History Main / AddressingThePlayer

21st Sep '16 3:59:49 PM nombretomado
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* ''VideoGame/BatenKaitos'' uses your name (and gender) as the name of a "guardian spirit" which guides Kalas, who will (at times) [[NoFourthWall turn directly to the camera and address you by name]]. Shame the voice acting has to [[HelloInsertNameHere leave a very noticeable gap]] where your name is.
** The {{prequel}}, ''BatenKaitos Origins'', contains a different spirit, which is referred to as "he" regardless of which name you enter. Disconcerting, perhaps, for any female gamer, but unlike the first game, the spirit actually has a role in the plot besides simply telling the main character what to do.

to:

* ''VideoGame/BatenKaitos'' ''VideoGame/BatenKaitos'':
** The original game
uses your name (and gender) as the name of a "guardian spirit" which guides Kalas, who will (at times) [[NoFourthWall turn directly to the camera and address you by name]]. Shame the voice acting has to [[HelloInsertNameHere leave a very noticeable gap]] where your name is.
** The {{prequel}}, ''BatenKaitos Origins'', ''VideoGame/BatenKaitosOrigins'', contains a different spirit, which is referred to as "he" regardless of which name you enter. Disconcerting, perhaps, for any female gamer, but unlike the first game, the spirit actually has a role in the plot besides simply telling the main character what to do.
30th Jul '16 9:17:18 AM dotchan
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Note: This trope is not for generic messages directed to the player along the veins of "thank you for playing!" Those go into ThankingTheViewer.



* ''VideoGame/{{Emogame}}'' addresses the player as a loser who has been baited to the center of all emo music to replay a scene from ''Film/TheNeverendingStory'' and is insulted in the ending to "GO OUT AND DO SOMETHING YOU FAG!"



* ''VideoGame/{{Okami}}'' asks you to draw a symbol onto a mask you use as a disguise. Sometime later, this same symbol appears all over the walls of a town in trouble.

to:

* ''VideoGame/{{Okami}}'' asks you to draw a symbol onto a mask you use as a disguise. Sometime later, this same symbol appears all over the walls of a town in trouble.
trouble, implied to have become popular for a reason not explained.

[[AC: AdventureGame]]
* Creator/DouglasAdams's adventure game ''Bureaucracy'' has you fill in a form to the software company at the start of the game, setting the tone. The seemingly-irrelevant information it asks for (such as 'least favourite colour', 'last employer but one', and 'ex-boyfriend/girlfriend') are used as names of characters and descriptions of objects. The whole cluster is meshed into an ID number which is essential to solving some of the puzzles.

[[AC: FirstPersonShooter]]
* In ''VideoGame/DeusEx'', you are asked for your real name, but all the game's characters refer to you as JC Denton, your codename. As you play the game, you can read newspapers which tell skewed versions of how you accomplished previous missions, while the evil conspiracy reveals your true name (the player's) and brands you a terrorist.
** At the end of the game, when you find [[spoiler:the cloning lab you were born in]], the real name you entered will be used in the records you can access.
** Throughout the game, characters who know you will refer to you on a first name basis in e-mails. Since these don't use your full name, this is actually fairly subtle.

[[AC: LightGunGame]]
* In ''[[VideoGame/BattleClash Metal Combat: Falcon's Revenge]]'', the main character usually only refers to you as "partner", but there's a code that allows the characters to address the player by a chosen name.

[[AC: Massively Multiplayer Online Game]]
* ''VideoGame/RuneScape'' even {{lampshades}} this in one quest, when the troll you're talking to says about your name that it's not the worst he's seen; some have numbers and stuff and things that aren't words at all. Some human [=NPCs=] also say similar things when the player tell them their name is weird. For most cases, the NPC refers to the player by their name, "adventurer", a region-specific honorific or a combination. For example, if you do a certain quest, the [[HornyVikings Fremenniks]] will call you by your Fremennik name, and attach the title "Spinewielder" if you wear skeletal armour.




to:

* The caption for level 5 of ''VideoGame/{{Karoshi}} 2.0'' is, to the surprise of many players, [[spoiler:''whatever they had in their clipboard at the time'']].



[[AC: Puzzle Game]]
* In the ''Franchise/ProfessorLayton'' series, you are addressed as a personal friend of Luke's that he's writing the letters that narrate the events of the game to.

[[AC: Racing Game]]
* ''VideoGame/DiRT 2'' uses the name you tell it at the start to refer to you through the whole game, even in voiceover: The game has a wide selection of names that the other racers can call you by, and even if your name isn't on the list, you can choose a nickname too. It's also particularly impressive when the game gives you BossSubtitles at the start of a race, telling that you are the racer who's most likely to win.

[[AC: Rail Shooter]]
* ''VideoGame/ZombieRaid'' asks you to input a three-letter name before starting the game, but the protagonist is a detective called Edward Windsor. About a quarter of the way through the first level, Edward finds a grave with the name you put in and blows it up, remarking, "No no, I can't be dead!"




to:

* The ''VideoGame/{{Stronghold}}'' series uses the entered name mostly just for profiles. However if you enter a common name, from a list of well over two hundred, when the game starts the voice of your scribe says "Greetings Lord/Lady [NAME]!". Entering the name "Lord [[Franchise/StarWars Vader]]" results in an EasterEgg.



* ''VideoGame/AncientEvil'' uses this for purposes of scariness. One room contains seven [[CreepyCoolCrosses crosses]], from which hang six decapitated corpses, with the heads piled in a corner. By each cross is a sign naming its occupant (e.g. Gutripper The Warrior.) The final, unoccupied cross bears the name you chose at the start of the game. (This is the game's ''only'' usage of HelloInsertNameHere--it seems to be banking on the probability that you named your character after yourself.)
* ''VideoGame/BatenKaitos'' uses your name (and gender) as the name of a "guardian spirit" which guides Kalas, who will (at times) [[NoFourthWall turn directly to the camera and address you by name]]. Shame the voice acting has to [[HelloInsertNameHere leave a very noticeable gap]] where your name is.
** The {{prequel}}, ''BatenKaitos Origins'', contains a different spirit, which is referred to as "he" regardless of which name you enter. Disconcerting, perhaps, for any female gamer, but unlike the first game, the spirit actually has a role in the plot besides simply telling the main character what to do.
*** Of course, [[spoiler:once you figure out [[EldritchAbomination exactly WHAT]] that role is]], you may be less than glad about this.
* ''VideoGame/{{Contact}}'' for the Nintendo DS is an RPG entirely built around this trope; the characters acknowledge the player as an entity from another dimension whom they are somehow able to communicate with, and who uses a computing device called a "Nintendo DS" to exert a mysterious influence over their world. The player is asked for his or her real name (and favourite food, and home town) when starting a new game, and remains a main character in the story from start to finish. It's an unusual game.
** Turned on its ass by the end of the game, where [[spoiler:the characters turn on you. All of them. Including all of the bad guys, and the character you've been playing for the whole game. The last thing you do is fight your character. You win, and your character declares that he hates you, and leaves.]]



* ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'' casts the player as the 'tactician', and the lords will face the screen to address you by name.
** Same for the first ''VideoGame/AdvanceWars'' (as advisor), but both series dropped the concept in later installments. As the first six Fire Emblem titles as well as the first six Nintendo Wars titles were never released outside Japan, this was done to attempt to make the games more immersive for western players.
** Fire Emblem returns to this in ''Heroes of Light and Shadow'' and ''Awakening'', making the player one of the main characters and a member of the fighting army.
* ''VideoGame/{{Gothic}}'' frequently reminds you about how it doesn't care about your name.



* ''VideoGame/BatenKaitos'' uses your name (and gender) as the name of a "guardian spirit" which guides Kalas, who will (at times) [[NoFourthWall turn directly to the camera and address you by name]]. Shame the voice acting has to [[HelloInsertNameHere leave a very noticeable gap]] where your name is.
** The {{prequel}}, ''BatenKaitos Origins'', contains a different spirit, which is referred to as "he" regardless of which name you enter. Disconcerting, perhaps, for any female gamer, but unlike the first game, the spirit actually has a role in the plot besides simply telling the main character what to do.
*** Of course, [[spoiler:once you figure out [[EldritchAbomination exactly WHAT]] that role is]], you may be less than glad about this.
* ''VideoGame/{{Contact}}'' for the Nintendo DS is an RPG entirely built around this trope; the characters acknowledge the player as an entity from another dimension whom they are somehow able to communicate with, and who uses a computing device called a "Nintendo DS" to exert a mysterious influence over their world. The player is asked for his or her real name (and favourite food, and home town) when starting a new game, and remains a main character in the story from start to finish. It's an unusual game.
** Turned on its ass by the end of the game, where [[spoiler:the characters turn on you. All of them. Including all of the bad guys, and the character you've been playing for the whole game. The last thing you do is fight your character. You win, and your character declares that he hates you, and leaves.]]

to:

* ''VideoGame/BatenKaitos'' uses ''VideoGame/NieR''
** Whatever you decide to put in as
your character's name (and gender) as is called out by a supporting character during a cutscene (at which point [[WebAnimation/ZeroPunctuation Yahtzee]] regretted the naming choice of "Twattycake").
** And in the end, [[spoiler:In order to save your daughter Yonah, you must enter
the name of the person she loves above all else. Take a "guardian spirit" wild guess.]]
*** In addition to that, [[spoiler:it's also the final confirmation the game asks you if you want to view ending D,
which guides Kalas, who will (at times) [[NoFourthWall turn directly to the camera and address you by name]]. Shame the voice acting has to [[HelloInsertNameHere leave a very noticeable gap]] where deletes all your name is.
** The {{prequel}}, ''BatenKaitos Origins'', contains a different spirit, which is referred to as "he" regardless of which name
save data.]]
* In the indie RPG ''VideoGame/{{OFF}}'',
you enter. Disconcerting, perhaps, for any female gamer, but unlike the first game, the spirit actually has a role in the plot besides simply telling player are treated like an actual character, and many of the main character what to do.
*** Of course, [[spoiler:once you figure out [[EldritchAbomination exactly WHAT]] that role is]], you may be less than glad about this.
* ''VideoGame/{{Contact}}'' for the Nintendo DS is an RPG entirely built around this trope; the
characters acknowledge talk to you directly. [[spoiler:You can even turn on the protagonist and fight him as the FinalBoss.]]
* ''{{VideoGame/Oneshot}}'' gives
the player as an entity from another dimension whom they are somehow able to communicate with, and who uses the role of a computing device called a "Nintendo DS" to exert a mysterious influence over their world. ''god.'' The player is asked for his or her real name (and favourite food, and home town) when starting tasked with guiding Niko, a new lost child, through the game. Niko addresses the player directly. [[spoiler:Throughout the game, the Entity, who wants to destroy the world, communicates with the player via both text boxes and remains files generated outside the game folder. The Entity also attempts to manipulate the player into leaving the world to die.]]
* In ''VideoGame/PanzerDragoonSaga'', the player is actually
a main character in the story from start to finish. It's an unusual game.
** Turned on its ass
thought of as a god by many cast members. The ending has the end of the game, where [[spoiler:the characters turn on you. All of them. Including all of the bad guys, address him directly and the character you've been playing thank him for the whole game. The last thing you do is fight your character. You win, and your character declares that he hates you, and leaves.]]his help.



* ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'' casts the player as the 'tactician', and the lords will face the screen to address you by name.
** Same for the first ''VideoGame/AdvanceWars'' (as advisor), but both series dropped the concept in later installments. As the first six Fire Emblem titles as well as the first six Nintendo Wars titles were never released outside Japan, this was done to attempt to make the games more immersive for western players.
** Fire Emblem returns to this in ''Heroes of Light and Shadow'' and ''Awakening'', making the player one of the main characters and a member of the fighting army.
* In ''VideoGame/PanzerDragoonSaga'', the player is actually a character in the story thought of as a god by many cast members. The ending has the characters address him directly and thank him for his help.
* ''VideoGame/AncientEvil'' uses this for purposes of scariness. One room contains seven [[CreepyCoolCrosses crosses]], from which hang six decapitated corpses, with the heads piled in a corner. By each cross is a sign naming its occupant (e.g. Gutripper The Warrior.) The final, unoccupied cross bears the name you chose at the start of the game. (This is the game's ''only'' usage of HelloInsertNameHere--it seems to be banking on the probability that you named your character after yourself.)
* ''{{VideoGame/Oneshot}}'' gives the player the role of a ''god.'' The player is tasked with guiding Niko, a lost child, through the game. Niko addresses the player directly. [[spoiler:Throughout the game, the Entity, who wants to destroy the world, communicates with the player via both text boxes and files generated outside the game folder. The Entity also attempts to manipulate the player into leaving the world to die.]]
* In the indie RPG ''VideoGame/{{OFF}}'', the player is treated like an actual character, and many of the main characters talk to you directly. [[spoiler:You can even turn on the protagonist and fight him as the FinalBoss.]]



[[AC: SimulationGame]]
* ''VideoGame/AnimalCrossing'' gets you to "tell" Rover/Kapp'n your name when you first arrive by train/taxi/bus (It all depends on the version) and throughout the game, the villagers will always address you by name. Starting with ''Wild World'', villagers will come up with a nickname later on, and eventually other villagers may start using that nickname.
* At the start of ''VideoGame/BlackAndWhite'', you're asked to input a profile name for your save. If you just happened to enter a name that's included in an internal list of common names, then the game will sometimes ''whisper'' that name to you throughout. Creepy.
** Especially when interspersed with the other word constantly whispered, "death."
* ''VideoGame/HarvestMoon64'' has one of these in the credits. While most Harvest Moon games only ask for a name for your character to give [=NPCs=] thing to address you by, ''64'' ends its credits with "And now, [player name], thank you very much."
* ''VideoGame/WonderProjectJ'' asks your name and entreats you to teach an android boy the fundamentals of life and humanity. Makes for a pretty nasty PlayerPunch if you don't do a good job: the young android will shout -- ''using your name'' -- that he hates you.

[[AC: Sports Game]]
* In the ''FIFA'' football/soccer games, you get to name your avatar in manager mode. You can also create a player which along with the FIFA 2009 addition of Be a Pro seasons gives you the chance to have the footballing career you never had.
** The ''NCAAFootball'' and ''VideoGame/MaddenNFL'' series have something similar as well with Road to Glory and Superstar modes, respectively, where you control a single player, often named after yourself, and guide him through his college and pro careers, respectively.
* ''VideoGame/NHLHockey'': Not only in the "Be A Pro" modes, but within exhibition games (starting with ''NHL '12''), where a player will be given a highlight package of their best goals or hits.
* Overlapping with ThankingTheViewer, ''VideoGame/PunchOut Wii'' has this when Little Mac retires. At the end of the credits, it shows (name of Mii in save file) as Little Mac.



* ''VideoGame/AssassinsCreedII'' does this InUniverse. When Ezio enter the vault under the Vatican, Minerva begins to the explain things Ezio has no way of knowing about while barely acknowledging his presence. When he calls her out, she says she is not speaking to him, but through him. She turns to face directly at the camera and addresses Desmond (who is viewing Ezios memories in present day), leaving Ezio very confused and Desmond unnerved.



[[AC:Unsorted]]
* ''VideoGame/AssassinsCreedII'' does this in-universe. When Ezio enter the vault under the Vatican, Minerva begins to the explain things Ezio has no way of knowing about while barely acknowledging his presence. When he calls her out, she says she is not speaking to him, but through him. She turns to face directly at the camera and addresses Desmond (who is viewing Ezios memories in present day), leaving Ezio very confused.
* Creator/DouglasAdams's adventure game ''Bureaucracy'' has you fill in a form to the software company at the start of the game, setting the tone. The seemingly-irrelevant information it asks for (such as 'least favourite colour', 'last employer but one', and 'ex-boyfriend/girlfriend') are used as names of characters and descriptions of objects. The whole cluster is meshed into an ID number which is essential to solving some of the puzzles.
* In ''VideoGame/DeusEx'', you are asked for your real name, but all the game's characters refer to you as JC Denton, your codename. As you play the game, you can read newspapers which tell skewed versions of how you accomplished previous missions, while the evil conspiracy reveals your true name (the player's) and brands you a terrorist.
** At the end of the game, when you find [[spoiler:the cloning lab you were born in]], the real name you entered will be used in the records you can access.
** Throughout the game, characters who know you will refer to you on a first name basis in e-mails. Since these don't use your full name, this is actually fairly subtle.
* ''VideoGame/HarvestMoon64'' has one of these in the credits. While most Harvest Moon games only ask for a name for your character to give [=NPCs=] thing to address you by, ''64'' ends its credits with "And now, [player name], thank you very much."

to:

[[AC:Unsorted]]
[[AC: Third Person Shooter]]
* ''VideoGame/AssassinsCreedII'' ''SpecOpsTheLine'' does this in-universe. When Ezio enter the vault under the Vatican, Minerva begins to the explain things Ezio has no way of knowing about while barely acknowledging his presence. When he calls her out, she says she is not speaking to him, but through him. She turns to face directly at the camera and addresses Desmond (who is viewing Ezios memories in present day), leaving Ezio very confused.
* Creator/DouglasAdams's adventure
a subtle version. The game ''Bureaucracy'' has you fill in a form to registers the software company at the start name of the game, setting the tone. The seemingly-irrelevant information it asks for (such as 'least favourite colour', 'last employer but one', and 'ex-boyfriend/girlfriend') are used as names of characters and descriptions of objects. The whole cluster is meshed into an ID number which is essential to solving some of the puzzles.
* In ''VideoGame/DeusEx'',
profile you are asked playing it on, and has that name listed as "SpecialGuest" in the opening credits.
* All the Element Dolls, as well as the Operator and [[spoiler: [[FinalBoss Hina]]]] in ''[[VideoGame/DonPachi DoDonPachi SaiDaiOuJou]]'' address you as "Master".

[[AC: VisualNovel]]
* ''VisualNovel/DigitalALoveStory'' will ask you
for your real name, but all the game's characters refer name and to you as JC Denton, choose an internet (well, [=FIDOnet=]) nickname. You will be addressed by your codename. As you play the game, you can read newspapers which tell skewed versions of how you accomplished previous missions, while the evil conspiracy reveals your true name (the player's) and brands you a terrorist.
** At the end
nickname for most of the game, but when you find [[spoiler:the cloning lab you were born in]], the real name you entered [[spoiler:Emilia is copied over to your computer, she]] will be used in the records you can access.
** Throughout the game, characters who know you will refer to you on a first name basis in e-mails. Since these don't use your full name, this is actually fairly subtle.
* ''VideoGame/HarvestMoon64'' has one of these in the credits. While most Harvest Moon games only ask for a name for your character to give [=NPCs=] thing to
address you by, ''64'' ends its credits with "And now, [player name], thank you very much."by your real name.



* ''VideoGame/{{Gothic}}'' frequently reminds you about how it doesn't care about your name.
* In ''[[VideoGame/BattleClash Metal Combat: Falcon's Revenge]]'', the main character usually only refers to you as "partner", but there's a code that allows the characters to address the player by a chosen name.
* At the start of ''VideoGame/BlackAndWhite'', you're asked to input a profile name for your save. If you just happened to enter a name that's included in an internal list of common names, then the game will sometimes ''whisper'' that name to you throughout. Creepy.
** Especially when interspersed with the other word constantly whispered, "death."
* In the ''FIFA'' football/soccer games, you get to name your avatar in manager mode. You can also create a player which along with the FIFA 2009 addition of Be a Pro seasons gives you the chance to have the footballing career you never had.
** The ''NCAAFootball'' and ''VideoGame/MaddenNFL'' series have something similar as well with Road to Glory and Superstar modes, respectively, where you control a single player, often named after yourself, and guide him through his college and pro careers, respectively.
* The rail shooter ''VideoGame/ZombieRaid'' asks you to input a three-letter name before starting the game, but the protagonist is a detective called Edward Windsor. About a quarter of the way through the first level, Edward finds a grave with the name you put in and blows it up, remarking, "No no, I can't be dead!"
* ''VideoGame/PunchOut Wii'' has this when Little Mac retires. At the end of the credits, it shows (name of Mii in save file) as Little Mac.
* ''VideoGame/DiRT 2'' uses the name you tell it at the start to refer to you through the whole game, even in voiceover: The game has a wide selection of names that the other racers can call you by, and even if your name isn't on the list, you can choose a nickname too. It's also particularly impressive when the game gives you BossSubtitles at the start of a race, telling that you are the racer who's most likely to win.
* ''VideoGame/RuneScape'' even {{lampshades}} this in one quest, when the troll you're talking to says about your name that it's not the worst he's seen; some have numbers and stuff and things that aren't words at all. Some human [=NPCs=] also say similar things when the player tell them their name is weird. For most cases, the NPC refers to the player by their name, "adventurer", a region-specific honorific or a combination. For example, if you do a certain quest, the [[HornyVikings Fremenniks]] will call you by your Fremennik name, and attach the title "Spinewielder" if you wear skeletal armour.
* The ''VideoGame/{{Stronghold}}'' series uses the entered name mostly just for profiles. However if you enter a common name, from a list of well over two hundred, when the game starts the voice of your scribe says "Greetings Lord/Lady [NAME]!". Entering the name "Lord [[Franchise/StarWars Vader]]" results in an EasterEgg.
* ''VideoGame/AnimalCrossing'' gets you to "tell" Rover/Kapp'n your name when you first arrive by train/taxi/bus (It all depends on the version) and throughout the game, the villagers will always address you by name. Starting with ''Wild World'', villagers will come up with a nickname later on, and eventually other villagers may start using that nickname.
* In an unusual example, the caption for level 5 of ''VideoGame/{{Karoshi}} 2.0'' is [[spoiler:''whatever you had in your clipboard at the time'']]. Nonetheless, it surprised many players.
* ''VideoGame/NieR''
** Whatever you decide to put in as your character's name is called out by a supporting character during a cutscene (at which point [[WebAnimation/ZeroPunctuation Yahtzee]] regretted the naming choice of "Twattycake").
** And in the end, [[spoiler:In order to save your daughter Yonah, you must enter the name of the person she loves above all else. Take a wild guess.]]
*** In addition to that, [[spoiler:it's also the final confirmation the game asks you if you want to view ending D, which deletes all your save data.]]
* In the ''Franchise/ProfessorLayton'' series, you are addressed as a personal friend of Luke's that he's writing the letters that narrate the events of the game to.
* ''VideoGame/{{Emogame}}'' addresses the player as a loser who has been baited to the center of all emo music to replay a scene from ''Film/TheNeverendingStory'' and is insulted in the ending to "GO OUT AND DO SOMETHING YOU FAG!"
* ''VisualNovel/DigitalALoveStory'' will ask you for your real name and to choose an internet (well, [=FIDOnet=]) nickname. You will be addressed by your nickname for most of the game, but when [[spoiler:Emilia is copied over to your computer, she]] will address you by your real name.
* ''VideoGame/WonderProjectJ'' asks your name and entreats you to teach an android boy the fundamentals of life and humanity. Makes for a pretty nasty PlayerPunch if you don't do a good job: the young android will shout -- ''using your name'' -- that he hates you.
* ''VideoGame/NHLHockey'': Not only in the "Be A Pro" modes, but within exhibition games (starting with ''NHL '12''), where a player will be given a highlight package of their best goals or hits.
* ''SpecOpsTheLine'' does this a subtle version. The game registers the name of the profile you are playing it on, and has that name listed as "SpecialGuest" in the opening credits.
* All the Element Dolls, as well as the Operator and [[spoiler: [[FinalBoss Hina]]]] in ''[[VideoGame/DonPachi DoDonPachi SaiDaiOuJou]]'' address you as "Master".
* ''VideoGame/TraumaCenter'': Sort of. In the epilogue of ''Trauma Team'', it's implied that the player character was one of the doctors alongside the team, and Gabe addresses the unseen player as "you", congratulating "you" on a job well done.

to:

* ''VideoGame/{{Gothic}}'' frequently reminds you about how it doesn't care about your name.
* In ''[[VideoGame/BattleClash Metal Combat: Falcon's Revenge]]'', the main character usually only refers to you as "partner", but there's a code that allows the characters to address the player by a chosen name.
* At the start of ''VideoGame/BlackAndWhite'', you're asked to input a profile name for your save. If you just happened to enter a name that's included in an internal list of common names, then the game will sometimes ''whisper'' that name to you throughout. Creepy.
** Especially when interspersed with the other word constantly whispered, "death."
* In the ''FIFA'' football/soccer games, you get to name your avatar in manager mode. You can also create a player which along with the FIFA 2009 addition of Be a Pro seasons gives you the chance to have the footballing career you never had.
** The ''NCAAFootball'' and ''VideoGame/MaddenNFL'' series have something similar as well with Road to Glory and Superstar modes, respectively, where you control a single player, often named after yourself, and guide him through his college and pro careers, respectively.
* The rail shooter ''VideoGame/ZombieRaid'' asks you to input a three-letter name before starting the game, but the protagonist is a detective called Edward Windsor. About a quarter of the way through the first level, Edward finds a grave with the name you put in and blows it up, remarking, "No no, I can't be dead!"
* ''VideoGame/PunchOut Wii'' has this when Little Mac retires. At the end of the credits, it shows (name of Mii in save file) as Little Mac.
* ''VideoGame/DiRT 2'' uses the name you tell it at the start to refer to you through the whole game, even in voiceover: The game has a wide selection of names that the other racers can call you by, and even if your name isn't on the list, you can choose a nickname too. It's also particularly impressive when the game gives you BossSubtitles at the start of a race, telling that you are the racer who's most likely to win.
* ''VideoGame/RuneScape'' even {{lampshades}} this in one quest, when the troll you're talking to says about your name that it's not the worst he's seen; some have numbers and stuff and things that aren't words at all. Some human [=NPCs=] also say similar things when the player tell them their name is weird. For most cases, the NPC refers to the player by their name, "adventurer", a region-specific honorific or a combination. For example, if you do a certain quest, the [[HornyVikings Fremenniks]] will call you by your Fremennik name, and attach the title "Spinewielder" if you wear skeletal armour.
* The ''VideoGame/{{Stronghold}}'' series uses the entered name mostly just for profiles. However if you enter a common name, from a list of well over two hundred, when the game starts the voice of your scribe says "Greetings Lord/Lady [NAME]!". Entering the name "Lord [[Franchise/StarWars Vader]]" results in an EasterEgg.
* ''VideoGame/AnimalCrossing'' gets you to "tell" Rover/Kapp'n your name when you first arrive by train/taxi/bus (It all depends on the version) and throughout the game, the villagers will always address you by name. Starting with ''Wild World'', villagers will come up with a nickname later on, and eventually other villagers may start using that nickname.
* In an unusual example, the caption for level 5 of ''VideoGame/{{Karoshi}} 2.0'' is [[spoiler:''whatever you had in your clipboard at the time'']]. Nonetheless, it surprised many players.
* ''VideoGame/NieR''
** Whatever you decide to put in as your character's name is called out by a supporting character during a cutscene (at which point [[WebAnimation/ZeroPunctuation Yahtzee]] regretted the naming choice of "Twattycake").
** And in the end, [[spoiler:In order to save your daughter Yonah, you must enter the name of the person she loves above all else. Take a wild guess.]]
*** In addition to that, [[spoiler:it's also the final confirmation the game asks you if you want to view ending D, which deletes all your save data.]]
* In the ''Franchise/ProfessorLayton'' series, you are addressed as a personal friend of Luke's that he's writing the letters that narrate the events of the game to.
* ''VideoGame/{{Emogame}}'' addresses the player as a loser who has been baited to the center of all emo music to replay a scene from ''Film/TheNeverendingStory'' and is insulted in the ending to "GO OUT AND DO SOMETHING YOU FAG!"
* ''VisualNovel/DigitalALoveStory'' will ask you for your real name and to choose an internet (well, [=FIDOnet=]) nickname. You will be addressed by your nickname for most of the game, but when [[spoiler:Emilia is copied over to your computer, she]] will address you by your real name.
* ''VideoGame/WonderProjectJ'' asks your name and entreats you to teach an android boy the fundamentals of life and humanity. Makes for a pretty nasty PlayerPunch if you don't do a good job: the young android will shout -- ''using your name'' -- that he hates you.
* ''VideoGame/NHLHockey'': Not only in the "Be A Pro" modes, but within exhibition games (starting with ''NHL '12''), where a player will be given a highlight package of their best goals or hits.
* ''SpecOpsTheLine'' does this a subtle version. The game registers the name of the profile you are playing it on, and has that name listed as "SpecialGuest" in the opening credits.
* All the Element Dolls, as well as the Operator and [[spoiler: [[FinalBoss Hina]]]] in ''[[VideoGame/DonPachi DoDonPachi SaiDaiOuJou]]'' address you as "Master".
* ''VideoGame/TraumaCenter'': Sort of. In the epilogue of ''Trauma Team'', it's implied that the player character was one of the doctors alongside the team, and Gabe addresses the unseen player as "you", congratulating "you" on a job well done.



* The ''Film/{{ET|TheExtraTerrestrial}}'' ride at Ride/UniversalStudios asks for your name at the beginning. At the end of the ride, after you've saved the Green Planet (well, after you've ridden through it and everything's better), E.T. says the names of all the riders.
** If you've got a reasonably common name, that is. If your name is particularly unusual, ''Stephen Hawking'' says your name. (That is, they use what is essentially a copy of Stephen's voice unit to attempt to convert your name into sound.)

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* The ''Film/{{ET|TheExtraTerrestrial}}'' ride at Ride/UniversalStudios asks for your name at the beginning. At the end of the ride, after you've saved the Green Planet (well, after you've ridden through it and everything's better), E.T. says the names of all the riders.
** If
riders. (If you've got a reasonably common name, that is. If your name is particularly unusual, ''Stephen Hawking'' says your name. (That is, they use what is essentially a copy of Stephen's voice unit similar to attempt to convert your name into sound.what Stephen Hawking is used instead.)
16th Jul '16 12:25:55 PM Doug86
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** ''VideoGame/EarthBound'' had probably the most [[CrowningMomentOfHeartwarming emotionally gut-wrenching]] version. They ask your name once in Toto, where Jeff's roommate Tony asks for it for a school project, and later in Tenda Village after they overcome their shyness. In the end, the characters must fight a boss [[NighInvulnerability invincible through standard means]], which requires [[spoiler:use of Paula's oft-overlooked Pray command. As Paula prays, she calls out to various characters the player met on their adventures, and, to finish the boss off, calls out to ''the player'', and begs them to wish them success with all their heart.]]

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** ''VideoGame/EarthBound'' had probably the most [[CrowningMomentOfHeartwarming [[SugarWiki/HeartwarmingMoments emotionally gut-wrenching]] version. They ask your name once in Toto, where Jeff's roommate Tony asks for it for a school project, and later in Tenda Village after they overcome their shyness. In the end, the characters must fight a boss [[NighInvulnerability invincible through standard means]], which requires [[spoiler:use of Paula's oft-overlooked Pray command. As Paula prays, she calls out to various characters the player met on their adventures, and, to finish the boss off, calls out to ''the player'', and begs them to wish them success with all their heart.]]



** ''{{VideoGame/MOTHER 3}}'' also asks the player's name in two occasions, once in the Prayer Sanctuary near Tazmily and in the Clayman factory. [[spoiler:At the very end of the game, the characters are relieved to notice that the player is okay after what seemed like an ApocalypseHow and proceed to converse with him or her a bit. Mostly they thank you for helping out, but they also wonder what our world is like and ask that world to treat you kindly. Finally, they hope that they can meet you again soon. [[CrowningMomentOfHeartwarming It's hard not to feel a little warm and fuzzy inside during this.]]]]

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** ''{{VideoGame/MOTHER 3}}'' also asks the player's name in two occasions, once in the Prayer Sanctuary near Tazmily and in the Clayman factory. [[spoiler:At the very end of the game, the characters are relieved to notice that the player is okay after what seemed like an ApocalypseHow and proceed to converse with him or her a bit. Mostly they thank you for helping out, but they also wonder what our world is like and ask that world to treat you kindly. Finally, they hope that they can meet you again soon. [[CrowningMomentOfHeartwarming [[SugarWiki/HeartwarmingMoments It's hard not to feel a little warm and fuzzy inside during this.]]]]
17th Jun '16 5:52:07 AM erforce
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* ''VideoGame/SuperMarioRPG'' uses your save slot name as a password. (To re-create a scene from the ''VideoGame/DonkeyKongCountry'' promotional video, released around the same time, name your slot "Diddy".)

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* ''VideoGame/SuperMarioRPG'' uses your save slot name as a password. (To re-create a scene from the ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry1'' promotional video, released around the same time, name your slot "Diddy".)
21st Apr '16 1:47:49 AM aye_amber
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[[AC:PlatformGame]]
* ''VideoGame/{{Klonoa}}''
** ''VideoGame/Klonoa2LunateasVeil'' ends with a picture of a book and Klonoa's ring, along with the message "Good morning, (name of save file)." This is because the idea behind the Klonoa games are that they are meant to take place entirely in dreams, so the end is you "waking up" from the dream.
** ''VideoGame/KlonoaDoorToPhantomile'' did it too. During the credits, the book's pages are turning back, showing pictures of events from the game, and then when it closes, it shows a close-up of the cover, with the player's name written underneath the logo.

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[[AC:PlatformGame]]
[[AC: PlatformGame]]

* ''VideoGame/{{Klonoa}}''
''VideoGame/{{Klonoa}}:''
** ''VideoGame/Klonoa2LunateasVeil'' ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'' ends with a picture of a book and Klonoa's ring, along with the message "Good morning, (name of save file)." This is because the idea behind the Klonoa games are that they are meant to take place entirely in dreams, so the end is you "waking up" from the dream.
** ''VideoGame/KlonoaDoorToPhantomile'' ''VideoGame/{{Klonoa}}: Door to Phantomile'' did it too. During the credits, the book's pages are turning back, showing pictures of events from the game, and then when it closes, it shows a close-up of the cover, with the player's name written underneath the logo.
18th Jan '16 8:50:34 PM rjd1922
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** In ''VideoGame/EarthBoundBeginnings'' it was asked by Ninten's dad on the phone in Snowman, and also by Loid's dad in the middle of the swamp.

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** In ''VideoGame/EarthBoundBeginnings'' it was asked by Ninten's dad on the phone in Snowman, and also by Loid's Lloyd's dad in the middle of the swamp.



** The Japanese version (MOTHER 2) asks for the name in two ways, similar to ''VideoGame/DragonQuestIII''. The first time, in Toto, the game asks for your name as it is written in English--only Latin characters are available. The second time, in Tenda Village, the game takes the Latin name previously inserted and attempts to convert it to Japanese writing--this can be modified by the player if it is incorrect. The Japanese name is used in the climax of the FinalBoss battle (as explained before) and the English name is used at the end of the credits sequence.

to:

** The Japanese version (MOTHER 2) (''Mother 2'') asks for the name in two ways, similar to ''VideoGame/DragonQuestIII''. The first time, in Toto, the game asks for your name as it is written in English--only Latin characters are available. The second time, in Tenda Village, the game takes the Latin name previously inserted and attempts to convert it to Japanese writing--this can be modified by the player if it is incorrect. The Japanese name is used in the climax of the FinalBoss battle (as explained before) and the English name is used at the end of the credits sequence.
2nd Jan '16 11:32:56 AM ecuvulle6267
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to:

* ''VideoGame/TraumaCenter'': Sort of. In the epilogue of ''Trauma Team'', it's implied that the player character was one of the doctors alongside the team, and Gabe addresses the unseen player as "you", congratulating "you" on a job well done.
19th Dec '15 6:18:10 PM billybobfred
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to:

* In the indie RPG ''VideoGame/{{OFF}}'', the player is treated like an actual character, and many of the main characters talk to you directly. [[spoiler:You can even turn on the protagonist and fight him as the FinalBoss.]]
* Occurs just once in ''VideoGame/{{Undertale}}'', if you reload the game after seeing the GoldenEnding. [[spoiler:Flowey points out that, while the characters have all earned a happy ending, ''you'' still have the power to SaveScum them back to the beginning.]] He uses the name you gave the Fallen Child at the beginning of the game, seemingly under the impression you're one and the same. [[spoiler:You're not, but the only character who knows that is the Fallen Child themself, and they only tell ''you'' at the end of the KillEmAll route, so Flowey's mistake is understandable.]]



* In the indie RPG ''VideoGame/{{OFF}}'', the player is treated like an actual character, and many of the main characters talk to you directly.
5th Dec '15 6:10:32 AM erforce
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* ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'' ends with a picture of a book and Klonoa's ring, along with the message "Good morning, (name of save file)." This is because the idea behind the Klonoa games are that they are meant to take place entirely in dreams, so the end is you "waking up" from the dream.
** The first Klonoa did it too. During the credits, the book's pages are turning back, showing pictures of events from the game, and then when it closes, it shows a close-up of the cover, with the player's name written underneath the logo.

to:

* ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'' ''VideoGame/{{Klonoa}}''
** ''VideoGame/Klonoa2LunateasVeil''
ends with a picture of a book and Klonoa's ring, along with the message "Good morning, (name of save file)." This is because the idea behind the Klonoa games are that they are meant to take place entirely in dreams, so the end is you "waking up" from the dream.
** The first Klonoa ''VideoGame/KlonoaDoorToPhantomile'' did it too. During the credits, the book's pages are turning back, showing pictures of events from the game, and then when it closes, it shows a close-up of the cover, with the player's name written underneath the logo.
14th Sep '15 8:33:40 PM msq
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to:

* ''VideoGame/MetalGearSolidVThePhantomPain'' does this again [[spoiler:but this time, it's Big Boss ''himself'' congratulating and thanking his "phantom," Venom Snake for being the legend. Which also extends to the player.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AddressingThePlayer