History Main / AllTheWorldsAreAStage

14th Aug '17 8:21:05 PM Odacon_Spy
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* * The earlier builds of ''VideoGame/MegaManRockForce'' had entire segments from the first 8 Robot Master stages recycled and stitched together wholesale to create the final level, with only the visuals changed to give the level a unifying theme. Later versions of the game have reworked the last level to be better about this: instead of copy-pasting level chunks together, the new final stage combines the most notable stage elements from the intro stage and 7 of the first 8 Robot Masters stages[[Labelnote:*]]The shot-deflectors from the intro stage, Crypt Man's hands, Pulse Man's accelerators and teleporters, Virus Man's disappearing blocks, Fuse Man's minecarts, Photon Man's rising blocks and solar panels, Shock Man's conductive floors, and Circuit Man's bulb/switches[[/labelnote]] and weaves them together to create new, interesting challenges for the player and give them a nostalgic feeling without making them re-tread old ground.

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* * The earlier builds of ''VideoGame/MegaManRockForce'' had entire segments from the first 8 Robot Master stages recycled and stitched together wholesale to create the final level, with only the visuals changed to give the level a unifying theme. Later versions of the game have reworked the last level to be better about this: instead of copy-pasting level chunks together, the new final stage combines the most notable stage elements from the intro stage and 7 of the first 8 Robot Masters stages[[Labelnote:*]]The stages[[labelnote:*]]The shot-deflectors from the intro stage, Crypt Man's hands, Pulse Man's accelerators and teleporters, Virus Man's disappearing blocks, Fuse Man's minecarts, Photon Man's rising blocks and solar panels, Shock Man's conductive floors, and Circuit Man's bulb/switches[[/labelnote]] and weaves them together to create new, interesting challenges for the player and give them a nostalgic feeling without making them re-tread old ground.
14th Aug '17 8:20:27 PM Odacon_Spy
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* The final level of ''VideoGame/MegaManRockForce'' combines gimmick sections from the intro stage and 7 of the first 8 Robot Masters stages into one level (The shot-deflectors from the intro stage, Crypt Man's hands, Pulse Man's accelerators and teleporters, Virus Man's disappearing blocks, Fuse Man's minecarts, Photon Man's rising blocks and solar panels, Shock Man's conductive floors, and Circuit Man's bulb/switches), and the dancing robots from Charade Man's stage make an appearance as well. In earlier versions of the game, the last level actually recycled entire level portions from all of the first 8 Robot Maser stages, with only the visuals changed.

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* * The final level earlier builds of ''VideoGame/MegaManRockForce'' had entire segments from the first 8 Robot Master stages recycled and stitched together wholesale to create the final level, with only the visuals changed to give the level a unifying theme. Later versions of the game have reworked the last level to be better about this: instead of copy-pasting level chunks together, the new final stage combines gimmick sections the most notable stage elements from the intro stage and 7 of the first 8 Robot Masters stages into one level (The stages[[Labelnote:*]]The shot-deflectors from the intro stage, Crypt Man's hands, Pulse Man's accelerators and teleporters, Virus Man's disappearing blocks, Fuse Man's minecarts, Photon Man's rising blocks and solar panels, Shock Man's conductive floors, and Circuit Man's bulb/switches), bulb/switches[[/labelnote]] and weaves them together to create new, interesting challenges for the dancing robots from Charade Man's stage make an appearance as well. In earlier versions of the game, the last level actually recycled entire level portions from all of the first 8 Robot Maser stages, with only the visuals changed.player and give them a nostalgic feeling without making them re-tread old ground.
13th Aug '17 2:20:43 PM Odacon_Spy
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* The final level of ''VideoGame/MegaManRockForce'' combines gimmick sections from the intro stage and 7 of the first 8 Robot Masters stages into one level (The shot-deflectors from the intro stage, Crypt Man's hands, Pulse Man's accelerators and teleporters, Virus Man's disappearing blocks, Fuse Man's minecarts, Photon Man's rising blocks and solar panels, Shock Man's conductive floors, and Circuit Man's bulb/switches), and the dancing robots from Charade Man's stage make an appearance as well. In earlier versions of the game, the last level actually recycled entire level portions from all of the first 8 Robot Maser stages, with only the visuals changed.
8th Aug '17 11:52:40 PM wolftickets1969
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* In ''VideoGame/TheAngryVideoGameNerdAdventures'', [[TheVeryDefinitelyFinalDungeon "Laughin' Jokin' Numbnuts"]] reprises many obstacle setpieces from the previous stages, such as the circling fireballs, Lost Souls and flame jets from "Thy Farts Consumed"; the jetpackers, phallic missiles, rotating lasers, switch platforms, disappearing blocks, and Silver Surfboard from "Future Fuckballs 2010"; the witches, ghost blocks and snake platform from "Boo! Haunted House"; the death block gauntlet from "Assholevania"; the gummy bounce lifts from "Happy Fun Candy Time"; the breakable spring blocks from "Beat it and Eat It"; the crumbling platforms and fire sharks from "Dungeons and Dickholes", etc. [[VideoGame/TheAngryVideoGameNerdIIAssimilation The sequel]] does likewise with "Virtual Insanity".

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* In ''VideoGame/TheAngryVideoGameNerdAdventures'', [[TheVeryDefinitelyFinalDungeon "Laughin' Jokin' Numbnuts"]] reprises is a Final Exam Stage reusing many obstacle setpieces from the previous stages, such as the circling fireballs, fire sharks, Lost Souls and flame jets from "Thy Farts Consumed"; the jetpackers, phallic missiles, rotating lasers, switch platforms, disappearing blocks, and Silver Surfboard from "Future Fuckballs 2010"; the witches, ghost blocks and snake platform from "Boo! Haunted House"; the death block gauntlet from "Assholevania"; the gummy bounce lifts from "Happy Fun Candy Time"; the breakable spring condom blocks from "Beat it and Eat It"; the crumbling platforms and fire sharks from "Dungeons and Dickholes", etc. [[VideoGame/TheAngryVideoGameNerdIIAssimilation The sequel]] does likewise with "Virtual Insanity".
27th May '17 3:20:00 PM nombretomado
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* '''Viewtiful Joe Boss Rush''': Kind of reaching, but... A BossRush where you start out in the beginning of the room they're in (or a facsimile) before fighting each one. Named for the style of BossRush in the main ''ViewtifulJoe'' series.

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* '''Viewtiful Joe Boss Rush''': Kind of reaching, but... A BossRush where you start out in the beginning of the room they're in (or a facsimile) before fighting each one. Named for the style of BossRush in the main ''ViewtifulJoe'' ''VideoGame/ViewtifulJoe'' series.



* A lot of ''VideoGame/MegaManClassic'' games have the ViewtifulJoe-style BossRush.

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* A lot of ''VideoGame/MegaManClassic'' games have the ViewtifulJoe-style ''VideoGame/ViewtifulJoe''-style BossRush.



** ''Viewtiful Joe 2'' does this as well, but also plops the bus section from the first game right in the middle of it.

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** ''Viewtiful Joe 2'' ''VideoGame/ViewtifulJoe2'' does this as well, but also plops the bus section from the first game right in the middle of it.
18th May '17 8:23:57 PM wolftickets1969
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** ''Forza 3'' and ''4'' have the Camino Viejo de Montserrat Extreme Circuit, a Final Exam Stage combining the main Camino Viejo, the Ladera Test Track, and the Iberian International Circuit.

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** ''Forza 3'' and ''4'' have the Camino Viejo de Montserrat Extreme Circuit, a Final Exam Stage combining that combines the main Camino Viejo, Viejo circuit with the Ladera Test Track, and the neighboring Iberian International Circuit.Circuit and Ladera Test Track.
10th May '17 8:39:54 PM FieryOwl
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* [[spoiler:[[TheVeryDefinitelyFinalDungeon The Void]]]] in ''[[VideoGame/TheBindingOfIsaac The Binding of Isaac: Rebirth]]'' is a form of Ganon's Tower type: all of the rooms are taken from previous floors. There are multiple boss fights taken from earlier floors as well, with one containing the FinalBoss, [[spoiler:Delirium.]]
30th Apr '17 8:22:39 PM wolftickets1969
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** ''Forza 3'' has the Camino Viejo de Montserrat Extreme Circuit, a Final Exam Stage combining the main Camino Viejo, the Ladera Test Track, and the Iberian International Circuit. Sadly, due to time constraints, this layout didn't make it into ''Forza 4''.

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** ''Forza 3'' has and ''4'' have the Camino Viejo de Montserrat Extreme Circuit, a Final Exam Stage combining the main Camino Viejo, the Ladera Test Track, and the Iberian International Circuit. Sadly, due to time constraints, this layout didn't make it into ''Forza 4''.Circuit.
30th Apr '17 11:53:23 AM wolftickets1969
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* ''VideoGame/DanceDanceRevolution Extreme'''s TrueFinalBoss song, "Dance Dance Revolution" by DDR All Stars, which you are forced to play on HarderThanHard difficulty as a OneHitPointWonder, reuses Heavy step sequences from "Brilliant 2U Orchestra Groove", "Dead End", "Dynamite Rave", "End of the Century", "AM-3P", "Celebrate Nite", "B4U", and finally "DDR" itself.
30th Apr '17 11:41:10 AM wolftickets1969
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* ''VideoGame/ForzaMotorsport 3'' has the Camino Viejo de Montserrat Extreme Circuit, a Final Exam Stage combining the main Camino Viejo, the Ladera Test Track, and the Iberian International Circuit. Sadly, due to time constraints, this layout didn't make it into ''Forza 4''. The Circuit of the Americas, which debuted in the sixth game, is a real-life example of this trope, deriving each of its segments from classic Grand Prix circuits.

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* ''VideoGame/ForzaMotorsport ''VideoGame/ForzaMotorsport'':
** ''Forza
3'' has the Camino Viejo de Montserrat Extreme Circuit, a Final Exam Stage combining the main Camino Viejo, the Ladera Test Track, and the Iberian International Circuit. Sadly, due to time constraints, this layout didn't make it into ''Forza 4''. 4''.
**
The Circuit of the Americas, which debuted made its series debut in the sixth game, is a real-life example of this trope, a Final Exam race course, deriving each of its segments from classic Grand Prix circuits.
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