History Main / AsceticAesthetic

12th Apr '17 7:14:52 PM karstovich2
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* Swedish home furnishings company IKEA is famous for its "Scandinavian design." What this means, as a practical matter, is products with clean lines and little if any kind of ornament and distinctly un-flashy color schemes (white, gray, black, and shades of brown are most common, along with plain metal for metallic items and plain wood for wooden items). There are exceptions (like their bizarrely-colored "Gubbröra" rubber spatulas), but for the most part if you're getting IKEA, you're getting this aesthetic.

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* Swedish home furnishings company IKEA is famous for its "Scandinavian design." What this means, as a practical matter, is products with clean lines and little if any kind of ornament and distinctly un-flashy color schemes (white, gray, black, and shades of brown are most common, along with plain metal for metallic items and plain wood for wooden items). There are exceptions (like their bizarrely-colored "Gubbröra" rubber spatulas), spatulas--seriously guys, dark blue and lime-green? Hot pink and purple?), but for the most part if you're getting IKEA, you're getting this aesthetic.
4th Apr '17 3:55:59 PM WillKeaton
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* Around the TurnOfTheMillennium several annual contests known as "Geocomps" ("Geometry Competitions") were held for ''VideoGame/QuakeIIIArena'' masters for who could build the best map with only ten textures. This led to a very extreme form of this trope with structurally complex but extremely sterile and abstractly textured maps. Some of them were [[http://lvlworld.com/levels/trajectory_final/trajectory_finallg.jpg very]] [[http://pnmedia.gamespy.com/planetquake.gamespy.com/fms/images/potd/2814/1146024205_fullres.jpg striking]] [[http://lvlworld.com/levels/cmp1-dm6/cmp1-dm6lg.jpg to]] [[http://lvlworld.com/levels/lae3dm3/lae3dm3lg.jpg behold]].

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* Around the TurnOfTheMillennium several annual contests known as "Geocomps" ("Geometry Competitions") were held for ''VideoGame/QuakeIIIArena'' masters for who could build the best map with only ten textures. This led to a very extreme form of this trope with structurally complex but extremely sterile and abstractly textured maps. Some of them were [[http://lvlworld.com/levels/trajectory_final/trajectory_finallg.jpg very]] [[http://pnmedia.gamespy.com/planetquake.gamespy.com/fms/images/potd/2814/1146024205_fullres.jpg striking]] [[http://lvlworld.com/levels/cmp1-dm6/cmp1-dm6lg.jpg to]] [[http://lvlworld.com/levels/lae3dm3/lae3dm3lg.jpg behold]].behold.]]



* Clean Style/German Style (see a trend here?) of [[PimpedOutCar automobile tuning]]. It focuses on invisible mechanical improvements, lowered suspension, [[http://fc09.deviantart.net/fs70/f/2010/107/2/6/Vw_Polo_German_Style_by_aletuning46.jpg large rims and tyres]] and [[http://cs405429.vk.me/v405429067/529a/acfZfCfKjck.jpg very Spartan]] bodywork [[http://img50.imageshack.us/img50/9610/p10100655pn8jj.jpg exterior]], inasmuch as even ''factory brand badges'' are sometimes removed.

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* Clean Style/German Style (see a trend here?) of [[PimpedOutCar automobile tuning]]. It focuses on invisible mechanical improvements, lowered suspension, [[http://fc09.deviantart.net/fs70/f/2010/107/2/6/Vw_Polo_German_Style_by_aletuning46.jpg large rims and tyres]] and [[http://cs405429.vk.me/v405429067/529a/acfZfCfKjck.jpg very Spartan]] bodywork [[http://img50.imageshack.us/img50/9610/p10100655pn8jj.jpg exterior]], exterior,]] inasmuch as even ''factory brand badges'' are sometimes removed.
4th Apr '17 3:55:16 PM WillKeaton
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* Providence from ''WesternAnimation/GeneratorRex'' love this trope and wish to marry it. It provides a good visual contrast with their freakish biological enemies, the [=EVOs=].

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* Providence from ''WesternAnimation/GeneratorRex'' love loves this trope and wish wishes to marry it. It provides a good visual contrast with their freakish biological enemies, the [=EVOs=].



** It's OlderThanTheyThink. This style was Steve Jobs AuthorAppeal from the very start and was first applied in the [[TheEighties early 80s]][[note]]Arguably, it could be seen even in the early models of UsefulNotes/{{Apple II}}, their first professional product, but it hadn't yet reached the later levels of obsession.[[/note]], with Jobs' insistence on the clean, uncluttered lines of the Apple's GUI and the adoption of the sleek, geometrical [[http://en.wikipedia.org/wiki/Snow_White_design_language Snow White design language]] first seen in Apple [=IIc=] and then used until the mid-Nineties, though with Jobs being ousted in 1985, new Apple leadership started to scale down these designs, replacing them with jewels like the [[OldShame 20th Anniversary Mac]]. It wasn't until Jobs returned to the company in 1997 that minimalism got restored. Note that Jobs, a lifelong Buddhist, was probably inspired precisely by the Zen approach.

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** It's OlderThanTheyThink. This style was Steve Jobs AuthorAppeal from the very start and was first applied in the [[TheEighties early 80s]][[note]]Arguably, 80s]],[[note]]Arguably, it could be seen even in the early models of UsefulNotes/{{Apple II}}, their first professional product, but it hadn't yet reached the later levels of obsession.[[/note]], [[/note]] with Jobs' insistence on the clean, uncluttered lines of the Apple's GUI and the adoption of the sleek, geometrical [[http://en.wikipedia.org/wiki/Snow_White_design_language Snow White design language]] first seen in Apple [=IIc=] and then used until the mid-Nineties, though with Jobs being ousted in 1985, new Apple leadership started to scale down these designs, replacing them with jewels like the [[OldShame 20th Anniversary Mac]]. It wasn't until Jobs returned to the company in 1997 that minimalism got restored. Note that Jobs, a lifelong Buddhist, was probably inspired precisely by the Zen approach.



* The UsefulNotes/WashingtonMetro. Rather than the usual American subways with square stations with low ceilings and tiled walls that veritably scream "1920", or the UsefulNotes/MoscowMetro model of opulent, palatial stations, the Metro goes for vast circular or elliptical stations with high ceilings in concrete with rounded-rectangle coffering, brick-red hexagonal tile floors, clean white-on-black signage (in Helvetica no less) and prolific use of rounded corners (many of which make the structures look like they could've come from [[Series/StarTrekTheNextGeneration Picard's]] ''[[Series/StarTrekTheNextGeneration Enterprise]]'' despite being designed at least ten years ''before'' that ever aired) and escalators. Oh, and it's remarkably efficient, the information displays--themselves simple, square, and unornamented--always tell you ''exactly'' how long you have to wait for your train, and it is seriously, seriously clean.[[note]]Seriously. At one point they arrested a twelve-year-old for eating ''one'' UsefulNotes/McDonalds french fry; this caused such an uproar--including a [[TextbookHumor dry mention]] in a [[AmericanCourts Supreme Court opinion]]--they've changed the penalty, but not the rule.[[/note]] It's probably the most pleasant subway ride in the Americas. I mean, [[http://farm7.staticflickr.com/6145/5988918561_08bef0a64f_z.jpg get]] [[http://upload.wikimedia.org/wikipedia/commons/e/ec/USA-Metro_Farragut_West0.jpg a load]] [[http://inphotograph.com/wp-content/uploads/DC-Metro-Train-Photos-30-2.jpg of]] [[http://upload.wikimedia.org/wikipedia/commons/4/42/WMATA_Metro_Center_crossvault_2009.jpg all]] [[http://upload.wikimedia.org/wikipedia/commons/2/2e/Washington_DC_metro_station_bethesda.jpg this]]!

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* The UsefulNotes/WashingtonMetro. Rather than the usual American subways with square stations with low ceilings and tiled walls that veritably scream "1920", or the UsefulNotes/MoscowMetro model of opulent, palatial stations, the Metro goes for vast circular or elliptical stations with high ceilings in concrete with rounded-rectangle coffering, brick-red hexagonal tile floors, clean white-on-black signage (in Helvetica no less) and prolific use of rounded corners (many of which make the structures look like they could've come from [[Series/StarTrekTheNextGeneration Picard's]] ''[[Series/StarTrekTheNextGeneration Enterprise]]'' despite being designed at least ten years ''before'' that ever aired) and escalators. Oh, and it's remarkably efficient, the information displays--themselves simple, square, and unornamented--always tell you ''exactly'' how long you have to wait for your train, and it is seriously, seriously clean.[[note]]Seriously. At one point they arrested a twelve-year-old for eating ''one'' UsefulNotes/McDonalds french fry; this caused such an uproar--including a [[TextbookHumor dry mention]] in a [[AmericanCourts Supreme Court opinion]]--they've changed the penalty, but not the rule.[[/note]] It's probably the most pleasant subway ride in the Americas. I mean, [[http://farm7.staticflickr.com/6145/5988918561_08bef0a64f_z.jpg get]] [[http://upload.wikimedia.org/wikipedia/commons/e/ec/USA-Metro_Farragut_West0.jpg a load]] [[http://inphotograph.com/wp-content/uploads/DC-Metro-Train-Photos-30-2.jpg of]] [[http://upload.wikimedia.org/wikipedia/commons/4/42/WMATA_Metro_Center_crossvault_2009.jpg all]] [[http://upload.wikimedia.org/wikipedia/commons/2/2e/Washington_DC_metro_station_bethesda.jpg this]]!this!]]
4th Apr '17 3:54:19 PM WillKeaton
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* Genesis House in "Film/SaveMe" has shades of this -- a little unusually, since its aesthetic is a sort of Pueblo desert retreat type of thing. But the orderliness, the amount of time spent doing chores, and the insane number of (often apparently pointless, and often ignored) rules about what the men there can and can't do, all point to this trope.

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* Genesis House in "Film/SaveMe" ''Film/SaveMe'' has shades of this -- a little unusually, since its aesthetic is a sort of Pueblo desert retreat type of thing. But the orderliness, the amount of time spent doing chores, and the insane number of (often apparently pointless, and often ignored) rules about what the men there can and can't do, all point to this trope.
4th Apr '17 3:53:36 PM WillKeaton
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** Franchise/StarWars actually uses it to good effect to contrast the clean, dark and minimalist [[TheEmpire Imperial]] [[TheBattlestar Star Destroyers]] with the dirty and homey Millennium Falcon, and the shiny and regal Naboo royal cruiser. Also subverted via AllThereInTheManual in Episode 2 with the Kaminoan homeworld: the Kaminoan buildings look like they have a white minimalistic appearance, but [[AllThereInTheManual the Kaminoans' vision is mostly in a spectrum that humans can't see, so all their artwork and painting is in ultraviolet]].

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** Franchise/StarWars ''Franchise/StarWars'' actually uses it to good effect to contrast the clean, dark and minimalist [[TheEmpire Imperial]] [[TheBattlestar Star Destroyers]] with the dirty and homey Millennium Falcon, and the shiny and regal Naboo royal cruiser. Also subverted via AllThereInTheManual in Episode 2 with the Kaminoan homeworld: the Kaminoan buildings look like they have a white minimalistic appearance, but [[AllThereInTheManual the Kaminoans' vision is mostly in a spectrum that humans can't see, so all their artwork and painting is in ultraviolet]].
4th Apr '17 3:53:11 PM WillKeaton
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* ''Anime/DeathNote'' introduces its AntiHero [[HeroAntagonist Antagonist]] L in a room like this, with nothing but his laptop and four white walls. Of course, it's hard to tell because he's [[LonersAreFreaks sitting alone in near darkness]]. Most likely used to foreshadow the prevalence of IntelligenceEqualsIsolation in the shaping of his character, or, as some theorize, to dip into the series' underlying [[http://mrsjeevas.deviantart.com/journal/Death-Note-All-Humans-Go-to-Mu-Nothingness-234788926 meditations on Zen Buddhism]].

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* ''Anime/DeathNote'' introduces its AntiHero [[HeroAntagonist Antagonist]] L in a room like this, with nothing but his laptop and four white walls. Of course, it's hard to tell because he's [[LonersAreFreaks sitting alone in near darkness]]. Most likely used to foreshadow the prevalence of IntelligenceEqualsIsolation in the shaping of his character, or, as some theorize, to dip into the series' underlying [[http://mrsjeevas.deviantart.com/journal/Death-Note-All-Humans-Go-to-Mu-Nothingness-234788926 meditations on Zen Buddhism]]. Buddhism.]]
6th Mar '17 9:28:26 AM Randomwaffle23
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* ''VideoGame/PokemonSunAndMoon:'' The Aether Foundation's specialty. Each of their bases of operation is decorated the same way. Their headquarters, Aether Paradise, is an entire artificial island made of Ascetic Aesthetic.
27th Feb '17 2:36:44 PM PolarPhantom
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Added DiffLines:

* ''DevilMayCry:'' At the end of the first game, you plunge into the Underworld itself. It has much of the tropes you might expect, such as FireAndBrimstoneHell and EvilIsVisceral, complete with a giant beating heart and the implication the whole place is a living organism. You then pass through the final door to confront [[BigBad Mundus]]. You are greeted with a bright, clean, stark hallway, lined with pillars and looking like a copy of some ancient Greek temple, leading up to a stunningly crafted statue that is, in fact, Mundus. The sheer beauty and deliberate, skilled architecture of the area may surprise players after trudging through blood and lava. But it also hints that this place is more eldritch than what came before.
11th Dec '16 4:42:19 AM DaibhidC
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* The TARDIS interior from ''Series/DoctorWho'', especially in its original 1960s incarnation. Attempts by some designers to update the look of the TARDIS to make it look consciously futuristic (most infamously [[http://upload.wikimedia.org/wikipedia/en/0/0d/TARDIS_console_1983.jpg in the 1980s]]) look, by today's standard, more dated. From 1996 onwards, the TARDIS set design has moved away from asceticism to embrace [[http://www.bbc.co.uk/doctorwho/classic/gallery/tvmovie/images/1024/dw50.html steampunk]] and [[http://www.bbc.co.uk/doctorwho/medialibrary/s1/images/1024/s1_01_wal_17.jpg?size=1024&promo=/doctorwho/medialibrary/s1/images/main-promo/s1_01_wal_17.jpg&purpose=Computer%20wallpaper&summary=At%20the%20controls%20of%20his%20TARDIS.&info=&tag_file_id=s1_01_wal_17 clapped-out organo-gothic]].

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* The TARDIS interior from ''Series/DoctorWho'', especially in its [[http://photos1.blogger.com/blogger/830/464/1600/Hartnell%20console.jpg original 1960s incarnation.incarnation]]. Attempts by some designers to update the look of the TARDIS to make it look consciously futuristic (most infamously [[http://upload.wikimedia.org/wikipedia/en/0/0d/TARDIS_console_1983.jpg in the 1980s]]) look, by today's standard, more dated. From 1996 onwards, the TARDIS set design has moved away from asceticism to embrace [[http://www.bbc.co.uk/doctorwho/classic/gallery/tvmovie/images/1024/dw50.html steampunk]] and [[http://www.bbc.co.uk/doctorwho/medialibrary/s1/images/1024/s1_01_wal_17.jpg?size=1024&promo=/doctorwho/medialibrary/s1/images/main-promo/s1_01_wal_17.jpg&purpose=Computer%20wallpaper&summary=At%20the%20controls%20of%20his%20TARDIS.&info=&tag_file_id=s1_01_wal_17 clapped-out organo-gothic]].
5th Dec '16 9:15:23 AM Allronix
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* The ''Film/{{Tron}}'' franchise has this as a ZigZaggingTrope. Depending on what part of the franchise is being used and what is being depicted, it can ricochet between this and DesignStudentsOrgasm. The films ten to go for this (particularly ''Film/TronLegacy'') as they're systems under the control of brutal tyrants who have zero tolerance for anything they'd consider out of place (and in the latter, the tyrant's been in charge for the Grid equivalent of a thousand years!), but a DeletedScene in the original film and ''WesternAnimation/TronUprising'' state that isn't always the case, particularly when it comes to the Programs' personal spaces.

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* The ''Film/{{Tron}}'' franchise has this as a ZigZaggingTrope. Depending on what part of the franchise is being used and what is being depicted, it can ricochet between this and DesignStudentsOrgasm. The films ten tend to go for this (particularly ''Film/TronLegacy'') as they're systems under the control of brutal tyrants who have zero tolerance for anything they'd consider out of place (and in the latter, the tyrant's been in charge for the Grid equivalent of a thousand years!), but a DeletedScene in the original film and ''WesternAnimation/TronUprising'' state that isn't always the case, particularly when it comes to the Programs' personal spaces.
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