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* Frivoli in ''TwiceUponATime''. Even though some of the main characters are from that pink wonderland of good dreams, and the movie begins there, the bulk of the movie is set in the much bleaker lands of Din and Murk. That being said, the movie implies that even Frivoli might not be as idyllic as we first see it: [[spoiler:The tendency of the authorities to blame others for their own incompetence is why these Frivolians wind up in Din and Murk.]]

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* VideoGame/{{Fallout 3}} has two, though one ends up being quite horrific and the other is (intentionally) uncharacteristically gorgeous.
* Yormgen from VideoGame/TalesOfVesperia is a town in the middle of nowhere, with no idea of current technology or politics [[spoiler:though the mysterious Duke has managed to find it]] yet thrives without the protection of a blastia. [[spoiler:It is eventually revealed to be a memory of a long dead place created by Phaeroh.]]

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* VideoGame/{{Fallout 3}} ''VideoGame/{{Fallout 3}}'' has two, though one ends up being quite horrific and the other is (intentionally) uncharacteristically gorgeous.
* Yormgen from VideoGame/TalesOfVesperia ''VideoGame/TalesOfVesperia'' is a town in the middle of nowhere, with no idea of current technology or politics [[spoiler:though the mysterious Duke has managed to find it]] yet thrives without the protection of a blastia. [[spoiler:It is eventually revealed to be a memory of a long dead place created by Phaeroh.]]]]
* Eden in the remake of ''VideoGame/{{La-Mulana}}''. It doesn't last long once you get the fruit.
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* {{Fallout3}} has two, though one ends up being quite horrific and the other is (intentionally) uncharacteristically gorgeous.

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* {{Fallout3}} VideoGame/{{Fallout 3}} has two, though one ends up being quite horrific and the other is (intentionally) uncharacteristically gorgeous.
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da Namespace, yeah!!


{{Arcadia}} depicts a place set apart from the rest of the world where a Golden Age of security and tranquility can still be remembered.

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{{Arcadia}} depicts a place set apart from the rest of the world where a Golden Age of security and tranquility can still be remembered.
remembered.



* The Golden Country in ''NineteenEightyFour''.

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* The Golden Country in ''NineteenEightyFour''.
''Literature/NineteenEightyFour''.



* Pretty much all of ''AsYouLikeIt'' is an Arcadian Interlude.

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* Pretty much all of ''AsYouLikeIt'' is an Arcadian Interlude.



* [[{{Fallout3}} Fallout 3]] has two, though one ends up being quite horrific and the other is (intentionally) uncharacteristically gorgeous.

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* [[{{Fallout3}} Fallout 3]] {{Fallout3}} has two, though one ends up being quite horrific and the other is (intentionally) uncharacteristically gorgeous.
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* FinalFantasy: The summoner worlds in IV and VI;, Shumi Village in [=FFVIII=]; Mognet and the Chocobo Haven in [=FFIX=]; Eruyt Village in [=FFXII=].

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* FinalFantasy: Franchise/FinalFantasy: The summoner worlds in IV and VI;, Shumi Village in [=FFVIII=]; Mognet and the Chocobo Haven in [=FFIX=]; Eruyt Village in [=FFXII=].
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Namespace


* Possibly inverted with the Royal Garden and Athens arcs of ''HayateTheCombatButler''. These were the two plot-heavy arcs of the series and the Royal Garden was even set in a different space and time flowed differently there, and even when [[spoiler:Athena]] showed up in the normal setting, she hasn't brought such emotions with her, only seeming to function as part of the overall humor of the story.

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* Possibly inverted with the Royal Garden and Athens arcs of ''HayateTheCombatButler''.''Manga/HayateTheCombatButler''. These were the two plot-heavy arcs of the series and the Royal Garden was even set in a different space and time flowed differently there, and even when [[spoiler:Athena]] showed up in the normal setting, she hasn't brought such emotions with her, only seeming to function as part of the overall humor of the story.
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[[folder:Film]]
* ''BigFish'' has the town of Spectre, where everything is peaceful and perfect, and no one even needs to wear shoes because the ground is all soft grass. The hero enjoys his time there, but decides that he still needs to go out into the world before settling down. It's implied that people there don't really have any meaningful experiences. An author living there has been unable to write anything since arriving.
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* DragonQuestVIII: The Moonshadow Land.

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* DragonQuestVIII: ''VideoGame/DragonQuestVIII'': The Moonshadow Land.

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* LordOfTheRings: The time spent with Tom Bombadil. JRRTolkien [[WordOfGod himself]] stated that he considered the Tom Bombadil sequence one of the most important sequences in the entire story. From a story perspective, he represents the mystery that remains even after a reader thinks he knows all there is to know about Middle Earth and represents what could be lost. From a writing perspective, he gives Tolkien a chance to present backstory exposition in a way that interests the reader. For the characters, the time spent with Tom is a time that they can relax and not worry about the journey, unlike the time spent in Rivendell, where the question of what to do with the Ring is still the focus of attention.
** That said, because the Tom Bombadil sequence is not contextually or thematically related to the rest of the story, it is the part most frequently tossed out of adaptations.

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* LordOfTheRings: The time spent with Tom Bombadil. JRRTolkien Creator/JRRTolkien [[WordOfGod himself]] stated that he considered the Tom Bombadil sequence one of the most important sequences in the entire story. From a story perspective, he represents the mystery that remains even after a reader thinks he knows all there is to know about Middle Earth and represents what could be lost. From a writing perspective, he gives Tolkien a chance to present backstory exposition in a way that interests the reader. For the characters, the time spent with Tom is a time that they can relax and not worry about the journey, unlike the time spent in Rivendell, where the question of what to do with the Ring is still the focus of attention.
** That said, because the Tom Bombadil sequence is not contextually or thematically related to the rest of the story, it is the part most frequently tossed out of adaptations.
attention.
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** Likewise, the continually happy Millenial Fair of 1000 AD becomes increasingly incongruous as time goes on. But as side-quests and unlockables keep relating back to it, you're going to be heading there a lot.

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** Likewise, the continually happy Millenial Millennial Fair of 1000 AD becomes increasingly incongruous as time goes on. But as side-quests and unlockables keep relating back to it, you're going to be heading there a lot.
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Cannot spell, apparently.


* [[{{Fallout3}} Fallout 3]] has two, though one ends up being quite horrorific and the other is (intentionally) uncharacteristically gorgeous.

to:

* [[{{Fallout3}} Fallout 3]] has two, though one ends up being quite horrorific horrific and the other is (intentionally) uncharacteristically gorgeous.
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None


* [[{{Fallout3}} Fallout 3]] has two, though one is intended as HighOctaneNightmareFuel, and the other is (intentionally) uncharacteristically gorgeous.

to:

* [[{{Fallout3}} Fallout 3]] has two, though one is intended as HighOctaneNightmareFuel, ends up being quite horrorific and the other is (intentionally) uncharacteristically gorgeous.
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Namespace


* The [[TownWithADarkSecret Kingdom of Zeal]] in ''ChronoTrigger'': The rest of the planet is in the throes of the perpetual winter caused by [[BigBad Lavos]]' arrival, but the FloatingContinent is just hunky dory.

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* The [[TownWithADarkSecret Kingdom of Zeal]] in ''ChronoTrigger'': ''VideoGame/ChronoTrigger'': The rest of the planet is in the throes of the perpetual winter caused by [[BigBad Lavos]]' arrival, but the FloatingContinent is just hunky dory.
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* The Golden Country in ''NineteenEightyFour''.
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* Yormgen from TalesOfVesperia is a town in the middle of nowhere, with no idea of current technology or politics [[spoiler:though the mysterious Duke has managed to find it]] yet thrives without the protection of a blastia. [[spoiler:It is eventually revealed to be a memory of a long dead place created by Phaeroh.]]

to:

* Yormgen from TalesOfVesperia VideoGame/TalesOfVesperia is a town in the middle of nowhere, with no idea of current technology or politics [[spoiler:though the mysterious Duke has managed to find it]] yet thrives without the protection of a blastia. [[spoiler:It is eventually revealed to be a memory of a long dead place created by Phaeroh.]]
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* [[TearJerker Heartbreakingly]] done near the end of PomPoko, where the tanuki [[spoiler: -- having failed to protect their forest home from land developers -- combine their transformative powers to temporarily turn the hills into the lush, arcadian landscape they remember it as.]]
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** That said, because the Tom Bombadil sequence is not contextually or thematically related to the rest of the story, it is the part most frequently tossed out of adaptations.
Is there an issue? Send a MessageReason:
None


* LordOfTheRings: The time spent with Tom Bombadil. {{Tolkien}} [[WordOfGod himself]] stated that he considered the Tom Bombadil sequence one of the most important sequences in the entire story. From a story perspective, he represents the mystery that remains even after a reader thinks he knows all there is to know about Middle Earth and represents what could be lost. From a writing perspective, he gives Tolkien a chance to present backstory exposition in a way that interests the reader. For the characters, the time spent with Tom is a time that they can relax and not worry about the journey, unlike the time spent in Rivendell, where the question of what to do with the Ring is still the focus of attention.

to:

* LordOfTheRings: The time spent with Tom Bombadil. {{Tolkien}} JRRTolkien [[WordOfGod himself]] stated that he considered the Tom Bombadil sequence one of the most important sequences in the entire story. From a story perspective, he represents the mystery that remains even after a reader thinks he knows all there is to know about Middle Earth and represents what could be lost. From a writing perspective, he gives Tolkien a chance to present backstory exposition in a way that interests the reader. For the characters, the time spent with Tom is a time that they can relax and not worry about the journey, unlike the time spent in Rivendell, where the question of what to do with the Ring is still the focus of attention.
Is there an issue? Send a MessageReason:
None


* Possibly inverted with the Royal Garden and Athens arcs of {{Hayate no Gotoku}}. These were the two plot-heavy arcs of the series and the Royal Garden was even set in a different space and time flowed differently there, and even when [[spoiler:Athena]] showed up in the normal setting, she hasn't brought such emotions with her, only seeming to function as part of the overall humor of the story.

to:

* Possibly inverted with the Royal Garden and Athens arcs of {{Hayate no Gotoku}}.''HayateTheCombatButler''. These were the two plot-heavy arcs of the series and the Royal Garden was even set in a different space and time flowed differently there, and even when [[spoiler:Athena]] showed up in the normal setting, she hasn't brought such emotions with her, only seeming to function as part of the overall humor of the story.
Is there an issue? Send a MessageReason:
None


This place is also often set off from the rest of the narrative structurally, as a separate chapter or episode. In film, it may be shot in a slightly different visual style, in Literature it may be written with a more relaxed or lyrical tone. The ArcadianInterlude may be a key thematic and/or emotional moment for the work, even if it is never addressed again. In terms of narrative, the time away from the main setting can function as a sort of BreatherEpisode for the characters, a respite from the strife and conflict of the plot.

Some of the audience may view the change in setting and tone as simply an extended BigLippedAlligatorMoment. In the process of translating a work containing one of these, the ArcadianInterlude is a likely target for trimming or cutting altogether.

to:

This place is also often set off from the rest of the narrative structurally, as a separate chapter or episode. In film, it may be shot in a slightly different visual style, in Literature it may be written with a more relaxed or lyrical tone. The ArcadianInterlude Arcadian Interlude may be a key thematic and/or emotional moment for the work, even if it is never addressed again. In terms of narrative, the time away from the main setting can function as a sort of BreatherEpisode for the characters, a respite from the strife and conflict of the plot.

Some of the audience may view the change in setting and tone as simply an extended BigLippedAlligatorMoment. In the process of translating a work containing one of these, the ArcadianInterlude Arcadian Interlude is a likely target for trimming or cutting altogether.
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None


* Yormgen from TalesOfVesperia is a town in the middle of nowhere, with no idea of current technology or politics [[spolier:though the mysterious Duke has managed to find it]] yet thrives without the protection of a blastia. [[spoiler:It is eventually revealed to be a memory of a long dead place created by Phaeroh.]]

to:

* Yormgen from TalesOfVesperia is a town in the middle of nowhere, with no idea of current technology or politics [[spolier:though [[spoiler:though the mysterious Duke has managed to find it]] yet thrives without the protection of a blastia. [[spoiler:It is eventually revealed to be a memory of a long dead place created by Phaeroh.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Yormgen from TalesOfVesperia is a town in the middle of nowhere, with no idea of current technology or politics [[spolier:though the mysterious Duke has managed to find it]] yet thrives without the protection of a blastia. [[spoiler:It is eventually revealed to be a memory of a long dead place created by Phaeroh.]]
Is there an issue? Send a MessageReason:
None


* LordOfTheRings: The time spent with Tom Bombadil. [[WordOfGod Tolkien himself]] stated that he considered the Tom Bombadil sequence one of the most important sequences in the entire story. From a story perspective, he represents the mystery that remains even after a reader thinks he knows all there is to know about Middle Earth and represents what could be lost. From a writing perspective, he gives Tolkien a chance to present backstory exposition in a way that interests the reader. For the characters, the time spent with Tom is a time that they can relax and not worry about the journey, unlike the time spent in Rivendell, where the question of what to do with the Ring is still the focus of attention.

to:

* LordOfTheRings: The time spent with Tom Bombadil. {{Tolkien}} [[WordOfGod Tolkien himself]] stated that he considered the Tom Bombadil sequence one of the most important sequences in the entire story. From a story perspective, he represents the mystery that remains even after a reader thinks he knows all there is to know about Middle Earth and represents what could be lost. From a writing perspective, he gives Tolkien a chance to present backstory exposition in a way that interests the reader. For the characters, the time spent with Tom is a time that they can relax and not worry about the journey, unlike the time spent in Rivendell, where the question of what to do with the Ring is still the focus of attention.

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[[folder]]

[[/folder: Theater]]
* Pretty much all of ''AsYouLikeIt'' is an Arcadian Interlude.


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[[folder: Theater]]
* Pretty much all of ''AsYouLikeIt'' is an Arcadian Interlude.
[[/folder]]
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[[/folder]]: Theater]]

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[[/folder]]: [[/folder: Theater]]

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* TheWindInTheWillows: The Piper at the Gates of Dawn.

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* TheWindInTheWillows: The Piper at the Gates of Dawn.
Dawn - basically Arcadia taken UpToEleven, considering the rest of the book is pretty much set in Arcadia to start with.
* The visit to El Dorado in Voltaire's ''{{Candide}}.''
* In the ''ChroniclesOfPrydain,'' any visit to Medwyn, the friend of all animals.
* ''BridgeToTerabithia'' is basically about finding and maintaining an Arcadia in the modern world.

[[folder]]

[[/folder]]: Theater]]
* Pretty much all of ''AsYouLikeIt'' is an Arcadian Interlude.
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None

Added DiffLines:

[[folder:Anime and Manga]]
* Possibly inverted with the Royal Garden and Athens arcs of {{Hayate no Gotoku}}. These were the two plot-heavy arcs of the series and the Royal Garden was even set in a different space and time flowed differently there, and even when [[spoiler:Athena]] showed up in the normal setting, she hasn't brought such emotions with her, only seeming to function as part of the overall humor of the story.
[[/folder]]
Is there an issue? Send a MessageReason:
None


* FinalFantasy: The summoner worlds in IV and VI; Mognet and the Chocobo Haven in [=FFIX=]; Eruyt Village in [=FFXII=].

to:

* FinalFantasy: The summoner worlds in IV and VI; VI;, Shumi Village in [=FFVIII=]; Mognet and the Chocobo Haven in [=FFIX=]; Eruyt Village in [=FFXII=].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[{{Fallout3}} Fallout 3]] has two, though one is intended as HighOctaneNightmareFuel, and the other is (intentionally) uncharacteristically gorgeous.

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This trope refers to a place set apart from the rest of the world where a Golden Age of security and tranquility can still be remembered. This place is also often set off from the rest of the narrative structurally, as a separate chapter or episode. In film, it may be shot in a slightly different visual style, in Literature it may be written with a more relaxed or lyrical tone. The ArcadianInterlude may be a key thematic and/or emotional moment for the work, even if it is never addressed again. In terms of narrative, the time away from the main setting can function as a sort of BreatherEpisode for the characters, a respite from the strife and conflict of the plot.

to:

This trope refers to {{Arcadia}} depicts a place set apart from the rest of the world where a Golden Age of security and tranquility can still be remembered. remembered.

Sometimes, the characters just get a visit there.

This place is also often set off from the rest of the narrative structurally, as a separate chapter or episode. In film, it may be shot in a slightly different visual style, in Literature it may be written with a more relaxed or lyrical tone. The ArcadianInterlude may be a key thematic and/or emotional moment for the work, even if it is never addressed again. In terms of narrative, the time away from the main setting can function as a sort of BreatherEpisode for the characters, a respite from the strife and conflict of the plot.



See also: {{Arcadia}}

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See also: {{Arcadia}}

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