History Main / AlwaysAccurateAttack

10th Aug '16 11:26:59 AM PlatFleece
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* Ripple from ''LightNovel/MagicalGirlRaisingProject'' has the ability to always hit her target with anything she throws.
26th Jul '16 11:30:05 AM Perseus
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** As seen in ''VideoGame/FateGrandOrder'', Sir Tristan of the Round Table wields the many-stringed magical bow Failnaught, which, true to its name, fires homing arrows that never, ever miss. As a result, he rarely bothers aiming at the enemy or even firing the bow properly at all, instead playing the strings like a harp.

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** As seen in ''VideoGame/FateGrandOrder'', Sir Tristan of the Round Table wields the many-stringed magical bow Failnaught, which, true to its name, fires homing arrows that never, ever miss.hit their target without fail. As a result, he rarely bothers aiming at the enemy or even firing the bow properly at all, instead playing the strings like a harp.
26th Jul '16 9:51:22 AM Perseus
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* Gae Bolg in ''VisualNovel/FateStayNight'' has the ability to always pierce the heart of the enemy. "Always" meaning the result (heart pierced) is already set and the cause is created ''after'' that, even if it has to involve [[RealityWarper reality warping.]] It has the caveat that really lucky people can ScrewDestiny and get away with merely getting hit somewhere non-fatally, [[PlotArmor which conveniently includes everyone the weapon is ever used against.]] The thrown version, meanwhile, is more powerful but also lacks the reversed cause and effect: It cannot be dodged because it's a seeking missile, but it can be blocked. [[spoiler:Archer employs a shield proof against all missiles against it, which fails to block it completely but allows him to survive it.]]

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* ''VisualNovel/FateStayNight'':
**
Gae Bolg in ''VisualNovel/FateStayNight'' Bolg has the ability to always pierce the heart of the enemy. "Always" meaning the result (heart pierced) is already set and the cause is created ''after'' that, even if it has to involve [[RealityWarper reality warping.]] It has the caveat that really lucky people can ScrewDestiny and get away with merely getting hit somewhere non-fatally, [[PlotArmor which conveniently includes everyone the weapon is ever used against.]] The thrown version, meanwhile, is more powerful but also lacks the reversed cause and effect: It cannot be dodged because it's a seeking missile, but it can be blocked. [[spoiler:Archer employs a shield proof against all missiles against it, which fails to block it completely but allows him to survive it.]]]]
** As seen in ''VideoGame/FateGrandOrder'', Sir Tristan of the Round Table wields the many-stringed magical bow Failnaught, which, true to its name, fires homing arrows that never, ever miss. As a result, he rarely bothers aiming at the enemy or even firing the bow properly at all, instead playing the strings like a harp.
2nd Jul '16 12:37:56 PM nombretomado
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* In ''Franchise/{{BIONICLE}}'' the [[MaskOfPower Kanohi Sanok, Mask of Accuracy]] gives the wearer the ability to turn any object into a projectile that will always hit its target.

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* In ''Franchise/{{BIONICLE}}'' ''Toys/{{BIONICLE}}'' the [[MaskOfPower Kanohi Sanok, Mask of Accuracy]] gives the wearer the ability to turn any object into a projectile that will always hit its target.
29th Jun '16 8:02:43 AM Jacob175
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** Subverted in ''JusticeLeagueUnlimited'', Darkseid even remarks that Batman was the first person to ever dodge his Omega Beams (granted by throwing a [[HumanShield Mook]] into the way).

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** Subverted in ''JusticeLeagueUnlimited'', ''ComicBook/JusticeLeagueUnlimited'', Darkseid even remarks that Batman was the first person to ever dodge his Omega Beams (granted by throwing a [[HumanShield Mook]] into the way).



* In Fred Saberhagen's ''BookOfSwords'' series, this is Farslayer's stated ability: [[ThrowingYourSwordAlwaysWorks Throw the sword with a target in mind]] and Farslayer will fly unerringly towards that target, no matter how far away, and strike him down. The drawback to this is that it's a one-way trip, leaving Farslayer there for anyone to pick up and use.

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* In Fred Saberhagen's ''BookOfSwords'' ''Literature/BookOfSwords'' series, this is Farslayer's stated ability: [[ThrowingYourSwordAlwaysWorks Throw the sword with a target in mind]] and Farslayer will fly unerringly towards that target, no matter how far away, and strike him down. The drawback to this is that it's a one-way trip, leaving Farslayer there for anyone to pick up and use.



* Possible but very expensive in ''{{GURPS}}''. "No Roll Required" causes the attack succeeds automatically (so long as doing so is logically possible) and "No Active Defense" causes any success to hit automatically. With "Ignores DR" you can just erase the targets HP.
* Powers with the Perception modifier in ''MutantsAndMasterminds'' always connect, but still allow the target to make a SavingThrow. The inverse is the No Save modifier [[NoSavingThrow forgoes the save]], but causes it to only do ScratchDamage, or the most minimal effect possible.[[note]]Which can be a GameBreaker if used with powers that don't have staged effects.[[/note]] Of course, even if you have both of these modifiers on a power, your opponent can still negate your attack with a counter.

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* Possible but very expensive in ''{{GURPS}}''.''TabletopGame/{{GURPS}}''. "No Roll Required" causes the attack succeeds automatically (so long as doing so is logically possible) and "No Active Defense" causes any success to hit automatically. With "Ignores DR" you can just erase the targets HP.
* Powers with the Perception modifier in ''MutantsAndMasterminds'' ''TabletopGame/MutantsAndMasterminds'' always connect, but still allow the target to make a SavingThrow. The inverse is the No Save modifier [[NoSavingThrow forgoes the save]], but causes it to only do ScratchDamage, or the most minimal effect possible.[[note]]Which can be a GameBreaker if used with powers that don't have staged effects.[[/note]] Of course, even if you have both of these modifiers on a power, your opponent can still negate your attack with a counter.



* [[SonicTheHedgehog Sonic's]] homing attack that he has had in all of the 3D games and some of the more recent 2D games.

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* [[SonicTheHedgehog [[Franchise/SonicTheHedgehog Sonic's]] homing attack that he has had in all of the 3D games and some of the more recent 2D games.



* Magic and [[LimitBreak Soul Breaks]] in ''VideoGame/RakenzarnTales'' ignore evasion points, resulting in this trope. The trade-off is they can't score a CriticalHit and any resistances the foe might have still come into play. There are a few physical attacks that can ignore evasion to a degree or altogether, which will usually be specified in the attack's description.



* Gae Bolg in ''VisualNovel/FateStayNight'' has the ability to always pierce the heart of the enemy. "Always" meaning the result (heart pierced) is already set and the cause is created ''after'' that, even if it has to involve [[RealityWarper reality warping.]] It has the caveat that really lucky people can ScrewDestiny and get away with merely getting hit somewhere non-fatally, [[CharacterShield which conveniently includes everyone the weapon is ever used against.]] The thrown version, meanwhile, is more powerful but also lacks the reversed cause and effect: It cannot be dodged because it's a seeking missile, but it can be blocked. [[spoiler:Archer employs a shield proof against all missiles against it, which fails to block it completely but allows him to survive it.]]

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* Gae Bolg in ''VisualNovel/FateStayNight'' has the ability to always pierce the heart of the enemy. "Always" meaning the result (heart pierced) is already set and the cause is created ''after'' that, even if it has to involve [[RealityWarper reality warping.]] It has the caveat that really lucky people can ScrewDestiny and get away with merely getting hit somewhere non-fatally, [[CharacterShield [[PlotArmor which conveniently includes everyone the weapon is ever used against.]] The thrown version, meanwhile, is more powerful but also lacks the reversed cause and effect: It cannot be dodged because it's a seeking missile, but it can be blocked. [[spoiler:Archer employs a shield proof against all missiles against it, which fails to block it completely but allows him to survive it.]]
25th Jun '16 3:50:14 PM nombretomado
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* The Huntsman in ''TheTenthKingdom'' has a crossbow that, when fired, will always pierce someone's heart. The [[GodSaveUsFromTheQueen queen]] gave it to him in a deal--all he had to do was close his eyes, turn around a few times, and fire once at random. (He killed his own son from several miles away.) [[spoiler:In the final battle, he tries to shoot Wolf, but the crossbow is knocked upwards, and the shot goes through a skylight. He gains the advantage during the ensuing melee, meaning he's on top of Wolf when the bolt comes ''[[HoistByHisOwnPetard right back down]]'' . . .]]


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[[folder:Live-Action TV]]
* The Huntsman in ''Series/TheTenthKingdom'' has a crossbow that, when fired, will always pierce someone's heart. The [[GodSaveUsFromTheQueen queen]] gave it to him in a deal--all he had to do was close his eyes, turn around a few times, and fire once at random. (He killed his own son from several miles away.) [[spoiler:In the final battle, he tries to shoot Wolf, but the crossbow is knocked upwards, and the shot goes through a skylight. He gains the advantage during the ensuing melee, meaning he's on top of Wolf when the bolt comes ''[[HoistByHisOwnPetard right back down]]'' . . .]]
[[/folder]]
25th Jun '16 11:36:13 AM nombretomado
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* ''BattleForWesnoth'' has attacks with the Marksmanship or Magical properties. Such attacks will always have a certain accuracy rating no matter what the target's evasion value is. Very useful for enemies entrenched in terrain favorable to them (like Elves in forest tiles).

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* ''BattleForWesnoth'' ''VideoGame/BattleForWesnoth'' has attacks with the Marksmanship or Magical properties. Such attacks will always have a certain accuracy rating no matter what the target's evasion value is. Very useful for enemies entrenched in terrain favorable to them (like Elves in forest tiles).
11th Jun '16 8:42:49 PM Doug86
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* ''Franchise/FireEmblem'':

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* ''Franchise/FireEmblem'':''VideoGame/FireEmblem'':
29th Apr '16 3:04:48 AM Adept
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* ''HeavyWeapon'' has your [[SmartBomb Nukes]], which hit everything on the screen. However the enemy also has one: [[DemonicSpiders Atomic Bombers]] drop A-bombs that, if not destroyed before they hit the ground, are a OneHitKill on you regardless of where you are on the screen!

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* ''HeavyWeapon'' ''VideoGame/HeavyWeapon'' has your [[SmartBomb Nukes]], which hit everything on the screen. However the enemy also has one: [[DemonicSpiders Atomic Bombers]] drop A-bombs that, if not destroyed before they hit the ground, are a OneHitKill on you regardless of where you are on the screen!
27th Apr '16 8:19:11 AM ironcommando
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* ''VideoGame/DarkestDungeon'': The final form of the FinalBoss has ThatOneAttack where it uses its tentacles to devour a character whole. This cannot be avoided, [[UnblockableAttack cannot be blocked]], [[NoSavingThrow cannot be protected]] via [[LastChanceHitPoint Death's Door]], and it's a OneHitKill. The good news? It only uses said attack twice- when it reaches 2/3 and 1/3 of its health, and you get to ''[[SadisticChoice choose which hero to sacrifice to it]]''.
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