History Main / AsceticAesthetic

11th Dec '16 4:42:19 AM DaibhidC
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* The TARDIS interior from ''Series/DoctorWho'', especially in its original 1960s incarnation. Attempts by some designers to update the look of the TARDIS to make it look consciously futuristic (most infamously [[http://upload.wikimedia.org/wikipedia/en/0/0d/TARDIS_console_1983.jpg in the 1980s]]) look, by today's standard, more dated. From 1996 onwards, the TARDIS set design has moved away from asceticism to embrace [[http://www.bbc.co.uk/doctorwho/classic/gallery/tvmovie/images/1024/dw50.html steampunk]] and [[http://www.bbc.co.uk/doctorwho/medialibrary/s1/images/1024/s1_01_wal_17.jpg?size=1024&promo=/doctorwho/medialibrary/s1/images/main-promo/s1_01_wal_17.jpg&purpose=Computer%20wallpaper&summary=At%20the%20controls%20of%20his%20TARDIS.&info=&tag_file_id=s1_01_wal_17 clapped-out organo-gothic]].

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* The TARDIS interior from ''Series/DoctorWho'', especially in its [[http://photos1.blogger.com/blogger/830/464/1600/Hartnell%20console.jpg original 1960s incarnation.incarnation]]. Attempts by some designers to update the look of the TARDIS to make it look consciously futuristic (most infamously [[http://upload.wikimedia.org/wikipedia/en/0/0d/TARDIS_console_1983.jpg in the 1980s]]) look, by today's standard, more dated. From 1996 onwards, the TARDIS set design has moved away from asceticism to embrace [[http://www.bbc.co.uk/doctorwho/classic/gallery/tvmovie/images/1024/dw50.html steampunk]] and [[http://www.bbc.co.uk/doctorwho/medialibrary/s1/images/1024/s1_01_wal_17.jpg?size=1024&promo=/doctorwho/medialibrary/s1/images/main-promo/s1_01_wal_17.jpg&purpose=Computer%20wallpaper&summary=At%20the%20controls%20of%20his%20TARDIS.&info=&tag_file_id=s1_01_wal_17 clapped-out organo-gothic]].
5th Dec '16 9:15:23 AM Allronix
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* The ''Film/{{Tron}}'' franchise has this as a ZigZaggingTrope. Depending on what part of the franchise is being used and what is being depicted, it can ricochet between this and DesignStudentsOrgasm. The films ten to go for this (particularly ''Film/TronLegacy'') as they're systems under the control of brutal tyrants who have zero tolerance for anything they'd consider out of place (and in the latter, the tyrant's been in charge for the Grid equivalent of a thousand years!), but a DeletedScene in the original film and ''WesternAnimation/TronUprising'' state that isn't always the case, particularly when it comes to the Programs' personal spaces.

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* The ''Film/{{Tron}}'' franchise has this as a ZigZaggingTrope. Depending on what part of the franchise is being used and what is being depicted, it can ricochet between this and DesignStudentsOrgasm. The films ten tend to go for this (particularly ''Film/TronLegacy'') as they're systems under the control of brutal tyrants who have zero tolerance for anything they'd consider out of place (and in the latter, the tyrant's been in charge for the Grid equivalent of a thousand years!), but a DeletedScene in the original film and ''WesternAnimation/TronUprising'' state that isn't always the case, particularly when it comes to the Programs' personal spaces.
5th Dec '16 9:13:22 AM Allronix
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* The ''Film/{{Tron}}'' franchise has this as a ZigZaggingTrope. Depending on what part of the franchise is being used and what is being depicted, it can ricochet between this and DesignStudentsOrgasm. The films ten to go for this (particularly ''Film/TronLegacy) as they're systems under the control of brutal tyrants who have zero tolerance for anything they'd consider out of place (and in the latter, the tyrant's been in charge for the Grid equivalent of a thousand years!), but a DeletedScene in the original film and ''WesternAnimation/TronUprising'' state that isn't always the case, particularly when it comes to the Programs' personal spaces.

to:

* The ''Film/{{Tron}}'' franchise has this as a ZigZaggingTrope. Depending on what part of the franchise is being used and what is being depicted, it can ricochet between this and DesignStudentsOrgasm. The films ten to go for this (particularly ''Film/TronLegacy) ''Film/TronLegacy'') as they're systems under the control of brutal tyrants who have zero tolerance for anything they'd consider out of place (and in the latter, the tyrant's been in charge for the Grid equivalent of a thousand years!), but a DeletedScene in the original film and ''WesternAnimation/TronUprising'' state that isn't always the case, particularly when it comes to the Programs' personal spaces.
5th Dec '16 9:11:03 AM Allronix
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* ''Film/{{Tron}}'' and ''Film/TronLegacy'' which is perhaps justified by The Grid being a computer world where everything would have had to be programmed in.

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* The ''Film/{{Tron}}'' and ''Film/TronLegacy'' which franchise has this as a ZigZaggingTrope. Depending on what part of the franchise is perhaps justified by The Grid being a computer world where everything would used and what is being depicted, it can ricochet between this and DesignStudentsOrgasm. The films ten to go for this (particularly ''Film/TronLegacy) as they're systems under the control of brutal tyrants who have had zero tolerance for anything they'd consider out of place (and in the latter, the tyrant's been in charge for the Grid equivalent of a thousand years!), but a DeletedScene in the original film and ''WesternAnimation/TronUprising'' state that isn't always the case, particularly when it comes to be programmed in.the Programs' personal spaces.
30th Nov '16 9:46:07 PM Adept
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[[folder: Comic Books]]
* The starship Entreprise-2061 from ''ComicBook/{{Pouvoirpoint}}'' is one big gray floating block, no frills. Interiors are bare and functionnal, when not inspired by Verner Panton's design. And the only robot is tangram-shaped, made of black geometric shapes.
[[/folder]]



[[folder: Comic Books]]
* The starship Entreprise-2061 from ''ComicBook/{{Pouvoirpoint}}'' is one big gray floating block, no frills. Interiors are bare and functionnal, when not inspired by Verner Panton's design. And the only robot is tangram-shaped, made of black geometric shapes.
[[/folder]]



* Jacques Tati's ''Playtime''.

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* %%* Jacques Tati's ''Playtime''.
21st Nov '16 2:54:47 AM Alceister
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* In ''VideoGame/{{Borderlands 2}}'', most areas controlled by [[MegaCorp Hyperion]] fit this design philosophy. All of the Hyperion areas have a very modern, clean, white/yellow paint job and look neat and orderly, especially the interior of Hyperion buildings and the as-yet-unoccupied city of Opportunity. [[BigBad Handsome Jack]] actually deliberately enforces this, as he has essentially declared the act of littering to be [[DisproportionateRetribution punishable by death]].

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* In ''VideoGame/{{Borderlands 2}}'', most areas controlled by [[MegaCorp Hyperion]] fit this design philosophy. All of the Hyperion areas have a very modern, clean, white/yellow paint job and look neat and orderly, especially the interior of Hyperion buildings and the as-yet-unoccupied yet-to-be-occupied city of Opportunity. [[BigBad Handsome Jack]] actually deliberately enforces this, as he has essentially declared the act of littering to be [[DisproportionateRetribution punishable by death]].
19th Nov '16 2:24:54 PM Alceister
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* ''VideoGame/Fallout4}}'''s Institute plays this up, with a RaygunGothic-inspired aesthetic dominated by gleaming white and orange plastic, chrome, and glass structures. On the surface, it appears to be a technological utopia, being the only group in all of the Wasteland to have significantly advanced technology since the Great War. However, this belies the fact that the Institute is single-handedly responsible for destabilizing the Commonwealth, regularly kidnaps wastelanders for unethical experiments, and utilizes synthetically-created humans as slaves. Their aesthetic nicely contrasts the DieselPunk aesthetic of the Brotherhood of Steel, the SteamPunk aesthetic of the Railroad, and the CattlePunk/American Revolutionary War aesthetic of the Minutemen.

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* ''VideoGame/Fallout4}}'''s ''VideoGame/Fallout4'''s Institute plays this up, with a RaygunGothic-inspired aesthetic dominated by gleaming white and orange plastic, chrome, and glass structures. On the surface, it appears to be a technological utopia, being the only group in all of the Wasteland to have significantly advanced technology since the Great War. However, this belies the fact that the Institute is single-handedly responsible for destabilizing the Commonwealth, regularly kidnaps wastelanders for unethical experiments, and utilizes synthetically-created humans as slaves. Their aesthetic nicely contrasts the DieselPunk aesthetic of the Brotherhood of Steel, the SteamPunk aesthetic of the Railroad, and the CattlePunk/American Revolutionary War aesthetic of the Minutemen.
18th Nov '16 7:13:04 PM Alceister
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*** Zig-zagged with the new ''Normandy'': apparently the intent of the brightly lit steel-and-white colour scheme of the [=SR2=] was to invoke a cold [[PlayingWithSyringes sterile, medical atmosphere]] compared to the old ''Normandy''. Unfortunately a lot of players had found the [=SR1=] to be under-lit and eye-straining, and actually preferred Cerberus' choice of décor. Then in VideoGame/MassEffect3 the Normandy 2 is in the middle of a retrofit when Earth comes under attack leaving exposed wires, tools and incomplete sections of the ship exposed to the crew to give the sensation that even with everything that happened in the previous games we weren't just ready.

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*** Zig-zagged with the new ''Normandy'': apparently the intent of the brightly lit steel-and-white colour scheme of the [=SR2=] was to invoke a cold [[PlayingWithSyringes sterile, medical atmosphere]] compared to the old ''Normandy''. Unfortunately a lot of players had found the [=SR1=] to be under-lit and eye-straining, and actually preferred Cerberus' choice of décor. Then in VideoGame/MassEffect3 the Normandy 2 is in the middle of a retrofit when Earth comes under attack leaving exposed wires, tools and incomplete sections of the ship exposed to the crew to give the sensation that even with everything that happened in the previous games we just weren't just ready.


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* ''VideoGame/Fallout4}}'''s Institute plays this up, with a RaygunGothic-inspired aesthetic dominated by gleaming white and orange plastic, chrome, and glass structures. On the surface, it appears to be a technological utopia, being the only group in all of the Wasteland to have significantly advanced technology since the Great War. However, this belies the fact that the Institute is single-handedly responsible for destabilizing the Commonwealth, regularly kidnaps wastelanders for unethical experiments, and utilizes synthetically-created humans as slaves. Their aesthetic nicely contrasts the DieselPunk aesthetic of the Brotherhood of Steel, the SteamPunk aesthetic of the Railroad, and the CattlePunk/American Revolutionary War aesthetic of the Minutemen.
11th Nov '16 4:27:05 AM Alceister
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* The passenger compartment of [[https://s-media-cache-ak0.pinimg.com/originals/ea/e0/e5/eae0e57e7aba4e60fca5080073435219.jpg most Airliners]] tend toward softly curved white with lines of lights. The relatively dark carpet and, in some cases, the seats diverge from this however.

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* The passenger compartment of [[https://s-media-cache-ak0.pinimg.com/originals/ea/e0/e5/eae0e57e7aba4e60fca5080073435219.jpg most Airliners]] airliners]] from the 1990's onwards tend toward softly curved white with lines of lights. The However, the relatively dark carpet and, and in some cases, the seats seats, diverge from this however.this.
8th Nov '16 8:34:27 PM Sark0TAG
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* The ''Axiom'' in ''WesternAnimation/WallE'' is completely full of the Aesthetic. No surprise though, as EVA is based on an Apple Mac.

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* The ''Axiom'' in ''WesternAnimation/WallE'' is completely full of the Aesthetic. No surprise though, as EVA EVE is based on an Apple Mac.
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