History Main / AlwaysAccurateAttack

1st Dec '16 2:14:54 AM jormis29
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*** Norse mythos. The god Forseti's sword always hits any opponent who has lied in the last 7 days or is chaotic. Thor's hammer Mjolnir never misses when thrown. When firing his bow the god Uller's bow never misses targets less than 200 yards away.

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*** Norse mythos. The god Forseti's sword always hits any opponent who has lied in the last 7 days or is chaotic. Thor's hammer Mjolnir {{Mjolnir}} never misses when thrown. When firing his bow the god Uller's bow never misses targets less than 200 yards away.
18th Nov '16 2:17:21 AM kirara19
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* ''VideoGame/FinalFantasyTactics'': the "Concentrate" support ability ignores enemy evasion, giving 100% accuracy for all attacks (including magic), though React abilities can still prevent them. If an enemy is asleep, petrified, or stopped, all attacks made against it have 100% hit rate (as the enemy can't dodge). And in one of the game's [[MyRulesAreNotYourRules less fair moments]], a pair of assassins have entirely unique instant kill moves with 100% accuracy and a long-ranged Stop move with 100% accuracy. [[ThatOneBoss During an escort mission]].

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* ''VideoGame/FinalFantasyTactics'': the "Concentrate" support ability ignores enemy evasion, giving 100% accuracy for all attacks (including magic), though React abilities can still prevent them. If an enemy is asleep, petrified, or stopped, all attacks made against it have 100% hit rate (as the enemy can't dodge). And in one of the game's [[MyRulesAreNotYourRules less fair moments]], a pair of assassins have entirely unique instant kill moves with 100% accuracy and a long-ranged Stop move with 100% accuracy. [[ThatOneBoss During accuracy, during an escort mission]].''escort'' mission.



* ''VideoGame/DarkestDungeon'': The final form of the FinalBoss has ThatOneAttack where it uses its tentacles to devour a character whole. This cannot be avoided, [[UnblockableAttack cannot be blocked]], [[NoSavingThrow cannot be protected]] via [[LastChanceHitPoint Death's Door]], and it's a OneHitKill. The good news? It only uses said attack twice- when it reaches 2/3 and 1/3 of its health, and you get to ''[[SadisticChoice choose which hero to sacrifice to it]]''.

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* ''VideoGame/DarkestDungeon'': The final form of the FinalBoss has ThatOneAttack a very frustrating attack where it uses its tentacles to devour a character whole. This cannot be avoided, [[UnblockableAttack cannot be blocked]], [[NoSavingThrow cannot be protected]] via [[LastChanceHitPoint Death's Door]], and it's a OneHitKill. The good news? It only uses said attack twice- when it reaches 2/3 and 1/3 of its health, and you get to ''[[SadisticChoice choose which hero to sacrifice to it]]''.
6th Nov '16 8:00:48 AM Diask
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* In ''VideoGame/LastScenario'', attack spells [[note]]with a few exceptions like [[SpamAttack Rage]][[/note]] cannot miss, but can't hit critically either. As well, there is the late-game spellcard "Slap". It executes a physical attack which cannot miss [[JokeItem and always]] [[CherryTapping deals 1 damage]] [overlap with FixedDamageAttack].
** Such an attack would be useful for snapping allies out of certain status effects like Sleep without dealing too much damage to them, though.

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* In ''VideoGame/LastScenario'', attack spells [[note]]with a few exceptions like [[SpamAttack Rage]][[/note]] cannot miss, but can't hit critically either. As well, there is the late-game spellcard "Slap". It executes a physical attack which cannot miss [[JokeItem [[FixedDamageAttack and always]] [[CherryTapping deals 1 damage]] [overlap with FixedDamageAttack].
** Such an attack would be
damage]]. It's useful for snapping allies out of certain status effects like Sleep sleep without dealing too much damage to them, though.them.



* Magic and [[LimitBreak Soul Breaks]] in ''VideoGame/RakenzarnTales'' ignore evasion points, resulting in this trope. The trade-off is they can't score a CriticalHit and any resistances the foe might have still come into play. There are a few physical attacks that can ignore evasion to a degree or altogether, which will usually be specified in the attack's description.

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* Magic and [[LimitBreak Soul Breaks]] in ''VideoGame/RakenzarnTales'' ignore evasion points, resulting in this trope.points. The trade-off is they can't score a CriticalHit and any resistances the foe might have still come into play. There are a few physical attacks that can ignore evasion to a degree or altogether, which will usually be specified in the attack's description.


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* Beam weapons in ''VideoGame/FTLFasterThanLight'' never miss the target. The trade-off is that shields will absorb their damage without breaking, except for the Federation Cruiser's artillery beam, which pierces through all shields.
21st Oct '16 7:23:49 AM KZN02
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* ''VideoGame/{{Overwatch}}'': Solider: 76's ultimate, Tactical Visor, will always target enemies that are within line of sight. Enemies, however, can take cover behind obstacles or shields.
9th Oct '16 12:35:29 PM KZN02
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* ''Franchise/{{Pokemon}}'': Moves such as "Swift" always strike the target, although they can also be negated by ElementalRockPaperScissors (specifically, Ghosts are immune) or the moves [[DefendCommand Protect and Detect]]. Since the second generation, attacks that involve moving out of range before striking (Fly, Dig, etc.) can also be used to avoid these attacks.

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* ''Franchise/{{Pokemon}}'': Moves such as "Swift" Swift, Aerial Ace, Feint Attack, Magnet Bomb, Shadow Punch, Magical Leaf, and Shock Wave always strike the target, although they can also be negated by ElementalRockPaperScissors (specifically, Ghosts are immune) or the moves [[DefendCommand Protect and Detect]]. Since the second generation, attacks that involve moving out of range before striking (Fly, Dig, etc.) can also be used to avoid these attacks.



** The Flying-type move Aerial Ace bypasses all accuracy checks, making it so that the attack never misses.
8th Oct '16 9:28:20 PM CJCroen1393
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** The Flying-type move Aerial Ace bypasses all accuracy checks, making it so that the attack never misses.
10th Aug '16 11:26:59 AM PlatFleece
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* Ripple from ''LightNovel/MagicalGirlRaisingProject'' has the ability to always hit her target with anything she throws.
26th Jul '16 11:30:05 AM Perseus
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** As seen in ''VideoGame/FateGrandOrder'', Sir Tristan of the Round Table wields the many-stringed magical bow Failnaught, which, true to its name, fires homing arrows that never, ever miss. As a result, he rarely bothers aiming at the enemy or even firing the bow properly at all, instead playing the strings like a harp.

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** As seen in ''VideoGame/FateGrandOrder'', Sir Tristan of the Round Table wields the many-stringed magical bow Failnaught, which, true to its name, fires homing arrows that never, ever miss.hit their target without fail. As a result, he rarely bothers aiming at the enemy or even firing the bow properly at all, instead playing the strings like a harp.
26th Jul '16 9:51:22 AM Perseus
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* Gae Bolg in ''VisualNovel/FateStayNight'' has the ability to always pierce the heart of the enemy. "Always" meaning the result (heart pierced) is already set and the cause is created ''after'' that, even if it has to involve [[RealityWarper reality warping.]] It has the caveat that really lucky people can ScrewDestiny and get away with merely getting hit somewhere non-fatally, [[PlotArmor which conveniently includes everyone the weapon is ever used against.]] The thrown version, meanwhile, is more powerful but also lacks the reversed cause and effect: It cannot be dodged because it's a seeking missile, but it can be blocked. [[spoiler:Archer employs a shield proof against all missiles against it, which fails to block it completely but allows him to survive it.]]

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* ''VisualNovel/FateStayNight'':
**
Gae Bolg in ''VisualNovel/FateStayNight'' Bolg has the ability to always pierce the heart of the enemy. "Always" meaning the result (heart pierced) is already set and the cause is created ''after'' that, even if it has to involve [[RealityWarper reality warping.]] It has the caveat that really lucky people can ScrewDestiny and get away with merely getting hit somewhere non-fatally, [[PlotArmor which conveniently includes everyone the weapon is ever used against.]] The thrown version, meanwhile, is more powerful but also lacks the reversed cause and effect: It cannot be dodged because it's a seeking missile, but it can be blocked. [[spoiler:Archer employs a shield proof against all missiles against it, which fails to block it completely but allows him to survive it.]]]]
** As seen in ''VideoGame/FateGrandOrder'', Sir Tristan of the Round Table wields the many-stringed magical bow Failnaught, which, true to its name, fires homing arrows that never, ever miss. As a result, he rarely bothers aiming at the enemy or even firing the bow properly at all, instead playing the strings like a harp.
2nd Jul '16 12:37:56 PM nombretomado
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* In ''Franchise/{{BIONICLE}}'' the [[MaskOfPower Kanohi Sanok, Mask of Accuracy]] gives the wearer the ability to turn any object into a projectile that will always hit its target.

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* In ''Franchise/{{BIONICLE}}'' ''Toys/{{BIONICLE}}'' the [[MaskOfPower Kanohi Sanok, Mask of Accuracy]] gives the wearer the ability to turn any object into a projectile that will always hit its target.
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