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** Maybe Ganon's minions already had some of Link's blood on hand from previous encounters and Link needed to die first for the ritual to work. Becomes FridgeHorror when you think about what happens when Link dies of natural causes, if some of Ganon's minions are still alive.
*** But what if it matters how Link died? If Ganon's faction is going to all this trouble to capture and sacrifice him, it's easy to imagine that sacrificing Link would make Ganon just about invincible; that using Link's blood without killing him would bring Ganon back strong but not ''that'' strong (Voldemort pulls this off in ''Literature/HarryPotterAndTheGobletOfFire''; you don't remember this sequence because Voldemort is so stupid that he's dead again twenty pages later); while using Link's blood after waiting for him to die of natural causes would produce a weaksauce revival, possibly even a situation like ''VideoGame/TheLegendOfZeldaOracleGames'' where there'd be no point even bothering.
*** But Ganon's faction includes a number of immortal beings (certainly demons, probably centaurs and wizards), so Hyrule is going to find out the answer to this, one way or the other... unless Link's wish on the Triforce at the end of this game crippled Ganon's faction at least as badly as his wish at the end of ''VideoGame/TheLegendOfZeldaALinkToThePast'' did. And the power of a Triforce wish depends on the emotional force of the person making the wish -- so a Link who just survived Zelda II is probably going to wish hard enough to seal Ganon and his forces for a very long time. Maybe even [[VideoGame/TheLegendOfZeldaBreathOfTheWild ten thousand years]].
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* Why do the previously aquatic zoras look like [[StockDinosaurs Ankylosauruses]]?

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* Why do the previously aquatic zoras look like [[StockDinosaurs Ankylosauruses]]?Ankylosauruses?
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* So what's the deal with Hyrule being bisected by an entire Sea/Ocean in this game and pretty much nowhere else? This troper gets that Zelda 1 took place in the SW corner of the Map(below Death Mountain) but Link to the Past Hyrule is shown to be landlocked and there's no hint of WHY Hyrule has a big body of water in the middle that doesn't appear in any other game(and since Zelda 2 is the last in it's respective timeline there's no expansion on this). Eve wierder when you consider that BOTW is implied to occur in the far future with elements of all 3 timelines(though BOTW does have an ocean on the right side).

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* So what's the deal with Hyrule being bisected by an entire Sea/Ocean in this game and pretty much nowhere else? This troper gets that Zelda 1 took place in the SW corner of the Map(below Death Mountain) but Link to the Past Hyrule is shown to be landlocked and there's no hint of WHY Hyrule has a big body of water in the middle that doesn't appear in any other game(and since Zelda 2 is the last in it's respective timeline there's no expansion on this). Eve wierder when you consider that BOTW is implied to occur in the far future with elements of all 3 timelines(though BOTW does have an ocean on the right side).side).
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** EarlyInstallmentWeirdness. For a more Watsonian explanation, some strange offshoot (Much like some games distinguish between ocean and river Zoras) that started living on land, though only found in Western Hyrule.
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** Even with the backing of the Royal Family of Hyrule and a potentially large reward, how many people do you think would be willing to face hordes of Dairas, Goriyahs and other fiends, as well as run through volcanoes and fight dragons and demons? [[/folder]]

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** Even with the backing of the Royal Family of Hyrule and a potentially large reward, how many people do you think would be willing to face hordes of Dairas, Goriyahs and other fiends, as well as run through volcanoes and fight dragons and demons? [[/folder]][[/folder]]

[[folder:Hyrule interesting Geography]]

* So what's the deal with Hyrule being bisected by an entire Sea/Ocean in this game and pretty much nowhere else? This troper gets that Zelda 1 took place in the SW corner of the Map(below Death Mountain) but Link to the Past Hyrule is shown to be landlocked and there's no hint of WHY Hyrule has a big body of water in the middle that doesn't appear in any other game(and since Zelda 2 is the last in it's respective timeline there's no expansion on this). Eve wierder when you consider that BOTW is implied to occur in the far future with elements of all 3 timelines(though BOTW does have an ocean on the right side).
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Inheritance and the great-great-great-great-great-great-great-great-aunt


** Sleeping Zelda leaves with Link to settle down quietly somewhere. She'd ''have'' to know that she's too far out of touch to be a proper ruler.

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** Sleeping Zelda leaves with Link to settle down quietly somewhere. She'd ''have'' to know that she's too far out of touch to be a proper ruler.
ruler. Furthermore, normally the monarch's descendants have priority over siblings (and their descendants), who have priority over aunts/uncles (and their descendants), who have priority over great-aunts/great-uncles (and their descendants), who have priority over a great-great-great-great-great-great-great-great-aunt.
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* How come Link doesn't recruit or hire help to tackle his quest for the palaces or dealing with TheRemnant of Ganon's soldiers? The towns must be crawling with mercenaries or traveling adventurers who would probably be drawn to Hyrule; with all the monsters running around, the country would be a magnet for such wanderers.
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* How come Link doesn't recruit or hire help to tackle his quest for the palaces or dealing with TheRemnant The remnants of Ganon's soldiers? The towns must be crawling with mercenaries or traveling adventurers who would probably be drawn to Hyrule; with all the monsters running around, the country would be a magnet for such wanderers.
**Even with the backing of the Royal Family of Hyrule and a potentially large reward, how many people do you think would be willing to face hordes of Dairas, Goriyahs and other fiends, as well as run through volcanoes and fight dragons and demons? [[/folder]]
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*** That and/or he could have talked his way into things, especially with Saria's humility asssuring she doesn't speak up.

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*** That and/or he could have talked his way into things, especially with Saria's humility asssuring assuring she doesn't speak up.
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** In addition to above, there may be matter of the elder Zelda's cursing that prevents the Triforce of Wisdom from working right, perhaps playing a role in the decay. But the completion of the game means both scenarios are undone, thus meaning Lin can die of old age without worry.

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** In addition to above, there may be matter of the elder Zelda's cursing that prevents the Triforce of Wisdom from working right, perhaps playing a role in the decay. But the completion of the game means both scenarios are undone, thus meaning Lin Link can die of old age without worry.
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*** That and/or he could have talked his way into things, especially with Saria's humility esuring she doesn't speak up.

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*** That and/or he could have talked his way into things, especially with Saria's humility esuring asssuring she doesn't speak up.
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[[folder:Link Stands Alone]]

* How come Link doesn't recruit or hire help to tackle his quest for the palaces or dealing with TheRemnant of Ganon's soldiers? The towns must be crawling with mercenaries or traveling adventurers who would probably be drawn to Hyrule; with all the monsters running around, the country would be a magnet for such wanderers.

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** In addition to above, there may be matter of the elder Zelda's cursing that prevents the Triforce of Wisdom from working right, perhaps playing a role in the decay. But the completion of the game means both scenarios are undone, thus meaning Lin can die of old age without worry.


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*** That and/or he could have talked his way into things, especially with Saria's humility esuring she doesn't speak up.
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* Those who have played ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' know that most of the towns in ''Zelda II'' are named after the sages (Rauru, Ruto, Saria, Nabooru, Darunia). But how did Mido get a town named after him? In ''OoT'' Mido was nothing more than a {{Jerkass}} to Link who was jealous of his friendship with Saria. So why does he get his own town in ''Zelda II'' but Impa (the Shadow Sage) doesn't?

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* Those who have played ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' know that most of the towns in ''Zelda II'' are named after the sages (Rauru, Ruto, Saria, Nabooru, Darunia). But how did Mido get a town named after him? In ''OoT'' ''[=OoT=]'' Mido was nothing more than a {{Jerkass}} to Link who was jealous of his friendship with Saria. So why does he get his own town in ''Zelda II'' but Impa (the Shadow Sage) doesn't?
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** If you think about it, Mido did have a larger role than most NPCs during the second half of the game, as Saria appointed him to stand guard over the path to the Forest Temple and made sure no one else tried to follow her. Alternatively, the towns were meant to be named after leaders or important people from each tribe, and some of them just happened to be sages - Mido was the self-styled Boss of the Kokiri, so he could've been regarded as a prominent figure within their culture.

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** If you think about it, Mido did have a larger role than most NPCs [=NPCs=] during the second half of the game, as Saria appointed him to stand guard over the path to the Forest Temple and made sure no one else tried to follow her. Alternatively, the towns were meant to be named after leaders or important people from each tribe, and some of them just happened to be sages - Mido was the self-styled Boss of the Kokiri, so he could've been regarded as a prominent figure within their culture.
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\n[[/folder]]** If you think about it, Mido did have a larger role than most NPCs during the second half of the game, as Saria appointed him to stand guard over the path to the Forest Temple and made sure no one else tried to follow her. Alternatively, the towns were meant to be named after leaders or important people from each tribe, and some of them just happened to be sages - Mido was the self-styled Boss of the Kokiri, so he could've been regarded as a prominent figure within their culture.
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[[folder:The Ocarina of Time town legacy]]

* Those who have played ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' know that most of the towns in ''Zelda II'' are named after the sages (Rauru, Ruto, Saria, Nabooru, Darunia). But how did Mido get a town named after him? In ''OoT'' Mido was nothing more than a {{Jerkass}} to Link who was jealous of his friendship with Saria. So why does he get his own town in ''Zelda II'' but Impa (the Shadow Sage) doesn't?
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** Wasn't the ordinance by the prince more of a law than a tradition? We don't see every Hyrulean princess that ever was, so while the name Zelda may have been more common than most previously, the prince's order means that (in his timeline, anyway) every princess born from then on ''will'' be given the name.
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[[folder:All princesses now being named zelda]]

* I understand that this was back when there were only two zelda games, but doesn't the tradition of all Princesses being named Zelda actually start with the Minish cap.
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* "Zelda" games are loaded with get a guide moments, ''especially'' the first two. The idea was to force players to talk to each other in order to figure out how to win, or ''force them to get guide books''. Be thankful later games toned such elements down.
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*** This is probably right. The manual states that Link needs to be sacrificed ''and'' have his blood sprinkled on Ganon's ashes to revive him. "Sacrifice" implies that Link has to die for the revival to work.
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** I think I have an answer: They need Link's blood, but Link also has to be dead for it to work. So all they need is some of his blood, and wait for him to die. Considering that he's probably lost a fair bit of blood throughout his journey, getting stabbed, smashed, bitten, clawed, and who-knows what else, all they need is to take it off the sword or teeth of whatever monster he's killed after he's left, and save it for when he finally dies.
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** [[http://www.digitpress.com/library/manuals/nes/Zelda%20II%20-%20The%20Adventure%20of%20Link.pdf The manual]] indicates that Hyrule is dying: because Ganon's ashes are powerful and corrupting, but also because the country is so overrun with monsters and bandits that no one has a monopoly of violence, and so the common people can hardly even sow a crop and reap it in peace. Link has been trying to aid in normal reconstruction efforts, taming the wilderness and pushing back the monsters, but chaos is winning; and so he, with Impa's advice, attempts a last-ditch gamble. Success -- uniting the Triforce and wishing for peace -- is a complete victory for Hyrule; failure means that the country dies quickly instead of slowly. Maybe some other adventurer can stop Ganon, or maybe he'll tick off a kingdom that can forge magic swords and silver arrows for their knights.




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** Technical limitations? They needed a NonstandardGameOver for when Link dies in a way that Ganon's minions can't use, and the whole setting ends up stuck.
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**Link does not have the full Triforce and they require his blood.
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** To be honest, how would he even know that his death means Ganon's revival? I don't think the manual says that he gets outright told that, if he were to die, Ganon would be revived. I think it only says that killing Link to revive Ganon is the motivation of his minions, which explains why they keep going after him in the game.

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