History Main / AlwaysAccurateAttack

4th Jul '17 10:09:21 AM Gatordragon24
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* In ''VideoGame/{{Paladins}}'', Lex's ability, In Pursuit, fires a volley of shots at the closest enemy near him with perfect aim, but each shot does lower-than-normal damage.
4th Jun '17 11:57:16 PM KZN02
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Any attack with an absolute, guaranteed 100% chance-to-hit when used in battle (or alternatively, a technique/skill that grants this status to another attack). This can be a valuable tool against certain targets who are otherwise difficult to actually land a strike against (due to [[SuperSpeed speed]], [[MiniMook size]], or [[AirborneMook flight]]), but will usually involve a [[NecessaryDrawback tradeoff]] of lower-than-average damage compared to other attacks, or requiring complete concentration and not being distracted or attacked.

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Any attack with an absolute, guaranteed 100% chance-to-hit when used in battle (or ([[StatusBuff or alternatively, a technique/skill that grants this status to another attack).attack]]). This can be a valuable tool against certain targets who are otherwise difficult to actually land a strike against (due to [[SuperSpeed speed]], [[MiniMook size]], or [[AirborneMook flight]]), but will usually involve a [[NecessaryDrawback tradeoff]] of lower-than-average damage compared to other attacks, or requiring complete concentration and not being distracted or attacked.
23rd Apr '17 11:04:27 AM nombretomado
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** On a general note, the Mystic Artes throughout the ''Franchise/TalesSeries'' are with few exceptions, guaranteed to at least connect with the enemy that's the user's current target. Also, some spells strike the entire battlefield and/or freeze the action when they go off, which makes avoiding damage from them impossible outside of using invincibility or being immune to their element.

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** On a general note, the Mystic Artes throughout the ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' are with few exceptions, guaranteed to at least connect with the enemy that's the user's current target. Also, some spells strike the entire battlefield and/or freeze the action when they go off, which makes avoiding damage from them impossible outside of using invincibility or being immune to their element.
21st Apr '17 8:23:51 PM ultimomant
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* Ripple from ''LightNovel/MagicalGirlRaisingProject'' has the ability to always hit her target with anything she throws.

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* Ripple from ''LightNovel/MagicalGirlRaisingProject'' has the ability to always hit her target with anything she throws. And unless the projectile is completely destroyed, the pieces will continue chasing the target.
21st Mar '17 12:22:00 AM ironcommando
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Any attack with an absolute, guaranteed 100% chance-to-hit when used in battle (or alternatively, a technique/skill that grants this status to another attack). This can be a valuable tool against certain targets who are otherwise difficult to actually land a strike against (due to [[SuperSpeed speed]], [[MiniMook size]], or [[FlyingMook flight]]), but will usually involve a [[NecessaryDrawback tradeoff]] of lower-than-average damage compared to other attacks, or requiring complete concentration and not being distracted or attacked.

to:

Any attack with an absolute, guaranteed 100% chance-to-hit when used in battle (or alternatively, a technique/skill that grants this status to another attack). This can be a valuable tool against certain targets who are otherwise difficult to actually land a strike against (due to [[SuperSpeed speed]], [[MiniMook size]], or [[FlyingMook [[AirborneMook flight]]), but will usually involve a [[NecessaryDrawback tradeoff]] of lower-than-average damage compared to other attacks, or requiring complete concentration and not being distracted or attacked.
6th Jan '17 5:29:01 PM Observance
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* ''WesternAnimation/HowToTrainYourDragon'': One of the main reasons why the Night Fury is TheDreaded among hardened, dragon-slaying Vikings is the fact that it's said to never miss with its BreathWeapon.
1st Dec '16 2:14:54 AM jormis29
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*** Norse mythos. The god Forseti's sword always hits any opponent who has lied in the last 7 days or is chaotic. Thor's hammer Mjolnir never misses when thrown. When firing his bow the god Uller's bow never misses targets less than 200 yards away.

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*** Norse mythos. The god Forseti's sword always hits any opponent who has lied in the last 7 days or is chaotic. Thor's hammer Mjolnir {{Mjolnir}} never misses when thrown. When firing his bow the god Uller's bow never misses targets less than 200 yards away.
18th Nov '16 2:17:21 AM kirara19
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* ''VideoGame/FinalFantasyTactics'': the "Concentrate" support ability ignores enemy evasion, giving 100% accuracy for all attacks (including magic), though React abilities can still prevent them. If an enemy is asleep, petrified, or stopped, all attacks made against it have 100% hit rate (as the enemy can't dodge). And in one of the game's [[MyRulesAreNotYourRules less fair moments]], a pair of assassins have entirely unique instant kill moves with 100% accuracy and a long-ranged Stop move with 100% accuracy. [[ThatOneBoss During an escort mission]].

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* ''VideoGame/FinalFantasyTactics'': the "Concentrate" support ability ignores enemy evasion, giving 100% accuracy for all attacks (including magic), though React abilities can still prevent them. If an enemy is asleep, petrified, or stopped, all attacks made against it have 100% hit rate (as the enemy can't dodge). And in one of the game's [[MyRulesAreNotYourRules less fair moments]], a pair of assassins have entirely unique instant kill moves with 100% accuracy and a long-ranged Stop move with 100% accuracy. [[ThatOneBoss During accuracy, during an escort mission]].''escort'' mission.



* ''VideoGame/DarkestDungeon'': The final form of the FinalBoss has ThatOneAttack where it uses its tentacles to devour a character whole. This cannot be avoided, [[UnblockableAttack cannot be blocked]], [[NoSavingThrow cannot be protected]] via [[LastChanceHitPoint Death's Door]], and it's a OneHitKill. The good news? It only uses said attack twice- when it reaches 2/3 and 1/3 of its health, and you get to ''[[SadisticChoice choose which hero to sacrifice to it]]''.

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* ''VideoGame/DarkestDungeon'': The final form of the FinalBoss has ThatOneAttack a very frustrating attack where it uses its tentacles to devour a character whole. This cannot be avoided, [[UnblockableAttack cannot be blocked]], [[NoSavingThrow cannot be protected]] via [[LastChanceHitPoint Death's Door]], and it's a OneHitKill. The good news? It only uses said attack twice- when it reaches 2/3 and 1/3 of its health, and you get to ''[[SadisticChoice choose which hero to sacrifice to it]]''.
6th Nov '16 8:00:48 AM Diask
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* In ''VideoGame/LastScenario'', attack spells [[note]]with a few exceptions like [[SpamAttack Rage]][[/note]] cannot miss, but can't hit critically either. As well, there is the late-game spellcard "Slap". It executes a physical attack which cannot miss [[JokeItem and always]] [[CherryTapping deals 1 damage]] [overlap with FixedDamageAttack].
** Such an attack would be useful for snapping allies out of certain status effects like Sleep without dealing too much damage to them, though.

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* In ''VideoGame/LastScenario'', attack spells [[note]]with a few exceptions like [[SpamAttack Rage]][[/note]] cannot miss, but can't hit critically either. As well, there is the late-game spellcard "Slap". It executes a physical attack which cannot miss [[JokeItem [[FixedDamageAttack and always]] [[CherryTapping deals 1 damage]] [overlap with FixedDamageAttack].
** Such an attack would be
damage]]. It's useful for snapping allies out of certain status effects like Sleep sleep without dealing too much damage to them, though.them.



* Magic and [[LimitBreak Soul Breaks]] in ''VideoGame/RakenzarnTales'' ignore evasion points, resulting in this trope. The trade-off is they can't score a CriticalHit and any resistances the foe might have still come into play. There are a few physical attacks that can ignore evasion to a degree or altogether, which will usually be specified in the attack's description.

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* Magic and [[LimitBreak Soul Breaks]] in ''VideoGame/RakenzarnTales'' ignore evasion points, resulting in this trope.points. The trade-off is they can't score a CriticalHit and any resistances the foe might have still come into play. There are a few physical attacks that can ignore evasion to a degree or altogether, which will usually be specified in the attack's description.


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* Beam weapons in ''VideoGame/FTLFasterThanLight'' never miss the target. The trade-off is that shields will absorb their damage without breaking, except for the Federation Cruiser's artillery beam, which pierces through all shields.
21st Oct '16 7:23:49 AM KZN02
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* ''VideoGame/{{Overwatch}}'': Solider: 76's ultimate, Tactical Visor, will always target enemies that are within line of sight. Enemies, however, can take cover behind obstacles or shields.
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