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cleanup of ZCE and redirect to franchise page


%% * VideoGame/{{Sonic|TheHedgehog}}'s homing attack that he has had in all of the 3D games and some of the more recent 2D games.

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%% * VideoGame/{{Sonic|TheHedgehog}}'s Starting with ''VideoGame/SonicAdventure'', the ''Franchise/{{Sonic|TheHedgehog}}'' series has the homing attack that he attack, where it will cause its user to zero in and strike a nearby enemy with a midair Spin Attack. Sonic has had this move in all of the 3D games and some of the more recent 2D games.
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* In the classic ''VideoGame/{{Doom}}'' series, the Arch-Vile's flame attack will always hit you if it maintains line of sight to you for the duration of the attack sequence. You can only avoid it by breaking line of sight before the explosion with you in the middle of it or killing the Arch-Vile first.

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* In the classic ''VideoGame/{{Doom}}'' series, the Arch-Vile's flame blast attack will always hit you if it maintains line of sight to you for the duration of the attack sequence. You can only avoid it by breaking line of sight before the explosion with you in actual attack[[note]]there is a delay between the middle of it Arch-Vile starting to channel and the "zap" actually going off[[/note]] happens, or by stunning or killing the Arch-Vile first.
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Forgot to close the italics


*** Like in Enemy Unknown'', grenades and heavy weapons always hit the exact point you call out. ADVENT forces exploit this -- ADVENT [[MiniMecha MECs]] won't even touch their gun until they exhaust their micro-missile launcher unless they get a flanking shot or from high ground.

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*** Like in Enemy ''Enemy Unknown'', grenades and heavy weapons always hit the exact point you call out. ADVENT forces exploit this -- ADVENT [[MiniMecha MECs]] won't even touch their gun until they exhaust their micro-missile launcher unless they get a flanking shot or from high ground.

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** Grenades, Blaster Launcher rockets and Collateral Damage in ''VideoGame/XCOMEnemyUnknown'' will always hit exactly where the UI indicates. In the final mission, Rift is similarly always accurate.

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** Grenades, ''VideoGame/XCOMEnemyUnknown''
*** AreaOfEffect attacks are usually always accurate: grenades,
Blaster Launcher rockets and Collateral Damage in ''VideoGame/XCOMEnemyUnknown'' will always hit exactly where the UI indicates. In the final mission, Rift is similarly always accurate.accurate.
*** With Mayhem at Colonel rank, Heavies turn the first salvo of [[PinnedDown Suppression]] into an always-accurate shot that deals reduced damage.
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** Grenades and Blaster Launcher rockets in ''VideoGame/XCOMEnemyUnknown'' will always hit exactly where the UI indicates. In the final mission, Rift is similarly always accurate.

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** Grenades and Grenades, Blaster Launcher rockets and Collateral Damage in ''VideoGame/XCOMEnemyUnknown'' will always hit exactly where the UI indicates. In the final mission, Rift is similarly always accurate.

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* In ''VideoGame/XCOM2'', Psionic attacks always hit, though certain non-damage effects can be resisted, such as a mind-control attempt only making the target panic. Grenades and heavy weapons always hit the exact point you call out, which enemy ADVENT forces will exploit to no end; ADVENT MiniMecha mooks won't even touch their gun until they exhaust their micro-missile launcher. The Grenadier class skill "Hail of Bullets" cannot miss, but it uses a whopping 3 ammo per shot - and the default magazine size on their {{BFG}} is 3.

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* ''VideoGame/XCom''
** Grenades and Blaster Launcher rockets in ''VideoGame/XCOMEnemyUnknown'' will always hit exactly where the UI indicates.
In ''VideoGame/XCOM2'', Psionic the final mission, Rift is similarly always accurate.
** ''VideoGame/XCOM2''
*** Damaging psionic
attacks like Soulfire, Null Lance and Volt will always hit, though certain non-damage non-damaging effects can be resisted, such as a mind-control mind control attempt only making the target panic. Grenades panic or become disoriented.
*** Like in Enemy Unknown'', grenades
and heavy weapons always hit the exact point you call out, which enemy out. ADVENT forces will exploit to no end; this -- ADVENT MiniMecha mooks [[MiniMecha MECs]] won't even touch their gun until they exhaust their micro-missile launcher. launcher unless they get a flanking shot or from high ground.
***
The Grenadier class skill "Hail of Bullets" cannot miss, will always hit, but it uses a whopping 3 ammo per shot - and when the default magazine size on their {{BFG}} Cannons is 3.3, and it cannot {{crit|icalHit}} under any circumstances.
*** "Shadowfall" is a once-per-mission action with the Shadowkeeper pistol that never misses. If it's a kill shot, it'll also put the shooter in Concealment.
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See also ImprobableAimingSkills, NoSavingThrow, and HomingProjectile. Contrast ProjectileSpell; where a spell effect can be dodged, and PowerfulButInaccurate.

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See also ImprobableAimingSkills, NoSavingThrow, PuppetGun, and HomingProjectile. Contrast ProjectileSpell; where a spell effect can be dodged, and PowerfulButInaccurate.
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** Moves such as Aura Sphere, Swift, Aerial Ace, Feint Attack, Magnet Bomb, Shadow Punch, Magical Leaf, and Shock Wave always strike the target, although they can also be negated by ElementalRockPaperScissors or the moves [[DefendCommand Protect and Detect]]. Since the second generation, attacks that involve moving out of range before striking (Fly, Dig, etc.) can also be used to avoid these attacks.

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** Moves such as Aura Sphere, Swift, Aerial Ace, Feint Attack, Magnet Bomb, Shadow Punch, Magical Leaf, and Shock Wave always strike the target, although they can also be negated by ElementalRockPaperScissors or the moves [[DefendCommand Protect and Detect]]. Since the second generation, attacks that involve moving out of range before striking (Fly, Dig, etc.) can also be used to avoid these attacks. In addition, the anime shows these moves missing like any other move when a Pokémon dodges.
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*** 5th edition maintains Magic Missile's perfect accuracy (that is, you don't even need to roll to hit, only for damage), instead including a HighlySpecificCounterplay: The Shield spell (which primarily increases AC between turns) notes that the caster takes no damage from Magic Missile.
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** In ''VideoGame/FireEmblemEngage'', all Engage attacks are guaranteed to hit regardless of the target's Avoid stat. There's also the Surge/Elsurge tome, which has a perfect hit rate but can only be used in close combat.

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** In ''VideoGame/FireEmblemEngage'', all Engage attacks are guaranteed to hit regardless of the target's Avoid stat.Avoid, or whether or not Chain Guard or Bonded Shield are active. There's also the Surge/Elsurge tome, which has a perfect hit rate but can only be used in close combat.
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** In ''VideoGame/FireEmblemEngage'', Lyn's Engage attack, Astra Storm, shoots five arrows at incredible range, all of which will always hit the enemy. There's also the Surge/Elsurge tome, which has a perfect hit rate but can only be used in close combat.

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** In ''VideoGame/FireEmblemEngage'', Lyn's all Engage attack, Astra Storm, shoots five arrows at incredible range, all of which will always attacks are guaranteed to hit regardless of the enemy.target's Avoid stat. There's also the Surge/Elsurge tome, which has a perfect hit rate but can only be used in close combat.
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* ''Manga/ChainsawMan'': When attacking automatically, The Gun Devil's bullets strike the head or heart of individuals that fit its target criteria.

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* ''Manga/ChainsawMan'': When attacking automatically, The the Gun Devil's bullets strike the head or heart of individuals that fit its target criteria.

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See also ImprobableAimingSkills and NoSavingThrow. Contrast ProjectileSpell; where a spell effect can be dodged, and PowerfulButInaccurate.

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See also ImprobableAimingSkills ImprobableAimingSkills, NoSavingThrow, and NoSavingThrow.HomingProjectile. Contrast ProjectileSpell; where a spell effect can be dodged, and PowerfulButInaccurate.



* ''Manga/YuYuHakusho'': Kaname Hagiri, codenamed "Sniper", whose territory allows him to throw any object to hit its mark with lethal[[note]]if he wants it to be lethal, which he usually does[[/note]] force. Anything he throws becomes a homing missile until it either hits its target or is blocked or otherwise stopped. This effect even extends to ''[[NoKillLikeOverkill trucks]]''.
* Vander Decken in ''Manga/OnePiece'' has the Devil Fruit ability to "mark" a person he's touched so that any object he throws, it will always propel itself to hit the mark, and a thrown object will follow its mark indefinitely until it hits something — either its target or something big enough to block it. However, he can only have two people marked at the same time (one for each hand).
* Fiamma of the Right from ''Literature/ACertainMagicalIndex'' has "[[ExactlyWhatItSaysOnTheTin The strike that reaches everything when swung]]". It reaches the target without any speed, meaning it cannot be dodged. [[spoiler:It was even able to hit an Academy City KillSat, even though Fiamma had no idea where it was!]]

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* ''Manga/YuYuHakusho'': Kaname Hagiri, codenamed "Sniper", whose territory allows him to throw any object to hit its mark with lethal[[note]]if he wants it to be lethal, which he usually does[[/note]] force. Anything he throws becomes a homing missile until it either hits ''Manga/ChainsawMan'': When attacking automatically, The Gun Devil's bullets strike the head or heart of individuals that fit its target or is blocked or otherwise stopped. This effect even extends to ''[[NoKillLikeOverkill trucks]]''.
criteria.
* Vander Decken in ''Manga/OnePiece'' Tou Sengyoku from ''Manga/HoushinEngi'' has the Devil Fruit ability to "mark" a person he's touched so that any object he throws, it stone-shaped Paope called Gokoseki which will always propel itself to hit its target, causing the mark, and victim to make a thrown object ridiculously dramatic face. Only Yozen was once able to redirect it using an attack-repelling Paope, Kongensan.
* In ''Manga/JujutsuKaisen'', any attack launched by a competent Domain user inside of their own Domain
will follow its mark indefinitely until it hits something — either its target or something big enough to block it. always hit. However, he while the attacks can't be avoided, the targets can only have two people marked at still try to mitigate the same time (one for each hand).
* Fiamma of the Right from ''Literature/ACertainMagicalIndex'' has "[[ExactlyWhatItSaysOnTheTin The strike that reaches everything when swung]]". It reaches the target without any speed, meaning it cannot be dodged. [[spoiler:It was even able to hit an Academy City KillSat, even though Fiamma had no idea where it was!]]
damage once they connect.



* In ''Manga/KurokosBasketball'', Midorima's shots, if left unimpeded, will always reach the hoop with nothing but net. Even from [[ImprobableAimingSkills the other side of the court]]. And due to the high arc of the shot and Midorima's own tall height, it's rather difficult to interfere with the shot even if you see it coming.



* In ''LightNovel/SundayWithoutGod'', this is Alice's special ability, "Buzzer Beater," which allows him to hit any target with perfect accuracy, [[ImprobableAimingSkills no matter how improbable]].
* Tou Sengyoku from ''Manga/HoushinEngi'' has a stone-shaped Paope called Gokoseki which will always hit its target, causing the victim to make a ridiculously dramatic face. Only Yozen was once able to redirect it using an attack-repelling Paope, Kongensan.
* In ''Manga/KurokosBasketball'', Midorima's shots, if left unimpeded, will always reach the hoop with nothing but net. Even from [[ImprobableAimingSkills the other side of the court]]. And due to the high arc of the shot and Midorima's own tall height, it's rather difficult to interfere with the shot even if you see it coming.
* In ''Manga/MyHeroAcademia'', the pro hero/teacher, Snipe has the ability to control the trajectory of the bullets he fires.
* In ''Manga/JujutsuKaisen'', any attack launched by a competent Domain user inside of their own Domain will always hit. However, while the attacks can't be avoided, the targets can still try to mitigate the damage once they connect.

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* In ''LightNovel/SundayWithoutGod'', this is Alice's special ability, "Buzzer Beater," which Vander Decken in ''Manga/OnePiece'' has the Devil Fruit ability to "mark" a person he's touched so that any object he throws, it will always propel itself to hit the mark, and a thrown object will follow its mark indefinitely until it hits something — either its target or something big enough to block it. However, he can only have two people marked at the same time (one for each hand).
* ''Manga/YuYuHakusho'': Kaname Hagiri, codenamed "Sniper", whose territory
allows him to hit throw any target with perfect accuracy, [[ImprobableAimingSkills no matter how improbable]].
* Tou Sengyoku from ''Manga/HoushinEngi'' has a stone-shaped Paope called Gokoseki which will always
object to hit its target, causing the victim to make a ridiculously dramatic face. Only Yozen was once able to redirect it using an attack-repelling Paope, Kongensan.
* In ''Manga/KurokosBasketball'', Midorima's shots, if left unimpeded, will always reach the hoop
mark with nothing but net. Even from [[ImprobableAimingSkills the other side of the court]]. And due lethal[[note]]if he wants it to the high arc of the shot and Midorima's own tall height, it's rather difficult to interfere with the shot be lethal, which he usually does[[/note]] force. Anything he throws becomes a homing missile until it either hits its target or is blocked or otherwise stopped. This effect even if you see it coming.
* In ''Manga/MyHeroAcademia'', the pro hero/teacher, Snipe has the ability
extends to control the trajectory of the bullets he fires.
* In ''Manga/JujutsuKaisen'', any attack launched by a competent Domain user inside of their own Domain will always hit. However, while the attacks can't be avoided, the targets can still try to mitigate the damage once they connect.
''[[NoKillLikeOverkill trucks]]''.


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* Fiamma of the Right from ''Literature/ACertainMagicalIndex'' has "[[ExactlyWhatItSaysOnTheTin The strike that reaches everything when swung]]". It reaches the target without any speed, meaning it cannot be dodged. [[spoiler:It was even able to hit an Academy City KillSat, even though Fiamma had no idea where it was!]]


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* In ''Literature/SundayWithoutGod'', this is Alice's special ability, "Buzzer Beater," which allows him to hit any target with perfect accuracy, [[ImprobableAimingSkills no matter how improbable]].
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*** Myth/WilliamTell, meanwhile, brings in his Apfel Schiessen, that "never misses" with no regard for causality in a very similar way to Gae Bolg. And if the attack ''does'' miss somehow, it lets him activate a second Noble Phantasm called Zweite Schiessen with an even stronger version of the exact same effect, as a nod to the spare bolt he was saving to murder the man who got him in the original WilliamTelling mess. This is not a man who fails to hit his target. However, in his battle with the heroes, Lakshmi Bai weaponizes her incredible bad luck to make all his arrows hit her instead of her allies, as she is tough enough to survive them.

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*** Myth/WilliamTell, meanwhile, brings in his Apfel Schiessen, that "never misses" with no regard for causality in a very similar way to Gae Bolg. And if the attack ''does'' miss somehow, it lets him activate a second Noble Phantasm called Zweite Schiessen with an even stronger version of the exact same effect, as a nod to the spare bolt he was saving to murder the man who got him in the original WilliamTelling mess. This is not a man who fails to hit his target. However, in his battle with the heroes, Lakshmi Bai weaponizes her [[BornUnlucky incredible bad luck luck]] to make all his arrows hit her instead of her allies, as she is tough enough to survive them.
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* Fiamma of the Right from ''LightNovel/ACertainMagicalIndex'' has "[[ExactlyWhatItSaysOnTheTin The strike that reaches everything when swung]]". It reaches the target without any speed, meaning it cannot be dodged. [[spoiler:It was even able to hit an Academy City KillSat, even though Fiamma had no idea where it was!]]

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* Fiamma of the Right from ''LightNovel/ACertainMagicalIndex'' ''Literature/ACertainMagicalIndex'' has "[[ExactlyWhatItSaysOnTheTin The strike that reaches everything when swung]]". It reaches the target without any speed, meaning it cannot be dodged. [[spoiler:It was even able to hit an Academy City KillSat, even though Fiamma had no idea where it was!]]
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* The Implosion in Ernothian trilogy of ''VideoGame/MightAndMagic'' series. Most of other single target spells fall into ProjectileSpell category that can be evaded, making you waste your mana if they miss. Implosion instead deals damage directly after targeting it and only thing that can negate it is complete immunity against air magic damage. Unusually, this spell also deals rather good damage. Mass Distortion is also an example, on top of being PercentDamageAttack.
* While weapons from ''Franchise/RatchetAndClank'' with auto-targetting property or even lock-on mode can miss, the Tesla Claw from [[VideoGame/RatchetAndClank2002 the first game]] will hit enemy without fail if it is in the weapon's range. When the enemy is killed it will automatically redirect its arc to next available target (if there is any), and its gold version can even split the electric arc to strike two enemies at the same time. The Spitting Hydra/Tempest from ''VideoGame/RatchetAndClankUpYourArsenal'' is also guaranteed to hit the enemy it is locked on, as its locking mechanism works a bit differently from standard lock-on mode upgrade.
* In the ''VideoGame/BloonsTowerDefense'' series, the Sniper Monkey's attacks will always strike their target, even if the Sniper is wielding a fully-automatic rifle. Additionally, many towers such as the Ninja Monkey and Wizard Monkey have upgrades that cause their projectiles to seek the bloons on their own, even if the bloons have moved out of the tower's range.

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* ''VideoGame/MightAndMagic'': The Implosion in the Ernothian trilogy of ''VideoGame/MightAndMagic'' series.trilogy. Most of other single target spells fall into ProjectileSpell category that can be evaded, making you waste your mana if they miss. Implosion instead deals damage directly after targeting it and only thing that can negate it is complete immunity against air magic damage. Unusually, this spell also deals rather good damage. Mass Distortion is also an example, on top of being PercentDamageAttack.
* ''Franchise/RatchetAndClank'': While weapons from ''Franchise/RatchetAndClank'' with auto-targetting property or even lock-on mode can miss, the Tesla Claw from [[VideoGame/RatchetAndClank2002 the first game]] will hit enemy without fail if it is in the weapon's range. When the enemy is killed it will automatically redirect its arc to next available target (if there is any), and its gold version can even split the electric arc to strike two enemies at the same time. The Spitting Hydra/Tempest from ''VideoGame/RatchetAndClankUpYourArsenal'' is also guaranteed to hit the enemy it is locked on, as its locking mechanism works a bit differently from standard lock-on mode upgrade.
* In the ''VideoGame/BloonsTowerDefense'' series, the ''VideoGame/BloonsTowerDefense'': The Sniper Monkey's attacks will always strike their target, even if the Sniper is wielding a fully-automatic rifle. Additionally, many towers such as the Ninja Monkey and Wizard Monkey have upgrades that cause their projectiles to seek the bloons on their own, even if the bloons have moved out of the tower's range.

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** In ''VideoGame/FireEmblemEngage'', Lyn's Engage attack, Astra Storm, shoots five arrows at incredible range, all of which will always hit the enemy. There's also the Surge/Elsurge tome, which has a perfect hit rate but can only be used in close combat.



** ''VideoGame/FinalFantasyVI'' has the Sniper Scope artifact, which supposedly gives the Fight command 100% accuracy. However, a bug in the original SNES version causes the game to use Magic Evade in place of Physical Evade when calculating hit rate, meaning that it in fact [[TheGogglesDoNothing does nothing]]. Fixed in subsequent rereleases. Certain magic spells like Meteor and Ultima will always hit the target regardless of said target's evasion stat.

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** ''VideoGame/FinalFantasyVI'' has the Sniper Scope artifact, which supposedly gives the Fight command 100% accuracy. However, a bug in the original SNES version causes the game to use Magic Evade in place of Physical Evade when calculating hit rate, meaning that it in fact [[TheGogglesDoNothing does nothing]]. Fixed This bug was fixed in subsequent rereleases. Certain magic spells like Meteor and Ultima will always hit the target regardless of said target's evasion stat.
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Bonus Boss was renamed by TRS


* In ''VideoGame/{{Everhood}}'', [[spoiler:the second incinerator, accessible only in the NewGamePlus after beating the [[BonusBoss Cat God]], will repeatedly spam one in its second pattern. There's no way to avoid the walls of flame closing in, and you will die to it, which is needed to access the "Yellow Doll" and "Alone" endings.]]

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* In ''VideoGame/{{Everhood}}'', [[spoiler:the second incinerator, accessible only in the NewGamePlus after beating the [[BonusBoss Cat God]], God, will repeatedly spam one in its second pattern. There's no way to avoid the walls of flame closing in, and you will die to it, which is needed to access the "Yellow Doll" and "Alone" endings.]]

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[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]



[[folder:Film]]

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[[folder:Film]][[folder:Films -- Animated]]
* ''WesternAnimation/HowToTrainYourDragon'': One of the main reasons why the Night Fury is TheDreaded among hardened, dragon-slaying Vikings is the fact that it's said to never miss with its BreathWeapon.
[[/folder]]

[[folder:Films -- Live-Action]]



* ''WesternAnimation/HowToTrainYourDragon'': One of the main reasons why the Night Fury is TheDreaded among hardened, dragon-slaying Vikings is the fact that it's said to never miss with its BreathWeapon.



* In Film/{{Kate}} the protagonist claims she hasn't missed a shot in twelve years. She does miss a handful of times across the movie; but then she is both actively dying and hopped up on stimulants to delay the same.

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* In Film/{{Kate}} the ''Film/{{Kate}}'': The protagonist claims she hasn't missed a shot in twelve years. She does miss a handful of times across the movie; but then she is both actively dying and hopped up on stimulants to delay the same.

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* Ripple from ''LightNovel/MagicalGirlRaisingProject'' has the ability to always hit her target with anything she throws. And unless the projectile is completely destroyed, the pieces will continue chasing the target.



* Ripple from ''Literature/MagicalGirlRaisingProject'' has the ability to always hit her target with anything she throws. And unless the projectile is completely destroyed, the pieces will continue chasing the target.



Tabs MOD

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* The Huntsman in ''Series/TheTenthKingdom'' has a crossbow that, when fired, will always pierce someone's heart. The [[GodSaveUsFromTheQueen queen]] gave it to him in a deal — all he had to do was close his eyes, turn around a few times, and fire once at random. (He killed his own son from several miles away.) [[spoiler:In the final battle, he tries to shoot Wolf, but the crossbow is knocked upwards, and the shot goes through a skylight. He gains the advantage during the ensuing melee, meaning he's on top of Wolf when the bolt comes ''[[HoistByHisOwnPetard right back down]]''...]]

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* The Huntsman in ''Series/TheTenthKingdom'' ''Series/The10thKingdom'' has a crossbow that, when fired, will always pierce someone's heart. The [[GodSaveUsFromTheQueen queen]] gave it to him in a deal — all he had to do was close his eyes, turn around a few times, and fire once at random. (He killed his own son from several miles away.) [[spoiler:In the final battle, he tries to shoot Wolf, but the crossbow is knocked upwards, and the shot goes through a skylight. He gains the advantage during the ensuing melee, meaning he's on top of Wolf when the bolt comes ''[[HoistByHisOwnPetard right back down]]''...]]
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* In ''VideoGame/{{Everhood}}'', [spoiler:the second incinerator, accessible only in the NewGamePlus after beating the [[BonusBoss Cat God]], will repeatedly spam one in its second pattern. There's no way to avoid the walls of flame closing in, and you will die to it, which is needed to access the "Yellow Doll" and "Alone" endings.]]

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* In ''VideoGame/{{Everhood}}'', [spoiler:the [[spoiler:the second incinerator, accessible only in the NewGamePlus after beating the [[BonusBoss Cat God]], will repeatedly spam one in its second pattern. There's no way to avoid the walls of flame closing in, and you will die to it, which is needed to access the "Yellow Doll" and "Alone" endings.]]
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None

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* In ''VideoGame/{{Everhood}}'', [spoiler:the second incinerator, accessible only in the NewGamePlus after beating the [[BonusBoss Cat God]], will repeatedly spam one in its second pattern. There's no way to avoid the walls of flame closing in, and you will die to it, which is needed to access the "Yellow Doll" and "Alone" endings.]]
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Robo Drilldigger's unavoidable attack can't KO you


** Like the Robo Drilldigger's initial energy ball attack. Luigi doesn't raise his hammer in time regardless of what you do, so he gets hit anyway. It's set up so you then get taught how to heal, as well as how to block the attack correctly afterwards. Better not have less than about a fifth of your health at this point, otherwise it's an unavoidable death!
** Pi'illodium's self destruct sequence is this, if you fail to defeat it before the timer runs out. The explosion that occurs on his next turn is completely unavoidable for all characters.

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** Like the Robo Drilldigger's initial energy ball attack. Luigi doesn't raise his hammer in time regardless of what you do, so he gets hit anyway. It's set up so you then get taught how to heal, as well as how to block the attack correctly afterwards. Better not have less than [[AntiFrustrationFeatures Thankfully, the attack can't KO you]] (even if your HP is down to almost nothing) despite the fact that it normally drains about a fifth 1/3 of your health at this point, otherwise HP, as it's an unavoidable death!
really just a cutscene to set up the rhythm mushroom tutorial.
** Pi'illodium's self destruct sequence is this, if you fail to defeat it before the timer runs out. The explosion that occurs on his next turn is completely unavoidable for all characters. Depending on your HP, it'll either be a TakingYouWIthMe for him or a PyrrhicVictory for Mario & Luigi.
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* Every attack in ''TabletopGame/SentinelComicsTheRoleplayingGame'' hits automatically, with the only roll needed being for damage. The one exception to this is if a player has hinders on them that cancel out their damage roll.
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Mild rewrite


* ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'' has the Sniper's Snipe attacks, which ''always'' connect, even against enemies with sky-high evasion, and inflict one of three types of binds. Leg binds, in particular, ensure that ''all'' attacks used on the inflicted are effectively Always Accurate Attacks - useful in general, but especially in IV thanks to said high-evasion enemies.

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* ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'' has the ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': The Sniper's Snipe attacks, which attacks ''always'' connect, even against enemies with sky-high evasion, and inflict one of three types of binds. Leg binds, in particular, ensure that ''all'' attacks used on the inflicted are effectively Always Accurate Attacks - useful in the series in general, but especially in IV this game thanks to said high-evasion enemies. enemies.
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* ''VideoGame/EtrianOdyssey IV'' has the Sniper's Snipe attacks, which ''always'' connect, even against enemies with sky-high evasion, and inflict one of three types of binds. Leg binds, in particular, ensure that ''all'' attacks used on the inflicted are effectively Always Accurate Attacks - useful in general, but especially in IV thanks to said high-evasion enemies.

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* ''VideoGame/EtrianOdyssey IV'' ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'' has the Sniper's Snipe attacks, which ''always'' connect, even against enemies with sky-high evasion, and inflict one of three types of binds. Leg binds, in particular, ensure that ''all'' attacks used on the inflicted are effectively Always Accurate Attacks - useful in general, but especially in IV thanks to said high-evasion enemies.
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* VideoGame/{{Manafinder}}: The Manablast spell does medium AOE damage, but it never misses, making it useful against mobs with high evasion. The Nuke spell is an even stronger version with the same properties, but higher manastone cost.

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* VideoGame/{{Manafinder}}: ''VideoGame/{{Manafinder}}'': The Manablast spell does medium AOE damage, but it never misses, making it useful against mobs with high evasion. The Nuke spell is an even stronger version with the same properties, but higher manastone cost.
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* VideoGame/{{Manafinder}}: The Manablast spell does medium AOE damage, but it never misses, making it useful against mobs with high evasion. The Nuke spell is an even stronger version with the same properties, but higher manastone cost.
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* ''VideoGame/HeavyWeapon'' has your [[SmartBomb Nukes]], which hit everything on the screen. However the enemy also has one: [[DemonicSpiders Atomic Bombers]] drop A-bombs that, if not destroyed before they hit the ground, are a OneHitKill on you regardless of where you are on the screen!

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* ''VideoGame/HeavyWeapon'' has your [[SmartBomb Nukes]], which hit everything on the screen. However the enemy also has one: [[DemonicSpiders Havanski Atomic Bombers]] drop A-bombs that, if not destroyed before they hit the ground, are a OneHitKill on you regardless of where you are on the screen!screen or the strength of your DeflectorShields!

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