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**** But they still are understood to be the leader.
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** The Tyranids are not well known outside of forces that fought them and any records could easily have been Ultramarine records on loan.
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* Why is Cyrus the only space marine in the entire sector who knows about the Tyranids? It seems like they'd be kind of big news all across the imperium. Making matters worse, the chapter archives have incredibly detailed records on them. Does no one bother to actually read them once in a while?
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**Two words: MoreDakka
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*** ...you do realise this is why they're called heroes and not leaders, right?
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** VC Tyrant easily out-shoots Mekboy even without Implant/Sacs. Sorcerer is just as fast with the teleport. Farseer is even faster.

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** There's some of the Eldars' hidden motive blurred into one of the ''DoWII: Chaos Rising'' missions. Something about [[spoiler:the ruins of a Craftworld crashing on Typhon Primaris]]. Perhaps the Eldar took advantage of all the craziness in the subsector to achieve their real goal. (After all, when Idranel mentioned saving a Craftworld, [[spoiler:she never said anything about it being an ''[[ExactWords intact]]'' Craftworld]]...)



** Tyranids: A reaver obviously isnt leading the hive fleets troops but a Zoanthrope would probably make a better choice.

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** Tyranids: A reaver Ravener obviously isnt leading the hive fleets troops but a Zoanthrope would probably make a better choice.



** ImperialGuard: Best chosen out of the armies.

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** ImperialGuard: Best chosen out of the armies. armies.
* In ''Chaos Rising'', they [[AndTheFandomRejoiced brought back a lot of original voice actors]], including the [[EnsembleDarkhorse fan-favored]] Eliphas. And then, instead of letting him reprise his role as Eliphas, they make him the Chaos Lord. [[spoiler:Who gets offed. By ''Eliphas''.]]
* Why is the ''[[ImperialStormtrooperMarksmanshipAcademy Ork Mekboy]]'' not only the [[MoreDakka best shooter]], but also [[TeleportSpam essentially the fastest mover]] in ''The Last Stand''?
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*** You got bug. I have them red. It might have mixed them accidentaly with Ultramarines.
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** RuleOfCool, because "Warhammer 40K: Same killing stuff again" wouldn't have same effect.
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* Some of the choices of Heroes in multiplayer are questionable at best. Each army really has there own stupid mistake actually.
** Space Marines: Apothecaries would definately not be in a major leadership role and a better choice would probably be Librarians who can definately fill a suport role.
** Eldar: The Warp Spider Exarch leading an entire army doesn't make sense and the better choice should be obvious an Autrarch who could move around just as fast.
** Orks: Actually works for me.
** Tyranids: A reaver obviously isnt leading the hive fleets troops but a Zoanthrope would probably make a better choice.
** Chaos: It actually works for me.
** ImperialGuard: Best chosen out of the armies.
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** But it especially annoys me in the campaign, where you need to sacrifice part of your army to maintain a viable defense. Also no turrets means no detection.
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*** Probably. Wiki has them red.
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** For god's sake, Tau already have FW spam and Broadsides.. shooting across half the map.. and the burrowing gun drones.. I'd say they're fine. Not to mention the goddamn snare traps.
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** The version of Dark Crusade I have has blue Blood Angels as one of the SpaceMarine armies. It might be a bug though.
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** Alpha Legion doctrine mandates that everyone looks like their primarch, partly to hide the existence of the Twin, and partly to confuse and disorient enemy intelligence agents. Alpha Legion put a lot of effort into recruiting spies and saboteurs in other factions, they rarely operate in the open unless their cover was blown or the final stage of their plan is being implemented which is usually kill all witnesses. Alpha Legion companies operate very independantly in a cell-like structure and will often be following a plan developed years ago without any oversight from commanders, that way if the officer in charge of an operation is assassinated the operation will proceed anyway. When Alpharius was slain by Gulliman the Alpha Legionaires kept on fighting as if nothing had changed. Not to say the least of Omegagon, Alpharius's twin, the fact that their homeworld was never discovered and the fact that they have been declared exterimnated seven times, nor suffered a lasting defeat. In essence if they were portrayed properly in DoW, the Blood Ravens would experience a mass of cultist attacks on random non-essential targets and return to base only to be nuked by a warhead buried under their stronghold while simultaneusly their ships in orbit are declared traitors and attacked by the Imperial Navy. Thats how the Alpha Legion operate, behind your back.

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** Alpha Legion doctrine mandates that everyone looks like their primarch, partly to hide the existence of the Twin, and partly to confuse and disorient enemy intelligence agents. Alpha Legion put a lot of effort into recruiting spies and saboteurs in other factions, they rarely operate in the open unless their cover was blown or the final stage of their plan is being implemented which is usually kill all witnesses. Alpha Legion companies operate very independantly in a cell-like structure and will often be following a plan developed years ago without any oversight from commanders, that way if the officer in charge of an operation is assassinated the operation will proceed anyway. When Alpharius was slain by Gulliman the Alpha Legionaires kept on fighting as if nothing had changed. Not to say the least of Omegagon, Omegon, Alpharius's twin, the fact that their homeworld was never discovered and the fact that they have been declared exterimnated seven times, nor suffered a lasting defeat. In essence if they were portrayed properly in DoW, the Blood Ravens would experience a mass of cultist attacks on random non-essential targets and return to base only to be nuked by a warhead buried under their stronghold while simultaneusly their ships in orbit are declared traitors and attacked by the Imperial Navy. Thats how the Alpha Legion operate, behind your back.
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** We... we should ''take away'' their metal boxes...
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** ...what Blood Angels?
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* Why are the BloodAngels colored blue?
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** More will be revealed when we finally get to play the eldar campaign.
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**** Actually Avitus lost his friends while fighting against the Guard during Dark Crusade. Plus he grew up in a settlement that was abused by a corrupt regiment.
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** It is possible that the things went [[XanatosGambit Exactly As Planned]] for the Eldar, since the Tyranid Fleet wound up being stopped and the threat to their craftowrld's eliminated. After all, without the Eldar stirring up the Orks and getting the attention of the Blood Ravens, the Tyranid Invasion would have caught them completely unprepared.

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** They fly them through the openings, I'd guess

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** They fly them through the openings, I'd guessguess.
** But you can still use orbital bombings and strafing runs. Why?
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** Tau aren't much of a believer in static defenses, preferring to use mobility and distance to get the drop on their enemies. It's a nod to the fluff.

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** It's also a bit unusual that despite being such a technologically advanced/range-focused faction, their Relic Unit in the first game is a giant T-Rex that's technically mercenary firepower.
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* Why don't the Tau get turrets? They're the only race without a WeHaveReserves approach, they use drones to reduce the number of Tau casualties, if anything, they should be the only ones with turrets.

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* Why don't the Tau get turrets? They're the only race without a WeHaveReserves approach, they use drones to reduce the number of Tau casualties, if anything, they should be the only ones with turrets.
automated defenses.
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* Why don't the Tau get turrets? They're the only race without a WeHaveReserves approach, they use drones to reduce the number of Tau casualties, if anything, they should be the only ones with turrets.

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** c) the whole idea is to get involved as discreetly and minorly as possible in order to save many Eldar lives down the line. In order to fulfill this plan, you throw countless Eldar mooks at pretty much every sentient species in the sector. Untold numbers of them die in the fighting. Yeah, that makes sense. Better get killed than die, amiright ?..

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** c) the whole idea is to get involved as discreetly and minorly as possible in order to save many Eldar lives down the line. In order to fulfill this plan, you throw countless Eldar mooks at pretty much every sentient species in the sector. Untold numbers of them die in the fighting. Yeah, that makes sense. Better get killed than die, amiright ?..?..
***Fairly simple on B, at least. The Ravens have been caught up in Eldar struggles for some time now, and Gabriel is actually on his way after the 'nids arrive. Even if they didn't predict that, it would make perfect sense for the Eldar to lure as many Marines as they could into a deathtrap. Saves them the bother later.

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* It Just Bugs Me that people think the blood revens are somehow nicer than other chapters they are just as mean spirited and wasteful of imperial guard lives.

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* It Just Bugs Me that people think the blood revens Blood Ravens are somehow nicer than other chapters they are just as mean spirited and wasteful of imperial guard lives.


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*** Also, apparently Avitus' seething hatred of the IG stems from some of them fleeing some battle(s) in the past and leaving the Marines on their own, which presumably got some of Avitus' brothers killed off. So it's not like he's bigoted out of nowhere. The whole Kronus episode probably didn't help, either.


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* The Eldar's actions in DoW 2 just make bollocks sense to me. I mean, OK, I get the "not caring if entire worlds live or die if it saves a single Eldar" bit. I do. I also get the plan to "lure" the Tyranids down on the planets, then blow them up all at once. Makes some sense. However :
** a) why fuck around with the Orks in any way, shape or form ? It's not like they were expecting them to win, since the only reason Eldar got involved at all was that they figured the Hive Fleet was unstoppable. But even if they hoped the Orks could win, why try and sic 'em on the Space Marines, which would bleed both sides out ? Surely letting both full strength Orks and Imperium concentrate on blasting 'nids instead of each other would have worked better. Which leads to
** b) Why not let the Imperium duke it out with the Tyranids and instead ''actively fight'' the IG and the Blood Ravens ? Especially when the master stroke is to blow the planets up when nobody's looking. And the big one,
** c) the whole idea is to get involved as discreetly and minorly as possible in order to save many Eldar lives down the line. In order to fulfill this plan, you throw countless Eldar mooks at pretty much every sentient species in the sector. Untold numbers of them die in the fighting. Yeah, that makes sense. Better get killed than die, amiright ?..

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* SOulstorm just Soulstorm it came out more as a parody of 40k then an actual game from the setting. Everyone was such a {{Large Ham}} that it went into positive {{Narm}} I mean before that they were hammy but you expect that from [[Cross Space Marines]] Spess Mehreeens but come on.
* METAL BOXES
----]]

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* SOulstorm just Soulstorm it came out more as a parody of 40k then an actual game from the setting. Everyone was such a {{Large Ham}} that it went into positive {{Narm}} I mean before that they were hammy but you expect that from [[Cross Space [[strike:Space Marines]] Spess Mehreeens but come on.
* METAL BOXES
----]]
BAWKSES
** THE COWARDS! THE FOOLS!
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** Except that the Dawn of War mission has only existed since 4th edition - ''after'' the game came out.

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