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* [[MegaCorp Massive Dynamic]] from ''{{Fringe}}'' is in [[http://artect.net/wp-content/uploads/2008/09/fringe_massivedynamic01.jpg love with this style]], combined with SinisterGeometry.
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[[ac:TabletopRPG]]
* ''{{Magic The Gathering}}'' offers various examples of this. The perfect metallic plane of Phyrexia and, later, in Alara there are the Sphinxes and the neatly polished Etherium.
** Of course, [[YourMileageMayVary you would just adore them if you were a mechanic construct of a trusted minion of Yawgmoth, but you'd be filled with angst if you were mostly organic]].
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* Jacques Tati's ''Playtime''.
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** Taken UpToEleven in the [[TronLegacy sequel,]] although it's black glossy curvy architecture stuff rather than white glossy curvy archetecture stuff as seen in some other examples.

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** Taken UpToEleven in the [[TronLegacy sequel,]] although it's black glossy curvy architecture stuff rather than white glossy curvy archetecture stuff as seen in some other examples.sequel.]]

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* In ''FinalFantasyXIII'', [[spoiler:the final part of [[TheVeryDefinitelyFinalDungeon Orphan's Cradle]], immediately prior to the FinalBoss, is a stylish, clean white room that looks eerily like a lobby or waiting room.]] Unsettling, especially considering the surreal alternate dimension previously traversed to get to that point.
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* Most of the public spaces in MirrorsEdge are this way, albeit with bright colours to offset the white, everything's so ''clinical'' in its cleanliness that it quite effectively drives home how oppressive the regime truly is.

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* Most of the public spaces in MirrorsEdge ''[[MirrorsEdge Mirror's Edge]]'' are this way, albeit with bright colours to offset the white, everything's so ''clinical'' in its cleanliness that it quite effectively drives home how oppressive the regime truly is.
* In keeping with its anime style, ''{{Oni}}'' did this. In an inversion of ArtistsAreNotArchitects, the level design done by actual architects was commonly slagged by players as excessively bland.
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* The {{Wii}} and the Wii Menu, right down to the white-and-cyan scheme.
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* The time travel chamber in ''GuestFromTheFuture'' is a white room with a control stand in the center, and the Time Institute is made of polished metal panels.
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**Taken UpToEleven in the [[TronLegacy sequel,]] although it's black glossy curvy architecture stuff rather than white glossy curvy archetecture stuff as seen in some other examples.
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* ''Tron'', which is perhaps justified by The Grid being a computer world where everything would have had to be programmed in.

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* It's possible that film history remembers the original ''Film/{{Alien}}'' as the first deconstruction of this trope, as the starships were gritty and grimy, just as you should expect a giant long-haul vehicle that is its own repair garage would be ''in space''. Less "sports car," more "Australian outback 4WD".

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* It's possible that This was the standard design aesthetic for science fiction until ''StarWars'' hit the scene. Chronologically, it is likely the first aversion in film history remembers the original with ''StarWars: ANewHope'', which debuted in 1977. Two years later, ''Film/{{Alien}}'' as deconstructed the first deconstruction of this trope, trope yet further, as the starships were gritty and grimy, just as you should expect a giant long-haul vehicle that is its own repair garage would be ''in space''. Less "sports car," more "Australian outback 4WD". ''[[http://davidszondy.com/future/futurepast.htm Tales of Future Past]]'' has pages of examples.
** StarWars actually uses it to good effect to contrast the clean, dark and minimalist [[TheEmpire Imperial]] [[TheBattlestar Star Destroyers]] with the dirty and homey Millennium Falcon. Also semi-averted in Episode 2 with the Kaminoan homeworld: the Kaminoan buildings look like they have a white minimalistic appearance, but [[AllThereInTheManual the Kaminoans' vision is mostly in a spectrum that humans can't see, so all their artwork and painting is in ultraviolet]].



* This was the design aesthetic for science fiction until ''StarWars'' hit the scene. Chronologically, it is likely the first aversion in film with ''StarWars: ANewHope'', which debuted in 1977 as opposed to ''Alien'' in 1979. ''[[http://davidszondy.com/future/futurepast.htm Tales of Future Past]]'' has pages of examples.
** The franchise actually uses it to good effect to contrast the clean, dark and minimalist [[TheEmpire Imperial]] [[TheBattlestar Star Destroyers]] with the dirty and homey Millennium Falcon.
** Semi-inverted in Episode 2, with the Kaminoan homeworld: the Kaminoan buildings seem to be this, with the white minimalistic appearance, except that Kaminoans' vision is mostly in a spectrum that humans can't see. All their artwork and painting is in ultraviolet.
Willbyr MOD

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[[LogansRun http://static.tvtropes.org/pmwiki/pub/images/LogansRunAsceticAesthetic_640.jpg]]
[[caption-width:330:[[LightIsNotGood The cleaner the decor]], the [[TownWithADarkSecret uglier the secret]].]]

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[[LogansRun [[quoteright:330:[[LogansRun http://static.tvtropes.org/pmwiki/pub/images/LogansRunAsceticAesthetic_640.jpg]]
[[caption-width:330:[[LightIsNotGood
jpg]]]]
[[caption-width-right:330:[[LightIsNotGood
The cleaner the decor]], the [[TownWithADarkSecret uglier the secret]].]]
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* The Sarang moon base in ''{{Film/Moon}}'' has white, geometrical atmosphere that emphasizes the loneliness felt by the protagonist. It ''is'' a bit dirtier than the typical example, though.
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* In Richard Lester's 1965 youth comedy ''TheKnack'', Tom, who is a bit mad, moves into the townhouse advertising for a tenant (without notifying the landlord first) and immediately empties out all the furniture and paints it completely white - floors, windowpanes and all.
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** Hospital bedrooms and such, anyway. Hallways and such that dont need strict cleanliness can be more decorative, aparently.

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Pruning a duplicate example.


* The city in ''MirrorsEdge''.



* Most of the public spaces in MirrorsEdge are this way, albeit with bright colours to offset the white, everything's so ''clinical'' in its cleanliness that it quite effectively drives home how oppressive the regime truly is. Only the grimy behind-the-scene spaces like the subway tunnels (excluding subway stations and trains) and maintenance access passages, and the invisible-from-ground-level rooftops look even remotely inhabited.

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* Most of the public spaces in MirrorsEdge are this way, albeit with bright colours to offset the white, everything's so ''clinical'' in its cleanliness that it quite effectively drives home how oppressive the regime truly is. Only the grimy behind-the-scene spaces like the subway tunnels (excluding subway stations and trains) and maintenance access passages, and the invisible-from-ground-level rooftops look even remotely inhabited.\n

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* Soviet architecture.
** ''What'' Soviet architecture? It's a rich and complex area, with a lots of history and different artistic movements. Of which exactly ''one'' corresponds well to the clean and minimalistic style of this trope -- constructivism. Later it was displaced by neoclassicism and even art deco, and those gave way to functionalism. Brutally simplistic lines of late Soviet apartment blocks don't count, because these weren't conscious artistic decision, and were born from function alone -- the task to build as many housing units as possible as cheaply as possible.

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* Soviet architecture.
** ''What'' Soviet architecture? It's a rich
Bauhaus architecture, the style's name was coined by one of its most famous proponents, German architect Walter Gropius. Frank Lloyd Wright ''hated'' the aesthetic and complex area, with a lots accused it of history and different artistic movements. Of which exactly ''one'' corresponds well to the clean and minimalistic style of this trope -- constructivism. Later it was displaced by neoclassicism and even art deco, and those gave way to functionalism. Brutally simplistic lines of late Soviet apartment blocks don't count, because these weren't conscious artistic decision, and were born from function alone -- the task to build as many housing units as possible as cheaply as possible.[[TheSoulless lacking a soul]].
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* Most of the public spaces in MirrorsEdge are this way, albeit with bright colours to offset the white, everything's so ''clinical'' in its cleanliness that it quite effectively drives home how oppressive the regime truly is. Only the grimy behind-the-scene spaces like the subway tunnels (excluding subway stations and trains) and maintenance access passages, and the invisible-from-ground-level rooftops look even remotely inhabited.




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* Hospitals, and with good reason.
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** Only in the Embassy area. The rest of the station was far more decorated, especially in ME2.
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** ''What'' Soviet architecture? It's a rich and complex area, with a lots of history and different artistic movements. Of which exactly ''one'' corresponds well to the clean and minimalistic style of this trope -- constructivism. Later it was displaced by neoclassicism and ever art deco, and those gave way to functionalism. Brutally simplistic lines of late Soviet apartment blocks don't count, because these weren't conscious artistic decision, and were born from function alone -- the task to build as many housing units as possible as cheaply as possible.

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** ''What'' Soviet architecture? It's a rich and complex area, with a lots of history and different artistic movements. Of which exactly ''one'' corresponds well to the clean and minimalistic style of this trope -- constructivism. Later it was displaced by neoclassicism and ever even art deco, and those gave way to functionalism. Brutally simplistic lines of late Soviet apartment blocks don't count, because these weren't conscious artistic decision, and were born from function alone -- the task to build as many housing units as possible as cheaply as possible.
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** ''What'' Soviet architecture? It's a rich and complex area, with a lots of history and different artistic movements. Of which exactly ''one'' corresponds well to the clean and minimalistic style of this trope -- constructivism. Later it was displaced by neoclassicism and ever art deco, and those gave way to functionalism. Brutally simplistic lines of late Soviet apartment blocks don't count, because these weren't conscious artistic decision, and were born from function alone -- the task to build as many housing units as possible as cheaply as possible.
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* Miranda in ''{{Serenity}}''.

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* Miranda in ''{{Serenity}}''. Also shown with the scenes from the Academy at the beginning of the movie, and on the Alliance ships in the series proper, which were designed to look sterile and colorless with both architecture and uniform.
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[[LogansRun http://static.tvtropes.org/pmwiki/pub/images/LogansRunAsceticAesthetic_640.jpg]]
[[caption-width:330:[[LightIsNotGood The cleaner the decor]], the [[TownWithADarkSecret uglier the secret]].]]
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* The TARDIS from ''Doctor Who'', particularly in its original 1960s incarnation before the production team decided to retcon the reason for the Doctor not being able to fly it properly from his not knowing how to the TARDIS being obsolete and knackered. Attempts by some designers to update the look of the TARDIS to make it look consciously futuristic (most infamously [[http://upload.wikimedia.org/wikipedia/en/0/0d/TARDIS_console_1983.jpg in the 1980s]]) have, ironically, dated faster. Latterly though the TARDIS set design has moved away from asceticism to embrace [[http://www.bbc.co.uk/doctorwho/classic/gallery/tvmovie/images/1024/dw50.html steampunk]] and [[http://www.bbc.co.uk/doctorwho/medialibrary/s1/images/1024/s1_01_wal_17.jpg?size=1024&promo=/doctorwho/medialibrary/s1/images/main-promo/s1_01_wal_17.jpg&purpose=Computer%20wallpaper&summary=At%20the%20controls%20of%20his%20TARDIS.&info=&tag_file_id=s1_01_wal_17 clapped-out organo-gothic]], with decidedly mixed results.

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* The TARDIS from ''Doctor Who'', particularly in its original 1960s incarnation before the production team decided to retcon the reason for the Doctor not being able to fly it properly from his not knowing how to the TARDIS being obsolete and knackered. Attempts by some designers to update the look of the TARDIS to make it look consciously futuristic (most infamously [[http://upload.wikimedia.org/wikipedia/en/0/0d/TARDIS_console_1983.jpg in the 1980s]]) have, ironically, dated faster. Latterly though the TARDIS set design has moved away from asceticism to embrace [[http://www.bbc.co.uk/doctorwho/classic/gallery/tvmovie/images/1024/dw50.html steampunk]] and [[http://www.bbc.co.uk/doctorwho/medialibrary/s1/images/1024/s1_01_wal_17.jpg?size=1024&promo=/doctorwho/medialibrary/s1/images/main-promo/s1_01_wal_17.jpg&purpose=Computer%20wallpaper&summary=At%20the%20controls%20of%20his%20TARDIS.&info=&tag_file_id=s1_01_wal_17 clapped-out organo-gothic]], with decidedly mixed results.
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* The TARDIS from ''Doctor Who'', particularly in its original 1960s incarnation before the production team decided to retcon the reason for the Doctor not being able to fly it properly from his not knowing how to the TARDIS being obsolete and knackered. Attempts by some designers to update the look of the TARDIS to make it look consciously futuristic (most infamously [[http://upload.wikimedia.org/wikipedia/en/0/0d/TARDIS_console_1983.jpg in the 1980s]]) have, ironically, dated faster. Latterly though the TARDIS set design has moved away from asceticism to embrace [[http://www.bbc.co.uk/doctorwho/classic/gallery/tvmovie/images/1024/dw50.html steampunk]] and [[http://www.bbc.co.uk/doctorwho/medialibrary/s1/images/1024/s1_01_wal_17.jpg?size=1024&promo=/doctorwho/medialibrary/s1/images/main-promo/s1_01_wal_17.jpg&purpose=Computer%20wallpaper&summary=At%20the%20controls%20of%20his%20TARDIS.&info=&tag_file_id=s1_01_wal_17 clapped-out organo-gothic]], with decidedly mixed results.
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This may be justified if it's a hospital or high tech factory where everything has to be clean, but usually goes a little farther in making the set dehumanizingly impersonal. Futuristic settings post {{Zeerust}} will usually embrace a form of this trope where [[{{ptitlej7bxdtgx}} Everything Is An iPod In The Future]] and there are ShinyLookingSpaceships. Not surprisingly, the polar opposite of this trope is the UsedFuture, where the edges will be dented, the patina scratched, and the once angelic halogen lights will flicker if they still work at all.

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This may be justified if it's a hospital or high tech factory where everything has to be clean, but usually goes a little farther in making the set dehumanizingly impersonal. Futuristic settings post {{Zeerust}} will usually embrace a form of this trope where [[{{ptitlej7bxdtgx}} Everything {{Everything Is An iPod In The Future]] Future}} and there are ShinyLookingSpaceships. Not surprisingly, the polar opposite of this trope is the UsedFuture, where the edges will be dented, the patina scratched, and the once angelic halogen lights will flicker if they still work at all.



* Patrick Bateman's Apartment in AmericanPsycho

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* Patrick Bateman's Apartment in AmericanPsycho''AmericanPsycho''.




* Soviet architecture was kinda like that.

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\n* Soviet architecture was kinda like that.
architecture.

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* In ''LogansRun'', the dome city is decorated on these lines. In reality, much of it was filmed at the [[http://farm1.static.flickr.com/106/299790376_d5d21b9957.jpg?v=0 Dallas Market Center]]
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* Patrick Bateman's Apartment in AmericanPsycho

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