History Main / AllTheWorldsAreAStage

27th May '17 3:20:00 PM nombretomado
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* '''Viewtiful Joe Boss Rush''': Kind of reaching, but... A BossRush where you start out in the beginning of the room they're in (or a facsimile) before fighting each one. Named for the style of BossRush in the main ''ViewtifulJoe'' series.

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* '''Viewtiful Joe Boss Rush''': Kind of reaching, but... A BossRush where you start out in the beginning of the room they're in (or a facsimile) before fighting each one. Named for the style of BossRush in the main ''ViewtifulJoe'' ''VideoGame/ViewtifulJoe'' series.



* A lot of ''VideoGame/MegaManClassic'' games have the ViewtifulJoe-style BossRush.

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* A lot of ''VideoGame/MegaManClassic'' games have the ViewtifulJoe-style ''VideoGame/ViewtifulJoe''-style BossRush.



** ''Viewtiful Joe 2'' does this as well, but also plops the bus section from the first game right in the middle of it.

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** ''Viewtiful Joe 2'' ''VideoGame/ViewtifulJoe2'' does this as well, but also plops the bus section from the first game right in the middle of it.
18th May '17 8:23:57 PM wolftickets1969
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** ''Forza 3'' and ''4'' have the Camino Viejo de Montserrat Extreme Circuit, a Final Exam Stage combining the main Camino Viejo, the Ladera Test Track, and the Iberian International Circuit.

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** ''Forza 3'' and ''4'' have the Camino Viejo de Montserrat Extreme Circuit, a Final Exam Stage combining that combines the main Camino Viejo, Viejo circuit with the Ladera Test Track, and the neighboring Iberian International Circuit.Circuit and Ladera Test Track.
10th May '17 8:39:54 PM FieryOwl
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* [[spoiler:[[TheVeryDefinitelyFinalDungeon The Void]]]] in ''[[VideoGame/TheBindingOfIsaac The Binding of Isaac: Rebirth]]'' is a form of Ganon's Tower type: all of the rooms are taken from previous floors. There are multiple boss fights taken from earlier floors as well, with one containing the FinalBoss, [[spoiler:Delirium.]]
30th Apr '17 8:22:39 PM wolftickets1969
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** ''Forza 3'' has the Camino Viejo de Montserrat Extreme Circuit, a Final Exam Stage combining the main Camino Viejo, the Ladera Test Track, and the Iberian International Circuit. Sadly, due to time constraints, this layout didn't make it into ''Forza 4''.

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** ''Forza 3'' has and ''4'' have the Camino Viejo de Montserrat Extreme Circuit, a Final Exam Stage combining the main Camino Viejo, the Ladera Test Track, and the Iberian International Circuit. Sadly, due to time constraints, this layout didn't make it into ''Forza 4''.Circuit.
30th Apr '17 11:53:23 AM wolftickets1969
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* ''VideoGame/DanceDanceRevolution Extreme'''s TrueFinalBoss song, "Dance Dance Revolution" by DDR All Stars, which you are forced to play on HarderThanHard difficulty as a OneHitPointWonder, reuses Heavy step sequences from "Brilliant 2U Orchestra Groove", "Dead End", "Dynamite Rave", "End of the Century", "AM-3P", "Celebrate Nite", "B4U", and finally "DDR" itself.
30th Apr '17 11:41:10 AM wolftickets1969
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* ''VideoGame/ForzaMotorsport 3'' has the Camino Viejo de Montserrat Extreme Circuit, a Final Exam Stage combining the main Camino Viejo, the Ladera Test Track, and the Iberian International Circuit. Sadly, due to time constraints, this layout didn't make it into ''Forza 4''. The Circuit of the Americas, which debuted in the sixth game, is a real-life example of this trope, deriving each of its segments from classic Grand Prix circuits.

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* ''VideoGame/ForzaMotorsport ''VideoGame/ForzaMotorsport'':
** ''Forza
3'' has the Camino Viejo de Montserrat Extreme Circuit, a Final Exam Stage combining the main Camino Viejo, the Ladera Test Track, and the Iberian International Circuit. Sadly, due to time constraints, this layout didn't make it into ''Forza 4''. 4''.
**
The Circuit of the Americas, which debuted made its series debut in the sixth game, is a real-life example of this trope, a Final Exam race course, deriving each of its segments from classic Grand Prix circuits.
30th Apr '17 11:36:30 AM wolftickets1969
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* ''VideoGame/ForzaMotorsport 3'' has the Camino Viejo de Montserrat Extreme Circuit, a Final Exam Stage combining the main Camino Viejo, the Ladera Test Track, and the Iberian International Circuit. Sadly, due to time constraints, this layout didn't make it into ''Forza 4''. The Circuit of the Americas, which debuted in the sixth game, is a real-life example of this trope, deriving each of its segments from classic Grand Prix circuits.
20th Apr '17 4:27:30 PM AnotherDuck
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11th Apr '17 10:11:30 AM erforce
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* In ''VideoGame/TheAngryVideoGameNerdAdventures'', [[TheVeryDefinitelyFinalDungeon "Laughin' Jokin' Numbnuts"]] reprises many obstacle setpieces from the previous stages, such as the circling fireballs, Lost Souls and flame jets from "Thy Farts Consumed"; the jetpackers, phallic missiles, rotating lasers, switch platforms, disappearing blocks, and Silver Surfboard from "Future Fuckballs 2010"; the witches, ghost blocks and snake platform from "Boo! Haunted House"; the death block gauntlet from "Assholevania"; the gummy bounce lifts from "Happy Fun Candy Time"; the breakable spring blocks from "Beat it and Eat It"; the crumbling platforms and fire sharks from "Dungeons and Dickholes", etc. The sequel does likewise with "Virtual Insanity".

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* In ''VideoGame/TheAngryVideoGameNerdAdventures'', [[TheVeryDefinitelyFinalDungeon "Laughin' Jokin' Numbnuts"]] reprises many obstacle setpieces from the previous stages, such as the circling fireballs, Lost Souls and flame jets from "Thy Farts Consumed"; the jetpackers, phallic missiles, rotating lasers, switch platforms, disappearing blocks, and Silver Surfboard from "Future Fuckballs 2010"; the witches, ghost blocks and snake platform from "Boo! Haunted House"; the death block gauntlet from "Assholevania"; the gummy bounce lifts from "Happy Fun Candy Time"; the breakable spring blocks from "Beat it and Eat It"; the crumbling platforms and fire sharks from "Dungeons and Dickholes", etc. [[VideoGame/TheAngryVideoGameNerdIIAssimilation The sequel sequel]] does likewise with "Virtual Insanity".
21st Jan '17 3:21:20 AM Morgenthaler
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* The final level of ''HenryHatsworthInThePuzzlingAdventure'' combines the Memory Lane and World Terminus types. (You have to go through a short segment based on a previous level, which always ends in a arena gauntlet)

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* The final level of ''HenryHatsworthInThePuzzlingAdventure'' ''VideoGame/HenryHatsworthInThePuzzlingAdventure'' combines the Memory Lane and World Terminus types. (You have to go through a short segment based on a previous level, which always ends in a arena gauntlet)
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