me!". If the boss is particularly large, it might require [[ColossusClimb a difficult trip to get there]]. Sometimes, the weak point may not be exposed right away, meaning it may require [[PuzzleBoss a little ingenuity]] on your part to get it out in the open. Sometimes the target will be reachable [[TacticalSuicideBoss only when the boss does a certain move]], in which AIRoulette or ArtificialStupidity must be in play to keep the game winnable. This is particularly true for [[PlatformGame Platformers]], ActionAdventure games, and {{Third Person Shooter}}s.

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Therefore, if you see a shiny or glowing target anywhere on the boss villain's body, chances are that's where [[ForMassiveDamage you need to attack]]. Common targets are the [[BoomHeadshot head]], [[GoForTheEye eyes]] (particularly if it's a cyclops), [[CognizantLimbs hands]] (if the monster is giant), tail, [[GroinAttack balls]] (if it's male) the inside of the mouth or a soft underbelly. Machines often have a gratuitous red PowerCrystal or HeartDrive that practically screams, screams "Hit me!". If the boss is particularly large, it might require [[ColossusClimb a difficult trip to get there]]. Sometimes, the weak point may not be exposed right away, meaning it may require [[PuzzleBoss a little ingenuity]] on your part to get it out in the open. Sometimes the target will be reachable [[TacticalSuicideBoss only when the boss does a certain move]], in which AIRoulette or ArtificialStupidity must be in play to keep the game winnable. This is particularly true for [[PlatformGame Platformers]], ActionAdventure games, and {{Third Person Shooter}}s.

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Quite often this weak spot targeting becomes mundane job for hero team. Monster of the day attacks, all attacks are useless. Hero team uses computer or some other way to find weak spot then finishes monster in one strike. Usually even after whole season of such boring destructions villain does not learn to cover that tiny weak spot for his next invincible monster.

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Quite often this weak spot targeting becomes mundane job for hero team. [[GiantEnemyCrab Monster of the day day]] attacks, all attacks are useless. Hero team uses computer or some other way to find weak spot then finishes monster in one strike. Usually even after whole season of such boring destructions villain does not learn to cover that tiny weak spot for his next invincible monster.
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** Well armed an armoured maybe, but its design of three propeller shafts rather than four was a big flop, not only did it critically weaken the keel, (leading to the 'ability' of a single torpedo to jam the rudders), but it also made steering a pig (not helped by a really too small rudders). She was a Battleship, with emphasis the 'battle' rather than the 'ship'. She was also more vulnerable to plunging fire than contemporary British designs, which resulted in one of the shells from the Prince of Wales severing the forward fuel line. The secondary armament wasn't much good either, making it especially vulnerable to low-altitude torpedo bombers.

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** Well armed an armoured maybe, but its design of three propeller shafts rather than four was a big flop, not only did it critically weaken the keel, (leading to the 'ability' of a single torpedo to jam the rudders), but it also made steering a pig (not helped by a really too small rudders). She was a Battleship, with emphasis the 'battle' rather than the 'ship'. She was also more vulnerable to plunging fire than contemporary British designs, which resulted in one of the shells from the Prince of Wales severing the forward fuel line. The secondary armament wasn't much good either, making it especially vulnerable to low-altitude torpedo bombers. The same issues were faced by the Scharnhorst class, though in neither case were they to prove critical, since Gneisenau was wrecked in her docks, while Scharnhorst fell to naval gunnery and torpedoes.
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* Most cats HATE tummy rubs because their instinct is to protect their vunerable tummies. A cat rolling over and showing you its stomach is a sign of trust.

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* Most cats HATE tummy rubs because their instinct is to protect their vunerable tummies. A [[strike:A cat rolling over and showing you its stomach is a sign of trust.]] Actually a cat rolls over on his back when it's threatened and cornered. That stance basically says "don't come any closer". If the threat does come closer, the cat can then strike with its fangs and four sets of claws at the same time.
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[[folder:Web Comics]]
* The DEMONHEAD MOBSTER KINGPIN from ''MSPaintAdventures'', after suffering the heroes' devastating [[SpiritBomb Triple Truffle Shuffle Scuffle Comb Rave Attack]]: "DMK's NETHER-REGIONAL VULNERABULB blooms, briefly exposing his WEAK SPOT."

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[[folder:Web Comics]]
[[folder:WebComics]]
* The DEMONHEAD MOBSTER KINGPIN from ''MSPaintAdventures'', ''ProblemSleuth'', after suffering the heroes' devastating [[SpiritBomb Triple Truffle Shuffle Scuffle Comb Rave Attack]]: "DMK's NETHER-REGIONAL VULNERABULB blooms, briefly exposing his WEAK SPOT."
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*** Interesting to note that Model H can use the lower screen to display the enemy's/boss' weak point and LifeMeter (the latter is pretty much useless against bosses who show it anyway though). You can figure out the bosses' weak points even without Model H, as they make a special and different sound when you hit them.

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