History Main / AllTheWorldsAreAStage

18th Feb '18 7:14:20 AM RacattackForce
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* A Non-Video Game Example is the Season 1 Finale of [[WesternAnimation/PennZeroPartTimeHero Penn Zero: Part-Time Hero]] wherein all the dimensions visited in Season 1 are threatened by vortexes into a realm of nothingness and the main trio, [[BigBad Rippen]], [[TheDragon Larry]], and some allies from different worlds have to team up, visit every single one of those worlds, and fix the vortexes.

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* A Non-Video Game Example is the Season 1 Finale of [[WesternAnimation/PennZeroPartTimeHero Penn Zero: Part-Time Hero]] wherein *''WesternAnimation/PennZeroPartTimeHero'': The season one finale has all the dimensions visited in Season 1 are throughout the previous nineteen episode threatened by vortexes that will suck them into a realm of nothingness if not repaired. The episode has the part-time heroes and the main trio, [[BigBad Rippen]], [[TheDragon Larry]], and some villains, as well as allies from some of these different worlds have worlds, team-up and travel to team up, visit every single one of those worlds, and them to fix the vortexes.
problem.
15th Feb '18 7:25:07 AM RacattackForce
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** ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' has [[spoiler: The Moon]], where you go through mini-dungeons themed after the main four dungeons of the game. Notably, doing so is completely optional, as you can directly fight the boss if you wish. That said, if you've collected every mask in the game, doing these mini-dungeon and handing over every mask awards the player with the [[EleventhHourSuperpower Fierce Deity Mask]], which turns the final boss into a CurbStompBattle.

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** ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' has [[spoiler: The Moon]], where you go through mini-dungeons themed after the main four dungeons of the game. Notably, doing so is completely optional, as you can directly fight the boss if you wish. That said, if you've collected every mask in the game, doing these mini-dungeon mini-dungeons and handing over every mask awards the player with the [[EleventhHourSuperpower Fierce Deity Mask]], which turns the final boss into a CurbStompBattle.



* The sequel to the NES game ''VideoGame/StarTropics'' is one of the rare "Remember me levels" in that the last stage of the game has you return to the first stage of the first game. There's even an undead version of the first boss of the first game.

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* The ''Zoda's Revenge'', the sequel to the NES game ''VideoGame/StarTropics'' is one of ''VideoGame/StarTropics'', uses the rare "Remember me levels" in that the Me" variant. The last stage of the game has you return to C-Island, the first stage of the first original game. There's even an undead version of the first boss of the first game.for you to fight.
15th Feb '18 7:20:55 AM RacattackForce
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** The Nintendo DSi version of ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' includes stages from ''[[VideoGame/TheLegendOfZeldaI Zelda I]]'', ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]''.



** ''[[VideoGame/TheLegendOfZeldaTriForceHeroes Tri Force Heroes]]'' has the downloadable BonusDungeon the Den of Trials.
15th Feb '18 7:20:10 AM RacattackForce
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* A variation: the lower-left corner of the OverworldNotToScale in ''VideoGame/ZeldaIITheAdventureOfLink'' is based loosely off of the first game's Hyrule.



* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' is the source of the Ganon's Tower type. Has six sections on the bottom floor corresponding to each medallion. (Interestingly enough, this means the only one that actually isn't a past dungeon is the Light Medallion section, as there is no dungeon to get that medallion.)
* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' is the source of the Zant Stage Rush type. Zant teleports you to arenas from a number of past dungeons and imitates the boss or miniboss in some way.
* ''VideoGame/TheLegendOfZeldaMajorasMask'' has [[spoiler: the moon]] as an example of the Ganon's Tower type. You go through mini-dungeons themed after the main four dungeons of the game. Noteably, all 4 of these are optional. That said doing them all and handing over every mask awards the infinity+1 mask
* ''VideoGame/TheLegendOfZeldaTheWindWaker'' has Ganon's Tower. Guess which type it is. (Zelda likes this type, apparently.) Has Dragon Roost Cavern, Forbidden Forest, Earth Temple, and Wind Temple sections before you must fight the boss. You are also reduced to whatever items were available to you when you originally went through the dungeon. Also crosses over with the Viewtiful Joe type as at the end of the segments you fight a black-and-white version of the respective boss for the original dungeon, complete with reconstructed boss rooms.
* ''VideoGame/TheLegendOfZeldaSkywardSword'' has [[spoiler:Sky Keep]], which is yet ''another'' Ganon's Tower type. Except for the entrance lobby and [[spoiler:the Silent Realm rooms where you collect each piece of the Triforce]], every room has the aesthetics and music of all the previous dungeons.
* ''VideoGame/TheLegendOfZeldaTriForceHeroes'' has the downloadable BonusDungeon the Den of Trials.

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* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' is The ''Franchise/TheLegendOfZelda'' gave the source name to the "Zant Rush" style, with ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' having said boss teleport you to arenas from previous dungeons and imitate the boss/miniboss in some way. However, the series is far more fond of the Ganon's Tower type. Has variation it also became the trope namer of:
** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' has Ganon's Tower, with
six sections on the bottom floor corresponding to each medallion. (Interestingly Interestingly enough, this means the only one that actually isn't a past dungeon is the Light Medallion section, as there is no dungeon to get that medallion.)
* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' is the source of the Zant Stage Rush type. Zant teleports you to arenas from a number of past dungeons and imitates the boss or miniboss in some way.
* ''VideoGame/TheLegendOfZeldaMajorasMask''
medallion.
** ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''
has [[spoiler: the moon]] as an example of the Ganon's Tower type. You The Moon]], where you go through mini-dungeons themed after the main four dungeons of the game. Noteably, all 4 of Notably, doing so is completely optional, as you can directly fight the boss if you wish. That said, if you've collected every mask in the game, doing these are optional. That said doing them all mini-dungeon and handing over every mask awards the infinity+1 mask
* ''VideoGame/TheLegendOfZeldaTheWindWaker''
player with the [[EleventhHourSuperpower Fierce Deity Mask]], which turns the final boss into a CurbStompBattle.
** ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''
has Ganon's Tower. Guess Tower, which type it is. (Zelda likes this type, apparently.) Has Dragon Roost Cavern, Forbidden Forest, Earth Temple, and Wind Temple has sections based on the game's four main dungeons that must be completed before you must fight the boss.facing Ganondorf. You are also reduced to whatever items were available to you when you originally went through the dungeon. Also This also crosses over with the Viewtiful Joe type ''Viewtiful Joe'' type, as at the end of the segments each section, you fight a black-and-white version of the respective boss for the original dungeon, boss, complete with reconstructed boss rooms.
* ''VideoGame/TheLegendOfZeldaSkywardSword'' ** The Nintendo DSi version of ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' includes stages from ''[[VideoGame/TheLegendOfZeldaI Zelda I]]'', ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]''.
** ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''
has [[spoiler:Sky Keep]], which is yet ''another'' Ganon's Tower type.Keep]]. Except for the entrance lobby and [[spoiler:the Silent Realm rooms where you collect each piece of the Triforce]], every room has the aesthetics and music of all the previous dungeons.
* ''VideoGame/TheLegendOfZeldaTriForceHeroes'' ** ''[[VideoGame/TheLegendOfZeldaTriForceHeroes Tri Force Heroes]]'' has the downloadable BonusDungeon the Den of Trials.
10th Feb '18 8:13:05 PM GaruuSpike
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* ''VideoGame/{{Celeste}}'' has its Chapter 7: The Summit, which borrows some visual elements and obstacles from all previous Chapters, in order, expecting the player to have mastered those obstacles already. It also does this with the music! Each segment has Chapter 7's main theme (and key) mixed up with elements of the guest Chapter's music.
18th Jan '18 1:05:36 PM DustSnitch
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!!Literature
* ''Literature/TheDivineComedy'': As he leaves the Solar System and enters the sphere of the stars, Dante prepares himself to finally meet God by looking back and recalling his journeys through the seven spheres that lay behind him. He goes through each one individually and references specific conversations he had earlier in ''Paradiso'' while on them.
27th Oct '17 9:09:55 PM LucaEarlgrey
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* The first "post-game" area of ''Videogame/RabiRibi'' is the Hall of Memory, where you run through a series of rooms modeled after other areas throughout the game.
3rd Oct '17 8:42:31 AM nighttrainfm
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* '''World Terminus''': Memory Lane with direct extractions, but they're actually just arenas for gauntlets where you have to fight a horde of enemies to clear each level section. Named for the area in the first ''VideoGame/KingdomHearts''.

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* '''World Terminus''': Memory Lane with direct extractions, but they're actually just arenas for gauntlets where you have to fight a horde of enemies to clear each level section. Named for the area in the first ''VideoGame/KingdomHearts''.''VideoGame/KingdomHeartsI''.



* The first ''VideoGame/KingdomHearts'' is the source of the World Terminus type. The final dungeon includes a series of platforms with portals to other worlds - the one for Halloween Town takes you back inside Oogie's Manor, an area you can't actually get to in the "real" town at that point. It also includes the Hundred Acre Wood, but that's the one area without any enemies.
* [[spoiler:The fight against Xion]] in ''VideoGame/KingdomHearts358DaysOver2'' is one of the Zant Stage Rush variety.

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* ''Franchise/KingdomHearts'':
** [[VideoGame/KingdomHeartsI
The first ''VideoGame/KingdomHearts'' game]] is the source of the World Terminus type. The final dungeon includes a series of platforms with portals to other worlds - the one for Halloween Town takes you back inside Oogie's Manor, an area you can't actually get to in the "real" town at that point. It also includes the Hundred Acre Wood, but that's the one area without any enemies.
* ** [[spoiler:The fight against Xion]] in ''VideoGame/KingdomHearts358DaysOver2'' is one of the Zant Stage Rush variety.
14th Aug '17 8:21:05 PM Odacon_Spy
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* * The earlier builds of ''VideoGame/MegaManRockForce'' had entire segments from the first 8 Robot Master stages recycled and stitched together wholesale to create the final level, with only the visuals changed to give the level a unifying theme. Later versions of the game have reworked the last level to be better about this: instead of copy-pasting level chunks together, the new final stage combines the most notable stage elements from the intro stage and 7 of the first 8 Robot Masters stages[[Labelnote:*]]The shot-deflectors from the intro stage, Crypt Man's hands, Pulse Man's accelerators and teleporters, Virus Man's disappearing blocks, Fuse Man's minecarts, Photon Man's rising blocks and solar panels, Shock Man's conductive floors, and Circuit Man's bulb/switches[[/labelnote]] and weaves them together to create new, interesting challenges for the player and give them a nostalgic feeling without making them re-tread old ground.

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* * The earlier builds of ''VideoGame/MegaManRockForce'' had entire segments from the first 8 Robot Master stages recycled and stitched together wholesale to create the final level, with only the visuals changed to give the level a unifying theme. Later versions of the game have reworked the last level to be better about this: instead of copy-pasting level chunks together, the new final stage combines the most notable stage elements from the intro stage and 7 of the first 8 Robot Masters stages[[Labelnote:*]]The stages[[labelnote:*]]The shot-deflectors from the intro stage, Crypt Man's hands, Pulse Man's accelerators and teleporters, Virus Man's disappearing blocks, Fuse Man's minecarts, Photon Man's rising blocks and solar panels, Shock Man's conductive floors, and Circuit Man's bulb/switches[[/labelnote]] and weaves them together to create new, interesting challenges for the player and give them a nostalgic feeling without making them re-tread old ground.
14th Aug '17 8:20:27 PM Odacon_Spy
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* The final level of ''VideoGame/MegaManRockForce'' combines gimmick sections from the intro stage and 7 of the first 8 Robot Masters stages into one level (The shot-deflectors from the intro stage, Crypt Man's hands, Pulse Man's accelerators and teleporters, Virus Man's disappearing blocks, Fuse Man's minecarts, Photon Man's rising blocks and solar panels, Shock Man's conductive floors, and Circuit Man's bulb/switches), and the dancing robots from Charade Man's stage make an appearance as well. In earlier versions of the game, the last level actually recycled entire level portions from all of the first 8 Robot Maser stages, with only the visuals changed.

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* * The final level earlier builds of ''VideoGame/MegaManRockForce'' had entire segments from the first 8 Robot Master stages recycled and stitched together wholesale to create the final level, with only the visuals changed to give the level a unifying theme. Later versions of the game have reworked the last level to be better about this: instead of copy-pasting level chunks together, the new final stage combines gimmick sections the most notable stage elements from the intro stage and 7 of the first 8 Robot Masters stages into one level (The stages[[Labelnote:*]]The shot-deflectors from the intro stage, Crypt Man's hands, Pulse Man's accelerators and teleporters, Virus Man's disappearing blocks, Fuse Man's minecarts, Photon Man's rising blocks and solar panels, Shock Man's conductive floors, and Circuit Man's bulb/switches), bulb/switches[[/labelnote]] and weaves them together to create new, interesting challenges for the dancing robots from Charade Man's stage make an appearance as well. In earlier versions of the game, the last level actually recycled entire level portions from all of the first 8 Robot Maser stages, with only the visuals changed.player and give them a nostalgic feeling without making them re-tread old ground.
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