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* In ''ShinMegamiTensei: StrangeJourney'', the penultimate sector, Grus, is made up of sections patterned after all of the previous sectors, changing from area to area with no apparent pattern to it.

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* In ''ShinMegamiTensei: ''Franchise/ShinMegamiTensei: StrangeJourney'', the penultimate sector, Grus, is made up of sections patterned after all of the previous sectors, changing from area to area with no apparent pattern to it.
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* The final platforming level of Stinkoman20X6 takes everything from the rest of the game and throws it in a blender. Everything is a mishmash of stuff that has been seen before, such as the ground being made of the ground sprites from all the previous levels all next to each other, both kinds of ladders, and music which mashes it all together. Add in some wonky behavior (it is supposed to be a glitch level) and a boss made of platforms, spikes, and monsters, and you have the recipe for an epic finale.

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* The final platforming level of Stinkoman20X6 ''VideoGame/{{Stinkoman 20X6}}'' takes everything from the rest of the game and throws it in a blender. Everything is a mishmash of stuff that has been seen before, such as the ground being made of the ground sprites from all the previous levels all next to each other, both kinds of ladders, and music which mashes it all together. Add in some wonky behavior (it is supposed to be a glitch level) and a boss made of platforms, spikes, and monsters, and you have the recipe for an epic finale.
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* In ''ShinMegamiTensei: StrangeJourney'', the penultimate sector, Grus, is made up of sections patterned after all of the previous sectors, changing from area to area with no apparent pattern to it.
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* The [[OneWingedAngel final form]] of Lavos in ''ChronoTrigger'' randomly switches between time periods, the [[AmazingTechnicolorBattlefield psychedelic background]] taking on the image of an area in that time period while Lavos uses attacks particular to enemies found in that era.

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* The [[OneWingedAngel final form]] of Lavos in ''ChronoTrigger'' ''VideoGame/ChronoTrigger'' randomly switches between time periods, the [[AmazingTechnicolorBattlefield psychedelic background]] taking on the image of an area in that time period while Lavos uses attacks particular to enemies found in that era.
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** Interestingly, ''5'' is the only game that had the sense to [[http://www.youtube.com/watch?v=QAIrNJsites actually reuse the original rooms you fought the bosses in]], complete with the BossCorridor door behind Mega Man.
** ''10'''s Wily stages consist mostly of elements and enemies from the Robot Master stages, all mashed together. These stages frequently combine something from one stage with something from another to make a more difficult combination.

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** Interestingly, ''5'' ''VideoGame/MegaMan5'' is the only game that had the sense to [[http://www.youtube.com/watch?v=QAIrNJsites actually reuse the original rooms you fought the bosses in]], complete with the BossCorridor door behind Mega Man.
** ''10'''s ''VideoGame/MegaMan10'''s Wily stages consist mostly of elements and enemies from the Robot Master stages, all mashed together. These stages frequently combine something from one stage with something from another to make a more difficult combination.
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* [[spoiler:The fight against Xion]] in ''VideoGame/KingdomHeartsThreeFiveEightDaysOverTwo'' is one of the Zant Stage Rush variety.

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* [[spoiler:The fight against Xion]] in ''VideoGame/KingdomHeartsThreeFiveEightDaysOverTwo'' ''VideoGame/KingdomHearts358DaysOver2'' is one of the Zant Stage Rush variety.
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** Interestingly, ''Mega Man 5'' is the only game that had the sense to [[http://www.youtube.com/watch?v=QAIrNJsites actually reuse the original rooms you fought the bosses in]], complete with the BossCorridor door behind Mega Man.
** ''Mega Man 10'''s Wily stages consist mostly of elements and enemies from the Robot Master stages, all mashed together. These stages frequently combine something from one stage with something from another to make a more difficult combination.
* [[spoiler:The fight against Xion]] in ''KingdomHearts: [[KingdomHeartsThreeFiveEightDaysOverTwo 358/2 Days]]'' is one of the Zant Stage Rush variety.

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** Interestingly, ''Mega Man 5'' ''5'' is the only game that had the sense to [[http://www.youtube.com/watch?v=QAIrNJsites actually reuse the original rooms you fought the bosses in]], complete with the BossCorridor door behind Mega Man.
** ''Mega Man 10'''s ''10'''s Wily stages consist mostly of elements and enemies from the Robot Master stages, all mashed together. These stages frequently combine something from one stage with something from another to make a more difficult combination.
* [[spoiler:The fight against Xion]] in ''KingdomHearts: [[KingdomHeartsThreeFiveEightDaysOverTwo 358/2 Days]]'' ''VideoGame/KingdomHeartsThreeFiveEightDaysOverTwo'' is one of the Zant Stage Rush variety.
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* Portal2
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**Noteably, all 4 of these are optional. That said doing them all and handing over every mask awards the infinity+1 mask
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** Eggmanland in ''SonicUnleashed'' is a giant gauntlet of some of the most difficult platforming challenges from both the Sonic and Werehog sections, including most of the game's enemies, a bobsled-esque portion like one from earlier in the game, a skydiving section, and generally recalls all your abilities that you've needed to use.

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uh, no way is Kefka\'s Towe a womb level. also adding examples


* ''VideoGame/FinalFantasyVI'' features this in Kefka's Tower. The tower itself is mostly a WombLevel, but there are elements of the destroyed Imperial capital of Vector, among other places.

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* ''VideoGame/FinalFantasyV'' has the path to the depth of the Void, which is said to consume the world and so contains many locations that, if they aren't the actual previous locations that have been absorbed, are similar to previous locations.
* ''VideoGame/FinalFantasyVI'' features this in Kefka's Tower. The tower itself is mostly a WombLevel, collection of ruins, but there are elements of the destroyed Imperial capital of Vector, among other places.Vector and the Magitek Factory, and some rooms are exactly like they were when the player first visited them.
* ''VideoGame/FinalFantasyMysticQuest'' has Doom Castle, where each of the four floors the player visits are thematic recreations of the final dungeons of the four regions, complete with powered-up versions of their bosses.
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* The first ''SilentHill'' game has Nowhere, which is mostly comprised of corridors reminiscent of the Alchemilla Hospital connecting rooms from other parts of the game, such as Midwich Elementary School's classrooms and the Green Lion Antique Store.

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* The first ''SilentHill'' game ''SilentHill1'' has Nowhere, which is mostly comprised of corridors reminiscent of the Alchemilla Hospital connecting rooms from other parts of the game, such as Midwich Elementary School's classrooms and the Green Lion Antique Store.
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* The final platforming level of Stinkoman20X6 takes everything from the rest of the game and throws it in a blender. Everything is a mishmash of stuff that has been seen before, such as the ground being made of the ground sprites from all the previous levels all next to each other, both kinds of ladders, and music which mashes it all together. Add in some wonky behavior (it is supposed to be a glitch level) and a boss made of platforms, spikes, and monsters, and you have the recipe for an epic finale.
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** Scrap Brain Zone from the original ''VideoGame/SonicTheHedgehog'' has enemies from the game's previous stages. In addition, Act 3 is a re-colored, more difficult version of Labyrinth Zone.
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** ''Mega Man 10'''s Wily stages consist mostly of elements and enemies from the Robot Master stages, all mashed together. These stages frequently combine something from one stage with something from another to make a more difficult combination.
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* In the later stages of [[FreedomForce]], TimeMaster produces opponents and backdrops from earlier in the game to harass our heroes.

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* In the later stages of [[FreedomForce]], [[FreedomForce Freedom Force]], TimeMaster produces opponents and backdrops from earlier in the game to harass our heroes.
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* In the later stages of [[Freedom Force]], TimeMaster produces opponents and backdrops from earlier in the game to harass our heroes.

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* In the later stages of [[Freedom Force]], [[FreedomForce]], TimeMaster produces opponents and backdrops from earlier in the game to harass our heroes.
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* In the later stages of [[Freedom Force]], TimeMaster produces opponents and backdrops from earlier in the game to harass our heroes.
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* A lot of ''Game/MegaMan'' games have the ViewtifulJoe-style BossRush.

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* A lot of ''Game/MegaMan'' ''VideoGame/MegaMan'' games have the ViewtifulJoe-style BossRush.
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* ''FinalFantasyVI'' features this in Kefka's Tower. The tower itself is mostly a WombLevel, but there are elements of the destroyed Imperial capital of Vector, among other places.

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* ''FinalFantasyVI'' ''VideoGame/FinalFantasyVI'' features this in Kefka's Tower. The tower itself is mostly a WombLevel, but there are elements of the destroyed Imperial capital of Vector, among other places.
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* ''VideoGame/TheLegendOfZeldaSkywardSword'' has [[spoiler:Sky Keep]], which is yet ''another'' Ganon's Tower type. Except for the entrance lobby and [[spoiler:the Silent Realm rooms where you collect each piece of the Triforce]], every room has the aesthetics and music of all the previous dungeons.
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* The [[OneWingedAngel final form]] of Lavos in ''ChronoTrigger'' randomly switches between time periods, the [[AmazingTechnicolorBattlefield psychedelic background]] taking on the image of an area in that time period while Lavos uses attacks particular to enemies found in that era.
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* ''SonicTheHedgehog2006'' has the infamous End of the World stage, set in seven of the nine previously played levels as the world gets more screwed up. Final Exam Stage type.

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* ''SonicTheHedgehog2006'' ''VideoGame/SonicTheHedgehog2006'' has the infamous End of the World stage, set in seven of the nine previously played levels as the world gets more screwed up. Final Exam Stage type.
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Ah, but the memories.
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# '''''The level parts may or may not be lifted directly from the levels they are from, but they ''do'' have to include enough distinct design elements and/or distinct gameplay (such as types of platforms or vehicles)'''''; including the unique enemies encountered there can help support the argument. (If there's something that directly tells you it's a part based off a level, like a sign or symbol, then it's indisputable; however, if the content doesn't match the label, the developers had better have some good reasons when accused of false advertising.)

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# '''''The level parts may or may not be lifted directly from the levels they are from, but they ''do'' have they''''' '''do''' '''''have to include enough distinct design elements and/or distinct gameplay (such as types of platforms or vehicles)'''''; including the unique enemies encountered there can help support the argument. (If there's something that directly tells you it's a part based off a level, like a sign or symbol, then it's indisputable; however, if the content doesn't match the label, the developers had better have some good reasons when accused of false advertising.)



* ''VideoGame/SuperPaperMario'' has such a sequence near the end where the protagonists pursue Dimentio through sections of previous levels.

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* ''VideoGame/SuperPaperMario'' has such a sequence near the end where the protagonists pursue Dimentio through sections of previous levels. [[TheDevTeamThinksOfEverything The pause menu even says which level you're in.]]

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# '''''The level parts may or may not be lifted directly from the levels they are from, but they''''' '''do''' '''''have to include enough distinct design elements and/or distinct gameplay (such as types of platforms or vehicles)'''''; including the unique enemies encountered there can help support the argument. (If there's something that directly tells you it's a part based off a level, like a sign or symbol, then it's indisputable; however, if the content doesn't match the label, the developers had better have some good reasons when accused of false advertising.)

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# '''''The level parts may or may not be lifted directly from the levels they are from, but they''''' '''do''' '''''have they ''do'' have to include enough distinct design elements and/or distinct gameplay (such as types of platforms or vehicles)'''''; including the unique enemies encountered there can help support the argument. (If there's something that directly tells you it's a part based off a level, like a sign or symbol, then it's indisputable; however, if the content doesn't match the label, the developers had better have some good reasons when accused of false advertising.)



# Just because you're revisiting past stages you got the items and abilities from already doesn't mean you're going to find nothing new to grab. Don't get your hopes up, though.

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# Just '''Just because you're revisiting past stages you got the items and abilities from already doesn't mean you're going to find nothing new to grab. grab.''' Don't get your hopes up, though.


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** Interestingly, ''Mega Man 5'' is the only game that had the sense to [[http://www.youtube.com/watch?v=QAIrNJsites actually reuse the original rooms you fought the bosses in]], complete with the BossCorridor door behind Mega Man.
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# '''''The level parts may or may not be lifted directly from the levels they are from, but they'' do ''have to include enough distinct design elements and/or distinct gameplay (such as types of platforms or vehicles)'''''; including the unique enemies encountered there can help support the argument. (If there's something that directly tells you it's a part based off a level, like a sign or symbol, then it's indisputable; however, if the content doesn't match the label, the developers had better have some good reasons when accused of false advertising.)

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# '''''The level parts may or may not be lifted directly from the levels they are from, but they'' do ''have they''''' '''do''' '''''have to include enough distinct design elements and/or distinct gameplay (such as types of platforms or vehicles)'''''; including the unique enemies encountered there can help support the argument. (If there's something that directly tells you it's a part based off a level, like a sign or symbol, then it's indisputable; however, if the content doesn't match the label, the developers had better have some good reasons when accused of false advertising.)
Is there an issue? Send a MessageReason:
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# '''''The level parts may or may not be lifted directly from the levels they are from, but they ''do'' have to include enough distinct design elements and/or distinct gameplay (such as types of platforms or vehicles)'''''; including the unique enemies encountered there can help support the argument. (If there's something that directly tells you it's a part based off a level, like a sign or symbol, then it's indisputable; however, if the content doesn't match the label, the developers had better have some good reasons when accused of false advertising.)

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# '''''The level parts may or may not be lifted directly from the levels they are from, but they ''do'' have they'' do ''have to include enough distinct design elements and/or distinct gameplay (such as types of platforms or vehicles)'''''; including the unique enemies encountered there can help support the argument. (If there's something that directly tells you it's a part based off a level, like a sign or symbol, then it's indisputable; however, if the content doesn't match the label, the developers had better have some good reasons when accused of false advertising.)
Is there an issue? Send a MessageReason:
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# '''The level parts may or may not be lifted directly from the levels they are from, but they ''do'' have to include enough distinct design elements and/or distinct gameplay (such as types of platforms or vehicles)'''; including the unique enemies encountered there can help support the argument. (If there's something that directly tells you it's a part based off a level, like a sign or symbol, then it's indisputable; however, if the content doesn't match the label, the developers had better have some good reasons when accused of false advertising.)

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# '''The '''''The level parts may or may not be lifted directly from the levels they are from, but they ''do'' have to include enough distinct design elements and/or distinct gameplay (such as types of platforms or vehicles)'''; vehicles)'''''; including the unique enemies encountered there can help support the argument. (If there's something that directly tells you it's a part based off a level, like a sign or symbol, then it's indisputable; however, if the content doesn't match the label, the developers had better have some good reasons when accused of false advertising.)
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Added DiffLines:

* The first ''SilentHill'' game has Nowhere, which is mostly comprised of corridors reminiscent of the Alchemilla Hospital connecting rooms from other parts of the game, such as Midwich Elementary School's classrooms and the Green Lion Antique Store.

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