History Main / AlwaysAccurateAttack

14th Feb '18 7:36:54 PM thatother1dude
Is there an issue? Send a Message


* Vander Decken in ''Manga/OnePiece'' has the Devil Fruit ability to "mark" a person he's touched so that any object he throws, it will always propel itself to hit the mark, and a thrown object will follow its mark indefinitely until it hits something either its target or something big enough to block it however, he can only have two people marked at the same time (one for each hand).

to:

* Vander Decken in ''Manga/OnePiece'' has the Devil Fruit ability to "mark" a person he's touched so that any object he throws, it will always propel itself to hit the mark, and a thrown object will follow its mark indefinitely until it hits something either its target or something big enough to block it however, it. However, he can only have two people marked at the same time (one for each hand).
11th Feb '18 12:42:48 AM Gatordragon24
Is there an issue? Send a Message


* In ''VideoGame/{{Paladins}}'', Lex's ability, In Pursuit, fires a volley of shots at the closest enemy near him with perfect aim, but each shot does lower-than-normal damage.

to:

* In ''VideoGame/{{Paladins}}'', ''VideoGame/{{Paladins}}'',
**
Lex's ability, In Pursuit, fires a volley of shots at the closest enemy near him with perfect aim, but each shot does lower-than-normal damage.damage.
** Lian's Grace ability fires a shot while she's dodging that will strike the nearest enemy.
3rd Feb '18 5:19:53 PM nombretomado
Is there an issue? Send a Message


* Every spell type in ''[[NexusWar Nexus Clash]]'' includes at least one spell that cannot miss, those these are always balanced by being less powerful and more expensive than conventional spells.

to:

* Every spell type in ''[[NexusWar ''[[VideoGame/NexusWar Nexus Clash]]'' includes at least one spell that cannot miss, those these are always balanced by being less powerful and more expensive than conventional spells.
9th Dec '17 5:23:57 AM Saber15
Is there an issue? Send a Message


* The ''Videogame/MechWarrior'' series of simulators set in the ''Tabletopgame/BattleTech'' universe features the Streak short range missile, a guided missile launcher that are guaranteed to hit its target - and [[{{Roboteching}} will perform some ridiculous maneuvers to do so]] - at the cost of [[MissileLockOn requiring a lock]] and weighing more than standard SRM launchers. ''Mechwarrior Living Legends'' is the only game where they are not perfectly accurate due to more realistic missile tracking limitations, but they gain the ability to be dumbfired.

to:

* The ''Videogame/MechWarrior'' series of simulators set in the ''Tabletopgame/BattleTech'' universe features the Streak short range missile, a guided missile launcher that are guaranteed to hit its target - and [[{{Roboteching}} will perform some ridiculous maneuvers to do so]] - at the cost of [[MissileLockOn requiring a lock]] and weighing more than standard SRM launchers. ''Mechwarrior Living Legends'' is the only game where they are not perfectly accurate due to more realistic missile tracking limitations, but they gain the ability to be dumbfired. Streaks were [[GameBreaker particularly ridiculous]] when first introduced in ''Mechwarrior Online'', where they would ''always'' hit your center torso, the most vital part of your HumongousMecha.
4th Dec '17 9:33:35 AM Luigifan
Is there an issue? Send a Message


* Vander Decken in ''Manga/OnePiece'' has the devil fruit ability to "mark" a person he's touched so that any object he throws, it will always propel itself to hit the mark, the thrown objects will follow its mark indefinitely until it hits something - either its target or something big enough to block it - however he can only have two people marked at the same time (one for each hand).
* Fiamma of the Right from ''LightNovel/ACertainMagicalIndex'' has "[[ExactlyWhatItSaysOnTheTin The strike that reaches everything when swung]]". It reaches the target without any speed, meaning it cannot be dodged. [[spoiler: It was even able to hit an Academy City KillSat even though Fiamma had no idea where it was!]]

to:

* Vander Decken in ''Manga/OnePiece'' has the devil fruit Devil Fruit ability to "mark" a person he's touched so that any object he throws, it will always propel itself to hit the mark, the and a thrown objects object will follow its mark indefinitely until it hits something - either its target or something big enough to block it - however however, he can only have two people marked at the same time (one for each hand).
* Fiamma of the Right from ''LightNovel/ACertainMagicalIndex'' has "[[ExactlyWhatItSaysOnTheTin The strike that reaches everything when swung]]". It reaches the target without any speed, meaning it cannot be dodged. [[spoiler: It [[spoiler:It was even able to hit an Academy City KillSat KillSat, even though Fiamma had no idea where it was!]]



* The Sharingan from ''Manga/{{Naruto}}'' grants a special eye-based attack called Amaterasu, which engulfs whatever the user looks at in black flames. Even worse, the flames last 7 days and nights, and can only be stopped with a sealing technique. It's not perfect, as the flames seem to burn fairly slowly and most of the people hit with it in the series are able to counter it before being injured too badly. You can also still dodge it if you're [[SuperSpeed so fast your opponent can't even keep their eyes on you.]]

to:

* The Sharingan from ''Manga/{{Naruto}}'' grants a special eye-based attack called Amaterasu, which engulfs whatever the user looks at in black flames. Even worse, the flames last 7 days and nights, and can only be stopped with a sealing technique. It's not perfect, as the flames seem to burn fairly slowly and most of the people hit with it in the series are able to counter it before being injured too badly. You can also still dodge it if you're [[SuperSpeed so fast your opponent can't even keep their eyes on you.]]you]].



* In [[http://en.wikipedia.org/wiki/Lunch_Money_(game) Lunch Money]] you can "grab" someone, which by itself does nothing. If they play an "avoid" card, they get out of it, but if they don't have it (or for whatever other reason decide not to play that) your next attack is unblockable.

to:

* In [[http://en.wikipedia.org/wiki/Lunch_Money_(game) Lunch Money]] Money]], you can "grab" someone, which by itself does nothing. If they play an "avoid" card, they get out of it, but if they don't have it (or for whatever other reason decide not to play that) that), your next attack is unblockable.



* The Huntsman in ''Series/TheTenthKingdom'' has a crossbow that, when fired, will always pierce someone's heart. The [[GodSaveUsFromTheQueen queen]] gave it to him in a deal--all he had to do was close his eyes, turn around a few times, and fire once at random. (He killed his own son from several miles away.) [[spoiler:In the final battle, he tries to shoot Wolf, but the crossbow is knocked upwards, and the shot goes through a skylight. He gains the advantage during the ensuing melee, meaning he's on top of Wolf when the bolt comes ''[[HoistByHisOwnPetard right back down]]'' . . .]]

to:

* The Huntsman in ''Series/TheTenthKingdom'' has a crossbow that, when fired, will always pierce someone's heart. The [[GodSaveUsFromTheQueen queen]] gave it to him in a deal--all deal all he had to do was close his eyes, turn around a few times, and fire once at random. (He killed his own son from several miles away.) [[spoiler:In the final battle, he tries to shoot Wolf, but the crossbow is knocked upwards, and the shot goes through a skylight. He gains the advantage during the ensuing melee, meaning he's on top of Wolf when the bolt comes ''[[HoistByHisOwnPetard right back down]]'' . . .down]]''...]]



** Some spells simply always hit (Magic Missile is the poster child for this in all editions including the 4th post-errata), and many others will still have at least a ''reduced'' effect on the target even on a nominal miss (successful saving throw in 3.x and earlier). In addition, the ''True Strike'' spell grants a massive accuracy bonus to your next attack, enough that any attack which already had a chance of hitting becomes an automatic hit ([[CriticalFailure unless you roll a 1]]).

to:

** Some spells simply always hit (Magic Missile (''[[https://dnd-wiki.org/wiki/SRD:Magic_Missile Magic Missile]]'' is the poster child for this in all editions editions, including the 4th post-errata), and many others will still have at least a ''reduced'' effect on the target even on a nominal miss (successful saving throw in 3.x and earlier). In addition, the ''True Strike'' spell grants a massive accuracy bonus to your next attack, enough that any attack which already had a chance of hitting becomes an automatic hit ([[CriticalFailure unless you roll a 1]]).



* Powers with the Perception modifier in ''TabletopGame/MutantsAndMasterminds'' always connect, but still allow the target to make a SavingThrow. The inverse is the No Save modifier [[NoSavingThrow forgoes the save]], but causes it to only do ScratchDamage, or the most minimal effect possible.[[note]]Which can be a GameBreaker if used with powers that don't have staged effects.[[/note]] Of course, even if you have both of these modifiers on a power, your opponent can still negate your attack with a counter.
* ''TabletopGame/{{Exalted}}'': perfect attacks automatically hit unless the enemy uses a perfect defence. The best known is the Solar Archery Charm "Accuracy Without Distance". (Of course, enemies use a ''lot'' of perfect defences in ''Exalted'', but the option is still there anyway.)
* Streak missiles in ''TabletopGame/BattleTech'' are guaranteed to score a hit with all missiles if they can lock on to a target. If they don't lock on, they don't fire at all--the weapon won't produce heat, won't expend ammo, and is considered unused that turn. Typical missiles may miss their entire salvo altogether, or only hit with part of their salvo count, so Streak launchers are extremely efficient. The downside is that they are more bulky and expensive. Like all missile weapons, Streak missiles can be shot down by an anti-missile system, potentially destroying all the missiles in a given salvo. Any unit without one, however, can do nothing but weather the damage and avoid being targeted next turn.

to:

* Powers with the Perception modifier in ''TabletopGame/MutantsAndMasterminds'' always connect, but still allow the target to make a SavingThrow. The inverse is the No Save modifier modifier, which [[NoSavingThrow forgoes the save]], but causes it to only do ScratchDamage, or the most minimal effect possible.[[note]]Which can be a GameBreaker if used with powers that don't have staged effects.[[/note]] Of course, even if you have both of these modifiers on a power, your opponent can still negate your attack with a counter.
* ''TabletopGame/{{Exalted}}'': perfect Perfect attacks automatically hit unless the enemy uses a perfect defence. The best known is the Solar Archery Charm "Accuracy Without Distance". (Of course, enemies use a ''lot'' of perfect defences in ''Exalted'', but the option is still there anyway.)
* Streak missiles in ''TabletopGame/BattleTech'' are guaranteed to score a hit with all missiles if they can lock on to a target. If they don't lock on, they don't fire at all--the all -- the weapon won't produce heat, won't expend ammo, and is considered unused that turn. Typical missiles may miss their entire salvo altogether, or only hit with part of their salvo count, so Streak launchers are extremely efficient. The downside is that they are more bulky and expensive. Like all missile weapons, Streak missiles can be shot down by an anti-missile system, potentially destroying all the missiles in a given salvo. Any unit without one, however, can do nothing but weather the damage and avoid being targeted next turn.



** Roar and Whirlwind also got buffed in Generation VI, ignoring accuracy checks as well as Protect, Detect and Spiky Shield.

to:

** Roar and Whirlwind also got buffed in Generation VI, ignoring accuracy checks as well as Protect, Detect Detect, and Spiky Shield.
22nd Sep '17 12:13:31 PM Saber15
Is there an issue? Send a Message

Added DiffLines:

* In ''Videogame/XCOM2'', Psionic attacks always hit, though certain non-damage effects can be resisted, such as a mind-control attempt only making the target panic. Grenades and heavy weapons always hit the exact point you call out, which enemy ADVENT forces will exploit to no end; ADVENT MiniMecha mooks won't even touch their gun until they exhaust their micro-missile launcher.
27th Jul '17 11:28:25 AM Necrodomo
Is there an issue? Send a Message

Added DiffLines:

* Every spell type in ''[[NexusWar Nexus Clash]]'' includes at least one spell that cannot miss, those these are always balanced by being less powerful and more expensive than conventional spells.
4th Jul '17 10:09:21 AM Gatordragon24
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/{{Paladins}}'', Lex's ability, In Pursuit, fires a volley of shots at the closest enemy near him with perfect aim, but each shot does lower-than-normal damage.
4th Jun '17 11:57:16 PM KZN02
Is there an issue? Send a Message


Any attack with an absolute, guaranteed 100% chance-to-hit when used in battle (or alternatively, a technique/skill that grants this status to another attack). This can be a valuable tool against certain targets who are otherwise difficult to actually land a strike against (due to [[SuperSpeed speed]], [[MiniMook size]], or [[AirborneMook flight]]), but will usually involve a [[NecessaryDrawback tradeoff]] of lower-than-average damage compared to other attacks, or requiring complete concentration and not being distracted or attacked.

to:

Any attack with an absolute, guaranteed 100% chance-to-hit when used in battle (or ([[StatusBuff or alternatively, a technique/skill that grants this status to another attack).attack]]). This can be a valuable tool against certain targets who are otherwise difficult to actually land a strike against (due to [[SuperSpeed speed]], [[MiniMook size]], or [[AirborneMook flight]]), but will usually involve a [[NecessaryDrawback tradeoff]] of lower-than-average damage compared to other attacks, or requiring complete concentration and not being distracted or attacked.
23rd Apr '17 11:04:27 AM nombretomado
Is there an issue? Send a Message


** On a general note, the Mystic Artes throughout the ''Franchise/TalesSeries'' are with few exceptions, guaranteed to at least connect with the enemy that's the user's current target. Also, some spells strike the entire battlefield and/or freeze the action when they go off, which makes avoiding damage from them impossible outside of using invincibility or being immune to their element.

to:

** On a general note, the Mystic Artes throughout the ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' are with few exceptions, guaranteed to at least connect with the enemy that's the user's current target. Also, some spells strike the entire battlefield and/or freeze the action when they go off, which makes avoiding damage from them impossible outside of using invincibility or being immune to their element.
This list shows the last 10 events of 249. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.AlwaysAccurateAttack