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* If you sign into the [[Wiki/SCPFoundation SCP Foundation]] site, some articles are actually capable of ''using your wikidot username'' and addressing you directly, giving the impression that [[TheFourthWallWillNotProtectYou you're not as safe as you thought you were behind that screen and keyboard of yours, Troper.]]

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* If you sign into the [[Wiki/SCPFoundation SCP Foundation]] ''Website/SCPFoundation'' site, some articles are actually capable of ''using your wikidot username'' and addressing you directly, giving the impression that [[TheFourthWallWillNotProtectYou you're not as safe as you thought you were behind that screen and keyboard of yours, Troper.]]
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* ''VideoGame/GibbousACthulhuAdventure'' uses a downplayed version. Namely in that Kitteh follows the cursor around with her eyes as it moves across the screen.
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** Same for the first ''VideoGame/AdvanceWars'' (as advisor), but both series dropped the concept in later installments. As the first six Fire Emblem titles as well as the first six Nintendo Wars titles were never released outside Japan, this was done to attempt to make the games more immersive for western players.
** Fire Emblem returns to this in ''Heroes of Light and Shadow'' and ''Awakening'', making the player one of the main characters and a member of the fighting army.

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** Same for the first ''VideoGame/AdvanceWars'' (as advisor), but both series dropped the concept in later installments. As the first six Fire Emblem ''Franchise/FireEmblem'' titles as well as the first six Nintendo Wars ''Videogame/NintendoWars'' titles were never released outside Japan, this was done to attempt to make the games more immersive for western players.
** Fire Emblem ''Fire Emblem'' returns to this in ''Heroes ''[[VideoGame/FireEmblemMysteryOfTheEmblem Heroes of Light and Shadow'' Shadow]]'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', ''[[VideoGame/FireEmblemFates Fates]]'', and ''Awakening'', ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'', making the player one of the main characters and a member of the fighting army.
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Doesn't fit - Codsworth only addresses the protagonist character, not the player.


* The opening sequence of ''VideoGame/Fallout4'' is set in a suburban neighborhood just before the Great War. A VaultTec rep comes to your door to get your information (this is how the game lets you assign your name and SPECIAL points). Right after this, your [[RobotBuddy Mr. Handy housekeeper Codsworth]] addresses you by the name you chose (if it's one of the [[http://fallout.wikia.com/wiki/Codsworth/recognized_names hundreds of names]] that he recognizes, including unusual ones like [[Film/MadMax Humungous]], [[Franchise/SuperMan Kal-El]] or [[PrecisionFStrike Fuckface]], with more added in a later patch).
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Added an example to the Adventure Games list

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* ''VideoGame/ZakMcKrackenAndTheAlienMindbenders'' has Zak do this once. Usually, attempting to pick up ungrabbable items will net the, "I can't pick that up" line. Try to pick up Mt. Rainier, however, and Zak will turn to face the player and address them directly.
-->'''Zak:''' Get real!
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* ''VideoGame/AncientEvil'' uses this for purposes of scariness. One room contains seven [[CreepyCoolCrosses crosses]], from which hang six decapitated corpses, with the heads piled in a corner. By each cross is a sign naming its occupant (e.g. Gutripper The Warrior.) The final, unoccupied cross bears the name you chose at the start of the game. (This is the game's ''only'' usage of HelloInsertNameHere--it seems to be banking on the probability that you named your character after yourself.)

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* ''VideoGame/AncientEvil'' uses this for purposes of scariness. One room contains seven [[CreepyCoolCrosses [[CreepyCrosses crosses]], from which hang six decapitated corpses, with the heads piled in a corner. By each cross is a sign naming its occupant (e.g. Gutripper The Warrior.) The final, unoccupied cross bears the name you chose at the start of the game. (This is the game's ''only'' usage of HelloInsertNameHere--it seems to be banking on the probability that you named your character after yourself.)
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* ''VideoGame/{{Unpacking}}'': A strange case. The album used as a save file is an actual item in-universe, and since it has the name you entered that's presumably the protagonist's name, even though they clearly have their own identity.
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-->-- '''Tony''', asking the player's name in ''VideoGame/EarthBound''

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-->-- '''Tony''', asking the player's name in ''VideoGame/EarthBound''
''VideoGame/EarthBound1994''



** ''VideoGame/EarthBound'' had probably the most emotionally gut-wrenching version. They ask your name once in Toto, where Jeff's roommate Tony asks for it for a school project, and later in Tenda Village after they overcome their shyness. In the end, the characters must fight a boss [[NighInvulnerability invincible through standard means]], which requires [[spoiler:use of Paula's oft-overlooked Pray command. As Paula prays, she calls out to various characters the player met on their adventures, and, to finish the boss off, calls out to ''the player'', and begs them to wish them success with all their heart.]]

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** ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' had probably the most emotionally gut-wrenching version. They ask your name once in Toto, where Jeff's roommate Tony asks for it for a school project, and later in Tenda Village after they overcome their shyness. In the end, the characters must fight a boss [[NighInvulnerability invincible through standard means]], which requires [[spoiler:use of Paula's oft-overlooked Pray command. As Paula prays, she calls out to various characters the player met on their adventures, and, to finish the boss off, calls out to ''the player'', and begs them to wish them success with all their heart.]]
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[[folder:Fighting Game]]
* In ''VideoGame/SamuraiShodown'', Iroha is a maid serving an unspecified master. Word of God has confirmed the ''player'' is her master. In the 2019 game, her story mode explicitly has the player (as her master) accompanying her on her journey, and she addresses you directly several times.
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* Overlapping with ThankingTheViewer, ''VideoGame/PunchOut Wii'' has this when Little Mac retires. At the end of the credits, it shows (name of Mii in save file) as Little Mac.

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* Overlapping with ThankingTheViewer, ''VideoGame/PunchOut Wii'' has this when Little [[spoiler:Little Mac retires. retires after completing Mac's Last Stand]]. At the end of the credits, it shows (name "(name of Mii in save file) as Little Mac.Mac".

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[[folder:Visual Novel]]Novels]]
* In ''VisualNovel/DaughterForDessert'',the prologue, introducing Amanda’s birth, Lainie’s death, and the start of your business are given in a beginning-of-game monologue. This gives you the chance to pick the protagonist's name, and also to use an alternate name for Amanda.
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* In ''VisualNovel/{{Melody}}'' the bartender asks for MC's name at the beginning, prompting the player to enter his name.

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* In ''VisualNovel/{{Melody}}'' ''VisualNovel/{{Melody}}'', the bartender asks for MC's name at the beginning, prompting the player to enter his name.
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* In ''VisualNovel/{{Melody}}'' the bartender asks for MC's name at the beginning, prompting the player to enter his name.
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* Done in-universe in the Pokémon finfic ''Fanfic/{{Jessica}}''. The Pikachu gained by Cameron in Pokémon Black starts saying weird and disturbing things, and Cameron eventually realizes that she is talking to ''him'', not to the player.

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* Done in-universe in the Pokémon finfic fanfic ''Fanfic/{{Jessica}}''. The Pikachu gained by Cameron in Pokémon Black starts saying weird and disturbing things, and Cameron eventually realizes that she is talking to ''him'', not to the player.
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* Done in-universe in the Pokémon finfic ''Fanfic/{{Jessica}}''. The Pikachu gained by Cameron in Pokémon Black starts saying weird and disturbing things, and Cameron eventually realizes that she is talking to ''him'', not to the player.

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* In ''VideoGame/TheLegendOfKyrandia III: Malcolm's Revenge'', the player character is Malcolm, who was the BigBad of the first game. Malcolm has been annoyed throughout the game by his good and evil shoulder angels, Gunther and Stewart, and he finally yells at the player about it. You must then decide whether he will keep Gunther, Stewart, or both.
-->'''Malcolm:''' You! Out there! I think it's about time you started taking some responsibility. You decide which of these idiots I should keep and who should go. I'll accept your decision, whatever it is.



* In VideoGame/TeenTitans, [[spoiler:At the end of the game, it turns out the reason for all the random chaos is because the developers are putting them through these situations merely to entertain "[[TheManBehindTheMan You there on the couch]]". You are the BigBad]]

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* In VideoGame/TeenTitans, [[spoiler:At ''VideoGame/TeenTitans'', [[spoiler:at the end of the game, it turns out the reason for all the random chaos is because the developers are putting them through these situations merely to entertain "[[TheManBehindTheMan You there on the couch]]". You ''You'' are the BigBad]]BigBad.]]



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* In ''VideoGame/PaperMarioTheThousandYearDoor'', when Mario and his companions have to take a ship to their next destination, one of the villains disguises himself as a member of the crew to follow him. At one point he pulls the camera aside to talk to you directly, saying that yes, [[PaperThinDisguise his disguise may be glaringly obvious to you]], but please don't rat him out to Mario, okay?

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Self-inserts don't count.


** ''{{VideoGame/MOTHER 3}}'' also asks the player's name in two occasions, once in the Prayer Sanctuary near Tazmily and in the Clayman factory. [[spoiler:At the very end of the game, the characters are relieved to notice that the player is okay after what seemed like an ApocalypseHow and proceed to converse with him or her a bit. Mostly they thank you for helping out, but they also wonder what our world is like and ask that world to treat you kindly. Finally, they hope that they can meet you again soon. It's hard not to feel a little warm and fuzzy inside during this.]]

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** ''{{VideoGame/MOTHER 3}}'' ''VideoGame/Mother3'' also asks the player's name in two occasions, once in the Prayer Sanctuary near Tazmily and in the Clayman factory. [[spoiler:At the very end of the game, the characters are relieved to notice that the player is okay after what seemed like an ApocalypseHow and proceed to converse with him or her a bit. Mostly they thank you for helping out, but they also wonder what our world is like and ask that world to treat you kindly. Finally, they hope that they can meet you again soon. It's hard not to feel a little warm and fuzzy inside during this.]]



* In the ''FIFA'' football/soccer games, you get to name your avatar in manager mode. You can also create a player which along with the FIFA 2009 addition of Be a Pro seasons gives you the chance to have the footballing career you never had.
* The ''NCAAFootball'' and ''VideoGame/MaddenNFL'' series have Road to Glory and Superstar modes, respectively, where you control a single player, often named after yourself, and guide him through his college and pro careers, respectively.
* ''VideoGame/NHLHockey'': Not only in the "Be A Pro" modes, but within exhibition games (starting with ''NHL '12''), where a player will be given a highlight package of their best goals or hits.

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* ''VideoGame/WarioWare'' asks for your name and sex, and uses it as the name of the prince/princess Kat and Ana have to rescue on their stage, and the name of the cab passenger on Dribble and Spitz's stage. Wario also addresses you by name in things like the stage select screen.

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* ''VideoGame/WarioWare'' ''VideoGame/WarioWare'':
** The game
asks for your name and sex, and uses it as the name of the prince/princess Kat and Ana have to rescue on their stage, and the name of the cab passenger on Dribble and Spitz's stage. Wario also addresses you by name in things like the stage select screen.
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* ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'' casts the player as the 'tactician', and the lords will face the screen to address you by name.

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* ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'' ''VideoGame/FireEmblemTheBlazingBlade'' casts the player as the 'tactician', and the lords will face the screen to address you by name.
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However, some games are aware enough that they are games to actually ask your name and will be genuinely interested in the reply. They don't try to [[HelloInsertNameHere foist your name onto a pre-existing character]]. They don't file down your name and never use it again. They use your name to actually address ''you'', involving you as a 'character', or they use it in a strange {{Metafiction}}al way in order to involve you, discard you, or just [[MindScrew confuse you]]. May cause the game to lose some emotional punch when the characters are begging "President sk8rnijna" not to take funds from their charity.

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However, some games are aware enough that they are games to actually ask your name and will be genuinely interested in the reply. They don't try to [[HelloInsertNameHere foist your name onto a pre-existing character]]. They don't file down your name and never use it again. They use your name to actually address ''you'', involving you as a 'character', or they use it in a strange {{Metafiction}}al way in order to involve you, discard you, [[TheFourthWallWillNotProtectYou scare you]], or just [[MindScrew confuse you]]. May cause the game to lose some emotional punch when the characters are begging "President sk8rnijna" not to take funds from their charity.
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* ''VideoGame/WhenTheDarknessComes'' accesses your computer files and puts your name into the game to speak to you directly and increase the feelings of horror.

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* In ''VideoGame/{{Stay|2018}},'' you are not a specific character; you are simply the person on the other end of Quinn's chat program. {{Lampshaded}} during the opening credits.



* In ''VideoGame/{{Stay|2018}},'' you are not a specific character; you are simply the person on the other end of Quinn's chat program. {{Lampshaded}} during the opening credits.
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* In ''VideoGame/{{STAY}},'' you are not a specific character; you are simply the person on the other end of Quinn's chat program. {{Lampshaded}} during the opening credits.

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* In ''VideoGame/{{STAY}},'' ''VideoGame/{{Stay|2018}},'' you are not a specific character; you are simply the person on the other end of Quinn's chat program. {{Lampshaded}} during the opening credits.
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Direct linking.


* Occurs just once in ''VideoGame/{{Undertale}}'', if you reload the game after seeing the GoldenEnding. [[spoiler:Flowey points out that, while the characters have all earned a happy ending, ''you'' still have the power to SaveScum them back to the beginning.]] He uses the name you gave the Fallen Child at the beginning of the game, seemingly under the impression you're one and the same. [[spoiler:You're not, but the only character who knows that is the Fallen Child themself, and they only tell ''you'' at the end of the KillEmAll route, so Flowey's mistake is understandable.]]

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* Occurs just once in ''VideoGame/{{Undertale}}'', if you reload the game after seeing the GoldenEnding. [[spoiler:Flowey points out that, while the characters have all earned a happy ending, ''you'' still have the power to SaveScum of SaveScumming them back to the beginning.]] He uses the name you gave the Fallen Child at the beginning of the game, seemingly under the impression you're one and the same. [[spoiler:You're not, but the only character who knows that is the Fallen Child themself, and they only tell ''you'' at the end of the KillEmAll route, so Flowey's mistake is understandable.]]
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* Starting off as the Bachelor in ''{{VideoGame/Pathologic}}'', you talk to avatars of the game's developers who refer to you, the 'player', though at the time you can only respond as the character, who's bewildered as he's neither an actor nor a gambler. Doing well enough means getting an opportunity to meet "the people behind everything" (even harder than getting to meet the gods who made the world!), which means another conversation with the developers. This time you get to choose to talk to them as the character again, or as the player of the game.
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** This was once the Trope Namer—"Anyone You Know", after Snake's question to Raiden as to the identity of the name on the tags.

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* In ''Videogame/Destiny2'', the Ahamkara are incredibly powerful and bizarre "dragons" who consume paracausal powers and can grant wishes, and are able to survive after death and whisper to those who wear their bones as armor. They gleefully whisper to their wearers, offering gifts and wishes in exchange for violence and destruction, and will offer their boons to anyone, and in one lore entry, they directly address ''the player.''

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* In ''Videogame/Destiny2'', the Ahamkara are incredibly powerful and bizarre "dragons" who consume paracausal powers and can grant wishes, and are able to survive after death and whisper to those who wear their bones as armor. They gleefully whisper to their wearers, offering gifts and wishes in exchange for violence and destruction, and will offer their boons to anyone, and in one lore entry, they directly address ''the player.''player,'' and implies that the player is their way to escape the prison that is the game world.
-->'''Skull of Dire Ahamkara''': ""O BEARER MINE." What kind of talking skull would address its host that way? A stiff, stuck-up old fossil, not me. Ahamkara: the illusion that one's ego depends on an object, or an idea, or a body. Some people say you should have no ahamkara. Some people say you need to have the right ahamkara. All I know is that YOU are not an illusion. Understand? This world around you, the people you meet—they're a little thin, right? Cardboard and drywall. Cheap theater. Come on, try it out! Say: "I am more real than this." Feels good, doesn't it? "I am the only real person here." Isn't it like their insults and their bullets just went a little... soft? I came to find you, only you, because you're special. You're from somewhere real. And together we can burn our way back there. Can't we, o player mine?"
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* In ''Videogame/Destiny2'', the Ahamkara are incredibly powerful and bizarre "dragons" who consume paracausal powers and can grant wishes, and are able to survive after death and whisper to those who wear their bones as armor. They gleefully whisper to their wearers, offering gifts and wishes in exchange for violence and destruction, and will offer their boons to anyone, and in one lore entry, they directly address ''the player.''

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