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* Donald's Dreamland from ''VideoGame/ToontownOnline'' is always immersed in nighttime. Makes sense; as the central theme of the neighborhood revolves around sleeping.

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* In ''Film/TheMatrix'', humanity "scorched the sky" to cut off the machines' access to solar energy. Unfortunately, the machines came up with [[HumanResources an alternative...]] Applies only to the real world; averted within the Matrix, which was designed to simulate a pre-war environment.



* ''TabletopGame/BladesInTheDark'', As a result of the cataclysm, the sun almost went out, appearing as a tiny ember in the sky only briefly at dawn and dusk and leaving the rest of the day mostly dark. Interestingly, the moon still shines as brightly as before the cataclysm, and it may be getting larger, or possibly closer.

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* ''TabletopGame/BladesInTheDark'', ''TabletopGame/BladesInTheDark'': As a result of the cataclysm, the sun almost went out, appearing as a tiny ember in the sky only briefly at dawn and dusk and leaving the rest of the day mostly dark. Interestingly, the moon still shines as brightly as before the cataclysm, and it may be getting larger, or possibly closer.
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* ''VideoGame/Heidelberg1693'' have each and every stage set at night, to complete that Gothic Horror atmosphere.
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* ''VideoGame/ShadeWrathOfAngels'', being set in the netherworld of demons, where each and every stage from a haunted church to a monster-infested swamp is set in dusk.
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* ''TabletopGame/WarhammerAgeOfSigmar'': Ulgu, the Realm of Shadow, ''does'' technically have "day" but it'd be more accurate to say there are times when the pitch-black darkness lifts to mere gloom. Its twin, Hysh, the Realm of Light, is the opposite, locked in EndlessDaytime that dims to a sort of twilight. The two are locked in orbit to each other, circling the other six Mortal Realms, providing them with normal day-night cycles.
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Adding context to a ZCE


** ''VideoGame/MarioParty 8'' has King Boo's Haunted Hideaway.

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** ''VideoGame/MarioParty 8'' ''VideoGame/MarioParty8'' has King Boo's Haunted Hideaway.Hideaway. Not only is it set permanently at night, but it's also so dark that players can only see a few spaces ahead of them, even when looking at the board's map.
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* ''VideoGame/SavageHalloween'' is set during a Halloween Night that never ends until you defeat Dracula in the last stage.


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* ''VideoGame/TwinCaliber'' is set entirely in a single night, with you shooting zombies and monsters the entire game. Though the sun starts shining the morning after, in the game's last cutscene.
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Not limited to the first book in the series


* In ''{{Literature/Dune}}'', the planet Giedi Prime is fouled with pollution, preventing sunlight from piercing the cloud cover.

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* In ''{{Literature/Dune}}'', ''{{Franchise/Dune}}'', the planet Giedi Prime is fouled with pollution, preventing sunlight from piercing the cloud cover.
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[[folder:Fan Works]]
*The ''MyLittlePonyFriendshipIsMagic'' fanfic ''Fanfic/TheLongEventide'' takes place in the titular city-state of Eventide, which is under an illusion of eternal night called the Shroud, originally placed by Nightmare Moon a thousand years ago.
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* ''VideoGame/QuestForGloryIV'': Shrouding the world in perpetual night is the ultimate goal of the game's BigBad, who is a vampire and resents having to spend half the time hiding from daylight in a coffin. [[spoiler:Too bad her intented method of achieving this is based on a fundamental misunderstanding of an EldrichAbomination's powers and intentions, and would destroy the whole world before granting her wish.]]
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* With the exception of Cross Street, all stages in ''VideoGame/LastBronx'' take place at night.



* Due to the paraSOL, ''VideoGame/LunarKnights'' starts out in darkness. Daybreak starts to spread from the Hunting Mansion and Acuna once Lucian [[DeaderThanDead purifies]] Margrave Rymer.
* To better convey the darker mood of ''VideoGame/MalditaCastilla'', as well as the retraux flavour, the background is set at nighttime for the entire game.

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* Due to the paraSOL, [=paraSOL=], ''VideoGame/LunarKnights'' starts out in darkness. Daybreak starts to spread from the Hunting Mansion and Acuna once Lucian [[DeaderThanDead purifies]] Margrave Rymer.
* To better convey the darker mood of ''VideoGame/MalditaCastilla'', as well as the retraux flavour, flavor, the background is set at nighttime for the entire game.



* ''VideoGame/{{Minecraft}}'' has the End; a WorldInTheSky where it is always night, the terrain is flat save for huge towers of obsidian, and the only inhabitants are endermen and a giant, nigh-unstoppable dragon.
* ''VideoGame/MissingChildren'': The game is set at night, so the sky is always in dark colours.

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* ''VideoGame/{{Minecraft}}'' has the End; a WorldInTheSky where it is always night, the terrain is flat save for huge towers of obsidian, and the only inhabitants are endermen Endermen and a giant, nigh-unstoppable dragon.
* ''VideoGame/MissingChildren'': The game is set at night, so the sky is always in dark colours.colors.
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* ''VideoGame/CleaningRedville'': The game is about cleaning the titular town at night, so of course the sky is always pitch black.
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* ''Disney's Hide and Sneak'' begins at around evening time, but the rest of the game after Mickey/Minnie gets taken away by Lu-Lu takes place entirely at night.

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* ''Disney's Hide and Sneak'' ''VideoGame/DisneysHideAndSneak'' begins at around evening time, but the rest of the game after Mickey/Minnie gets taken away by Lu-Lu takes place entirely at night.
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* ''VideoGame/BurgerAndFrights'': The sky above you is always shown as being nighttime dark.

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* ''VideoGame/BurgerAndFrights'': The sky above you is always shown as being nighttime dark.dark, with a full moon up in the sky.
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* ''VideoGame/BurgersAndFrights'': The sky above you is always shown as being nighttime dark.

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* ''VideoGame/BurgersAndFrights'': ''VideoGame/BurgerAndFrights'': The sky above you is always shown as being nighttime dark.
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* ''VideoGame/BurgersAndFrights'': The sky above you is always shown as being nighttime dark.
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* Every single stage of ''VideoGame/ExitLimboOpening'' takes place in the dark, after sunset. Early on you fall unconscious and awakes two days later, and it's night again when you regained bearings.
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* ''VideoGame/TheRadioStation'': The game takes place at night, with no indication of time ever passing.
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Misuse. Fails the requirements for Expy


* ''VideoGame/{{Minecraft}}'' has the End; a WorldInTheSky where it is always night, the terrain is flat save for huge towers of obsidian, and the only inhabitants are [[Franchise/TheSlenderManMythos Slender Man]] {{exp|y}}ies and a giant, nigh-unstoppable dragon.

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* ''VideoGame/{{Minecraft}}'' has the End; a WorldInTheSky where it is always night, the terrain is flat save for huge towers of obsidian, and the only inhabitants are [[Franchise/TheSlenderManMythos Slender Man]] {{exp|y}}ies endermen and a giant, nigh-unstoppable dragon.
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* In ''ComicBook/{{Invincible}}'', the Franchise/{{Batman}} {{Expy}} Darkwing operates in "Midnight City" which takes the dark look of Gotham to the extreme -- due to a spell, it's always midnight in that particular city.

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* In ''ComicBook/{{Invincible}}'', the Franchise/{{Batman}} {{Expy}} Darkwing operates in "Midnight City" which takes the dark look of Gotham to the extreme -- due to a spell, it's always midnight in that particular city.
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A setting where it is always night. Whether this is natural or not largely depends on the setting. The night might be caused by a magical {{curse}}, geological reasons, or maybe time has inconveniently stopped while it was dark out. A TidallyLockedPlanet would usually be this on one side.

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A setting where it is [[TitleDrop always night.night]]. Whether this is natural or not largely depends on the setting. The night might be caused by a magical {{curse}}, geological reasons, or maybe time has inconveniently stopped while it was dark out. A TidallyLockedPlanet would usually be this on one side.
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* ''VideoGame/KarenSees'': The game is set at night, and has [[PlayerCharacter Bob]] tasked with collecting all a [[ObnoxiousEntitledHousewife Karen]]'s complaints before morning, while said Karen chases him with a knife.
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* ''VideoGame/LochNess'': The titular loch upon which the game is set is shrouded in perpetual nighttime.
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* The whole journey of ''VideoGame/{{Ghostrunner}}'' takes place inside a giant walled-off city where the only light sources are artificially generated. There's one time you can see a blue sky, but no sunlight pierces through.
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* ''VideoGame/{{Forewarned}}'': Whenever you're out in the field, the area outside the Mejai tomb is shown at night.

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Ganondorf's curse falls under The Night That Never Ends.


** [[WesternAnimation/{{TheNightmareBeforeChristmas}} Halloween Town]] and The World That Never Was are both eternally nighttime in any game they appear in.

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** [[WesternAnimation/{{TheNightmareBeforeChristmas}} [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]] and The World That Never Was are both eternally nighttime in any game they appear in.



** [[{{WesternAnimation/Cinderella}} Castle of Dreams]] in ''VideoGame/KingdomHeartsBirthBySleep'' is nighttime.
** [[{{WesternAnimation/Aladdin}} Agrabah]] is [[EndlessDaytime always day]] in the city and ruins, and always nighttime by the Cave of Wonders.

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** [[{{WesternAnimation/Cinderella}} [[WesternAnimation/{{Cinderella}} Castle of Dreams]] in ''VideoGame/KingdomHeartsBirthBySleep'' is nighttime.
** [[{{WesternAnimation/Aladdin}} [[WesternAnimation/{{Aladdin}} Agrabah]] is [[EndlessDaytime always day]] in the city and ruins, and always nighttime by the Cave of Wonders.



** Whenever you get near the Forsaken Fortress in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', it suddenly becomes night (until somewhere halfway through the game when the BigBad ceases to use it as a base of operations). Ganondorf also places the world under a curse of perpetual night from the time you arrive on Greatfish Isle until you find Nayru's Pearl. In this instance, it works out in your favor; the pirates are also seeking the pearl, but they've stopped at Windfall Island for the night and claim they'll set off on their adventure when morning comes.

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** Whenever you get Link sails near the Forsaken Fortress in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', it suddenly becomes night (until somewhere halfway through the game when the BigBad ceases to use it as a base of operations). Ganondorf also places operations).
** The Royal Valley graveyard in ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'' is
the world under a curse of perpetual night from only place in the time you arrive on Greatfish Isle until you find Nayru's Pearl. In this instance, it works out in your favor; game that's night, while the pirates are also seeking the pearl, but they've stopped at Windfall Island for the night and claim they'll set off on their adventure when morning comes.rest of Hyrule is always in bright sunlight.



* ''{{VideoGame/Minecraft}}'' has the End; a WorldInTheSky where it is always night, the terrain is flat save for huge towers of obsidian, and the only inhabitants are [[Franchise/TheSlenderManMythos Slender Man]] {{exp|y}}ies and a giant, nigh-unstoppable dragon.

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* ''{{VideoGame/Minecraft}}'' ''VideoGame/{{Minecraft}}'' has the End; a WorldInTheSky where it is always night, the terrain is flat save for huge towers of obsidian, and the only inhabitants are [[Franchise/TheSlenderManMythos Slender Man]] {{exp|y}}ies and a giant, nigh-unstoppable dragon.



[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]
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* ''Disney's Hide and Sneak'''s intro begins at around evening time, but the rest of the game after Mickey/Minnie gets taken away by Lu-Lu takes place entirely at night.

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* ''Disney's Hide and Sneak'''s intro Sneak'' begins at around evening time, but the rest of the game after Mickey/Minnie gets taken away by Lu-Lu takes place entirely at night.
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* ''Disney's Hide and Sneak'''s intro begins at around evening time, but the rest of the game after Mickey/Minnie gets taken away by Lu-Lu takes place entirely at night.

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