History Main / AttackItsWeakPoint

8th Apr '17 12:16:18 PM Andyroid
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* Each character in ''VideoGame/OhSirTheInsultSimulator'' has a weak point in the form of an insult topic that when attacked with the right insult will deal much heavier than normal damage.

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* Each character in ''VideoGame/OhSirTheInsultSimulator'' has a weak point in the form of an insult topic that when attacked with the right insult will deal much heavier than normal damage. For example, Sir Arthur Knight is vulnerable to insults involving modern culture and technology ("Your mother still uses Windows Vista and you never watched Star Wars!"), while Nigel Hogg is vulnerable to insults about weight and appearance ("Your face looks like a grunting sow and your father can't exercise because of your pimply arse!")
8th Apr '17 10:07:32 AM Geoduck
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* ''[[Discworld/GuardsGuards Guards! Guards!]]'' parodied ''Literature/TheHobbit'' example. The Night Watch reason that the dragon must have some kind of [[GroinAttack 'voolnerables']], and play the odds to get a MillionToOneChance of hitting it. Deliberately doing things like standing on one leg and wearing a blindfold to influence the odds, they end up at something like 998473:1. They fail. [[spoiler:Because the dragon was female. Later, they do ''accidentally'' get a million-to-one chance to counterattack.]]

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* ''[[Discworld/GuardsGuards Guards! Guards!]]'' parodied ''Literature/TheHobbit'' example. The Night Watch reason that the dragon must have some kind of [[GroinAttack 'voolnerables']], and play the odds to get a MillionToOneChance of hitting it. Deliberately doing things like standing on one leg and wearing a blindfold to influence the odds, they end up at something like 998473:1. They fail. [[spoiler:Because [[spoiler:Fortunately, when the annoyed dragon was female. Later, they do ''accidentally'' get retaliates, the chances of surviving the resulting distillery explosion are a million-to-one chance Million to counterattack.One...]]
9th Mar '17 1:26:35 PM PrimeEvil
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* ''VideoGame/StarshipTitanic'': Prod the Maitre d'Bot in the "Achilles' Buttock" to defeat him.
27th Feb '17 7:25:43 PM CountDorku
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** The sequel, ''VideoGame/{{Borderlands 2}}'' features Loaders, a robotic enemy class with an uncommon yet logical weak point--their joints. [[TruthInTelevision Just as in real life]], mechanical and electronic joints are more complex and often more delicate than the limb or body structures that they join and are more easily damaged by, say, a shotgun blast.

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** The sequel, ''VideoGame/{{Borderlands 2}}'' features Loaders, a robotic enemy class with an uncommon yet logical weak point--their joints. [[TruthInTelevision Just as in real life]], mechanical and electronic joints are more complex and often more delicate than the limb or body structures that they join and are more easily damaged by, say, a shotgun blast. More advanced Loaders, such as SGT's, armour their joints and are vulnerable only to eye shots.
** Assassin [=Zer0=] in ''VideoGame/{{Borderlands 2}}'' has a ranged combat style entirely defined by these. The [=B0re=] upgrade, among other things, highlights weak points, and most of the Sniper tree buffs critical hit damage in one way or another. This can get particularly nasty with a Jakobs sniper rifle, which has a much higher damage multiplier against weak points than any other brand of gun.
25th Feb '17 9:58:52 AM nombretomado
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* ''AceCombat'': "Its only weak point is in the front air intake. You'll have to attack it head on to take down Morgan."

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* ''AceCombat'': ''VideoGame/AceCombat'': "Its only weak point is in the front air intake. You'll have to attack it head on to take down Morgan."
24th Feb '17 7:39:40 PM ironcommando
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* Almost every enemy in the [[WebGame flash game series]] ''Stormwinds'' has a weak spot. If you see anything on the enemy vehicles that resembles parachutes, flotation devices (balloons) or exposed SteamPunk machinery, attacking them in those spots will make them ''hurt'', often causing extra damage. Usually, around halfway through the first level of each game, a {{Heavily Armored|Mook}} GiantMook hanging from a ''very obvious'' bunch of balloons is introduced, quickly teaching the player that they need to strike said balloons to end it effectively.

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* Almost every enemy in the [[WebGame flash game series]] ''Stormwinds'' ''VideoGame/{{Stormwinds}}'' has a weak spot. If you see anything on the enemy vehicles that resembles parachutes, flotation devices (balloons) or exposed SteamPunk machinery, attacking them in those spots will make them ''hurt'', often causing extra damage. Usually, around halfway through the first level of each game, a {{Heavily Armored|Mook}} GiantMook hanging from a ''very obvious'' bunch of balloons is introduced, quickly teaching the player that they need to strike said balloons to end it effectively.
24th Feb '17 10:23:18 AM ironcommando
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* Almost every enemy in the [[WebGame flash game series]] ''Stormwinds'' has a weak spot. If you see anything on the enemy vehicles that resembles parachutes, flotation devices (balloons) or exposed SteamPunk machinery, attacking them in those spots will make them ''hurt'', often causing extra damage.

to:

* Almost every enemy in the [[WebGame flash game series]] ''Stormwinds'' has a weak spot. If you see anything on the enemy vehicles that resembles parachutes, flotation devices (balloons) or exposed SteamPunk machinery, attacking them in those spots will make them ''hurt'', often causing extra damage. Usually, around halfway through the first level of each game, a {{Heavily Armored|Mook}} GiantMook hanging from a ''very obvious'' bunch of balloons is introduced, quickly teaching the player that they need to strike said balloons to end it effectively.
24th Feb '17 10:19:34 AM ironcommando
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Added DiffLines:

* Almost every enemy in the [[WebGame flash game series]] ''Stormwinds'' has a weak spot. If you see anything on the enemy vehicles that resembles parachutes, flotation devices (balloons) or exposed SteamPunk machinery, attacking them in those spots will make them ''hurt'', often causing extra damage.
4th Feb '17 10:16:54 AM VanHohenheimOfXerxes
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*** Groin, ears, eyes, nose, throat, and the knees are all targets where a weaker opponent can do ''significant'' damage to a stronger person. For women's self defense classes, scratching a man's eyes out with your fingernails or anything else you can get your hands on is one of the first moves taught. Experienced fighters know that a hard, fast kick to the inside of someone's knee (the knee is designed to bend in only ''one'' direction, and bending it in any other direction is crippling) will take someone out of a fight no matter how much muscle or experience they have. This is the reason why, in organized fighting, all of these are areas where attacking them will result in instant disqualification.

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*** Groin, ears, eyes, nose, throat, and the knees are all targets where a weaker opponent can do ''significant'' damage to a stronger person. For women's self defense classes, scratching a man's eyes out with your fingernails or anything else you can get your hands on is one of the first moves taught. Experienced fighters know that a [[KneeCapping hard, fast kick to the inside of someone's knee knee]] (the knee is designed to bend in only ''one'' direction, and bending it in any other direction is crippling) will take someone out of a fight no matter how much muscle or experience they have. This is the reason why, in organized fighting, all of these are areas where attacking them will result in instant disqualification.
4th Feb '17 6:54:50 AM Taskmaster123
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*** Groin, ears, eyes, nose, throat, and the knees are all targets where a weaker opponent can do ''significant'' damage to a stronger person. For women's self defense classes, scratching a man's eyes out with your fingernails or anything else you can get your hands on is one of the first moves taught. Experienced fighters know that a hard, fast kick to the inside of someone's knee (the knee is designed to bend in only ''one'' direction, and bending it in any other direction is crippling) will take someone out of a fight no matter how much muscle or experience they have. This is the reason why, in organized fighting, all of these are areas where attacking them will result in instant disqualification.
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