History Main / AlwaysAccurateAttack

25th Jun '16 3:50:14 PM nombretomado
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* The Huntsman in ''TheTenthKingdom'' has a crossbow that, when fired, will always pierce someone's heart. The [[GodSaveUsFromTheQueen queen]] gave it to him in a deal--all he had to do was close his eyes, turn around a few times, and fire once at random. (He killed his own son from several miles away.) [[spoiler:In the final battle, he tries to shoot Wolf, but the crossbow is knocked upwards, and the shot goes through a skylight. He gains the advantage during the ensuing melee, meaning he's on top of Wolf when the bolt comes ''[[HoistByHisOwnPetard right back down]]'' . . .]]


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[[folder:Live-Action TV]]
* The Huntsman in ''Series/TheTenthKingdom'' has a crossbow that, when fired, will always pierce someone's heart. The [[GodSaveUsFromTheQueen queen]] gave it to him in a deal--all he had to do was close his eyes, turn around a few times, and fire once at random. (He killed his own son from several miles away.) [[spoiler:In the final battle, he tries to shoot Wolf, but the crossbow is knocked upwards, and the shot goes through a skylight. He gains the advantage during the ensuing melee, meaning he's on top of Wolf when the bolt comes ''[[HoistByHisOwnPetard right back down]]'' . . .]]
[[/folder]]
25th Jun '16 11:36:13 AM nombretomado
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* ''BattleForWesnoth'' has attacks with the Marksmanship or Magical properties. Such attacks will always have a certain accuracy rating no matter what the target's evasion value is. Very useful for enemies entrenched in terrain favorable to them (like Elves in forest tiles).

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* ''BattleForWesnoth'' ''VideoGame/BattleForWesnoth'' has attacks with the Marksmanship or Magical properties. Such attacks will always have a certain accuracy rating no matter what the target's evasion value is. Very useful for enemies entrenched in terrain favorable to them (like Elves in forest tiles).
11th Jun '16 8:42:49 PM Doug86
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* ''Franchise/FireEmblem'':

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* ''Franchise/FireEmblem'':''VideoGame/FireEmblem'':
29th Apr '16 3:04:48 AM Adept
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* ''HeavyWeapon'' has your [[SmartBomb Nukes]], which hit everything on the screen. However the enemy also has one: [[DemonicSpiders Atomic Bombers]] drop A-bombs that, if not destroyed before they hit the ground, are a OneHitKill on you regardless of where you are on the screen!

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* ''HeavyWeapon'' ''VideoGame/HeavyWeapon'' has your [[SmartBomb Nukes]], which hit everything on the screen. However the enemy also has one: [[DemonicSpiders Atomic Bombers]] drop A-bombs that, if not destroyed before they hit the ground, are a OneHitKill on you regardless of where you are on the screen!
27th Apr '16 8:19:11 AM ironcommando
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* ''VideoGame/DarkestDungeon'': The final form of the FinalBoss has ThatOneAttack where it uses its tentacles to devour a character whole. This cannot be avoided, [[UnblockableAttack cannot be blocked]], [[NoSavingThrow cannot be protected]] via [[LastChanceHitPoint Death's Door]], and it's a OneHitKill. The good news? It only uses said attack twice- when it reaches 2/3 and 1/3 of its health, and you get to ''[[SadisticChoice choose which hero to sacrifice to it]]''.
25th Mar '16 10:12:50 AM Willbyr
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* In ''KenichiTheMightiestDisciple'', Ryuuto Asamiya has an open palm strike he refers to as "Gungnir", as it always hits its target and cannot be blocked or dodged. The reason for this is that he has the eerie ability to almost perfectly predict the movements of his opponent, thereby ensuring this strike will always hit. It's why he got the nickname "Odin".

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* In ''KenichiTheMightiestDisciple'', ''Manga/KenichiTheMightiestDisciple'', Ryuuto Asamiya has an open palm strike he refers to as "Gungnir", as it always hits its target and cannot be blocked or dodged. The reason for this is that he has the eerie ability to almost perfectly predict the movements of his opponent, thereby ensuring this strike will always hit. It's why he got the nickname "Odin".
24th Mar '16 4:39:55 PM Saber15
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* The ''Videogame/MechWarrior'' series of simulators set in the ''Tabletopgame/BattleTech'' universe features the Streak short range missile, a guided missile launcher that are guaranteed to hit its target - and [[{{Roboteching}} will perform some ridiculous maneuvers to do so]] - at the cost of [[MissileLockOn requiring a lock]] and weighing more than standard SRM launchers. ''Mechwarrior Living Legends'' is the only game where they are not perfectly accurate due to more realistic missile tracking limitations, but they gain the ability to be dumbfired.
8th Mar '16 9:18:23 AM DyingWillKirby
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* In ''KurokoNoBasuke'', Midorima's shots, if left unimpeded, will always reach the hoop with nothing but net. Even from [[ImprobableAimingSkills the other side of the court]]. And due to the high arc of the shot and Midorima's own tall height, it's rather difficult to interfere with the shot even if you see it coming.
25th Jan '16 11:09:49 PM GrammarNavi
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* ''VideoGame/PlaystationAllStarsBattleRoyale'' has characters with variants of this such as [[{{Tekken}} Heihachi]], [[VideoGame/ApeEscape Spike]] and [[VideoGame/PaRappaTheRapper Parappa]]. Regardless of any circumstances, these Level 3 Super Moves will wipe out every other character in play. Of course the drawback to this is that characters like [[VideoGame/GodOfWar Kratos]] and [[VideoGame/LittleBigPlanet Sackboy]] can get two kills per player if they are skilled enough with their Level 3 Super.

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* ''VideoGame/PlaystationAllStarsBattleRoyale'' has characters with variants of this such as [[{{Tekken}} [[{{VideoGame/Tekken}} Heihachi]], [[VideoGame/ApeEscape Spike]] and [[VideoGame/PaRappaTheRapper Parappa]]. Regardless of any circumstances, these Level 3 Super Moves will wipe out every other character in play. Of course the drawback to this is that characters like [[VideoGame/GodOfWar Kratos]] and [[VideoGame/LittleBigPlanet Sackboy]] can get two kills per player if they are skilled enough with their Level 3 Super.
17th Jan '16 11:13:04 PM Galacton
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Any attack with an absolute, guaranteed 100% chance-to-hit when used in battle (or alternatively, any technique/skill that grants this status to another attack). This can be a valuable tool against certain targets who are otherwise difficult to actually land a strike against (due to [[SuperSpeed speed]] or [[MiniMook size]]), but will usually involve a tradeoff of lower-than-average damage output compared to other attacks, or requiring complete concentration and not being distracted or attacked.

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Any attack with an absolute, guaranteed 100% chance-to-hit when used in battle (or alternatively, any a technique/skill that grants this status to another attack). This can be a valuable tool against certain targets who are otherwise difficult to actually land a strike against (due to [[SuperSpeed speed]] or speed]], [[MiniMook size]]), size]], or [[FlyingMook flight]]), but will usually involve a tradeoff [[NecessaryDrawback tradeoff]] of lower-than-average damage output compared to other attacks, or requiring complete concentration and not being distracted or attacked.
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