Follow TV Tropes

Following

History Main / AlwaysAccurateAttack

Go To

OR

Is there an issue? Send a MessageReason:
None


Any attack with an absolute, guaranteed 100% chance-to-hit (alternatively a skill that grants this condition to an attack). This can be a valuable tool against certain targets who are otherwise difficult to actually land a strike against, but will usually involve a [[NecessaryDrawback tradeoff]] of lower-than-average damage compared to other attacks, requiring complete concentration and not being distracted or attacked, requiring a tracking device to be planted beforehand on the target, or requiring the target to be within a certain range or line of sight. In addition, the attack can still be blocked or neutralized before it hits the target.

to:

Any attack with an absolute, guaranteed 100% chance-to-hit (alternatively a skill that grants this condition to an attack). This can be a valuable tool against certain targets who are otherwise difficult to actually land a strike against, but will usually involve a [[NecessaryDrawback tradeoff]] of lower-than-average damage compared to other attacks, requiring complete concentration and not being distracted or attacked, requiring a tracking device the target to be planted beforehand on the target, marked first, or requiring the target to be within a certain range or line of sight. In addition, the attack can still be blocked or neutralized before it hits the target.
Tabs MOD

Changed: 19

Is there an issue? Send a MessageReason:
Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* On account of the fact that there are no Evasion or Accuracy stats in ''VideoGame/{{Undertale}}'', all of your attacks are always accurate and the only thing you can affect with the QTE when you attack is how powerful your attacks are, unless you completely neglect to press any buttons during the QTE, that is, in which case the game registers your attack as a "miss"... On the other hand, the monsters you're attacked by use BulletHell patterns, giving you a fair chance at dodging all of their attacks. [[spoiler:This is all flipped on its head by the final boss of the KillEmAll route who exploits the lack of Accuracy and Evasion stats [[MarathonBoss in order to evade all of your attacks]] and has [[ISurrenderSuckers one sneaky attack pattern]] that's completely unavoidable.]]

to:

* On account of the fact that there are no Evasion or Accuracy stats in ''VideoGame/{{Undertale}}'', all of your attacks are always accurate and the only thing you can affect with the QTE when you attack is how powerful your attacks are, unless you completely neglect to press any buttons during the QTE, that is, in which case the game registers your attack as a "miss"... On the other hand, the monsters you're attacked by use BulletHell patterns, giving you a fair chance at dodging all of their attacks. [[spoiler:This is all flipped on its head by the final boss of the KillEmAll No Mercy route who exploits the lack of Accuracy and Evasion stats [[MarathonBoss in order to evade all of your attacks]] and has [[ISurrenderSuckers one sneaky attack pattern]] that's completely unavoidable.]]
Is there an issue? Send a MessageReason:
None


** In Generation VI, Poison got a buff that makes it so if a Poison-type Pokemon uses the move Toxic, it will always land regardless of the situation, even if the target is out of range.

to:

** In Generation VI, Poison got a buff that makes it so if a Poison-type Pokemon uses the move Toxic, it will always land regardless of the situation, even if the target is out of range. This also caused a [[GoodBadBugs glitch]] that allowed Poison-types to have ''any'' move hit with perfect accuracy if Toxic was used in the same turn (e.g. if Oranguru uses Instruct to make the Pokémon use Toxic prior to their regular attack), though it was fixed in ''VideoGame/PokemonSwordAndShield''.
Is there an issue? Send a MessageReason:
None


** In Generation VI, Poison got a buff that makes it so if a Poison-type Pokemon uses the move ''Toxic'', it will always land regardless of the situation, even if the target is out of range.

to:

** In Generation VI, Poison got a buff that makes it so if a Poison-type Pokemon uses the move ''Toxic'', Toxic, it will always land regardless of the situation, even if the target is out of range.

Added: 403

Changed: 401

Is there an issue? Send a MessageReason:
None


* ''Franchise/{{Pokemon}}'': Moves such as Aura Sphere, Swift, Aerial Ace, Feint Attack, Magnet Bomb, Shadow Punch, Magical Leaf, and Shock Wave always strike the target, although they can also be negated by ElementalRockPaperScissors or the moves [[DefendCommand Protect and Detect]]. Since the second generation, attacks that involve moving out of range before striking (Fly, Dig, etc.) can also be used to avoid these attacks.

to:

* ''Franchise/{{Pokemon}}'': ''Franchise/{{Pokemon}}'':
**
Moves such as Aura Sphere, Swift, Aerial Ace, Feint Attack, Magnet Bomb, Shadow Punch, Magical Leaf, and Shock Wave always strike the target, although they can also be negated by ElementalRockPaperScissors or the moves [[DefendCommand Protect and Detect]]. Since the second generation, attacks that involve moving out of range before striking (Fly, Dig, etc.) can also be used to avoid these attacks.

Added: 370

Changed: 670

Is there an issue? Send a MessageReason:
None


* ''VideoGame/TalesOfTheAbyss'' features "Mystic Cage", [[BlackMage Jade's]] first Mystic Arte. All enemies, regardless of their position on the battlefield, is encased in a [[SphereOfDestruction sphere of pure magical energy]], which explodes and damages all of them.
** On a general note, the Mystic Artes throughout the ''VideoGame/TalesSeries'' are with few exceptions, guaranteed to at least connect with the enemy that's the user's current target. Also, some spells strike the entire battlefield and/or freeze the action when they go off, which makes avoiding damage from them impossible outside of using invincibility or being immune to their element.

to:

* ''VideoGame/TalesSeries'':
**
''VideoGame/TalesOfTheAbyss'' features "Mystic Cage", [[BlackMage Jade's]] first Mystic Arte. All enemies, regardless of their position on the battlefield, is encased in a [[SphereOfDestruction sphere of pure magical energy]], which explodes and damages all of them.
** On a general note, the Mystic Artes throughout the ''VideoGame/TalesSeries'' series are with few exceptions, guaranteed to at least connect with the enemy that's the user's current target. Also, some spells strike the entire battlefield and/or freeze the action when they go off, which makes avoiding damage from them impossible outside of using invincibility or being immune to their element.

Added: 480

Changed: 483

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/WorldOfWarcraft'', the Glyph of Divine Accuracy increases the chance to hit with Smite by 18%, high enough for it to always hit under normal circumstances. Discipline priests attack with Smite to grant themselves the Evangelism and Archangel bonuses and Smiting an enemy will heal an ally for the same amount, but they can still be primary healers. Consequently they don't care about hitting with any other spell, and don't want to waste a lot of gear on improving their hit rating for one spell.

to:

* In ''VideoGame/WorldOfWarcraft'', the ''VideoGame/WorldOfWarcraft'':
** The
Glyph of Divine Accuracy increases the chance to hit with Smite by 18%, high enough for it to always hit under normal circumstances. Discipline priests attack with Smite to grant themselves the Evangelism and Archangel bonuses and Smiting an enemy will heal an ally for the same amount, but they can still be primary healers. Consequently they don't care about hitting with any other spell, and don't want to waste a lot of gear on improving their hit rating for one spell.

Added: 323

Changed: 295

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/BreathOfFireIV'', Scias's "Shining Blade" is a critical hit that never misses (but can be parried)[[note]]To keep it from becoming a GameBreaker, it has a ''very'' high AP cost, and Scias has very low overall AP[[/note]], while the "Target" skill is a half-powered strike that cannot be parried (or miss).

to:

* In ''VideoGame/BreathOfFireIV'', Scias's "Shining Blade" is a critical hit that never misses (but can be parried)[[note]]To keep it from becoming a GameBreaker, it has a ''very'' high AP cost, and Scias has very low overall AP[[/note]], while the "Target" skill is a half-powered strike that cannot be parried (or miss).''VideoGame/BreathOfFire'':


Added DiffLines:

** In ''VideoGame/BreathOfFireIV'', Scias's "Shining Blade" is a critical hit that never misses (but can be parried)[[note]]To keep it from becoming a GameBreaker, it has a ''very'' high AP cost, and Scias has very low overall AP[[/note]], while the "Target" skill is a half-powered strike that cannot be parried (or miss).
Is there an issue? Send a MessageReason:
None


** ''Smackdown vs. Raw 2008'' did something very similar: Dirty wrestlers have the ability to shove the referee into their opponent, and while it is possible to dodge this, the ref will indeed run in the same direction as the opponent, as though he wants to smack into them.

to:

** * ''Smackdown vs. Raw 2008'' did something very similar: 2008'': Dirty wrestlers have the ability to shove the referee into their opponent, and while it is possible to dodge this, the ref will indeed run in the same direction as the opponent, as though he wants to smack into them.



** In many games in the series, magic is always successful on targets with "Invisible" status -- even {{Useless Useful Spell}}s. For VideoGame/FinalFantasyVI in particular, even ContractualBossImmunity cannot protect against this, making it a GameBreaker of a bug.

to:

** In many games in the series, magic is always successful on targets with "Invisible" status -- even {{Useless Useful Spell}}s. For VideoGame/FinalFantasyVI ''VideoGame/FinalFantasyVI'' in particular, even ContractualBossImmunity cannot protect against this, making it a GameBreaker of a bug.

Added: 541

Changed: 304

Removed: 273

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/GranblueFantasy'', the Mirror Image buff allows enemies to dodge normal attacks, spells, and charge attacks. But the player's Summon Calls will always remove this effect (negating the enemies' 100% evasion) and deal damage to them. Additionally, the damage from Summon Calls completely ignores the enemy's dodge rate.

to:

* In ''VideoGame/GranblueFantasy'', the ''VideoGame/GranblueFantasy'':
** The
Mirror Image buff allows enemies to dodge normal attacks, spells, and charge attacks. But the player's Summon Calls will always remove this effect (negating the enemies' 100% evasion) and deal damage to them. Additionally, the damage from Summon Calls completely ignores the enemy's dodge rate.rate.
** [[{{Superboss}} Super Ultimate Bahamut]] has access to a buff called "Godsight", which ensures its attacks and debuffs will always land in spite of any buffs/debuffs that would affect their chance to hit, for the latter half of the raid.



* [[{{Superboss}} Super Ultimate Bahamut]] in ''VideoGame/GranblueFantasy'' has access to a buff called "Godsight", which ensures its attacks and debuffs will always land in spite of any buffs/debuffs that would affect their chance to hit, for the latter half of the fight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[{{Superboss}} Super Ultimate Bahamut]] in ''VideoGame/GranblueFantasy'' has access to a buff called "Godsight", which ensures its attacks and debuffs will always land in spite of any buffs/debuffs that would affect their chance to hit, for the latter half of the fight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the ''VideoGame/BloonsTowerDefense'' series, the Sniper Monkey's attacks will always strike their target, even if the Sniper is wielding a fully-automatic rifle. Additionally, many towers such as the Ninja Monkey and Wizard Monkey have upgrades that cause their projectiles to seek the bloons on their own, even if the bloons have moved out of the tower's range.
Is there an issue? Send a MessageReason:
None


Any attack with an absolute, guaranteed 100% chance-to-hit. This can be a valuable tool against certain targets who are otherwise difficult to actually land a strike against, but will usually involve a [[NecessaryDrawback tradeoff]] of lower-than-average damage compared to other attacks, requiring complete concentration and not being distracted or attacked, requiring a tracking device to be planted beforehand on the target, or requiring the target to be within a certain range. In addition, the attack can still be blocked or neutralized before it hits the target.

to:

Any attack with an absolute, guaranteed 100% chance-to-hit. chance-to-hit (alternatively a skill that grants this condition to an attack). This can be a valuable tool against certain targets who are otherwise difficult to actually land a strike against, but will usually involve a [[NecessaryDrawback tradeoff]] of lower-than-average damage compared to other attacks, requiring complete concentration and not being distracted or attacked, requiring a tracking device to be planted beforehand on the target, or requiring the target to be within a certain range.range or line of sight. In addition, the attack can still be blocked or neutralized before it hits the target.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Webcomic/UnOrdinary'': When John copies and combines Blyke's energy blast powers with Isen's tracking/targetting powers the resulting attacks will follow their target and cannot be dodged or run from.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Literature/TheHeartstrikers'': When Julius is looking for a weapon, he finds the cursed sword Tyrfing, which never misses its mark. He's familiar with it from knife-throwing competitions when he was younger. His brother is ''pissed''.
-->'''Justin:''' ''That's'' how you beat me? I ''knew'' you cheated!
Is there an issue? Send a MessageReason:
None


* ''Toys/{{BIONICLE}}'': The [[MaskOfPower Kanohi Sanok, Mask of Accuracy]] gives the wearer the ability to turn any object into a projectile that will always hit its target.

to:

* ''Toys/{{BIONICLE}}'': The [[MaskOfPower Kanohi Sanok, Mask of Accuracy]] gives the wearer the ability to turn any object into a projectile that will always hit its target. Ironically, the main Toa we see with a Sanok, Hewkii, was ''already'' a [[ImprobableAimingSkills crack shot even without it]].
Is there an issue? Send a MessageReason:
None


* One of the stated properties of {{ComicBook/Darkseid}}'s Omega Beams is that they track their targets unerringly across space and time, and always eventually hit what Darkseid intends to hit. [[DependingOnTheWriter Except when they don't]], but even then they always seem to hit ''someone''.

to:

* One of the stated properties of {{ComicBook/Darkseid}}'s ComicBook/{{Darkseid}}'s Omega Beams is that they track their targets unerringly across space and time, and always eventually hit what Darkseid intends to hit. [[DependingOnTheWriter Except when they don't]], but even then they always seem to hit ''someone''.



* ''Toys/{{BIONICLE}}'': the [[MaskOfPower Kanohi Sanok, Mask of Accuracy]] gives the wearer the ability to turn any object into a projectile that will always hit its target.

to:

* ''Toys/{{BIONICLE}}'': the The [[MaskOfPower Kanohi Sanok, Mask of Accuracy]] gives the wearer the ability to turn any object into a projectile that will always hit its target.



%% * [[VideoGame/SonicTheHedgehog Sonic's]] homing attack that he has had in all of the 3D games and some of the more recent 2D games.

to:

%% * [[VideoGame/SonicTheHedgehog Sonic's]] VideoGame/{{Sonic|TheHedgehog}}'s homing attack that he has had in all of the 3D games and some of the more recent 2D games.



* Take too long to defeat [[spoiler: Hyperion]] in ''VideoGame/{{Einhander}}'' and it will charge up and use a WaveMotionGun so huge, it turns the whole screen white. Oh, and it destroys you no matter where you are on the screen.
* ''VideoGame/PlaystationAllStarsBattleRoyale'' has characters with variants of this such as [[{{VideoGame/Tekken}} Heihachi]], [[VideoGame/ApeEscape Spike]] and [[VideoGame/PaRappaTheRapper Parappa]]. Regardless of any circumstances, these Level 3 Super Moves will wipe out every other character in play. Of course the drawback to this is that characters like [[VideoGame/GodOfWar Kratos]] and [[VideoGame/LittleBigPlanet Sackboy]] can get two kills per player if they are skilled enough with their Level 3 Super.

to:

* Take too long to defeat [[spoiler: Hyperion]] [[spoiler:Hyperion]] in ''VideoGame/{{Einhander}}'' and it will charge up and use a WaveMotionGun so huge, it turns the whole screen white. Oh, and it destroys you no matter where you are on the screen.
* ''VideoGame/PlaystationAllStarsBattleRoyale'' ''VideoGame/PlayStationAllStarsBattleRoyale'' has characters with variants of this such as [[{{VideoGame/Tekken}} Heihachi]], [[VideoGame/ApeEscape Spike]] and [[VideoGame/PaRappaTheRapper Parappa]].VideoGame/{{PaRappa|TheRapper}}. Regardless of any circumstances, these Level 3 Super Moves will wipe out every other character in play. Of course the drawback to this is that characters like [[VideoGame/GodOfWar Kratos]] and [[VideoGame/LittleBigPlanet Sackboy]] can get two kills per player if they are skilled enough with their Level 3 Super.



* In a similar fashion to the ''{{VideoGame/Doom}}'' example, the Shambler's lightning attack in ''VideoGame/QuakeI'' will always hit unless the player can put something between it and them.

to:

* In a similar fashion to the ''{{VideoGame/Doom}}'' ''VideoGame/{{Doom}}'' example, the Shambler's lightning attack in ''VideoGame/QuakeI'' will always hit unless the player can put something between it and them.



* Most spells in ''VideoGame/{{Dominions}}'' are [[ProjectileSpell projectiles]] with varying precision, but some have a precision of 100, meaning that they never miss. Some examples include:

to:

* Most spells in ''VideoGame/{{Dominions}}'' are [[ProjectileSpell projectiles]] {{projectile|Spell}}s with varying precision, but some have a precision of 100, meaning that they never miss. Some examples include:



* In ''VideoGame/{{Fallout 4}}'', one can ''make'' {{Critical Hit}}s occur by filling up the critical bar. When triggered, the player's attack WILL hit the enemy in the intended spot, ''even if the enemy ran behind cover that would otherwise block the attack''.
* The ''Videogame/MechWarrior'' series of simulators set in the ''Tabletopgame/BattleTech'' universe features the Streak short range missile, a guided missile launcher that are guaranteed to hit its target - and [[{{Roboteching}} will perform some ridiculous maneuvers to do so]] - at the cost of [[MissileLockOn requiring a lock]] and weighing more than standard SRM launchers. ''Mechwarrior Living Legends'' is the only game where they are not perfectly accurate due to more realistic missile tracking limitations, but they gain the ability to be dumbfired. Streaks were [[GameBreaker particularly ridiculous]] when first introduced in ''Mechwarrior Online'', where they would ''always'' hit your center torso, the most vital part of your HumongousMecha.

to:

* In ''VideoGame/{{Fallout 4}}'', ''VideoGame/Fallout4'', one can ''make'' {{Critical Hit}}s occur by filling up the critical bar. When triggered, the player's attack WILL hit the enemy in the intended spot, ''even if the enemy ran behind cover that would otherwise block the attack''.
* The ''Videogame/MechWarrior'' ''VideoGame/MechWarrior'' series of simulators set in the ''Tabletopgame/BattleTech'' universe features the Streak short range missile, a guided missile launcher that are guaranteed to hit its target - and [[{{Roboteching}} will perform some ridiculous maneuvers to do so]] - at the cost of [[MissileLockOn requiring a lock]] and weighing more than standard SRM launchers. ''Mechwarrior Living Legends'' is the only game where they are not perfectly accurate due to more realistic missile tracking limitations, but they gain the ability to be dumbfired. Streaks were [[GameBreaker particularly ridiculous]] when first introduced in ''Mechwarrior Online'', where they would ''always'' hit your center torso, the most vital part of your HumongousMecha.



* In ''Videogame/XCOM2'', Psionic attacks always hit, though certain non-damage effects can be resisted, such as a mind-control attempt only making the target panic. Grenades and heavy weapons always hit the exact point you call out, which enemy ADVENT forces will exploit to no end; ADVENT MiniMecha mooks won't even touch their gun until they exhaust their micro-missile launcher. The Grenadier class skill "Hail of Bullets" cannot miss, but it uses a whopping 3 ammo per shot - and the default magazine size on their {{BFG}} is 3.

to:

* In ''Videogame/XCOM2'', ''VideoGame/XCOM2'', Psionic attacks always hit, though certain non-damage effects can be resisted, such as a mind-control attempt only making the target panic. Grenades and heavy weapons always hit the exact point you call out, which enemy ADVENT forces will exploit to no end; ADVENT MiniMecha mooks won't even touch their gun until they exhaust their micro-missile launcher. The Grenadier class skill "Hail of Bullets" cannot miss, but it uses a whopping 3 ammo per shot - and the default magazine size on their {{BFG}} is 3.



* The Implosion in Ernothian trilogy of ''Videogame/MightAndMagic'' series. Most of other single target spells fall into ProjectileSpell category that can be evaded, making you waste your mana if they miss. Implosion instead deals damage directly after targeting it and only thing that can negate it is complete immunity against air magic damage. Unusually, this spell also deals rather good damage. Mass Distortion is also an example, on top of being PercentDamageAttack.
* While weapons from ''Franchise/RatchetAndClank'' with auto-targetting property or even lock-on mode can miss, the Tesla Claw from [[Videogame/RatchetAndClank2002 the first game]] will hit enemy without fail if it is in the weapon's range. When the enemy is killed it will automatically redirect its arc to next available target (if there is any), and its gold version can even split the electric arc to strike two enemies at the same time. The Spitting Hydra/Tempest from ''Videogame/RatchetAndClankUpYourArsenal'' is also guaranteed to hit the enemy it is locked on, as its locking mechanism works a bit differently from standard lock-on mode upgrade.

to:

* The Implosion in Ernothian trilogy of ''Videogame/MightAndMagic'' ''VideoGame/MightAndMagic'' series. Most of other single target spells fall into ProjectileSpell category that can be evaded, making you waste your mana if they miss. Implosion instead deals damage directly after targeting it and only thing that can negate it is complete immunity against air magic damage. Unusually, this spell also deals rather good damage. Mass Distortion is also an example, on top of being PercentDamageAttack.
* While weapons from ''Franchise/RatchetAndClank'' with auto-targetting property or even lock-on mode can miss, the Tesla Claw from [[Videogame/RatchetAndClank2002 [[VideoGame/RatchetAndClank2002 the first game]] will hit enemy without fail if it is in the weapon's range. When the enemy is killed it will automatically redirect its arc to next available target (if there is any), and its gold version can even split the electric arc to strike two enemies at the same time. The Spitting Hydra/Tempest from ''Videogame/RatchetAndClankUpYourArsenal'' ''VideoGame/RatchetAndClankUpYourArsenal'' is also guaranteed to hit the enemy it is locked on, as its locking mechanism works a bit differently from standard lock-on mode upgrade.



* In ''WebComic/TheLastDaysOfFoxHound'' Sniper Wolf has ImprobableAimingSkills, but Ocelot's attack ''never'' misses. Even when he aims the other way. Even when he [[http://www.doctorshrugs.com/foxhound/comic.php?id=267 puts the barrel in his own mouth]].

to:

* In ''WebComic/TheLastDaysOfFoxHound'' ''WebComic/TheLastDaysOfFoxhound'' Sniper Wolf has ImprobableAimingSkills, but Ocelot's attack ''never'' misses. Even when he aims the other way. Even when he [[http://www.doctorshrugs.com/foxhound/comic.php?id=267 puts the barrel in his own mouth]].



* One episode of ''WesternAnimation/TheDragonPrince'' has Claudia use a spell to enchant a ballista bolt to fly unerringly into [[spoiler: the body of a dragon that is attacking a human enclave]].

to:

* One episode of ''WesternAnimation/TheDragonPrince'' has Claudia use a spell to enchant a ballista bolt to fly unerringly into [[spoiler: the [[spoiler:the body of a dragon that is attacking a human enclave]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/EtrianOdyssey IV'' has the Sniper's Snipe attacks, which ''always'' connect, even against enemies with sky-high evasion, and inflict one of three types of binds. Leg binds, in particular, ensure that ''all'' attacks used on the inflicted are effectively Always Accurate Attacks - useful in general, but especially in IV thanks to said high-evasion enemies.
Is there an issue? Send a MessageReason:
None


** The Archer's Support ability, Concentration, allows units to ignore their target's Evasion stat whenever they attack or use their abilities on them, although it won't always guarantee that they'll connect - Concentration doesn't actually affect the accuracy of it's users' attacks[[labelnote:*]]The base Success Rates of all attacks, spells, and abilities are essentially still the same even with Concentration equipped on a unit[[/labelnote]].

to:

** The Archer's Support ability, Concentration, allows units to ignore their target's Evasion stat whenever they attack or use their abilities on them, although it won't always guarantee that they'll connect - Concentration doesn't actually affect the accuracy of it's users' attacks[[labelnote:*]]The base Base Success Rates of all attacks, spells, and abilities are essentially still the same even with Concentration equipped on a unit[[/labelnote]].
Is there an issue? Send a MessageReason:
None


* The Implosion in Ernothian trilogy of ''Videogame/MightAndMagic'' series. Most of other single target spells fall into ProjectileSpell category that can be evaded, making you waste your mana if they miss. Implosion instead deals damage directly after targeting it and only thing that can negate it is complete immunity against air magic damage. Unusually, this spell also deals rather good damage.

to:

* The Implosion in Ernothian trilogy of ''Videogame/MightAndMagic'' series. Most of other single target spells fall into ProjectileSpell category that can be evaded, making you waste your mana if they miss. Implosion instead deals damage directly after targeting it and only thing that can negate it is complete immunity against air magic damage. Unusually, this spell also deals rather good damage. Mass Distortion is also an example, on top of being PercentDamageAttack.
* While weapons from ''Franchise/RatchetAndClank'' with auto-targetting property or even lock-on mode can miss, the Tesla Claw from [[Videogame/RatchetAndClank2002 the first game]] will hit enemy without fail if it is in the weapon's range. When the enemy is killed it will automatically redirect its arc to next available target (if there is any), and its gold version can even split the electric arc to strike two enemies at the same time. The Spitting Hydra/Tempest from ''Videogame/RatchetAndClankUpYourArsenal'' is also guaranteed to hit the enemy it is locked on, as its locking mechanism works a bit differently from standard lock-on mode upgrade.
Is there an issue? Send a MessageReason:
None


->A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.\\
The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment.

to:

->A ->''A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.\\
The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment.''
Is there an issue? Send a MessageReason:
None


* The unnamed protagonist in ''Film/{{Hero}}'' has an attack that will not miss its mark if he is within ten paces.

to:

* The unnamed protagonist in ''Film/{{Hero}}'' ''Film/Hero2002'' has an attack that will not miss its mark if he is within ten paces.

Added: 1158

Changed: 1143

Is there an issue? Send a MessageReason:
None


* ''VideoGame/FinalFantasyTactics'': The Archer's Concentration Support ability ignores enemy Evasion, practically giving units 100% accuracy for almost all of their attacks (including spells), though Reaction abilities can still prevent them. If an enemy is put to Sleep or is Stopped, all attacks made against them are guaranteed, as they won't be able to dodge them. And in one of the game's [[MyRulesAreNotYourRules less fair moments]], a pair of assassins have entirely unique instant kill abilities and a long-ranged Stop-inducing move with 100% accuracy, during an ''escort'' mission.
** ''VideoGame/FinalFantasyTacticsAdvance'': Featherblow and Take Aim are skills that do half the damage of a normal attack, but with 100% accuracy. Both moves are also in ''VideoGame/FinalFantasyTacticsA2'', but since standard attacks are 99% accurate by default [[TheArtifact they're nearly useless.]]

to:

* ''VideoGame/FinalFantasyTactics'': There are a few Jobs that makes use of them, along with status effects ensuring them.
**
The Archer's Concentration Support Squire's Dash/Rush ability ignores enemy Evasion, practically giving units 100% accuracy for almost all has a Success Rate of their attacks (including spells), though 100%, and doesn't trigger offensive Reaction abilities can (like the Monk's Counter), but it comes with the downside of dealing random damage that's determined by multiplying the user's Physical Attack with a number between 1 to 4. It's particularly useful against enemies that have high Evasion - like Thieves and Ninjas - and even more so if the user's Physical Attack was also repeatedly raised via Accumulate/Focus.
** The Archer's Support ability, Concentration, allows units to ignore their target's Evasion stat whenever they attack or use their abilities on them, although it won't always guarantee that they'll connect - Concentration doesn't actually affect the accuracy of it's users' attacks[[labelnote:*]]The base Success Rates of all attacks, spells, and abilities are essentially
still prevent them. the same even with Concentration equipped on a unit[[/labelnote]].
**
If an enemy is put to Sleep or is Stopped, all attacks made against them are pretty much guaranteed, as they the afflicted enemy in question won't be able to dodge them. And in one of the game's [[MyRulesAreNotYourRules less fair moments]], a pair of assassins have entirely unique [[OneHitKill instant kill kill]] abilities and a long-ranged long-ranged, Stop-inducing move with 100% accuracy, Success Rate, during an ''escort'' mission.
** * ''VideoGame/FinalFantasyTacticsAdvance'': Featherblow and Take Aim are skills that do half the damage of a normal attack, but with 100% accuracy. Both moves are also in ''VideoGame/FinalFantasyTacticsA2'', but since standard attacks are 99% accurate by default [[TheArtifact they're nearly useless.]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FinalFantasyTactics'': the "Concentrate" support ability ignores enemy evasion, giving 100% accuracy for all attacks (including magic), though React abilities can still prevent them. If an enemy is asleep, petrified, or stopped, all attacks made against it have 100% hit rate (as the enemy can't dodge). And in one of the game's [[MyRulesAreNotYourRules less fair moments]], a pair of assassins have entirely unique instant kill moves with 100% accuracy and a long-ranged Stop move with 100% accuracy, during an ''escort'' mission.

to:

* ''VideoGame/FinalFantasyTactics'': the "Concentrate" support The Archer's Concentration Support ability ignores enemy evasion, Evasion, practically giving units 100% accuracy for almost all of their attacks (including magic), spells), though React Reaction abilities can still prevent them. If an enemy is asleep, petrified, put to Sleep or stopped, is Stopped, all attacks made against it have 100% hit rate (as the enemy can't dodge). them are guaranteed, as they won't be able to dodge them. And in one of the game's [[MyRulesAreNotYourRules less fair moments]], a pair of assassins have entirely unique instant kill moves with 100% accuracy abilities and a long-ranged Stop Stop-inducing move with 100% accuracy, during an ''escort'' mission.
Is there an issue? Send a MessageReason:
None


** The Implosion in Ernothian trilogy of ''Videogame/MightAndMagic'' series. Most other single target spells fall int ProjectileSpell category that can be evaded, making you waste your mana if they miss. Implosion instead deals damage directly after targeting it and only thing that can negate it is complete immunity against air magic damage. Unusually, this spell also deals rather good damage.

to:

** * The Implosion in Ernothian trilogy of ''Videogame/MightAndMagic'' series. Most of other single target spells fall int into ProjectileSpell category that can be evaded, making you waste your mana if they miss. Implosion instead deals damage directly after targeting it and only thing that can negate it is complete immunity against air magic damage. Unusually, this spell also deals rather good damage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Implosion in Ernothian trilogy of ''Videogame/MightAndMagic'' series. Most other single target spells fall int ProjectileSpell category that can be evaded, making you waste your mana if they miss. Implosion instead deals damage directly after targeting it and only thing that can negate it is complete immunity against air magic damage. Unusually, this spell also deals rather good damage.
Is there an issue? Send a MessageReason:
None


*** Myth/WilliamTell, meanwhile, brings in his Apfel Schiessen, that "never misses" with no regard for causality in a very similar way to Gae Bolg. And if the attack ''does'' miss somehow, it lets him activate a second Noble Phantasm called Zweite Schiessen with an even stronger version of the exact same effect, as a nod to the spare bolt he was saving to murder the man who got him in the original WilliamTelling mess. This is not a man who fails to hit his target.

to:

*** Myth/WilliamTell, meanwhile, brings in his Apfel Schiessen, that "never misses" with no regard for causality in a very similar way to Gae Bolg. And if the attack ''does'' miss somehow, it lets him activate a second Noble Phantasm called Zweite Schiessen with an even stronger version of the exact same effect, as a nod to the spare bolt he was saving to murder the man who got him in the original WilliamTelling mess. This is not a man who fails to hit his target. However, in his battle with the heroes, Lakshmi Bai weaponizes her incredible bad luck to make all his arrows hit her instead of her allies, as she is tough enough to survive them.
Is there an issue? Send a MessageReason:
None


* ''Fanfic/HellsisterTrilogy'': ComicBook/{{Darkseid}}'s Omega Beams ''cannot'' be dodged. He always and automatically hits whatever he wants to hit. In the finall battle he's facing [[Franchise/{{Superman}} several]] [[ComicBook/{{Supergirl}} Kryptonians]] and [[Franchise/TheFlash speedsters]], and neither of them is fast enough to even ''try'' to dodge them.

to:

* ''Fanfic/HellsisterTrilogy'': ComicBook/{{Darkseid}}'s Omega Beams ''cannot'' be dodged. He always and automatically hits whatever he wants to hit. In the finall final battle he's facing [[Franchise/{{Superman}} several]] [[ComicBook/{{Supergirl}} Kryptonians]] and [[Franchise/TheFlash speedsters]], and neither of them is fast enough to even ''try'' to dodge them.



* In Film/{{Kate}} the protagonist claims she hasn't missed a shot in twelve years. She does miss a handful of times across the movie; but then she is both actively dying and hopped up on stimulants to delay same.

to:

* In Film/{{Kate}} the protagonist claims she hasn't missed a shot in twelve years. She does miss a handful of times across the movie; but then she is both actively dying and hopped up on stimulants to delay the same.



* Possible but very expensive in ''TabletopGame/{{GURPS}}''. "No Roll Required" causes the attack succeeds automatically (so long as doing so is logically possible) and "No Active Defense" causes any success to hit automatically. With "Ignores DR," you can just erase the target's HP.

to:

* Possible but very expensive in ''TabletopGame/{{GURPS}}''. "No Roll Required" causes the attack succeeds to succeed automatically (so long as doing so is logically possible) and "No Active Defense" causes any success to hit automatically. With "Ignores DR," you can just erase the target's HP.



* In ''VideoGame/ThunderForce V'' and ''VI'', there is the [[GameBreaker Free Range]]. What it does is that it makes a [[http://www.hardcoregaming101.net/wp-content/uploads/2018/02/thunderforce5-05.jpg green, wireframe conical shaped area from the character]] (that can be aimed), and if ''anything'' steps into the green area, they are fried by an instant-hit laser that never misses. (Even better if your have three {{Attack Drone}}s active, as all three will fire too).

to:

* In ''VideoGame/ThunderForce V'' and ''VI'', there is the [[GameBreaker Free Range]]. What it does is that it makes a [[http://www.hardcoregaming101.net/wp-content/uploads/2018/02/thunderforce5-05.jpg green, wireframe conical shaped area from the character]] (that can be aimed), and if ''anything'' steps into the green area, they are fried by an instant-hit laser that never misses. (Even better if your you have three {{Attack Drone}}s active, as all three will fire too).



* In ''VideoGame/PerfectWorld'', magic-based attacks never misses, which makes the accuracy stat fairly useless to magic classes. This is somewhat balanced out by the presence of some monsters who are completely immune to a specific elemental magic, or even all magic.

to:

* In ''VideoGame/PerfectWorld'', magic-based attacks never misses, miss, which makes the accuracy stat fairly useless to magic classes. This is somewhat balanced out by the presence of some monsters who are completely immune to a specific elemental magic, or even all magic.



* In ''VideoGame/Dota2'', while normal projectiles and most spells can be disjoined by evasion or some other spell like teleportation, some spells can't be disjointed at all until it either hits the target, or at least the target's last location due to either disappearing off the map or dying. Note that in the latter case, the spell may reacquire its target when he respawns (usually through buybacks) before hitting his corpse. Somegood example of such spells are Skywrath Mage's Arcane Bolt and Lich's Chain Frost.

to:

* In ''VideoGame/Dota2'', while normal projectiles and most spells can be disjoined by evasion or some other spell like teleportation, some spells can't be disjointed at all until it either hits the target, or at least the target's last location due to either disappearing off the map or dying. Note that in the latter case, the spell may reacquire its target when he respawns (usually through buybacks) before hitting his corpse. Somegood example Some good examples of such spells are Skywrath Mage's Arcane Bolt and Lich's Chain Frost.



* From ''VisualNovel/DiesIrae'', the inescapable attack is Eleonore von Wittenburg's signature ability. However it is not something that chases it's target nor is it an explosion that expands without limit. Rather, it is described as making escape impossible from the get-go like being trapped in a narrow tunnel. This is exemplified with her Beri’ah which creates an endless land of flames which scorches her opposition and leaves them completely without any chance for escape. This is also why she is able to beat Wolfgang Schreiber who would otherwise completely evade any sort of attack made against him regardless of speed or accuracy.

to:

* From ''VisualNovel/DiesIrae'', the inescapable attack is Eleonore von Wittenburg's signature ability. However it is not something that chases it's its target nor is it an explosion that expands without limit. Rather, it is described as making escape impossible from the get-go like being trapped in a narrow tunnel. This is exemplified with her Beri’ah which creates an endless land of flames which scorches her opposition and leaves them completely without any chance for escape. This is also why she is able to beat Wolfgang Schreiber who would otherwise completely evade any sort of attack made against him regardless of speed or accuracy.
Is there an issue? Send a MessageReason:
None


** ''VisualNovel/FateStayNight'': Lancer's spear Gae Bolg has the ability to always pierce the heart of the enemy. "Always" meaning the result (heart pierced) is already set and the cause is created ''after'' that, even if it has to involve [[RealityWarper reality warping.]] It has the caveat that really lucky people can ScrewDestiny and get away with merely getting hit somewhere non-fatally, [[PlotArmor which conveniently includes everyone the weapon is ever used against.]] It is also possible to avoid it by getting out of range before Lancer thrusts it. The thrown version, meanwhile, is more powerful but also lacks the reversed cause and effect: It cannot be dodged because it's a seeking missile, but it can be blocked. [[spoiler:Archer employs a shield proof against all missiles against it, which fails to block it completely but allows him to survive it.]]

to:

** ''VisualNovel/FateStayNight'': Lancer's spear Gae Bolg has the ability to always pierce the heart of the enemy. "Always" meaning the result (heart pierced) is already set and the cause is created ''after'' that, even if it has to involve [[RealityWarper reality warping.]] It has the caveat that really lucky people can ScrewDestiny and get away with merely getting hit somewhere non-fatally, [[PlotArmor which conveniently includes everyone the weapon is ever used against.]] against. It is also possible to avoid it by getting out of range before Lancer thrusts it. The thrown version, meanwhile, is more powerful but also lacks the reversed cause and effect: It cannot be dodged because it's a seeking missile, but it can be blocked. [[spoiler:Archer employs a shield proof against all missiles against it, which fails to block it completely but allows him to survive it.]]
Is there an issue? Send a MessageReason:
None


** WIth Flamer and Blast templates being done away with at the beginning of Warhammer 40,000's 8th Edition, Flamers and many similar weapons were changed to simply skip the hit roll step and move on to the wound roll as if every shot had rolled a successful hit. This made sufficiently powerful flamethrower-type weapons effective anti-air, among other weirdness.

to:

** WIth With Flamer and Blast templates being done away with at the beginning of Warhammer 40,000's 8th Edition, Flamers and many similar weapons were changed to simply skip the hit roll step and move on to the wound roll as if every shot had rolled a successful hit. This made sufficiently powerful flamethrower-type weapons effective anti-air, among other weirdness.

Top