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The [=MP7=], unlike most submachine guns, is gas-operated, using a scaled-down version of the G36's action modified with a rear-set charging handle in the style of the AR-15. It has a retractable stock and either a foldable (original, A1) or removable (A2) foregrip. These can be adjusted to different firing 'stances': 'Pistol' (folded/removed grip, retracted stock, fired in semi-auto), 'Machine-pistol' (deployed grip, retracted stock & semi-auto) and 'PDW' (deployed grip, extended stock & full-auto). 20-, 30- and 40-round extended magazines exist for the weapon, but the 40-round one is by far the most commonly seen, with the flush-fitting 20-round ones a somewhat distant second and 30-round ones almost nonexistent - most games, in particular, will sooner model a 40-round magazine that's apparently downloaded to 30 rounds (or model a 20-rounder that [[BottomlessMagazines somehow holds more than 20 rounds]]) than they will realize there actually ''is'' a 30-round magazine.

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The [=MP7=], unlike most submachine guns, is gas-operated, using a scaled-down version of the G36's action modified with a rear-set charging handle in the style of the AR-15. It has a retractable stock and either a foldable (original, A1) or removable (A2) foregrip. These can be adjusted to different firing 'stances': 'Pistol' (folded/removed grip, retracted stock, fired in semi-auto), 'Machine-pistol' (deployed grip, retracted stock & semi-auto) and 'PDW' (deployed grip, extended stock & full-auto).full-auto); going along with this are the sights, which are tall rifle-style aperture sights when folded up and include lower-profile pistol-style sights when folded down. 20-, 30- and 40-round extended magazines exist for the weapon, but the 40-round one is by far the most commonly seen, with the flush-fitting 20-round ones a somewhat distant second and 30-round ones almost nonexistent - most games, in particular, will sooner model a 40-round magazine that's apparently downloaded to 30 rounds (or model a 20-rounder that [[BottomlessMagazines somehow holds more than 20 rounds]]) than they will realize there actually ''is'' a 30-round magazine.



* A prototype version with some features from the production [=MP7=] (namely, the full-length top rail and slightly extended barrel) is used by Metrocops and the Rebels in ''VideoGame/HalfLife2'', fitted with a tiny under-barrel grenade launcher. Interestingly, it ''is'' actually possible to attach a grenade launcher to the [=MP7=]; it would, however, noticeably protrude beyond the end of the weapon's barrel, while the in-game weapon's grenade launcher is just a second regular barrel copy-pasted below the first one.

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* A An early prototype version with some features from the production [=MP7=] (namely, the full-length top rail and slightly extended barrel) is used by Metrocops and the Rebels in ''VideoGame/HalfLife2'', fitted with a tiny under-barrel grenade launcher. Interestingly, it ''is'' actually possible to attach a grenade launcher to the [=MP7=]; it would, however, noticeably protrude beyond the end of the weapon's barrel, while the in-game weapon's grenade launcher is just a second regular barrel copy-pasted below the first one.
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* ''VideoGame/SCPSecretLaboratory'' introduced the MP7 in the game's first weapon overhaul (v6.0.0) as a replacement for the Skorpion, using 35-round magazines and being inexpilcably chambered in 7.62x39mm. The Parabellum update (v11.0.0) gave it a new model, changed the ammo type to the much more reasonable 9x19mm, cut the mag capacity to 30 rounds and renamed it the FSP-9.
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* Jerry Irish in ''ComicBook/ButtonMan'' carries one as his WeaponOfChoice in the four against one match at the end of ''The Killing Game''. Harry takes it from him when he kills him and uses it to take out [[BadassPreacher The Preacher]] after the Preacher gets the drop on Carl.

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* Jerry Irish in ''ComicBook/ButtonMan'' carries one as his WeaponOfChoice weapons in the four against one match at the end of ''The Killing Game''. Harry takes it from him when he kills him and uses it to take out [[BadassPreacher The Preacher]] after the Preacher gets the drop on Carl.



* After it was introduced a couple seasons in, the P90 became the standard-issue weapon and WeaponOfChoice for SG Teams in ''Series/StargateSG1'' for much of the remainder of the series (everyone in ''Series/StargateAtlantis'' used it too). In-universe, the USAF commissioned Fabrique Nationale to design and manufacture the gun specifically for alien fighting, since [[{{Mooks}} Jaffa]] almost always wear armor. In real life, the switch was made because a scene required actors to stand side-by-side firing their weapons, and the P90, ejecting its spent cases downwards behind the shooter's arm, was much safer for this purpose than the prior standard [=MP5=], ejecting its spent cases out into the face of the guy standing to the right (and with greater force than most comparable weapons). This didn't stop one extra from holding the weapon with his support hand right under the ejection port in one [[Recap/StargateSG1S10E12LineInTheSand episode]], however.

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* After it was introduced a couple seasons in, the P90 became the standard-issue weapon and WeaponOfChoice weapon for SG Teams in ''Series/StargateSG1'' for much of the remainder of the series (everyone in ''Series/StargateAtlantis'' used it too). In-universe, the USAF commissioned Fabrique Nationale to design and manufacture the gun specifically for alien fighting, since [[{{Mooks}} Jaffa]] almost always wear armor. In real life, the switch was made because a scene required actors to stand side-by-side firing their weapons, and the P90, ejecting its spent cases downwards behind the shooter's arm, was much safer for this purpose than the prior standard [=MP5=], ejecting its spent cases out into the face of the guy standing to the right (and with greater force than most comparable weapons). This didn't stop one extra from holding the weapon with his support hand right under the ejection port in one [[Recap/StargateSG1S10E12LineInTheSand episode]], however.



* Sort of appears in ''Anime/GhostInTheShell'', where the "Seburo CZN-M22", a fictional weapon inspired by both the P90 and the FN F2000, is the WeaponOfChoice for [[ActionGirl Major Kusanagi]]. Creator/ShirowMasamune seems to really like the aesthetic of the P90, as he's designed multiple rifles, [=SMGs=]/[=PDWs=] and even a pistol that are in part inspired by it.

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* Sort of appears in ''Anime/GhostInTheShell'', where the "Seburo CZN-M22", a fictional weapon inspired by both the P90 and the FN F2000, is the WeaponOfChoice weapon for [[ActionGirl Major Kusanagi]]. Creator/ShirowMasamune seems to really like the aesthetic of the P90, as he's designed multiple rifles, [=SMGs=]/[=PDWs=] and even a pistol that are in part inspired by it.



* In spite of the [[GunNut many other guns he owns]], this appear to be Mike's WeaponOfChoice in ''Series/{{Spaced}}'', as it's the gun he uses most. He's fond of firing them GunsAkimbo.

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* In spite of the [[GunNut many other guns he owns]], this appear to be Mike's WeaponOfChoice weapon in ''Series/{{Spaced}}'', as it's the gun he uses most. He's fond of firing them GunsAkimbo.



* ''Series/LoveHate'' has [[DarkActionGirl Lizzie]] carry an [=MP5k=] as her WeaponOfChoice in series 4. Wayne, while holding onto it for her, uses it to [[ThatPoorCat perforate a stray cat]].

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* ''Series/LoveHate'' has [[DarkActionGirl Lizzie]] carry an [=MP5k=] as her WeaponOfChoice weapon in series 4. Wayne, while holding onto it for her, uses it to [[ThatPoorCat perforate a stray cat]].



* Appears in ''VideoGame/BrothersInArms'' from ''Earned in Blood'' onward, serving as the WeaponOfChoice for Cpl. Paddock, Red's Assault Team Leader, and Pvt. Franky Laroche, one of Baker's assault team members. [[spoiler:Baker ends up temporarily taking and using the latter's weapon after Franky is killed in Eindhoven.]]

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* Appears in ''VideoGame/BrothersInArms'' from ''Earned in Blood'' onward, serving as the WeaponOfChoice weapon for Cpl. Paddock, Red's Assault Team Leader, and Pvt. Franky Laroche, one of Baker's assault team members. [[spoiler:Baker ends up temporarily taking and using the latter's weapon after Franky is killed in Eindhoven.]]



* Appears in ''VideoGame/CallOfDutyModernWarfareII'' as the [[AKA47 BAS-P]]. In the campaign, it is Alejandro Vargas's WeaponOfChoice. This later became added to multiplayer on Season 1.

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* Appears in ''VideoGame/CallOfDutyModernWarfareII'' as the [[AKA47 BAS-P]]. In the campaign, it is Alejandro Vargas's WeaponOfChoice.weapon. This later became added to multiplayer on Season 1.



** ''VideoGame/MafiaII'' has both M1928 and [=M1A1=] varieties appear, the former being Joe's WeaponOfChoice, and one particular scene having several being used to [[ThereIsNoKillLikeOverkill completely annihilate]] a bar frequented by the resident {{Greaser Delinquent|s}}. The [=M1A1=] only appears in the hands of one of the paratroopers from the first level and the police start using them at the highest wanted level.

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** ''VideoGame/MafiaII'' has both M1928 and [=M1A1=] varieties appear, the former being Joe's WeaponOfChoice, weapon, and one particular scene having several being used to [[ThereIsNoKillLikeOverkill completely annihilate]] a bar frequented by the resident {{Greaser Delinquent|s}}. The [=M1A1=] only appears in the hands of one of the paratroopers from the first level and the police start using them at the highest wanted level.
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* Appears in ''VideoGame/CallOfDutyModernWarfareII'' as the [[AKA47 BAS-P]]. In the campaing, it is Alejandro Vargas's WeaponOfChoice.

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* Appears in ''VideoGame/CallOfDutyModernWarfareII'' as the [[AKA47 BAS-P]]. In the campaing, campaign, it is Alejandro Vargas's WeaponOfChoice.WeaponOfChoice. This later became added to multiplayer on Season 1.
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An Axe To Grind is no longer a trope


* [[GuideDangIt If he takes the right path,]] Henry from ''VideoGame/BendyAndTheInkMachine'' can temporarily get his hands on an M1921 Tommy Gun in Chapter Three, which has an 18-round drum, lightly stuns everything but [[ImplacableMan "Bendy"]], and can kill The Projectionist in 16 shots. It's a GameBreaker in comparison to all of Henry's other weapons, which consist of things like a [[AnAxeToGrind Fire-Axe]], a [[WrenchWhack Pipe Wrench]], a [[PipePain Random Pipe]] that [[{{Sidekick}} Boris]] found laying around somewhere, a [[PlayingWithSyringes Syringe]], and a ''[[TheLastOfTheseIsNotLikeTheOthers Toilet Plunger]]''.

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* [[GuideDangIt If he takes the right path,]] Henry from ''VideoGame/BendyAndTheInkMachine'' can temporarily get his hands on an M1921 Tommy Gun in Chapter Three, which has an 18-round drum, lightly stuns everything but [[ImplacableMan "Bendy"]], and can kill The Projectionist in 16 shots. It's a GameBreaker in comparison to all of Henry's other weapons, which consist of things like a [[AnAxeToGrind Fire-Axe]], Fire-Axe, a [[WrenchWhack Pipe Wrench]], a [[PipePain Random Pipe]] that [[{{Sidekick}} Boris]] found laying around somewhere, a [[PlayingWithSyringes Syringe]], and a ''[[TheLastOfTheseIsNotLikeTheOthers Toilet Plunger]]''.
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[[folder: Villar-Perosa and derivatives]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/villar_perosa_m15.jpg]]
Designed in 1914, the [[https://en.wikipedia.org/wiki/Villar-Perosa_aircraft_submachine_gun Villar-Perosa M1915]] was originally designed to be used as an aircraft mounted weapon. Given that this weapon uses pistol cartridges that was much weaker than 9mm Parabellum, the weapon [[EpicFail failed spectacularly in its original intended role.]] Hoping to salvage this weapon, the Italian military deployed this to ground forces. In spite of the MoreDakka nature of having two guns in one package, the distinct lack of a stock and traditional trigger as well as open-ended magazines that let dirt and mud in made the Villar-Perosa impractical. Most soldiers often cut the weapon in two and attached a stock if they could, creating a more practical SMG, if less effective than the contemporary MP18 due to smaller magazines (32 rounds of the [=MP18=] vs. 25 of the Villar-Perosa) and the aforementioned weaker cartridges.

The weapon system would see two derivatives: Villar-Perosa's OVP (developed by the original designer as soon as he was informed the weapon was being reassigned to infantry, or possibly the actual original design) and the Beretta M1918 (from which Beretta would develop its famous Model 38. The Beretta model would end up being the preferred of the two and would see use well into World War II. These weapons, apart from the fact that they were more traditionally designed [=SMGs=], also had their fire-rate reduced from a high 1500 rounds per minute to a more controllable 900 rounds per minute.
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[[AC: Films -- Live Action]]
* A Villar-Perosa[[note]]actually a mockup made from a pair of Beretta 38/42 submachine guns[[/note]] is mounted on the biplane Indy and his father use to escape from the zeppelin in ''Film/IndianaJonesAndTheLastCrusade''. In an infamous scene, the elder Dr. Jones manages to accidentally shoot the plane's own tail with it.
-->'''Indy:''' Dad! Are we hit?\\
'''Henry:''' More or less... Son, I'm sorry. [[BlatantLies They got us.]]
* ''Film/TheSicilian''. Another mockup can be seen carried by one of Giuliano's bandits.

[[AC: Video Games]]
* The original Villar-Perosa appears in ''Battlefield 1918'' and ''Videogame/Battlefield1'', with the latter appearance being as a special weapon alongside its derivative, the Beretta M1918, under the designation Automatico M1918.
* The OVP appears in ''VideoGame/SniperElite4'' as a DownloadableContent weapon.
* ''VideoGame/{{Isonzo}}'' has the original Villar-Perosa serve as the standard-issue light machine gun for the Royal Italian Army, available as an unlockable weapon for the Assault class. It is notably the only man-portable automatic weapon in the entire Italian arsenal.
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copying over the Cool Guns version


->''The Beretta [=MX4=] submachine gun is the latest product of one of the world's oldest arms companies, Beretta of Italy. It uses an original blowback-operated action, and features a polymer body, fixed sholder stock, and ambidextrous control. It is normally equipped with iron sights, and an integral Picatinny rail is provided at the top of the receiver for installation of additional sights.''
-->--'''Description''', ''VideoGame/{{Warface}}''



* The default PDW for the Engineer of all 3 factions in ''VideoGame/Battlefield4'' is the [=Mx4=], and it was later added to ''VideoGame/BattlefieldHardline'' in the Betrayal DLC.

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* The default PDW for the Engineer of all 3 factions in ''VideoGame/Battlefield4'' is the [=Mx4=], and it was later added to ''VideoGame/BattlefieldHardline'' in the Betrayal DLC.''Betrayal'' DLC, available to both the Law Enforcement and Criminal Mechanics.



* The [=Mx4=] is usable in the console version of ''VideoGame/GhostRecon: Advanced Warfighter 2'', mislabeled as the [=Cx4=] and mistakenly chambered in 4.6x30mm. It comes with a reflex sight and Marine camouflage by default, and can be equipped with a grenade launcher or suppressor.

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* The [=Mx4=] is usable in the console version of ''VideoGame/GhostRecon: Advanced Warfighter 2'', ''VideoGame/GhostReconAdvancedWarfighter2'', mislabeled as the [=Cx4=] and mistakenly chambered in 4.6x30mm. It comes with a reflex sight and Marine camouflage by default, and can be equipped with a grenade launcher or suppressor.



* A tan-colored [=Mx4=] was added to ''VideoGame/RainbowSixSiege'' with Operation Para Bellum, used as a primary weapon by the Italian GIS Operator Alibi. The built-in top Picatinny rail is replaced with a smaller rail-mounted one in-game, and it has a flip-up rear sight instead of the [=Mx4=]'s standard rear iron sight.
* The Guardsman AR skin for the Burst Rifle in ''VideoGame/SaintsRowIV'' is a [=Cx4=] with a grey finish, front foregrip and flip-up sights.

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* A tan-colored [=Mx4=] was added to ''VideoGame/RainbowSixSiege'' with Operation Para Bellum, used as a primary weapon by the Italian GIS Operator Alibi. The built-in top Picatinny picatinny rail is replaced with a smaller rail-mounted one in-game, different rail [[DepartmentOfRedundancyDepartment to which a shorter picatinny rail is then mounted]], and it has a flip-up the wings to the sides of the rear sight instead of the [=Mx4=]'s standard rear iron sight.
are shortened.
* The Guardsman AR skin for the Burst Rifle in ''VideoGame/SaintsRowIV'' is a [=Cx4=] with a grey finish, front foregrip and flip-up sights.sights mounted on the top rail.



->''The [=MAB38=] is a submachine gun used by the Italian military during World War 2. Other countries used it into the 1960s.''
-->--'''Description''', ''VideoGame/BattlefieldV''



The Germans, especially the Waffen-SS and the Fallschirmjager paratroopers, also liked the weapon, judging it as heavy and large but reliable and well-made. In fact, they liked it so much they ''preferred to use them over their own [=MP40=]s''; especially notable given that, even with their usual proclivity for using captured arms, the Nazis were reluctant to admit anything but their own weapons as good. Imperial Japan also ordered 350 guns in 1941, and Beretta delivered 50 in 1942. The Allied side wouldn't bother with anything else if they could get a hold of and keep the MAB-38. It was so good, it was produced until 1961 when production was dropped in favor of the more compact Beretta [=M12=].

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The Germans, especially the Waffen-SS and the Fallschirmjager paratroopers, also liked the weapon, judging it as heavy and large but reliable and well-made. In fact, they liked it so much they ''preferred to use them over their own [=MP40=]s''; MP 40s''; especially notable given that, even with their usual proclivity for using captured arms, the Nazis were reluctant to admit anything but their own weapons as good. Imperial Japan also ordered 350 guns in 1941, and Beretta delivered 50 in 1942. The Allied side wouldn't bother with anything else if they could get a hold of and keep the MAB-38. It was so good, it was produced until 1961 when production was dropped in favor of the more compact Beretta [=M12=].



Near-universally considered ''the'' best firearm produced in Italy during World War 2 and ''the'' best submachine gun of the war of any side. A reason was its cartridge; using the more powerful Italian-loaded [=M38=] cartridge[[note]]Because its standard load was more powerful, the MAB could also chamber the weaker, German-standard 9x19mm at the cost of lower effective range and accuracy. However, trying to load the M38 cartridge into any other 9mm firearm, like the [=MP40=], would likely cause the weapon to ''explode'' due to the higher pressures involved[[/note]], the weapon boasted longer effective range than most other similar guns; up to 200 meters.[[note]]For context, assault rifles like the later [=StG-44=] have an effective range of 300 meters and most other similar 9x19mm submachine guns only have 100 meters at best[[/note]] The gun also boasted a very high build quality; earlier variants were skillfully crafted using high-quality materials, carefully machined and fine-tuned, and masterfully-finished, and even when steps were taken to ease production (in the later variants), sacrificing finish for speed, the weapon retained its high overall quality.

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Near-universally considered ''the'' best firearm produced in Italy during World War 2 and ''the'' best submachine gun of the war of any side. A reason was its cartridge; using the more powerful Italian-loaded [=M38=] cartridge[[note]]Because its standard load was more powerful, the MAB could also chamber the weaker, German-standard 9x19mm at the cost of lower effective range and accuracy. However, trying to load the M38 cartridge into any other 9mm firearm, like the [=MP40=], MP 40, would likely cause the weapon to ''explode'' due to the higher pressures involved[[/note]], the weapon boasted longer effective range than most other similar guns; up to 200 meters.[[note]]For context, assault rifles like the later [=StG-44=] have an effective range of 300 meters and most other similar 9x19mm submachine guns only have 100 meters at best[[/note]] The gun also boasted a very high build quality; earlier variants were skillfully crafted using high-quality materials, carefully machined and fine-tuned, and masterfully-finished, and even when steps were taken to ease production (in the later variants), sacrificing finish for speed, the weapon retained its high overall quality.



* Many, ''many'' films featuring Italian armed forces during World War 2 feature them using either the Carcano or this gun. Unfortunately, the Italians were the Luigi to the Germans' Mario- badass on their own, but very rarely (if ever) given the focus- so the [=MAB-38=] is noticeably overshadowed in media by the [=MP40=].

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* Many, ''many'' films featuring Italian armed forces during World War 2 feature them using either the Carcano or this gun. Unfortunately, the Italians were the Luigi to the Germans' Mario- badass on their own, but very rarely (if ever) given the focus- so the [=MAB-38=] is noticeably overshadowed in media by the [=MP40=].MP 40.



** Makes its debut in ''VideoGame/BattlefieldV'' in the "Trial By Fire" chapter, the Beretta Model [=38A=].

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** Makes its debut in ''VideoGame/BattlefieldV'' in the "Trial By Fire" chapter, the Beretta Model [=38A=]. It has 20-round magazines by default, but can be upgraded to 30-round ones, and the bolt actually stays dropped forward when entirely out of ammo.



-->--'''Description''', ''VideoGame/RainbowSix 3: Raven Shield''

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-->--'''Description''', ''VideoGame/RainbowSix 3: ''VideoGame/RainbowSix3: Raven Shield''



* Appears in ''VideoGame/RainbowSix: Rogue Spear - Black Thorn'' as the 9mm M12 SMG, with a 40 round magazine. It returns with a more proper magazine capacity in ''Raven Shield''. As of the Operation Skull Rain update, it's back for ''VideoGame/RainbowSixSiege'', used by the BOPE defender Caveira.
* The Croatian Agram 2000 variant appears in ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' as the A2000. Beats out the Skorpion in accuracy and attachment options (it can take two attachments at once, though extended mags aren't an option like on the Skorpion), and is the secondary weapon of snipers among Vaas' pirates in ''3'' and the Royal Army in ''4''.

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* Appears in ''VideoGame/RainbowSix: Rogue Spear - Black Thorn'' as the 9mm "9mm M12 SMG, SMG", with a 40 round magazine. It returns with a more proper magazine capacity in ''Raven Shield''. As of the Operation Skull Rain update, it's back for ''VideoGame/RainbowSixSiege'', used by the BOPE defender Caveira.
* The Croatian Agram 2000 variant appears in ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' as the A2000. Beats out the Skorpion in accuracy and attachment options (it can take two attachments at once, though extended mags aren't an option like on the Skorpion), and is the secondary weapon of snipers among Vaas' pirates in ''3'' and the Royal Army in ''4''. The original Beretta [=M12S=] appears as a DLC weapon in ''VideoGame/FarCry6'', called the [[AKA47 São Paulo Stinger]].



* The [=M12S=] was added to ''VideoGame/BattlefieldHardline'' with the ''Getaway'' DLC, exclusive to the Law Enforcement Mechanic. It is a slow-firing, but hard-hitting and low recoil SMG.
* The Agram 2000 is a usable weapon in ''VideoGame/HotDogsHorseShoesAndHandGrenades''.
* The M12 appears as a usable weapon in ''VideoGame/{{Chaser}}''.



[[folder:Bergmann [=MP18=] and similar]]

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[[folder:Bergmann [=MP18=] [=MP 18=] and similar]]



[[caption-width-right:250: Top: Lanchester Mk I, Bottom: Steyr-Solothurn [=MP34=]]]
Literately [[UrExample the weapon that started it all]]. Developed by Theodor Bergmann and Hugo Schmeisser during UsefulNotes/WorldWarI, the [=MP18=] was designed to give soldiers an automatic weapon effective in close-quarters trench warfare, and saw combat in the final days of the war in the hands of German stormtroopers. The weapon proved effective in its role; in fact, it's often believed that production was forbidden by the Treaty of Versailles. This actually wasn't true, and production continued well into [[TheRoaringTwenties the 1920s]]. In fact, it saw use all the way through UsefulNotes/WorldWarII.

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[[caption-width-right:250: Top: Lanchester Mk I, Bottom: Steyr-Solothurn [=MP34=]]]
[=MP 34=]]]
Literately [[UrExample the weapon that started it all]]. Developed by Theodor Bergmann and Hugo Schmeisser during UsefulNotes/WorldWarI, the [=MP18=] [=MP 18=] was designed to give soldiers an automatic weapon effective in close-quarters trench warfare, and saw combat in the final days of the war in the hands of German stormtroopers. The weapon proved effective in its role; in fact, it's often believed that production was forbidden by the Treaty of Versailles. This actually wasn't true, and production continued well into [[TheRoaringTwenties the 1920s]]. In fact, it saw use all the way through UsefulNotes/WorldWarII.



The weapon continued to be developed in the interwar period, resulting in the improved [=MP28=], which was copied by the British during WWII as the Lanchester submachine gun. The lion's share of captured [=MP18=]s fell into French hands, who were so appreciative of the design that they made 20 and 32-round box magazines for it, issued the guns to reserve units and police in small numbers. A Swiss variant chambered in 7.63x25mm Mauser, the SIG [=M1920=], alongside locally-produced [=MP18=]s converted to fire 7.63mm rounds, were used by both Chinese warlord armies and Kuomintang forces during the UsefulNotes/SecondSinoJapaneseWar, until they switched to the Thompson in the later years of the war and the Chinese Civil War. Captured warlord and KMT [=MP18s=] were also used by the Communists. As Nazi Germany militarized during the 1930s, the Steyr-Solothurn [=MP34=] was produced and was supplied to Imperial Japan, forming the basis for their Nambu Type 100 submachine gun, as well as seeing use by the SS and German troops. The [=MP28=] also saw frequent use by the Nationalists in the UsefulNotes/SpanishCivilWar, and the Republicans also manufactured their own copies, nicknamed "Naranjeros", which were shorter than the original [=MP28=].

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The weapon continued to be developed in the interwar period, resulting in the improved [=MP28=], which was copied by the British during WWII as the Lanchester submachine gun. The lion's share of captured [=MP18=]s [=MP 18=]s fell into French hands, who were so appreciative of the design that they made 20 and 32-round box magazines for it, issued the guns to reserve units and police in small numbers. A Swiss variant chambered in 7.63x25mm Mauser, the SIG [=M1920=], alongside locally-produced [=MP18=]s [=MP 18=]s converted to fire 7.63mm rounds, were used by both Chinese warlord armies and Kuomintang forces during the UsefulNotes/SecondSinoJapaneseWar, until they switched to the Thompson in the later years of the war and the Chinese Civil War. Captured warlord and KMT [=MP18s=] [=MP 18s=] were also used by the Communists. As Nazi Germany militarized during the 1930s, the Steyr-Solothurn [=MP34=] [=MP 34=] was produced and was supplied to Imperial Japan, forming the basis for their Nambu Type 100 submachine gun, as well as seeing use by the SS and German troops. The [=MP28=] [=MP 28=] also saw frequent use by the Nationalists in the UsefulNotes/SpanishCivilWar, and the Republicans also manufactured their own copies, nicknamed "Naranjeros", which were shorter than the original [=MP28=].[=MP 28=].



The [=MP18=] fires from an open bolt, in full-automatic mode only (the later [=MP28=] adds a fire selector). It was originally designed to use 20-round box magazines, but the German general staff insisted that the gun be fed from 32-round snail drum magazines also used by the Luger. In the field, the drum proved to be so cumbersome that ''another soldier'' had to be present solely to carry spare magazines, essentially turning the submachine gun into a crew-served weapon. After the war, the drum was replaced by the original 20-round magazine, with 30 and even 50-round box magazines being developed in the 1920s and 30s. The open bolt design made the gun vulnerable to accidental discharge if the stock was struck hard enough, especially because soldiers tended to leave the bolt in forward position to keep dirt and debris out of the barrel and chamber (the [=MP28=] added a bolt-locking safety). Compared to later submachine guns, the [=MP18=] was ''heavy'', weighing almost 5 kg (11 lbs) fully loaded.

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The [=MP18=] [=MP 18=] fires from an open bolt, in full-automatic mode only (the later [=MP28=] [=MP 28=] adds a fire selector). It was originally designed to use 20-round box magazines, but the German general staff insisted that the gun be fed from 32-round snail drum magazines also used by the Luger. In the field, the drum proved to be so cumbersome that ''another soldier'' had to be present solely to carry spare magazines, essentially turning the submachine gun into a crew-served weapon. After the war, the drum was replaced by the original 20-round magazine, with 30 and even 50-round box magazines being developed in the 1920s and 30s. The open bolt design made the gun vulnerable to accidental discharge if the stock was struck hard enough, especially because soldiers tended to leave the bolt in forward position to keep dirt and debris out of the barrel and chamber (the [=MP28=] [=MP 28=] added a bolt-locking safety). Compared to later submachine guns, the [=MP18=] [=MP 18=] was ''heavy'', weighing almost 5 kg (11 lbs) fully loaded.



* '''Cool Action:''' Like with the Sten, the [=MP18=] could also be gripped by its horizontal magazine, though this increases the likelihood of jams. The distinct 32-round snail drum magazine that it shares with the Luger could also count as a '''Cool Accessory'''.

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* '''Cool Action:''' Like with the Sten, the [=MP18=] [=MP 18=] could also be gripped by its horizontal magazine, though this increases the likelihood of jams. The distinct 32-round snail drum magazine that it shares with the Luger could also count as a '''Cool Accessory'''.



* A Schmeisser [=MP28=] is used by Kazim during the boat chase in ''Film/IndianaJonesAndTheLastCrusade''.
* The Steyr-Solothurn [=MP34=] shows up in ''VideoGame/FarCry4''. Befitting [[BreakOutTheMuseumPiece how old the weapon is]] compared to everything carried over from ''VideoGame/FarCry3'', it doesn't get any attachments in singleplayer (despite the presence of a modern rail system). Tearing down a single one of Pagan Min's propaganda posters unlocks a Signature variant called the "Stormer", which ''does'' get a reflex sight among other improvements. It returned for ''VideoGame/FarCry5'' after one of its "Live Events", looking and performing mostly the same as in ''4'' other than the fact that you can attach things to it now, and the top rail is only present on the model when you do put an optic on it.
* The "Triple R" Machine Gun from ''VideoGame/{{Bioshock Infinite}}'' resembles the [=MP18=] but with an enlarged barrel shroud which becomes very hot during firing ([[FridgeLogic for some reason]]), forcing Booker to grip the magazine instead. The Vox Repeater variant has an even greater resemblance as it has a similarly shaped magazine to the [=MP18=]'s snail drum magazine.
* The MP-18 appears as a usable SMG for the Assault class in ''VideoGame/{{Battlefield 1}}'', in both a vanilla variant and some variants even sporting attachments. Like with Bioshock Infinite, the player grips the magazine of the weapon. ''VideoGame/BattlefieldV'' features the MP-28 and [=MP34=] as available weapons as well.

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* A Schmeisser [=MP28=] [=MP 28=] is used by Kazim during the boat chase in ''Film/IndianaJonesAndTheLastCrusade''.
* The Steyr-Solothurn [=MP34=] [=MP 34=] shows up in ''VideoGame/FarCry4''. Befitting [[BreakOutTheMuseumPiece how old the weapon is]] compared to everything carried over from ''VideoGame/FarCry3'', ''3'', it doesn't get any attachments in singleplayer (despite the presence of a modern rail system). Tearing down a single one of Pagan Min's propaganda posters unlocks a Signature variant called the "Stormer", which ''does'' get a reflex sight among other improvements. It returned for ''VideoGame/FarCry5'' after one of its "Live Events", looking and performing mostly the same as in ''4'' other than the fact that you can attach things to it now, and the top rail is only present on the model when you do put an optic on it.
* The "Triple R" Machine Gun from ''VideoGame/{{Bioshock Infinite}}'' resembles the [=MP18=] [=MP 18=] but with an enlarged barrel shroud which becomes very hot during firing ([[FridgeLogic for some reason]]), forcing Booker to grip the magazine instead. The Vox Repeater variant has an even greater resemblance as it has a similarly shaped magazine to the [=MP18=]'s [=MP 18=]'s snail drum magazine.
* The MP-18 appears as a usable SMG for the Assault class in ''VideoGame/{{Battlefield 1}}'', in both a vanilla variant and some variants even sporting attachments. Like with Bioshock Infinite, the player grips the magazine of the weapon. ''VideoGame/BattlefieldV'' features the MP-28 and [=MP34=] [=MP 34=] as available weapons as well.



This 9x19mm Swedish submachine gun was developed during the mid [=1940s=], taking design elements from the Sten, MP-40, [=PPSh=]-41 and PPS-43. Like the Sten, it was simple to manufacture, and had the same [[ReliablyUnreliableGuns tendency to go off if mishandled]] as well as an unusual safety. Unlike the Sten, though, it was surprisingly hardy and could hold up well in desert or tropical conditions. It was chambered in 9x19mm m/39, a Swedish variant of the regular 9mm Parabellum, designed for higher penetration through body armor at the cost of more wear on the barrel.

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This 9x19mm Swedish submachine gun was developed during the mid [=1940s=], taking design elements from the Sten, MP-40, MP 40, [=PPSh=]-41 and PPS-43. Like the Sten, it was simple to manufacture, and had the same [[ReliablyUnreliableGuns tendency to go off if mishandled]] as well as an unusual safety. Unlike the Sten, though, it was surprisingly hardy and could hold up well in desert or tropical conditions. It was chambered in 9x19mm m/39, a Swedish variant of the regular 9mm Parabellum, designed for higher penetration through body armor at the cost of more wear on the barrel.



Sweden stopped issuing the Carl Gustav as standard in TheSixties, but kept the guns in reserve as late as 2007. American Navy [=SEALs=] used them during UsefulNotes/TheVietnamWar, as they could be fired soon after being submerged in water [[note]] They liked it so much, in fact, when Sweden stopped selling firearms to the US as a protest against the Vietnam War, Smith & Wesson ''copied the gun without permission'' to fill the gap; this copy was the Smith & Wesson M76 that saw little use in Vietnam (by the time it was ready, the [=SEALs=] had moved on to more modern weaponry) but was massively popular in 70s cinema[[/note]]. It was also extensively used by Irish peacekeepers from TheSixties up until TheEighties until the Steyr AUG supplanted both it and the FN FAL. Interestingly, most variations of the weapon lack a fire selector, being locked to full-auto only.

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Sweden stopped issuing the Carl Gustav as standard in TheSixties, but kept the guns in reserve as late as 2007. American Navy [=SEALs=] used them during UsefulNotes/TheVietnamWar, as they could be fired soon after being submerged in water [[note]] They water[[note]]They liked it so much, in fact, when Sweden stopped selling firearms to the US as a protest against the Vietnam War, Smith & Wesson ''copied the gun without permission'' to fill the gap; this copy was the Smith & Wesson M76 that saw little use in Vietnam (by the time it was ready, the [=SEALs=] had have moved on to more modern weaponry) but was massively popular in 70s cinema[[/note]].'70s cinema[[/note]]. Egypt made their own copies known as the Port Said and Akaba, the latter being distinguished by its lack of a barrel jacket, slightly shorter barrel, telescoping wire butt stock, and simplified iron sights on the front and back of the receiver. It was also extensively used by Irish peacekeepers from TheSixties up until TheEighties until the Steyr AUG supplanted both it and the FN FAL. Interestingly, most variations of the weapon lack a fire selector, being locked to full-auto only.



* The m/45 is usable in ''VideoGame/BattlefieldHardline''. In the open beta, it was a Criminal-exlusive gun, but was given to Law Enforcement in the final game. Its inclusion in this game is odd, as the m/45 is not known for use by American law enforcement, and it isn't typically seen as a criminal weapon. It's likely [[CreatorProvincialism just a reminder]] that Creator/{{DICE}} is a Swedish company.
* Appear in the vietnam-themed DLC ''S.O.G Praire Fire'' for [[VideoGame/{{ARMA}} ARMA III]] in the hands of MACV-SOG operators.

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* The m/45 is usable in ''VideoGame/BattlefieldHardline''. In the open beta, it was a Criminal-exlusive Criminal-exclusive gun, but was given to Law Enforcement in the final game. Its inclusion in this game is odd, as the m/45 is not known for use by American law enforcement, especially not by the 2010s, and it isn't typically seen as a criminal weapon. It's likely [[CreatorProvincialism just also seen as a reminder]] that Creator/{{DICE}} is a Swedish company.
ScrappyWeapon, due to its low rate of fire and damage per shot.
* Appear Appears in the vietnam-themed Vietnam-themed DLC ''S.O.G Praire G. Prairie Fire'' for [[VideoGame/{{ARMA}} ARMA III]] in the hands of MACV-SOG operators.operators.
* Appears as the [[AKA47 Gustiv SMG]] in ''VideoGame/FreemanGuerrillaWarfare'', where it can be bought by arms dealers.
* Added to ''VideoGame/CallOfDutyVanguard'' with the Season 3 update, called the [[AKA47 H4 Blixen]] in-game.



* The QCQ-05 is unlockable in ''VideoGame/RainbowSix: Vegas 2'' as the Type 05, one of the new submachine guns in the game and the second-to-last one unlocked with CQB points. It is one of the best submachine guns in the game, tied with the P90 as the highest-capacity SMG with 50 rounds, being relatively quick to reload, packing a good punch, and being very accurate and having low recoil when fired in burst mode, though the recoil in full-auto mode can be problematic, especially when using the iron sights. As of the "Operation Blood Orchid" season, it's back for ''VideoGame/RainbowSixSiege'' in its JS 9mm variant, going as the [[AKA47 "T-5 SMG"]] as a primary weapon for the Hong Kong SDU Operator, Lesion.

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* The QCQ-05 is unlockable in ''VideoGame/RainbowSix: Vegas 2'' as the Type 05, one of the new submachine guns in the game and the second-to-last one unlocked with CQB points. It is one of the best submachine guns in the game, tied with the P90 as the highest-capacity SMG with 50 rounds, rounds while being relatively quick faster to reload, reload due to its more traditional magazines, packing a good punch, and being very accurate and having low recoil when fired in burst mode, though the recoil in full-auto mode can be problematic, especially when using the iron sights. As of the "Operation Blood Orchid" season, it's back for ''VideoGame/RainbowSixSiege'' in its JS 9mm variant, going as the [[AKA47 "T-5 SMG"]] as a primary weapon for the Hong Kong SDU Operator, Lesion.



* The JS 9mm was added to ''VideoGame/GhostRecon: Future Soldier'' as the Type 05 in the Arctic Strike DLC, a new SMG for Team Bodark. It originally had incorrect 20-round magazines, but was corrected to the proper 30-round magazines in a patch. The stock and front grip of the weapon also cannot be modified, and it is unable to use dual magazines.

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* The JS 9mm was added to ''VideoGame/GhostRecon: Future Soldier'' ''VideoGame/GhostReconFutureSoldier'' as the Type 05 in the Arctic Strike DLC, a new SMG for Team Bodark. It originally had incorrect 20-round magazines, but was corrected to the proper 30-round magazines in a patch. The stock and front grip of the weapon also cannot be modified, and it is unable to use dual magazines.



** ''VideoGame/CallOfDutyBlackOpsIV'' features a gun called the Spitfire that looks like a bullpup version of the Scorpion. Curiously, there actually exists a conversion kit to turn it into a bullpup, but it looks quite different.
** It was eventually added to ''VideoGame/CallOfDutyModernWarfare2019'' as the [[AKA47 CX-9]].



* The EVO appears in ''VideoGame/GhostRecon: Future Soldier''. Despite using 30-round magazines, it only holds 20 rounds in-game. In ''VideoGame/GhostReconWildlands'', a customized EVO is available for free to players who are members of the Ubisoft Club and own a copy of ''VideoGame/RainbowSixSiege''. It can also be bought in-game.

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* The EVO appears in ''VideoGame/GhostRecon: Future Soldier''.''VideoGame/GhostReconFutureSoldier''. Despite using 30-round magazines, it only holds 20 rounds in-game. In ''VideoGame/GhostReconWildlands'', a customized EVO is available for free to players who are members of the Ubisoft Club and own a copy of ''VideoGame/RainbowSixSiege''. It can also be bought in-game.



* Appears to be a primary weapon of the Red Room soldiers in ''Film/BlackWidow2021''. Bizarrely, a Scorpion with an underbarrel grenade launcher is used [[spoiler: by Melina to destroy one of the Red Room’s engines.]]
* Appears as the [[AKA47 Stinger]] in ''VideoGame/DaysGone''.



In practice, the concept of a PDW has fallen short, as many of them require proprietary ammunition, and are not significantly cheaper than standard assault rifles, along with debate over the stopping power of the [=PDWs'=] small-caliber rounds. While the P90 didn't attract much military interest in the end, it's gotten a fair amount of usage with special forces, police SWAT units and VIP bodyguards.

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In practice, the concept of a PDW has fallen short, as many of them require proprietary ammunition, and are not significantly cheaper than standard assault rifles, along with debate over the stopping power of the [=PDWs'=] small-caliber rounds. While the P90 didn't attract much military interest in the end, end - there was a decent amount of interest, but enough NATO member countries rejected it in favor of H&K's [=MP7=] that neither was standardized - it's gotten a fair amount of usage with special forces, police SWAT units and VIP bodyguards.



* '''Cool Design''': Video games love it because its shape makes it easy to model and as instantly-recognizable as other famous guns like the Desert Eagle, but particularly in older games the designers may have some rather odd ideas about how the P90 actually works; game P90s often eject from the wrong area and in the wrong direction, and a fairly common mistake is showing the carrying handle as hinged at the front, popping up so the magazine can be inserted into it and then swung back down. Very few depictions accurately depict its magazine (which is translucent so remaining rounds can be counted easily) visibly depleting as the gun is fired.
* Practically every second gun that features in the futuristic settings of ''Series/DoctorWho'' is a P90 (regardless of time period), usually with extra bits attached to make it look more interesting. In "The Time of the Angels" / "Flesh and Stone", they're beige, have longer stocks, and the front rail is replaced with a flashlight, making them one of the more authentic-looking of the recent sci-fi guns. The H&K G36 being a close second.
* There's quite a few in the James Bond game ''VideoGame/GoldenEye1997'', known as the RC-P90. It's one of the fastest-firing submachine guns in the game and has the highest magazine capacity, at eighty rounds (a mistake, since they entered its intended mag size of 50 in hexadecimal, which came out as 80). And it can shoot through steel doors. And on the Train level, you can [[GunsAkimbo dual wield them]] for insane amounts of [[MoreDakka dakka]]. It shows up in a more realistic fashion in [[VideoGame/GoldenEyeWii the 2010 remake]] as the "Vargen FH-7.", but it's still one of the best submachine guns available for the high capacity (50 rounds, which can be extended to 63 with High Cap Mag), good power, range, very fast rate of fire and very low recoil.

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* '''Cool Design''': Video games love it because its shape makes it easy to model and as instantly-recognizable as other famous guns like the Desert Eagle, but particularly in older games the designers may have some rather odd ideas about how the P90 actually works; game P90s often eject from the wrong area and in the wrong direction, and a fairly common mistake is showing the carrying handle as hinged at the front, popping up so the magazine can be inserted into it and then swung back down. Very few depictions accurately depict its magazine (which is translucent so remaining rounds can be counted easily) visibly as depleting as the gun is fired.
fired, though this can usually be excused in that whatever engine the game is running on isn't designed to handle such a feature.
* Practically every second gun that features in the futuristic settings of ''Series/DoctorWho'' is a P90 (regardless of time period), usually with extra bits attached to make it look more interesting. In "The Time of the Angels" / "Flesh and Stone", they're beige, have longer stocks, and the front rail is replaced with a flashlight, making them one of the more authentic-looking of the recent sci-fi guns. The guns, the H&K G36 being a close second.
* There's quite a few in the James Bond game ''VideoGame/GoldenEye1997'', known as the RC-P90. It's one of the fastest-firing submachine guns in the game and has the highest magazine capacity, at eighty rounds (a mistake, since they entered its intended mag size of 50 in hexadecimal, which came out as 80). And it can shoot through steel doors. And on the Train level, you can [[GunsAkimbo dual wield them]] for insane amounts of [[MoreDakka dakka]]. It shows up in a more realistic fashion in [[VideoGame/GoldenEyeWii [[VideoGame/GoldenEye2010 the 2010 remake]] as the "Vargen FH-7.", but it's still one of the best submachine guns available for the high capacity (50 rounds, which can be extended to 63 with High Cap Mag), good power, range, very fast rate of fire and very low recoil.



* Along with the original ''Goldeneye'' version unlockable, an upgraded RC-P90 appears in ''VideoGame/PerfectDark'', here called the RCP-120, which has a 120 round magazine and can also generate a cloaking field. ''Zero'' also features the weapon, once again under the RCP-90 name, though with slightly reduced mag capacity (40 rounds) and different secondary modes (a threat detector that makes the weapon less accurate but highlights enemies, and a reprogram function to turn automated defenses [[HoistByHisOwnPetard against their owners]]).

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* Along with the original ''Goldeneye'' version unlockable, an upgraded RC-P90 appears in ''VideoGame/PerfectDark'', here called the RCP-120, which has a 120 round magazine and can also spend ammo to generate a cloaking field. ''Zero'' also features the weapon, once again under the RCP-90 name, though with slightly reduced mag capacity (40 rounds) and different secondary modes (a threat detector that makes the weapon less accurate but highlights enemies, and a reprogram function to turn automated defenses [[HoistByHisOwnPetard against their owners]]).



** A few enemy troops use this weapon in ''Call of Duty 4: VideoGame/ModernWarfare'', and it's available in multiplayer (some call it the "easy button"). It appears again in ''Modern Warfare 2'' and ''3''.
** ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', on the other hand, features a rather ''Ghost in the Shell''-ish "futurised" version called the PDW-57. It basically looks like a smaller, sleeker P90, though its fire rate is more restrained compared to previous games, perhaps due to the aforementioned "easy button" complaints. A specific differentiation of the weapon is the magazine swings out from the top rather than being pushed onto the receiver.

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** A few enemy troops use this weapon in ''Call of Duty 4: VideoGame/ModernWarfare'', ''VideoGame/CallOfDuty4ModernWarfare'', and it's available in multiplayer (some call it the "easy button"). button" because of its fast fire rate and high capacity). It appears again in ''Modern ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2'' 2]]'' and ''3''.
''[[VideoGame/CallOfDutyModernWarfare3 3]]''.
** ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', on the other hand, features a rather ''Ghost in the Shell''-ish "futurised" version called the PDW-57. It basically looks like a smaller, sleeker P90, though its fire rate is more restrained compared to previous games, perhaps due to the aforementioned "easy button" complaints. A specific differentiation of the weapon is the magazine swings out from to the top side rather than being pushed down onto the receiver.



* After it was introduced a couple seasons in, the P90 became the standard-issue weapon and WeaponOfChoice for SG Teams in ''Series/StargateSG1'' for much of the remainder of the series (everyone in ''Series/StargateAtlantis'' used it too). In-universe, the USAF commissioned Fabrique Nationale to design and manufacture the gun specifically for alien fighting, since [[{{Mooks}} Jaffa]] almost always wear armor. In real life, the switch was made because a scene required actors to stand side-by-side firing their weapons, and the P90, ejecting its spent cases downwards behind the shooter's arm, was much safer for this purpose than the prior standard [=MP5=], ejecting its spent cases out into the face of the guy standing to the right.
* The P90 is the standard issue weapon amongst the Arsenal Tengu troopers in ''VideoGame/MetalGearSolid2SonsOfLiberty'', though it also sees some use by Solidus; it gets some rather weird focus when he starts ''[[GunTwirling twirling it by the thumbstock]]'' (though at least he's not likely to [[IJustShotMarvinInTheFace accidentally fire]] this particular weapon with that stunt). The P90 is also the weapon of choice for the FROGS[=/=]Haven Troopers in ''[=MGS4=]'', and is probably the best and most versatile submachine gun in the game that doesn't require unlocking, between the high capacity (only the belt-fed machine guns and one other SMG beat its 50 rounds), easily-acquired ammo ([=FROGs=] are fought at least once per act, and ''all'' of them have at least [[UniversalAmmunition something in 5.7mm]] on them), and compatibility with a wide variety of attachments (particularly being one of only two [=SMGs=] that can be silenced, next to the integrally-suppressed [=MP5SD=]).

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** A more standard one returns for ''VideoGame/CallOfDutyModernWarfare2019'', this time with a wide variety of attachment options.
* After it was introduced a couple seasons in, the P90 became the standard-issue weapon and WeaponOfChoice for SG Teams in ''Series/StargateSG1'' for much of the remainder of the series (everyone in ''Series/StargateAtlantis'' used it too). In-universe, the USAF commissioned Fabrique Nationale to design and manufacture the gun specifically for alien fighting, since [[{{Mooks}} Jaffa]] almost always wear armor. In real life, the switch was made because a scene required actors to stand side-by-side firing their weapons, and the P90, ejecting its spent cases downwards behind the shooter's arm, was much safer for this purpose than the prior standard [=MP5=], ejecting its spent cases out into the face of the guy standing to the right.
right (and with greater force than most comparable weapons). This didn't stop one extra from holding the weapon with his support hand right under the ejection port in one [[Recap/StargateSG1S10E12LineInTheSand episode]], however.
* The P90 is the standard issue weapon amongst the Arsenal Tengu troopers in ''VideoGame/MetalGearSolid2SonsOfLiberty'', though it also sees some use by Solidus; it gets some rather weird focus when he starts ''[[GunTwirling twirling it by the thumbstock]]'' (though at least he's not likely to [[IJustShotMarvinInTheFace accidentally fire]] this particular weapon with that stunt). The P90 is also the weapon of choice for the FROGS[=/=]Haven Troopers in ''[=MGS4=]'', ''VideoGame/MetalGearSolid4GunsOfThePatriots'', and is probably the best and most versatile submachine gun in the game that doesn't require unlocking, between the high capacity (only the belt-fed machine guns and one other SMG beat its 50 rounds), easily-acquired ammo ([=FROGs=] are fought at least once per act, and ''all'' of them have at least [[UniversalAmmunition something in 5.7mm]] on them), and compatibility with a wide variety of attachments (particularly being one of only two [=SMGs=] that can be silenced, next to the integrally-suppressed [=MP5SD=]).



* Rei Fukai uses one in episode three of ''Literature/SentouYouseiYukikaze''. FAF security personnel also have them in the final episode of the OVA. It's an anime-original addition: the first novel was written from 1979-1984, years before the P90 was released, and it details that Rei's survival kit has a .221 caliber submachine gun in it without naming any brands (the P90's 5.7mm round has a .224 bullet diameter). Ironically, the only .221 caliber cartridge that was ever produced in numbers, the [[https://en.wikipedia.org/wiki/.221_Remington_Fireball .221 Remington Fireball]], has in actuality a .224 bullet diameter, the same as the 5.7mm cartridge.

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* Rei Fukai uses one in episode three of ''Literature/SentouYouseiYukikaze''. FAF security personnel also have them in the final episode of the OVA. It's an anime-original addition: the first novel was written from 1979-1984, years before the P90 was released, even existed as a concept, and it details that Rei's survival kit has a .221 caliber submachine gun in it without naming any brands (the P90's 5.7mm round has a .224 bullet diameter). Ironically, the only .221 caliber cartridge that was ever produced in numbers, the [[https://en.wikipedia.org/wiki/.221_Remington_Fireball .221 Remington Fireball]], has in actuality a .224 bullet diameter, the same as the 5.7mm cartridge.



* You can get this in ''VideoGame/ParasiteEve'' by giving Wayne 300 Junk and asking him for a machine gun.

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* You can get this in ''VideoGame/ParasiteEve'' by giving Wayne 300 Junk and asking him for a machine gun. It's one of the best guns in the game, having the most bullet caps with 201.



* It's LLENN's weapon in ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', being one of the few powerful weapons that her [[FragileSpeedster tiny avatar]] can use effectively. Like all her other equipment, hers is painted all-pink, contributing to her nickname of [[RedBaron "Pink Devil"]].

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* It's LLENN's favorite weapon in ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', being one of the few powerful weapons that her [[FragileSpeedster tiny avatar]] can use effectively. Like all her other equipment, hers is painted all-pink, contributing to her nickname of [[RedBaron "Pink Devil"]].



* The P90 TR with a red dot sight appears in ''VideoGame/KillingFloor2'' as one of the SWAT perk's tier 3 weapons, marking it as the first non-fictional SMG in the SWAT's arsenal that isn't borrowed from the original game's [[CombatMedic Field Medic]]. Surprisingly, it has a slightly slower rate of fire compared to the lower tiered [=MP7=] and [=MP5=], coupled with a somewhat lengthy reload time, but it compensates for this by dealing higher base damage and having the largest magazine size of all the SWAT's weapons, maxing out at a [[MoreDakka whopping 100 rounds]] when level 25 is reached.

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* The P90 TR with a red dot sight appears in ''VideoGame/KillingFloor2'' as one of the SWAT perk's tier 3 weapons, marking it as the first non-fictional SMG in the SWAT's arsenal that isn't borrowed from the original game's [[CombatMedic Field Medic]]. Surprisingly, it has a slightly slower rate of fire compared to the lower tiered [=MP7=] and [=MP5=], coupled with a somewhat lengthy reload time, but it compensates for this by dealing higher base damage and and, together with the Thompson shared with the Commando perk, having the second largest magazine size of all the SWAT's weapons, maxing out at a [[MoreDakka whopping 100 rounds]] when level 25 is reached.reached, which is only beaten by the [[PaletteSwap HRG Bastion]] with its 60[[labelnote:*]]120 at max level[[/labelnote]] round magazine.



* The P90 appears in ''VideoGame/FarCry1'' as the first [=SMG=] the player gets. It's the [[MoreDakka fastest firing weapon]] in the game and is a much better choice than the later [=MP5=], due to the former's ability to punch through armor and being able to kill the [[DemonicSpiders monkey Trigens]] quicker before they get to the player.

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* The P90 appears in ''VideoGame/FarCry1'' as the first [=SMG=] the player gets. It's the [[MoreDakka fastest firing weapon]] in the game and is capable of properly penetrating armor, which makes it a much better choice than the later [=MP5=], due to the former's ability to punch through armor and being able to kill the [=MP5SD=] for taking care of [[DemonicSpiders monkey Trigens]] quicker before they get to the player.



Essentially a miniaturised G3 (the mechanisms are identical), the 9x19mm [=MP5=] was a popular weapon amongst police and counter-terrorism forces pretty much the world over from [[TheSixties the '60s]] to [[TheNineties the '90s]] and remains one of the most iconic weapons of its type; in particular, the [=MP5's=] media badassery was established when the British SAS used them to break the Iranian Embassy Siege in 1980, and the event almost certainly inspired its wide usage among SWAT teams and counter-terrorist units around the world after that point.

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Essentially a miniaturised G3 (the mechanisms are identical), the 9x19mm [=MP5=] was a popular weapon amongst police and counter-terrorism forces pretty much the world over from [[TheSixties the '60s]] to [[TheNineties the '90s]] and remains one of the most iconic weapons of its type; in particular, the [=MP5's=] [=MP5=]'s media badassery was established when the British SAS used them to break the Iranian Embassy Siege in 1980, and the event almost certainly inspired its wide usage among SWAT teams and counter-terrorist units around the world after that point.



* '''Cool Action:''' The "HK Slap," where the cocking handle is struck down and forward to chamber a round. Many movies add a huge ka-chack sound effect and turn it into a full-on Karate chop. The slap can actually be performed on most G3 derivatives, but is far more commonly associated with the [=MP5=], it being by far the most well-known G3 derivative. Unlike most of the "Cool Actions" on this list of guns, the "HK Slap" is actually a legitimate and even [[http://www.hkpro.com/forum/hk-nfa-talk/74403-hk-slap.html recommended]] way to charge the weapon (in addition, the [=MP5=]'s design doesn't allow it to be easily loaded with a 30-round magazine if one round is in the chamber; the handle must be locked back and the magazine inserted and then slapped into battery for best results).
* In Film/TheMatrix, Neo performs maybe the most famous example of the "HK Slap" in cinema on an [=MP5K=] just as he and Trinity are loading up to rescue Morpheus.

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* '''Cool Action:''' The "HK Slap," where the cocking handle is struck down and forward to chamber a round. Many movies add a huge ka-chack sound effect and turn it into a full-on Karate chop. The slap can actually be performed on most any G3 derivatives, derivative, but is far more commonly associated with since the [=MP5=], it being [=MP5=] is by far the most well-known G3 derivative.derivative the slap is most commonly associated with it. Unlike most of the "Cool Actions" on this list of guns, the "HK Slap" is actually a legitimate and even [[http://www.hkpro.com/forum/hk-nfa-talk/74403-hk-slap.html recommended]] way to charge the weapon (in addition, weapon: the [=MP5=]'s design doesn't allow it to be easily loaded with a 30-round magazine if one round the bolt is in battery, since the chamber; bottom of the handle must be locked back bolt and the top of the magazine inserted ride extremely closely to one another, and then slapped one also ensures that the bolt has enough inertia to properly seat itself into battery for best results).
by locking the bolt as far back as possible and releasing it from that point after a reload instead of trying to simply pull and release like on another weapon.
* In Film/TheMatrix, ''Film/TheMatrix'', Neo performs maybe the most famous example of the "HK Slap" in cinema on an [=MP5K=] just as he and Trinity are loading up to rescue Morpheus.



* Commonly seen in Creator/PierceBrosnan's ''Film/JamesBond'' movies (except ''Film/{{Goldeneye}}''). Especially ''Film/TomorrowNeverDies'' where it is the favourite weapon of Carver's mooks who use at least 3 versions of the weapon.

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* Commonly seen in Creator/PierceBrosnan's ''Film/JamesBond'' movies (except ''Film/{{Goldeneye}}''). Especially ''Film/TomorrowNeverDies'' where it is the favourite weapon of Carver's mooks mooks, who use at least 3 versions of the weapon.



** Hans Gruber's men use them in ''Film/DieHard'', though their [=MP5=]s are technically chopped and converted civilian [=HK94=]s. John makes use of one at various points. More usefully, it [[UniversalAmmo shares ammunition for his Beretta]], of which he only starts off with one magazine for.

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** Hans Gruber's men use them in ''Film/DieHard'', though their [=MP5=]s are technically chopped and converted civilian [=HK94=]s. John makes use of one at various points. More usefully, it [[UniversalAmmo shares ammunition for his Beretta]], of for which he only starts off with one magazine for.magazine.



* The default loadout for Team Rainbow in the early ''VideoGame/RainbowSix'' games is one of the suppressed models. Being based on the SAS who made the firearm famous, they have at least one version of every major variant, from the shortened [=MP5K=] to the larger-caliber [=MP5/10=], and the integrally-suppressed [=MP5SD=]. [[Literature/RainbowSix The novel]] took the time to arm the team with the [=MP5/10=] in 10mm Auto (simply referred to after the second chapter with the incorrect designation of [="MP10"=], which was a proposed name for the model at the time of writing but was ultimately not adopted), though later novels to feature Team Rainbow gave them the original 9mm versions.
* Appears in the first ''VideoGame/HalfLife1'' game as, oddly enough, the standard weapon of the marines. It'll pretty much be Gordon's mainstay until the end of the game, being pathetically inaccurate and even weaker per-shot compared to the Glock but having more raw firepower between the 50-round magazine and its underbarrel grenade launcher (the HD Pack replaces it with the Colt M727, a more sensible weapon for the soldiers to be carrying). ''VideoGame/BlackMesa'' re-tools it to have a 30-shot mag, far better accuracy and the exact same firepower per bullet as the Glock, with the tradeoff that it has a two-stage trigger and no semi-auto mode,[[labelnote:*]]a quick tap of the Fire button is a 3-round burst, holding it fires the gun in full auto[[/labelnote]] so barring brief [[GoodBadBugs glitches]] you can't fire less than three rounds at once with it.

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* The default loadout for Team Rainbow in the early ''VideoGame/RainbowSix'' games is one of the suppressed models. Being based on the SAS who made the firearm famous, they have at least one version of every major variant, from the shortened [=MP5K=] to the larger-caliber [=MP5/10=], [=MP5=]/10, and the integrally-suppressed [=MP5SD=]. [=MP5SD=], and even through the ''Vegas'' duology (where the [=MP5N=] is the starting and most balanced SMG) and into ''[[VideoGame/RainbowSixSiege Siege]]'' (where GIGN Defenders get an A3 with the Mid-Life Improvement package, SAS defender Mute, the reworked Defender Recruit and later addition Wamai get the [=MP5k=], and the SAT Defender Echo gets the [=SD2=]) it's still available. [[Literature/RainbowSix The novel]] took the time to arm the team with the [=MP5/10=] [=MP5=]/10 in 10mm Auto (simply referred to after the second chapter with the incorrect designation of [="MP10"=], which was a proposed name for the model at the time of writing but was ultimately not adopted), though later novels to feature Team Rainbow gave them the original 9mm versions.
* Appears in the first ''VideoGame/HalfLife1'' game as, oddly enough, the standard weapon of the marines. It'll pretty much be Gordon's mainstay until the end of the game, being pathetically inaccurate and even weaker per-shot compared to the Glock but having more raw firepower between the 50-round magazine and its underbarrel grenade launcher (the HD Pack replaces it with the Colt M727, a more sensible weapon for the soldiers to be carrying). ''VideoGame/BlackMesa'' re-tools it to have a 30-shot mag, far better accuracy and the exact same firepower per bullet as the Glock, with the tradeoff that it has a two-stage trigger and no semi-auto mode,[[labelnote:*]]a mode, so you can't fire less than three rounds at once with it[[labelnote:*]]a quick tap of the Fire button is a 3-round burst, holding it fires the gun in full auto[[/labelnote]] so barring brief (unless the game [[GoodBadBugs glitches]] you can't fire less than three rounds at once with it.glitches out]]).



* Usable with a scope fitted in ''VideoGame/MaxPayne2TheFallOfMaxPayne''. The third game features the less-common .40 S&W variant.

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* Usable with a scope fitted in ''VideoGame/MaxPayne2TheFallOfMaxPayne''. The [[VideoGame/MaxPayne3 third game game]] features the less-common .40 S&W variant.



* ''VideoGame/AfraidOfMonsters: [[{{Recut}} Director's Cut]]'' has the [=MP5K=] as an alternative to the shotgun or Uzi. Being a survival horror game, [[AwesomeButImpractical there's little ammo for it]], and it's very easy to [[MoreDakka waste away all that ammo in a second]]. David uses the slap when reloading.
* Tends to be the most powerful and accurate submachine gun in the ''VideoGame/GrandTheftAuto'' games, with the tradeoff that it handles more like a rifle than an SMG; for example, you either can't fire it while on the move, or only move very slowly while aiming, and GunsAkimbo is out of the question. Multiple variations are used in the games, and ''VideoGame/GrandTheftAutoIV'' uses the Special Weapons [=MP10=] clone. Invariably, once you're at 5 wanted stars, FBI/NOOSE forces will pop up to chase you wielding the game's respective model. [[GottaCatchEmAll Spray over all the gang tags]] in ''VideoGame/GrandTheftAutoSanAndreas'', and CJ's Grove Street homies will ditch the TEC-9 for these, dramatically increasing their firepower.

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* ''VideoGame/AfraidOfMonsters: [[{{Recut}} [[UpdatedRerelease Director's Cut]]'' has the [=MP5K=] as an alternative to the shotgun or Uzi. Being a survival horror game, [[AwesomeButImpractical there's little ammo for it]], and it's very easy to [[MoreDakka waste away all that ammo in a second]].it]], . David uses the slap when reloading.
* Tends to be the most powerful and accurate submachine gun in the ''VideoGame/GrandTheftAuto'' games, with the tradeoff that it handles more like a rifle than an SMG; SMG: for example, you either can't fire it while on the move, PlayerCharacter almost always holds it two-handed (so GunsAkimbo is out of the question) and has to stand still or only move very slowly while aiming, and GunsAkimbo is out of the question. aiming. Multiple variations are used in the games, and ''VideoGame/GrandTheftAutoIV'' uses the Special Weapons [=MP10=] clone.clone[[note]]lacking a stock and with an unusable flashlight on the front grip[[/note]]. Invariably, once you're at 5 wanted stars, FBI/NOOSE forces will pop up to chase you wielding the game's respective model. [[GottaCatchEmAll Spray over all the gang tags]] in ''VideoGame/GrandTheftAutoSanAndreas'', and CJ's Grove Street homies will ditch the TEC-9 for these, dramatically increasing their firepower.



* The ''VideoGame/ModernWarfare'' games have the [=MP5=], though each exclusively have different versions of it: ''VideoGame/{{Call of Duty 4|ModernWarfare}}'' has the [=MP5A3=] (which has a Navy trigger group and becomes an [=SD3=] when mounted with a suppressor), ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'' has the [=MP5K=], and ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]'' has an A2 with a railed handguard. ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' has the ultra-rare prototype version of the [=MP5K=], with the distinctive wooden foregrip that was deleted from the production model, while ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'''s flashback missions allow the player to use the A3 (which, once again, becomes the [=SD3=] with the suppressor attachment). The A3 variant also made its return in ''VideoGame/CallOfDutyModernWarfare2019'' with certain attachment options to modify it into several other variants, such as the A2 (with the "Classic Straight-line" stock; it is also pre-attached with the "Admiral's Pride" blueprint variant, which bears a resemblance to a Turkish clone of the [=MP5A2=] with wooden furniture), SD (with the "Subsonic Integral Suppressor" barrel) or even rarer [=MP5/10=] (with 10mm Auto 30-Round Mags). It's back once again for ''VideoGame/CallOfDutyModernWarfareII'', as part of the [[AKA47 "Lachmann Meer"]] weapon family, albeit this time modeled after a chopped and converted [=HK94=] rather than a proper [=MP5=].

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* ''VideoGame/CallOfDuty'':
**
The ''VideoGame/ModernWarfare'' games have trilogy has the [=MP5=], though each exclusively have different versions of it: ''VideoGame/{{Call of Duty 4|ModernWarfare}}'' the [[VideoGame/CallOfDuty4ModernWarfare first]] has the [=MP5A3=] (which has a Navy trigger group and becomes an [=SD3=] when mounted with a suppressor), ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'' the [[VideoGame/CallOfDutyModernWarfare2 second game]] has the [=MP5K=], and ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]'' the [[VideoGame/CallOfDutyModernWarfare3 third]] has an A2 with a railed handguard. handguard.
**
''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' has the ultra-rare prototype version of the [=MP5K=], with the distinctive wooden foregrip that was deleted from the production model, while ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'''s flashback missions allow the player to use the A3 (which, once again, becomes the [=SD3=] with the suppressor attachment). ''[[VideoGame/CallOfDutyBlackOpsColdWar Black Ops Cold War]]'' features an [=MP5k=] fitted with the A3's sliding stock by default; attachment options let you turn it into an A2 or A3, with your choice of slimline or wide handguard, the former of which in turn turns into an [=SD2=] or [=SD3=] when fitted with a suppressor.
**
The A3 variant also made its return in ''VideoGame/CallOfDutyModernWarfare2019'' ''VideoGame/CallOfDutyModernWarfare2019'', with certain attachment options to modify it into several other variants, such as the A2 (with the "Classic Straight-line" stock; it is also pre-attached with the "Admiral's Pride" blueprint variant, which bears a resemblance to a Turkish clone of the [=MP5A2=] with wooden furniture), SD (with the "Subsonic Integral Suppressor" barrel) or even rarer [=MP5/10=] [=MP5=]/10 (with 10mm Auto 30-Round Mags). It's back once again for ''VideoGame/CallOfDutyModernWarfareII'', as part of Its [[VideoGame/CallOfDutyModernWarfareII sequel]] uses the [=HK94A3=], dubbed the [[AKA47 "Lachmann Meer"]] weapon family, albeit this time modeled after a chopped and converted [=HK94=] rather than a proper [=MP5=].Lachmann Sub]].



* ''Film/TheKiller'' has Ah Jong using an [=MP5K=] during the big church shootout at the end of the movie. It is also one of the first depictions of the "HK Slap" in cinema.



* The [=MP5=] from ''Counter-Strike: Source'' is available as a secret weapon in the German version of ''VideoGame/Left4Dead2'' (it can also be enabled on other versions using console commands or server mods). It has a lower rate of fire than the Uzi or MAC-10, but is more accurate than the Uzi, and deals just slightly less damage than the MAC.

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* The [=MP5=] from ''Counter-Strike: Source'' is available as a secret weapon in the German version of ''VideoGame/Left4Dead2'' (it can also be enabled on other versions using console commands or server mods).''VideoGame/Left4Dead2''. It has a lower rate of fire than the Uzi or MAC-10, but is more accurate than the Uzi, and deals just slightly less damage than the MAC. Like the other ''VideoGame/CounterStrike: Source'' weapons, it was a [[NoExportForYou German exclusive]] until the "The Last Stand" update came out and it became a universal random tier 1 spawn.



* ''Film/RawDeal1986''. Creator/ArnoldSchwarzenegger takes on TheMafia with an HK 94 carbine (a civilian market [=MP5=] with extended barrel) modified for full auto and with a foregrip. The same modded carbine shows up in ''Film/RedHeat'' as well, though not in Schwarzenegger's hands this time. Arnold also wields one during the final raid on the Network in ''Film/TheRunningMan''.
* In the first ''VideoGame/FirstEncounterAssaultRecon'', the Sumak RPL is modeled off an [=MP5A3=] with more blocky and angular features (including a top rail to fit a red dot sight) which make it resemble the Special Weapons [=MP10=].

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* ''Film/RawDeal1986''. ''Film/RawDeal1986'': Creator/ArnoldSchwarzenegger takes on TheMafia with an HK 94 carbine (a civilian market [=MP5=] with extended barrel) modified for full auto and with a foregrip. The same modded carbine shows up in ''Film/RedHeat'' as well, though not in Schwarzenegger's hands this time. Arnold also wields one during the final raid on the Network in ''Film/TheRunningMan''.
* In the first ''VideoGame/FirstEncounterAssaultRecon'', the Sumak RPL is modeled off an [=MP5A3=] with more blocky and angular features (including a top rail to fit a red dot chevron sight) which make it resemble the Special Weapons [=MP10=].[=MP10=]. The handguard includes a small flashlight that is never used.



* An [=MP5A2=] appears in ''VideoGame/PaydayTheHeist'' as the "[[{{AKA47}} Compact-5]]", where it can be fitted with a heat shield handguard and taped-together straight mags. An [=MP5A4=] appears in ''VideoGame/{{PAYDAY 2}}'' under the same name, and can be modded to turn it into an [=MP5A5=], [=SD4=], [=SD5=], [=SD6=], [=MP5/10=], or [=MP5KA4=] minus the foregrip. As of update 97, it's also possible to [[GunsAkimbo use twin Compact-5s]], which don't get stocks but otherwise share the same sets of attachments as a singular one.

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* An [=MP5A2=] appears in ''VideoGame/PaydayTheHeist'' as the "[[{{AKA47}} Compact-5]]", where it can be fitted with a heat shield handguard and taped-together straight mags. An [=MP5A4=] appears in ''VideoGame/{{PAYDAY 2}}'' under the same name, and can be modded to turn it into an [=MP5A5=], [=SD4=], [=SD5=], [=SD6=], [=MP5/10=], [=MP5=]/10, or [=MP5KA4=] minus the foregrip. As of update 97, it's also possible to [[GunsAkimbo use twin Compact-5s]], which don't get stocks but otherwise share the same sets of attachments as a singular one.



* Likewise common in the ''Franchise/FarCry'' series, showing up in every game in some form. The original and ''VideoGame/FarCry2'' feature the [=MP5SD=], though it's not treated as silenced in the former game. ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' instead feature the Navy model with a short scope rail and a peculiar rear sight.

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* Likewise common in the ''Franchise/FarCry'' series, showing up in every game in some form. [[VideoGame/FarCry1 The original original]] and ''VideoGame/FarCry2'' feature the [=MP5SD=], though it's not treated as silenced in the former game. while ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' instead feature the Navy model with a short scope rail and a peculiar rear sight.sight. ''VideoGame/FarCry5'' features multiple models, with the same model from ''3'' and ''4'' given the regular rear sight returning alongside a separate [=SD3=] and [=MP5k=].



* The [=MP5K=] is the best all-around 9mm gun in ''VideoGame/{{Contagion}}''. It's stable and accurate when fired in semi-auto, can fire in full auto, has a burly 30-round magazine, and sports a tactical light. To make it even better, there are model replacement mods that replace the stock aperture iron sights for a holographic sight.

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* The [=MP5K=] is the best all-around 9mm gun in ''VideoGame/{{Contagion}}''. It's stable Like the KG9, it's fully automatic, but its fire rate is slightly lower, so it's easier to fire single shots and accurate the recoil is not as bad when fired in semi-auto, can fire in full auto, has mag dumping at a burly 30-round magazine, and sports a tactical light. To make it even better, there are model replacement mods that replace rival player or [[HeavilyArmoredMook riot armor zombie]]. It only loses out to the stock aperture iron sights for a holographic sight.MAC-10 because 9mm boxes come in at only 15 rounds per pickup, so .45 ammo is generally more available.



* ''VideoGame/{{Unturned}}'' features the [=MP5=] as the "[[AKA47 Viper]]" as a decent all-around SMG. Damage per bullet is weak against players and animals (zombies can be one-headshot by it easily), but the fire rate makes up for it and ammo is everywhere, as it's chambered for Civilian ammo.

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* ''VideoGame/{{Unturned}}'' features the [=MP5=] as (called the "[[AKA47 Viper]]" Viper]]") as a decent all-around SMG. Damage per bullet is weak against players and animals (zombies can be one-headshot by it easily), animals, but the fire rate makes up for it it, it's devastating against zombies, and the civilian ammo is everywhere, as it's chambered for Civilian ammo.is easy to find in large amounts in gun shops, farms, campgrounds and police stations. The one true drawback for it is maintenance: its degradation rate is fast at 40% chance per shot, and takes 4 scrap metal to repair, equal to most assault rifles.



* Shows up in ''VideoGame/CrueltySquad'' as the "Karl & Heinrich R5", albeit with altered rear sights and a curious circular magazine. It is one of the starter weapons and generally outperformed by other firearms in specific niches. Many security guards (especially in earlier missions) carry these around, so getting ammo is not much of an issue.
* Available in ''VideoGame/PerfectDark Zero'' as the "[[AKA47 DW-P5]]", where it's more or less a straight upgrade over the starting P99, having the same scope and suppressor along with a boosted magazine capacity of 24 rounds and full-auto fire when not zoomed in, in return for [[LimitedLoadout taking up two slots instead of just one]].



Marketed as a competitor to the P90, the Heckler & Koch [=MP7=] is a personal defense weapon, firing a proprietary 4.6x30mm round designed to penetrate body armor at close range. Its small size makes it relatively easy to carry, allowing it to substitute for both pistols and submachine guns. Being shorter and lighter than the P90, the [=MP7=] can be holstered like a pistol when not in use, albeit a rather large pistol.

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Marketed as a competitor to the P90, the Heckler & Koch [=MP7=] is a German personal defense weapon, firing a proprietary 4.6x30mm round designed to penetrate body armor at close range. Its small size makes it relatively easy to carry, allowing it to substitute for both pistols and submachine guns. Being shorter and lighter than the P90, the [=MP7=] can be holstered like a pistol when not in use, albeit a rather large pistol.



Originally designed as the the HK PDW, which was originally meant to be the kinetic energy component of the XM29 OICW. The [=MP7=] is in use with the German military and police (replacing both the Uzi in use with reserve units, and some stocks of the [=MP5=] that put the Uzi in reserve), and several other countries have begun to replace police stocks of [=MP5=] [=SMGs=] with the [=MP7=]. There has been much debate over the perceived low power of the 4.6x30mm round, which is unsurprising, as problems with stopping power are a recurring criticism of the PDW concept; the concept would ultimately not be officially adopted as a NATO standard because enough of the members were more interested in the [=MP7=] to keep the P90 from being universally adopted.

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Originally designed as the the HK PDW, which was originally meant to be the kinetic energy component of the XM29 OICW. The [=MP7=] is in use with the German military and police (replacing both the Uzi in use with reserve units, and some stocks of the [=MP5=] that put the Uzi in reserve), and several other countries have begun to replace police stocks of the [=MP5=] [=SMGs=] with the [=MP7=]. There has been much debate over the perceived low power of the 4.6x30mm round, which is unsurprising, as problems with stopping power are a recurring criticism of the PDW concept; the concept would ultimately not be officially adopted as a NATO standard because enough of the members were more interested in the [=MP7=] to keep the P90 from being universally adopted.



The [=MP7=], unlike most submachine guns, is gas-operated, using a scaled-down version of the G36's action. It has a retractable stock and either a foldable (original, A1) or removable (A2) foregrip. These can be adjusted to different firing 'stances': 'Pistol' (folded/removed grip, retracted stock, fired in semi-auto), 'Machine-pistol' (deployed grip, retracted stock & semi-auto) and 'PDW' (deployed grip, extended stock & full-auto). 20-, 30- and 40-round extended magazines exist for the weapon, but the 40-round one is by far the most commonly seen, with the flush-fitting 20-round ones a somewhat distant second and 30-round ones almost nonexistent - most games, in particular, will sooner model a 40-round magazine that's apparently downloaded to 30 rounds (or model a 20-rounder that [[BottomlessMagazines somehow holds more than 20 rounds]]) than they will realize there actually ''is'' a 30-round magazine.

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The [=MP7=], unlike most submachine guns, is gas-operated, using a scaled-down version of the G36's action.action modified with a rear-set charging handle in the style of the AR-15. It has a retractable stock and either a foldable (original, A1) or removable (A2) foregrip. These can be adjusted to different firing 'stances': 'Pistol' (folded/removed grip, retracted stock, fired in semi-auto), 'Machine-pistol' (deployed grip, retracted stock & semi-auto) and 'PDW' (deployed grip, extended stock & full-auto). 20-, 30- and 40-round extended magazines exist for the weapon, but the 40-round one is by far the most commonly seen, with the flush-fitting 20-round ones a somewhat distant second and 30-round ones almost nonexistent - most games, in particular, will sooner model a 40-round magazine that's apparently downloaded to 30 rounds (or model a 20-rounder that [[BottomlessMagazines somehow holds more than 20 rounds]]) than they will realize there actually ''is'' a 30-round magazine.




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Interestingly, despite its competitor the P90 getting a civilian variant for the US market in the form of the [=PS90=], HK has been remarkably unwilling to develop a civilian version of the [=MP7=] for civilian shooters despite significant demand and the return of the [=MP5=] as the [=SP5=] to the market in 2019.
----



* ''VideoGame/RainbowSix'' started stocking prototypes of this weapon in the third game's ''Iron Wrath'' expansion pack, upgrading to the A1 in the ''Vegas'' subseries where both Jung and Walter use suppressed [=MP7A1=]s when the player tells them to go silent. The A1 reappears in ''[[VideoGame/RainbowSixSiege Siege]]'', used by the GSG-9 Defense Recruit and Bandit, though somewhat unrealistically here as it only fits 30 rounds in the 40-round mag, and before the "Operation Black Ice" update was modeled with the charging handle stuck in the rear position.
* Snake can acquire an [=MP7=] in ''VideoGame/MetalGearSolid4GunsOfThePatriots''; it seems to be the standard SMG of the regular [=PMCs=] he goes up against (or at least those fighting in South America and Eastern Europe during the second and third acts), but it's overall inferior to the [[EliteMooks FROGs']] P90 due to the much smaller magazine capacity (only loads 20-round mags), hard to acquire ammunition (the [=PMCs=] only use it in one section of Act 2 and 3 respectively and, true to reality, it's the only weapon to use its ammo, while you fight [=FROGs=] at least once per Act and every one of them uses at least ''something'' sharing the P90's ammo) and a lack of customization (its only options are the ACOG or a unique red dot sight that ''has'' to be purchased from Drebin instead of found for free in the field, while the P90 can use pretty much everything the M4 Custom can except underbarrel stuff).

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* ''VideoGame/RainbowSix'' started stocking prototypes of this weapon in [[VideoGame/RainbowSix3 the third game's game's]] ''Iron Wrath'' expansion pack, upgrading to the A1 in the ''Vegas'' subseries where both Jung and Walter use suppressed [=MP7A1=]s when the player tells them to go silent. The A1 reappears in ''[[VideoGame/RainbowSixSiege Siege]]'', used by the GSG-9 Defense Recruit and Bandit, though somewhat unrealistically here as it only fits 30 rounds in the 40-round mag, and before the "Operation Black Ice" update was modeled with the charging handle stuck in the rear position.
* Snake can acquire an [=MP7=] in ''VideoGame/MetalGearSolid4GunsOfThePatriots''; it seems to be the standard SMG of the regular [=PMCs=] he goes up against (or at least those fighting in South America and Eastern Europe during the second and third acts), but it's overall inferior to the [[EliteMooks FROGs']] P90 due to the much smaller magazine capacity (only loads 20-round mags), hard to acquire ammunition (the [=PMCs=] only use it in one section two sections of Act 2 and one in Act 3 respectively and, true to reality, it's the only weapon to use its ammo, while you fight [=FROGs=] at least once per Act and every one of them uses at least ''something'' sharing the P90's ammo) either has a P90 or can be made to drop a Five-seveN) and a lack of customization (its only options are the ACOG or a unique red dot sight that ''has'' to be purchased from Drebin instead of found for free in the field, while the P90 can use pretty much everything the M4 Custom can except underbarrel stuff).



* Also available as a late-game unlockable in ''VideoGame/ModernWarfare 3'''s multiplayer; for Survival mode, it's an early unlock, but is not very useful past the first few waves. Some of the SAS men in "Mind the Gap", particularly Wallcroft, can be seen with one with the 20-round mag in their holster.

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* Also available as a late-game unlockable in ''VideoGame/ModernWarfare 3'''s ''VideoGame/CallOfDutyModernWarfare3'''s multiplayer; for Survival mode, it's an early unlock, but is not very useful past the first few waves. Some of the SAS men in "Mind the Gap", particularly Wallcroft, can be seen with one with the 20-round mag in their holster.



* The original [=MP7=] with a red dot sight appears in ''VideoGame/KillingFloor'' as the first of the Field Medic's weapons, with an insane fire rate and [[HealingShiv a side-mounted medication dart launcher]] for healing teammates at long range. It starts with the flush-fitting 20-round magazines, but the player can hold more bullets as the perk is leveled, eventually allowing for the usual 40 rounds per magazine. The A1 reappears in ''Videogame/KillingFloor2'' as the SWAT's tier 1 weapon, with a different sight, its extended 40-round magazine[[labelnote:*]]At release its base size was all 40 rounds in-game, but was [[{{Nerf}} reduced to 30 shortly thereafter]]. Even then, the SWAT also gets larger magazines with each level, increasing it to as much as 60.[[/labelnote]], and a suppressor. The Medic's SMG is now a fictional gun, though one with a clear resemblance to the [=MP7=] (and has 40 rounds by default because the Medic's level don't increase capacity this time).
* Available in ''VideoGame/GhostRecon: Future Soldier''; the normal folding foregrip has been replaced with a rail for the player to attach a different foregrip to if they want. Interestingly, H&K [[HilariousInHindsight actually released a version of the weapon with an underbarrel rail two years after this game.]]
* Shows up in ''VideoGame/SleepingDogs'' as the only full-auto weapon capable of being fired from a vehicle.

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* The original [=MP7=] with a red dot sight appears in ''VideoGame/KillingFloor'' as the first of the Field Medic's weapons, with an insane fire rate and [[HealingShiv a side-mounted medication dart launcher]] for healing teammates at long range. It starts with the flush-fitting 20-round magazines, but the player can hold more bullets as the perk is leveled, eventually allowing for the usual 40 rounds per magazine. The A1 reappears in ''Videogame/KillingFloor2'' as the SWAT's tier 1 weapon, with a different sight, its extended 40-round magazine[[labelnote:*]]At magazine,[[labelnote:*]]At release its base size was all 40 rounds in-game, but was [[{{Nerf}} reduced to 30 shortly thereafter]]. Even then, the SWAT also gets larger magazines with each level, increasing it to as much as 60.[[/labelnote]], [[/labelnote]] and a suppressor. The Medic's SMG is now a fictional caseless gun, though one with a clear resemblance to the [=MP7=] (and has 40 rounds by default because the Medic's level don't doesn't increase the capacity of their guns this time).
* Available in ''VideoGame/GhostRecon: Future Soldier''; ''VideoGame/GhostReconFutureSoldier''; the normal folding foregrip has been replaced with a rail for the player to attach a different foregrip to if they want. Interestingly, H&K [[HilariousInHindsight actually released a version of the weapon with an underbarrel rail two years after this game.]]
* Shows up in ''VideoGame/SleepingDogs'' as the only full-auto weapon capable of being fired from a vehicle.
]]



* Shows up in ''VideoGame/GoldenEyeWii'' and ''[[UpdatedRerelease Reloaded]]'' as the "Stauger UA-1", one of the better submachine guns for its 40-round mags, high damage and good accuracy but a slow rate of fire, appearing larger than it's supposed to in the original Wii version due to how close Bond holds it to his face. It also shows up in ''VideoGame/DoubleOhSevenLegends'' with the same model and name as ''Reloaded''. Like ''Future Soldier'' and ''PAYDAY 2'' above, ''Reloaded'' managed to predict the [=MP7A2=] a few years before it existed; their version of the weapon replaces the folding foregrip with one mounted on a new underbarrel rail.

to:

* Shows up in ''VideoGame/GoldenEyeWii'' ''VideoGame/GoldenEye2010'' and ''[[UpdatedRerelease Reloaded]]'' as the "Stauger UA-1", one of the better submachine guns for its 40-round mags, high damage and good accuracy but a slow rate of fire, appearing larger than it's supposed to in the original Wii version due to how close Bond holds it to his face. It also shows up in ''VideoGame/DoubleOhSevenLegends'' with the same model and name as ''Reloaded''. Like ''Future Soldier'' and ''PAYDAY 2'' above, ''Reloaded'' managed to predict the [=MP7A2=] a few years before it existed; their version of the weapon replaces the folding foregrip with one mounted on a new underbarrel rail.



* In ''Film/BatmanVSupermanDawnOfJustice'', one of [[Comicbook/LexLuthor Lex's]] henchmen uses a [=MP7A1=] against the [[CoolCar Batmobile]] during a car chase.
* The original prototype version appears in ''VideoGame/HitmanBloodMoney'', mostly as an FBI issue weapon.
* Appears in the 2013 remake of ''VideoGame/{{Shadow Warrior|2013}}'' using the name [[AKA47 ZI-Type 23 PDW]]. This is actually spoofed in the weapon's description: "Production of the personal defence weapon had to be stopped after Zilla Industries lost a lawsuit with one of German Defence Manufacturing companies." Can also be used [[GunsAkimbo Akimbo]].

to:

* In ''Film/BatmanVSupermanDawnOfJustice'', one of [[Comicbook/LexLuthor Lex's]] henchmen uses a an [=MP7A1=] against the [[CoolCar Batmobile]] during a car chase.
* The original prototype version appears in ''VideoGame/HitmanBloodMoney'', mostly as an used by FBI issue weapon.
agents in "A New Life", found on a table in the torture chamber in "A Dance With the Devil" and used by Franchise agents in "Requiem".
* Appears in the 2013 remake of ''VideoGame/{{Shadow Warrior|2013}}'' using the name [[AKA47 ZI-Type 23 PDW]]. This is actually spoofed in the weapon's description: "Production of the this personal defence weapon had to be stopped after Zilla Industries lost a lawsuit with one of German Defence Manufacturing defence manufacturing companies." Can also be used [[GunsAkimbo Akimbo]].



* Appears in ''VideoGame/SplinterCell Conviction'' as the only silenced machine pistol in the game, unlocked from the Extras menu. While it is used in hand-to-hand combat like other silenced one-handed weapons, no ammo will be lost from the magazine when doing so due to it not having infinite ammo like the others. It returns in ''Blacklist'' as Sam's new automatic weapon of choice (replacing the F2000 from previous games) and the default primary weapon in the game.

to:

* Appears in ''VideoGame/SplinterCell Conviction'' ''VideoGame/SplinterCellConviction'' as the only silenced machine pistol in the game, unlocked from the Extras menu. While it is used in hand-to-hand combat like other silenced one-handed weapons, no ammo will be lost from the magazine when doing so due to it not having infinite ammo like the others. It returns in ''Blacklist'' ''VideoGame/SplinterCellBlacklist'' as Sam's new automatic weapon of choice (replacing the F2000 from previous games) first available submachine gun and the default primary weapon in the game.weapon.



* ''VideoGame/CommandAndConquerRenegade''[='=]s cutscenes feature a prototype version of the [=MP7=] with the foregrip folded in, where it's used as a handgun. Its inconsistent presence seems to indicate that it was supposed to be the pistol in gameplay before the more generically-fictional "Falcon" model was created.
* The [=MP7=] appears in ''VideoGame/SaintsRowTheThird'' as the "TEK Z-10".[[labelnote:*]] WordOfGod is that it is the successor to the T3K Urban.[[/labelnote]] The original version had a weird thumbhole stock, a right-handed charging handle, and [[DepartmentOfRedundancyDepartment a foregrip on the folding grip]].
** Engaged safety and fictional trades notwithstanding, the ''Remastered'' version is a perfect replica of the [=MP7=].
* The [=MPX8=] from ''VideoGame/{{Crysis}}'' and ''Crysis Warhead'' is almost a complete facsimile of the [=MP7=] and even shares the real-life [=SMG's=] 4.6x30mm rounds. It also borrows a few features from the [=IMI=] Uzi such as its large frame and magazine design, though the magazine itself holds a copious 50 rounds of bullets compared to the Uzi's 30-round and [=MP7's=] variable 20/30/40-round magazines. Though it has a dark blue and black paint scheme presumably intended as a weapon for the US military, it is inexplicably used by the [[UsefulNotes/NorthKoreansWithNodongs KPA]] as their standard issue [=SMG=].
* A 9x19mm version, called the FSP-9, appears in ''VideoGame/SCPSecretLaboratory''. Facility Guards spawn with one at the start of the round. By default, the stock and foregrip are both retracted, though this can be changed at a Workstation.

to:

* Both characters from ''VideoGame/BalaceraBrothers'' uses Tommy Guns throughout the game, which ''never'' needs to be reloaded.
* ''VideoGame/CommandAndConquerRenegade''[='=]s cutscenes feature a prototype version of the [=MP7=] with the foregrip folded in, where it's used as a handgun. Its inconsistent presence seems to indicate that it was supposed to be the pistol in gameplay before the slightly larger and more generically-fictional "Falcon" model was created.
* The [=MP7=] appears in ''VideoGame/SaintsRowTheThird'' as the "TEK Z-10".[[labelnote:*]] WordOfGod [[labelnote:*]]WordOfGod is that it is the successor to the T3K Urban.[=T3K=] Urban of the previous games, which was a TEC-9.[[/labelnote]] The original version had has a weird thumbhole stock, a right-handed charging handle, and [[DepartmentOfRedundancyDepartment a foregrip on the folding grip]].
** Engaged safety and fictional trades notwithstanding, the
grip]]. The ''Remastered'' version is a perfect near-perfect replica of the [=MP7=].
[=MP7=], fictional trades and engaged safety notwithstanding.
* The [=MPX8=] from ''VideoGame/{{Crysis}}'' and ''Crysis Warhead'' is almost a complete facsimile of the [=MP7=] and even shares the real-life [=SMG's=] 4.6x30mm rounds. It also borrows a few features from the [=IMI=] Uzi such as its large larger frame and magazine design, though the magazine itself holds a copious straight magazines, which are visibly extended to hold 50 rounds of bullets compared to like the Uzi's 30-round and [=MP7's=] variable 20/30/40-round magazines.largest of those made for the Uzi. Though it has a dark blue and black paint scheme presumably intended as a weapon for the US military, it is inexplicably used by the [[UsefulNotes/NorthKoreansWithNodongs KPA]] as their standard issue [=SMG=].
* A 9x19mm version, called The [=MP7A1=] is usable by the FSP-9, Security Breacher in ''VideoGame/InsurgencySandstorm'', costing 4 supply points.
* The [=MP7A1=] appears as the [[AKA47 KP7]] in MAG, Raven's PDW, loaded with 20-round magazines.
* [[TheDragon The Baroness]] uses the [=MP7A1=] as her weapon of choice in ''Film/GIJoeTheRiseOfCobra'', loaded with 40-round magazines. Snake Eyes later uses a silenced one in ''Film/GIJoeRetaliation'' as well, also loaded with 40-round magazines.
* The [=MP7A1=]
appears in ''VideoGame/SCPSecretLaboratory''. Facility Guards spawn ''VideoGame/FarCry6'' as the final unlockable submachine gun, loaded with one at the start of the round. By default, the stock 40-round mags. It incorrectly has a three-round burst fire mode in addition to semi and foregrip are both retracted, though this can be changed at a Workstation.fully-automatic.



->''The UMP is considered more reliable than the [=MP5=] with its better range and stopping power.''
-->--'''Description''', ''VideoGame/DeltaForce: Land Warrior''

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->''The UMP ->''This German built, 25 round, fully automatic sub machine gun is considered more reliable than the [=MP5=] with noted for its better range versatility, optimal mobility and stopping power.silencer, making it a suitable choice for ground forces engaged in close quarters combat.''
-->--'''Description''', ''VideoGame/DeltaForce: Land Warrior''
''VideoGame/BattlefieldBadCompany 2''



The Heckler & Koch UMP is a German submachine gun, first released in 1999. It is intended to be a lighter and cheaper alternative to the company's famous [=MP5=] submachine gun, though both weapons remain in production.

to:

The Heckler & Koch UMP is a German submachine gun, first released in 1999. It is intended to be a lighter and cheaper alternative to the company's famous [=MP5=] submachine gun, though both weapons remain in production. As with H&K's other offerings at the time, it makes extensive use of polymers and borrows design cues from the G36 assault rifle, though it uses a different action internally.



The UMP's primary advantage over the [=MP5=] is greater ease of customization in light of NATO's standardized rail system - whereas the [=MP5=] requires a proprietary claw mount and replacement handguard to have any rails, the UMP can directly attach rails above the receiver and to the sides and bottom of the handguard. Different trigger groupings are also available, combining safe and semi-auto with full-auto and/or burst fire; bursts are uniquely two rounds at a time rather than the [[RuleOfThree typical three]].

to:

The UMP's primary advantage over the [=MP5=] apart from it's lower cost is a greater ease of customization in light of NATO's standardized rail system - whereas the [=MP5=] requires a proprietary claw mount and replacement handguard to have any rails, the UMP can directly attach rails above the receiver and to the sides and bottom of the handguard. Different trigger groupings are also available, combining safe and semi-auto with full-auto and/or burst fire; bursts are uniquely two rounds at a time rather than the [[RuleOfThree typical three]].



The UMP comes in three versions: the initial version was the [=UMP45=] in .45 ACP, followed by the [=UMP40=] in .40 S&W, and then eventually the [=UMP9=] in 9x19mm. Any UMP can be converted to one of the other two calibers with a simple swap of the bolt and barrel - the mags all fit in the same magwell. The 9mm and .40 variants are fed from 30-round magazines, and fire at a rate of 650 rounds per minute (with the [=UMP40=] apparently able to reach upwards of 745), while the .45 ACP version is fed by 25-round magazines, and fires at 600 rpm. Out of all these variants, the [=UMP45=] is by far the most common in media.

to:

The UMP comes in three versions: the initial version was the [=UMP45=] in .45 ACP, followed by the [=UMP40=] in .40 S&W, and then eventually the [=UMP9=] in 9x19mm. Any UMP can be converted to one of the other two calibers with a simple swap of the bolt and barrel - the mags all fit in the same magwell. The 9mm and .40 variants are fed from 30-round magazines, and fire at a rate of 650 rounds per minute (with the [=UMP40=] apparently able to reach upwards of 745), while the .45 ACP version is fed by 25-round magazines, and fires at 600 rpm. Out of all these variants, the [=UMP45=] is by far the most common in media.media, while the [=UMP40=] is almost non-existent.



* Some mooks in ''Film/XXx''.
* In ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2'', the [=UMP45=] replaces the [=MP5=] as the game's basic submachine gun; as per the game's many failures at game balance, it's infamous in the multiplayer for having next to no recoil when fired while aiming and dealing better damage at range than even most assault rifles (the UMP kills in at least three shots even without stopping power while many assault rifles at range need four or five shots to kill). Interestingly, it incorrectly holds 32 rounds in multiplayer, while singleplayer gives it the correct 25.

to:

%%(ZCE) * Some mooks in ''Film/XXx''.
* In ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2'', ''VideoGame/CallOfDutyModernWarfare2'', the [=UMP45=] replaces complements the [=MP5=] as one of the game's basic submachine gun; guns; as per the game's many failures at game balance, it's infamous in the multiplayer for having next to no recoil when fired while aiming and dealing better damage at range than even most assault rifles (the UMP kills in at least three shots even without stopping power the damage-boosting Stopping Power perk, while many assault rifles at range need four or five shots to kill).five). Interestingly, it incorrectly holds 32 rounds in multiplayer, while singleplayer gives it the correct 25.



** The 2019 ''[[VideoGame/CallOfDutyModernWarfare2019 Modern Warfare]]'' features the "Striker 45" [=SMG=] as part of the Season 2 DLC. Note that while the gun is actually based on the [[https://www.lwrci.com/SMG-45-Pistol-SB-Brace_p_268.html LWRCI SMG-45]], it can take on the appearance of a [=UMP45=] with the "Undertaker" blueprint variant.

to:

** The 2019 ''[[VideoGame/CallOfDutyModernWarfare2019 Modern Warfare]]'' features the "Striker 45" [=SMG=] as part of the Season 2 DLC. Note that while the gun is actually based on the [[https://www.lwrci.com/SMG-45-Pistol-SB-Brace_p_268.html LWRCI SMG-45]], it can take on the overall appearance of a [=UMP45=] with the "Undertaker" blueprint variant.



** ''VideoGame/Battlefield2ModernCombat'' feature the [=UMP45=] with a suppressor, foregrip and red dot sight as the primary weapon for the EU's Spec Ops kit.



** The [=UMP45=] returns in ''VideoGame/{{Battlefield 4}}'' along with its 9mm brother, the [=UMP9=], this time restricted to the Engineer class. Strangely, as noted by [[http://www.imfdb.org/wiki/Battlefield_4#Heckler_.26_Koch_UMP45 IMFDB]], when the gun is equipped with an optic, the front sight is removed, which is not possible without permanently altering the gun itself.

to:

** The [=UMP45=] returns in ''VideoGame/{{Battlefield 4}}'' along with its 9mm brother, the [=UMP9=], this time restricted to the Engineer class.class; the [=UMP45=] is the second PDW unlocked after the starting [=Mx4=] and the PP-2000, also used as the starting weapon for the second level of the campaign, while the [=UMP9=] is exclusive to multiplayer as the unlock for the "Engineer Expert" assignment. Strangely, as noted by [[http://www.imfdb.org/wiki/Battlefield_4#Heckler_.26_Koch_UMP45 IMFDB]], when the gun is equipped with an optic, the front sight is removed, which is not possible without permanently altering the gun itself.



* Shows up in ''VideoGame/SleepingDogs''. Oddly, despite being labeled as .45 caliber with the appropriate ammo capacity, it has the curved magazine of the 9mm variant.

to:

* Shows up The .45 Submachine Gun in ''VideoGame/SleepingDogs''. Oddly, despite being labeled as .45 caliber with ''VideoGame/SleepingDogs'' is primarily based on the appropriate ammo capacity, [=UMP9=], as it has the curved magazine of feeds from the 9mm variant.variant's curved mag. Armed triad thugs commonly carry a variant with a taclight and it's also fielded by the [[SWATTeam SDU]]. The base model [[DummiedOut is unused]].



A family of Israeli submachine guns, the first Uzi was designed in the late 1940s by Uziel Gal and named after him, and first adopted by Israeli special forces in 1954, and it saw wider use across the Israeli military in the years following. Eventually, Uzi production was licensed to arms companies and saw use all around the world. It is commonly depicted as a favorite among WesternTerrorists and [[PrivateMilitaryContractors mercenaries]]. It was one of the most famous of the early [=SMGs=] to use a telescoping bolt, allowing for an overall shorter weapon than WWII-era guns[[labelnote:*]]the full-size Uzi has almost the exact same barrel length as the MP 40, but from the muzzle to the back of the receiver, it's just less than three-fourths the length[[/labelnote]] without sacrificing barrel length, and progressively smaller versions were later produced, these being the Mini Uzi and the Micro Uzi; these are often regarded as machine pistols in addition to [=SMGs=], and the Micro-Uzi has a semi-auto only variant, the Uzi Pistol. The Uzi was chambered for a wide range of ammunition, most prominently 9x19mm and .45 ACP.

to:

A family of Israeli submachine guns, the first Uzi was designed in the late 1940s by Uziel Gal and named after him, and first adopted by Israeli special forces in 1954, and it saw wider use across the Israeli military in the years following. Eventually, Uzi production was licensed to arms companies and saw use all around across [[https://en.wikipedia.org/wiki/Uzi#Users the world.entire world]], becoming one of the most famous submachine gun designs in the process. It is commonly depicted as a favorite among WesternTerrorists and [[PrivateMilitaryContractors mercenaries]]. It was one of the most famous of the early [=SMGs=] to use a telescoping bolt, allowing for an overall shorter weapon than WWII-era guns[[labelnote:*]]the full-size Uzi has almost the exact same barrel length as the MP 40, but from the muzzle to the back of the receiver, it's just less than three-fourths the length[[/labelnote]] without sacrificing barrel length, and progressively smaller versions were later produced, these being the Mini Uzi and the Micro Uzi; these are often regarded as machine pistols in addition to [=SMGs=], and the Micro-Uzi has a semi-auto only variant, the Uzi Pistol. The Uzi was chambered for a wide range of ammunition, most prominently 9x19mm and .45 ACP.



* ''Franchise/{{Hitman}}'':
** [[TheTriadsAndTheTongs Hong Kong Triads]] use Uzis in the first levels of ''VideoGame/HitmanCodename47''.
** The men of the Indian {{cult}} Gurdwara use them in ''VideoGame/Hitman2SilentAssassin''.



* A "Full UZ" is available in ''VideoGame/ParasiteEve'' in the early floors of the Chrysler Building.

to:

* A Micro UZ is available in St. Francise Hospital in ''VideoGame/ParasiteEve'', while A "Full UZ" is available in ''VideoGame/ParasiteEve'' in the early floors of the Chrysler Building.Building BonusDungeon on NewGamePlus.



* A variant with an integrated vertical foregrip appears in ''VideoGame/{{PAYDAY 2}}'' with the ''VideoGame/HotlineMiami'' DLC. The later "Yakuza Character Pack" adds a Micro variant as a secondary weapon. In a departure from the series' norm, both weapons go by their real names.
* ''VideoGame/{{Syndicate}}'' has them as an early automatic weapon for agents. ''Syndicate Wars'' has them as the most basic weapon with BottomlessMagazines, but it's noted that [[SoLastSeason they're essentially obsolete]].

to:

* A variant with an integrated vertical foregrip appears in ''VideoGame/{{PAYDAY 2}}'' with the ''VideoGame/HotlineMiami'' DLC. The later "Yakuza Character Pack" adds a Micro variant as a secondary weapon. In a departure from the series' norm, both weapons go by their real names.
names. The Minebea M-9 was later added in the "Jiu Feng Smuggler Pack 2" as the [[AKA47 Miyaka 10 Special]], with the front grip removed.
* ''VideoGame/{{Syndicate}}'' has them as an early automatic weapon for agents. ''Syndicate Wars'' has them as the most basic weapon with BottomlessMagazines, but it's noted that [[SoLastSeason [[ArchaicWeaponForAnAdvancedAge they're essentially obsolete]].



* ''VideoGame/WolfensteinYoungblood'' has an unidentified machine pistol that strongly resembles the Micro-Uzi (with some Luger P08 influences, [[{{Irony}} interestingly enough]]).

to:

* ''VideoGame/WolfensteinYoungblood'' has an unidentified machine pistol that In ''VideoGame/WolfensteinYoungblood'', the Maschinenpistole strongly resembles the Micro-Uzi (with some Luger P08 influences, [[{{Irony}} interestingly enough]]).enough]]). The weapon previously referred to by that name was renamed the Blitzgewehr.



* The full-sized Uzi appears in ''VideoGame/{{Terraria}}'' as a very rare drop from the Angry Trapper, a Hardmode enemy in the Jungle. It surpasses the damage of even a [[GatlingGood Megashark]] with the right ammunition types and it accelerates regular musket balls and silver/tungsten bullets to the same speed (and, in the PC version, [[OneHitPolykill perforating power]]) as High Velocity Bullets. To offset these advantages, it has a larger cone of fire and unlike most automatics, it will always consume ammo when fired[[note]]so it pairs best with the [[BottomlessMagazines Endless Musket Pouch, especially given the high velocity effect]][[/note]].
* The full-sized Uzi appears in ''VideoGame/SaintsRow2'' as the GAL 43 (in reference to Uziel Gal and the year it was first designed). Unlocked by completing Level 3 of the Downtown instance of Snatch, it is the final word for submachine guns. It's worth noting that it was referred to by its real name in the Ultor trailer; every other weapon went by their in-game name. It also has an elongated trigger guard and an odd retractable stock that blocks the sights.
* In ''Anime/GhostInTheShell1995'', a hacker uses a Micro Uzi while trying to escape Section Nine. It is depicted having its folding stock removed, and a Mac-10 style front strap grip instead, to improve concealment. The hacker also loads it with "high-velocity" ammo that produces enough power to shred an armored car, while pushing him back several feet, even while bracing himself, though Batou considers the choice "insane" -- when inspecting the confiscated weapon later, he notes that the over-pressured ammo has "screwed up" the barrel and breech.



* Appears in ''VideoGame/BrothersInArms'' from ''Earned in Blood'' onward, serving as the WeaponOfChoice for Cpl. Paddock, Red's Assault Team Leader, and Pvt. Franky Laroche, one of Baker's assault team members. [[spoiler:Baker ends up temporarily taking and using the latter's weapon after Franky is killed in Eindhoven.]]



* Appears twice in the ''VideoGame/{{Fallout}}'' series. ''VideoGame/{{Fallout 2}}'' features it alongside the M1928 as the only two weapons firing .45 ammo. The "9mm submachine gun" of ''VideoGame/FalloutNewVegas'' is a scaled-down Grease Gun firing 9mm bullets, which can be given a drum magazine and a lighter bolt to increase its rate of fire; a unique variant with a drum mag owned by the pre-war wannabe-OutlawCouple "Vikki & Vance" can be received from another wannabe-outlaw couple, in perfect condition because Vikki & Vance tended towards [[PokeThePoodle petty crimes that never required them to fire their weapon]].

to:

* Appears twice in the ''VideoGame/{{Fallout}}'' series. ''VideoGame/{{Fallout 2}}'' features it alongside the M1928 [=M1928=] as the only two weapons firing .45 ammo. The "9mm submachine gun" of ''VideoGame/FalloutNewVegas'' is a scaled-down Grease Gun firing 9mm bullets, which can be given a drum magazine and a lighter bolt to increase its rate of fire; a unique variant with a drum mag owned by the pre-war wannabe-OutlawCouple "Vikki & Vance" can be received from another wannabe-outlaw couple, in perfect condition because Vikki & Vance tended towards [[PokeThePoodle petty crimes that never required them to fire their weapon]].



* The ''SMOD'' GameMod for ''VideoGame/HalfLife2'' features Grease Guns retrofitted to 4.6mm ammo as alternatives to the [=MP7=], alongside the [=MP40=] (that's a balance between the former two). It's very accurate due to the slow rate of fire, and on a per-bullet basis it outdamages even the [=AR2=] pulse rifle, but it's incredibly sluggish to reload and the rarest of all [=SMGs=].

to:

* The ''SMOD'' GameMod for ''VideoGame/HalfLife2'' features Grease Guns retrofitted to 4.6mm ammo as alternatives to the [=MP7=], alongside the [=MP40=] MP 40 (that's a balance between the former two). It's very accurate due to the slow rate of fire, and on a per-bullet basis it outdamages even the [=AR2=] pulse rifle, but it's incredibly sluggish to reload and the rarest of all [=SMGs=].



* In his early appearances, ComicBook/ThePunisher was often depicted using a heavily customized [=M3A1=], before switching to his signature Uzi. {{Mooks}} appearing during UsefulNotes/TheBronzeAgeOfComicBooks tend to be shown using grease guns if the writer doesn't arm them with Thompsons or [=MP40=]s.

to:

* In his early appearances, ComicBook/ThePunisher was often depicted using a heavily customized [=M3A1=], before switching to his signature Uzi. {{Mooks}} appearing during UsefulNotes/TheBronzeAgeOfComicBooks tend to be shown using grease guns if the writer doesn't arm them with Thompsons or [=MP40=]s.MP 40s.



* The M3 was added to ''VideoGame/InsurgencySandstorm'' with the Nightfall update, available for the Security Breacher for 2 supply points. It has a unique advanced suppressor attachment available modeled after M3 Spec Ops Gen 2 which not only dampens the sound, but also reduces recoil as well.
* ''VideoGame/HellLetLoose'' features the Grease Gun as an alternative to the Thompson, being one of the main weapons of the Assault, Support, Engineer, and Tank Commander classes. Unlike its predecessor, this weapon must be unlocked by leveling up for the Assault, Support, and Engineer, being part of their respective final weapon loadouts.



Like the Grease Gun, the weapon is stamped with sheet steel for quicker production. The [=MAT-49=] is chambered in 9x19mm, and has a wire stock as well as a foldable magazine well, which allowed for easy carry. The magwell also doubles as a foregrip; someone must have noted how many soldiers during the last war often held the Sten or [=MP40=] by the magazine. These features made it an ideal weapon for French paratroopers at the time.

to:

Like the Grease Gun, the weapon is stamped with sheet steel for quicker production. The [=MAT-49=] is chambered in 9x19mm, and has a wire stock as well as a foldable magazine well, which allowed for easy carry. The magwell also doubles as a foregrip; someone must have noted how many soldiers during the last war often held the Sten or [=MP40=] MP 40 by the magazine. These features made it an ideal weapon for French paratroopers at the time.



* Carried by the French CRS riot police in ''Literature/TheDayOfTheJackal'' (both novel and film), and Lebel uses one to kill the eponymous assassin at the end.



[[folder:[=MP40=]]]

to:

[[folder:[=MP40=]]][[folder:MP 40]]



The 9x19mm [=MP40=], descended from the [=MP38=] (the difference being basically that the [=MP40=] uses more stamped metal parts and thus is quicker and cheaper to manufacture), is the classic Nazi submachine gun. It was nicknamed the "Schmeisser" by Allied troops, even though Hugo Schmeisser had little involvement in its design and production.

to:

The 9x19mm [=MP40=], Maschinenpistole (MP) 40, descended from the [=MP38=] MP 38 (the difference being basically that the [=MP40=] MP 40 uses more stamped metal parts and thus is quicker and cheaper to manufacture), is the classic Nazi submachine gun. gun from UsefulNotes/NaziGermany. It was nicknamed the "Schmeisser" by Allied troops, even though Hugo Schmeisser had little actual involvement in its design and production.



The [=MP40=] uses a straight blowback open bolt action. It is only capable of full-automatic fire, but its low rate of fire (500-550 rounds per minute) meant one could fire single shots by pulling the trigger lightly. It was also one of the first weapons of its kind to use a folding stock. The weapon was well-liked by German troops for its accuracy, controllability, and low weight, but reliability was another story. The weapon was fed by 32-round double-stack magazines with a single-stack feed, which gave them a propensity to jam due to the increased friction between rounds, made worse if dirt got in the magazines. As a result, magazines were usually only loaded with 28 or 30 rounds to improve feeding. This design flaw was unfortunately passed on to other weapons that copied its magazine design, like the Sten.

to:

The [=MP40=] MP 40 uses a straight blowback open bolt action. It is only capable of full-automatic fire, but its low rate of fire (500-550 rounds per minute) meant one could fire single shots by pulling the trigger lightly. It was also one of the first weapons of its kind to use a folding stock. The weapon was well-liked by German troops for its accuracy, controllability, and low weight, but reliability was another story. The weapon was fed by 32-round double-stack magazines with a single-stack feed, which gave them a propensity to jam due to the increased friction between rounds, made worse if dirt got in the magazines. As a result, magazines were usually only loaded with 28 or 30 rounds to improve feeding. This design flaw was unfortunately passed on to other weapons that copied its magazine design, like the Sten.



* '''Cool Action:''' The classic "cool" grip is to hold it by the magazine; in practice, this was actually an extremely bad idea as it was likely to cause misfeeds. The proper way to hold it was by the magazine ''housing'', or by the actual handhold, the flat section between the trigger and the magazine. Though various World War II photographs show that [[TruthInTelevision it was often held by the magazine by actual German soldiers]].

to:

* '''Cool Action:''' The classic "cool" grip is to hold it by the magazine; in practice, this was actually an extremely bad idea as it was likely to cause misfeeds. The proper way to hold it was by the magazine ''housing'', or by the actual handhold, the flat section between the trigger and the magazine. Though various Various World War II photographs show that [[TruthInTelevision German soldiers held it by the magazine, but most of the time it was often held by done specifically for the magazine by photo-op and they were not in actual German soldiers]].combat.



* You will see this in more or less anything with Nazis.
* It's also popular as a mook weapon in ''Film/JamesBond'' movies; bad guys use them in ''Film/{{Moonraker}}'', ''Film/{{Thunderball}}'', ''Film/{{Goldfinger}}'', ''Film/YouOnlyLiveTwice'' and ''Film/FromRussiaWithLove''. Auric Goldfinger uses it at one point and [[http://www.imfdb.org/images/9/95/Gf-mp40d.jpg holds it correctly.]]

to:

* You will see this in more or less anything with Nazis.
soldiers from Nazi Germany, of course. See WorksSetInWorldWarII.
* ''VideoGame/BrothersInArms'' has the MP 40 used by all German infantry types throughout the campaigns of all 3 games, though in general it is far less common than the Karabiner 98k rifle. It is particularly favored by Infanterie Assault Teams, Panzerfaust and Panzerschreck teams, and Panzergrenadiers.
* It's also popular as a mook weapon in ''Film/JamesBond'' movies; bad guys use them in ''Film/{{Moonraker}}'', ''Film/{{Thunderball}}'', ''Film/{{Goldfinger}}'', ''Film/{{Goldfinger}}'' ([[NeverMessWithGranny used by an old lady]], no less), ''Film/YouOnlyLiveTwice'' and ''Film/FromRussiaWithLove''. Auric Goldfinger uses it at one point and [[http://www.imfdb.org/images/9/95/Gf-mp40d.jpg holds it correctly.]]]][[note]][[https://en.wikipedia.org/wiki/Gert_Fröbe Gert Fröbe]], the actor who played him, was actually in the German Army during WWII, meaning he may well have been trained how to use it.[[/note]]



* Common in the early ''VideoGame/CallOfDuty'' games, often the most usable option because of the abundant ammo (every other German you ventilate drops one) and the fact that the early games tend to invert UniversalAmmunition to infuriating extremes (not even the British Sten can resupply from them, even though they use the same caliber). It's at its most infamous in ''World at War'', where a lack of play testing ended with it severely overpowered compared to the other [=SMGs=] in multiplayer. ''VideoGame/CallOfDutyBlackOpsIII'' features a slightly-futurized variant, the "HG 40", available through supply drops in multiplayer and the Mystery Box in a few [[VideoGame/CallOfDutyZombies Zombies maps]].

to:

* Common in the early ''VideoGame/CallOfDuty'' games, often the most usable option because of the abundant ammo (every other German you ventilate drops one) and the fact that the early games tend to invert UniversalAmmunition to infuriating extremes (not even the British Sten can resupply from them, even though they use the same caliber). It's at its most infamous in ''World at War'', where a lack of play testing ended with it severely overpowered compared to the other [=SMGs=] in multiplayer. [[note]]The [=SMGs=] were set so that they took approximately the same amount of time to kill, but [[DidntThinkThisThrough the devs didn't consider what that meant]] when the MP 40 fired noticeably slower than the rest[[/note]] ''VideoGame/CallOfDutyBlackOpsIII'' features a slightly-futurized variant, the "HG 40", available through supply drops in multiplayer and the Mystery Box in a few [[VideoGame/CallOfDutyZombies Zombies maps]].



* In Film/DirtyHarry, Scorpio uses an [=MP40=] alongside his Arisaka sniper rifle.

to:

* In Film/DirtyHarry, ''Film/DirtyHarry'', Scorpio uses an [=MP40=] MP 40 alongside his Arisaka sniper rifle.



* Any time an [=MP40=] shows up in ''VideoGame/{{Uncharted}}'', things start getting weird.
* Appears in ''VideoGame/RiseOfTheTriad'' and its 2013 reboot with infinite ammo, making it an InfinityMinusOneSword. For some reason in the reboot, the magazine attached to the gun horizontally like the Sten gun, even though the cover art and the original game all have the magazines attached vertically.
** The MP 40 is actually TheArtifact from the development when the game was a sequel to ''VideoGame/Wolfenstein3D''.
* ''VideoGame/{{Insurgency}}'' has the [=MP40=] mainly used by the Insurgent team, as one of the older weapons available for use. It costs 2 supply points and can be fitted with optics, laser sights and different ammo types.

to:

* Any time an [=MP40=] The MP-40 shows up in ''VideoGame/{{Uncharted}}'', the first and second ''VideoGame/{{Uncharted}}'' games as a remnant of [[{{Ghostapo}} lost Nazi expeditions]]. In both games, the player receives it right when things start getting get weird.
* Appears As [[TheArtifact a holdover]] from its original intent as a sequel to ''VideoGame/Wolfenstein3D'', the MP 40 appears in ''VideoGame/RiseOfTheTriad'' and its 2013 reboot with infinite ammo, making it an InfinityMinusOneSword. For some reason in the reboot, the magazine attached to the gun horizontally like the Sten gun, even though the cover art and the original game all both have the magazines attached vertically.
** The MP 40 is actually TheArtifact from the development when the game was a sequel to ''VideoGame/Wolfenstein3D''.
* ''VideoGame/{{Insurgency}}'' has the [=MP40=] MP 40 mainly used by the Insurgent team, as one of the older weapons available for use. It costs 2 supply points and can be fitted with optics, laser sights and different ammo types.



* In ''VideoGame/BrutalDoom'', the [=MP40=] can be obtained by killing the SS soldiers in secret levels.



* As one of the most famous bad guy guns in media, the [=MP40=] shows up in the hands of criminals, the homicidal Mutants gang, Neo-Nazis and [[ArsonMurderAndJaywalking prison guards]] in ''ComicBook/BatmanTheDarkKnightReturns''.

to:

* As one of the most famous bad guy guns in media, the [=MP40=] MP 40 shows up in the hands of criminals, the homicidal Mutants gang, Neo-Nazis and [[ArsonMurderAndJaywalking prison guards]] in ''ComicBook/BatmanTheDarkKnightReturns''.



* Within the Franchise/MarvelUniverse, the [=MP40=] is often used by the villain's goons in comics from the 1960s-80s.
* ''VideoGame/PAYDAY2'' has an [=MP40=] unlockable as of the "Aldstone's Heritage" event to celebrate the closed beta of its WWII-based sister game ''VideoGame/RAIDWorldWarII''. It can only fire in a slow full-auto (which is accurate to the real weapon, which didn't have a semi-auto mode but fired slowly enough that quick taps with the trigger could consistently produce semi-auto-esque firing), has slightly above-average accuracy, and only has enough ammo in total for two magazines, but it's upgraded to a 40-round capacity per mag and it deals damage on par with the high-end assault rifles, as well as taking noticeably more modifications than the Luger pistol needed to unlock it.

to:

* Within the Franchise/MarvelUniverse, the [=MP40=] MP 40 is often used by the villain's goons in comics from the 1960s-80s.
* ''VideoGame/PAYDAY2'' has an [=MP40=] MP 40 unlockable as of the "Aldstone's Heritage" event to celebrate the closed beta of its WWII-based sister game ''VideoGame/RAIDWorldWarII''. It can only fire in a slow full-auto (which is accurate to the real weapon, which didn't have a semi-auto mode but fired slowly enough that quick taps with the trigger could consistently produce semi-auto-esque firing), has slightly above-average accuracy, and only has enough ammo in total for two magazines, but it's upgraded to a 40-round capacity per mag and it deals damage on par with the high-end assault rifles, as well as taking noticeably more modifications than the Luger pistol needed to unlock it.



* In ''VideoGame/{{Foxhole}}'' has a generic SMG based on the [=MP40=]. Interesting enough, it uses 9mm rounds.

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* In ''VideoGame/{{Foxhole}}'' has a generic SMG based on the [=MP40=]. MP 40. Interesting enough, it uses 9mm rounds.rounds.
* ''VideoGame/HellLetLoose'' features the MP 40 as the standard submachine gun of the German faction, issuing it by default to the German Assault and Tank Commander classes, and making it an unlockable weapon for the rifleman and anti-tank classes.
* Naturally common in ''VideoGame/{{Wolfenstein}}''.
** ''VideoGame/Wolfenstein3D'' features it as the "Machine Gun", the first upgrade from your starting pistol. Also the weapon used by SS guards, which gives them the ability to simply stand in place and unload at you over other non-boss enemies firing one shot and then moving again.
** Also available as the standard submachine gun in ''VideoGame/ReturnToCastleWolfenstein'', where it's the [[BoringButPractical no-frills generalist]] of the three submachine guns; it deals less damage than the Thompson or Sten, but in turn ammo is everywhere (circumventing the [[TooAwesomeToUse Thompson's problem]]) and it doesn't {{overheat|ing}} after every small burst (which is the Sten's problem).
** ''VideoGame/Wolfenstein2009'' once again features it as the basic close-range sprayer, dealing less damage than the [=StG=] but with more common ammo and a higher magazine capacity in return. Among its many upgrades you can also put a suppressor on it for stealth work.



[[folder: Nambu Type 100]]
->''Perhaps the only submachine gun manufactured within Japan in any significant quantity, it utilized a smaller caliber ammunition than most other [=SMGs=] of the time.''
-->--'''Description''', ''VideoGame/BattlefieldV''
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/unknown_376.jpeg]]

The Nambu Type 100 was an 8x22mm submachine gun utilizing a blowback, open bolt design with a side-mounted magazine, developed by Nambu Arms Manufacturing Company during UsefulNotes/WorldWarII, starting in 1942. It is also the only submachine gun to ever be produced by the Japanese Empire during the war in any significant number. It's based largely on the German MP-18, and superficially looks very similar to it. However, several modifications were made to the basic design, many of which proved to be problematic. The initial version, the Type 100/40 had a rather complex firing cycle owing to a loaded-chamber-safety function intended to prevent out-of-battery discharges (leading to [[ReliablyUnreliableGuns frequent stoppages whenever the receiver was dirty]]), a bipod, and a [[BayonetYa bayonet lug]][[note]]The Imperial Japanese military had a bit of a thing for them but in service, few soldiers ever actually attached a bayonet to the Type 100. The Type 100 wasn't unique in this regard: the British Lanchester submachine gun and the Mark V version of the Sten gun were also submachine guns of the time with bayonet lugs, as was the Sterling, which was developed in 1944 to replace the Sten, and the Australian [=F1=], which was designed well after the war in ''1962''.[[/note]]. Like a number of firearms with side-mounted magazine wells, it also had a rather awkward balance with a fully loaded magazine. There were three versions produced, the aforementioned Type 100/40, the later, more simplistic and reliable[[note]]Though production standards varied widely later in the war[[/note]] Type 100/44 and a lightened folding stock version of the Type 100/40 which was removed from service due to being quite fragile compared to the full-stock version. In all versions, the Type 100 was chambered for the 8x22 Nambu cartridge, which performed like .380 ACP or the later 9x18 mm Makarov, limiting its effective usage to nearly point-blank encounters.

The Type 100 saw only limited service in the Japanese military, due in large part to Japanese military doctrine, but also due to a lack of a manufacturing capabilities towards the end of the war. Total production for all variants was between 24,000 to 27,000. This seems like a big number, but compared to the production figures of other submachine guns from the time period[[note]]namely, approximately 1 million [=MP40s=], two million [=PPS-43s=] and six million [=PPSh-41s=][[/note]] this was a minuscule number. These were rare while in service, and today they are a holy grail of World War 2 Japanese Military collectors.
----
[[AC: Anime & Manga]]
* The Type 100 is used rather frequently by the ÅŒtomo City Police in the ''Manga/SkullMan'' anime.
* Both ''Manga/{{Golgo 13}}'' and later ''Manga/CryingFreeman'' featured plots to arm private armies with stocks of lost Type 100s. Both considerably overplayed how useful/advanced the gun was (while the Japanese army could certainly have used more submachine guns, that doesn't make the Type 100 a good example of one) and forgot that the biggest limitation was ammunition, as mass production of the 8x22 Nambu cartridge ceased after 1945.

[[AC: Comic Books]]
* Occasionally shows up in ''ComicBook/{{Commando}}'' stories.

[[AC: Video Games]]
* They show up to levels of implausible frequency in ''VideoGame/CallOfDutyWorldAtWar'' during the Pacific Theater levels, likely to match the equally implausible spread of [=MP40=]'s in the Eastern Front campaign and is usable in multiplayer.
** The gun returns in ''VideoGame/CallOfDutyWWII'' and ''VideoGame/CallOfDutyVanguard''. In the latter game it also serves as WeaponOfChoice of the American protagonist, [[AcePilot Wade Jackson]].
* Type 100s show up in ''VideoGame/MedalOfHonorPacificAssault'' as the Japanese submachine gun of choice. [[WhatCouldHaveBeen It was going to show up]] in ''[[VideoGame/MedalOfHonorRisingSun Rising Sun]]'' where it reloads like the Sten gun, but besides a Japanese sailor with one in a cutscene, it was DummiedOut entirely.
* Type 100s also show up in the World War 2-based prologue of ''VideoGame/BattlefieldBadCompany 2'', as well as in ''Battlefield 1943'' and the popular ''Forgotten Hope'' mod.
* [[ActionSurvivor Lara Croft]] ends up coming across one in the 2013 ''VideoGame/{{Tomb Raider|2013}}''. It's in remarkably fine condition considering it's been sitting unattended in a Japanese bunker for 70 years. A few of the enemies also use them, and the player can later somehow upgrade it into ''an AK-47''.
* Appears in ''Videogame/RisingStorm'' as weapon for the Assault, Squad Leader, and Commander class. At first, the Type 100/44 model is the one given to players, with a very fast rate of fire at the cost of accuracy. Once upgraded to level 25, the weapon becomes the Type 100/40 model, with better, adjustable sights and reduced recoil at the cost of firing rate. Level 50 unlocks the bayonet attachment.
* ''VideoGame/MenOfWar'' has the Japanese faction's squad leaders and SMG infantry carry these, as well as the older and even rarer Type 2 SMG, carried only by [[EliteMooks SNLF]] infantrymen.
* The Type 100 is the Japanese-exclusive T-Doll in ''VideoGame/GirlsFrontline'', added to other servers after the launch of the JP server. The 2019 Christmas event introduces the paratrooper folding stock as her exclusive equipment.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Type 100 in Meatmas of 2018.

to:

[[folder: Nambu [[folder:[=PPS-43=]]]
[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/unknown_168.jpeg]]
The less well-known brother of the [=PPSh-41=], the Pistolet-pulemyot Sudayeva (Sudayev's submachine gun), or PPS, was developed when the [[UsefulNotes/RedsWithRockets Red Army]] requested a lightweight, compact weapon with similar accuracy and power to the [=PPSh-41=] but with a lower rate of fire, lower production cost, and less manpower to produce (particularly skilled manpower). The [=PPS-43=]'s design was derived from the second out of two prototypes made by Lt. I.K. Bezruchko-Vysotsky at the Dzerzhinsky Artillery Academy in 1942. Alexei Sudayev refined the design, with emphasis on simplifying production and eliminating most of the machining operations required for the [=PPSh-41=] (using sheet-steel stamping instead). He succeeded; in comparison to the [=PPSh-41=] which required 7.3 hours of machining and used 13.9 kg of raw steel, the PPS only took 2.7 hours of machining and 6.2 kg of raw steel, and took even less workers to manufacture and assemble the parts. With this improvement in production efficiency, the Soviets hoped to produce 135,000 to 350,000 of these guns per month. In short, if the [=PPSh=] was [[BoringButPractical crude and simple]], the [=PPS=] was even cruder and simpler.
\\\
The weapon was put into field trials during the siege of Leningrad, winning against 20 designs, one of which was Shpganin's own improved [=PPSh-2=]. After the State Defense Committee approved the weapon, it was accepted into service as the [=PPS-42=]. Small-scale production of the gun began in 1942 in the Sestroretsk Tool Factory, and production did not take off until 1943. Just over 46,000 guns were produced before the improved [=PPS-43=] replaced the [=PPS-42=]. [[note]]To tell the [=PPS-43=] apart, it has a ventilated heat shield that was integrated with the upper receiver cover, both the barrel and shoulder stock are shorter, the stock's locking mechanism was simplified, the casing ejector was moved to the rear of the recoil spring guide rod, the magazine well angle was increased in the receiver in order to enhance feeding reliability and the safety was improved to both block the trigger and lock the bolt in either the open or closed positions.[[/note]]
\\\
However, the Soviets had already made massive investments in machinery for producing the [=PPSh-41=], which was being churned out at a rate of more than 1 million guns per year, and so they decided it would be uneconomical to completely abandon its production in favor of the PPS. As a result, only two million [=PPSs=] were made in comparison to the six million [=PPSh-41s=]; whereas the [=PPSh-41=] was issued to frontline infantry, the [=PPS=] tended to be used by paratroopers, recon units, vehicle crews, support service personnel, and other branches where more compact weapons were needed. Captured weapons in the hands of ThoseWackyNazis were used under the designation Maschinenpistole [=719(r)=].
\\\
Due to an oversupply of submachine guns, the Soviets stopped producing the weapon in 1946. However, the weapon continued to see service with several Soviet forces until the mid-1950s, especially among Soviet Naval Infantry and armored vehicle crews. The design was also exported into China (locally produced as the
Type 100]]
->''Perhaps
54 [=SMG=]), and several countries also designed variants of it; Finland designed the only [=M/44=] submachine gun manufactured within Japan in any significant quantity, it utilized a smaller caliber ammunition firing the 9x19 Parabellum cartridge, having straight rather than most other [=SMGs=] curved box magazines and accepting the Suomi [=M/31=] box and drum magazines (as well as the Carl Gustav [=m/45's=] 36-round magazines). The Spanish copy of the time.[=M/44=], the [=DUX-53=] and [=DUX-59=], was adopted by Germany for their border guards. The Vietnamese [=K-50M=] submachine gun also took design elements from the [=PPS-43=]. Today, the PPS continues to see service around the globe, with some seeing use as recently as 2014 in the ongoing crisis in Ukraine.
\\\
The PPS is chambered for the 7.62x25mm Tokarev. It fires from an open bolt, in full-automatic mode only, and features a muzzle brake and folding stock. The weapon is fed by 35-round stick magazines, which are not interchangeable with the [=PPSh-41=]'s.[[note]]While the two are physically very similar and hold the same ammo in the same capacity, the PPS-43 magazine is more uniform in its size and shape and has a double-column feed, whereas the opening of the [=PPSh=] magazine is thicker and has a single-stack feed.[[/note]] Also unlike the [=PPSh-41=], the PPS cannot accept drum magazines.
\\\

* This gun has been featured in too many Soviet-era Russian movies to count.
* ''Film/TheMummyTombOfTheDragonEmperor'': Alex [=O'Connell=] arms himself with one while battling Yang's soldiers in the Himalayas.
* Makes an appearance in the 2016 game ''Heroes and Generals''.
* Added to ''Battlefield 1942'' with the ''Forgotten Hope'' mod.
* Seen in a gun shop in ''[[Anime/BlackLagoon Black Lagoon]]''
* The PPS-43 is a usable weapon in the first ''VideoGame/RedOrchestra'' game. It is later added in a post-release update in ''VideoGame/RedOrchestra2HeroesOfStalingrad''.
* Appears as a surprisingly rare weapon in ''VideoGame/CallOfDuty2'', as a slower-firing and lower-capacity alternative to the [=PPSh=].
* In ''VideoGame/MenOfWar'', the PPS-43 is commonly used by Soviet elite units like the Red Guards.
* Appears as a usable weapon in the first ''VideoGame/{{Vietcong}}'' game.
* Appears as a 3-star SMG in ''VideoGame/GirlsFrontline''. Depicted as the strict and serious younger sister of [=PPSh-41=]. Presumably due to [[OffModel an error by her artist]], [[ExtraDigits her right hand has six fingers]].
* One of the more common weapons carried by the Soviet troops in the 2014 Hungarian WWII movie ''Dear Elza.
''
-->--'''Description''', ''VideoGame/BattlefieldV''
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/unknown_376.jpeg]]

The Nambu Type 100 was an 8x22mm submachine gun utilizing a blowback, open bolt design with a side-mounted magazine, developed by Nambu Arms Manufacturing Company during UsefulNotes/WorldWarII, starting
* Appear in 1942. It is also the only submachine gun to ever be produced by the Japanese Empire during the war in any significant number. It's based largely on the German MP-18, and superficially looks very similar to it. However, several modifications were made to the basic design, many hands of which proved to be problematic. The initial version, the Type 100/40 had a rather complex firing cycle owing to a loaded-chamber-safety function intended to prevent out-of-battery discharges (leading to [[ReliablyUnreliableGuns frequent stoppages whenever the receiver was dirty]]), a bipod, and a [[BayonetYa bayonet lug]][[note]]The Imperial Japanese military had a bit of a thing for them but in service, few North Vietnamese Army soldiers ever actually attached a bayonet to the Type 100. The Type 100 wasn't unique in this regard: the British Lanchester submachine gun and the Mark V version of the Sten gun were also submachine guns of the time with bayonet lugs, as was the Sterling, which was developed in 1944 to replace the Sten, and the Australian [=F1=], which was designed well after the war in ''1962''.[[/note]]. Like a number of firearms with side-mounted magazine wells, it also had a rather awkward balance with a fully loaded magazine. There were three versions produced, the aforementioned Type 100/40, the later, more simplistic and reliable[[note]]Though production standards varied widely later in the war[[/note]] Type 100/44 and a lightened folding stock version of the Type 100/40 which was removed from service due to being quite fragile compared to the full-stock version. In all versions, the Type 100 was chambered for the 8x22 Nambu cartridge, which performed like .380 ACP or the later 9x18 mm Makarov, limiting its effective usage to nearly point-blank encounters.

The Type 100 saw only limited service in the Japanese military, due in large part to Japanese military doctrine, but also due to a lack of a manufacturing capabilities towards the end of the war. Total production for all variants was between 24,000 to 27,000. This seems like a big number, but compared to the production figures of other submachine guns from the time period[[note]]namely, approximately 1 million [=MP40s=], two million [=PPS-43s=] and six million [=PPSh-41s=][[/note]] this was a minuscule number. These were rare while in service, and today they are a holy grail of World War 2 Japanese Military collectors.
----
[[AC: Anime & Manga]]
* The Type 100 is used rather frequently by the ÅŒtomo City Police in the ''Manga/SkullMan'' anime.
* Both ''Manga/{{Golgo 13}}'' and later ''Manga/CryingFreeman'' featured plots to arm private armies with stocks of lost Type 100s. Both considerably overplayed how useful/advanced the gun was (while the Japanese army could certainly have used more submachine guns, that doesn't make the Type 100 a good example of one) and forgot that the biggest limitation was ammunition, as mass production of the 8x22 Nambu cartridge ceased after 1945.

[[AC: Comic Books]]
* Occasionally shows up in ''ComicBook/{{Commando}}'' stories.

[[AC: Video Games]]
* They show up to levels of implausible frequency in ''VideoGame/CallOfDutyWorldAtWar'' during the Pacific Theater levels, likely to match the equally implausible spread of [=MP40=]'s in the Eastern Front campaign and is usable in multiplayer.
** The gun returns in ''VideoGame/CallOfDutyWWII'' and ''VideoGame/CallOfDutyVanguard''. In the latter game it also serves as WeaponOfChoice of the American protagonist, [[AcePilot Wade Jackson]].
* Type 100s show up in ''VideoGame/MedalOfHonorPacificAssault'' as the Japanese submachine gun of choice. [[WhatCouldHaveBeen It was going to show up]] in ''[[VideoGame/MedalOfHonorRisingSun Rising Sun]]'' where it reloads like the Sten gun, but besides a Japanese sailor with one in a cutscene, it was DummiedOut entirely.
* Type 100s also show up in the World War 2-based prologue of ''VideoGame/BattlefieldBadCompany 2'', as well as in ''Battlefield 1943'' and the popular ''Forgotten Hope'' mod.
* [[ActionSurvivor Lara Croft]] ends up coming across one in the 2013 ''VideoGame/{{Tomb Raider|2013}}''. It's in remarkably fine condition considering it's been sitting unattended in a Japanese bunker for 70 years. A few of the enemies also use them, and the player can later somehow upgrade it into ''an AK-47''.
* Appears in ''Videogame/RisingStorm'' as weapon for the Assault, Squad Leader, and Commander class. At first, the Type 100/44 model is the one given to players, with a very fast rate of fire at the cost of accuracy. Once upgraded to level 25, the weapon becomes the Type 100/40 model, with better, adjustable sights and reduced recoil at the cost of firing rate. Level 50 unlocks the bayonet attachment.
* ''VideoGame/MenOfWar'' has the Japanese faction's squad leaders and SMG infantry carry these, as well as the older and even rarer Type 2 SMG, carried only by [[EliteMooks SNLF]] infantrymen.
* The Type 100 is the Japanese-exclusive T-Doll in ''VideoGame/GirlsFrontline'', added to other servers after the launch of the JP server. The 2019 Christmas event introduces the paratrooper folding stock as her exclusive equipment.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Type 100 in Meatmas of 2018.
[[VideoGame/{{ARMA}} ARMA III]] Vietnam DLC ''S.O.G. Prairie Fire''.



[[folder: Owen Gun]]
->''"Owen Machine Carbine was first used during WWII. Unconventional but reliable, the top-loading blowback design made it a favorite of Australian scouts."''
-->--'''Description''': ''VideoGame/RisingStorm2Vietnam''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owengun.jpg]]

The Owen Machine Carbine, better known as the Owen Gun or by the nickname "Digger's Darling", was a submachine gun issued to the [[UsefulNotes/AussiesWithArtillery Australian Army]]. It was created in the 1930s by Evelyn Owen, who demonstrated a .22-chambered prototype to army officers in July 1939, just before the start of UsefulNotes/WorldWarII. The weapon was declined due to its flawed design and because the military [[ItWillNeverCatchOn didn't believe submachine guns were important at the time]].

In 1940, Owen's neighbour and a steel product factory owner discovered the prototype in a sugar bag, and convinced Owen (who had, at this point, joined the military) to work on it again through connections with the Army Inventions Board. In 1942, the weapon officially entered service.

The gun has a very peculiar and utilitarian design. It has a toploading feed, which allows gravity to aid the weapon feeding while the spent cartridges are ejected from the bottom. This also made it easy for soldiers to fire the gun in a prone position. One notable feature of the Owen was that its bolt was separated from the cocking handle by a small compartment, which prevented dirt from getting in and jamming the bolt. The gun is chambered in 9x19mm, though there were also experiments that accepted .45 ACP and .38/200 cartridges, and feeds from 33-round magazines. Weighing in at a little over 9 pounds empty, it was a somewhat heavy weapon.

While the Australian Army used both the Thompson and Sten submachine guns for service, they considered neither weapon adequate for jungle warfare in the Pacific Theatre, particularly the persnickety Sten. The Owen, on the other hand, was one of the most [[BoringButPractical reliable submachine guns used in the War]]. So much it was said that [[UsefulNotes/DouglasMacArthur General MacArthur]] was impressed with the gun, and proposed to place an order for some Owen guns for US troops.

Roughly forty-five thousand Owen Guns were made. Like the Nambu Type 100, that number is considered miniscule compared to the almost two million Thompsons and approximately four million Sten guns. The Owen stayed in Australian service until the mid-60s during the Vietnam War, later replaced by the F1 submachine gun (basically a Sterling with a top-mounted magazine and wooden stock). The Owen was also popular with Indonesian revolutionaries, who used them against the Dutch in the Indonesian National Revolution.
----
[[AC: Live-Action TV]]
* ''[[Creator/RLeeErmey Gunny Time]]'' had Gunny and Marksman [[https://www.youtube.com/watch?v=_qdSLk1DQ3E Kristen Joy Weiss]] feature the Owen gun as they fired at watermelon targets.

[[AC: Video Games]]
* It can be issued to the Commonwealth on any map to feature the Australians in ''VideoGame/DayOfInfamy''. While the game is set in the Western Front, the Owen Gun was [[ImproperlyPlacedFirearms primarily used in the Pacific Theatre]].
* ''VideoGame/RisingStorm2Vietnam'' features the Owen Gun for Australian scouts and radiomen, as well as its replacement, the F1, for scouts, engineers and commanders.
* Seen in [[https://store-images.s-microsoft.com/image/apps.22358.13648726955003497.82091214-ed31-45a6-a5da-d99b8566ac38.a83befa8-4b41-4438-8d54-038f9e575c33?mode=scale&q=90&h=1080&w=1920&format=jpg some artwork]] for the ''VideoGame/HeartsOfIronIV'' ''Together for Victory'' DLC, probably by Australian soldiers as the DLC focus on the Commonwealth nations.
* The gun made its ''VideoGame/CallOfDuty'' series debut in ''VideoGame/CallOfDutyVanguard'' as a WeaponOfChoice of the Australian protagonist, Lucas Riggs.

[[AC: Web Video]]
* One of ''WebVideo/ForgottenWeapons''' earlier videos had Ian firing an Owen SMG that has its camo paint. He gave a more in-depth view of the gun down the road.
[[/folder]]

[[folder:[=PPS-43=]]]
[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/unknown_168.jpeg]]
The less well-known brother of the [=PPSh-41=], the Pistolet-pulemyot Sudayeva (Sudayev's submachine gun), or PPS, was developed when the [[UsefulNotes/RedsWithRockets Red Army]] requested a lightweight, compact weapon with similar accuracy and power to the [=PPSh-41=] but with a lower rate of fire, lower production cost, and less manpower to produce (particularly skilled manpower). The [=PPS-43=]'s design was derived from the second out of two prototypes made by Lt. I.K. Bezruchko-Vysotsky at the Dzerzhinsky Artillery Academy in 1942. Alexei Sudayev refined the design, with emphasis on simplifying production and eliminating most of the machining operations required for the [=PPSh-41=] (using sheet-steel stamping instead). He succeeded; in comparison to the [=PPSh-41=] which required 7.3 hours of machining and used 13.9 kg of raw steel, the PPS only took 2.7 hours of machining and 6.2 kg of raw steel, and took even less workers to manufacture and assemble the parts. With this improvement in production efficiency, the Soviets hoped to produce 135,000 to 350,000 of these guns per month. In short, if the [=PPSh=] was [[BoringButPractical crude and simple]], the [=PPS=] was even cruder and simpler.

to:

[[folder: Owen Gun]]
->''"Owen Machine Carbine was first used during WWII. Unconventional but reliable, the top-loading blowback design made it a favorite of Australian scouts."''
-->--'''Description''': ''VideoGame/RisingStorm2Vietnam''
[[quoteright:350:https://static.
[[folder:[=PPSh-41=]]]
[[quoteright:317:https://static.
tvtropes.org/pmwiki/pub/images/owengun.org/pmwiki/pub/images/ppsh41_6651.jpg]]

-> "[=PPShs=] are here! Now even Yuri can hit something."
-->--'''Conscript squads''', ''VideoGame/CompanyOfHeroes''

The Owen Machine Carbine, better known as Eastern Tommy gun; the Owen Gun Pistolet-Pulemyot Shpagina (Shpagin's machine pistol), or by [=PPSh-41=] is a blowback-operated weapon firing the nickname "Digger's Darling", 7.62x25mm Tokarev round and was a the most common submachine gun issued to the [[UsefulNotes/AussiesWithArtillery Australian Army]]. It was created in the 1930s by Evelyn Owen, who demonstrated a .22-chambered prototype to army officers in July 1939, just before the start of UsefulNotes/WorldWarII. Red Army during WWII. The weapon was declined due owes much to its flawed a 1934 design called the PPD by Vasiliy Degtyarev, which was shelved owing to high-up Party members such as Molotov, Zhdanov and because Malenkov sharing the military [[ItWillNeverCatchOn didn't believe common-at-the-time belief that submachine guns were important at not military weapons. With the time]].

In 1940, Owen's neighbour and a steel product factory owner discovered the prototype in a sugar bag, and convinced Owen (who had, at this point, joined the military) to work on it again through connections with the Army Inventions Board. In 1942, the weapon officially entered service.

The gun has a very peculiar and utilitarian design. It has a toploading feed, which allows gravity to aid the weapon feeding while the spent cartridges are ejected from the bottom. This also made it easy for soldiers to fire the gun in a prone position. One notable feature
outbreak of the Owen was that its bolt was separated from Winter War, the cocking handle by a small compartment, which prevented dirt from getting in and jamming Finns quickly showed the bolt. The gun is chambered in 9x19mm, though there were also experiments that accepted .45 ACP and .38/200 cartridges, and feeds from 33-round magazines. Weighing in at a little over 9 pounds empty, it was a somewhat heavy weapon.

While the Australian
Red Army used both the Thompson and Sten submachine guns for service, they considered neither weapon adequate for jungle warfare in the Pacific Theatre, particularly the persnickety Sten. The Owen, on the other hand, was one worth of the most [[BoringButPractical reliable submachine guns used in SMG, and the War]]. So much it decision was said that [[UsefulNotes/DouglasMacArthur General MacArthur]] was impressed with the gun, and proposed to place an order for some Owen guns for US troops.

Roughly forty-five thousand Owen Guns were made. Like the Nambu Type 100, that number is considered miniscule compared to the almost two million Thompsons and approximately four million Sten guns. The Owen stayed in Australian service until the mid-60s during the Vietnam War, later replaced by the F1 submachine gun (basically
quickly reversed, a Sterling with a top-mounted magazine and wooden stock). The Owen was also popular with Indonesian revolutionaries, who used them against the Dutch in the Indonesian National Revolution.
----
[[AC: Live-Action TV]]
* ''[[Creator/RLeeErmey Gunny Time]]'' had Gunny and Marksman [[https://www.youtube.com/watch?v=_qdSLk1DQ3E Kristen Joy Weiss]] feature the Owen gun as they fired at watermelon targets.

[[AC: Video Games]]
* It can be issued to the Commonwealth on any map to feature the Australians in ''VideoGame/DayOfInfamy''. While the game is set in the Western Front, the Owen Gun was [[ImproperlyPlacedFirearms primarily used in the Pacific Theatre]].
* ''VideoGame/RisingStorm2Vietnam'' features the Owen Gun for Australian scouts and radiomen, as well as its replacement, the F1, for scouts, engineers and commanders.
* Seen in [[https://store-images.s-microsoft.com/image/apps.22358.13648726955003497.82091214-ed31-45a6-a5da-d99b8566ac38.a83befa8-4b41-4438-8d54-038f9e575c33?mode=scale&q=90&h=1080&w=1920&format=jpg some artwork]] for the ''VideoGame/HeartsOfIronIV'' ''Together for Victory'' DLC, probably by Australian soldiers as the DLC focus on the Commonwealth nations.
* The gun made its ''VideoGame/CallOfDuty'' series debut in ''VideoGame/CallOfDutyVanguard'' as a WeaponOfChoice
refined version of the Australian protagonist, Lucas Riggs.

[[AC: Web Video]]
* One of ''WebVideo/ForgottenWeapons''' earlier videos had Ian firing an Owen SMG that has its camo paint. He gave a more in-depth view of the gun down the road.
[[/folder]]

[[folder:[=PPS-43=]]]
[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/unknown_168.jpeg]]
The less well-known brother of the [=PPSh-41=], the Pistolet-pulemyot Sudayeva (Sudayev's submachine gun), or PPS, was developed when the [[UsefulNotes/RedsWithRockets Red Army]] requested a lightweight, compact weapon with similar accuracy and power to the [=PPSh-41=] but with a lower rate of fire, lower
PPD going back into production cost, and less manpower to produce (particularly skilled manpower). The [=PPS-43=]'s design with a new 71-round drum magazine (directly inspired by the Finnish Suomi M31's drum magazine of the same capacity). Shpagin's gun was derived from the second out of two prototypes made by Lt. I.K. Bezruchko-Vysotsky at the Dzerzhinsky Artillery Academy in 1942. Alexei Sudayev essentially a refined the version of Degtyarev's still-too-complicated design, with emphasis on simplifying production and eliminating most of using the machining operations required same magazines but redesigned for the [=PPSh-41=] (using sheet-steel mass production. By using stamping instead). He succeeded; in comparison to and welding rather than time-consuming machining, the [=PPSh-41=] which required PPD's 13.7 man-hours per gun were cut down to just 7.3 hours of machining 3, and used 13.9 kg of raw steel, the PPS only took 2.7 hours of machining and 6.2 kg of raw steel, and took even less workers to manufacture and assemble the parts. With this improvement in production efficiency, the Soviets hoped to produce 135,000 to 350,000 of these guns per month. In short, if the [=PPSh=] was [[BoringButPractical crude and simple]], the [=PPS=] was even cruder and simpler.result also proved extremely reliable, requiring minimal maintenance.



The weapon was put into field trials during the siege of Leningrad, winning against 20 designs, one of which was Shpganin's own improved [=PPSh-2=]. After the State Defense Committee approved the weapon, it was accepted into service as the [=PPS-42=]. Small-scale production of the gun began in 1942 in the Sestroretsk Tool Factory, and production did not take off until 1943. Just over 46,000 guns were produced before the improved [=PPS-43=] replaced the [=PPS-42=]. [[note]]To tell the [=PPS-43=] apart, it has a ventilated heat shield that was integrated with the upper receiver cover, both the barrel and shoulder stock are shorter, the stock's locking mechanism was simplified, the casing ejector was moved to the rear of the recoil spring guide rod, the magazine well angle was increased in the receiver in order to enhance feeding reliability and the safety was improved to both block the trigger and lock the bolt in either the open or closed positions.[[/note]]

to:

[[BoringButPractical The weapon very crude design was put into field trials during the siege of Leningrad, winning against 20 designs, one of which was Shpganin's own improved [=PPSh-2=]. After the State Defense Committee approved the weapon, it was accepted into service as the [=PPS-42=]. Small-scale also so easy to manufacture]] that production could be handed to companies with no experience in gun manufacturing whatsoever, and because the Soviets standardized all rifle and pistol ammo at 7.62mm caliber, Mosin-Nagant rifle barrels could be salvaged from bad or damaged weapons and cut in half to make two [=PPSh=]-41 barrels. Modern shooters and collectors squint a bit at the crude appearance of the gun began in 1942 in gun, but the Sestroretsk Tool Factory, and production did not take off until 1943. Just over 46,000 guns were produced before the improved [=PPS-43=] replaced the [=PPS-42=]. [[note]]To tell the [=PPS-43=] apart, it has a ventilated heat shield Soviets soon learned that new recruits could be turned into cheap killing machines by giving them MoreDakka (with a firerate of 900 rounds per minute, the [=PPSh=] provided unparalleled firepower at close range) so it was integrated issued extensively, sometimes whole divisions being issued with the upper receiver cover, both the barrel and shoulder stock are shorter, the stock's locking mechanism was simplified, the casing ejector was moved to the rear only this weapon. It proved such an icon of the recoil spring guide rod, the magazine well angle was increased in the receiver in order Soviet army that statues were built of soldiers holding them throughout Russia and Eastern Europe. [=PPSh=]-41s were supplied to enhance feeding reliability Soviet partisans, and the safety was improved to both block the trigger and lock the bolt in either the open or closed positions.[[/note]]Soviet air force even experimented with using hundreds of submachine guns as [[http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/06/hedgehog.jpg antipersonnel weapons]] mounted on their Tu-2 bombers for close air support.



However, the Soviets had already made massive investments in machinery for producing the [=PPSh-41=], which was being churned out at a rate of more than 1 million guns per year, and so they decided it would be uneconomical to completely abandon its production in favor of the PPS. As a result, only two million [=PPSs=] were made in comparison to the six million [=PPSh-41s=]; whereas the [=PPSh-41=] was issued to frontline infantry, the [=PPS=] tended to be used by paratroopers, recon units, vehicle crews, support service personnel, and other branches where more compact weapons were needed. Captured weapons in the hands of ThoseWackyNazis were used under the designation Maschinenpistole [=719(r)=].

to:

However, When the Soviets had already made massive investments in machinery AK-47 was finally perfected and adopted by the Soviet military, [=PPSh=] stocks were lend-leased to other Communist countries. Just like the Soviets, the Chinese found the submachine gun's firepower very useful for producing recruits during the [=PPSh-41=], which was being churned out at a rate of more than 1 million guns per year, Korean war, and so they decided it would be uneconomical to completely abandon its production in favor became one of the PPS. mainstays of the Chinese infantryman in the later years of the war, alongside the Mosin-Nagant M44 carbine. As with all Soviet designs, a result, Chinese copy of the [=PPSh=] was engineered, the Type 50, unique in that it could only two million [=PPSs=] were made in comparison to use box magazines. When the six million [=PPSh-41s=]; whereas Vietnam War broke out, North Vietnam received generous amounts of Chinese equipment, including many Type 50s. They modified the gun into the [=K-50M=], adding a pistol grip, steel-wire stock and the front sight from a MAT-49. The [=PPSh-41=] is still in Russia for Great Patriotic War reenactments and ceremonial use - famously, its drum magazine was issued to frontline infantry, the [=PPS=] tended to be used by paratroopers, recon units, vehicle crews, support service personnel, and other branches where more compact weapons were needed. Captured weapons as a [[http://www.ppsh41.com/049_tanke.jpg seat]] in the hands of ThoseWackyNazis were used under the designation Maschinenpistole [=719(r)=].recent years.



Due to an oversupply of submachine guns, the Soviets stopped producing the weapon in 1946. However, the weapon continued to see service with several Soviet forces until the mid-1950s, especially among Soviet Naval Infantry and armored vehicle crews. The design was also exported into China (locally produced as the Type 54 [=SMG=]), and several countries also designed variants of it; Finland designed the [=M/44=] submachine gun firing the 9x19 Parabellum cartridge, having straight rather than curved box magazines and accepting the Suomi [=M/31=] box and drum magazines (as well as the Carl Gustav [=m/45's=] 36-round magazines). The Spanish copy of the [=M/44=], the [=DUX-53=] and [=DUX-59=], was adopted by Germany for their border guards. The Vietnamese [=K-50M=] submachine gun also took design elements from the [=PPS-43=]. Today, the PPS continues to see service around the globe, with some seeing use as recently as 2014 in the ongoing crisis in Ukraine.

to:

Due to an oversupply of submachine guns, While the Soviets stopped producing [=PPSh-41=] can use a curved 35-round box magazine, like the weapon in 1946. However, the weapon continued Thompson it is more likely to see service be seen with several Soviet forces until its 71-round drum magazine fitted. This is actually a case of TheCoconutEffect; in RealLife, the mid-1950s, especially among Soviet Naval Infantry and armored vehicle crews. The design was also exported into China (locally produced drums were considered AwesomeButImpractical, as the Type 54 [=SMG=]), and several countries also designed variants of it; Finland designed the [=M/44=] submachine gun firing the 9x19 Parabellum cartridge, having straight they were rather time-consuming to load by hand and prone to jamming if not individually fitted (not to mention more complex and expensive than curved box magazines and accepting the Suomi [=M/31=] box and drum magazines (as well as the Carl Gustav [=m/45's=] 36-round magazines). The Spanish copy of the [=M/44=], the [=DUX-53=] and [=DUX-59=], was adopted by Germany for their border guards. The Vietnamese [=K-50M=] submachine gun also took design elements from the [=PPS-43=]. Today, the PPS continues to see service around the globe, with some seeing use as recently as 2014 in the ongoing crisis in Ukraine.magazines).



The PPS is chambered for the 7.62x25mm Tokarev. It fires from an open bolt, in full-automatic mode only, and features a muzzle brake and folding stock. The weapon is fed by 35-round stick magazines, which are not interchangeable with the [=PPSh-41=]'s.[[note]]While the two are physically very similar and hold the same ammo in the same capacity, the PPS-43 magazine is more uniform in its size and shape and has a double-column feed, whereas the opening of the [=PPSh=] magazine is thicker and has a single-stack feed.[[/note]] Also unlike the [=PPSh-41=], the PPS cannot accept drum magazines.

to:

The PPS is chambered for Interestingly, the 7.62x25mm Tokarev. It fires from an open bolt, in full-automatic mode only, and features a muzzle brake and folding stock. The weapon is fed by 35-round stick magazines, which are not interchangeable with the [=PPSh-41=]'s.[[note]]While the two are physically very similar and hold the same ammo mass-capitulations of Red Army units early in the same capacity, war[[note]]before the PPS-43 magazine is more uniform in its size Soviets learned to counter blitzkrieg tactics and shape built up their military strength, hundreds of thousands of their soldiers were encircled by Panzer units, cut off from supplies and has a double-column feed, whereas leadership and left with no option but to surrender[[/note]] led to the opening German army capturing large amounts of [=PPSh=]-41s. Finding it useful, they added it to their vast inventory of captured weapons, then pressed it into service as the [=PPSh=] magazine [=MP717=](r)[[note]]"r" for "Russland" which is thicker and has a single-stack feed.[[BilingualBonus the German word for Russia]].[[/note]] Also unlike and issued user manuals for it. They also a version called the [=PPSh-41=], the PPS cannot accept drum magazines.[=MP41=](r), rechambered for 9x19mm rounds.



* This gun has been featured in too many Soviet-era Russian movies to count.
* ''Film/TheMummyTombOfTheDragonEmperor'': Alex [=O'Connell=] arms himself with one while battling Yang's soldiers in the Himalayas.
* Makes an appearance in the 2016 game ''Heroes and Generals''.
* Added to ''Battlefield 1942'' with the ''Forgotten Hope'' mod.
* Seen in a gun shop in ''[[Anime/BlackLagoon Black Lagoon]]''
* The PPS-43 is a usable weapon in the first ''VideoGame/RedOrchestra'' game. It is later added in a post-release update in ''VideoGame/RedOrchestra2HeroesOfStalingrad''.
* Appears as a surprisingly rare weapon in ''VideoGame/CallOfDuty2'', as a slower-firing and lower-capacity alternative to the [=PPSh=].
* In ''VideoGame/MenOfWar'', the PPS-43 is commonly used by Soviet elite units like the Red Guards.
* Appears as a usable weapon in the first ''VideoGame/{{Vietcong}}'' game.
* Appears as a 3-star SMG in ''VideoGame/GirlsFrontline''. Depicted as the strict and serious younger sister of [=PPsh-41=].
* One of the more common weapons carried by the Soviet troops in the 2014 Hungarian WWII movie ''Dear Elza.''
* Appear in the hands of North Vietnamese Army soldiers in the [[VideoGame/{{ARMA}} ARMA III]] Vietnam DLC ''S.O.G Praire Fire''.
[[/folder]]

[[folder:[=PPSh-41=]]]
[[quoteright:317:https://static.tvtropes.org/pmwiki/pub/images/ppsh41_6651.jpg]]

-> "[=PPShs=] are here! Now even Yuri can hit something."
-->--'''Conscript squads''', ''VideoGame/CompanyOfHeroes''

The Eastern Tommy gun; the Pistolet-Pulemyot Shpagina (Shpagin's machine pistol), or [=PPSh-41=] is a blowback-operated weapon firing the 7.62x25mm Tokarev round and was the most common submachine gun in the Red Army during WWII. The weapon owes much to a 1934 design called the PPD by Vasiliy Degtyarev, which was shelved owing to high-up Party members such as Molotov, Zhdanov and Malenkov sharing the common-at-the-time belief that submachine guns were not military weapons. With the outbreak of the Winter War, the Finns quickly showed the Red Army the worth of the SMG, and the decision was quickly reversed, a refined version of the PPD going back into production with a new 71-round drum magazine (directly inspired by the Finnish Suomi M31's drum magazine of the same capacity). Shpagin's gun was essentially a refined version of Degtyarev's still-too-complicated design, using the same magazines but redesigned for mass production. By using stamping and welding rather than time-consuming machining, the PPD's 13.7 man-hours per gun were cut down to just 7.3, and the result also proved extremely reliable, requiring minimal maintenance.
\\\
[[BoringButPractical The very crude design was also so easy to manufacture]] that production could be handed to companies with no experience in gun manufacturing whatsoever, and because the Soviets standardized all rifle and pistol ammo at 7.62mm caliber, Mosin-Nagant rifle barrels could be salvaged from bad or damaged weapons and cut in half to make two [=PPSh=]-41 barrels. Modern shooters and collectors squint a bit at the crude appearance of the gun, but the Soviets soon learned that new recruits could be turned into cheap killing machines by giving them MoreDakka (with a firerate of 900 rounds per minute, the [=PPSh=] provided unparalleled firepower at close range) so it was issued extensively, sometimes whole divisions being issued with only this weapon. It proved such an icon of the Soviet army that statues were built of soldiers holding them throughout Russia and Eastern Europe. [=PPSh=]-41s were supplied to Soviet partisans, and the Soviet air force even experimented with using hundreds of submachine guns as [[http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/06/hedgehog.jpg antipersonnel weapons]] mounted on their Tu-2 bombers for close air support.
\\\
When the AK-47 was finally perfected and adopted by the Soviet military, [=PPSh=] stocks were lend-leased to other Communist countries. Just like the Soviets, the Chinese found the submachine gun's firepower very useful for recruits during the Korean war, and it became one of the mainstays of the Chinese infantryman in the later years of the war, alongside the Mosin-Nagant M44 carbine. As with all Soviet designs, a Chinese copy of the [=PPSh=] was engineered, the Type 50, unique in that it could only use box magazines. When the Vietnam War broke out, North Vietnam received generous amounts of Chinese equipment, including many Type 50s. They modified the gun into the [=K-50M=], adding a pistol grip, steel-wire stock and the front sight from a MAT-49. The [=PPSh-41=] is still in Russia for Great Patriotic War reenactments and ceremonial use - famously, its drum magazine was used as a [[http://www.ppsh41.com/049_tanke.jpg seat]] in recent years.
\\\
While the [=PPSh-41=] can use a curved 35-round box magazine, like the Thompson it is more likely to be seen with its 71-round drum magazine fitted. This is actually a case of TheCoconutEffect; in RealLife, the drums were considered AwesomeButImpractical, as they were rather time-consuming to load by hand and prone to jamming if not individually fitted (not to mention more complex and expensive than box magazines).
\\\
Interestingly, the mass-capitulations of Red Army units early in the war[[note]]before the Soviets learned to counter blitzkrieg tactics and built up their military strength, hundreds of thousands of their soldiers were encircled by Panzer units, cut off from supplies and leadership and left with no option but to surrender[[/note]] led to the German army capturing large amounts of [=PPSh=]-41s. Finding it useful, they added it to their vast inventory of captured weapons, then pressed it into service as the [=MP717=](r)[[note]]"r" for "Russland" which is [[BilingualBonus the German word for Russia]].[[/note]] and issued user manuals for it. They also a version called the [=MP41=](r), rechambered for 9x19mm rounds.
\\\



* Somewhat infamous as a supergun in the WWII-based ''VideoGame/CallOfDuty'' games thanks to high accuracy, very friendly recoil and a vast magazine; each iteration after the first game attempted to {{Nerf}} it somehow, particularly by eventually downgrading it to the 35-round box mags (though it can get its drums again in ''World at War''). It also oddly shows up as an enemy weapon in ''VideoGame/CallOfDutyWWII'', which ''would'' make sense given how popular it was among German soldiers, except the game is set nowhere near the Russian front where they would actually have access to it.

to:

* Somewhat infamous as a supergun in the WWII-based ''VideoGame/CallOfDuty'' games thanks to high accuracy, very friendly recoil and a vast magazine; each iteration after the first game attempted to {{Nerf}} it somehow, particularly by eventually downgrading it to the 35-round box mags (though it can get its drums again in ''World at War''). It also oddly shows up as an enemy weapon in ''VideoGame/CallOfDutyWWII'', which ''would'' make sense given how popular it was among German soldiers, except the game is set nowhere near the Russian front where they would actually have access to it. It was later added to ''VideoGame/CallOfDutyBlackOpsColdWar'' in Season 3, where it has the box mags by default, but extended mags gives it the drum magazine, and it's just as much of a supergun as it was in the early games.



* Appears in ''VideoGame/{{Squad}}'' as the weapon of choice for the [[MiddleEasternTerrorists Insurgent]]-exclusive "Raider" kit. It comes with four stick magazines and two drum magazines that you can switch between at will.

to:

* Appears in ''VideoGame/{{Squad}}'' as the weapon of choice for the [[MiddleEasternTerrorists Insurgent]]-exclusive "Raider" kit. kit, and is one of the only two submachine guns in the game, alongside the Skorpion. It comes with four stick magazines and two drum magazines that you can switch between at will.will.
* ''VideoGame/HellLetLoose'' introduces this weapon alongside the rest of the Red Army and its arsenal in the version 1.0 update, making it the standard-issue submachine gun. Because of this, it's used by a huge number of classes ranging from Commanders and Officers to Spotters and even the Soviet Automatic Rifleman class.
* Appears in ''VideoGame/FarCry6'' as a rank 3 submachine gun, loaded with 71-round drums.



The SIG Sauer MPX is an American submachine gun, first announced in 2013. Unlike most other submachine guns, which tend to be blowback-operated, the MPX is gas-operated, firing from a closed, rotating bolt, and utilizing a short-stroke gas piston. The MPX was designed with customizability in mind: it features a handguard and top-mounted rails, while its barrel and stock can be changed with minimal effort.

The weapon, by default, is chambered in 9x19mm. It was also designed to be quickly convertible to other pistol calibers, including .40 S&W and .357 SIG, but as of now, [[DevelopmentHell no such conversions have been released.]] The weapon has been adopted by police forces in the Dominican Republic, Switzerland, Argentina, India, Thailand, Indonesia and Hong Kong, Polish, Bangladeshi and Singaporean special forces, and the Taiwanese military and US Army.

to:

The SIG Sauer MPX is an American a American/German submachine gun, first announced in 2013. Unlike most other submachine guns, which tend to be blowback-operated, the MPX is gas-operated, firing from a closed, rotating bolt, and utilizing a short-stroke gas piston. The MPX was designed with customizability in mind: it features a handguard and top-mounted rails, while its barrel and stock can be changed with minimal effort. \n\n Its appeal largely comes from it being a tiny AR in 9x19mm.

The weapon, weapo by default, default is chambered in 9x19mm. It 9x19mm, but it was also designed to be quickly convertible to other pistol calibers, including .40 S&W and .357 SIG, but as SIG. As of now, [[DevelopmentHell no such conversions have been released.]] The weapon has been adopted by police forces in the Dominican Republic, Switzerland, Argentina, India, Thailand, Indonesia and Hong Kong, Polish, Bangladeshi and Singaporean special forces, and the Taiwanese military and US Army.



* Appears in ''VideoGame/CallOfDutyModernWarfareII'' as the [[AKA47 BAS-P]]. In the campaing, it is Alejandro Vargas's WeaponOfChoice.



* The MPX appears as the final usable weapon and only fully-automatic one in ''VideoGame/TheLastOfUsPartII'', where it is used by Rattlers and taken off of one by Ellie, equipped with a suppressor that never degrades, cannot be upgraded and holds 20 rounds, despite being modeled with a 30-round magazine.



The classic [=WW2=] British submachine gun, chambered in 9x19mm and first manufactured in 1941. Like the [=PPSh=]-41, it was a very crude design but could be easily field stripped and mass produced. It often had a skeletal butt or a folding stock (and in some versions, a grip that's so uncomfortable you have to wonder if the designer was a sadist) but its most distinct feature is the iconic side-mounted magazine. Alongside British soldiers and sailors, it was used by the SAS, officers, paratroopers, Commandos, resistance fighters (who liked it because it could be taken into 3 pieces and concealed), spies and vehicle crews, and even the Germans, who made their own variant, the MP-3008 with a vertical magazine to arm the Volkssturm at the end of the war. Later, the Sten gun saw use by Israeli troops in the 1948 Arab-Israeli War, both Communist and Nationalist forces in the Chinese Civil War, both French and Viet Minh troops in the First Indochina War and American special forces during UsefulNotes/TheVietnamWar.

to:

The classic [=WW2=] British submachine gun, chambered in 9x19mm and first manufactured in 1941. Like the [=PPSh=]-41, it was a very crude design but could be easily field stripped and mass produced. It often had a skeletal butt or a folding stock (and in some versions, a grip that's so uncomfortable you have to wonder if the designer was a sadist) but its most distinct feature is the iconic side-mounted magazine. Alongside British soldiers and sailors, it was used by the SAS, officers, paratroopers, Commandos, resistance fighters (who liked it because it could be taken into 3 pieces and concealed), spies and vehicle crews, and even the Germans, who made their own variant, the MP-3008 with a vertical magazine to arm the Volkssturm at the end of the war. Later, the Postwar,the Sten gun saw use all around the world; by Israeli troops in the 1948 Arab-Israeli War, both Communist and Nationalist forces in the Chinese Civil War, both French and Viet Minh troops in the First Indochina War War, both Dutch and Indonesian troops in the Indonesian National Revolution, and American special forces during UsefulNotes/TheVietnamWar.



The design was cheap and rather ugly-looking (it could take as little as 5 hours work to make in a simple metalworking shop with materials that cost less than a full pound) and it often jammed due to poor feed from the [=MP40=]-style magazine - but soldiers and resistance fighters loved it anyway (or, rather, didn't have a choice). It was improved a bit over the course of [=WW2=], including increased reliability as production standards rose, but never developed very far from its nasty looks and rather finicky nature. It was eventually phased out by the very similar Sterling SMG, which improves on it mostly by being more comfortable and having reliable magazines. Just like its successor, the Sten can also accept a bayonet.

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The design was cheap and rather ugly-looking (it could take as little as 5 hours work to make in a simple metalworking shop with materials that cost less than a full pound) and it often jammed due to poor feed from the [=MP40=]-style MP 40-style magazine (the most infamous example being the AssassinationAttempt on UsefulNotes/ReinhardHeydrich) - but soldiers and resistance fighters loved it anyway (or, rather, didn't have a choice). It was improved a bit over the course of [=WW2=], including increased rapidly increasing reliability as production standards rose, but never developed very far from its nasty looks and rather finicky nature. It was eventually phased out by the very similar Sterling SMG, which improves on it mostly by being more comfortable and having reliable magazines. Just like its successor, the Sten can also accept a bayonet. The Sten is praised for being able to fire without any lubrication.



* ''VideoGame/Battlefield1942'' gave it to Allied medics whenever the Allied side of the map was the British. ''Road to Rome'' gave it to Free French medics, and ''Secret Weapons of World War II'' added a suppressor-fitted version for SAS troops on their corresponding maps.



* Common in the ''VideoGame/CallOfDuty'' series, though hard to use effectively given the lack of UniversalAmmunition (the real Sten was chambered in the same round as the German [=MP40=], which by gameplay mechanics introduced ''after'' the series stopped using it would have meant ammo for it was everywhere). ''United Offensive'' makes notable use of a suppressed variant in a few SAS-centric levels. ''[[VideoGame/CallOfDutyBlackOpsIII Black Ops III]]'' interestingly features two different versions, [[VideoGame/CallOfDutyZombies "Shadows of Evil" and the other Zombies maps]] using a cross between the Mk III (the front with full barrel jacket) and the Austen (the separate pistol grip and stock) called the [[AKA47 "Bootlegger"]] (though running it through the Pack-a-Punch machine renames it to [[PunnyName "Ein Sten"]]), while a later update added a Mk V to multiplayer.

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* Common in the ''VideoGame/CallOfDuty'' series, though hard to use effectively given the lack of UniversalAmmunition (the real Sten was chambered in the same round as the German [=MP40=], MP 40, which by gameplay mechanics introduced ''after'' the series stopped using it would have meant ammo for it was everywhere). ''United Offensive'' makes notable use of a suppressed variant in a few SAS-centric levels. ''[[VideoGame/CallOfDutyBlackOpsIII Black Ops III]]'' interestingly features two different versions, [[VideoGame/CallOfDutyZombies "Shadows of Evil" and the other Zombies maps]] using a cross between the Mk III (the front with full barrel jacket) and the Austen (the separate pistol grip and stock) called the [[AKA47 "Bootlegger"]] (though running it through the Pack-a-Punch machine renames it to [[PunnyName "Ein Sten"]]), while a later update added a Mk V to multiplayer.



* ''VideoGame/ReturnToCastleWolfenstein'' features a suppressed variant. Ammo is common, as [[UniversalAmmunition it shares ammo]] with the [=MP40s=] that every other Nazi you kill with it drops, and it surprisingly hits like a truck,[[note]]each shot from the Sten has the same damage value as one from the considerably higher-caliber Thompson[[/note]] but it's also harder to use outside of ambush tactics on lone enemies or small groups due to its suppressed nature making it one of the few handheld, non-{{gatling|Good}} or {{energy weapon}}s in a video game that can {{overheat|ing}}, in exactly ten shots no less. Helga von Bulow's [[AmazonBrigade elite guards]] also use it - and, surprisingly, are ''not'' [[TheComputerIsACheatingBastard cheating bastards]] about the overheating issue, being just as susceptible to it as the player.

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* ''VideoGame/ReturnToCastleWolfenstein'' features a suppressed variant. Ammo is common, as [[UniversalAmmunition it shares ammo]] with the [=MP40s=] MP 40s that every other Nazi you kill with it drops, and it surprisingly hits like a truck,[[note]]each shot from the Sten has the same damage value as one from the considerably higher-caliber Thompson[[/note]] but it's also harder to use outside of ambush tactics on lone enemies or small groups due to its suppressed nature making it one of the few handheld, non-{{gatling|Good}} or {{energy weapon}}s in a video game that can {{overheat|ing}}, in exactly ten shots no less. Helga von Bulow's [[AmazonBrigade elite guards]] also use it - and, surprisingly, are ''not'' [[TheComputerIsACheatingBastard cheating bastards]] about the overheating issue, being just as susceptible to it as the player.



* Appear in [[VideoGame/{{ARMA}} ARMA III: S.O.G Praire Fire]], a Vietnam-themed DLC in the hands of the american MACV-SOG operators surprisingly enough. Scouts use the Supressed Sten Gun, but it's also possible to remove the supressor.

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* Appear in [[VideoGame/{{ARMA}} ARMA the ''VideoGame/{{ARMA}} III: S.O.G Praire Fire]], a Vietnam-themed G. Prairie Fire'' DLC in the hands of the american American MACV-SOG operators operators, surprisingly enough. Scouts use the Supressed Sten Gun, suppressed version, but it's also possible to remove the supressor.suppressor.



The Sterling is a 9x19mm British submachine gun in use during and after UsefulNotes/WorldWarII - some early models actually saw service during Operation Market Garden as the "Patchett submachine gun". It was intended to replace the Sten, but did not officially replace the Sten until nearly a decade after the war, in 1953. It is easily recognizable by its side mounted magazine similar to the Sten (it can load both straight Sten magazines and its own curved 34-round ones), its perforated hand guards (in some models), and its underfolding skeleton stock. It saw very few changes in design while in service, eventually being replaced by the L85 assault rifle. It is still manufactured today in some countries, including India, and a Spanish clone chambered in 9x23mm Largo known as the CETME C2 exists, distinguishable from the Sterling by its straight magazine as opposed to the Sterling's curved one, its different pistol grip and its charging handle being on the top instead of on the side. After the 70s, its role in fiction is largely replaced by the [=MP5=] and Uzi. This is one of the few submachine guns to accept a bayonet, but they were rarely used outside of ceremonial duties.

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The Sterling is a 9x19mm British submachine gun in use during and after UsefulNotes/WorldWarII - some early models actually saw service during Operation Market Garden as the "Patchett submachine gun". It was intended to replace the Sten, but did not officially replace the Sten until nearly a decade after the war, in 1953. It is easily recognizable by its side mounted magazine similar to the Sten (it can load both straight Sten magazines and its own curved 34-round ones), its perforated hand guards (in some models), and its underfolding skeleton stock. It saw very few changes in design while in service, eventually being replaced by the L85 assault rifle. It is still manufactured today in some countries, including India, and a Spanish clone and Chilean derivatives exist, the former known as the CETME C2, which is also chambered in 9x23mm Largo known as the CETME C2 exists, or 9mm Bergmann-Bayard and distinguishable from the Sterling by its straight magazine as opposed to the Sterling's curved one, its different pistol grip and its charging handle being on the top instead of on the side.side, which can fold and has a sliding dust-cover for its slot in the receiver, while the latter is known as the FAMAE PAF and distinguished from the Sterling by its lack of a barrel jacket, shortened receiver, collapsible stock with plastic buttplate, HK-style cocking handle, shorter barrel with a spoon compensator and simpler iron sights. After the 70s, its role in fiction is largely replaced by the [=MP5=] and Uzi. This is one of the few submachine guns to accept a bayonet, but they were rarely used outside of ceremonial duties.duties.
* '''Trivia:''' The Sterling and its magazines were designed in a way that, while the Sterling could use Sten magazines, the Sten could not use Sterling magazines - the Sterling mag sits too deeply in the Sten's magwell for the bolt to go into battery, and if one were to modify the Sten to hold the Sterling mag in the same position as a Sten magazine then the bolt would miss picking up new bullets from it entirely. This was an intentional feature, to ensure that government buyers after the war bought the gun itself rather than trying to rely on old Stens with new magazines.



* Many ''Film/JamesBond'' movies featured this weapon prominently during StormingTheCastle scenes.

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* Many ''Film/JamesBond'' movies of TheSixties and TheSeventies featured this weapon prominently during StormingTheCastle FinalBattle scenes.



** ''Film/OnHerMajestysSecretService'' -- Used by Draco's men and is Bond's primary weapon during the assault of Piz Gloria.
** ''Film/TheSpyWhoLovedMe'' -- The main weapon of Stromberg's henchmen. Bond and the escaped submarine crews later arm themselves with them during the final battle.
** ''Film/ForYourEyesOnly'' -- some of Columbo's men have these.

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** ''Film/OnHerMajestysSecretService'' -- Used by Draco's men and is Creator/GeorgeLazenby's Bond's primary weapon during the assault of Piz Gloria.Gloria. It is the first submachine gun (or handheld automatic weapon, period) to be used by Bond on film.
** ''Film/TheSpyWhoLovedMe'' -- The main weapon of Karl Stromberg's henchmen. In the third act, Bond (Creator/RogerMoore) and the escaped captive submarine crews later arm themselves with break free, storm Stromberg's army's armory and use them during the final battle.
battle onboard the ''Liparus'' supertanker.
** ''Film/ForYourEyesOnly'' -- some Some of Columbo's men have these.



** ''VideoGame/InsurgencySandstorm'' adds the Sterling as a usable weapon in the ''Nightfall'' update.

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** ''VideoGame/InsurgencySandstorm'' adds added the Sterling [=L2A3=] as a usable weapon for the Insurgent Breacher in the ''Nightfall'' update.update, costing 1 supply point, making it the cheapest submachine gun in the game. When equipped with a suppressor, it turns into a [=L34A1=].



* One of Ann's usable weapons in ''VideoGame/Persona5'', called the [[AKA47 Sterlidge]]. Stronger variants known as the Trooper and [=MP2=] Prototype can also be purchased after completing Kamoshida Palace.



[[folder:Thompson submachine gun]]
->''"There's only one thing that gets orders and gives orders. And this is it. That's how I got the south side for you, and that's how I'm gonna get the north side for you. It's a typewriter. I'm gonna write my name all over this town with it, in big letters!"''
-->--'''Tony Camonte''', ''Film/Scarface1932''

[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/images_889.jpeg]]
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/unknown_725.jpeg]]
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/images_47.jpeg]]
[[caption-width-right:330: From top to bottom: [=M1928=] Thompson with drum magazine and grip, [=M1928A1=] Thompson with 30-round stick magazine, [=M1A1=] Thompson]]
The gun that made the [[TheRoaringTwenties Twenties roar]]. One of the first "true" submachine guns - at the very least, the gun that introduced the name for the concept - it was the brainchild of John T. Thompson, a US Army officer who sought to give infantry more firepower than standard bolt-action rifles without compromising their mobility, since period machine guns were bulky crew-served apparatuses that couldn't be easily moved.

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[[folder:Thompson [[folder:Suomi [=KP/-31=]]]
->''The [=KP/-31=] was possibly the best
submachine gun]]
->''"There's only one thing that gets orders
gun of World War II. It had great accuracy and gives orders. And this is it. That's how I got a high rate of fire. The Russians copied the south side for you, and that's how I'm gonna get design, but their version never reached the north side for you. It's a typewriter. I'm gonna write my name all over this town with it, in big letters!"''
-->--'''Tony Camonte''', ''Film/Scarface1932''

[[quoteright:330:https://static.
same high standard.''
-->--'''Description''', ''VideoGame/BattlefieldV''

[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/images_889.jpeg]]
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/unknown_725.jpeg]]
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/images_47.jpeg]]
[[caption-width-right:330: From top to bottom: [=M1928=] Thompson with drum magazine
org/pmwiki/pub/images/kp31.jpg]]

The Suomi KP/-31 is a Finnish 9x19mm submachine gun, used during World War II,
and grip, [=M1928A1=] Thompson with 30-round stick magazine, [=M1A1=] Thompson]]
The gun that made the [[TheRoaringTwenties Twenties roar]]. One
regarded by many as one of the first "true" most successful submachine guns - at of the very least, war. Designed in the gun late 1920s and produced from 1931 to 1953, the weapon saw service in the Winter War, and soon proved to be a formidable piece of machinery, being highly controllable and accurate with a high rate of fire and large magazine capacity, going all the way up to [[MoreDakka 71-round drums]], with the only major downside being that introduced the name for the concept - it was expensive to produce. The weapon was so good that the brainchild of John T. Thompson, Finns kept it in service until 1998, and it left a US Army officer lasting impression on the Soviets, who until then had been dismissive of submachine guns, with them copying the 71-round drum magazine for their PPD-40 and [=PPSh=]-41 submachine guns. The weapon also came in SJR, bunker and tank variants, the former adding a muzzle brake (though Aimo Lahti was displeased with this, as he believed that it decreased muzzle velocity and reduced the weapon's reliability, and even sought to give infantry more firepower have the designer court-martialed) and the latter two having a pistol grip instead of a shoulder stock, and the weapon was unusual in that it had a replaceable barrel secured with four lugs rather than standard bolt-action rifles without compromising their mobility, since period machine guns were bulky crew-served apparatuses that couldn't be easily moved. threads.



The weapon is fired from an open-bolt and operated using the Blish Principle, using the varying friction of inclined surfaces to create a kind of delayed blowback (an idea copied from naval guns, of all places), though how effective this was is debatable, as later models that ditched the setup in favor of straight blowback worked just as well.

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Besides the Finns, the KP/-31 also saw service with many countries throughout Europe, as well as Paraguay, Bolivia, Egypt, Israel and Indonesia. Both sides in the Spanish Civil War used the KP/-31, and it also saw use with the Italian Partisans. The weapon is fired from an open-bolt Swiss, Swedish and operated using Danish made their own copies, known as the Blish Principle, using Hispano-Suiza [=MP43=], Husquarna kpist m/37 and Madsen M/41 respectively, which had their own modifications. Notably, the varying friction of inclined surfaces to create Swedish variant introduced a kind of delayed blowback (an idea copied from naval guns, of all places), though how effective this was is debatable, as 50-round "coffin" magazine, which would later models that ditched be used by the setup Finns in favor of straight blowback worked just the Continuation War and the Swiss with their own copies, and serve as well.an inspiration for the casket magazines used by the Spectre M4.



In any event, the result was a weapon with the fire rate of a machine gun but chambered for handgun-sized .45 ACP ammo (hence the "Sub" in submachine gun). This allowed a single soldier to carry one right up to a fortified enemy position like a trench or MG nest and "sweep" it clear. Intended for use in the stalemated trenches of UsefulNotes/WorldWarI, the armistice was signed just as the first production run was coming off the assembly lines; the original models were as such sold to civilians (as there was no law in America against civilians owning full-auto weapons at the time), which is where most of the weapon's modern infamy has come from.

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In any event,
* Appears in both ''VideoGame/ForgottenHope'' games, used by
the result was a weapon Finnish forces with 71-round drums. The sequel also adds the SJR, which uses 50-round "coffin" magazines instead.
* The KP/-31 is the second available submachine gun for the Medic in ''VideoGame/BattlefieldV'', with 20 round stick magazines by default, though it can be upgraded to 50 round "coffin" magazines. It has the highest
fire rate of a machine gun but chambered for handgun-sized .45 ACP ammo (hence all the "Sub" in submachine gun). This allowed a guns in the game, and is extremely popular in multiplayer. A suppressed version can also be found in the Nordlys War Story in single soldier player.
* Added
to carry one right up to a fortified enemy position like a trench or MG nest ''VideoGame/HotDogsHorseshoesAndHandGrenades'' on the 12th day of the 2018 Meatmas update, fitted with 71-round drums.
* The KP/-31 is used by Red Army troops in ''VideoGame/DeadfallAdventures'', loaded with 71-round drums
and "sweep" it clear. Intended with a flashlight mounted.
* Used by Lt. Fyodorov and Yefreytor Stepan in ''Film/TheTurningPoint1945'', notably in Klaus' headquarters.
* The KP/-31 is used by the titular character in ''Film/MaxManus'' during his flashbacks to his time fighting
for use Finland in the stalemated trenches of UsefulNotes/WorldWarI, the armistice was signed just as Winter War.
* Used by Soviet counter revolutionaries in
the first production run was coming off episode of ''Series/BabylonBerlin'' when they take over a train.
* Shows up briefly in
the assembly lines; hands of a soldier in the original models were ''Anime/NightRaid1931'' episode "Hunt in the Dark".
* Ian [=McCollum=] takes a look at one [[https://www.youtube.com/watch?v=CiTS3dcYicw here]].
* One of the 5-star [=SMGs=] in ''VideoGame/GirlsFrontline''. Suomi is depicted
as such sold to civilians (as there was no law in America stereotypically Finnish: she dislikes close contact, [[DirtyCommunists has a grudge against civilians owning full-auto weapons Soviet/Russian weapons]], and [[{{Metalhead}} is a massive fan of metal music]].
* The KP/-31 is a usable weapon in ''VideoGame/{{Vigor}}'', loaded with 71-round drums plus one round in the chamber.
[[/folder]]

[[folder:Thompson submachine gun]]
->''"There's only one thing that gets orders and gives orders. And this is it. That's how I got the south side for you, and that's how I'm gonna get the north side for you. It's a typewriter. I'm gonna write my name all over this town with it, in big letters!"''
-->--'''Tony Camonte''', ''Film/Scarface1932''

[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/images_889.jpeg]]
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/unknown_725.jpeg]]
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/images_47.jpeg]]
[[caption-width-right:330: The weapon of the saint and the sinner.[[note]]From top to bottom: [=M1928=] Thompson with drum magazine and grip, [=M1928A1=] Thompson with 30-round stick magazine, [=M1A1=] Thompson[[/note]]]]
The gun that made the [[TheRoaringTwenties Twenties roar]]. One of the first "true" submachine guns -
at the time), which is where most of very least, the weapon's modern infamy has come from.gun that introduced the name for the concept - it was the brainchild of John T. Thompson, a US Army officer who sought to give infantry more firepower than standard bolt-action rifles without compromising their mobility, since period machine guns were bulky crew-served apparatuses that couldn't be easily moved.



The "Tommy Gun" has a rather exaggerated reputation as a gangster weapon, mostly due to a few high-profile users. While Al Capone's men, George "Machine Gun" Kelly and John Dillinger did make use of them, a Thompson was quite a pricey weapon for its day and the weapons of choice for the majority of ''actual'' gangsters were concealable handguns or shotguns[[note]]Two Thompsons cost as much as a contemporary Ford automobile, with a single Thompson running about $200 back in those days. That's roughly $2800 USD today when adjusted for inflation; in the modern day, most weapons available to civilians that surpass that sort of price are the rarest of guns or [[{{BFG}} unreasonably-huge things]] like the Barrett M95[[/note]]. Nevertheless, it is ''de rigeur'' for any Al Capone-esque, old school gangster badassery in media. Goes great with fedoras and pinstripes, too.

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The "Tommy Gun" has a rather exaggerated reputation as a gangster weapon, mostly due to a few high-profile users. While Al Capone's men, George "Machine Gun" Kelly and John Dillinger did make use of them, a Thompson was quite a pricey weapon for its day is fired from an open bolt and operated using the weapons of choice for Blish Principle, using the majority varying friction of ''actual'' gangsters were concealable handguns or shotguns[[note]]Two Thompsons cost inclined surfaces to create a kind of delayed blowback (an idea copied from naval guns, of all places), though how effective this was is debatable, as much as a contemporary Ford automobile, with a single Thompson running about $200 back in those days. That's roughly $2800 USD today when adjusted for inflation; in the modern day, most weapons available to civilians later models that surpass that sort of price are ditched the rarest setup in favor of guns or [[{{BFG}} unreasonably-huge things]] like the Barrett M95[[/note]]. Nevertheless, it is ''de rigeur'' for any Al Capone-esque, old school gangster badassery in media. Goes great with fedoras and pinstripes, too.straight blowback worked just as well.



On the other side of the law, the Thompson was adopted by few American police forces (most departments balked at the price, like everyone else) but it found better favor among Federal agencies. These included the ''Postal Service'' (for protecting against mail robberies aboard trains and the like), the nascent FBI, and some foreign militaries. The United States Marine Corps also adopted the weapon in limited numbers, and gave mostly positive reviews of the ones they had for the "Banana Wars" in Central America.

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On In any event, the other side of result was a weapon with the law, fire rate of a machine gun but chambered for handgun-sized .45 ACP ammo (hence the Thompson was adopted by few American police forces (most departments balked at the price, "sub" in submachine gun). This allowed a single soldier to carry one right up to a fortified enemy position like everyone else) but a trench or MG nest and "sweep" it found better favor among Federal agencies. These included clear. Intended for use in the ''Postal Service'' (for protecting stalemated trenches of UsefulNotes/WorldWarI, the armistice was signed just as the first production run was coming off the assembly lines; the original models were as such sold to civilians (as there was no law in America against mail robberies aboard trains and civilians owning full-auto weapons at the like), the nascent FBI, and some foreign militaries. The United States Marine Corps also adopted the weapon in limited numbers, and gave mostly positive reviews time), which is where most of the ones they had for the "Banana Wars" in Central America. weapon's modern infamy has come from.



In 1938, the US military officially adopted the Thompson as a service weapon. When UsefulNotes/WorldWarII began, the gun was Lend-Leased to many countries allied with the United States. The British obtained large numbers of [=M1928s=] and used them extensively throughout the war, even after they were officially replaced by the Sten in 1943. America's entry into the war upped the demand considerably, resulting in the heavily simplified M1 of 1942, with the even-more-simplified [=M1A1=] appearing the following year. The Thompson was also very popular in the lawless and war-torn China of the 1920s. The handful that found their way there at the beginning of the decade - mainly to the gangsters in Shanghai - were quickly reverse-engineered and copied by warlord armies. Nationalist China received large amounts of [=M1928A1=]s and [=M1A1s=] through Lend-Lease and quickly adopted both as their main submachine guns in the later years of the UsefulNotes/SecondSinoJapaneseWar. Prior to the war, they'd produced their own copies of the [=M1921=] at the Taiyuan Arsenal in Shanxi province, including several thousand chambered in 7.63x25mm Mauser.

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In 1938, the US military officially adopted the Thompson The "Tommy gun" has a rather exaggerated reputation as a service weapon. When UsefulNotes/WorldWarII began, the gun was Lend-Leased gangster weapon, mostly due to many countries allied with the United States. The British obtained large numbers of [=M1928s=] a few high-profile users. While Al Capone's men, George "Machine Gun" Kelly and used them extensively throughout the war, even after they were officially replaced by the Sten in 1943. America's entry into the war upped the demand considerably, resulting in the heavily simplified M1 John Dillinger did make use of 1942, with the even-more-simplified [=M1A1=] appearing the following year. The them, a Thompson was also very popular in quite a pricey weapon for its day and the lawless and war-torn China weapons of choice for the 1920s. The handful that found their way there at the beginning majority of the decade - mainly to the ''actual'' gangsters in Shanghai - were quickly reverse-engineered and copied by warlord armies. Nationalist China received large amounts of [=M1928A1=]s and [=M1A1s=] through Lend-Lease and quickly adopted both concealable handguns or sawed-off shotguns[[note]]Two Thompsons cost as their main submachine guns much as a contemporary Ford automobile, with a single Thompson running about $200 back in those days. That's roughly $2800 USD today when adjusted for inflation; in the later years modern day, most weapons available to civilians that surpass that sort of price are the UsefulNotes/SecondSinoJapaneseWar. Prior to rarest of guns or [[{{BFG}} unreasonably-huge things]] like the war, they'd produced their own copies of the [=M1921=] at the Taiyuan Arsenal Barrett M95[[/note]]. Nevertheless, it is ''de rigeur'' for any Capone-esque, old school gangster badassery in Shanxi province, including several thousand chambered in 7.63x25mm Mauser.media. Goes great with fedoras and pinstripes, too.



The Thompson was retired more or less immediately after World War II, as SMG design had evolved to prefer low-cost, mass-production weapons like the M3 "Grease Gun" and Sten, and the Thompson was expensive and slow to produce by comparison. Nevertheless, Tommy guns were popular, and remained in at least limited use by [=GIs=] well into the Vietnam War and saw frequent use by the South Vietnamese forces. America also continued loaning Thompsons to Nationalist China after the Chinese Civil War restarted in 1946. But it made no difference, with the supply of Thompsons ending after Truman's arms embargo on the Nationalists, and the Communist forces were victorious by 1949. They then went on to [[{{Irony}} use those very same Thompsons against American forces in Korea]]. Captured ex-Chinese Thompsons were quickly turned back around in American and South Korean hands.

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The Thompson was retired more or less immediately after World War II, as SMG design had evolved to prefer low-cost, mass-production weapons like On the M3 "Grease Gun" and Sten, and other side of the law, the Thompson was expensive and slow to produce adopted by comparison. Nevertheless, Tommy guns were popular, and remained in at least limited use by [=GIs=] well into the Vietnam War and saw frequent use by the South Vietnamese forces. America also continued loaning Thompsons to Nationalist China after the Chinese Civil War restarted in 1946. But it made no difference, with the supply of Thompsons ending after Truman's arms embargo on the Nationalists, and the Communist forces were victorious by 1949. They then went on to [[{{Irony}} use those very same Thompsons against few American police forces in Korea]]. Captured ex-Chinese Thompsons were quickly turned back around in American (most departments balked at the price, like everyone else) but it found better favor among Federal agencies. These included the ''Postal Service'' (for protecting against mail robberies aboard trains and South Korean hands.the like), the nascent FBI, and some foreign militaries. The United States Marine Corps also adopted the weapon in limited numbers, and gave mostly positive reviews of the ones they had for the "Banana Wars" in Central America.



All models of the Thompson are select-fire weapons, and are effective up to about 50 meters. The gun has a reputation for being hard to handle due to its heavy weight (about 10 pounds empty), but according to many users, it's controllable if you fire in short bursts, has relatively average recoil compared to other [=SMGs=] (thanks to the hefty weight). It can be fed by 50 or 100-round drum magazines, or 20 and 30-round stick magazines. British and American troops found that the stick magazines were considerably better for general combat, as they were lighter, easier to load,[[note]]Stick mags were simply pulled downwards to remove and pushed upwards into the magwell to attach; drums had to be slid in from the side, not to mention that the bolt had to be open for a drum to fit. Drum magazines also had to be wound in order to put the ammo under spring tension; discovering during combat that you forgot this step and had a temporarily non-functionl magazine would be a distinctly bad thing.[[/note]] less likely to jam, and less noisy.[[note]]The rounds in a drum magazine tended to rattle, making a conspicuous noise[[/note]]. Tommy guns were praised as hard-hitting, reliable weapons, though the M1928, in particular, could be a ''pain in the ass'' to strip and clean.

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All models of In 1938, the US military officially adopted the Thompson are select-fire weapons, and are effective up to about 50 meters. The as a service weapon. When UsefulNotes/WorldWarII began, the gun has a reputation for being hard to handle due to its heavy weight (about 10 pounds empty), but according was Lend-Leased to many users, it's controllable if you fire in short bursts, has relatively average recoil compared to other [=SMGs=] (thanks to countries allied with the hefty weight). It can be fed by 50 or 100-round drum magazines, or 20 and 30-round stick magazines. United States. The British obtained large numbers of [=M1928s=] and American troops found that used them extensively throughout the stick magazines were considerably better for general combat, as war, even after they were lighter, easier to load,[[note]]Stick mags were simply pulled downwards to remove and pushed upwards officially replaced by the Sten in 1943. America's entry into the magwell to attach; drums had to be slid in from war upped the side, not to mention that the bolt had to be open for a drum to fit. Drum magazines also had to be wound in order to put the ammo under spring tension; discovering during combat that you forgot this step and had a temporarily non-functionl magazine would be a distinctly bad thing.[[/note]] less likely to jam, and less noisy.[[note]]The rounds in a drum magazine tended to rattle, making a conspicuous noise[[/note]]. Tommy guns were praised as hard-hitting, reliable weapons, though the M1928, in particular, could be a ''pain demand considerably, resulting in the ass'' to strip heavily simplified M1 of 1942, with the even-more-simplified [=M1A1=] appearing the following year. The Thompson was also very popular in the lawless and clean. war-torn China of the 1920s. The handful that found their way there at the beginning of the decade - mainly to the gangsters in Shanghai - were quickly reverse-engineered and copied by warlord armies. Nationalist China received large amounts of [=M1928A1=]s, [=M1s=] and [=M1A1s=] through Lend-Lease and quickly adopted the Thompson as their main submachine guns in the later years of the UsefulNotes/SecondSinoJapaneseWar. Prior to the war, they'd produced their own copies of the [=M1921=] at the Taiyuan Arsenal in Shanxi province, including several thousand chambered in 7.63x25mm Mauser.



The original version of the Thompson was the M1921, which featured a high-quality finish, adjustable sights, and a vertical grip. The M1928 was the first variant adopted for military use, featuring a finned barrel and a heavier actuator that slowed the rate of fire, with the later [=M1928A1=] version (introduced just before the attack on Pearl Harbor) introducing a horizontal foregrip. Both the 1921 and 1928 could accept a Cutts compensater to reduce recoil. In 1942, the simplified M1 variant entered production, including many upgrades that were adapted from suggestions by British troops. The primary differences of the M1 from the earlier versions are that the bolt handle and ejection port are moved from the top of the receiver to the right side, the barrel cooling fins and Cutts compensator are omitted, the vertical grip is replaced by a straight horizontal grip, and the rear sight is simpler. The Blish mechanism is also ditched in favor of simple blowback operation. Finally, the M1 and later [=M1A1=] cannot use drum magazines like the earlier Thompson variants.[[note]]In earlier versions, a stick magazine will leave a noticeable gap between the front of the mag and the front edge of the magwell, while a drum will fill that gap. The M1 simply moved the front edge of the magwell in a bit closer to the rear so stick mags fill the entire space.[[/note]] The even simpler [=M1A1=] entered production later the same year, which added distinctive protective "wings" along the rear sight, and had the firing pin and bolt combined into one piece.

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The original version of Thompson was retired more-or-less immediately after World War II, as SMG design had evolved to prefer low-cost, mass-production weapons like the M3 "Grease Gun" and Sten, and the Thompson was expensive and slow to produce by comparison. Nevertheless, Tommy guns were popular, and remained in at least limited use by [=GIs=] well into the M1921, which featured a high-quality finish, adjustable sights, Vietnam War and a vertical grip. The M1928 was saw frequent use by the first variant adopted for military use, featuring a finned barrel and a heavier actuator that slowed South Vietnamese forces. America also continued loaning Thompsons to Nationalist China after the rate of fire, Chinese Civil War restarted in 1946. But it made no difference, with the later [=M1928A1=] version (introduced just before supply of Thompsons ending after Truman's arms embargo on the attack on Pearl Harbor) introducing a horizontal foregrip. Both the 1921 and 1928 could accept a Cutts compensater to reduce recoil. In 1942, the simplified M1 variant entered production, including many upgrades that were adapted from suggestions by British troops. The primary differences of the M1 from the earlier versions are that the bolt handle and ejection port are moved from the top of the receiver to the right side, the barrel cooling fins and Cutts compensator are omitted, the vertical grip is replaced by a straight horizontal grip, Nationalists, and the rear sight is simpler. The Blish mechanism is also ditched in favor of simple blowback operation. Finally, the M1 and later [=M1A1=] cannot Communist forces were victorious by 1949. They then went on to [[{{Irony}} use drum magazines like the earlier Thompson variants.[[note]]In earlier versions, a stick magazine will leave a noticeable gap between the front of the mag and the front edge of the magwell, while a drum will fill that gap. The M1 simply moved the front edge of the magwell in a bit closer to the rear so stick mags fill the entire space.[[/note]] The even simpler [=M1A1=] entered production later the those very same year, which added distinctive protective "wings" along the rear sight, Thompsons against American forces in Korea]]. Captured ex-Chinese Thompsons were quickly turned back around in American and had the firing pin and bolt combined into one piece.South Korean hands.



A semi-automatic version of the M1921, the Model 1927, was also made for civilians. In 1974, Auto-Ordnance would design the 1927A1, a variant of the M1927 with almost completely redesigned internals to fire from a closed bolt and increased the barrel length to 16.5 inches in order to be legally considered a rifle. Semi-automatic variants are still quite a popular weapon in the American (and oddly enough; German) civilian gun market. Some variants are sold with [[SchizoTech synthetic furniture and picatinny rail]].
* '''Cool Action''': Pulling it out of hiding (especially from a [[SenselessViolins violin case]]), holding it at the waist and saturating the room, then leaving as if nothing had happened.

to:

A semi-automatic version All models of the M1921, Thompson are select-fire weapons, and are effective up to about 50 meters. The gun has a reputation for being hard to handle due to its heavy weight (about 10 pounds empty), but according to many users, it's controllable if you fire in short bursts, and has relatively average recoil compared to other [=SMGs=] (thanks to the Model 1927, was hefty weight). It can be fed by 50- or 100-round drum magazines, or 20- and 30-round stick magazines. British and American troops found that the stick magazines were considerably better for general combat, as they were lighter, easier to load,[[note]]Stick mags were simply pulled downwards to remove and pushed upwards into the magwell to attach; drums had to be slid in from the side, not to mention that the bolt had to be open for a drum to fit (the Thompson did have a bolt hold-open to facilitate quick mag changes even after emptying the gun, but the drums didn't have a proper follower to interface with it). Drum magazines also made for civilians. In 1974, Auto-Ordnance would design the 1927A1, a variant of the M1927 with almost completely redesigned internals had to fire from a closed bolt and increased the barrel length to 16.5 inches be wound in order to put the ammo under spring tension; discovering during combat that you forgot this step and had a temporarily non-functional magazine would be legally considered a rifle. Semi-automatic variants are still quite distinctly bad thing.[[/note]] less likely to jam, and less noisy.[[note]]The rounds in a popular weapon drum magazine tended to rattle, making a conspicuous noise[[/note]] Tommy guns were praised as hard-hitting, reliable weapons, though the M1928, in particular, could be a ''pain in the American (and oddly enough; German) civilian gun market. Some variants are sold with [[SchizoTech synthetic furniture ass'' to strip and picatinny rail]].
* '''Cool Action''': Pulling it out of hiding (especially from a [[SenselessViolins violin case]]), holding it at the waist and saturating the room, then leaving as if nothing had happened.
clean.




* Practically compulsory for any Prohibition-era Gangster movie. The gun actually first appeared in ''Film/LittleCaesar'', but it really took off once the original 1932 ''Film/{{Scarface|1932}}'' was released.
* Just about all World War II movies, video games and TV shows. In games, it's usually more powerful than the [=MP40=] but harder to get ammo for. Some make the mistake of having the mil spec version firing from a drum magazine. As a note, use in non-American hands isn't necessarily a case of ImproperlyPlacedFirearms, as all the other Allies received many of them as part of Lend-Lease.

to:

\nThe original version of the Thompson was the M1921, which featured a high-quality finish, adjustable sights, and a vertical grip. The M1928 was the first variant adopted for military use, featuring a finned barrel and a heavier actuator that slowed the rate of fire, with the later [=M1928A1=] version (introduced just before the attack on Pearl Harbor) introducing a horizontal foregrip. Both the 1921 and 1928 could accept a Cutts compensater to reduce recoil. In 1942, the simplified M1 variant entered production, including many upgrades that were adapted from suggestions by British troops. The primary differences of the M1 from the earlier versions are that the bolt handle and ejection port are moved from the top of the receiver to the right side, the barrel cooling fins and Cutts compensator are omitted, the vertical grip is replaced by a straight horizontal grip, and the rear sight is simpler. The Blish mechanism is also ditched in favor of simple blowback operation. The even simpler [=M1A1=] entered production later the same year, which added distinctive protective "wings" along the rear sight, and had the firing pin and bolt combined into one piece. Finally, the M1 and later [=M1A1=] cannot use drum magazines like the earlier Thompson variants.[[note]]In earlier versions, a stick magazine will leave a noticeable gap between the front of the mag and the front edge of the magwell, while a drum will fill that gap. The M1 simply moved the front edge of the magwell in a bit closer to the rear so stick mags fill the entire space.[[/note]]
\\\
A semi-automatic version of the M1921, the Model 1927, was also made for civilians. In 1974, Auto-Ordnance would design the 1927A1, a variant of the M1927 with almost completely redesigned internals to fire from a closed bolt and increased the barrel length to 16.5 inches in order to be legally considered a rifle. Semi-automatic variants are still quite a popular weapon in the American (and, oddly enough, German) civilian gun market. Some variants are sold with [[SchizoTech synthetic furniture and Picatinny rails]].
* '''Cool Action''': Pulling it out of hiding (especially from a [[SenselessViolins violin case]]), holding it at the waist and saturating the room, then leaving as if nothing had happened.
\\\

* Practically compulsory for any Prohibition-era Gangster gangster movie. The gun actually first appeared in ''Film/LittleCaesar'', but it really took off once the original 1932 ''Film/{{Scarface|1932}}'' was released.
* Just about all World War II movies, video games and TV shows. In games, it's usually more powerful than the [=MP40=] MP 40 but harder to get ammo for. Some make the mistake of having the mil spec version firing from a drum magazine. As a note, use in non-American hands isn't necessarily a case of ImproperlyPlacedFirearms, as all the other Allies received many of them as part of Lend-Lease.



* One of the most powerful weapons in ''VideoGame/ResidentEvil4'', where it's called the Chicago Typewriter (a reference to how it was used in TheRoaringTwenties, as per the quote at the top). Normally it's an [=M1=] fired properly at shoulder level as per usual, and even though [[BottomlessMagazines ammo for it is infinite]], there's still a reload animation should you choose to swap mags [[PlayerTic for compulsion's sake]]. Playing the game with the gangster outfit added in the UsefulNotes/Playstation2 version changes the model into the more iconic "Chicago-style" [=M1928=] with a front foregrip and a drum magazine; also, if you hit reload, Leon will scoff smugly and adjust his hat[[note]]if you do it [[RuleOfThree three times]], he'll toss the hat up, catch it and strike a pose, [[RuleOfCool just because it looks awesome]][[/note]]. Ada gets the [=M1928=] by default in her ''Separate Ways'' campaign, though she has no reload animations whatsoever. She fires it from the hip just like her TMP.

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* One of the most powerful weapons in ''VideoGame/ResidentEvil4'', where it's called the Chicago Typewriter (a reference to how it was used in TheRoaringTwenties, as per the quote at the top). Normally it's an [=M1=] fired properly at shoulder level as per usual, and even though [[BottomlessMagazines ammo for it is infinite]], there's still a reload animation should you choose to swap mags [[PlayerTic for compulsion's sake]]. Playing the game with the gangster outfit added in the UsefulNotes/Playstation2 version changes the model into the more iconic "Chicago-style" [=M1928=] with a front foregrip and a drum magazine; also, if you hit reload, Leon will scoff smugly and adjust his hat[[note]]if {{fedora|OfAssKicking}}[[note]]if you do it [[RuleOfThree three times]], he'll toss the hat up, catch it and strike a pose, [[RuleOfCool just because it looks awesome]][[/note]]. Ada gets the [=M1928=] by default in her ''Separate Ways'' campaign, though she has no reload animations whatsoever. She fires it from the hip just like her TMP. It returns in ''VideoGame/ResidentEvilRevelations2'' as an [=M1=] with a 100-round drum magazine, unlockable in the extras menu after beating the game, and is the only submachine gun that Barry can use.



* Music/WarrenZevon gave us the unforgettable mercenary [[https://www.youtube.com/watch?v=wRWCK9zGynA Roland the Headless Thompson Gunner]], who kicks ass even in (un)death.
* As expected for the Prohibition setting of ''Webcomic/ProblemSleuth'', the Tommygun is one of the go-to weapons of the good guys' side, whether it be for AggressiveNegotiations or [[ShootOutTheLock as a master key]]. The Smith-Corona Blotsplitter, the most powerful tommygun in the comic, is amusingly enough also [[Film/Scarface1932 a literal typewriter]].
* ''VideoGame/HellLetLoose'' features the [=M1A1=] as one of two submachine guns available for the US, alongside the [=M3=] Grease Gun. By default, it's available for the US assault class, while it can be unlocked through leveling the Automatic Rifle and Anti-Tank classes.
* A stockless [=M1928A1=] is one of Ann's available weapons in ''VideoGame/Persona5'', called the Tommy Gun. A stronger variant known as the No Mercy is also available.
* The [=M1928A1=] appears as a DLC weapon in ''VideoGame/HitmanAbsolution'' alongside the Public Enemy costume, called the [[AKA47 Bronson M1928]] in-game, and can be used in Contracts mode.



[[folder: Villar-Perosa and derivatives]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/villar_perosa_m15.jpg]]
Designed in 1914, the [[https://en.wikipedia.org/wiki/Villar-Perosa_aircraft_submachine_gun Villar-Perosa M1915]] was originally designed to be used as an aircraft mounted weapon. Given that this weapon uses pistol cartridges that was much weaker than 9mm Parabellum, the weapon [[EpicFail failed spectacularly in its original intended role.]] Hoping to salvage this weapon, the Italian military deployed this to ground forces. In spite of the MoreDakka nature of having two guns in one package, the distinct lack of a stock and traditional trigger as well as open-ended magazines that let dirt and mud in made the Villar-Perosa impractical. Most soldiers often cut the weapon in two and attached a stock if they could, creating a more practical SMG, if less effective than the contemporary MP18 due to smaller magazines (32 rounds of the [=MP18=] vs. 25 of the Villar-Perosa) and the aforementioned weaker cartridges.

The weapon system would see two derivatives: Villar-Perosa's OVP (developed by the original designer as soon as he was informed the weapon was being reassigned to infantry, or possibly the actual original design) and the Beretta M1918 (from which Beretta would develop its famous Model 38. The Beretta model would end up being the preferred of the two and would see use well into World War II. These weapons, apart from the fact that they were more traditionally designed [=SMGs=], also had their fire-rate reduced from a high 1500 rounds per minute to a more controllable 900 rounds per minute.
----
[[AC: Films -- Live Action]]
* A Villar-Perosa[[note]]actually a mockup made from a pair of Beretta 38/42 submachine guns[[/note]] is mounted on the biplane Indy and his father use to escape from the zeppelin in ''Film/IndianaJonesAndTheLastCrusade''. In an infamous scene, the elder Dr. Jones manages to accidentally shoot the plane's own tail with it.
-->'''Indy:''' Dad! Are we hit?\\
'''Henry:''' More or less... Son, I'm sorry. [[BlatantLies They got us.]]
* ''Film/TheSicilian''. Another mockup can be seen carried by one of Giuliano's bandits.

[[AC: Video Games]]
* The original Villar-Perosa appears in ''Battlefield 1918'' and ''Videogame/Battlefield1'', with the latter appearance being as a special weapon alongside its derivative, the Beretta M1918, under the designation Automatico M1918.
* The OVP appears in ''VideoGame/SniperElite4'' as a DownloadableContent weapon.
* ''VideoGame/{{Isonzo}}'' has the original Villar-Perosa serve as the standard-issue light machine gun for the Royal Italian Army, available as an unlockable weapon for the Assault class. It is notably the only man-portable automatic weapon in the entire Italian arsenal.
[[/folder]]

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None


* '''Cool Design''': Video games love it because its shape makes it easy to model and as instantly-recognizable as other famous guns like the Desert Eagle, but particularly in older games the designers may have some rather odd ideas about how the P90 actually works; game P90s often eject from the wrong area and in the wrong direction, and a fairly common mistake is showing the carrying handle as hinged at the front, popping up so the magazine can be inserted into it and then swung back down. Very few depictions accurately depict it's magazine (which is translucent so remaining rounds can be counted easily) as depleting as the gun is fired.

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* '''Cool Design''': Video games love it because its shape makes it easy to model and as instantly-recognizable as other famous guns like the Desert Eagle, but particularly in older games the designers may have some rather odd ideas about how the P90 actually works; game P90s often eject from the wrong area and in the wrong direction, and a fairly common mistake is showing the carrying handle as hinged at the front, popping up so the magazine can be inserted into it and then swung back down. Very few depictions accurately depict it's its magazine (which is translucent so remaining rounds can be counted easily) as visibly depleting as the gun is fired.
Is there an issue? Send a MessageReason:
None


Sweden stopped issuing the Carl Gustav as standard in TheSixties, but kept the guns in reserve as late as 2007. American Navy [=SEALs=] used them during UsefulNotes/TheVietnamWar, as they could be fired soon after being submerged in water [[note]] They liked it so much, in fact, when Sweden stopped selling firearms to the US as a protest against the Vietnam War, Smith & Wesson ''copied the gun without permission'' to fill the gap; this copy was the Smith & Wesson M76 that saw little use in Vietnam (by the time it was ready, the [=SEALs=] have moved on to more modern weaponry) but was massively popular in 70s cinema[[/note]]. It was also extensively used by Irish peacekeepers from TheSixties up until TheEighties until the Steyr AUG supplanted both it and the FN FAL. Interestingly, most variations of the weapon lack a fire selector, being locked to full-auto only.

to:

Sweden stopped issuing the Carl Gustav as standard in TheSixties, but kept the guns in reserve as late as 2007. American Navy [=SEALs=] used them during UsefulNotes/TheVietnamWar, as they could be fired soon after being submerged in water [[note]] They liked it so much, in fact, when Sweden stopped selling firearms to the US as a protest against the Vietnam War, Smith & Wesson ''copied the gun without permission'' to fill the gap; this copy was the Smith & Wesson M76 that saw little use in Vietnam (by the time it was ready, the [=SEALs=] have had moved on to more modern weaponry) but was massively popular in 70s cinema[[/note]]. It was also extensively used by Irish peacekeepers from TheSixties up until TheEighties until the Steyr AUG supplanted both it and the FN FAL. Interestingly, most variations of the weapon lack a fire selector, being locked to full-auto only.
Is there an issue? Send a MessageReason:
can't wait to see that these are all years out of date from what we just deleted


* Appears in the first ''VideoGame/HalfLife1'' game as, oddly enough, the standard weapon of the marines. It'll pretty much be Gordon's mainstay until the end of the game, being pathetically inaccurate and even weaker per-shot compared to the Glock but having more raw firepower between the 50-round magazine and its underbarrel grenade launcher (the HD Pack replaces it with the Colt M727, a more sensible weapon for the soldiers to be carrying). ''VideoGame/BlackMesa'' re-tools it to have a 30-shot mag, a faster [=600RPM=] cyclic firing rate, far better accuracy and the exact same firepower per bullet as the Glock, with the tradeoff that it has a two-stage trigger and no semi-auto mode, so you can't fire less than three rounds at once with it[[labelnote:*]]a quick tap of the Fire button is a 3-round burst, holding it fires the gun in full auto[[/labelnote]] (unless the game [[GoodBadBugs glitches out]]).

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* Appears in the first ''VideoGame/HalfLife1'' game as, oddly enough, the standard weapon of the marines. It'll pretty much be Gordon's mainstay until the end of the game, being pathetically inaccurate and even weaker per-shot compared to the Glock but having more raw firepower between the 50-round magazine and its underbarrel grenade launcher (the HD Pack replaces it with the Colt M727, a more sensible weapon for the soldiers to be carrying). ''VideoGame/BlackMesa'' re-tools it to have a 30-shot mag, a faster [=600RPM=] cyclic firing rate, far better accuracy and the exact same firepower per bullet as the Glock, with the tradeoff that it has a two-stage trigger and no semi-auto mode, so you can't fire less than three rounds at once with it[[labelnote:*]]a mode,[[labelnote:*]]a quick tap of the Fire button is a 3-round burst, holding it fires the gun in full auto[[/labelnote]] (unless the game auto[[/labelnote]] so barring brief [[GoodBadBugs glitches out]]).glitches]] you can't fire less than three rounds at once with it.



* ''VideoGame/AfraidOfMonsters: [[{{Recut}} Director's Cut]]'' has the [=MP5K=] as an alternative to the shotgun or Uzi. Being a survival horror game, [[AwesomeButImpractical there's little ammo for it]]. David uses the slap when reloading.

to:

* ''VideoGame/AfraidOfMonsters: [[{{Recut}} Director's Cut]]'' has the [=MP5K=] as an alternative to the shotgun or Uzi. Being a survival horror game, [[AwesomeButImpractical there's little ammo for it]].it]], and it's very easy to [[MoreDakka waste away all that ammo in a second]]. David uses the slap when reloading.



* The ''VideoGame/ModernWarfare'' games have the [=MP5=], though each exclusively have different versions of it: the first Modern Warfare has the [=MP5A3=] (which has a Navy trigger group and becomes an [=SD3=] when mounted with a suppressor), the second game has the [=MP5K=], and the third has an A2 with a railed handguard. ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' has the ultra-rare prototype version of the [=MP5K=], with the distinctive wooden foregrip that was deleted from the production model, while ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'''s flashback missions allow the player to use the A3 (which, once again, becomes the [=SD3=] with the suppressor attachment). The A3 variant also made its return in ''VideoGame/CallOfDutyModernWarfare2019'' with certain attachment options to modify it into several other variants, such as the A2 (with the "Classic Straight-line" stock; it is also pre-attached with the "Admiral's Pride" blueprint variant, which bears a resemblance to a Turkish clone of the [=MP5A2=] with wooden furniture), SD (with the "Subsonic Integral Suppressor" barrel) or even rarer [=MP5/10=] (with 10mm Auto 30-Round Mags).

to:

* The ''VideoGame/ModernWarfare'' games have the [=MP5=], though each exclusively have different versions of it: the first Modern Warfare ''VideoGame/{{Call of Duty 4|ModernWarfare}}'' has the [=MP5A3=] (which has a Navy trigger group and becomes an [=SD3=] when mounted with a suppressor), the second game ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'' has the [=MP5K=], and the third ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]'' has an A2 with a railed handguard. ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' has the ultra-rare prototype version of the [=MP5K=], with the distinctive wooden foregrip that was deleted from the production model, while ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'''s flashback missions allow the player to use the A3 (which, once again, becomes the [=SD3=] with the suppressor attachment). The A3 variant also made its return in ''VideoGame/CallOfDutyModernWarfare2019'' with certain attachment options to modify it into several other variants, such as the A2 (with the "Classic Straight-line" stock; it is also pre-attached with the "Admiral's Pride" blueprint variant, which bears a resemblance to a Turkish clone of the [=MP5A2=] with wooden furniture), SD (with the "Subsonic Integral Suppressor" barrel) or even rarer [=MP5/10=] (with 10mm Auto 30-Round Mags). It's back once again for ''VideoGame/CallOfDutyModernWarfareII'', as part of the [[AKA47 "Lachmann Meer"]] weapon family, albeit this time modeled after a chopped and converted [=HK94=] rather than a proper [=MP5=].
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Dewicking per TRS


Sweden stopped issuing the Carl Gustav as standard in TheSixties, but kept the guns in reserve as late as 2007. American Navy [=SEALs=] used them during UsefulNotes/TheVietnamWar, as they could be fired soon after being submerged in water [[note]] They liked it so much, in fact, when Sweden stopped selling firearms to the US as a protest against the Vietnam War, Smith & Wesson ''copied the gun without permission'' to fill the gap; this copy was the Smith & Wesson M76 that saw little use in Vietnam (by the time it was ready, the [=SEALs=] have moved on to more modern weaponry) but was massively popular in 70s cinema[[/note]]. It was also extensively used by Irish peacekeepers from TheSixties up until TheEighties until the [[CoolGuns/AssaultRifles Steyr AUG]] supplanted both it and the FN FAL. Interestingly, most variations of the weapon lack a fire selector, being locked to full-auto only.

to:

Sweden stopped issuing the Carl Gustav as standard in TheSixties, but kept the guns in reserve as late as 2007. American Navy [=SEALs=] used them during UsefulNotes/TheVietnamWar, as they could be fired soon after being submerged in water [[note]] They liked it so much, in fact, when Sweden stopped selling firearms to the US as a protest against the Vietnam War, Smith & Wesson ''copied the gun without permission'' to fill the gap; this copy was the Smith & Wesson M76 that saw little use in Vietnam (by the time it was ready, the [=SEALs=] have moved on to more modern weaponry) but was massively popular in 70s cinema[[/note]]. It was also extensively used by Irish peacekeepers from TheSixties up until TheEighties until the [[CoolGuns/AssaultRifles Steyr AUG]] AUG supplanted both it and the FN FAL. Interestingly, most variations of the weapon lack a fire selector, being locked to full-auto only.



* ''VideoGame/Payday2''[='=]s "Armored Transport" DLC adds the m/45B model as a secondary, with an incorrect 40-round capacity and only one magazine held in reserve. Like the above, it's called the "Swedish K SMG". It's also one of the only non-CoolGuns/{{machine gun|s}} weapons in the game that cannot be set to semi-auto.

to:

* ''VideoGame/Payday2''[='=]s "Armored Transport" DLC adds the m/45B model as a secondary, with an incorrect 40-round capacity and only one magazine held in reserve. Like the above, it's called the "Swedish K SMG". It's also one of the only non-CoolGuns/{{machine gun|s}} non-machine gun weapons in the game that cannot be set to semi-auto.



* In a bizarre twist, the entirely fictional Kalash 2012 assault rifle in ''VideoGame/{{Metro 2033}}'' and ''VideoGame/MetroLastLight'' looks and operates like a halfway between a P90 and an [[CoolGuns/AssaultRifles AK-74]].

to:

* In a bizarre twist, the entirely fictional Kalash 2012 assault rifle in ''VideoGame/{{Metro 2033}}'' and ''VideoGame/MetroLastLight'' looks and operates like a halfway between a P90 and an [[CoolGuns/AssaultRifles AK-74]].AK-74.



* Tends to be the most powerful and accurate submachine gun in the ''VideoGame/GrandTheftAuto'' games, with the tradeoff that it handles more like a rifle than an SMG; for example, you either can't fire it while on the move, or only move very slowly while aiming, and GunsAkimbo is out of the question. Multiple variations are used in the games, and ''VideoGame/GrandTheftAutoIV'' uses the Special Weapons [=MP10=] clone. Invariably, once you're at 5 wanted stars, FBI/NOOSE forces will pop up to chase you wielding the game's respective model. [[GottaCatchEmAll Spray over all the gang tags]] in ''VideoGame/GrandTheftAutoSanAndreas'', and CJ's Grove Street homies will ditch the [[CoolGuns/MachinePistols TEC-9]] for these, dramatically increasing their firepower.

to:

* Tends to be the most powerful and accurate submachine gun in the ''VideoGame/GrandTheftAuto'' games, with the tradeoff that it handles more like a rifle than an SMG; for example, you either can't fire it while on the move, or only move very slowly while aiming, and GunsAkimbo is out of the question. Multiple variations are used in the games, and ''VideoGame/GrandTheftAutoIV'' uses the Special Weapons [=MP10=] clone. Invariably, once you're at 5 wanted stars, FBI/NOOSE forces will pop up to chase you wielding the game's respective model. [[GottaCatchEmAll Spray over all the gang tags]] in ''VideoGame/GrandTheftAutoSanAndreas'', and CJ's Grove Street homies will ditch the [[CoolGuns/MachinePistols TEC-9]] TEC-9 for these, dramatically increasing their firepower.



* The [=MP7=] appears in ''VideoGame/SaintsRowTheThird'' as the "TEK Z-10".[[labelnote:*]] WordOfGod is that it is the successor to the [[CoolGuns/MachinePistols T3K Urban]].[[/labelnote]] The original version had a weird thumbhole stock, a right-handed charging handle, and [[DepartmentOfRedundancyDepartment a foregrip on the folding grip]].

to:

* The [=MP7=] appears in ''VideoGame/SaintsRowTheThird'' as the "TEK Z-10".[[labelnote:*]] WordOfGod is that it is the successor to the [[CoolGuns/MachinePistols T3K Urban]].Urban.[[/labelnote]] The original version had a weird thumbhole stock, a right-handed charging handle, and [[DepartmentOfRedundancyDepartment a foregrip on the folding grip]].



A family of Israeli submachine guns, the first Uzi was designed in the late 1940s by Uziel Gal and named after him, and first adopted by Israeli special forces in 1954, and it saw wider use across the Israeli military in the years following. Eventually, Uzi production was licensed to arms companies and saw use all around the world. It is commonly depicted as a favorite among WesternTerrorists and [[PrivateMilitaryContractors mercenaries]]. It was one of the most famous of the early [=SMGs=] to use a telescoping bolt, allowing for an overall shorter weapon than WWII-era guns[[labelnote:*]]the full-size Uzi has almost the exact same barrel length as the MP 40, but from the muzzle to the back of the receiver, it's just less than three-fourths the length[[/labelnote]] without sacrificing barrel length, and progressively smaller versions were later produced, these being the Mini Uzi and the Micro Uzi; these are often regarded as [[CoolGuns/MachinePistols machine pistols]] in addition to [=SMGs=], and the Micro-Uzi has a semi-auto only variant, the Uzi Pistol. The Uzi was chambered for a wide range of ammunition, most prominently 9x19mm and .45 ACP.

to:

A family of Israeli submachine guns, the first Uzi was designed in the late 1940s by Uziel Gal and named after him, and first adopted by Israeli special forces in 1954, and it saw wider use across the Israeli military in the years following. Eventually, Uzi production was licensed to arms companies and saw use all around the world. It is commonly depicted as a favorite among WesternTerrorists and [[PrivateMilitaryContractors mercenaries]]. It was one of the most famous of the early [=SMGs=] to use a telescoping bolt, allowing for an overall shorter weapon than WWII-era guns[[labelnote:*]]the full-size Uzi has almost the exact same barrel length as the MP 40, but from the muzzle to the back of the receiver, it's just less than three-fourths the length[[/labelnote]] without sacrificing barrel length, and progressively smaller versions were later produced, these being the Mini Uzi and the Micro Uzi; these are often regarded as [[CoolGuns/MachinePistols machine pistols]] pistols in addition to [=SMGs=], and the Micro-Uzi has a semi-auto only variant, the Uzi Pistol. The Uzi was chambered for a wide range of ammunition, most prominently 9x19mm and .45 ACP.



* ''VideoGame/WolfensteinYoungblood'' has an unidentified machine pistol that strongly resembles the Micro-Uzi (with some [[CoolGuns/{{Handguns}} Luger P08]] influences, [[{{Irony}} interestingly enough]]).

to:

* ''VideoGame/WolfensteinYoungblood'' has an unidentified machine pistol that strongly resembles the Micro-Uzi (with some [[CoolGuns/{{Handguns}} Luger P08]] P08 influences, [[{{Irony}} interestingly enough]]).



The MAT-49 has also been supplied to the French Foreign Legion, and the National Gendarmerie. Ultimately, the MAT-49 ended its production in 1979, being surpassed by the [[CoolGuns/AssaultRifles FAMAS F1]], although the MAT-49 is still used by some police forces. It saw its way into use by the Vietnamese after the Battle of Dien Bien Phu in 1954, where many of the captured guns were redesigned to accept the 7.62x25mm Tokarev cartridge, as well as having a larger, curved magazine, longer barrel and a higher rate of fire.

to:

The MAT-49 has also been supplied to the French Foreign Legion, and the National Gendarmerie. Ultimately, the MAT-49 ended its production in 1979, being surpassed by the [[CoolGuns/AssaultRifles FAMAS F1]], F1, although the MAT-49 is still used by some police forces. It saw its way into use by the Vietnamese after the Battle of Dien Bien Phu in 1954, where many of the captured guns were redesigned to accept the 7.62x25mm Tokarev cartridge, as well as having a larger, curved magazine, longer barrel and a higher rate of fire.



* If the Viet Cong are not seen using an [[CoolGuns/AssaultRifles AK-pattern rifle]], expect them to have one of these. Likewise, expect the Viet Minh to use these if they're not wielding rifles.

to:

* If the Viet Cong are not seen using an [[CoolGuns/AssaultRifles AK-pattern rifle]], rifle, expect them to have one of these. Likewise, expect the Viet Minh to use these if they're not wielding rifles.



* Acts as the primary weapon for most French infantry units in ''VideoGame/WargameRedDragon'', before being replaced by the FAMAS (several units use the SG-542 battle rifle, and reservists use the [[CoolGuns/BattleRifles MAS-49/56]]). This also makes the French troops somewhat unique, as almost every other faction starts out using a battle rifle or assault rifle as their primary weapon, with submachine guns usually exclusive to weapons teams and elite units.

to:

* Acts as the primary weapon for most French infantry units in ''VideoGame/WargameRedDragon'', before being replaced by the FAMAS (several units use the SG-542 battle rifle, and reservists use the [[CoolGuns/BattleRifles MAS-49/56]]).MAS-49/56). This also makes the French troops somewhat unique, as almost every other faction starts out using a battle rifle or assault rifle as their primary weapon, with submachine guns usually exclusive to weapons teams and elite units.



The Nambu Type 100 was an 8x22mm submachine gun utilizing a blowback, open bolt design with a side-mounted magazine, developed by Nambu Arms Manufacturing Company during UsefulNotes/WorldWarII, starting in 1942. It is also the only submachine gun to ever be produced by the Japanese Empire during the war in any significant number. It's based largely on the German MP-18, and superficially looks very similar to it. However, several modifications were made to the basic design, many of which proved to be problematic. The initial version, the Type 100/40 had a rather complex firing cycle owing to a loaded-chamber-safety function intended to prevent out-of-battery discharges (leading to [[ReliablyUnreliableGuns frequent stoppages whenever the receiver was dirty]]), a bipod, and a [[BayonetYa bayonet lug]][[note]]The Imperial Japanese military had a bit of a thing for them but in service, few soldiers ever actually attached a bayonet to the Type 100. The Type 100 wasn't unique in this regard: the British Lanchester submachine gun and the Mark V version of the [[CoolGuns/SubmachineGuns Sten gun]] were also submachine guns of the time with bayonet lugs, as was the Sterling, which was developed in 1944 to replace the Sten, and the Australian [=F1=], which was designed well after the war in ''1962''.[[/note]]. Like a number of firearms with side-mounted magazine wells, it also had a rather awkward balance with a fully loaded magazine. There were three versions produced, the aforementioned Type 100/40, the later, more simplistic and reliable[[note]]Though production standards varied widely later in the war[[/note]] Type 100/44 and a lightened folding stock version of the Type 100/40 which was removed from service due to being quite fragile compared to the full-stock version. In all versions, the Type 100 was chambered for the 8x22 Nambu cartridge, which performed like .380 ACP or the later 9x18 mm Makarov, limiting its effective usage to nearly point-blank encounters.

to:

The Nambu Type 100 was an 8x22mm submachine gun utilizing a blowback, open bolt design with a side-mounted magazine, developed by Nambu Arms Manufacturing Company during UsefulNotes/WorldWarII, starting in 1942. It is also the only submachine gun to ever be produced by the Japanese Empire during the war in any significant number. It's based largely on the German MP-18, and superficially looks very similar to it. However, several modifications were made to the basic design, many of which proved to be problematic. The initial version, the Type 100/40 had a rather complex firing cycle owing to a loaded-chamber-safety function intended to prevent out-of-battery discharges (leading to [[ReliablyUnreliableGuns frequent stoppages whenever the receiver was dirty]]), a bipod, and a [[BayonetYa bayonet lug]][[note]]The Imperial Japanese military had a bit of a thing for them but in service, few soldiers ever actually attached a bayonet to the Type 100. The Type 100 wasn't unique in this regard: the British Lanchester submachine gun and the Mark V version of the [[CoolGuns/SubmachineGuns Sten gun]] gun were also submachine guns of the time with bayonet lugs, as was the Sterling, which was developed in 1944 to replace the Sten, and the Australian [=F1=], which was designed well after the war in ''1962''.[[/note]]. Like a number of firearms with side-mounted magazine wells, it also had a rather awkward balance with a fully loaded magazine. There were three versions produced, the aforementioned Type 100/40, the later, more simplistic and reliable[[note]]Though production standards varied widely later in the war[[/note]] Type 100/44 and a lightened folding stock version of the Type 100/40 which was removed from service due to being quite fragile compared to the full-stock version. In all versions, the Type 100 was chambered for the 8x22 Nambu cartridge, which performed like .380 ACP or the later 9x18 mm Makarov, limiting its effective usage to nearly point-blank encounters.



* The [=PPSh=] replaces the [[CoolGuns/{{Rifles}} Mosin-Nagant 91/30]] as the primary weapon of Soviet soldiers in ''Film/{{Downfall}}''. In real life, the Red Army issued submachine guns to all front-line troops before the Battle of Berlin, as it performed better than a standard Mosin in close-quarters street fighting.

to:

* The [=PPSh=] replaces the [[CoolGuns/{{Rifles}} Mosin-Nagant 91/30]] 91/30 as the primary weapon of Soviet soldiers in ''Film/{{Downfall}}''. In real life, the Red Army issued submachine guns to all front-line troops before the Battle of Berlin, as it performed better than a standard Mosin in close-quarters street fighting.



Designed in 1914, the [[https://en.wikipedia.org/wiki/Villar-Perosa_aircraft_submachine_gun Villar-Perosa M1915]] was originally designed to be used as an aircraft mounted weapon. Given that this weapon uses pistol cartridges that was much weaker than 9mm Parabellum, the weapon [[EpicFail failed spectacularly in its original intended role.]] Hoping to salvage this weapon, the Italian military deployed this to ground forces. In spite of the MoreDakka nature of having two guns in one package, the distinct lack of a stock and traditional trigger as well as open-ended magazines that let dirt and mud in made the Villar-Perosa impractical. Most soldiers often cut the weapon in two and attached a stock if they could, creating a more practical SMG, if less effective than the contemporary [[CoolGuns/SubmachineGuns MP18]] due to smaller magazines (32 rounds of the [=MP18=] vs. 25 of the Villar-Perosa) and the aforementioned weaker cartridges.

The weapon system would see two derivatives: Villar-Perosa's OVP (developed by the original designer as soon as he was informed the weapon was being reassigned to infantry, or possibly the actual original design) and the Beretta M1918 (from which Beretta would develop its famous [[CoolGuns/SubmachineGuns Model 38]]. The Beretta model would end up being the preferred of the two and would see use well into World War II. These weapons, apart from the fact that they were more traditionally designed [=SMGs=], also had their fire-rate reduced from a high 1500 rounds per minute to a more controllable 900 rounds per minute.

to:

Designed in 1914, the [[https://en.wikipedia.org/wiki/Villar-Perosa_aircraft_submachine_gun Villar-Perosa M1915]] was originally designed to be used as an aircraft mounted weapon. Given that this weapon uses pistol cartridges that was much weaker than 9mm Parabellum, the weapon [[EpicFail failed spectacularly in its original intended role.]] Hoping to salvage this weapon, the Italian military deployed this to ground forces. In spite of the MoreDakka nature of having two guns in one package, the distinct lack of a stock and traditional trigger as well as open-ended magazines that let dirt and mud in made the Villar-Perosa impractical. Most soldiers often cut the weapon in two and attached a stock if they could, creating a more practical SMG, if less effective than the contemporary [[CoolGuns/SubmachineGuns MP18]] MP18 due to smaller magazines (32 rounds of the [=MP18=] vs. 25 of the Villar-Perosa) and the aforementioned weaker cartridges.

The weapon system would see two derivatives: Villar-Perosa's OVP (developed by the original designer as soon as he was informed the weapon was being reassigned to infantry, or possibly the actual original design) and the Beretta M1918 (from which Beretta would develop its famous [[CoolGuns/SubmachineGuns Model 38]].38. The Beretta model would end up being the preferred of the two and would see use well into World War II. These weapons, apart from the fact that they were more traditionally designed [=SMGs=], also had their fire-rate reduced from a high 1500 rounds per minute to a more controllable 900 rounds per minute.
Is there an issue? Send a MessageReason:
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Added DiffLines:

[[folder: Villar-Perosa and derivatives]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/villar_perosa_m15.jpg]]
Designed in 1914, the [[https://en.wikipedia.org/wiki/Villar-Perosa_aircraft_submachine_gun Villar-Perosa M1915]] was originally designed to be used as an aircraft mounted weapon. Given that this weapon uses pistol cartridges that was much weaker than 9mm Parabellum, the weapon [[EpicFail failed spectacularly in its original intended role.]] Hoping to salvage this weapon, the Italian military deployed this to ground forces. In spite of the MoreDakka nature of having two guns in one package, the distinct lack of a stock and traditional trigger as well as open-ended magazines that let dirt and mud in made the Villar-Perosa impractical. Most soldiers often cut the weapon in two and attached a stock if they could, creating a more practical SMG, if less effective than the contemporary [[CoolGuns/SubmachineGuns MP18]] due to smaller magazines (32 rounds of the [=MP18=] vs. 25 of the Villar-Perosa) and the aforementioned weaker cartridges.

The weapon system would see two derivatives: Villar-Perosa's OVP (developed by the original designer as soon as he was informed the weapon was being reassigned to infantry, or possibly the actual original design) and the Beretta M1918 (from which Beretta would develop its famous [[CoolGuns/SubmachineGuns Model 38]]. The Beretta model would end up being the preferred of the two and would see use well into World War II. These weapons, apart from the fact that they were more traditionally designed [=SMGs=], also had their fire-rate reduced from a high 1500 rounds per minute to a more controllable 900 rounds per minute.
----
[[AC: Films -- Live Action]]
* A Villar-Perosa[[note]]actually a mockup made from a pair of Beretta 38/42 submachine guns[[/note]] is mounted on the biplane Indy and his father use to escape from the zeppelin in ''Film/IndianaJonesAndTheLastCrusade''. In an infamous scene, the elder Dr. Jones manages to accidentally shoot the plane's own tail with it.
-->'''Indy:''' Dad! Are we hit?\\
'''Henry:''' More or less... Son, I'm sorry. [[BlatantLies They got us.]]
* ''Film/TheSicilian''. Another mockup can be seen carried by one of Giuliano's bandits.

[[AC: Video Games]]
* The original Villar-Perosa appears in ''Battlefield 1918'' and ''Videogame/Battlefield1'', with the latter appearance being as a special weapon alongside its derivative, the Beretta M1918, under the designation Automatico M1918.
* The OVP appears in ''VideoGame/SniperElite4'' as a DownloadableContent weapon.
* ''VideoGame/{{Isonzo}}'' has the original Villar-Perosa serve as the standard-issue light machine gun for the Royal Italian Army, available as an unlockable weapon for the Assault class. It is notably the only man-portable automatic weapon in the entire Italian arsenal.
[[/folder]]

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Changed: 18051

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Moving entries from the now-cut Rare Guns pages to here, as their info is worth keeping around.


[[folder:[=PPS-43=]]]
[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/unknown_168.jpeg]]
The less well-known brother of the [=PPSh-41=], the Pistolet-pulemyot Sudayeva (Sudayev's submachine gun), or PPS, was developed when the [[UsefulNotes/RedsWithRockets Red Army]] requested a lightweight, compact weapon with similar accuracy and power to the [=PPSh-41=] but with a lower rate of fire, lower production cost, and less manpower to produce (particularly skilled manpower). The [=PPS-43=]'s design was derived from the second out of two prototypes made by Lt. I.K. Bezruchko-Vysotsky at the Dzerzhinsky Artillery Academy in 1942. Alexei Sudayev refined the design, with emphasis on simplifying production and eliminating most of the machining operations required for the [=PPSh-41=] (using sheet-steel stamping instead). He succeeded; in comparison to the [=PPSh-41=] which required 7.3 hours of machining and used 13.9 kg of raw steel, the PPS only took 2.7 hours of machining and 6.2 kg of raw steel, and took even less workers to manufacture and assemble the parts. With this improvement in production efficiency, the Soviets hoped to produce 135,000 to 350,000 of these guns per month. In short, if the [=PPSh=] was [[BoringButPractical crude and simple]], the [=PPS=] was even cruder and simpler.
\\\
The weapon was put into field trials during the siege of Leningrad, winning against 20 designs, one of which was Shpganin's own improved [=PPSh-2=]. After the State Defense Committee approved the weapon, it was accepted into service as the [=PPS-42=]. Small-scale production of the gun began in 1942 in the Sestroretsk Tool Factory, and production did not take off until 1943. Just over 46,000 guns were produced before the improved [=PPS-43=] replaced the [=PPS-42=]. [[note]]To tell the [=PPS-43=] apart, it has a ventilated heat shield that was integrated with the upper receiver cover, both the barrel and shoulder stock are shorter, the stock's locking mechanism was simplified, the casing ejector was moved to the rear of the recoil spring guide rod, the magazine well angle was increased in the receiver in order to enhance feeding reliability and the safety was improved to both block the trigger and lock the bolt in either the open or closed positions.[[/note]]
\\\
However, the Soviets had already made massive investments in machinery for producing the [=PPSh-41=], which was being churned out at a rate of more than 1 million guns per year, and so they decided it would be uneconomical to completely abandon its production in favor of the PPS. As a result, only two million [=PPSs=] were made in comparison to the six million [=PPSh-41s=]; whereas the [=PPSh-41=] was issued to frontline infantry, the [=PPS=] tended to be used by paratroopers, recon units, vehicle crews, support service personnel, and other branches where more compact weapons were needed. Captured weapons in the hands of ThoseWackyNazis were used under the designation Maschinenpistole [=719(r)=].
\\\
Due to an oversupply of submachine guns, the Soviets stopped producing the weapon in 1946. However, the weapon continued to see service with several Soviet forces until the mid-1950s, especially among Soviet Naval Infantry and armored vehicle crews. The design was also exported into China (locally produced as the Type 54 [=SMG=]), and several countries also designed variants of it; Finland designed the [=M/44=] submachine gun firing the 9x19 Parabellum cartridge, having straight rather than curved box magazines and accepting the Suomi [=M/31=] box and drum magazines (as well as the Carl Gustav [=m/45's=] 36-round magazines). The Spanish copy of the [=M/44=], the [=DUX-53=] and [=DUX-59=], was adopted by Germany for their border guards. The Vietnamese [=K-50M=] submachine gun also took design elements from the [=PPS-43=]. Today, the PPS continues to see service around the globe, with some seeing use as recently as 2014 in the ongoing crisis in Ukraine.
\\\
The PPS is chambered for the 7.62x25mm Tokarev. It fires from an open bolt, in full-automatic mode only, and features a muzzle brake and folding stock. The weapon is fed by 35-round stick magazines, which are not interchangeable with the [=PPSh-41=]'s.[[note]]While the two are physically very similar and hold the same ammo in the same capacity, the PPS-43 magazine is more uniform in its size and shape and has a double-column feed, whereas the opening of the [=PPSh=] magazine is thicker and has a single-stack feed.[[/note]] Also unlike the [=PPSh-41=], the PPS cannot accept drum magazines.
\\\

* This gun has been featured in too many Soviet-era Russian movies to count.
* ''Film/TheMummyTombOfTheDragonEmperor'': Alex [=O'Connell=] arms himself with one while battling Yang's soldiers in the Himalayas.
* Makes an appearance in the 2016 game ''Heroes and Generals''.
* Added to ''Battlefield 1942'' with the ''Forgotten Hope'' mod.
* Seen in a gun shop in ''[[Anime/BlackLagoon Black Lagoon]]''
* The PPS-43 is a usable weapon in the first ''VideoGame/RedOrchestra'' game. It is later added in a post-release update in ''VideoGame/RedOrchestra2HeroesOfStalingrad''.
* Appears as a surprisingly rare weapon in ''VideoGame/CallOfDuty2'', as a slower-firing and lower-capacity alternative to the [=PPSh=].
* In ''VideoGame/MenOfWar'', the PPS-43 is commonly used by Soviet elite units like the Red Guards.
* Appears as a usable weapon in the first ''VideoGame/{{Vietcong}}'' game.
* Appears as a 3-star SMG in ''VideoGame/GirlsFrontline''. Depicted as the strict and serious younger sister of [=PPsh-41=].
* One of the more common weapons carried by the Soviet troops in the 2014 Hungarian WWII movie ''Dear Elza.''
* Appear in the hands of North Vietnamese Army soldiers in the [[VideoGame/{{ARMA}} ARMA III]] Vietnam DLC ''S.O.G Praire Fire''.

to:

[[folder:[=PPS-43=]]]
[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/unknown_168.jpeg]]
The less well-known brother of
[[folder: Nambu Type 100]]
->''Perhaps
the [=PPSh-41=], the Pistolet-pulemyot Sudayeva (Sudayev's submachine gun), or PPS, was developed when the [[UsefulNotes/RedsWithRockets Red Army]] requested a lightweight, compact weapon with similar accuracy and power to the [=PPSh-41=] but with a lower rate of fire, lower production cost, and less manpower to produce (particularly skilled manpower). The [=PPS-43=]'s design was derived from the second out of two prototypes made by Lt. I.K. Bezruchko-Vysotsky at the Dzerzhinsky Artillery Academy in 1942. Alexei Sudayev refined the design, with emphasis on simplifying production and eliminating most of the machining operations required for the [=PPSh-41=] (using sheet-steel stamping instead). He succeeded; in comparison to the [=PPSh-41=] which required 7.3 hours of machining and used 13.9 kg of raw steel, the PPS only took 2.7 hours of machining and 6.2 kg of raw steel, and took even less workers to manufacture and assemble the parts. With this improvement in production efficiency, the Soviets hoped to produce 135,000 to 350,000 of these guns per month. In short, if the [=PPSh=] was [[BoringButPractical crude and simple]], the [=PPS=] was even cruder and simpler.
\\\
The weapon was put into field trials during the siege of Leningrad, winning against 20 designs, one of which was Shpganin's own improved [=PPSh-2=]. After the State Defense Committee approved the weapon, it was accepted into service as the [=PPS-42=]. Small-scale production of the gun began in 1942 in the Sestroretsk Tool Factory, and production did not take off until 1943. Just over 46,000 guns were produced before the improved [=PPS-43=] replaced the [=PPS-42=]. [[note]]To tell the [=PPS-43=] apart, it has a ventilated heat shield that was integrated with the upper receiver cover, both the barrel and shoulder stock are shorter, the stock's locking mechanism was simplified, the casing ejector was moved to the rear of the recoil spring guide rod, the magazine well angle was increased in the receiver in order to enhance feeding reliability and the safety was improved to both block the trigger and lock the bolt in either the open or closed positions.[[/note]]
\\\
However, the Soviets had already made massive investments in machinery for producing the [=PPSh-41=], which was being churned out at a rate of more than 1 million guns per year, and so they decided it would be uneconomical to completely abandon its production in favor of the PPS. As a result, only two million [=PPSs=] were made in comparison to the six million [=PPSh-41s=]; whereas the [=PPSh-41=] was issued to frontline infantry, the [=PPS=] tended to be used by paratroopers, recon units, vehicle crews, support service personnel, and other branches where more compact weapons were needed. Captured weapons in the hands of ThoseWackyNazis were used under the designation Maschinenpistole [=719(r)=].
\\\
Due to an oversupply of submachine guns, the Soviets stopped producing the weapon in 1946. However, the weapon continued to see service with several Soviet forces until the mid-1950s, especially among Soviet Naval Infantry and armored vehicle crews. The design was also exported into China (locally produced as the Type 54 [=SMG=]), and several countries also designed variants of it; Finland designed the [=M/44=]
submachine gun firing the 9x19 Parabellum cartridge, having straight rather manufactured within Japan in any significant quantity, it utilized a smaller caliber ammunition than curved box magazines and accepting the Suomi [=M/31=] box and drum magazines (as well as the Carl Gustav [=m/45's=] 36-round magazines). The Spanish copy most other [=SMGs=] of the [=M/44=], the [=DUX-53=] and [=DUX-59=], was adopted by Germany for their border guards. The Vietnamese [=K-50M=] submachine gun also took design elements from the [=PPS-43=]. Today, the PPS continues to see service around the globe, with some seeing use as recently as 2014 in the ongoing crisis in Ukraine.
\\\
The PPS is chambered for the 7.62x25mm Tokarev. It fires from an open bolt, in full-automatic mode only, and features a muzzle brake and folding stock. The weapon is fed by 35-round stick magazines, which are not interchangeable with the [=PPSh-41=]'s.[[note]]While the two are physically very similar and hold the same ammo in the same capacity, the PPS-43 magazine is more uniform in its size and shape and has a double-column feed, whereas the opening of the [=PPSh=] magazine is thicker and has a single-stack feed.[[/note]] Also unlike the [=PPSh-41=], the PPS cannot accept drum magazines.
\\\

* This gun has been featured in too many Soviet-era Russian movies to count.
* ''Film/TheMummyTombOfTheDragonEmperor'': Alex [=O'Connell=] arms himself with one while battling Yang's soldiers in the Himalayas.
* Makes an appearance in the 2016 game ''Heroes and Generals''.
* Added to ''Battlefield 1942'' with the ''Forgotten Hope'' mod.
* Seen in a gun shop in ''[[Anime/BlackLagoon Black Lagoon]]''
* The PPS-43 is a usable weapon in the first ''VideoGame/RedOrchestra'' game. It is later added in a post-release update in ''VideoGame/RedOrchestra2HeroesOfStalingrad''.
* Appears as a surprisingly rare weapon in ''VideoGame/CallOfDuty2'', as a slower-firing and lower-capacity alternative to the [=PPSh=].
* In ''VideoGame/MenOfWar'', the PPS-43 is commonly used by Soviet elite units like the Red Guards.
* Appears as a usable weapon in the first ''VideoGame/{{Vietcong}}'' game.
* Appears as a 3-star SMG in ''VideoGame/GirlsFrontline''. Depicted as the strict and serious younger sister of [=PPsh-41=].
* One of the more common weapons carried by the Soviet troops in the 2014 Hungarian WWII movie ''Dear Elza.
time.''
* Appear -->--'''Description''', ''VideoGame/BattlefieldV''
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/unknown_376.jpeg]]

The Nambu Type 100 was an 8x22mm submachine gun utilizing a blowback, open bolt design with a side-mounted magazine, developed by Nambu Arms Manufacturing Company during UsefulNotes/WorldWarII, starting
in 1942. It is also the hands only submachine gun to ever be produced by the Japanese Empire during the war in any significant number. It's based largely on the German MP-18, and superficially looks very similar to it. However, several modifications were made to the basic design, many of North Vietnamese Army which proved to be problematic. The initial version, the Type 100/40 had a rather complex firing cycle owing to a loaded-chamber-safety function intended to prevent out-of-battery discharges (leading to [[ReliablyUnreliableGuns frequent stoppages whenever the receiver was dirty]]), a bipod, and a [[BayonetYa bayonet lug]][[note]]The Imperial Japanese military had a bit of a thing for them but in service, few soldiers ever actually attached a bayonet to the Type 100. The Type 100 wasn't unique in this regard: the British Lanchester submachine gun and the Mark V version of the [[CoolGuns/SubmachineGuns Sten gun]] were also submachine guns of the time with bayonet lugs, as was the Sterling, which was developed in 1944 to replace the Sten, and the Australian [=F1=], which was designed well after the war in ''1962''.[[/note]]. Like a number of firearms with side-mounted magazine wells, it also had a rather awkward balance with a fully loaded magazine. There were three versions produced, the aforementioned Type 100/40, the later, more simplistic and reliable[[note]]Though production standards varied widely later in the [[VideoGame/{{ARMA}} ARMA III]] Vietnam DLC ''S.O.G Praire Fire''.war[[/note]] Type 100/44 and a lightened folding stock version of the Type 100/40 which was removed from service due to being quite fragile compared to the full-stock version. In all versions, the Type 100 was chambered for the 8x22 Nambu cartridge, which performed like .380 ACP or the later 9x18 mm Makarov, limiting its effective usage to nearly point-blank encounters.

The Type 100 saw only limited service in the Japanese military, due in large part to Japanese military doctrine, but also due to a lack of a manufacturing capabilities towards the end of the war. Total production for all variants was between 24,000 to 27,000. This seems like a big number, but compared to the production figures of other submachine guns from the time period[[note]]namely, approximately 1 million [=MP40s=], two million [=PPS-43s=] and six million [=PPSh-41s=][[/note]] this was a minuscule number. These were rare while in service, and today they are a holy grail of World War 2 Japanese Military collectors.
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[[AC: Anime & Manga]]
* The Type 100 is used rather frequently by the ÅŒtomo City Police in the ''Manga/SkullMan'' anime.
* Both ''Manga/{{Golgo 13}}'' and later ''Manga/CryingFreeman'' featured plots to arm private armies with stocks of lost Type 100s. Both considerably overplayed how useful/advanced the gun was (while the Japanese army could certainly have used more submachine guns, that doesn't make the Type 100 a good example of one) and forgot that the biggest limitation was ammunition, as mass production of the 8x22 Nambu cartridge ceased after 1945.

[[AC: Comic Books]]
* Occasionally shows up in ''ComicBook/{{Commando}}'' stories.

[[AC: Video Games]]
* They show up to levels of implausible frequency in ''VideoGame/CallOfDutyWorldAtWar'' during the Pacific Theater levels, likely to match the equally implausible spread of [=MP40=]'s in the Eastern Front campaign and is usable in multiplayer.
** The gun returns in ''VideoGame/CallOfDutyWWII'' and ''VideoGame/CallOfDutyVanguard''. In the latter game it also serves as WeaponOfChoice of the American protagonist, [[AcePilot Wade Jackson]].
* Type 100s show up in ''VideoGame/MedalOfHonorPacificAssault'' as the Japanese submachine gun of choice. [[WhatCouldHaveBeen It was going to show up]] in ''[[VideoGame/MedalOfHonorRisingSun Rising Sun]]'' where it reloads like the Sten gun, but besides a Japanese sailor with one in a cutscene, it was DummiedOut entirely.
* Type 100s also show up in the World War 2-based prologue of ''VideoGame/BattlefieldBadCompany 2'', as well as in ''Battlefield 1943'' and the popular ''Forgotten Hope'' mod.
* [[ActionSurvivor Lara Croft]] ends up coming across one in the 2013 ''VideoGame/{{Tomb Raider|2013}}''. It's in remarkably fine condition considering it's been sitting unattended in a Japanese bunker for 70 years. A few of the enemies also use them, and the player can later somehow upgrade it into ''an AK-47''.
* Appears in ''Videogame/RisingStorm'' as weapon for the Assault, Squad Leader, and Commander class. At first, the Type 100/44 model is the one given to players, with a very fast rate of fire at the cost of accuracy. Once upgraded to level 25, the weapon becomes the Type 100/40 model, with better, adjustable sights and reduced recoil at the cost of firing rate. Level 50 unlocks the bayonet attachment.
* ''VideoGame/MenOfWar'' has the Japanese faction's squad leaders and SMG infantry carry these, as well as the older and even rarer Type 2 SMG, carried only by [[EliteMooks SNLF]] infantrymen.
* The Type 100 is the Japanese-exclusive T-Doll in ''VideoGame/GirlsFrontline'', added to other servers after the launch of the JP server. The 2019 Christmas event introduces the paratrooper folding stock as her exclusive equipment.
* ''VideoGame/HotDogsHorseshoesAndHandGrenades'' added the Type 100 in Meatmas of 2018.



[[folder:[=PPSh-41=]]]
[[quoteright:317:https://static.tvtropes.org/pmwiki/pub/images/ppsh41_6651.jpg]]

-> "[=PPShs=] are here! Now even Yuri can hit something."
-->--'''Conscript squads''', ''VideoGame/CompanyOfHeroes''

The Eastern Tommy gun; the Pistolet-Pulemyot Shpagina (Shpagin's machine pistol), or [=PPSh-41=] is a blowback-operated weapon firing the 7.62x25mm Tokarev round and was the most common submachine gun in the Red Army during WWII. The weapon owes much to a 1934 design called the PPD by Vasiliy Degtyarev, which was shelved owing to high-up Party members such as Molotov, Zhdanov and Malenkov sharing the common-at-the-time belief that submachine guns were not military weapons. With the outbreak of the Winter War, the Finns quickly showed the Red Army the worth of the SMG, and the decision was quickly reversed, a refined version of the PPD going back into production with a new 71-round drum magazine (directly inspired by the Finnish Suomi M31's drum magazine of the same capacity). Shpagin's gun was essentially a refined version of Degtyarev's still-too-complicated design, using the same magazines but redesigned for mass production. By using stamping and welding rather than time-consuming machining, the PPD's 13.7 man-hours per gun were cut down to just 7.3, and the result also proved extremely reliable, requiring minimal maintenance.

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[[folder:[=PPSh-41=]]]
[[quoteright:317:https://static.
[[folder: Owen Gun]]
->''"Owen Machine Carbine was first used during WWII. Unconventional but reliable, the top-loading blowback design made it a favorite of Australian scouts."''
-->--'''Description''': ''VideoGame/RisingStorm2Vietnam''
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/ppsh41_6651.org/pmwiki/pub/images/owengun.jpg]]

-> "[=PPShs=] are here! Now even Yuri can hit something."
-->--'''Conscript squads''', ''VideoGame/CompanyOfHeroes''

The Eastern Tommy gun; Owen Machine Carbine, better known as the Pistolet-Pulemyot Shpagina (Shpagin's machine pistol), Owen Gun or [=PPSh-41=] is a blowback-operated weapon firing by the 7.62x25mm Tokarev round and nickname "Digger's Darling", was the most common a submachine gun issued to the [[UsefulNotes/AussiesWithArtillery Australian Army]]. It was created in the Red Army during WWII. 1930s by Evelyn Owen, who demonstrated a .22-chambered prototype to army officers in July 1939, just before the start of UsefulNotes/WorldWarII. The weapon owes much was declined due to a 1934 its flawed design called and because the PPD by Vasiliy Degtyarev, which was shelved owing to high-up Party members such as Molotov, Zhdanov and Malenkov sharing the common-at-the-time belief that military [[ItWillNeverCatchOn didn't believe submachine guns were not military weapons. With important at the outbreak time]].

In 1940, Owen's neighbour and a steel product factory owner discovered the prototype in a sugar bag, and convinced Owen (who had, at this point, joined the military) to work on it again through connections with the Army Inventions Board. In 1942, the weapon officially entered service.

The gun has a very peculiar and utilitarian design. It has a toploading feed, which allows gravity to aid the weapon feeding while the spent cartridges are ejected from the bottom. This also made it easy for soldiers to fire the gun in a prone position. One notable feature
of the Winter War, Owen was that its bolt was separated from the Finns quickly showed cocking handle by a small compartment, which prevented dirt from getting in and jamming the Red bolt. The gun is chambered in 9x19mm, though there were also experiments that accepted .45 ACP and .38/200 cartridges, and feeds from 33-round magazines. Weighing in at a little over 9 pounds empty, it was a somewhat heavy weapon.

While the Australian
Army used both the worth Thompson and Sten submachine guns for service, they considered neither weapon adequate for jungle warfare in the Pacific Theatre, particularly the persnickety Sten. The Owen, on the other hand, was one of the SMG, most [[BoringButPractical reliable submachine guns used in the War]]. So much it was said that [[UsefulNotes/DouglasMacArthur General MacArthur]] was impressed with the gun, and proposed to place an order for some Owen guns for US troops.

Roughly forty-five thousand Owen Guns were made. Like
the decision Nambu Type 100, that number is considered miniscule compared to the almost two million Thompsons and approximately four million Sten guns. The Owen stayed in Australian service until the mid-60s during the Vietnam War, later replaced by the F1 submachine gun (basically a Sterling with a top-mounted magazine and wooden stock). The Owen was quickly reversed, also popular with Indonesian revolutionaries, who used them against the Dutch in the Indonesian National Revolution.
----
[[AC: Live-Action TV]]
* ''[[Creator/RLeeErmey Gunny Time]]'' had Gunny and Marksman [[https://www.youtube.com/watch?v=_qdSLk1DQ3E Kristen Joy Weiss]] feature the Owen gun as they fired at watermelon targets.

[[AC: Video Games]]
* It can be issued to the Commonwealth on any map to feature the Australians in ''VideoGame/DayOfInfamy''. While the game is set in the Western Front, the Owen Gun was [[ImproperlyPlacedFirearms primarily used in the Pacific Theatre]].
* ''VideoGame/RisingStorm2Vietnam'' features the Owen Gun for Australian scouts and radiomen, as well as its replacement, the F1, for scouts, engineers and commanders.
* Seen in [[https://store-images.s-microsoft.com/image/apps.22358.13648726955003497.82091214-ed31-45a6-a5da-d99b8566ac38.a83befa8-4b41-4438-8d54-038f9e575c33?mode=scale&q=90&h=1080&w=1920&format=jpg some artwork]] for the ''VideoGame/HeartsOfIronIV'' ''Together for Victory'' DLC, probably by Australian soldiers as the DLC focus on the Commonwealth nations.
* The gun made its ''VideoGame/CallOfDuty'' series debut in ''VideoGame/CallOfDutyVanguard'' as
a refined version WeaponOfChoice of the PPD going back into Australian protagonist, Lucas Riggs.

[[AC: Web Video]]
* One of ''WebVideo/ForgottenWeapons''' earlier videos had Ian firing an Owen SMG that has its camo paint. He gave a more in-depth view of the gun down the road.
[[/folder]]

[[folder:[=PPS-43=]]]
[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/unknown_168.jpeg]]
The less well-known brother of the [=PPSh-41=], the Pistolet-pulemyot Sudayeva (Sudayev's submachine gun), or PPS, was developed when the [[UsefulNotes/RedsWithRockets Red Army]] requested a lightweight, compact weapon with similar accuracy and power to the [=PPSh-41=] but with a lower rate of fire, lower
production with a new 71-round drum magazine (directly inspired by cost, and less manpower to produce (particularly skilled manpower). The [=PPS-43=]'s design was derived from the Finnish Suomi M31's drum magazine second out of two prototypes made by Lt. I.K. Bezruchko-Vysotsky at the same capacity). Shpagin's gun was essentially a Dzerzhinsky Artillery Academy in 1942. Alexei Sudayev refined version of Degtyarev's still-too-complicated the design, using with emphasis on simplifying production and eliminating most of the same magazines but redesigned machining operations required for mass production. By using the [=PPSh-41=] (using sheet-steel stamping instead). He succeeded; in comparison to the [=PPSh-41=] which required 7.3 hours of machining and welding rather than time-consuming machining, used 13.9 kg of raw steel, the PPD's 13.PPS only took 2.7 man-hours hours of machining and 6.2 kg of raw steel, and took even less workers to manufacture and assemble the parts. With this improvement in production efficiency, the Soviets hoped to produce 135,000 to 350,000 of these guns per gun were cut down to just 7.3, month. In short, if the [=PPSh=] was [[BoringButPractical crude and simple]], the result also proved extremely reliable, requiring minimal maintenance. [=PPS=] was even cruder and simpler.



[[BoringButPractical The very crude design was also so easy to manufacture]] that production could be handed to companies with no experience in gun manufacturing whatsoever, and because the Soviets standardized all rifle and pistol ammo at 7.62mm caliber, Mosin-Nagant rifle barrels could be salvaged from bad or damaged weapons and cut in half to make two [=PPSh=]-41 barrels. Modern shooters and collectors squint a bit at the crude appearance of the gun, but the Soviets soon learned that new recruits could be turned into cheap killing machines by giving them MoreDakka (with a firerate of 900 rounds per minute, the [=PPSh=] provided unparalleled firepower at close range) so it was issued extensively, sometimes whole divisions being issued with only this weapon. It proved such an icon of the Soviet army that statues were built of soldiers holding them throughout Russia and Eastern Europe. [=PPSh=]-41s were supplied to Soviet partisans, and the Soviet air force even experimented with using hundreds of submachine guns as [[http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/06/hedgehog.jpg antipersonnel weapons]] mounted on their Tu-2 bombers for close air support.

to:

[[BoringButPractical The very crude design weapon was also so easy to manufacture]] that put into field trials during the siege of Leningrad, winning against 20 designs, one of which was Shpganin's own improved [=PPSh-2=]. After the State Defense Committee approved the weapon, it was accepted into service as the [=PPS-42=]. Small-scale production could be handed to companies with no experience in gun manufacturing whatsoever, and because the Soviets standardized all rifle and pistol ammo at 7.62mm caliber, Mosin-Nagant rifle barrels could be salvaged from bad or damaged weapons and cut in half to make two [=PPSh=]-41 barrels. Modern shooters and collectors squint a bit at the crude appearance of the gun, but gun began in 1942 in the Soviets soon learned Sestroretsk Tool Factory, and production did not take off until 1943. Just over 46,000 guns were produced before the improved [=PPS-43=] replaced the [=PPS-42=]. [[note]]To tell the [=PPS-43=] apart, it has a ventilated heat shield that new recruits could be turned into cheap killing machines by giving them MoreDakka (with a firerate of 900 rounds per minute, the [=PPSh=] provided unparalleled firepower at close range) so it was issued extensively, sometimes whole divisions being issued integrated with only this weapon. It proved such an icon the upper receiver cover, both the barrel and shoulder stock are shorter, the stock's locking mechanism was simplified, the casing ejector was moved to the rear of the Soviet army that statues were built of soldiers holding them throughout Russia and Eastern Europe. [=PPSh=]-41s were supplied recoil spring guide rod, the magazine well angle was increased in the receiver in order to Soviet partisans, enhance feeding reliability and the Soviet air force even experimented with using hundreds of submachine guns as [[http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/06/hedgehog.jpg antipersonnel weapons]] mounted on their Tu-2 bombers for close air support. safety was improved to both block the trigger and lock the bolt in either the open or closed positions.[[/note]]



When the AK-47 was finally perfected and adopted by the Soviet military, [=PPSh=] stocks were lend-leased to other Communist countries. Just like the Soviets, the Chinese found the submachine gun's firepower very useful for recruits during the Korean war, and it became one of the mainstays of the Chinese infantryman in the later years of the war, alongside the Mosin-Nagant M44 carbine. As with all Soviet designs, a Chinese copy of the [=PPSh=] was engineered, the Type 50, unique in that it could only use box magazines. When the Vietnam War broke out, North Vietnam received generous amounts of Chinese equipment, including many Type 50s. They modified the gun into the [=K-50M=], adding a pistol grip, steel-wire stock and the front sight from a MAT-49. The [=PPSh-41=] is still in Russia for Great Patriotic War reenactments and ceremonial use - famously, its drum magazine was used as a [[http://www.ppsh41.com/049_tanke.jpg seat]] in recent years.

to:

When However, the AK-47 Soviets had already made massive investments in machinery for producing the [=PPSh-41=], which was finally perfected being churned out at a rate of more than 1 million guns per year, and adopted by the Soviet military, [=PPSh=] stocks were lend-leased so they decided it would be uneconomical to other Communist countries. Just like the Soviets, the Chinese found the submachine gun's firepower very useful for recruits during the Korean war, and it became one completely abandon its production in favor of the mainstays of the Chinese infantryman in the later years of the war, alongside the Mosin-Nagant M44 carbine. PPS. As with all Soviet designs, a Chinese copy of the [=PPSh=] was engineered, the Type 50, unique in that it could result, only use box magazines. When two million [=PPSs=] were made in comparison to the Vietnam War broke out, North Vietnam received generous amounts of Chinese equipment, including many Type 50s. They modified six million [=PPSh-41s=]; whereas the gun into the [=K-50M=], adding a pistol grip, steel-wire stock and the front sight from a MAT-49. The [=PPSh-41=] is still in Russia for Great Patriotic War reenactments and ceremonial use - famously, its drum magazine was issued to frontline infantry, the [=PPS=] tended to be used as a [[http://www.ppsh41.com/049_tanke.jpg seat]] by paratroopers, recon units, vehicle crews, support service personnel, and other branches where more compact weapons were needed. Captured weapons in recent years.the hands of ThoseWackyNazis were used under the designation Maschinenpistole [=719(r)=].



While the [=PPSh-41=] can use a curved 35-round box magazine, like the Thompson it is more likely to be seen with its 71-round drum magazine fitted. This is actually a case of TheCoconutEffect; in RealLife, the drums were considered AwesomeButImpractical, as they were rather time-consuming to load by hand and prone to jamming if not individually fitted (not to mention more complex and expensive than box magazines).

to:

While Due to an oversupply of submachine guns, the [=PPSh-41=] can use a Soviets stopped producing the weapon in 1946. However, the weapon continued to see service with several Soviet forces until the mid-1950s, especially among Soviet Naval Infantry and armored vehicle crews. The design was also exported into China (locally produced as the Type 54 [=SMG=]), and several countries also designed variants of it; Finland designed the [=M/44=] submachine gun firing the 9x19 Parabellum cartridge, having straight rather than curved 35-round box magazine, like magazines and accepting the Thompson it is more likely Suomi [=M/31=] box and drum magazines (as well as the Carl Gustav [=m/45's=] 36-round magazines). The Spanish copy of the [=M/44=], the [=DUX-53=] and [=DUX-59=], was adopted by Germany for their border guards. The Vietnamese [=K-50M=] submachine gun also took design elements from the [=PPS-43=]. Today, the PPS continues to be seen see service around the globe, with its 71-round drum magazine fitted. This is actually a case of TheCoconutEffect; some seeing use as recently as 2014 in RealLife, the drums were considered AwesomeButImpractical, as they were rather time-consuming to load by hand and prone to jamming if not individually fitted (not to mention more complex and expensive than box magazines).ongoing crisis in Ukraine.



Interestingly, the mass-capitulations of Red Army units early in the war[[note]]before the Soviets learned to counter blitzkrieg tactics and built up their military strength, hundreds of thousands of their soldiers were encircled by Panzer units, cut off from supplies and leadership and left with no option but to surrender[[/note]] led to the German army capturing large amounts of [=PPSh=]-41s. Finding it useful, they added it to their vast inventory of captured weapons, then pressed it into service as the [=MP717=](r)[[note]]"r" for "Russland" which is [[BilingualBonus the German word for Russia]].[[/note]] and issued user manuals for it. They also a version called the [=MP41=](r), rechambered for 9x19mm rounds.

to:

Interestingly, The PPS is chambered for the mass-capitulations of Red Army units early 7.62x25mm Tokarev. It fires from an open bolt, in full-automatic mode only, and features a muzzle brake and folding stock. The weapon is fed by 35-round stick magazines, which are not interchangeable with the [=PPSh-41=]'s.[[note]]While the two are physically very similar and hold the same ammo in the war[[note]]before same capacity, the Soviets learned to counter blitzkrieg tactics PPS-43 magazine is more uniform in its size and built up their military strength, hundreds of thousands of their soldiers were encircled by Panzer units, cut off from supplies shape and leadership has a double-column feed, whereas the opening of the [=PPSh=] magazine is thicker and left with no option but to surrender[[/note]] led to the German army capturing large amounts of [=PPSh=]-41s. Finding it useful, they added it to their vast inventory of captured weapons, then pressed it into service as the [=MP717=](r)[[note]]"r" for "Russland" which is [[BilingualBonus the German word for Russia]].has a single-stack feed.[[/note]] and issued user manuals for it. They also a version called Also unlike the [=MP41=](r), rechambered for 9x19mm rounds.[=PPSh-41=], the PPS cannot accept drum magazines.


Added DiffLines:

* This gun has been featured in too many Soviet-era Russian movies to count.
* ''Film/TheMummyTombOfTheDragonEmperor'': Alex [=O'Connell=] arms himself with one while battling Yang's soldiers in the Himalayas.
* Makes an appearance in the 2016 game ''Heroes and Generals''.
* Added to ''Battlefield 1942'' with the ''Forgotten Hope'' mod.
* Seen in a gun shop in ''[[Anime/BlackLagoon Black Lagoon]]''
* The PPS-43 is a usable weapon in the first ''VideoGame/RedOrchestra'' game. It is later added in a post-release update in ''VideoGame/RedOrchestra2HeroesOfStalingrad''.
* Appears as a surprisingly rare weapon in ''VideoGame/CallOfDuty2'', as a slower-firing and lower-capacity alternative to the [=PPSh=].
* In ''VideoGame/MenOfWar'', the PPS-43 is commonly used by Soviet elite units like the Red Guards.
* Appears as a usable weapon in the first ''VideoGame/{{Vietcong}}'' game.
* Appears as a 3-star SMG in ''VideoGame/GirlsFrontline''. Depicted as the strict and serious younger sister of [=PPsh-41=].
* One of the more common weapons carried by the Soviet troops in the 2014 Hungarian WWII movie ''Dear Elza.''
* Appear in the hands of North Vietnamese Army soldiers in the [[VideoGame/{{ARMA}} ARMA III]] Vietnam DLC ''S.O.G Praire Fire''.
[[/folder]]

[[folder:[=PPSh-41=]]]
[[quoteright:317:https://static.tvtropes.org/pmwiki/pub/images/ppsh41_6651.jpg]]

-> "[=PPShs=] are here! Now even Yuri can hit something."
-->--'''Conscript squads''', ''VideoGame/CompanyOfHeroes''

The Eastern Tommy gun; the Pistolet-Pulemyot Shpagina (Shpagin's machine pistol), or [=PPSh-41=] is a blowback-operated weapon firing the 7.62x25mm Tokarev round and was the most common submachine gun in the Red Army during WWII. The weapon owes much to a 1934 design called the PPD by Vasiliy Degtyarev, which was shelved owing to high-up Party members such as Molotov, Zhdanov and Malenkov sharing the common-at-the-time belief that submachine guns were not military weapons. With the outbreak of the Winter War, the Finns quickly showed the Red Army the worth of the SMG, and the decision was quickly reversed, a refined version of the PPD going back into production with a new 71-round drum magazine (directly inspired by the Finnish Suomi M31's drum magazine of the same capacity). Shpagin's gun was essentially a refined version of Degtyarev's still-too-complicated design, using the same magazines but redesigned for mass production. By using stamping and welding rather than time-consuming machining, the PPD's 13.7 man-hours per gun were cut down to just 7.3, and the result also proved extremely reliable, requiring minimal maintenance.
\\\
[[BoringButPractical The very crude design was also so easy to manufacture]] that production could be handed to companies with no experience in gun manufacturing whatsoever, and because the Soviets standardized all rifle and pistol ammo at 7.62mm caliber, Mosin-Nagant rifle barrels could be salvaged from bad or damaged weapons and cut in half to make two [=PPSh=]-41 barrels. Modern shooters and collectors squint a bit at the crude appearance of the gun, but the Soviets soon learned that new recruits could be turned into cheap killing machines by giving them MoreDakka (with a firerate of 900 rounds per minute, the [=PPSh=] provided unparalleled firepower at close range) so it was issued extensively, sometimes whole divisions being issued with only this weapon. It proved such an icon of the Soviet army that statues were built of soldiers holding them throughout Russia and Eastern Europe. [=PPSh=]-41s were supplied to Soviet partisans, and the Soviet air force even experimented with using hundreds of submachine guns as [[http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/06/hedgehog.jpg antipersonnel weapons]] mounted on their Tu-2 bombers for close air support.
\\\
When the AK-47 was finally perfected and adopted by the Soviet military, [=PPSh=] stocks were lend-leased to other Communist countries. Just like the Soviets, the Chinese found the submachine gun's firepower very useful for recruits during the Korean war, and it became one of the mainstays of the Chinese infantryman in the later years of the war, alongside the Mosin-Nagant M44 carbine. As with all Soviet designs, a Chinese copy of the [=PPSh=] was engineered, the Type 50, unique in that it could only use box magazines. When the Vietnam War broke out, North Vietnam received generous amounts of Chinese equipment, including many Type 50s. They modified the gun into the [=K-50M=], adding a pistol grip, steel-wire stock and the front sight from a MAT-49. The [=PPSh-41=] is still in Russia for Great Patriotic War reenactments and ceremonial use - famously, its drum magazine was used as a [[http://www.ppsh41.com/049_tanke.jpg seat]] in recent years.
\\\
While the [=PPSh-41=] can use a curved 35-round box magazine, like the Thompson it is more likely to be seen with its 71-round drum magazine fitted. This is actually a case of TheCoconutEffect; in RealLife, the drums were considered AwesomeButImpractical, as they were rather time-consuming to load by hand and prone to jamming if not individually fitted (not to mention more complex and expensive than box magazines).
\\\
Interestingly, the mass-capitulations of Red Army units early in the war[[note]]before the Soviets learned to counter blitzkrieg tactics and built up their military strength, hundreds of thousands of their soldiers were encircled by Panzer units, cut off from supplies and leadership and left with no option but to surrender[[/note]] led to the German army capturing large amounts of [=PPSh=]-41s. Finding it useful, they added it to their vast inventory of captured weapons, then pressed it into service as the [=MP717=](r)[[note]]"r" for "Russland" which is [[BilingualBonus the German word for Russia]].[[/note]] and issued user manuals for it. They also a version called the [=MP41=](r), rechambered for 9x19mm rounds.
\\\
Is there an issue? Send a MessageReason:


The weapon continued to be developed in the interwar period, resulting in the improved [=MP28=], which was copied by the British during WWII as the Lanchester submachine gun. The lion's share of captured [=MP18=]s fell into French hands, who were so appreciative of the design that they made 20 and 32-round box magazines for it, issued the guns to reserve units and police in small numbers. A Swiss variant chambered in 7.63x25mm Mauser, the SIG [=M1920=], alongside locally-produced [=MP18=]s converted to fire 7.63mm rounds, were used by both Chinese warlord armies and Kuomintang forces during the UsefulNotes/SecondSinoJapaneseWar, until they switched to the Thompson in the later years of the war and the Chinese Civil War. Captured warlord and KMT [=MP18s=] were also used by the Communists. As Nazi Germany militarized during the 1930s, the Steyr-Solothurn [=MP34=] was produced and was supplied to Imperial Japan, forming the basis for their [[RareGuns Nambu Type 100]] submachine gun, as well as seeing use by the SS and German troops. The [=MP28=] also saw frequent use by the Nationalists in the UsefulNotes/SpanishCivilWar, and the Republicans also manufactured their own copies, nicknamed "Naranjeros", which were shorter than the original [=MP28=].

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The weapon continued to be developed in the interwar period, resulting in the improved [=MP28=], which was copied by the British during WWII as the Lanchester submachine gun. The lion's share of captured [=MP18=]s fell into French hands, who were so appreciative of the design that they made 20 and 32-round box magazines for it, issued the guns to reserve units and police in small numbers. A Swiss variant chambered in 7.63x25mm Mauser, the SIG [=M1920=], alongside locally-produced [=MP18=]s converted to fire 7.63mm rounds, were used by both Chinese warlord armies and Kuomintang forces during the UsefulNotes/SecondSinoJapaneseWar, until they switched to the Thompson in the later years of the war and the Chinese Civil War. Captured warlord and KMT [=MP18s=] were also used by the Communists. As Nazi Germany militarized during the 1930s, the Steyr-Solothurn [=MP34=] was produced and was supplied to Imperial Japan, forming the basis for their [[RareGuns Nambu Type 100]] 100 submachine gun, as well as seeing use by the SS and German troops. The [=MP28=] also saw frequent use by the Nationalists in the UsefulNotes/SpanishCivilWar, and the Republicans also manufactured their own copies, nicknamed "Naranjeros", which were shorter than the original [=MP28=].



Sweden stopped issuing the Carl Gustav as standard in TheSixties, but kept the guns in reserve as late as 2007. American Navy [=SEALs=] used them during UsefulNotes/TheVietnamWar, as they could be fired soon after being submerged in water [[note]] They liked it so much, in fact, when Sweden stopped selling firearms to the US as a protest against the Vietnam War, Smith & Wesson ''copied the gun without permission'' to fill the gap; this copy was the [[RareGuns/SubmachineGuns Smith & Wesson M76]] that saw little use in Vietnam (by the time it was ready, the [=SEALs=] have moved on to more modern weaponry) but was massively popular in 70s cinema[[/note]]. It was also extensively used by Irish peacekeepers from TheSixties up until TheEighties until the [[CoolGuns/AssaultRifles Steyr AUG]] supplanted both it and the FN FAL. Interestingly, most variations of the weapon lack a fire selector, being locked to full-auto only.

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Sweden stopped issuing the Carl Gustav as standard in TheSixties, but kept the guns in reserve as late as 2007. American Navy [=SEALs=] used them during UsefulNotes/TheVietnamWar, as they could be fired soon after being submerged in water [[note]] They liked it so much, in fact, when Sweden stopped selling firearms to the US as a protest against the Vietnam War, Smith & Wesson ''copied the gun without permission'' to fill the gap; this copy was the [[RareGuns/SubmachineGuns Smith & Wesson M76]] M76 that saw little use in Vietnam (by the time it was ready, the [=SEALs=] have moved on to more modern weaponry) but was massively popular in 70s cinema[[/note]]. It was also extensively used by Irish peacekeepers from TheSixties up until TheEighties until the [[CoolGuns/AssaultRifles Steyr AUG]] supplanted both it and the FN FAL. Interestingly, most variations of the weapon lack a fire selector, being locked to full-auto only.



* A 5-star SMG in ''VideoGame/GirlsFrontline'', first appeared in the Singularity event. A cocky girl who considers herself to be above other T-Dolls in terms of performance, with the skills to back it up. Has an OddFriendship with [[RareGuns/{{Shotguns}} AA-12]], partly stemming from their preference of lollipops.

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* A 5-star SMG in ''VideoGame/GirlsFrontline'', first appeared in the Singularity event. A cocky girl who considers herself to be above other T-Dolls in terms of performance, with the skills to back it up. Has an OddFriendship with [[RareGuns/{{Shotguns}} AA-12]], AA-12, partly stemming from their preference of lollipops.



The "Tommy Gun" has a rather exaggerated reputation as a gangster weapon, mostly due to a few high-profile users. While Al Capone's men, George "Machine Gun" Kelly and John Dillinger did make use of them, a Thompson was quite a pricey weapon for its day and the weapons of choice for the majority of ''actual'' gangsters were concealable handguns or shotguns[[note]]Two Thompsons cost as much as a contemporary Ford automobile, with a single Thompson running about $200 back in those days. That's roughly $2800 USD today when adjusted for inflation; in the modern day, most weapons available to civilians that surpass that sort of price are the rarest of RareGuns or [[{{BFG}} unreasonably-huge things]] like the Barrett M95[[/note]]. Nevertheless, it is ''de rigeur'' for any Al Capone-esque, old school gangster badassery in media. Goes great with fedoras and pinstripes, too.

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The "Tommy Gun" has a rather exaggerated reputation as a gangster weapon, mostly due to a few high-profile users. While Al Capone's men, George "Machine Gun" Kelly and John Dillinger did make use of them, a Thompson was quite a pricey weapon for its day and the weapons of choice for the majority of ''actual'' gangsters were concealable handguns or shotguns[[note]]Two Thompsons cost as much as a contemporary Ford automobile, with a single Thompson running about $200 back in those days. That's roughly $2800 USD today when adjusted for inflation; in the modern day, most weapons available to civilians that surpass that sort of price are the rarest of RareGuns guns or [[{{BFG}} unreasonably-huge things]] like the Barrett M95[[/note]]. Nevertheless, it is ''de rigeur'' for any Al Capone-esque, old school gangster badassery in media. Goes great with fedoras and pinstripes, too.
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Originally designed as the the HK PDW, which was originally meant to be the kinetic energy component of the [[RareGuns/AssaultRifles XM29 OICW]]. The [=MP7=] is in use with the German military and police (replacing both the Uzi in use with reserve units, and some stocks of the [=MP5=] that put the Uzi in reserve), and several other countries have begun to replace police stocks of [=MP5=] [=SMGs=] with the [=MP7=]. There has been much debate over the perceived low power of the 4.6x30mm round, which is unsurprising, as problems with stopping power are a recurring criticism of the PDW concept; the concept would ultimately not be officially adopted as a NATO standard because enough of the members were more interested in the [=MP7=] to keep the P90 from being universally adopted.

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Originally designed as the the HK PDW, which was originally meant to be the kinetic energy component of the [[RareGuns/AssaultRifles XM29 OICW]].OICW. The [=MP7=] is in use with the German military and police (replacing both the Uzi in use with reserve units, and some stocks of the [=MP5=] that put the Uzi in reserve), and several other countries have begun to replace police stocks of [=MP5=] [=SMGs=] with the [=MP7=]. There has been much debate over the perceived low power of the 4.6x30mm round, which is unsurprising, as problems with stopping power are a recurring criticism of the PDW concept; the concept would ultimately not be officially adopted as a NATO standard because enough of the members were more interested in the [=MP7=] to keep the P90 from being universally adopted.
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* A 9x19mm version, called the FSP-9, appears in ''VideoGame/SCPSecretLaboratory''. Facility Guards spawn with one at the start of the round. By default, the stock and foregrip are both retracted, though this can be changed at a Workstation.
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* The final gun that Lara gets in the first ''VideoGame/TombRaider''.

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* The final gun that Lara gets in the first ''VideoGame/TombRaider''.''VideoGame/TombRaiderI''.
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Up To Eleven is being dewicked.


The less well-known brother of the [=PPSh-41=], the Pistolet-pulemyot Sudayeva (Sudayev's submachine gun), or PPS, was developed when the [[UsefulNotes/RedsWithRockets Red Army]] requested a lightweight, compact weapon with similar accuracy and power to the [=PPSh-41=] but with a lower rate of fire, lower production cost, and less manpower to produce (particularly skilled manpower). The [=PPS-43=]'s design was derived from the second out of two prototypes made by Lt. I.K. Bezruchko-Vysotsky at the Dzerzhinsky Artillery Academy in 1942. Alexei Sudayev refined the design, with emphasis on simplifying production and eliminating most of the machining operations required for the [=PPSh-41=] (using sheet-steel stamping instead). He succeeded; in comparison to the [=PPSh-41=] which required 7.3 hours of machining and used 13.9 kg of raw steel, the PPS only took 2.7 hours of machining and 6.2 kg of raw steel, and took even less workers to manufacture and assemble the parts. With this improvement in production efficiency, the Soviets hoped to produce 135,000 to 350,000 of these guns per month. In short, if the [=PPSh=] was [[BoringButPractical crude and simple]], the [=PPS=] was [[UpToEleven even cruder and simpler]].

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The less well-known brother of the [=PPSh-41=], the Pistolet-pulemyot Sudayeva (Sudayev's submachine gun), or PPS, was developed when the [[UsefulNotes/RedsWithRockets Red Army]] requested a lightweight, compact weapon with similar accuracy and power to the [=PPSh-41=] but with a lower rate of fire, lower production cost, and less manpower to produce (particularly skilled manpower). The [=PPS-43=]'s design was derived from the second out of two prototypes made by Lt. I.K. Bezruchko-Vysotsky at the Dzerzhinsky Artillery Academy in 1942. Alexei Sudayev refined the design, with emphasis on simplifying production and eliminating most of the machining operations required for the [=PPSh-41=] (using sheet-steel stamping instead). He succeeded; in comparison to the [=PPSh-41=] which required 7.3 hours of machining and used 13.9 kg of raw steel, the PPS only took 2.7 hours of machining and 6.2 kg of raw steel, and took even less workers to manufacture and assemble the parts. With this improvement in production efficiency, the Soviets hoped to produce 135,000 to 350,000 of these guns per month. In short, if the [=PPSh=] was [[BoringButPractical crude and simple]], the [=PPS=] was [[UpToEleven even cruder and simpler]].simpler.
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Nice Hat is no longer a trope; dewicked it


* One of the most powerful weapons in ''VideoGame/ResidentEvil4'', where it's called the Chicago Typewriter (a reference to how it was used in TheRoaringTwenties, as per the quote at the top). Normally it's an [=M1=] fired properly at shoulder level as per usual, and even though [[BottomlessMagazines ammo for it is infinite]], there's still a reload animation should you choose to swap mags [[PlayerTic for compulsion's sake]]. Playing the game with the gangster outfit added in the UsefulNotes/Playstation2 version changes the model into the more iconic "Chicago-style" [=M1928=] with a front foregrip and a drum magazine; also, if you hit reload, Leon will scoff smugly and adjust his NiceHat[[note]]if you do it [[RuleOfThree three times]], he'll toss the hat up, catch it and strike a pose, [[RuleOfCool just because it looks awesome]][[/note]]. Ada gets the [=M1928=] by default in her ''Separate Ways'' campaign, though she has no reload animations whatsoever. She fires it from the hip just like her TMP.

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* One of the most powerful weapons in ''VideoGame/ResidentEvil4'', where it's called the Chicago Typewriter (a reference to how it was used in TheRoaringTwenties, as per the quote at the top). Normally it's an [=M1=] fired properly at shoulder level as per usual, and even though [[BottomlessMagazines ammo for it is infinite]], there's still a reload animation should you choose to swap mags [[PlayerTic for compulsion's sake]]. Playing the game with the gangster outfit added in the UsefulNotes/Playstation2 version changes the model into the more iconic "Chicago-style" [=M1928=] with a front foregrip and a drum magazine; also, if you hit reload, Leon will scoff smugly and adjust his NiceHat[[note]]if hat[[note]]if you do it [[RuleOfThree three times]], he'll toss the hat up, catch it and strike a pose, [[RuleOfCool just because it looks awesome]][[/note]]. Ada gets the [=M1928=] by default in her ''Separate Ways'' campaign, though she has no reload animations whatsoever. She fires it from the hip just like her TMP.
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* ''Film/RawDeal'' (1986). Creator/ArnoldSchwarzenegger takes on TheMafia with an HK 94 carbine (a civilian market [=MP5=] with extended barrel) modified for full auto and with a foregrip. The same modded carbine shows up in ''Film/RedHeat'' as well, though not in Schwarzenegger's hands this time. Arnold also wields one during the final raid on the Network in ''Film/TheRunningMan''.

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* ''Film/RawDeal'' (1986).''Film/RawDeal1986''. Creator/ArnoldSchwarzenegger takes on TheMafia with an HK 94 carbine (a civilian market [=MP5=] with extended barrel) modified for full auto and with a foregrip. The same modded carbine shows up in ''Film/RedHeat'' as well, though not in Schwarzenegger's hands this time. Arnold also wields one during the final raid on the Network in ''Film/TheRunningMan''.
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* '''Cool Action:''' The "HK Slap," where the cocking handle is struck down and forward to chamber a round. Many movies add a huge ka-chack sound effect and turn it into a full-on Karate chop. The slap can actually be performed on most G3 derivatives, but is far more commonly associated with the [=MP5=], it being by far the most well-known G3 derivative. Unlike most of the "Cool Actions" on this list of guns, the "HK Slap" is actually a legitimate and even [[http://www.hkpro.com/forum/hk-nfa-talk/74403-hk-slap.html recommended]] way to charge the weapon (in addition, the MP5's design doesn't allow it to be easily loaded with a 30-round magazine if one round is in the chamber; the handle must be locked back and the magazine inserted and then slapped into battery for best results).

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* '''Cool Action:''' The "HK Slap," where the cocking handle is struck down and forward to chamber a round. Many movies add a huge ka-chack sound effect and turn it into a full-on Karate chop. The slap can actually be performed on most G3 derivatives, but is far more commonly associated with the [=MP5=], it being by far the most well-known G3 derivative. Unlike most of the "Cool Actions" on this list of guns, the "HK Slap" is actually a legitimate and even [[http://www.hkpro.com/forum/hk-nfa-talk/74403-hk-slap.html recommended]] way to charge the weapon (in addition, the MP5's [=MP5=]'s design doesn't allow it to be easily loaded with a 30-round magazine if one round is in the chamber; the handle must be locked back and the magazine inserted and then slapped into battery for best results).
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* One of many weapons found in VideoGame/PlayerUnknownsBattlegrounds is the M1928A1, complete with the trademark foregrips and high-capacity drum magazines as findable add-ons.

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* One of many weapons found in VideoGame/PlayerUnknownsBattlegrounds is the M1928A1, [=M1928A1=], complete with the trademark foregrips and high-capacity drum magazines as findable add-ons.
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* Appear in [[VideoGame/ARMA ARMA III: S.O.G Praire Fire]], a Vietnam-themed DLC in the hands of the american MACV-SOG operators surprisingly enough. Scouts use the Supressed Sten Gun, but it's also possible to remove the supressor.

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* Appear in [[VideoGame/ARMA [[VideoGame/{{ARMA}} ARMA III: S.O.G Praire Fire]], a Vietnam-themed DLC in the hands of the american MACV-SOG operators surprisingly enough. Scouts use the Supressed Sten Gun, but it's also possible to remove the supressor.
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* Appear in the vietnam-themed DLC ''S.O.G Praire Fire'' for [[VideoGame/{{ARMA}} ARMA III]] in the hands of MACV-SOG operators.


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* Appear in the hands of North Vietnamese Army soldiers in the [[VideoGame/{{ARMA}} ARMA III]] Vietnam DLC ''S.O.G Praire Fire''.


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* Appear in [[VideoGame/ARMA ARMA III: S.O.G Praire Fire]], a Vietnam-themed DLC in the hands of the american MACV-SOG operators surprisingly enough. Scouts use the Supressed Sten Gun, but it's also possible to remove the supressor.
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* ''VideoGame/KantaiCollection'' has this gun as basis for USS Saratoga's plane launcher, with her flight deck attached on top of the gun. Her plane storage is therefore represented by the default stack mags, and a few drum mags (which she stores [[VictoriasSecretCompartment underneath her skirt]]).

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* ''VideoGame/KantaiCollection'' ''VideoGame/KanColle'' has this gun as basis for USS Saratoga's plane launcher, with her flight deck attached on top of the gun. Her plane storage is therefore represented by the default stack mags, and a few drum mags (which she stores [[VictoriasSecretCompartment underneath her skirt]]).
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* Surprisingly makes an appearance in ''VideoGame/KantaiCollection'', where [[CuteBruiser USS Samuel B. Roberts]] has her 127mm main gun attached to what looks like 3/4ths of the P90, minus the barrel.

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* Surprisingly makes an appearance in ''VideoGame/KantaiCollection'', ''VideoGame/KanColle'', where [[CuteBruiser USS Samuel B. Roberts]] has her 127mm main gun attached to what looks like 3/4ths of the P90, minus the barrel.
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* The Steyr-Solothurn [=MP34=] shows up in ''VideoGame/FarCry4''. Befitting [[BreakOutTheMuseumPiece how old the weapon is]] compared to everything carried over from ''3'', it doesn't get any attachments in singleplayer (despite the presence of a modern rail system). Tearing down a single one of Pagan Min's propaganda posters unlocks a Signature variant called the "Stormer", which ''does'' get a reflex sight among other improvements. It returned for ''VideoGame/FarCry5'' after one of its "Live Events", looking and performing mostly the same as in ''4'' other than the fact that you can attach things to it now, and the top rail is only present on the model when you do put an optic on it.

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* The Steyr-Solothurn [=MP34=] shows up in ''VideoGame/FarCry4''. Befitting [[BreakOutTheMuseumPiece how old the weapon is]] compared to everything carried over from ''3'', ''VideoGame/FarCry3'', it doesn't get any attachments in singleplayer (despite the presence of a modern rail system). Tearing down a single one of Pagan Min's propaganda posters unlocks a Signature variant called the "Stormer", which ''does'' get a reflex sight among other improvements. It returned for ''VideoGame/FarCry5'' after one of its "Live Events", looking and performing mostly the same as in ''4'' other than the fact that you can attach things to it now, and the top rail is only present on the model when you do put an optic on it.



* Likewise common in the ''VideoGame/FarCry'' series, showing up in every game in some form. The original and ''VideoGame/FarCry2'' feature the [=MP5SD=], though it's not treated as silenced in the former game. ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' instead feature the Navy model with a short scope rail and a peculiar rear sight.

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* Likewise common in the ''VideoGame/FarCry'' ''Franchise/FarCry'' series, showing up in every game in some form. The original and ''VideoGame/FarCry2'' feature the [=MP5SD=], though it's not treated as silenced in the former game. ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' instead feature the Navy model with a short scope rail and a peculiar rear sight.
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Back to UsefulNotes/GunsOfFiction here.

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Back to UsefulNotes/GunsOfFiction here.
UsefulNotes/GunsOfFiction.
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Back to GunsOfFiction here.

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Back to GunsOfFiction UsefulNotes/GunsOfFiction here.
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->'''''"[[https://youtu.be/NjlCVW_ouL8?t=145 This]]...''''' (lifts a Jaffa staff weapon) ''is a weapon of '''terror'''. It's made to... '''intimidate''' the enemy.'' (throws staff weapon away) '''''This''''' (lifts the P90) ''is a weapon of '''war.''' It is made to '''kill''' your enemy."''
-->-- '''Colonel Jack O'Neill''', ''Series/StargateSG1''

Back to GunsOfFiction here.

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[[foldercontrol]]

[[folder:Beretta [=Cx4=]/[=Mx4=] Storm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unknown_660.jpeg]]
A very cool looking Italian submachine gun, the Beretta [=Cx4=]/[=Mx4=] Storm was developed at the same time as the Beretta [=Px4=] handgun, meant to be used in conjunction with Beretta handguns with magazines being interchangeable, and looks like it came straight out of a science fiction movie. The [=Cx4=] is the civilian semi-automatic only variant (usually referred to as a carbine) and comes in 9x19mm, 9x21mm IMI, .40S&W and .45ACP, while the [=Mx4=] is the police/military select-fire variant and comes in 9x19mm and .45ACP. Despite the unusual appearance, the weapon is very comfortable, easy to use and reliable, having ambidextrous controls, being extremely customizable with a built in picatinny rail and up to 4 other picatinny rails being able to be installed, and the safety, cocking handle, ejection port and magazine release can all be switched to the left side of the weapon for left-handed shooters, and is very accurate and has low recoil for a submachine gun.
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The [=Cx4=] and [=Mx4=] are in use with the Italian Navy and law enforcement in several countries, including Belgium, Colombia, Djibouti, Kenya, India, Libya, Russia, the United States and Venezuela. The [=Cx4=] is also infamous in Canada due to being used in the 2006 Dawson College shooting.
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* The Colonial Marines in ''Series/BattlestarGalactica2003'' use [=Cx4=] Storms.
* Both Christopher Chance and Leonard Kreese use [=Cx4=] Storms in ''Series/HumanTarget'', as well as Sentronics' "Level 2" security officers.
* The default PDW for the Engineer of all 3 factions in ''VideoGame/Battlefield4'' is the [=Mx4=], and it was later added to ''VideoGame/BattlefieldHardline'' in the Betrayal DLC.
* Both the [=Cx4=] and [=Mx4=] are usable in ''VideoGame/HotDogsHorseshoesAndHandGrenades''.
* The [=Mx4=] is usable in the console version of ''VideoGame/GhostRecon: Advanced Warfighter 2'', mislabeled as the [=Cx4=] and mistakenly chambered in 4.6x30mm. It comes with a reflex sight and Marine camouflage by default, and can be equipped with a grenade launcher or suppressor.
* A bizarre bullpup assault rifle variant of the [=Cx4=] appears in ''VideoGame/QuantumOfSolace'' as the [[AKA47 VKP-08]], with either iron sights or a scope.
* A [=Cx4=] modified to fire fully automatically (which is redundant with the existence of the [=Mx4=]) appears in ''VideoGame/CombatArms'', where it is classified as an assault rifle despite firing a pistol cartridge.
* A 4-star SMG in ''VideoGame/GirlsFrontline'', debuted in the Continuum Turbulence story event. She was a civilian A-Doll before enlisting to G&K, a nod to the real-life weapon's status as a civilian firearm.
* A tan-colored [=Mx4=] was added to ''VideoGame/RainbowSixSiege'' with Operation Para Bellum, used as a primary weapon by the Italian GIS Operator Alibi. The built-in top Picatinny rail is replaced with a smaller rail-mounted one in-game, and it has a flip-up rear sight instead of the [=Mx4=]'s standard rear iron sight.
* The Guardsman AR skin for the Burst Rifle in ''VideoGame/SaintsRowIV'' is a [=Cx4=] with a grey finish, front foregrip and flip-up sights.
* A futurized variant of the [=Mx4=] appears in ''VideoGame/CallOfDutyBlackOpsIII'' as the VMP, chambered in 5.58x33mm. It is a very popular weapon in multiplayer due to its high rate of fire, good damage and large magazine capacity of 40 rounds.
[[/folder]]

[[folder:Beretta Model 38]]
[[quoteright:286:https://static.tvtropes.org/pmwiki/pub/images/unknown_11.jpeg]]
Widely regarded as one of the finest submachine guns ever created, the Moschetto Automatico Beretta Modello 1938 (MAB 38) or Beretta Model 38 was originally designed by Beretta chief engineer Tullio Marengoni in 1935. The gun was an evolution of the Beretta Model 18 SMG, which in turn was derived from the WWI-era Villar-Perosa aircraft submachine gun. Unusually, the weapon had two triggers for selecting fire modes; pulling the forward trigger fired in semi-auto, while the rear trigger fired in full auto.
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When first unveiled in 1939, the first order was from the Ministry of Colonies, who purchased several thousand guns to arm the Italian Africa Constabulary [[note]] the military initially thought the gun wasn't suited for general infantry combat despite praising its quality and firepower) [[/note]]. After requesting several changes to reduce production costs[[note]] namely changing the shape of the recoil compensator and removing the bayonet catch; the resulting variant was called the [=MAB-38A=].[[/note]],the Royal Italian army finally adopted the weapon.
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The MAB wasn't issued widely in the first stages of the war. While elite units from all three branches (the Army, the Royal Navy and the Italian RAF- the Regia Aeronautica) of the armed forces, vehicle crews (who needed a weapon effective in close-range combat), ''Carabinieri'' military policemen, paratroopers and Italian Blackshirts did use them, the Carcano rifle remained the most common weapon even for those elite unites, and the MAB was only ordered in small amounts. It wouldn't be until 1943 that the weapon gained widespread use, after the Italian surrender. The newly-formed, short-lived Italian Social Republic made the production of this weapon a priority and issued it to all formations (especially for counter-insurgency units where firepower at close range was a valuable asset). The Italian resistance also liked it for its superior accuracy and firepower over the British Sten when they didn't need to conceal their weapons. The communist Yugoslav Partisans also frequently armed themselves with MAB-[=38A=]s, capturing it in large numbers from Italian troops.
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The Germans, especially the Waffen-SS and the Fallschirmjager paratroopers, also liked the weapon, judging it as heavy and large but reliable and well-made. In fact, they liked it so much they ''preferred to use them over their own [=MP40=]s''; especially notable given that, even with their usual proclivity for using captured arms, the Nazis were reluctant to admit anything but their own weapons as good. Imperial Japan also ordered 350 guns in 1941, and Beretta delivered 50 in 1942. The Allied side wouldn't bother with anything else if they could get a hold of and keep the MAB-38. It was so good, it was produced until 1961 when production was dropped in favor of the more compact Beretta [=M12=].
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Near-universally considered ''the'' best firearm produced in Italy during World War 2 and ''the'' best submachine gun of the war of any side. A reason was its cartridge; using the more powerful Italian-loaded [=M38=] cartridge[[note]]Because its standard load was more powerful, the MAB could also chamber the weaker, German-standard 9x19mm at the cost of lower effective range and accuracy. However, trying to load the M38 cartridge into any other 9mm firearm, like the [=MP40=], would likely cause the weapon to ''explode'' due to the higher pressures involved[[/note]], the weapon boasted longer effective range than most other similar guns; up to 200 meters.[[note]]For context, assault rifles like the later [=StG-44=] have an effective range of 300 meters and most other similar 9x19mm submachine guns only have 100 meters at best[[/note]] The gun also boasted a very high build quality; earlier variants were skillfully crafted using high-quality materials, carefully machined and fine-tuned, and masterfully-finished, and even when steps were taken to ease production (in the later variants), sacrificing finish for speed, the weapon retained its high overall quality.
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The weapon's drawbacks were its long production time owing to the extensive use of machined forgings, heavy weight[[note]]the original [=MAB-38A=] was over 4 kg (9.25 lbs) unloaded. The later [=MAB 38/42=] and [=MAB 38/44=] were 3.27 kg (7.2 lbs) and 3.25 kg (7.16 lbs) unloaded respectively[[/note]], large size and low rate of fire. But even those sometimes weren't disadvantages, but rather ''advantages''; the weight and large size absorbed recoil and helped make the gun stable and easy to control, and the low rate of fire conserved ammo in addition to making the gun even more controllable. And as far as most soldiers and police were concerned, training rookies to use the [=MAB-38=] was very easy.
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* Many, ''many'' films featuring Italian armed forces during World War 2 feature them using either the Carcano or this gun. Unfortunately, the Italians were the Luigi to the Germans' Mario- badass on their own, but very rarely (if ever) given the focus- so the [=MAB-38=] is noticeably overshadowed in media by the [=MP40=].
* Nearly ubiquitous in older Italian comic books, as whenever the artists needed to draw a submachinegun they would naturally draw the one they had been issued during military service. Notable examples are:
** Italian '''''ComicBook/DisneyMouseAndDuckComics''''', as Italian comic book artists don't really believe in FamilyFriendlyFirearms. While the Thompson would sometime show up, the [=MAB-38=] remained the submachinegun of choice for many years.
** In older issues of ''ComicBook/{{Diabolik}}'' the [=MAB-38=] was the automatic weapon of choice for Clerville's heavily armed police until it was replaced by the [=Beretta M12=]. The weapon also appeared in the hands of Benglait's republicans until the political tensions erupted in a bloody but quick revolution.
* ''VideoGame/MafiaII'' featured this weapon, first by the Italian soldiers in the training mission. The player can later buy it, and it holds the distinction of the only SMG fired from the shoulder.
* Terrorist leader Sam Boga in ''Film/TheGodsMustBeCrazy'' wields a Beretta [=MAB-38=].
* ''[[VideoGame/CallOfDuty2 Call of Duty 2: Big Red One]]'' has the Italian forces use the [=MAB-38=] as their submachine gun in "Operation Husky" and any multiplayer map featuring them.
** It also appears in ''VideoGame/CallOfDutyWWII'' as the [[AKA47 Orso]], added via DLC during The Resistance map pack.
* The Italian troops from the ''Breakthrough'' expansion for ''[[VideoGame/MedalOfHonor Medal of Honor: Allied Assault]]'' have these, the game called it the "Moschetto" (literally translated as "musket" but also used to designate submachine guns and carbines in Italian military terminology to the end of UsefulNotes/WorldWarII).
* The ''Battlefield 1942'' mod, ''Forgotten Hope'' and its sequel has this the submachine gun of the Italian troops.
** Makes its debut in ''VideoGame/BattlefieldV'' in the "Trial By Fire" chapter, the Beretta Model [=38A=].
* While being a priest, Literature/DonCamillo owns one, stolen from Peppone's secret arsenal before setting it on fire. The gun also shows up in the rare flashbacks of UsefulNotes/WorldWarII in the hands of Peppone and his fellow resistance members.
* A common 2-star SMG in ''VideoGame/GirlsFrontline''. Her design feature certain elements of the three groups who used the Model 38: the 3rd Infantry Division Ravenna, the Blackshirts, and the Italian resistance forces. She also has a pronounced fear of being sold off, owing to how widespread the Model 38 was in reality.
* Appears in ''VideoGame/SniperEliteIII'' as a DownloadableContent weapon. It returns in ''VideoGame/SniperElite4'' as the main submachine gun of the Italian Army.
[[/folder]]

[[folder:[=Beretta M12=]]]
->''The 9mm M12 SMG is a recoil operated, select-fire weapon, firing from an open bolt. It has a low rate of fire compared to other [=SMGs=] and is a little less accurate, but its small size and weight make up for it.''
-->--'''Description''', ''VideoGame/RainbowSix 3: Raven Shield''

[[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/images_8.jpeg]]
The 9x19mm Beretta M12 is an Italian submachine gun that was developed in 1959 and began production in 1962. It was bought in small numbers by the Carabinieri and State Police. In 1978, the updated [=M12S=] began more wide-scale production to replace the earlier Model 38. It became widespread in Africa, South America and the Middle East due to its reliability, cheap production, and ease of use, with licensed versions being made in Brazil (as the Taurus M972), Croatia (the Agram 2000), and Indonesia (as the Pindad [=PM1=]). Due to the integrated foregrip and a rather slow rate of fire (550 rounds per minute), the gun is very controllable, but its open-bolt nature also makes it slightly inaccurate, and its maximum effective range is 300 meters.
\\\

* Used by Padania terrorists in ''Manga/GunslingerGirl: Il Teatrino''.
* Used by triads in Creator/JohnWoo's ''Film/TheKiller''.
* Appears in ''VideoGame/RainbowSix: Rogue Spear - Black Thorn'' as the 9mm M12 SMG, with a 40 round magazine. It returns with a more proper magazine capacity in ''Raven Shield''. As of the Operation Skull Rain update, it's back for ''VideoGame/RainbowSixSiege'', used by the BOPE defender Caveira.
* The Croatian Agram 2000 variant appears in ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' as the A2000. Beats out the Skorpion in accuracy and attachment options (it can take two attachments at once, though extended mags aren't an option like on the Skorpion), and is the secondary weapon of snipers among Vaas' pirates in ''3'' and the Royal Army in ''4''.
* The Brazilian Taurus M972 variant appears in ''VideoGame/MaxPayne 3''.
* Shows up in the hands of Artie Rollins and various henchmen during the climax of the ''Series/MiamiVice'' Season 1 episode "Heart of Darkness".
* Shows up in ''Manga/CityHunter'' as the only submachine gun Ryo wielded without stealing it from a {{Mook}} (possibly an early hint of his past as a [[spoiler:ChildSoldier in Central America]]).
* Often appears in ''ComicBook/{{Diabolik}}'', having replaced the earlier Beretta Model 38 as the automatic weapon of choice for the Clerville police.
* Jerry Irish in ''ComicBook/ButtonMan'' carries one as his WeaponOfChoice in the four against one match at the end of ''The Killing Game''. Harry takes it from him when he kills him and uses it to take out [[BadassPreacher The Preacher]] after the Preacher gets the drop on Carl.
* The M12 appears in ''VideoGame/MafiaIII'' as the [[AKA47 Carter M33-A]]. For some reason, Lincoln fires it one-handed, enabling the gun to be used as a sidearm.
* Orlando uses a Beretta M12 in the Coco Bongo club shootout in ''Film/TheMask''.
[[/folder]]

[[folder:Bergmann [=MP18=] and similar]]
->''The MP 18 was one of the first practical submachine guns to see combat. Highly effective at its role it was nicknamed the "grabenfeger" by German soldiers.''
-->--'''Description''', ''VideoGame/Battlefield1''

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/images_37.jpeg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_33.jpeg]]
[[caption-width-right:250: Top: Lanchester Mk I, Bottom: Steyr-Solothurn [=MP34=]]]
Literately [[UrExample the weapon that started it all]]. Developed by Theodor Bergmann and Hugo Schmeisser during UsefulNotes/WorldWarI, the [=MP18=] was designed to give soldiers an automatic weapon effective in close-quarters trench warfare, and saw combat in the final days of the war in the hands of German stormtroopers. The weapon proved effective in its role; in fact, it's often believed that production was forbidden by the Treaty of Versailles. This actually wasn't true, and production continued well into [[TheRoaringTwenties the 1920s]]. In fact, it saw use all the way through UsefulNotes/WorldWarII.
\\\
The weapon continued to be developed in the interwar period, resulting in the improved [=MP28=], which was copied by the British during WWII as the Lanchester submachine gun. The lion's share of captured [=MP18=]s fell into French hands, who were so appreciative of the design that they made 20 and 32-round box magazines for it, issued the guns to reserve units and police in small numbers. A Swiss variant chambered in 7.63x25mm Mauser, the SIG [=M1920=], alongside locally-produced [=MP18=]s converted to fire 7.63mm rounds, were used by both Chinese warlord armies and Kuomintang forces during the UsefulNotes/SecondSinoJapaneseWar, until they switched to the Thompson in the later years of the war and the Chinese Civil War. Captured warlord and KMT [=MP18s=] were also used by the Communists. As Nazi Germany militarized during the 1930s, the Steyr-Solothurn [=MP34=] was produced and was supplied to Imperial Japan, forming the basis for their [[RareGuns Nambu Type 100]] submachine gun, as well as seeing use by the SS and German troops. The [=MP28=] also saw frequent use by the Nationalists in the UsefulNotes/SpanishCivilWar, and the Republicans also manufactured their own copies, nicknamed "Naranjeros", which were shorter than the original [=MP28=].
\\\
The [=MP18=] fires from an open bolt, in full-automatic mode only (the later [=MP28=] adds a fire selector). It was originally designed to use 20-round box magazines, but the German general staff insisted that the gun be fed from 32-round snail drum magazines also used by the Luger. In the field, the drum proved to be so cumbersome that ''another soldier'' had to be present solely to carry spare magazines, essentially turning the submachine gun into a crew-served weapon. After the war, the drum was replaced by the original 20-round magazine, with 30 and even 50-round box magazines being developed in the 1920s and 30s. The open bolt design made the gun vulnerable to accidental discharge if the stock was struck hard enough, especially because soldiers tended to leave the bolt in forward position to keep dirt and debris out of the barrel and chamber (the [=MP28=] added a bolt-locking safety). Compared to later submachine guns, the [=MP18=] was ''heavy'', weighing almost 5 kg (11 lbs) fully loaded.
\\\

* '''Cool Action:''' Like with the Sten, the [=MP18=] could also be gripped by its horizontal magazine, though this increases the likelihood of jams. The distinct 32-round snail drum magazine that it shares with the Luger could also count as a '''Cool Accessory'''.
* Used in ''VideoGame/{{Battlefield}} 1942'' by Japanese troops and (more bizarrely[[note]]Likely for balance reasons, as the 71-round drum of the [=PPsh41=] would be unbalancing, though the developers apparently forgot that the [=PPsh=] could accept 35-round box mags[[/note]]) Soviet medics.
* Appears in ''VideoGame/NecroVisioN'' and its sequel Lost Company.
* Appears in ''VideoGame/{{Verdun}}'' as the only SMG available.
* Used by IRA members in ''Film/MichaelCollins''.
* A Schmeisser [=MP28=] is used by Kazim during the boat chase in ''Film/IndianaJonesAndTheLastCrusade''.
* The Steyr-Solothurn [=MP34=] shows up in ''VideoGame/FarCry4''. Befitting [[BreakOutTheMuseumPiece how old the weapon is]] compared to everything carried over from ''3'', it doesn't get any attachments in singleplayer (despite the presence of a modern rail system). Tearing down a single one of Pagan Min's propaganda posters unlocks a Signature variant called the "Stormer", which ''does'' get a reflex sight among other improvements. It returned for ''VideoGame/FarCry5'' after one of its "Live Events", looking and performing mostly the same as in ''4'' other than the fact that you can attach things to it now, and the top rail is only present on the model when you do put an optic on it.
* The "Triple R" Machine Gun from ''VideoGame/{{Bioshock Infinite}}'' resembles the [=MP18=] but with an enlarged barrel shroud which becomes very hot during firing ([[FridgeLogic for some reason]]), forcing Booker to grip the magazine instead. The Vox Repeater variant has an even greater resemblance as it has a similarly shaped magazine to the [=MP18=]'s snail drum magazine.
* The MP-18 appears as a usable SMG for the Assault class in ''VideoGame/{{Battlefield 1}}'', in both a vanilla variant and some variants even sporting attachments. Like with Bioshock Infinite, the player grips the magazine of the weapon. ''VideoGame/BattlefieldV'' features the MP-28 and [=MP34=] as available weapons as well.
* The MP-28 appears in ''VideoGame/CallOfDutyInfiniteWarfare'' as the "Trencher", and in VideoGame/CallOfDutyWWII as the "Waffe 28".
[[/folder]]

[[folder:Carl Gustav [=m/45=]]]
[[quoteright:245:https://static.tvtropes.org/pmwiki/pub/images/unknown_813.jpeg]]
This 9x19mm Swedish submachine gun was developed during the mid [=1940s=], taking design elements from the Sten, MP-40, [=PPSh=]-41 and PPS-43. Like the Sten, it was simple to manufacture, and had the same [[ReliablyUnreliableGuns tendency to go off if mishandled]] as well as an unusual safety. Unlike the Sten, though, it was surprisingly hardy and could hold up well in desert or tropical conditions. It was chambered in 9x19mm m/39, a Swedish variant of the regular 9mm Parabellum, designed for higher penetration through body armor at the cost of more wear on the barrel.
\\\
Sweden stopped issuing the Carl Gustav as standard in TheSixties, but kept the guns in reserve as late as 2007. American Navy [=SEALs=] used them during UsefulNotes/TheVietnamWar, as they could be fired soon after being submerged in water [[note]] They liked it so much, in fact, when Sweden stopped selling firearms to the US as a protest against the Vietnam War, Smith & Wesson ''copied the gun without permission'' to fill the gap; this copy was the [[RareGuns/SubmachineGuns Smith & Wesson M76]] that saw little use in Vietnam (by the time it was ready, the [=SEALs=] have moved on to more modern weaponry) but was massively popular in 70s cinema[[/note]]. It was also extensively used by Irish peacekeepers from TheSixties up until TheEighties until the [[CoolGuns/AssaultRifles Steyr AUG]] supplanted both it and the FN FAL. Interestingly, most variations of the weapon lack a fire selector, being locked to full-auto only.
\\\

* ''Film/TheSiegeOfJadotville'' has several of them in the hands of Irish [=NCOs=], particularly [[SergeantRock Sergeant Prendergast]]. Fittingly, the props used in the film were the same weapons that were captured from the RealLife A Company after their surrender.
* ''Shellshock 'Nam 67''. Can be used by the player with an unrealistic 72 round magazine.
* Appears in ''VideoGame/{{Vietcong}} 2'' as a usable weapon.
* The Carl Gustav is usable in the [[VideoGame/DoubleOhSevenFromRussiaWithLove video game adaptation]] of ''Film/FromRussiaWithLove''. Used by Soviet troops, Octopus goons, and of course, James Bond. The gun can be upgraded with a larger magazine and fed special ammo for extra damage.
* Mentioned as one of the weapons used by O'Brien's platoon in ''Literature/TheThingsTheyCarried'' and nicknamed the "Swedish K".
* ''VideoGame/Payday2''[='=]s "Armored Transport" DLC adds the m/45B model as a secondary, with an incorrect 40-round capacity and only one magazine held in reserve. Like the above, it's called the "Swedish K SMG". It's also one of the only non-CoolGuns/{{machine gun|s}} weapons in the game that cannot be set to semi-auto.
* The submachine gun of ''VideoGame/CondemnedCriminalOrigins'' is overall an M3 Grease Gun, though its sights and barrel shroud are taken from the m/45.
* An AKA47 example of this gun is one of the available weapons in the SurvivalSandbox game ''Generation Zero''. Justified because of the game taking place in Sweden during TheEighties.
* The m/45 is usable in ''VideoGame/BattlefieldHardline''. In the open beta, it was a Criminal-exlusive gun, but was given to Law Enforcement in the final game. Its inclusion in this game is odd, as the m/45 is not known for use by American law enforcement, and it isn't typically seen as a criminal weapon. It's likely [[CreatorProvincialism just a reminder]] that Creator/{{DICE}} is a Swedish company.
[[/folder]]

[[folder:China South Industries Group QCW-05/JS 9mm]]
[[quoteright:278:https://static.tvtropes.org/pmwiki/pub/images/unknown_975.jpeg]]
More commonly known as the Type 05 in the West, the QCW-05 is an open-bolt bullpup Chinese submachine gun developed in 2001 by the Jianshe Industries (Group) Corporation branch of the China South Industries Group to replace the old Type 79 and Type 85 submachine guns in use with the PLA, and was revealed at the 2005 International Police Equipment Expo in Beijing. It resembles a smaller version of the Norinco QBZ-95 externally, but internally is much simpler than the QBZ-95. The QCW-05 features an integral suppressor, though an unsuppressed variant of the weapon known as the QCQ-05 exists, and it fires the [[NoExportForYou Chinese-only]] 5.8x21mm round from 50-round double-stacked box magazines. It is used as a PDW by People's Armed Police forces and PLA vehicle crews, aircrews and Special Operations Forces.
\\\
In the 2006 MILIPOL Expo, a police and export variant of the QCW-05, the JS 9mm, was revealed to the public. This variant is distinguished by the lack of an integral top carry/charging handle like the QCW-05, instead having a top mounted picatinny rail with the charging handle relocated to the side of the weapon, and being slightly smaller and lighter than the QCW-05. The JS 9mm is normally loaded with the Chinese armor piercing version of the 9x19mm round, the 9x19mm [=DAP92=]-9, but can also fire regular 9x19mm Parabellum rounds, and uses 30-round double-column box magazines, though [=MP5=] magazines can also be used.
\\\

* The JS 9mm is used by Peter Bishop in ''Series/{{Fringe}}'' during the episode "Enemy of my Enemy".
* The QCQ-05 is unlockable in ''VideoGame/RainbowSix: Vegas 2'' as the Type 05, one of the new submachine guns in the game and the second-to-last one unlocked with CQB points. It is one of the best submachine guns in the game, tied with the P90 as the highest-capacity SMG with 50 rounds, being relatively quick to reload, packing a good punch, and being very accurate and having low recoil when fired in burst mode, though the recoil in full-auto mode can be problematic, especially when using the iron sights. As of the "Operation Blood Orchid" season, it's back for ''VideoGame/RainbowSixSiege'' in its JS 9mm variant, going as the [[AKA47 "T-5 SMG"]] as a primary weapon for the Hong Kong SDU Operator, Lesion.
* The JS 9mm is usable in ''VideoGame/CallOfDutyBlackOpsII'' as the [[AKA47 Chicom CQB]], with an FMG-like carry handle and unusable flashlight attached to the picatinny rail by default. It is unique among the [=SMGs=] in multiplayer in that it fires in 3-round bursts (incorrect for the real weapon, which only fires in full or semi-auto) as opposed to full-auto, though it fires full-auto in single-player and with the select-fire attachment, and has the highest fire rate of the [=SMGs=] tied with the Skorpion EVO at 1250 RPM. It's also unique among burst-fire weapons for having no artificial delay between bursts, allowing for another burst to be fired the instant the previous one finishes to simulate a full-auto weapon if your trigger finger is fast enough.
** A futurized variant of the JS 9mm also appears in ''VideoGame/CallOfDutyBlackOpsIII'' as the Vesper, with production of the weapon apparently moving to France in that game's universe and being chambered in 5.58x33mm. It fires in fully-automatic in that game and has the highest fire rate of any weapon.
* The JS 9mm appears in ''VideoGame/Battlefield4'' as the [=JS2=], the last PDW unlocked in the game. It was originally confused for the QCQ-05, using its 5.8x21mm chambering and 50-round magazine, but was eventually corrected to 9x19mm and 30-round magazines with patches, and the incorrect three-round burst fire mode it had was also removed.
* The JS 9mm was added to ''VideoGame/GhostRecon: Future Soldier'' as the Type 05 in the Arctic Strike DLC, a new SMG for Team Bodark. It originally had incorrect 20-round magazines, but was corrected to the proper 30-round magazines in a patch. The stock and front grip of the weapon also cannot be modified, and it is unable to use dual magazines.
* The QCQ-05 appears in ''[[VideoGame/OperationFlashpointCodemasters Operation Flashpoint 2: Dragon Rising]]'' and ''Red River'', used by PLA Snipers and Helicopter Crewmen as their equivalent to the USMC's [=MP5A4=].
* The QCQ-05 is the default SMG in ''VideoGame/ArmyOfTwo: The 40th Day'', called the Type 05 SMG. It has the least amount of customization options of any primary weapon in the game.
* The QCW-05 appears as the [[AKA47 Nianshi 500]] in ''VideoGame/KaneAndLynch 2: Dog Days'', and can be used either with or without the integral suppressor.
* Appears as JS 9 in ''VideoGame/GirlsFrontline''. Her design oddly echoes Type 79's, despite the real guns having no connections to each other.
[[/folder]]

[[folder:CZ Scorpion EVO 3]]
[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/unknown_1_51.jpeg]]

Introduced in 2001, the Scorpion EVO 3 is CZ's latest submachine gun design. It was developed from a Slovakian prototype, the Laugo, which was obtained by CZ and put into production, and has already been adopted by police forces around the globe, including the Czech, Maltese, Egyptian, Thai, Malaysian, Argentinian, and Bolivian police.
\\\
The EVO 3 is chambered in 9x19mm Parabellum, and fed by 30-round magazines. It comes in two variants: the S1 semi-automatic civilian version, and the military A1 variant, capable of full automatic and burst fire, with a firerate of around 1100 rpm. The weapon itself is made from polymer, and comes with a removable stock, and a railed handguard and sight rail.
\\\
Despite its name, it has nothing to do with CZ's earlier Skorpion machine pistol.
\\\

* The EVO is a usable weapon in ''VideoGame/Battlefield4'', where it is the fastest firing of all the submachine guns. It also appears in ''VideoGame/BattlefieldHardline''.
* Appears in ''VideoGame/CallOfDutyBlackOpsII'', which also accurately depicts its high rate of fire.
* The EVO is an unlockable weapon in ''VideoGame/AllianceOfValiantArms''.
* The PFS-12 in ''VideoGame/SplinterCell: Blacklist'' is based closely on the EVO.
* The EVO appears in ''VideoGame/GhostRecon: Future Soldier''. Despite using 30-round magazines, it only holds 20 rounds in-game. In ''VideoGame/GhostReconWildlands'', a customized EVO is available for free to players who are members of the Ubisoft Club and own a copy of ''VideoGame/RainbowSixSiege''. It can also be bought in-game.
* Speaking of ''Siege'', the weapon is available in that game as well as of the Operation Blood Orchid season, showing up in the form of its longer-barreled civilian variant, used by the Polish JW GROM Defender Operator Ela.
* Appears as a usable weapon in ''VideoGame/ContractWars''.
* Matt Mason's preferred weapon in ''Series/FallingSkies''.
* Appears as a usable weapon in ''VideoGame/{{ARMA}} II'' with the ''Army of the Czech Republic'' DLC, referred to as simply the "Scorpion EVO". It returns for ''ARMA III'' as the standard PDW for CSAT pilots, this time rechambered for 9x21mm and [[AKA47 renamed the "Sting 9mm"]].
* Appears as EVO 3 in ''VideoGame/GirlsFrontline''. A 3-star SMG, she acts like a big sister to vz. 61 Skorpion and dotes on her.
[[/folder]]

[[folder:FN [=P90=]]]
->''A small self-defense firearm developed to provide rifle-grade firepower to vehicle crews, rear support units, and others whose primary missions do not involve carrying service rifles. Currently employed as a close-range offensive weapon by many police and Army Special Forces units, it uses newly developed 5.7mm x 28 ammo with high penetration power. The plastic magazine holds a large 50 rounds. An easy-to-handle weapon with excellent penetrative power and low recoil.''
-->--'''Description''', ''VideoGame/MetalGearSolid4GunsOfThePatriots''

[[quoteright:322:https://static.tvtropes.org/pmwiki/pub/images/unknown_625.jpeg]]

First introduced in 1990, the Fabrique Nationale P90 was designed to meet a NATO request for a "Personal Defense Weapon", or PDW - a compact, select-fire weapon more powerful than and with better armor-piercing capabilities than a submachine gun, intended for non-frontline troops for which a full-sized rifle would be too cumbersome.
\\\
The P90 is chambered in the 5.7x28mm round, a bottlenecked, high-velocity round designed to easily penetrate body armor. It exists in several different variants - the original has an integrated reflex sight (with two side-rails for accessories added early on), while the later "Triple Rail" replaces the sight with a third rail for mounting of aftermarket ironsights or alternative optics; other variations are built from those, including the P90 LV and IR (which feature integrated {{Laser Sight}}s, the LV emitting one visible to the naked eye while the IR emits an infrared one requiring night vision), and the civilian [=PS90=], which only fires in semi-automatic and lengthens the barrel to 16 inches to avoid falling under the restricted "Short Barreled Rifle" category in the United States.
\\\
One of the P90's most innovative features is the 50-round magazine that lies flat along the top of the receiver, the rounds double-stacked sideways. The feed end of the magazine has a mechanism that rotates each round and drops it into the chamber pointing in the right direction, ejecting spent casings downwards through a chute behind the grip. This makes it 100% ambidextrous, a rarity among bullpup designs.
\\\
In practice, the concept of a PDW has fallen short, as many of them require proprietary ammunition, and are not significantly cheaper than standard assault rifles, along with debate over the stopping power of the [=PDWs'=] small-caliber rounds. While the P90 didn't attract much military interest in the end, it's gotten a fair amount of usage with special forces, police SWAT units and VIP bodyguards.
\\\
Early in its life, many works, especially those set TwentyMinutesIntoTheFuture, featured it, partly due to its futuristic appearance. Some are even under the mistaken belief that the P90 is a fictional weapon.
\\\

* '''Cool Design''': Video games love it because its shape makes it easy to model and as instantly-recognizable as other famous guns like the Desert Eagle, but particularly in older games the designers may have some rather odd ideas about how the P90 actually works; game P90s often eject from the wrong area and in the wrong direction, and a fairly common mistake is showing the carrying handle as hinged at the front, popping up so the magazine can be inserted into it and then swung back down. Very few depictions accurately depict it's magazine (which is translucent so remaining rounds can be counted easily) as depleting as the gun is fired.
* Practically every second gun that features in the futuristic settings of ''Series/DoctorWho'' is a P90 (regardless of time period), usually with extra bits attached to make it look more interesting. In "The Time of the Angels" / "Flesh and Stone", they're beige, have longer stocks, and the front rail is replaced with a flashlight, making them one of the more authentic-looking of the recent sci-fi guns. The H&K G36 being a close second.
* There's quite a few in the James Bond game ''VideoGame/GoldenEye1997'', known as the RC-P90. It's one of the fastest-firing submachine guns in the game and has the highest magazine capacity, at eighty rounds (a mistake, since they entered its intended mag size of 50 in hexadecimal, which came out as 80). And it can shoot through steel doors. And on the Train level, you can [[GunsAkimbo dual wield them]] for insane amounts of [[MoreDakka dakka]]. It shows up in a more realistic fashion in [[VideoGame/GoldenEyeWii the 2010 remake]] as the "Vargen FH-7.", but it's still one of the best submachine guns available for the high capacity (50 rounds, which can be extended to 63 with High Cap Mag), good power, range, very fast rate of fire and very low recoil.
* Shows up in the hands of at least one {{Mook}} in ''ComicBook/ThePunisherMAX''.
* It's semi-standard issue for {{Mook}}s under the usual AKA47 moniker in the ''Franchise/JamesBond'' game ''VideoGame/{{Nightfire}}''.
* Valentin Zukovsky and his goons carry these in ''Film/TheWorldIsNotEnough''.
** It shows up in [[VideoGame/TheWorldIsNotEnough the video game adaptation]] as well, as the "MB PDW 90", this time with its proper 50-round capacity. Interestingly, this interpretation of the gun has the part of the receiver ''behind'' the magazine shown as hinged, for some reason.
* Along with the original ''Goldeneye'' version unlockable, an upgraded RC-P90 appears in ''VideoGame/PerfectDark'', here called the RCP-120, which has a 120 round magazine and can also generate a cloaking field. ''Zero'' also features the weapon, once again under the RCP-90 name, though with slightly reduced mag capacity (40 rounds) and different secondary modes (a threat detector that makes the weapon less accurate but highlights enemies, and a reprogram function to turn automated defenses [[HoistByHisOwnPetard against their owners]]).
* ''VideoGame/CallOfDuty''
** A few enemy troops use this weapon in ''Call of Duty 4: VideoGame/ModernWarfare'', and it's available in multiplayer (some call it the "easy button"). It appears again in ''Modern Warfare 2'' and ''3''.
** ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'', on the other hand, features a rather ''Ghost in the Shell''-ish "futurised" version called the PDW-57. It basically looks like a smaller, sleeker P90, though its fire rate is more restrained compared to previous games, perhaps due to the aforementioned "easy button" complaints. A specific differentiation of the weapon is the magazine swings out from the top rather than being pushed onto the receiver.
** In ''VideoGame/CallOfDutyGhosts'', you run across an odd drone rig in the single player campaign that mounts a pair of P90s that automatically fire against proximity targets. Very strange and the weapon itself is not among the available arsenal.
** Yet another futurised variant appears in ''[[VideoGame/CallOfDutyBlackOpsIII Black Ops III]]'', this time with the strange name of "Weevil" and looking even more like a Seburo-style weapon from ''Ghost in the Shell''. It still reigns as the SMG with the highest mag capacity but has only a modest rate of fire. In spite of being from 40 years after the PDW-57, it's actually closer to the classic P90 in looks, down to the characteristic black finish.
** [[RuleOfThree Again]], a futurized variant appears in ''[[VideoGame/CallOfDutyInfiniteWarfare Infinite Warfare]]'' as the FHR-40. It should be noted that the pistol and foregrip appear similar to the Magpul PDR and has a charging handle akin to that of the [=MP5=].
* After it was introduced a couple seasons in, the P90 became the standard-issue weapon and WeaponOfChoice for SG Teams in ''Series/StargateSG1'' for much of the remainder of the series (everyone in ''Series/StargateAtlantis'' used it too). In-universe, the USAF commissioned Fabrique Nationale to design and manufacture the gun specifically for alien fighting, since [[{{Mooks}} Jaffa]] almost always wear armor. In real life, the switch was made because a scene required actors to stand side-by-side firing their weapons, and the P90, ejecting its spent cases downwards behind the shooter's arm, was much safer for this purpose than the prior standard [=MP5=], ejecting its spent cases out into the face of the guy standing to the right.
* The P90 is the standard issue weapon amongst the Arsenal Tengu troopers in ''VideoGame/MetalGearSolid2SonsOfLiberty'', though it also sees some use by Solidus; it gets some rather weird focus when he starts ''[[GunTwirling twirling it by the thumbstock]]'' (though at least he's not likely to [[IJustShotMarvinInTheFace accidentally fire]] this particular weapon with that stunt). The P90 is also the weapon of choice for the FROGS[=/=]Haven Troopers in ''[=MGS4=]'', and is probably the best and most versatile submachine gun in the game that doesn't require unlocking, between the high capacity (only the belt-fed machine guns and one other SMG beat its 50 rounds), easily-acquired ammo ([=FROGs=] are fought at least once per act, and ''all'' of them have at least [[UniversalAmmunition something in 5.7mm]] on them), and compatibility with a wide variety of attachments (particularly being one of only two [=SMGs=] that can be silenced, next to the integrally-suppressed [=MP5SD=]).
* ''Manga/GunslingerGirl''. The P90 is Henrietta's signature weapon, which fits comfortably in her [[SenselessViolins violin case]] thanks to its size and shape.
* ''VideoGame/CounterStrike''. Often derided as a noob gun, due to its high accuracy and capacity. Its infamous fire rate for its cost combined with said accuracy and magazine size has earned it the "bullet hose" nickname. Also most associated with the infamous "Rush B" meme.
* An unlockable weapon for the Anti-Tank class in ''VideoGame/{{Battlefield}} 2''.
** Also appears in ''VideoGame/{{Battlefield 3}}'' as an all-kit weapon for multiplayer.
** Once more, it appears in ''VideoGame/{{Battlefield 4}}'' as a PDW exclusive to the Engineer class.
* Available as a sidearm in ''VideoGame/ArmyOfTwo'' and a primary weapon in ''The 40th Day''.
* Used by Rainbow and mooks in the ''VideoGame/RainbowSix'' series as of ''Rogue Spear''[='=]s expansion, and has appeared in every game in the series since. ''Vegas'', interestingly, makes use of both the standard and the TR versions, the former model being used normally and the latter taking over if the player attaches an optic, while the other games prefer just one version (''[[VideoGame/RainbowSix3 Raven Shield]]'' using the original, while ''Lockdown'' and ''[[VideoGame/RainbowSixSiege Siege]]'' use the TR).
* Rei Fukai uses one in episode three of ''Literature/SentouYouseiYukikaze''. FAF security personnel also have them in the final episode of the OVA. It's an anime-original addition: the first novel was written from 1979-1984, years before the P90 was released, and it details that Rei's survival kit has a .221 caliber submachine gun in it without naming any brands (the P90's 5.7mm round has a .224 bullet diameter). Ironically, the only .221 caliber cartridge that was ever produced in numbers, the [[https://en.wikipedia.org/wiki/.221_Remington_Fireball .221 Remington Fireball]], has in actuality a .224 bullet diameter, the same as the 5.7mm cartridge.
* ''VideoGame/Doom3's'' machinegun is an obvious P90 homage, albeit with the magazine entirely enclosed by a hinged cover with a ''Halo''-style ammo readout replacing the carrying handle.
* Sort of appears in ''Anime/GhostInTheShell'', where the "Seburo CZN-M22", a fictional weapon inspired by both the P90 and the FN F2000, is the WeaponOfChoice for [[ActionGirl Major Kusanagi]]. Creator/ShirowMasamune seems to really like the aesthetic of the P90, as he's designed multiple rifles, [=SMGs=]/[=PDWs=] and even a pistol that are in part inspired by it.
** In ''Anime/GhostInTheShellStandAloneComplex: Solid State Society'', Kusanagi carries a P90 in a futuristic shell.
* Also appears in ''VideoGame/{{Black}}'', with a 100 round magazine, the only weapon in that game with that many rounds (other than the M249 {{BFG}} with 150).
* Makes a brief appearance in ''Manga/{{Hellsing}}'' when two heavily customized P90s were used by Jan Valentine in the attack on the Hellsing mansion. Interestingly, it also subverts the HollywoodSilencer trope.
* In ''Literature/TheDresdenFiles'', Karrin Murphy uses one of these from ''White Night'' and onward, a gift from Kincaid after their Hawaii trip, mostly because the compact size of the weapon makes it ideal for her small size, and it makes for a damned fine weapon during the short story ''Aftermath.''
* In the second ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' game, ''Project Origin'', the Andra FD-99 is essentially a slightly modified [=P90=] with sharper, harder angles than the more rounded frame of the [=P90=], the magazine and grip shifted backwards, and the aforementioned hinge on the receiver. Its intel file also claims it has a folding stock that is not actually present on the in-game model, and writing that ''is'' present on the model indicates it's firing a slightly-shorter 5.7x25mm round.
* Available late in ''7.62 High Caliber'' in both the original version and a TR variant with triple rail mounts. The 5.7mm ammunition is uncommon, but it penetrates armor well and has good accuracy for such a small weapon.
* A P90 exists in ''VideoGame/{{Fallout 2}}'', [[AlternateHistory but by Heckler & Koch, not Fabrique Nationale]]. While outclassed soon after it becomes available by high-caliber pistols or rifles, it is one of the best-ranged weapons available to several companions and uses the most common type of ammunition, the 10mm. With the right build, however, it can become the primary weapon for any Small Guns user later in the game, because of its very low AP cost, which makes it invaluable to critical-based characters. The only gun in its class that shares its low AP cost is the Gauss Pistol, which has much higher damage, but lacks a burst-fire mode and has the rarest type of ammunition available. Curiously, it only holds 30 rounds and is held and fired with only one hand, and due to a bug, those taken off of enemies are loaded with 9mm ammo.
** The [=P90=] also appears in ''VideoGame/FalloutTactics'', chambered in [=9mm=]. [[ContinuitySnarl Confusingly]], the one in that game was made by FN Herstal. In other words, you have two companies making essentially the exact same gun for seemingly no reason.
* In ''Anime/CodeGeass'', the standard Britannian assault rifle resembles a cross between the P90 (the unique magazine) and the FAMAS (the giant carrying handle). It's most infamously used by [[spoiler:Euphemia]] late into the first season when [[spoiler:Lelouch [[PowerIncontinence loses control of his Geass at exactly the wrong moment]] and accidentally [[CompellingVoice commands her]] to kill all the Japanese people present]].
* You can get this in ''VideoGame/ParasiteEve'' by giving Wayne 300 Junk and asking him for a machine gun.
* Appears in ''VideoGame/{{PAYDAY 2}}'' as the [[AKA47 Kobus 90]]. It has excellent accuracy, damage, concealment, and stability, coupled with its high magazine capacity, but you can only carry two spare magazines
* Available in ''VideoGame/KaneAndLynch'', where it's overshadowed by the [=MP5=] in most cases. Kane starts with it in the levels dealing with the bank heist at the beginning, before trading up to an SG 552 for the rest of the game.
* This is Liu Li's main automatic weapon in ''Manhua/SchoolShock.'' The effectiveness of the 5.7x28mm round against body armor is aptly demonstrated at the end of the first episode.
* Fitting for a deconstruction of first-person shooters, the P90 shows up in ''VideoGame/SpecOpsTheLine'' as a direct upgrade to the UMP 45, with a higher rate of fire and higher damage. Secondary fire allows Walker to toggle a laser sight on the P90 for enhanced accuracy in close quarters. It is also seen exclusively in the hands of [[EliteMooks Zulu Squad]].
* The FN P90 TR is the standard issue weapon among the ''Series/{{Westworld}}'' security force, [[GunAccessories tricked out]] with a mounted flashlight, and for some reason a bright red paint job.
* In a bizarre twist, the entirely fictional Kalash 2012 assault rifle in ''VideoGame/{{Metro 2033}}'' and ''VideoGame/MetroLastLight'' looks and operates like a halfway between a P90 and an [[CoolGuns/AssaultRifles AK-74]].
* ''VideoGame/{{ARMA}} III'', in recognition of getting UsefulNotes/{{Steam}} [[GameMod Workshop support]], got an official mod that adds a heavily-P90-inspired weapon called the "ADR-97", which comes in four different variants with combinations of the integrated sight or a top rail and a short barrel or the longer civilian one.
* Some Peacekeepers in ''Film/TheHungerGamesCatchingFire'' and ''Film/TheHungerGamesMockingjay'' carry P90s, painted white to go with their uniforms.
* The vigilante in ''Literature/DanceoftheButterfly'' sometimes uses a P90, often equipping it with subsonic ammunition and a suppressor.
* It's LLENN's weapon in ''LightNovel/SwordArtOnlineAlternativeGunGaleOnline'', being one of the few powerful weapons that her [[FragileSpeedster tiny avatar]] can use effectively. Like all her other equipment, hers is painted all-pink, contributing to her nickname of [[RedBaron "Pink Devil"]].
* Surprisingly makes an appearance in ''VideoGame/KantaiCollection'', where [[CuteBruiser USS Samuel B. Roberts]] has her 127mm main gun attached to what looks like 3/4ths of the P90, minus the barrel.
* The P90 TR with a red dot sight appears in ''VideoGame/KillingFloor2'' as one of the SWAT perk's tier 3 weapons, marking it as the first non-fictional SMG in the SWAT's arsenal that isn't borrowed from the original game's [[CombatMedic Field Medic]]. Surprisingly, it has a slightly slower rate of fire compared to the lower tiered [=MP7=] and [=MP5=], coupled with a somewhat lengthy reload time, but it compensates for this by dealing higher base damage and having the largest magazine size of all the SWAT's weapons, maxing out at a [[MoreDakka whopping 100 rounds]] when level 25 is reached.
* In ''VideoGame/{{Unturned}}'', the [=P90=] appears as the "[[AKA47 Peacemaker]]". It has very good ammo capacity at 50 rounds per mag, the weapon itself is compact enough to be equipped in the secondary slot, and its rate of fire can shred players, but the magazines are as large as rifle ones and its damage per shot is too weak to one-headshot a zombie, so it's a subpar [=PvE=] firearm. It also takes 5 metal scrap pieces to repair, which is ''a lot'' by the game's standards.
* The P90 appears in ''VideoGame/FarCry1'' as the first [=SMG=] the player gets. It's the [[MoreDakka fastest firing weapon]] in the game and is a much better choice than the later [=MP5=], due to the former's ability to punch through armor and being able to kill the [[DemonicSpiders monkey Trigens]] quicker before they get to the player.
* ''{{VideoGame/Deadbolt}}'' gives suppressed P90s to the elite [[BatOutOfHell Nightcrawlers]] of the 1000 Year Royals, and they are ''scarily'' good with them, firing on the Reaper very quickly once they spot him. Thankfully, the Reaper can use them himself- in his hands, the Suppressed [=PDW=] has the fastest fire rate of any weapon he can wield, but its damage and accuracy leave a lot to be desired.
* Appears as the [[AKA47 P9000 Supernova]] in ''VideoGame/{{SYNTHETIK}}''. Fitting with the game's futuristic theme, the P9000 shoots laser beams instead of regular bullets. It also comes with [[EvolvingWeapon Evolving Software]], and a perk that lowers its obscene fire rate as heat builds up from firing, encouraging short bursts over full-auto spray.
* ''VideoGame/Splatoon2'''s Hero Shot is based on the P90.
[[/folder]]

[[folder:Heckler & Koch [=MP5=]]]
->''"Now I have a machine gun. Ho ho ho."''
-->-- '''Hans Gruber''', reading a message left by Detective John [=McClane=], ''Film/DieHard'' (1988)

[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/images_3167.jpeg]]
Essentially a miniaturised G3 (the mechanisms are identical), the 9x19mm [=MP5=] was a popular weapon amongst police and counter-terrorism forces pretty much the world over from [[TheSixties the '60s]] to [[TheNineties the '90s]] and remains one of the most iconic weapons of its type; in particular, the [=MP5's=] media badassery was established when the British SAS used them to break the Iranian Embassy Siege in 1980, and the event almost certainly inspired its wide usage among SWAT teams and counter-terrorist units around the world after that point.
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A large number of variants have been produced; of these, the most distinctive are the K ("Kurz," short) model, a shortened version with a vertical foregrip designed to be easily stored or concealed that also provides the page image for this trope,[[note]]The picture on the main page is of an [=MP5K=] with fancy engravings[[/note]] and the SD ("Schalldämpfer," meaning "Sound Dampened") with an integral silencer (and unlike most suppressed weapons, does not require special low-velocity ammo to get the full benefit; the SD's integral suppressor instead is designed to restrict the bullet's acceleration so it remains subsonic). Has (along with other submachine guns) faded in visibility due to the rise of compact rifle-caliber carbines, though they remain popular among police and counter-terrorism units and some military special forces operators, as for those purposes the less-penetrating pistol rounds have some distinct advantages and the muzzle flash is smaller compared to assault rifles when entering darkened areas.
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In many American films of the 1980s and 1990s, the [=MP5=] was often played by converted [=HK94=] civilian rifles with their barrels cut down to match the length of the [=MP5=], as they were much easier for American film armorers to get than genuine [=MP5=]s at the time. These converted [=HK94=]s can be told apart from actual [=MP5=]s from their lack of barrel lugs, as well as the removal of the paddle magazine release in favor of relying entirely on a button.
\\\

* '''Cool Action:''' The "HK Slap," where the cocking handle is struck down and forward to chamber a round. Many movies add a huge ka-chack sound effect and turn it into a full-on Karate chop. The slap can actually be performed on most G3 derivatives, but is far more commonly associated with the [=MP5=], it being by far the most well-known G3 derivative. Unlike most of the "Cool Actions" on this list of guns, the "HK Slap" is actually a legitimate and even [[http://www.hkpro.com/forum/hk-nfa-talk/74403-hk-slap.html recommended]] way to charge the weapon (in addition, the MP5's design doesn't allow it to be easily loaded with a 30-round magazine if one round is in the chamber; the handle must be locked back and the magazine inserted and then slapped into battery for best results).
* In Film/TheMatrix, Neo performs maybe the most famous example of the "HK Slap" in cinema on an [=MP5K=] just as he and Trinity are loading up to rescue Morpheus.
--> [[https://www.youtube.com/watch?v=Y70vcs3oV14 "That's why it's going to work."]]
* Often used by ''Series/TheUnit''.
* Commonly seen in Creator/PierceBrosnan's ''Film/JamesBond'' movies (except ''Film/{{Goldeneye}}''). Especially ''Film/TomorrowNeverDies'' where it is the favourite weapon of Carver's mooks who use at least 3 versions of the weapon.
* ''Franchise/DieHard''
** Hans Gruber's men use them in ''Film/DieHard'', though their [=MP5=]s are technically chopped and converted civilian [=HK94=]s. John makes use of one at various points. More usefully, it [[UniversalAmmo shares ammunition for his Beretta]], of which he only starts off with one magazine for.
** In ''Film/DieHard2'', [[ColonelBadass Colonel]] [[TheDragon Stuart]]'s men make use of them, even loading them with blanks for the faked shootout with the army special forces team. John grabs one, not realising what's happened and wonders why his aim is off. When he checks his magazine afterwards, he figures out that the army team was actually working for Stuart. However in a case of artistic license, it is physically impossible to have a gun fire blanks and live rounds at the same time without modifying it in between with a barrel adapter.
** Towards the end of ''Film/DieHardWithAVengeance'', John gives an [=MP5K=] to Zeus Carver and shows him how to use it. Unfortunately, [[NotWithTheSafetyOnYouWont he neglected to explain to Zeus how to disengage the safety]].
* The default loadout for Team Rainbow in the early ''VideoGame/RainbowSix'' games is one of the suppressed models. Being based on the SAS who made the firearm famous, they have at least one version of every major variant, from the shortened [=MP5K=] to the larger-caliber [=MP5/10=], and the integrally-suppressed [=MP5SD=]. [[Literature/RainbowSix The novel]] took the time to arm the team with the [=MP5/10=] in 10mm Auto (simply referred to after the second chapter with the incorrect designation of [="MP10"=], which was a proposed name for the model at the time of writing but was ultimately not adopted), though later novels to feature Team Rainbow gave them the original 9mm versions.
* Appears in the first ''VideoGame/HalfLife1'' game as, oddly enough, the standard weapon of the marines. It'll pretty much be Gordon's mainstay until the end of the game, being pathetically inaccurate and even weaker per-shot compared to the Glock but having more raw firepower between the 50-round magazine and its underbarrel grenade launcher (the HD Pack replaces it with the Colt M727, a more sensible weapon for the soldiers to be carrying). ''VideoGame/BlackMesa'' re-tools it to have a 30-shot mag, a faster [=600RPM=] cyclic firing rate, far better accuracy and the exact same firepower per bullet as the Glock, with the tradeoff that it has a two-stage trigger and no semi-auto mode, so you can't fire less than three rounds at once with it[[labelnote:*]]a quick tap of the Fire button is a 3-round burst, holding it fires the gun in full auto[[/labelnote]] (unless the game [[GoodBadBugs glitches out]]).
* The main weapon of [[Series/StargateSG1 SG-1]] before the P90 was introduced a few seasons in.
* ''VideoGame/MetalGearSolid'' features the [=MP5SD2=] with [[BottomlessMagazines infinite ammunition]], but only on the easiest difficulty mode of the Japanese UpdatedRerelease and the PC port; otherwise your only automatic weapon is the FAMAS. In reference to this, ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' allows you to buy the same gun from Drebin, but overall it's a weak gun with extremely rare ammo and no options for customization; the sole upside is that it's one of the only automatic weapons with a non-degrading suppressor.
* ''ComicBook/ThePunisherMAX''
** The [=MP5K=] variant appears in the hands of [[ElitesAreMoreGlamorous SAS]] commandos during the "Man of Stone" arc.
** Shows up once again in Garth Ennis' finale story arc. This time in the hands of Delta Force operatives who have been sent to apprehend Frank Castle.
* The mercenaries on the freighter in season 4 of ''Series/{{Lost}}''.
* A well-armed soccer mum blazes away at the protagonists with one in ''Film/{{Cthulhu}}''.
* After getting blinded by [[Film/MadMaxFuryRoad Max and Furiosa]], the Bullet Farmer [[LargeHam gloriously chews the hell out of the scenery]] on top of his vehicle with [[GunsAkimbo a pair]] of [=MP5Ks=].
--> "Sing, Brother Heckler! Sing, Brother Koch! Sing, brothers! Sing! ''Sing! SIIIIIIINNG!!!''"
* Usable with a scope fitted in ''VideoGame/MaxPayne2TheFallOfMaxPayne''. The third game features the less-common .40 S&W variant.
* ''VideoGame/SoldierOfFortune 2: Gold'' has an [=MP5=] available.
* Usable with an optional silencer in ''VideoGame/{{Black}}''. Interestingly, it's actually modeled after the "chopped and converted" [=HK94=] rifles that often stood in for actual [=MP5=]s in films of the '80s and '90s.
* ''VideoGame/AfraidOfMonsters: [[{{Recut}} Director's Cut]]'' has the [=MP5K=] as an alternative to the shotgun or Uzi. Being a survival horror game, [[AwesomeButImpractical there's little ammo for it]]. David uses the slap when reloading.
* Tends to be the most powerful and accurate submachine gun in the ''VideoGame/GrandTheftAuto'' games, with the tradeoff that it handles more like a rifle than an SMG; for example, you either can't fire it while on the move, or only move very slowly while aiming, and GunsAkimbo is out of the question. Multiple variations are used in the games, and ''VideoGame/GrandTheftAutoIV'' uses the Special Weapons [=MP10=] clone. Invariably, once you're at 5 wanted stars, FBI/NOOSE forces will pop up to chase you wielding the game's respective model. [[GottaCatchEmAll Spray over all the gang tags]] in ''VideoGame/GrandTheftAutoSanAndreas'', and CJ's Grove Street homies will ditch the [[CoolGuns/MachinePistols TEC-9]] for these, dramatically increasing their firepower.
* The SMG in ''VideoGame/RedFaction'' is an [=MP5K=], redesigned as an over / under weapon with twin magazines; the cocking handle tube is a second barrel and the barrel has a second cocking handle.
* The {{mook}} weapons in ''Film/{{Moonwalker}}'' are modded [=HK94=] carbines with ''Film/{{Aliens}}''-style ammo counters.
* The OCA PDW from ''VideoGame/AllPointsBulletin'' is a weird hybrid of a full-length [=MP5=] and [=MP5K=].
* The Rittergruppen [=SMGs=] in ''VideoGame/AlphaProtocol'' are modeled after the [=MP5K=].
* The ''VideoGame/ModernWarfare'' games have the [=MP5=], though each exclusively have different versions of it: the first Modern Warfare has the [=MP5A3=] (which has a Navy trigger group and becomes an [=SD3=] when mounted with a suppressor), the second game has the [=MP5K=], and the third has an A2 with a railed handguard. ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' has the ultra-rare prototype version of the [=MP5K=], with the distinctive wooden foregrip that was deleted from the production model, while ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'''s flashback missions allow the player to use the A3 (which, once again, becomes the [=SD3=] with the suppressor attachment). The A3 variant also made its return in ''VideoGame/CallOfDutyModernWarfare2019'' with certain attachment options to modify it into several other variants, such as the A2 (with the "Classic Straight-line" stock; it is also pre-attached with the "Admiral's Pride" blueprint variant, which bears a resemblance to a Turkish clone of the [=MP5A2=] with wooden furniture), SD (with the "Subsonic Integral Suppressor" barrel) or even rarer [=MP5/10=] (with 10mm Auto 30-Round Mags).
* Tequila and various mooks in ''VideoGame/{{Stranglehold}}'' use [=MP5K=]s GunsAkimbo style.
* ''Film/LethalWeapon2'''s South African mooks carry these.
* ''Manga/FutureDiary'' has Yukiteru and Yuno make use of the [=MP5A5=] during their [[spoiler:attack on the Eleventh]].
* In ''VideoGame/CounterStrike'', this is a popular choice for players who can't afford one of the rifles that dominate the game. By comparison, the relatively low-cost [=MP5=] offers very tight accuracy at short to medium range and is actually more accurate and controllable than rifles while on the move or firing in long bursts.
* The [=MP5=] from ''Counter-Strike: Source'' is available as a secret weapon in the German version of ''VideoGame/Left4Dead2'' (it can also be enabled on other versions using console commands or server mods). It has a lower rate of fire than the Uzi or MAC-10, but is more accurate than the Uzi, and deals just slightly less damage than the MAC.
* ''7.62 High Calibre'' features several variants. The [=MP5K=] cannot be modified except for a particular scope or reflex sight, while the [=MP5K PDW=] features a folding stock and can accept a suppressor. The [=MP5A4=] and A5 (solid stock and telescopic stock models, respectively) can also accept a suppressor and sight, while the [=MP5SD=] features an integral suppressor. While not the most powerful SMG in the game, it's quite good and being lucky during an attack on a city can net a player several of them (and tons of ammo) from dead police. The Blue Sun mod adds the rather ridiculous [=MP5=] with an underbarrel grenade launcher like in ''Film/EndOfDays'' and ''Half-Life''.
* ''Film/RawDeal'' (1986). Creator/ArnoldSchwarzenegger takes on TheMafia with an HK 94 carbine (a civilian market [=MP5=] with extended barrel) modified for full auto and with a foregrip. The same modded carbine shows up in ''Film/RedHeat'' as well, though not in Schwarzenegger's hands this time. Arnold also wields one during the final raid on the Network in ''Film/TheRunningMan''.
* In the first ''VideoGame/FirstEncounterAssaultRecon'', the Sumak RPL is modeled off an [=MP5A3=] with more blocky and angular features (including a top rail to fit a red dot sight) which make it resemble the Special Weapons [=MP10=].
* The [=MP5K=] is seen used by Initiative soldiers in ''Series/BuffyTheVampireSlayer''.
* In ''Film/{{Dredd}}'', [[NewMeat rookie Judge Anderson]] adopts one of these after losing her [[SwissArmyWeapon Lawgiver]] to [[StuffBlowingUp unauthorized use]].
* An [=MP5A2=] appears in ''VideoGame/PaydayTheHeist'' as the "[[{{AKA47}} Compact-5]]", where it can be fitted with a heat shield handguard and taped-together straight mags. An [=MP5A4=] appears in ''VideoGame/{{PAYDAY 2}}'' under the same name, and can be modded to turn it into an [=MP5A5=], [=SD4=], [=SD5=], [=SD6=], [=MP5/10=], or [=MP5KA4=] minus the foregrip. As of update 97, it's also possible to [[GunsAkimbo use twin Compact-5s]], which don't get stocks but otherwise share the same sets of attachments as a singular one.
* Between all three ''VideoGame/{{STALKER}}'' games, this is the only SMG, [[AKA47 called the Viper 5]]. It's good against unarmored targets because it has similar damage and accuracy to assault rifles while having lower weight, cheaper ammo and less recoil, but it gets drastically less effective as enemies start using heavier armor. Against mutants, almost all of which have no armor and just loads of health, it remains fairly useful throughout the game. It can also be modded to accept the less powerful but cheaper 9x18mm Makarov ammo in ''Clear Sky'' and ''Call of Pripyat'', and there's one unique [=MP5=] modded to that caliber found in a secret location early on in ''Shadow of Chernobyl''. The same game also features a unique variant with an integrated suppressor that has none of the drawbacks of the stock model with a removable suppressor attached[[note]]reduced firepower and accuracy[[/note]].
* ''Franchise/ResidentEvil''
** Usable in ''VideoGame/ResidentEvil5'', although no one bothers to use the pre-mounted reflex sight for some reason.
** The events of ''VideoGame/ResidentEvil2'' start when one of HUNK's men shoots William Birkin with one of these.
* There are quite a few [=MP5=] variants available in ''VideoGame/ParasiteEve.'' An [=MP5K=] can be found in the precinct's weapon storage room, and an [=MP5SD=] is available on the 2nd floor of the American Museum of Natural History when it becomes infested with mitochondrial mutants. Finally, an [=MP5A5=] and an [=MP5SD6=] can be found in the Chrysler Building BonusDungeon.
** In the [[VideoGame/ParasiteEve2 sequel]], the [=MP5A5=] returns. Aya can find one in the Akropolis Tower at the beginning from a dead SWAT officer, though the weapon is returned to the LAPD at the end of the mission. You can buy it instead, much later in the game, from Mr. Douglas in Dryfield. It also comes with a rail-mounted flashlight that is useful for stunning enemies and outright killing NMC moths.
* A common submachine gun in the ''VideoGame/{{Hitman}}'' series. The second game has the suppressed version in the hands of some ninjas and ''Blood Money'' allows the player to use a version which they can customise with different GunAccessories.
* Likewise common in the ''VideoGame/FarCry'' series, showing up in every game in some form. The original and ''VideoGame/FarCry2'' feature the [=MP5SD=], though it's not treated as silenced in the former game. ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' instead feature the Navy model with a short scope rail and a peculiar rear sight.
* Appears in ''VideoGame/ShadowTheHedgehog'' with a custom handguard, most notably in the intro where Shadow pumps it like a shotgun.
* Often appears in ''ComicBook/{{Diabolik}}'', having replaced the earlier Beretta Model 38 as the automatic weapon of choice for criminals, security guards and non-Clerville cops.
* In spite of the [[GunNut many other guns he owns]], this appear to be Mike's WeaponOfChoice in ''Series/{{Spaced}}'', as it's the gun he uses most. He's fond of firing them GunsAkimbo.
* The [=MP5K=] is the best all-around 9mm gun in ''VideoGame/{{Contagion}}''. It's stable and accurate when fired in semi-auto, can fire in full auto, has a burly 30-round magazine, and sports a tactical light. To make it even better, there are model replacement mods that replace the stock aperture iron sights for a holographic sight.
* In ''Film/ManOfSteel'', [[ColonelBadass Colonel Hardy]] uses one during the battle of Smallville.
* ''Series/LoveHate'' has [[DarkActionGirl Lizzie]] carry an [=MP5k=] as her WeaponOfChoice in series 4. Wayne, while holding onto it for her, uses it to [[ThatPoorCat perforate a stray cat]].
* The standard longarm for the [[RagtagBunchOfMisfits Canaries]] in series VIII of ''Series/RedDwarf'' is [[http://www.imfdb.org/wiki/Red_Dwarf#Heckler_.26_Koch_MP5 a modified variant]] with a futuristic looking foregrip and magazine.
* An [=MP5K=] is used by Dr. Paul Dekker to attack Batman in ''ComicBook/BatmanEndgame''.
* The early HK [=MP54=] appears in ''VideoGame/MafiaIII'' as the [[AKA47 Deutsche M11B]], [[ShownTheirWork accurately depicted with its straight magazine]]. It can be given to Lincoln from Cassandra after the third district takeover, or simply bought from the Arms Dealer.
* ''VideoGame/{{Unturned}}'' features the [=MP5=] as the "[[AKA47 Viper]]" as a decent all-around SMG. Damage per bullet is weak against players and animals (zombies can be one-headshot by it easily), but the fire rate makes up for it and ammo is everywhere, as it's chambered for Civilian ammo.
* The [[UsefulNotes/LesCopsSportif GIGN forces]] in the French film ''L'Assaut'' use [=MP5s=] as their primary weapons during the assault on the hijacked Air France 8969 airliner.
* A 4-star SMG in ''VideoGame/GirlsFrontline''. A petite girl who is conscious of her small stature, and is not entirely confident in her combat abilities. She is infamous among the playerbase for being extremely common in Heavy Construction despite her assigned rarity. Often depicted along with Thompson, since she shares the same high-health and deflector shield gimmick as her.
[[/folder]]

[[folder:Heckler & Koch [=MP7=]]]
->''"Big enough to penetrate armor, small enough to go as your sidearm. It uses the same short stroke piston gas system as rifles do. This is a lean, mean killing machine."''
-->--'''Gage''', ''VideoGame/PAYDAY2''

[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/unknown_2_4.jpeg]]
Marketed as a competitor to the P90, the Heckler & Koch [=MP7=] is a personal defense weapon, firing a proprietary 4.6x30mm round designed to penetrate body armor at close range. Its small size makes it relatively easy to carry, allowing it to substitute for both pistols and submachine guns. Being shorter and lighter than the P90, the [=MP7=] can be holstered like a pistol when not in use, albeit a rather large pistol.
\\\
Originally designed as the the HK PDW, which was originally meant to be the kinetic energy component of the [[RareGuns/AssaultRifles XM29 OICW]]. The [=MP7=] is in use with the German military and police (replacing both the Uzi in use with reserve units, and some stocks of the [=MP5=] that put the Uzi in reserve), and several other countries have begun to replace police stocks of [=MP5=] [=SMGs=] with the [=MP7=]. There has been much debate over the perceived low power of the 4.6x30mm round, which is unsurprising, as problems with stopping power are a recurring criticism of the PDW concept; the concept would ultimately not be officially adopted as a NATO standard because enough of the members were more interested in the [=MP7=] to keep the P90 from being universally adopted.
\\\
The [=MP7=], unlike most submachine guns, is gas-operated, using a scaled-down version of the G36's action. It has a retractable stock and either a foldable (original, A1) or removable (A2) foregrip. These can be adjusted to different firing 'stances': 'Pistol' (folded/removed grip, retracted stock, fired in semi-auto), 'Machine-pistol' (deployed grip, retracted stock & semi-auto) and 'PDW' (deployed grip, extended stock & full-auto). 20-, 30- and 40-round extended magazines exist for the weapon, but the 40-round one is by far the most commonly seen, with the flush-fitting 20-round ones a somewhat distant second and 30-round ones almost nonexistent - most games, in particular, will sooner model a 40-round magazine that's apparently downloaded to 30 rounds (or model a 20-rounder that [[BottomlessMagazines somehow holds more than 20 rounds]]) than they will realize there actually ''is'' a 30-round magazine.
\\\

* A prototype version with some features from the production [=MP7=] (namely, the full-length top rail and slightly extended barrel) is used by Metrocops and the Rebels in ''VideoGame/HalfLife2'', fitted with a tiny under-barrel grenade launcher. Interestingly, it ''is'' actually possible to attach a grenade launcher to the [=MP7=]; it would, however, noticeably protrude beyond the end of the weapon's barrel, while the in-game weapon's grenade launcher is just a second regular barrel copy-pasted below the first one.
* ''VideoGame/RainbowSix'' started stocking prototypes of this weapon in the third game's ''Iron Wrath'' expansion pack, upgrading to the A1 in the ''Vegas'' subseries where both Jung and Walter use suppressed [=MP7A1=]s when the player tells them to go silent. The A1 reappears in ''[[VideoGame/RainbowSixSiege Siege]]'', used by the GSG-9 Defense Recruit and Bandit, though somewhat unrealistically here as it only fits 30 rounds in the 40-round mag, and before the "Operation Black Ice" update was modeled with the charging handle stuck in the rear position.
* Snake can acquire an [=MP7=] in ''VideoGame/MetalGearSolid4GunsOfThePatriots''; it seems to be the standard SMG of the regular [=PMCs=] he goes up against (or at least those fighting in South America and Eastern Europe during the second and third acts), but it's overall inferior to the [[EliteMooks FROGs']] P90 due to the much smaller magazine capacity (only loads 20-round mags), hard to acquire ammunition (the [=PMCs=] only use it in one section of Act 2 and 3 respectively and, true to reality, it's the only weapon to use its ammo, while you fight [=FROGs=] at least once per Act and every one of them uses at least ''something'' sharing the P90's ammo) and a lack of customization (its only options are the ACOG or a unique red dot sight that ''has'' to be purchased from Drebin instead of found for free in the field, while the P90 can use pretty much everything the M4 Custom can except underbarrel stuff).
* Used by the eponymous team in one episode of ''Series/StargateSG1'', during an undercover operation on Earth; it's smaller and much more concealable than their standard P90s due to its collapsible stock.
* ''Film/{{Zombieland}}''. Tallahassee is overjoyed to find one of these in the back seat of a redneck's Hummer, and later uses it to good effect against zombies while on a merry-go-round.
* TheDragon in ''Film/DieHard 4'' carries one.
* The Hamilton [=SMGs=] in ''VideoGame/AlphaProtocol'' are modeled after the [=MP7=].
* Appears a few times in the ''VideoGame/{{Battlefield}}'' series:
** ''Battlefield 2'' adds it with the ''Special Forces'' expansion, used by the SAS Engineer and unlockable for the class with every other faction.
** Appears as an all-kit unlock in ''VideoGame/{{Battlefield 3}}''. Surprisingly, the player has a choice whether they want to load the short 20-round or the longer 40-round magazines into the weapon.
** Added in the ''China Rising'' DLC of ''VideoGame/{{Battlefield 4}}'', this time only with the 40 round magazine and as an Engineer-only weapon, unlocked with the "Make A Dent" assignment (three anti-vehicle ribbons and destroying an air vehicle with any of the Engineer's portable AA launchers).
** ''VideoGame/BattlefieldHardline'' got it as an all-class weapon again with the release of the ''Robbery'' expansion. Notably, rather than being part of the DLC, it was released in a free patch coinciding with its release, meaning everyone got it for free without having to buy the DLC.
* Also available as a late-game unlockable in ''VideoGame/ModernWarfare 3'''s multiplayer; for Survival mode, it's an early unlock, but is not very useful past the first few waves. Some of the SAS men in "Mind the Gap", particularly Wallcroft, can be seen with one with the 20-round mag in their holster.
** Returns for ''VideoGame/CallOfDutyBlackOpsII''. In a reversal of the above, it's the first SMG unlocked in multiplayer (and is very, very useful in the more cramped quarters of most of the game's maps), but not available until very late in singleplayer; Section is seen holding it in a very brief scene where you see him from third-person partway through "Achilles' Veil". Again surprisingly, the player is actually allowed to have the foregrip folded.
* In ''Film/KnightAndDay'', Tom Cruise went GunsAkimbo with two of these in one scene.
* Fukuyama's BodyguardBabes in ''Manga/GirlsBravo'' use these, but they [[ImperialStormtrooperMarksmanshipAcademy aren't very good shots]].
* Available in ''VideoGame/CounterStrike: Global Offensive'', serving as a SuspiciouslySimilarSubstitute to the [=MP5=] -- it's not any better at penetrating armor, it only holds 30 rounds per magazine, and the in-game code even states it uses 9mm.
* Added in the Blue Sun mod for ''7.62 High Caliber'', though it's nowhere near as common as the below P90 and its ammunition. Its main advantage is the telescopic stock allowing for an extremely compact size.
* The original [=MP7=] with a red dot sight appears in ''VideoGame/KillingFloor'' as the first of the Field Medic's weapons, with an insane fire rate and [[HealingShiv a side-mounted medication dart launcher]] for healing teammates at long range. It starts with the flush-fitting 20-round magazines, but the player can hold more bullets as the perk is leveled, eventually allowing for the usual 40 rounds per magazine. The A1 reappears in ''Videogame/KillingFloor2'' as the SWAT's tier 1 weapon, with a different sight, its extended 40-round magazine[[labelnote:*]]At release its base size was all 40 rounds in-game, but was [[{{Nerf}} reduced to 30 shortly thereafter]]. Even then, the SWAT also gets larger magazines with each level, increasing it to as much as 60.[[/labelnote]], and a suppressor. The Medic's SMG is now a fictional gun, though one with a clear resemblance to the [=MP7=] (and has 40 rounds by default because the Medic's level don't increase capacity this time).
* Available in ''VideoGame/GhostRecon: Future Soldier''; the normal folding foregrip has been replaced with a rail for the player to attach a different foregrip to if they want. Interestingly, H&K [[HilariousInHindsight actually released a version of the weapon with an underbarrel rail two years after this game.]]
* Shows up in ''VideoGame/SleepingDogs'' as the only full-auto weapon capable of being fired from a vehicle.
* FamilyFriendlyFirearms is in full force in ''WesternAnimation/BewareTheBatman'', giving all guns the appearance of futuristic blasters (yet sound effects, visual effects and dialogue all make it clear they fire bullets). The one type whose real-world basis is obvious, though, are the submachine guns. Their size and shape (like an oversized pistol), full-length accessory rail and foregrip make them clearly meant to be [=MP7s=] before the last-minute requirement of censored guns.
* An [=MP7A2=], once again before the real thing actually existed, appears [[GunPorn (like many other guns on this list)]] in ''VideoGame/{{PAYDAY 2}}'' with the first "Gage Weapon Pack" DLC, as the [[AKA47 SpecOps]]. It has high damage, rate of fire, stability, and reload speed, and is cheap and easy to obtain, but suffers from a low unmodded magazine capacity.
* Deuce in the 2010 ''VideoGame/{{Medal of Honor|2010}}'' reboot carries an anachronistic [=MP7A1=] as his secondary weapon during the "Running with Wolves" and "Friends from Afar" missions. The game is set in March 2002 during Operation Anaconda, not too long after the original model of the [=MP7=] was released onto the market; Deuce having it is quite justified given that he is a Tier 1 Special Forces operator for the U.S. military and he would have access to the latest and greatest gear. It returns for ''Warfighter'' as the only SMG in the game, given as Preacher's secondary weapon in "Changing Tides" and "Rip Current".
* Shows up in ''VideoGame/GoldenEyeWii'' and ''[[UpdatedRerelease Reloaded]]'' as the "Stauger UA-1", one of the better submachine guns for its 40-round mags, high damage and good accuracy but a slow rate of fire, appearing larger than it's supposed to in the original Wii version due to how close Bond holds it to his face. It also shows up in ''VideoGame/DoubleOhSevenLegends'' with the same model and name as ''Reloaded''. Like ''Future Soldier'' and ''PAYDAY 2'' above, ''Reloaded'' managed to predict the [=MP7A2=] a few years before it existed; their version of the weapon replaces the folding foregrip with one mounted on a new underbarrel rail.
* Unlocked at Rank 4 in the multiplayer mode of ''VideoGame/SpecOpsTheLine''.
* In ''Film/BatmanVSupermanDawnOfJustice'', one of [[Comicbook/LexLuthor Lex's]] henchmen uses a [=MP7A1=] against the [[CoolCar Batmobile]] during a car chase.
* The original prototype version appears in ''VideoGame/HitmanBloodMoney'', mostly as an FBI issue weapon.
* Appears in the 2013 remake of ''VideoGame/{{Shadow Warrior|2013}}'' using the name [[AKA47 ZI-Type 23 PDW]]. This is actually spoofed in the weapon's description: "Production of the personal defence weapon had to be stopped after Zilla Industries lost a lawsuit with one of German Defence Manufacturing companies." Can also be used [[GunsAkimbo Akimbo]].
* The [=MP7A1=] is one of the best [=SMGs=] in ''VideoGame/TheDarkness II''. It has the highest capacity of all the [=SMGs=], but its stopping power is lower than that of the [=UMP45=].
* Appears in ''VideoGame/SplinterCell Conviction'' as the only silenced machine pistol in the game, unlocked from the Extras menu. While it is used in hand-to-hand combat like other silenced one-handed weapons, no ammo will be lost from the magazine when doing so due to it not having infinite ammo like the others. It returns in ''Blacklist'' as Sam's new automatic weapon of choice (replacing the F2000 from previous games) and the default primary weapon in the game.
* A 5-star SMG in ''VideoGame/GirlsFrontline'', first appeared in the Singularity event. A cocky girl who considers herself to be above other T-Dolls in terms of performance, with the skills to back it up. Has an OddFriendship with [[RareGuns/{{Shotguns}} AA-12]], partly stemming from their preference of lollipops.
* ''VideoGame/CommandAndConquerRenegade''[='=]s cutscenes feature a prototype version of the [=MP7=] with the foregrip folded in, where it's used as a handgun. Its inconsistent presence seems to indicate that it was supposed to be the pistol in gameplay before the more generically-fictional "Falcon" model was created.
* The [=MP7=] appears in ''VideoGame/SaintsRowTheThird'' as the "TEK Z-10".[[labelnote:*]] WordOfGod is that it is the successor to the [[CoolGuns/MachinePistols T3K Urban]].[[/labelnote]] The original version had a weird thumbhole stock, a right-handed charging handle, and [[DepartmentOfRedundancyDepartment a foregrip on the folding grip]].
** Engaged safety and fictional trades notwithstanding, the ''Remastered'' version is a perfect replica of the [=MP7=].
* The [=MPX8=] from ''VideoGame/{{Crysis}}'' and ''Crysis Warhead'' is almost a complete facsimile of the [=MP7=] and even shares the real-life [=SMG's=] 4.6x30mm rounds. It also borrows a few features from the [=IMI=] Uzi such as its large frame and magazine design, though the magazine itself holds a copious 50 rounds of bullets compared to the Uzi's 30-round and [=MP7's=] variable 20/30/40-round magazines. Though it has a dark blue and black paint scheme presumably intended as a weapon for the US military, it is inexplicably used by the [[UsefulNotes/NorthKoreansWithNodongs KPA]] as their standard issue [=SMG=].
[[/folder]]

[[folder:Heckler & Koch UMP]]
->''The UMP is considered more reliable than the [=MP5=] with its better range and stopping power.''
-->--'''Description''', ''VideoGame/DeltaForce: Land Warrior''

[[quoteright:302:https://static.tvtropes.org/pmwiki/pub/images/unknown_1_49.jpeg]]
The Heckler & Koch UMP is a German submachine gun, first released in 1999. It is intended to be a lighter and cheaper alternative to the company's famous [=MP5=] submachine gun, though both weapons remain in production.
\\\
The UMP's primary advantage over the [=MP5=] is greater ease of customization in light of NATO's standardized rail system - whereas the [=MP5=] requires a proprietary claw mount and replacement handguard to have any rails, the UMP can directly attach rails above the receiver and to the sides and bottom of the handguard. Different trigger groupings are also available, combining safe and semi-auto with full-auto and/or burst fire; bursts are uniquely two rounds at a time rather than the [[RuleOfThree typical three]].
\\\
The UMP comes in three versions: the initial version was the [=UMP45=] in .45 ACP, followed by the [=UMP40=] in .40 S&W, and then eventually the [=UMP9=] in 9x19mm. Any UMP can be converted to one of the other two calibers with a simple swap of the bolt and barrel - the mags all fit in the same magwell. The 9mm and .40 variants are fed from 30-round magazines, and fire at a rate of 650 rounds per minute (with the [=UMP40=] apparently able to reach upwards of 745), while the .45 ACP version is fed by 25-round magazines, and fires at 600 rpm. Out of all these variants, the [=UMP45=] is by far the most common in media.
\\\
The civilian version, known as the USC, features an extended barrel, thumbhole stock (courtesy of the Federal Assault Weapons Ban), magazines limited to ten rounds, and semi-auto only operation; as of 2013, it has been discontinued, though with a limited production run restarting in 2018.
\\\

* [[VideoGame/RainbowSix Team Rainbow]] starts packing this weapon from ''Rogue Spear'' onwards; interestingly, that game was the first one to feature any version of the UMP. In the ''Vegas'' games it features a unique two-round burst mode (in ''Rogue Spear'' it had an incorrect three-round one like most other guns). It returns for ''[[VideoGame/RainbowSixSiege Siege]]'' as a primary weapon for the FBI SWAT Defender operators, being differentiated from other submachine guns by being able to accept the Extended Barrel.
* Available in ''VideoGame/CounterStrike'' from beta 7 onwards. While it packs high close-range stopping power and low recoil, it has lower ammo capacity and rate of fire compared to other [=SMGs=] like the [=MP5=] and P90, making it a rather unpopular choice.
* Seen several times in the latest ''Film/JamesBond'' movies. Creator/DanielCraig is carrying the 9mm version in the advertisement poster for ''Film/QuantumOfSolace'', the same one he was carrying at the end of ''Film/CasinoRoyale2006'' while delivering BondJamesBond. The two mooks which chased him shortly before that are also carrying 9mm chambered ones.
** ''Franchise/JamesBond'' video games likewise occasionally make use of the UMP. It's available in ''VideoGame/TheWorldIsNotEnough'' (as the [[AKA47 Deutsche M45]]), the ''VideoGame/QuantumOfSolace'' adaptation (as the SAF .45, [[NonindicativeName despite being the 9mm version for once]]), and ''VideoGame/BloodStone''.
* Arnold is seen with one in ''Film/Terminator3RiseOfTheMachines''.
* A .45 version is used by one of the twins during the freeway chase in ''Film/TheMatrixReloaded''.
* Another .45 version is not-so-carefully-concealed in Mike's non-police-issue car in ''Film/BadBoysII''.
* ''Series/DeadSet''. A police officer is armed with one, which is later picked up by one of the characters.
* ''Series/{{Battlestar Galactica|2003}}''. Samuel Anders wields one on Caprica.
* Some mooks in ''Film/XXx''.
* In ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2'', the [=UMP45=] replaces the [=MP5=] as the game's basic submachine gun; as per the game's many failures at game balance, it's infamous in the multiplayer for having next to no recoil when fired while aiming and dealing better damage at range than even most assault rifles (the UMP kills in at least three shots even without stopping power while many assault rifles at range need four or five shots to kill). Interestingly, it incorrectly holds 32 rounds in multiplayer, while singleplayer gives it the correct 25.
** ''[[VideoGame/CallOfDutyBlackOpsIII Black Ops III]]'' has a futurized version called the "Kuda", chambered in a fictional micro-caliber round and strangely described as a South African design (a locally-made clone perhaps?). The general shape of the gun is the same, save for a rather chunky integral flashlight, and the HK slap is performed when the gun is drawn for the first time after picking it up.
** The 2019 ''[[VideoGame/CallOfDutyModernWarfare2019 Modern Warfare]]'' features the "Striker 45" [=SMG=] as part of the Season 2 DLC. Note that while the gun is actually based on the [[https://www.lwrci.com/SMG-45-Pistol-SB-Brace_p_268.html LWRCI SMG-45]], it can take on the appearance of a [=UMP45=] with the "Undertaker" blueprint variant.
* The ''VideoGame/{{Battlefield}}'' series feature this gun often.
** Shows up in ''VideoGame/BattlefieldBadCompany'', used by some of the Legionnaire's troops in the first game, and the last unlock for the engineer class in the second; like all of the submachine guns, it comes with a handy silencer. Also available in a "SPECACT" variation with a camo pattern applied in the second game.
** ''VideoGame/{{Battlefield 3}}'' features the .45 ACP version of the gun in singleplayer and multiplayer as an all-kit unlock. It can attach a variety of scopes, suppressors and gadgets. It can also toggle between automatic, semi-automatic and even its unique 2-round burst fire mode.
** The [=UMP45=] returns in ''VideoGame/{{Battlefield 4}}'' along with its 9mm brother, the [=UMP9=], this time restricted to the Engineer class. Strangely, as noted by [[http://www.imfdb.org/wiki/Battlefield_4#Heckler_.26_Koch_UMP45 IMFDB]], when the gun is equipped with an optic, the front sight is removed, which is not possible without permanently altering the gun itself.
** And once more, it appears in ''VideoGame/BattlefieldHardline'', practically copy-pasted from ''[=BF4=]'' (including the front sight goof).
* The .45 version is featured in ''VideoGame/{{Insurgency}}'', being the most powerful SMG available for the Security forces. It costs 3 supply points and its semi/auto/burst firing modes are correctly depicted.
* You can find one in ''7.62 High Calibre'', along with the associated suppressor, from clearing out a gang-occupied military base. It tends to be better in damage than other sub-machine guns, but slightly less accurate (though it can accept a red-dot sight, which most other submachine guns cannot).
* Shows up in ''VideoGame/SleepingDogs''. Oddly, despite being labeled as .45 caliber with the appropriate ammo capacity, it has the curved magazine of the 9mm variant.
* In ''[[VideoGame/FirstEncounterAssaultRecon F.3.A.R.]]'', the Briggs SMG is clearly modeled after the UMP, with a mounted red dot sight whose crosshair [[DiegeticInterface turns red when aiming at someone]], a more Tapco-esque folding stock, and an increased capacity of 35. Primarily available on its own, also available alongside [[LuckilyMyShieldWillProtectMe a riot shield]] in some later levels.
* Appears in ''VideoGame/SpecOpsTheLine'' as the first SMG the player encounters in the campaign. It has very low recoil and high damage in close quarters combat. Most indoor enemies throughout the rest of the campaign will be armed with the UMP.
* Available as a louder but more powerful alternative to the silenced [=MP5=] in ''VideoGame/DeltaForce: Land Warrior''.
* The [=UMP45=] first appears in ''VideoGame/PAYDAY2'' as an unobtainable weapon used by enemies. It was later added for the players' use as part of the Film/JohnWick Weapon Pack, as the "Jackal". It has good damage, is easy to conceal, and has a large number of accessories, but suffers from low reserve ammo. By default it's a military [=UMP45=], but its "Civilian Barrel" and "Civilian Stock" attachments mirror the lengthened barrel and thumbhole stock of the USC carbine, and like the other guns you can use another attachment to lock it to semi-auto for a slight accuracy boost. It also uniquely gets both extended ''and'' restricted magazine options, the incorrect 30-round capacity being able to be reduced to 20 for a concealment boost or extended to a ludicrous 50.
* Appears in ''VideoGame/TheWorldIsNotEnough'' as the Deutsche M45. It has good stopping power, average rate of fire and it can fire either in fully automatic or in 2-round bursts.
* The [=UMP45=] was added to ''VideoGame/KillingFloor2'', going under its real name, fitted with a folding vertical foregrip and an [=EOTech=] sight as a near-top-tier weapon for the SWAT perk. It has a lower rate of fire than most of the SWAT's other submachine guns, but it's one of the most powerful owing to its higher caliber. It's also able to fire in bursts, but it fires a typical three-round burst rather than the [=UMP45=]'s unique two-round burst.
* Turns up in ''VideoGame/{{Unturned}}'' as the "[[AKA47 Empire]]". It's smaller than the usual military assault rifles at 6 slots instead of 8, recoil is extremely controllable, range is excellent for a secondary weapon, it can accept all kinds of GunAccessories, and it's as powerful against zombies as any low-caliber weapon, but ammo for it is Low-Caliber Military instead of Civilian, it uses a proprietary magazine that's as large as a Military mag, and it breaks down fast from prolonged use. Curiously, it's the only gun that can be put in all four firing modes (safety engaged, semi-auto, 3-round burst, or [[MoreDakka fully automatic]]).
* Both [=UMP45=] and [=UMP9=] appear in ''VideoGame/GirlsFrontline'' as members of the 404 Squad. Being presented as twins, they have strikingly similar designs, complete with a scar over one of their eyes that mirror each other[[labelnote:*]]9 has her scar over her right eye, 45's is over her left eye.[[/labelnote]]. Their personality are pretty much opposites, though. 9 is a clear-cut NiceGirl who likes to crack jokes and lift up her squadmates' spirits. 45 is a cool-headed strategist with a [[TheGadfly teasing streak]], usually towards the Commander or [=HK416=].
** Deep Dive introduces [=UMP40=], whose character design is notably different than the previous [=UMPs=]. While she has a meek personality and is friends with [=MP5=], [[spoiler:she is also a key figure in [=UMP45=]'s backstory, as well as having a SmallRoleBigImpact in the overall plot of the game.]]
* Displace mercenaries in ''VideoGame/SplinterCellChaosTheory'' and JBA members in New York in Version 2 of ''VideoGame/SplinterCellDoubleAgent'' use the [=UMP9=] as their main submachine gun, with a reflex sight attached. ''VideoGame/SplinterCellConviction'' and ''VideoGame/SplinterCellBlacklist'' both have the [=UMP45=] as a usable weapon by Sam, being the third submachine gun unlocked in the latter.
* Comes in two variants in ''VideoGame/{{SYNTHETIK}}''. The first, UMP-9 SEMI, [[MisidentifiedWeapons is actually an UMP45]] (and was referred as such until the Legion Rising update) evidenced by its straight magazine, and can only be obtained by starting a run with Mystery Boost on. As it name implies, it starts locked in semi-auto firing mode, but later upgrades into full-auto after getting 100 kills with it. The second one, [[AKA47 UMP-10 Tornado]], is considerably more high-tech; it fires [[EnergyWeapons fusion bolts]] in four round bursts. In addition to dealing extra damage against shields, each bolt also restores a bit of your own shield on hit, and the weapon itself passively increases your shield capacity while in your inventory.
[[/folder]]

[[folder:IMI Uzi]]
->''The Uzi: Classic subgun. Major export. Action hero.''
-->-- [[WebVideo/{{Ahoy}} Stuart "Ahoy" Brown]], ''[[https://www.youtube.com/watch?v=YxzZJjDRdeo Uzi.]]''

[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/punisherfav.jpeg]]
[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/unknown_766.jpeg]]
[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/images_92.jpeg]]
[[caption-width-right:259: From top to bottom: Uzi, Mini Uzi, Micro Uzi]]
A family of Israeli submachine guns, the first Uzi was designed in the late 1940s by Uziel Gal and named after him, and first adopted by Israeli special forces in 1954, and it saw wider use across the Israeli military in the years following. Eventually, Uzi production was licensed to arms companies and saw use all around the world. It is commonly depicted as a favorite among WesternTerrorists and [[PrivateMilitaryContractors mercenaries]]. It was one of the most famous of the early [=SMGs=] to use a telescoping bolt, allowing for an overall shorter weapon than WWII-era guns[[labelnote:*]]the full-size Uzi has almost the exact same barrel length as the MP 40, but from the muzzle to the back of the receiver, it's just less than three-fourths the length[[/labelnote]] without sacrificing barrel length, and progressively smaller versions were later produced, these being the Mini Uzi and the Micro Uzi; these are often regarded as [[CoolGuns/MachinePistols machine pistols]] in addition to [=SMGs=], and the Micro-Uzi has a semi-auto only variant, the Uzi Pistol. The Uzi was chambered for a wide range of ammunition, most prominently 9x19mm and .45 ACP.
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The original IMI (Israeli Military Industries) Uzi was considered one of the most accurate and controllable [=SMGs=] due to its good balance and low (relatively speaking) rate of fire. A carbine version of the original Uzi with a 16-inch barrel also exists. The smaller versions, due to a shorter bolt travel, have higher rates of fire (950 RPM for the Mini Uzi and 1250 RPM for the Micro Uzi, compared to 600 RPM for the basic 9mm Uzi and 500 for the .45 ACP version), which makes the Micro Uzi rather uncontrollable. In 2010, the Uzi Pro (a substantially redesigned Micro Uzi) was introduced, which incorporates multiple accessory rails and reduces the rate of fire to a slightly more manageable 1050 rpm. In a particularly ironic twist, a .22 LR semi-auto carbine was also brought on the market... produced under license by Walther of Germany, a company perhaps best known for making pistols for the Nazis (and Film/JamesBond).
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In fiction, the standard Uzi's 600 RPM cyclic rate is often mistaken for its smaller brethren's, the Mini and the Micro Uzis. As such, it's common for the Uzi to dispense 50% to 100% MoreDakka in works that aren't live-action. On the other hand, sometimes the Mini and Micro Uzi are depicted as having the same 600 RPM as the full-sized Uzi.
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* Franchise/{{Terminator}}: An iconic villain who used this was the titular character in [[Film/TheTerminator the first film]]. It also shows up as the least powerful of the bullet weapons in ''Terminator: Future Shock''.
* One of the signature weapons of ''ComicBook/ThePunisher'', who occasionally [[GunsAkimbo dual-wields]] it.
* In ''Film/LordOfWar'', a Micro-Uzi is depicted as Yuri's first arms sale to a local mobster (who ''almost'' attempts a BallisticDiscount on him). In a later scene, a full-size Uzi (without the stock for some reason) is seen being test fired by an African insurgent, where Yuri notes the irony of selling Israeli-made weapons to Muslims.
* Mad Dog of ''Film/HardBoiled'' used a Mini Uzi during the warehouse firefight, as did several other villains, including Johnny Wong himself in his [[MoralEventHorizon most despicable act]].
* One is sold to a gang in ''Film/CityOfGod.'' The seller points out the Star of David on the stock to prove its authenticity, saying, "See? It's Jewish."
* Creator/ChuckNorris uses [[GunsAkimbo a pair]] of Micro-Uzis against terrorists and DirtyCommunists in ''Film/InvasionUSA1985''.
** Likewise Trinity uses two Micro-Uzis against an Agent as she's falling from a building in ''Film/TheMatrixReloaded''. They're the last ThrowAwayGuns Neo uses (also GunsAkimbo) in [[Film/TheMatrix the first film's]] lobby shootout.
** Also Tom Cruise playing Film/AustinPowers in the opening scene of ''Goldmember''.
* The final gun that Lara gets in the first ''VideoGame/TombRaider''.
* Usable in the ''VideoGame/HalfLife1'' mod ''Sven Co-Op'', also available [[GunsAkimbo two at a time]]. Players who donate to the mod team are able to use [[BlingBlingBang golden ones]] [[BribingYourWayToVictory that deal considerably higher damage]].
* A full-size Uzi is usable in ''VideoGame/FarCry2'' as the higher-tier secondary slot SMG. The Micro Uzi appears on magazine covers.
* A favored weapon of [[{{Ninja}} Snake-Eyes]] from the ComicBook/GIJoe comics.
* ''Film/JamesBond'':
** The laser gun props from ''Film/{{Moonraker}}'' were based on a plastic toy Uzi.
** In ''Film/AViewToAKill'' Zorin, alongside Scarpine, use full-size Uzis to brutally machine-gun his workers in the infamous mine massacre.
** Brad Whitaker briefly uses a Mini-Uzi in ''Film/TheLivingDaylights''.
** ''Film/LicenceToKill'' has the Micro-Uzi as Frank Sanchez's gun of choice.
* ''VideoGame/GoldenEye1997'' features an Uzi-sized Micro-Uzi as the "ZMG 9mm." The aforementioned toy Uzi-as-laser gun from ''Moonraker'' is also available, also returning for the later ''VideoGame/DoubleOhSevenLegends'' for its finale based on ''Moonraker''.
* The full-size Uzi is the go-to submachine gun in ''VideoGame/Left4Dead'', and the more accurate but weaker of the two in ''VideoGame/Left4Dead2''. Its in-game rate of fire of 960 rounds per minute is incorrect; a Mini-Uzi would be more fitting.
* The Samael [=SMGs=] in ''VideoGame/AlphaProtocol'' are modeled after the Uzi.
* The [=N-FA9=] SMG in ''VideoGame/AllPointsBulletin'' is clearly modeled after the Micro Uzi.
* The Uzi has been featured in almost every ''VideoGame/GrandTheftAuto'' game since ''VideoGame/GrandTheftAutoIII'', usually in its Micro form[[note]]and in ''III'', it for some reason has an orange tip like an airsoft weapon[[/note]]. The Micro Uzi also shows up in ''VideoGame/GrandTheftAutoSanAndreas'', with twin magazines taped together; CJ can dual wield them when he maxes out his skill level with them. ''VideoGame/GrandTheftAutoViceCity'', conversely, features the full-size Uzi, though still with a very fast rate of fire. It almost always comes with a [[MoreDakka 50-round magazine capacity]] - except ''VideoGame/GrandTheftAutoV'', where it starts out with a 16-round magazine that can be upgraded to 30 rounds.
* Beatrice uses the Micro Uzi in ''Manga/GunslingerGirl''.
* In ''VideoGame/FearEffect 2: Retro Helix'', Hana and Rain get their hands on the Micro version, which can be duel wielded.
* Made famous by the US Secret service. During the assassination attempt on President Reagan, several USSS officers produced Uzis from concealment rigs under their suit jackets; one pulled an Uzi [[BriefcaseBlaster out of his briefcase]].
* The Uzi, Mini-Uzi and Micro-Uzi are all available in ''7.62 High Calibre'' fairly early, making them suitable as "stop-gap" weapons between handguns and rifles. The Micro-Uzi especially is sometimes available from gun dealers at the start, and with the stock folded it can fit into standard pistol holsters or quick-access pockets as a very compact automatic weapon.
* VideoGame/{{Shank}} gets one in his debut game, and his friend Corina has one in the sequel.
* ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'' and ''Modern Warfare 2'' feature the Mini-Uzi. ''VideoGame/CallOfDutyBlackOps'' and ''VideoGame/CallOfDutyBlackOpsII'' feature the full-size Uzi[[note]]notable in that, due to how these two games handle the "Grip" attachment, the player can actually have the stock folded out[[/note]], while ''Modern Warfare 3'' instead has a Japanese clone used by the JSDF, the PM-9. Notably, for all of these weapons, reloading from empty [[GoodBadBugs causes the player's hand to clip through any optical attachments]].
** The full-size Uzi make its return in ''VideoGame/CallOfDutyModernWarfare2019'', this time with an accurately slow rate of fire compared to its depictions in the ''Black Ops'' series. Unlike previous games, this Uzi is correctly depicted as firing from an open bolt. Like any other weapons, certain modification will turns the gun into some variants like Uzi Carbine (with "16.5" Factory Carbine" barrel) or with a detachable wood buttstock (with "Standard-Issue Wood Stock")
* In ''ComicBook/SinCity'', the Micro variant is a popular weapon amongst [[DirtyCop police officers]] and other {{Mooks}}. The plot of ''Family Values'' is set into motion when a mobster shoots up a diner [[GunsAkimbo with a pair of them]]. [[StatuesqueStunner Gail]] favours a full-sized Uzi. In ''Nancy's Last Dance'', Marv takes one from a mook, but it jams on him, leading him to be wounded.
* A "Full UZ" is available in ''VideoGame/ParasiteEve'' in the early floors of the Chrysler Building.
* The Micro Uzi shows up in ''VideoGame/MetalGearSolidVThePhantomPain'' as the [[AKA47 "Ze'ev"]]. There's also a non-lethal variant, the Riot SMG, that fires rubber bullets.
* A variant with an integrated vertical foregrip appears in ''VideoGame/{{PAYDAY 2}}'' with the ''VideoGame/HotlineMiami'' DLC. The later "Yakuza Character Pack" adds a Micro variant as a secondary weapon. In a departure from the series' norm, both weapons go by their real names.
* ''VideoGame/{{Syndicate}}'' has them as an early automatic weapon for agents. ''Syndicate Wars'' has them as the most basic weapon with BottomlessMagazines, but it's noted that [[SoLastSeason they're essentially obsolete]].
* The Uzi III in ''VideoGame/ShadowrunReturns'' is modeled after the Uzi Pro, but it is only depicted in its UI when in Action mode. The in-game model is incorrectly depicted as an Ingram MAC-10 with a silencer when firing the gun.
* The full-sized Uzi also appears in ''VideoGame/ShadowWarrior'' as a common weapon used by Mooks. You get to dual-wield two at once if you manage to kill a particular Mook or find a second one as a regular pickup weapon. One of the levels in the first episode has Animesque girls (one using the toilet and another bathing in a waterfall and humming to herself), who proceed to whip out an Uzi on Lo Wang if you decide to initiate conversation with them.
* The Micro-Uzi appears as the "Micro 9mm" and an alternative sidearm to Walker's Beretta M9 in ''VideoGame/SpecOpsTheLine''. It is one of the more common weapons in the earlier levels of the game and its secondary fire ability gives the gun a suppressor.
* In ''Literature/TheThingsTheyCarried'', Tim O'Brien's platoon occasionally wielded Uzis. Interestingly, he says that they somehow got them off the black market.
* ''VideoGame/Persona5'': Ann Takamaki's default long-range weapon is a nondescript replica Uzi, and like most submachine guns has a large magazine but limited accuracy.
* Appears in ''VideoGame/MafiaIII'' as the [[AKA47 Binya]], and can be used as a sidearm thanks to Lincoln firing it one-handed.
* In the film version of ''Literature/BattleRoyale'', Ryuhei Asagawa and Yuka Nakagawa are both assigned versions of the Uzi, respectively the full-size version and a Micro Uzi with an extended flash hider. Neither get to use them much; the former is quickly killed by Kazuo Kiriyama, who uses it for the rest of the film, while the latter is accidentally poisoned by tasting food meant for someone else, whereupon her gun is used by Satomi Noda in the confusion immediately afterwards, then once the smoke clears is taken by Shuya Nanahara.
* The Micro Uzi is a 3-star SMG in ''VideoGame/GirlsFrontline''. She is somewhat of a butt monkey in the fandom, due to her nonsensical buff tiles[[labelnote:*]] Most [=SMGs=] in ''Girls' Frontline'' are intended to be tanks, soaking up enemy fire so that squishier guns can survive and shoot back. To this end, their buff tiles usually benefit units in the back row. Micro Uzi's tiles affect units ''to her left and right'', completely invalidating the tanking aspect[[/labelnote]]. She switches to a single Uzi Pro upon her MOD 3 upgrade.
* ''VideoGame/WolfensteinYoungblood'' has an unidentified machine pistol that strongly resembles the Micro-Uzi (with some [[CoolGuns/{{Handguns}} Luger P08]] influences, [[{{Irony}} interestingly enough]]).
* Judging from its purchase screen, the 9mm SMG in ''{{VideoGame/Deadbolt}}'' is based off of a Micro-Uzi. Its magazine is cut short to about 20 rounds, but it has a decent rate of fire and is a good weapon for early-game against the Zombie Kingz that carry it most often. The Reaper can even pick it up off [[LosingYourHead Shamblers]] when they die, which is a massive boon considering how quickly it goes through ammo.
[[/folder]]


[[folder:[=M3=] "Grease Gun"]]
->''"See that cover? Open it. Now you' killin'. Close it. Now you ain't. Ha ha."''
-->--'''Grady''', ''Film/{{Fury|2014}}''

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_217.jpeg]]
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[[caption-width-right:250: From top to bottom: M3, [=M3A1=], Suppressed [=M3A1=]]]

The M3 submachine gun, better known as the "Grease Gun" was designed, appropriately enough, by General Motors in 1942. It was intended to be a lighter and cheaper alternative to the M1 Thompson, as the Thompson remained an expensive and heavy weapon despite attempts to simplify it. The M3 was built almost entirely out of stamped sheet metal with a minimal amount of machined parts, eliminating the need for things like wooden furnishings to speed up mass production and lighten its weight. It used the same .45 ACP cartridge as the Thompson, but had a significantly lower rate of fire to help conserve ammo[[labelnote:+]]The M1 Thompson has a rate of fire of 700 RPM, the Grease Gun has a rate of 450 RPM[[/labelnote]].
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One unique feature the [=M3=] had amongst American [=SMGs=] was the ability to easily swap chamberings so it could accept standard German 9mm ammo, a valuable function when you are behind enemy lines or supplied by the British, as it also became interchangeable with the Sten. Another interesting feature was the dust cover, which had a built-in latch to serve as the safety.
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Delays in production would put off its service until late 1944 to early 1945, making it more of a compliment to the Thompson than a true replacement. The definitive [=M3A1=] variant (pictured above) made some significant changes, such as the removal of the troublesome breakage-prone cocking lever (replaced with a slot in the bolt that could be moved with a fingertip) and a few minor tweaks to make it even easier to disassemble and maintain. The [=M3A1=] never saw combat before the war's end, nevertheless, a good deal of World War II films and video games incorrectly portray the [=M3A1=] variant whenever a grease gun appears. A suppressed version was also made, with a leather cover on the suppressor to serve as a handgrip. It was surprisingly quiet: when [[https://en.wikipedia.org/wiki/Delta_Force Delta Force]] went on their first missions, they were impressed by its performance.
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The Argentine military initially copied the [=M3=] as the lighter P.A.M 1 in 9x19mm Parabellum. However, overheating and control problems lead to the introduction of the improved P.A.M 2 in 1963. The Argentine grease guns saw use into the Falklands War, despite being replaced by the [[https://en.wikipedia.org/wiki/FMK-3_submachine_gun FMK-3]] by then. Nationalist China produced a clone of the [=M3A1=] in .45 ACP as the Type 36, with 10,000 being made before the Chinese Communists obtained them in 1949. They also made the 9x19mm Type 37 in Nanjing, and continued its production in Taiwan as the Type 39 (both copies of the [=M3A1=]).
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Despite its age, the grease gun was still used by US armored car crews and drivers as a personal defense weapon until the 1990s and as of 2004 [[BreakOutTheMuseumPiece saw a resurgence]] in usage by the [[UsefulNotes/FilipinosWithFirearms Philippine Naval Special Operations Group]].
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* PVT Norman Ellison is handed a Grease Gun when he gets assigned to the crew of ''Film/{{Fury|2014}}'' as their replacement bow gunner. [[Creator/BradPitt Wardaddy]] has Grady give him a brief and slightly creepy explanation of the dust-cover safety. The weapon is also notably a symbol of his status as NewMeat. All other members of Fury's crew save Gordo use either Thompsons or commandeered enemy equipment because they've been fighting in the war since before Grease guns were issued.
* Some of the members of the Washimine Clan use Grease Guns in ''Manga/BlackLagoon.'' They are most likely weapons left over from the Allied occupation of Japan.
* This gun was widely shown in ''Film/TheDirtyDozen'' by many of the crew. Major Reisman even has his magazines taped together jungle style, as shown in the image for the MajorlyAwesome trope.
* Roy Cobb in ''Series/BandOfBrothers'' uses the [=M3A1=] variant, rather anachronistically as that version was not available until December 1944.
* Appears twice in the ''VideoGame/{{Fallout}}'' series. ''VideoGame/{{Fallout 2}}'' features it alongside the M1928 as the only two weapons firing .45 ammo. The "9mm submachine gun" of ''VideoGame/FalloutNewVegas'' is a scaled-down Grease Gun firing 9mm bullets, which can be given a drum magazine and a lighter bolt to increase its rate of fire; a unique variant with a drum mag owned by the pre-war wannabe-OutlawCouple "Vikki & Vance" can be received from another wannabe-outlaw couple, in perfect condition because Vikki & Vance tended towards [[PokeThePoodle petty crimes that never required them to fire their weapon]].
* Available in the ''Falklands'', ''Vietnam'', and ''Normandy'' variations of the ''VideoGame/{{Battlefield}} 2'' GameMod ''VideoGame/ProjectReality''.
* The "Submachine Gun" of ''VideoGame/CondemnedCriminalOrigins'' is a Grease Gun given the barrel shroud and larger sights of a Carl Gustav M/45.
* ''VideoGame/SoldierOfFortune II: Double Helix'' features it as the standard automatic weapon of the Biopreparat enemies in the Prague levels, [[ImproperlyPlacedFirearms for some reason]]. It fires slower than later automatics and is more accurate and controllable than them as a result, but it's also a poor choice for sustained combat because it shares the smaller pool of ammo your .45 handguns draw from.
* Jim Morita of the Howling Commandoes uses the Grease Gun as his weapon of choice in ''Film/CaptainAmericaTheFirstAvenger''.
* While normally being sparse in the ''VideoGame/CallOfDuty'' games, Sgt. Sam Rivers from ''Finest Hour'' has a chance to use this gun in his mission "Come Out Fighting". It also shows up in the multiplayer of ''Videogame/CallOfDuty2'' as a slower-firing but higher-capacity alternative to the Thompson. It shows up more frequently in ''VideoGame/CallOfDutyWWII'', and it is the starting submachine gun in multiplayer.
* In ''VideoGame/DayOfInfamy'', the earlier M3 Grease Gun is available for use by the US Army faction's Assault and Engineer classes, as an alternative to the more common Thompsons usually depicted in WWII media.
* In ''VideoGame/MenOfWar'', the [=M3A1=] is commonly carried by American vehicle crews and engineer infantry.
* Private Reese of ''Film/HellIsForHeroes'' uses an M3 with three magazines taped together "jungle style", though strangely he has M1 Garand ammo pouches on his belt.
* American Engineers have this weapon by default in ''VideoGame/CompanyOfHeroes''.
* Two "[[AKA47 Greaser]]" variants, the latter dubbed an "Artillery" model, appear in ''Videogame/BloodRayne''.
* Despite taking place in the early 2000's, most of the human bad guys use a Grease Gun in ''VideoGame/TheSuffering: Ties That Bind.''
* [[Franchise/SuperMarioBros Mario]] of all people used a Grease Gun on the cops that killed Luigi (for holding a wrench) during their visit to [[VideoGame/GrandTheftAuto Vice City]] in ''WesternAnimation/RobotChicken''. He was able to fire the gun despite that the dust cover was closed.
* The Grease Gun is one of two submachine guns for American and South Vietnamese troops in ''VideoGame/RisingStorm2Vietnam'', the other being the [=M1A1=] Thompson.
* The ''SMOD'' GameMod for ''VideoGame/HalfLife2'' features Grease Guns retrofitted to 4.6mm ammo as alternatives to the [=MP7=], alongside the [=MP40=] (that's a balance between the former two). It's very accurate due to the slow rate of fire, and on a per-bullet basis it outdamages even the [=AR2=] pulse rifle, but it's incredibly sluggish to reload and the rarest of all [=SMGs=].
* In the first ''VideoGame/{{Commandos}}'' game, ''Behind Enemy Lines'', and its standalone expansion pack, ''Beyond The Call Of Duty'', TheDriver can use one. Sometimes he starts the mission with it, sometimes he has to get hold of it from Allied supply drops.
* The [=M3A1=] is available for Lincoln Clay to use in ''VideoGame/MafiaIII'' as the [[AKA47 [=M1N8=]]]. A suppressed [=M1N8=] can be bought for $28000, but is also available from Cassandra during the first district takeover.
* [[Literature/TheThingsTheyCarried Tim O'Brien]]'s platoon occasionally carried [=M3A1=]s into battle when they could get hold of them. This is also particularly fitting for them as the [=M3A1=] was still the standard US submachine gun despite the huge amount of 9mm submachine guns they had at the time.
* In his early appearances, ComicBook/ThePunisher was often depicted using a heavily customized [=M3A1=], before switching to his signature Uzi. {{Mooks}} appearing during UsefulNotes/TheBronzeAgeOfComicBooks tend to be shown using grease guns if the writer doesn't arm them with Thompsons or [=MP40=]s.
* The third episode of ''Series/SEALTeam'' shows Filipino pirates using Grease Guns. It's one of the rare instances where the gun would not be out of place in the 21st century since the Philippines is one of a handful of countries that still has the gun in active service.
* Sergeant Howell is armed with an M3 in ''Film/HacksawRidge'', and is quite skilled with it, downing several Japanese soldiers over the course of the film.
* A 2-star SMG in ''VideoGame/GirlsFrontline''. She laments her low fire rate, calling it an unfortunate result of cost-efficiency, and hates being called Grease Gun. The 4Koma manga shows that she also has a trauma against [[https://en.wikipedia.org/wiki/Goliath_tracked_mine Goliath tracked mines]].
[[/folder]]

[[folder:[=MAT-49=]]]
->''"French submachine gun captured and repurposed by North Vietnamese forces."''
-->--'''Description''': ''VideoGame/RisingStorm2Vietnam''
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After the end of the Second World War, France needed a new submachine gun to replace the 7.65x20mm MAS-38 that was in service. After experimenting with various designs (including a similar Hotchkiss Universal SMG), they decided to adopt the design submitted to them by manufacturer Nationale d'Armes de Tulle in 1949.
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Like the Grease Gun, the weapon is stamped with sheet steel for quicker production. The [=MAT-49=] is chambered in 9x19mm, and has a wire stock as well as a foldable magazine well, which allowed for easy carry. The magwell also doubles as a foregrip; someone must have noted how many soldiers during the last war often held the Sten or [=MP40=] by the magazine. These features made it an ideal weapon for French paratroopers at the time.
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The MAT-49 has also been supplied to the French Foreign Legion, and the National Gendarmerie. Ultimately, the MAT-49 ended its production in 1979, being surpassed by the [[CoolGuns/AssaultRifles FAMAS F1]], although the MAT-49 is still used by some police forces. It saw its way into use by the Vietnamese after the Battle of Dien Bien Phu in 1954, where many of the captured guns were redesigned to accept the 7.62x25mm Tokarev cartridge, as well as having a larger, curved magazine, longer barrel and a higher rate of fire.
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* If the Viet Cong are not seen using an [[CoolGuns/AssaultRifles AK-pattern rifle]], expect them to have one of these. Likewise, expect the Viet Minh to use these if they're not wielding rifles.
* The Sniper's SMG in ''VideoGame/TeamFortress2'' is the rear sight, magazine and bolt of a Thompson [=M1A1=] combined with the MAT-49's general shape and front sight. The game mod ''Open Fortress'' adds a proper MAT-49 as a weapon option for the new Mercenary class.
* The opening scene with the French Foreign Legion has these in ''Film/WeWereSoldiers'', and the NVA and Viet Cong forces use these for the remainder of the movie.
* It appears in ''VideoGame/{{Battlefield}} Vietnam'' for the NVA, noted as the only usable submachine gun.
* ''VideoGame/ProjectReality'' has this weapon used by the NVA and African Resistance.
* The Vietnamese FPS ''7554: Glorious Memories Revived'' (the number coming from the date May 7th, 1954, the date the Viet Minh triumphed in the Battle of Dien Bien Phu) has the MAT-49 as one of the many usable sub-machine guns.
* Appears in ''VideoGame/RisingStorm2Vietnam'' as one of three Vietnamese [=SMGs=] of choice to oppose the American Grease Gun and Thompson, as well as the Australian Owen and F1, used by both the Viet Cong and NVA. Two versions are available - captured French ones in 9x19mm, and modified ones by the Vietnamese in 7.62x25mm Tokarev.
* [[HiredGuns Faulques]] carries one in ''Film/TheSiegeOfJadotville'' in conjunction with a Walther P-38.
* Appears as a usable weapon in ''VideoGame/{{Battlefield}}: Vietnam''.
* A usable weapon in ''VideoGame/{{Vietcong}} 2''.
* Acts as the primary weapon for most French infantry units in ''VideoGame/WargameRedDragon'', before being replaced by the FAMAS (several units use the SG-542 battle rifle, and reservists use the [[CoolGuns/BattleRifles MAS-49/56]]). This also makes the French troops somewhat unique, as almost every other faction starts out using a battle rifle or assault rifle as their primary weapon, with submachine guns usually exclusive to weapons teams and elite units.
* A 4-star SMG in ''VideoGame/GirlsFrontline'', obtainable as a map drop in Chapter 12. A forceful and talented woman who aims to emulate the knights of old (despite not even aware that they ride horses until her Oath line). She also has a one-sided rivalry with FAMAS, the weapon that replaced her in real life.
[[/folder]]

[[folder:[=MP40=]]]
->''The [=MP40=] submachine gun is an effective room-clearing weapon. It has a relatively minimal muzzle climb even when fired fully automatic in extended bursts.''
-->--'''Description''', ''VideoGame/CallOfDuty'' manual

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The 9x19mm [=MP40=], descended from the [=MP38=] (the difference being basically that the [=MP40=] uses more stamped metal parts and thus is quicker and cheaper to manufacture), is the classic Nazi submachine gun. It was nicknamed the "Schmeisser" by Allied troops, even though Hugo Schmeisser had little involvement in its design and production.
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The [=MP40=] uses a straight blowback open bolt action. It is only capable of full-automatic fire, but its low rate of fire (500-550 rounds per minute) meant one could fire single shots by pulling the trigger lightly. It was also one of the first weapons of its kind to use a folding stock. The weapon was well-liked by German troops for its accuracy, controllability, and low weight, but reliability was another story. The weapon was fed by 32-round double-stack magazines with a single-stack feed, which gave them a propensity to jam due to the increased friction between rounds, made worse if dirt got in the magazines. As a result, magazines were usually only loaded with 28 or 30 rounds to improve feeding. This design flaw was unfortunately passed on to other weapons that copied its magazine design, like the Sten.
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Much like the Luger, simply ''having'' one is often proof the character is a bad guy, no matter what the era.
* '''Cool Action:''' The classic "cool" grip is to hold it by the magazine; in practice, this was actually an extremely bad idea as it was likely to cause misfeeds. The proper way to hold it was by the magazine ''housing'', or by the actual handhold, the flat section between the trigger and the magazine. Though various World War II photographs show that [[TruthInTelevision it was often held by the magazine by actual German soldiers]].
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* You will see this in more or less anything with Nazis.
* It's also popular as a mook weapon in ''Film/JamesBond'' movies; bad guys use them in ''Film/{{Moonraker}}'', ''Film/{{Thunderball}}'', ''Film/{{Goldfinger}}'', ''Film/YouOnlyLiveTwice'' and ''Film/FromRussiaWithLove''. Auric Goldfinger uses it at one point and [[http://www.imfdb.org/images/9/95/Gf-mp40d.jpg holds it correctly.]]
* German soldiers in ''Film/{{Defiance}}'', Tuvia and Zus were almost always seen carrying these, they obviously took them from dead Nazis.
* Frequent in the ''Franchise/IndianaJones'' movies, thanks to the perennial presence of the Nazis. Notably, [[http://www.imfdb.org/w/images/9/91/186.jpg one of the Arab thugs]] in ''Film/RaidersOfTheLostArk'' may be one of the only two fictional characters in existence (after Auric Goldfinger above) to hold the weapon correctly.
* Early on in Stephen King's novel ''Literature/TheStand'', Lloyd Henreid uses one (described only as a "Schmeisser") during a gas station robbery.
* Common in the early ''VideoGame/CallOfDuty'' games, often the most usable option because of the abundant ammo (every other German you ventilate drops one) and the fact that the early games tend to invert UniversalAmmunition to infuriating extremes (not even the British Sten can resupply from them, even though they use the same caliber). It's at its most infamous in ''World at War'', where a lack of play testing ended with it severely overpowered compared to the other [=SMGs=] in multiplayer. ''VideoGame/CallOfDutyBlackOpsIII'' features a slightly-futurized variant, the "HG 40", available through supply drops in multiplayer and the Mystery Box in a few [[VideoGame/CallOfDutyZombies Zombies maps]].
* You can wield a gun that bears a strong resemblance to this in ''VideoGame/FrozenState''. It doesn't have a very fast fire rate, though.
* Similarly, in ''VideoGame/MedalOfHonor'' games set in the European theater, one of these is likely to be your main gun.
* In ''WesternAnimation/{{Archer}}'', you can bet that a few episodes are going to include this weapon. Sometimes with {{laser sight}}s.
* In Film/DirtyHarry, Scorpio uses an [=MP40=] alongside his Arisaka sniper rifle.
* Added in the Blue Sun mod for ''7.62 High Caliber'' as an early game gun, sometimes available from the mod's very first new mission in the Santa Maria bar with the wino's brothers.
* Any time an [=MP40=] shows up in ''VideoGame/{{Uncharted}}'', things start getting weird.
* Appears in ''VideoGame/RiseOfTheTriad'' and its 2013 reboot with infinite ammo, making it an InfinityMinusOneSword. For some reason in the reboot, the magazine attached to the gun horizontally like the Sten gun, even though the cover art and the original game all have the magazines attached vertically.
** The MP 40 is actually TheArtifact from the development when the game was a sequel to ''VideoGame/Wolfenstein3D''.
* ''VideoGame/{{Insurgency}}'' has the [=MP40=] mainly used by the Insurgent team, as one of the older weapons available for use. It costs 2 supply points and can be fitted with optics, laser sights and different ammo types.
* A common sight for German troops in ''VideoGame/MenOfWar''. It is used by SMG infantry, squad leaders and elite units alike.
* German Pioneer Squads have these in ''VideoGame/CompanyOfHeroes''. It can also be given to Volksgrenadiers as an upgrade.
* Alongside the M3 Grease Gun, it shows up in SMOD, reworked to chamber 4.6mm ammo. It's a middle ground between the M3 and the [=MP7=] in terms of damage, recoil, reload speed, accuracy and availability.
* From the second ''VideoGame/{{Commandos}}'' game onwards, the Commandos can salvage these from the enemy.
* Appears in the hands of nearly every last German soldier in ''ComicBook/{{Commando}}''.
* As one of the most famous bad guy guns in media, the [=MP40=] shows up in the hands of criminals, the homicidal Mutants gang, Neo-Nazis and [[ArsonMurderAndJaywalking prison guards]] in ''ComicBook/BatmanTheDarkKnightReturns''.
* Shows up in Granny's flashback in ''WesternAnimation/TheLooneyTunesShow'', in the hands of the Germans.
* Appears as a common German infantry in the ''VideoGame/BrothersInArms'' series.
* Within the Franchise/MarvelUniverse, the [=MP40=] is often used by the villain's goons in comics from the 1960s-80s.
* ''VideoGame/PAYDAY2'' has an [=MP40=] unlockable as of the "Aldstone's Heritage" event to celebrate the closed beta of its WWII-based sister game ''VideoGame/RAIDWorldWarII''. It can only fire in a slow full-auto (which is accurate to the real weapon, which didn't have a semi-auto mode but fired slowly enough that quick taps with the trigger could consistently produce semi-auto-esque firing), has slightly above-average accuracy, and only has enough ammo in total for two magazines, but it's upgraded to a 40-round capacity per mag and it deals damage on par with the high-end assault rifles, as well as taking noticeably more modifications than the Luger pistol needed to unlock it.
* Makes a rather odd appearance in ''VideoGame/FarCry5'', apparently continuing the series' tradition of [[BreakOutTheMuseumPiece old guns]] that don't make much sense for the current setting started with ''4''. It looks and functions accurately to a real MP 40, including no option for a semi-auto fire mode, and can be extensively customized. It also makes an appearance in the [[UsefulNotes/TheVietnamWar Vietnam-themed]] ''Hour of Darkness'' DLC, also somewhat oddly since, while there were ''some'' in use during the war by the Viet Cong, Soviet [=SMGs=] were by far more common by then.
* A 2-star SMG in ''VideoGame/GirlsFrontline''. Like many other WWII guns in this game, she dresses like a period reenactor (a SS officer in her case, [[NoSwastikas though with the symbolism removed]]). She actually dresses like this because of the professional vibes it gives, fitting her diligent and hardworking nature.
* Added for the Viet Cong in ''VideoGame/RisingStorm2Vietnam''. This is a case of AluminumChristmasTrees, as the Viet Cong actually fielded amounts of MP 40s that were either captured surplus supplied by the Soviet Union, or captured surplus that the French transported into Indochina and were captured again after the end of the First Indochina War.
* In ''VideoGame/{{Foxhole}}'' has a generic SMG based on the [=MP40=]. Interesting enough, it uses 9mm rounds.
[[/folder]]

[[folder:[=PPS-43=]]]
[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/unknown_168.jpeg]]
The less well-known brother of the [=PPSh-41=], the Pistolet-pulemyot Sudayeva (Sudayev's submachine gun), or PPS, was developed when the [[UsefulNotes/RedsWithRockets Red Army]] requested a lightweight, compact weapon with similar accuracy and power to the [=PPSh-41=] but with a lower rate of fire, lower production cost, and less manpower to produce (particularly skilled manpower). The [=PPS-43=]'s design was derived from the second out of two prototypes made by Lt. I.K. Bezruchko-Vysotsky at the Dzerzhinsky Artillery Academy in 1942. Alexei Sudayev refined the design, with emphasis on simplifying production and eliminating most of the machining operations required for the [=PPSh-41=] (using sheet-steel stamping instead). He succeeded; in comparison to the [=PPSh-41=] which required 7.3 hours of machining and used 13.9 kg of raw steel, the PPS only took 2.7 hours of machining and 6.2 kg of raw steel, and took even less workers to manufacture and assemble the parts. With this improvement in production efficiency, the Soviets hoped to produce 135,000 to 350,000 of these guns per month. In short, if the [=PPSh=] was [[BoringButPractical crude and simple]], the [=PPS=] was [[UpToEleven even cruder and simpler]].
\\\
The weapon was put into field trials during the siege of Leningrad, winning against 20 designs, one of which was Shpganin's own improved [=PPSh-2=]. After the State Defense Committee approved the weapon, it was accepted into service as the [=PPS-42=]. Small-scale production of the gun began in 1942 in the Sestroretsk Tool Factory, and production did not take off until 1943. Just over 46,000 guns were produced before the improved [=PPS-43=] replaced the [=PPS-42=]. [[note]]To tell the [=PPS-43=] apart, it has a ventilated heat shield that was integrated with the upper receiver cover, both the barrel and shoulder stock are shorter, the stock's locking mechanism was simplified, the casing ejector was moved to the rear of the recoil spring guide rod, the magazine well angle was increased in the receiver in order to enhance feeding reliability and the safety was improved to both block the trigger and lock the bolt in either the open or closed positions.[[/note]]
\\\
However, the Soviets had already made massive investments in machinery for producing the [=PPSh-41=], which was being churned out at a rate of more than 1 million guns per year, and so they decided it would be uneconomical to completely abandon its production in favor of the PPS. As a result, only two million [=PPSs=] were made in comparison to the six million [=PPSh-41s=]; whereas the [=PPSh-41=] was issued to frontline infantry, the [=PPS=] tended to be used by paratroopers, recon units, vehicle crews, support service personnel, and other branches where more compact weapons were needed. Captured weapons in the hands of ThoseWackyNazis were used under the designation Maschinenpistole [=719(r)=].
\\\
Due to an oversupply of submachine guns, the Soviets stopped producing the weapon in 1946. However, the weapon continued to see service with several Soviet forces until the mid-1950s, especially among Soviet Naval Infantry and armored vehicle crews. The design was also exported into China (locally produced as the Type 54 [=SMG=]), and several countries also designed variants of it; Finland designed the [=M/44=] submachine gun firing the 9x19 Parabellum cartridge, having straight rather than curved box magazines and accepting the Suomi [=M/31=] box and drum magazines (as well as the Carl Gustav [=m/45's=] 36-round magazines). The Spanish copy of the [=M/44=], the [=DUX-53=] and [=DUX-59=], was adopted by Germany for their border guards. The Vietnamese [=K-50M=] submachine gun also took design elements from the [=PPS-43=]. Today, the PPS continues to see service around the globe, with some seeing use as recently as 2014 in the ongoing crisis in Ukraine.
\\\
The PPS is chambered for the 7.62x25mm Tokarev. It fires from an open bolt, in full-automatic mode only, and features a muzzle brake and folding stock. The weapon is fed by 35-round stick magazines, which are not interchangeable with the [=PPSh-41=]'s.[[note]]While the two are physically very similar and hold the same ammo in the same capacity, the PPS-43 magazine is more uniform in its size and shape and has a double-column feed, whereas the opening of the [=PPSh=] magazine is thicker and has a single-stack feed.[[/note]] Also unlike the [=PPSh-41=], the PPS cannot accept drum magazines.
\\\

* This gun has been featured in too many Soviet-era Russian movies to count.
* ''Film/TheMummyTombOfTheDragonEmperor'': Alex [=O'Connell=] arms himself with one while battling Yang's soldiers in the Himalayas.
* Makes an appearance in the 2016 game ''Heroes and Generals''.
* Added to ''Battlefield 1942'' with the ''Forgotten Hope'' mod.
* Seen in a gun shop in ''[[Anime/BlackLagoon Black Lagoon]]''
* The PPS-43 is a usable weapon in the first ''VideoGame/RedOrchestra'' game. It is later added in a post-release update in ''VideoGame/RedOrchestra2HeroesOfStalingrad''.
* Appears as a surprisingly rare weapon in ''VideoGame/CallOfDuty2'', as a slower-firing and lower-capacity alternative to the [=PPSh=].
* In ''VideoGame/MenOfWar'', the PPS-43 is commonly used by Soviet elite units like the Red Guards.
* Appears as a usable weapon in the first ''VideoGame/{{Vietcong}}'' game.
* Appears as a 3-star SMG in ''VideoGame/GirlsFrontline''. Depicted as the strict and serious younger sister of [=PPsh-41=].
* One of the more common weapons carried by the Soviet troops in the 2014 Hungarian WWII movie ''Dear Elza.''
[[/folder]]

[[folder:[=PPSh-41=]]]
[[quoteright:317:https://static.tvtropes.org/pmwiki/pub/images/ppsh41_6651.jpg]]

-> "[=PPShs=] are here! Now even Yuri can hit something."
-->--'''Conscript squads''', ''VideoGame/CompanyOfHeroes''

The Eastern Tommy gun; the Pistolet-Pulemyot Shpagina (Shpagin's machine pistol), or [=PPSh-41=] is a blowback-operated weapon firing the 7.62x25mm Tokarev round and was the most common submachine gun in the Red Army during WWII. The weapon owes much to a 1934 design called the PPD by Vasiliy Degtyarev, which was shelved owing to high-up Party members such as Molotov, Zhdanov and Malenkov sharing the common-at-the-time belief that submachine guns were not military weapons. With the outbreak of the Winter War, the Finns quickly showed the Red Army the worth of the SMG, and the decision was quickly reversed, a refined version of the PPD going back into production with a new 71-round drum magazine (directly inspired by the Finnish Suomi M31's drum magazine of the same capacity). Shpagin's gun was essentially a refined version of Degtyarev's still-too-complicated design, using the same magazines but redesigned for mass production. By using stamping and welding rather than time-consuming machining, the PPD's 13.7 man-hours per gun were cut down to just 7.3, and the result also proved extremely reliable, requiring minimal maintenance.
\\\
[[BoringButPractical The very crude design was also so easy to manufacture]] that production could be handed to companies with no experience in gun manufacturing whatsoever, and because the Soviets standardized all rifle and pistol ammo at 7.62mm caliber, Mosin-Nagant rifle barrels could be salvaged from bad or damaged weapons and cut in half to make two [=PPSh=]-41 barrels. Modern shooters and collectors squint a bit at the crude appearance of the gun, but the Soviets soon learned that new recruits could be turned into cheap killing machines by giving them MoreDakka (with a firerate of 900 rounds per minute, the [=PPSh=] provided unparalleled firepower at close range) so it was issued extensively, sometimes whole divisions being issued with only this weapon. It proved such an icon of the Soviet army that statues were built of soldiers holding them throughout Russia and Eastern Europe. [=PPSh=]-41s were supplied to Soviet partisans, and the Soviet air force even experimented with using hundreds of submachine guns as [[http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/06/hedgehog.jpg antipersonnel weapons]] mounted on their Tu-2 bombers for close air support.
\\\
When the AK-47 was finally perfected and adopted by the Soviet military, [=PPSh=] stocks were lend-leased to other Communist countries. Just like the Soviets, the Chinese found the submachine gun's firepower very useful for recruits during the Korean war, and it became one of the mainstays of the Chinese infantryman in the later years of the war, alongside the Mosin-Nagant M44 carbine. As with all Soviet designs, a Chinese copy of the [=PPSh=] was engineered, the Type 50, unique in that it could only use box magazines. When the Vietnam War broke out, North Vietnam received generous amounts of Chinese equipment, including many Type 50s. They modified the gun into the [=K-50M=], adding a pistol grip, steel-wire stock and the front sight from a MAT-49. The [=PPSh-41=] is still in Russia for Great Patriotic War reenactments and ceremonial use - famously, its drum magazine was used as a [[http://www.ppsh41.com/049_tanke.jpg seat]] in recent years.
\\\
While the [=PPSh-41=] can use a curved 35-round box magazine, like the Thompson it is more likely to be seen with its 71-round drum magazine fitted. This is actually a case of TheCoconutEffect; in RealLife, the drums were considered AwesomeButImpractical, as they were rather time-consuming to load by hand and prone to jamming if not individually fitted (not to mention more complex and expensive than box magazines).
\\\
Interestingly, the mass-capitulations of Red Army units early in the war[[note]]before the Soviets learned to counter blitzkrieg tactics and built up their military strength, hundreds of thousands of their soldiers were encircled by Panzer units, cut off from supplies and leadership and left with no option but to surrender[[/note]] led to the German army capturing large amounts of [=PPSh=]-41s. Finding it useful, they added it to their vast inventory of captured weapons, then pressed it into service as the [=MP717=](r)[[note]]"r" for "Russland" which is [[BilingualBonus the German word for Russia]].[[/note]] and issued user manuals for it. They also a version called the [=MP41=](r), rechambered for 9x19mm rounds.
\\\

* Commonly seen in Eastern Front WWII and Korean war movies.
** ''Film/EnemyAtTheGates''
** ''Stalingrad''
** ''Der Untergang''
** ''Film/{{Defiance}}''
** ''Dear Elza'' (Hungarian)
** ''Warsaw '44'' (Polish)
* Appears a few times in ''Series/StargateSG1''.
* Somewhat infamous as a supergun in the WWII-based ''VideoGame/CallOfDuty'' games thanks to high accuracy, very friendly recoil and a vast magazine; each iteration after the first game attempted to {{Nerf}} it somehow, particularly by eventually downgrading it to the 35-round box mags (though it can get its drums again in ''World at War''). It also oddly shows up as an enemy weapon in ''VideoGame/CallOfDutyWWII'', which ''would'' make sense given how popular it was among German soldiers, except the game is set nowhere near the Russian front where they would actually have access to it.
* This gun is probably the inspiration of the model for the Combat Shotgun in ''VideoGame/Fallout3'', with the drum placed slightly forward. It even has the same fire selector, despite being semi-auto only.
* Appears as one of the several weapons available to the Engineer class in ''VideoGame/BattlefieldBadCompany 2: Vietnam'', presumably meant for the NVA faction, but usable by everyone. It's actually been copy-pasted over the base game's [=UMP45=], as its low rate of fire and meager 25-round capacity can attest.
* One of the weapons available in ''7.62 High Calibre'', with both the box and drum magazines available (the drum increases the dirt rating of a weapon faster, which will result in a jam when it gets high enough). The rebels often use them with box magazines, and the high rate of fire makes them excellent at close quarters.
* ''{{WesternAnimation/Archer}}'': Katya Kasanova can be seen wielding one when she rescues Archer from a KGB firing squad.
* As noted in the P90 folder, you can get this gun in ''VideoGame/ParasiteEve'' by giving Wayne 300 Junk. Unlike the P90 though, you have to let Wayne decide what to give you [[LuckBasedMission and hope you get a PPSh-41]].
* The "pe-pe-sha" is planned to be a weapon in ''VideoGame/{{Survarium}}''.
* Available in ''VideoGame/SniperElite'' and ''VideoGame/SniperEliteV2'', owing to the fact that the player is inserted into Berlin in the midst of the Soviets' moving in on the capital to end the war on that front. In the first game you can be issued the weapon at the beginning of most missions, in the second you get it after coming across and killing your first Soviet patrol, around the same time you also pick up a scoped Mosin-Nagant.
* Appears as a usable weapon in ''VideoGame/RedOrchestra'' and ''VideoGame/RedOrchestra2HeroesOfStalingrad''.
* Soviet troops in ''VideoGame/MenOfWar'' are commonly seen carrying these. Most SMG infantry are issued with the 71 round drum mag, but the 35 round stick magazine version is used by tank commanders.
* Soviet Shock Troops are armed with these in ''VideoGame/CompanyOfHeroes 2'' by default, making them effective in close combat. Conscripts can also be upgraded with [=PPShs=] via certain commanders.
* Appears in ''Literature/FromRussiaWithLove'' in the hands of Soviet troops, but named "Tommy guns" by Ian Fleming possibly due to their distinctive drum magazines.
* The Soviet conscripts in ''VideoGame/CommandAndConquerRedAlert2'' are issued with the [=PPSh=], the drum magazines distinctive even with the isometric, sprite-based view.
* Carried by Chinese soldiers in the 'Rainbow Bridge' episode of ''Series/{{MASH}}''. Trapper John even refers to them as "Russian burp guns".
* The [=PPSh=] replaces the [[CoolGuns/{{Rifles}} Mosin-Nagant 91/30]] as the primary weapon of Soviet soldiers in ''Film/{{Downfall}}''. In real life, the Red Army issued submachine guns to all front-line troops before the Battle of Berlin, as it performed better than a standard Mosin in close-quarters street fighting.
* A 2-star SMG in ''VideoGame/GirlsFrontline'', sometimes referred as Papasha in the narrative.
* Appears in ''VideoGame/RisingStorm2Vietnam'' for the NVA and Viet Cong, with options to use either the stick or drum magazines. A later updated added the [=K-50M=] variant, a stripped down, lighter version created by North Vietnamese armorers which features a folding stock in exchange for only accepting the stick magazines.
* Appears in ''VideoGame/{{Squad}}'' as the weapon of choice for the [[MiddleEasternTerrorists Insurgent]]-exclusive "Raider" kit. It comes with four stick magazines and two drum magazines that you can switch between at will.
[[/folder]]

[[folder:SIG Sauer MPX]]
->''"The MPX operates with a closed and locked rotating bolt system. With its ergonomic design and operation, the MPX can be reloaded faster than other comparable [=SMGs=]."''
-->--'''Description''', ''VideoGame/BattlefieldHardline''
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/unknown_8247.jpeg]]
The SIG Sauer MPX is an American submachine gun, first announced in 2013. Unlike most other submachine guns, which tend to be blowback-operated, the MPX is gas-operated, firing from a closed, rotating bolt, and utilizing a short-stroke gas piston. The MPX was designed with customizability in mind: it features a handguard and top-mounted rails, while its barrel and stock can be changed with minimal effort.

The weapon, by default, is chambered in 9x19mm. It was also designed to be quickly convertible to other pistol calibers, including .40 S&W and .357 SIG, but as of now, [[DevelopmentHell no such conversions have been released.]] The weapon has been adopted by police forces in the Dominican Republic, Switzerland, Argentina, India, Thailand, Indonesia and Hong Kong, Polish, Bangladeshi and Singaporean special forces, and the Taiwanese military and US Army.

Major variants of the MPX include:
# MPX: Standard variant, with an 8" barrel and select-fire capability
# MPX-K: Short-barreled 4.5" variant
# MPX-P: Stockless standard 8" barrel, semi-auto only pistol variant
# MPX-SD: Integrally-suppressed 8" barrel variant
# MPX Carbine: Long gun variant with a 16" barrel
# MPX Copperhead: Ultra-compact variant with a 3.5" barrel

In mid-2019, all 8" barrel versions of the MPX were discontinued by SIG. An interview conducted by James Reeves from The Firearm Blog with SIG's Chief Marketing Officer Tom Taylor [[https://www.youtube.com/watch?v=Q_VK6vYkWO0 in August 2020]] revealed that the reason was because [[UsefulNotes/AmericanGunPolitics due to its status as an SBR (short-barreled rifle)]], it simply didn't sell. That same interview also showed that the caliber conversion kits are still in DevelopmentHell but that SIG hasn't given up on them yet. However, the kits have become a low-priority as SIG focuses on manufacturing as many guns as possible due to overwhelming demand as of 2020.

[[AC: Films -- Live-Action]]
* [=MPXs=] are used by some of the Reavers in ''Film/{{Logan}}''.
* [[GunsAkimbo Two]] MPX-P pistols are used by Darling in ''Film/BabyDriver''.
* ''Film/JohnWickChapter3Parabellum'' is its most influential media appearance, being Wick's primary weapon in the movie's resident big shootout. Gun blogs and websites all over (most notably Taran Tactical Innovations, the outfit that trained Keanu Reeves & Halle Berry on their shooting skills and customized a number of weapons for both it and its prequel film) made sure [[ProductPlacement you knew what gun this was]] in the run-up to the movie's theatrical release. A whopping three variants of the gun appear in the movie: the standard version, a prototype of the Copperhead, and a semi-auto Carbine customized by TTI (which is what Wick uses).

[[AC: Video Games]]
* The MPX-SD variant appears in ''VideoGame/GrandTheftAutoV'', with the Ill-Gotten Gains Part 1 DownloadableContent.
* The MPX in .40 S&W is available in ''VideoGame/Battlefield4'' with the Dragon's Teeth DLC, and unlocked in the "Not the Weakest Link" assignment.
** It is also available in ''VideoGame/BattlefieldHardline'' for the Law Enforcement Mechanic, once again in .40 S&W.
* The MPX appears in ''VideoGame/EscapeFromTarkov'', in the Gen 1 configurations, which includes the MPX-SD suppressed variant. More attachments such as the Gen 2 handguards and extended barrels are slated for future updates.
* The MPX-C is a usable weapon in ''VideoGame/StateOfDecay''.
* Appears as the "[[AKA47 KF5]]" in ''VideoGame/CallOfDutyAdvancedWarfare''. It's presented as [[ArbitraryGunPower somehow firing the first five rounds of a magazine with higher damage]], although those rounds also have a lower distance to reaching their minimum damage.
* The MPX is usable by the Navy SEAL Operator Valkyrie and US Secret Service Operator Warden in ''VideoGame/RainbowSixSiege''.
* In ''VideoGame/GhostReconWildlands'', the MPX can be found in a weapon crate in the Mojocoyo province, or stolen from cartel enforcers.
* The MPX is a usable weapon in ''VideoGame/ContractWars''.
* Added to ''VideoGame/TheDivision'' in Update 1.8. It's extremely rare, and has a special ability where either the last or first half of the magazine deals 20% more damage.
* In ''VideoGame/PAYDAY2'', the MPX was added to the game to celebrate its release on the Nintendo Switch, where it is known as the "Signature Submachine Gun", and can be dual-wielded.
[[/folder]]

[[folder:Sten gun]]
->''You wicked piece of vicious tin!''\\
''Call you a gun? Don't make me grin.'' \\
''You're just a bloated piece of pipe.''\\
''You couldn't hit a hunk of tripe.''\\
''But when you're with me in the night,'' \\
''I'll tell you pal, you're just alright!''
-->--'''Gunner S. N. Teede''' ''[[http://www.canadiansoldiers.com/weapons/smgs/sten.htm "Ode to a Sten Gun"]]''

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_1_6.jpeg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/images_617.jpeg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unknown_826.jpeg]]
[[caption-width-right:250: From top to bottom: Sten Mk II, Sten Mk III, Sten Mk V]]
The classic [=WW2=] British submachine gun, chambered in 9x19mm and first manufactured in 1941. Like the [=PPSh=]-41, it was a very crude design but could be easily field stripped and mass produced. It often had a skeletal butt or a folding stock (and in some versions, a grip that's so uncomfortable you have to wonder if the designer was a sadist) but its most distinct feature is the iconic side-mounted magazine. Alongside British soldiers and sailors, it was used by the SAS, officers, paratroopers, Commandos, resistance fighters (who liked it because it could be taken into 3 pieces and concealed), spies and vehicle crews, and even the Germans, who made their own variant, the MP-3008 with a vertical magazine to arm the Volkssturm at the end of the war. Later, the Sten gun saw use by Israeli troops in the 1948 Arab-Israeli War, both Communist and Nationalist forces in the Chinese Civil War, both French and Viet Minh troops in the First Indochina War and American special forces during UsefulNotes/TheVietnamWar.
\\\
The design was cheap and rather ugly-looking (it could take as little as 5 hours work to make in a simple metalworking shop with materials that cost less than a full pound) and it often jammed due to poor feed from the [=MP40=]-style magazine - but soldiers and resistance fighters loved it anyway (or, rather, didn't have a choice). It was improved a bit over the course of [=WW2=], including increased reliability as production standards rose, but never developed very far from its nasty looks and rather finicky nature. It was eventually phased out by the very similar Sterling SMG, which improves on it mostly by being more comfortable and having reliable magazines. Just like its successor, the Sten can also accept a bayonet.
* '''Cool Action:''' It is often held by the magazine in fiction. In reality, this would make the gun more prone to jamming, as it misaligned the feed lips. The proper way to hold it was by the slanted section in front of the trigger guard, or by the heat shield. Both of these methods, however, were less than comfortable, and the latter method was a good way to burn your hand, so some soldiers chose to do the magazine hold anyway.
* '''Cool Accessories:''' The Sten had many different stocks, which were often linked to where they were manufactured. British-made Stens (the middle picture) had a rather uncomfortable stock which was simply a pipe with thin, curved pieces welded on near the gun for the shooter's non-trigger fingers and on the butt to rest against the shoulder. Canadian Stens (pictured at the top) have skeleton stocks (in the same design as the first Sten produced, hand-built by one of its designers), which made for a more comfortable grip. The Sten Mk II could also use a suppressor for clandestine missions, being one of the first submachine guns to use such an accessory. Of course, these variants are noted as the Sten Mk IIS, and sometimes have [[http://www.deactivated-guns.co.uk/images/uploads/sten%20silenced/sten-silc-024379_9.jpg a fabric cover]] over the rear part of the suppressor that both acts as a grip and protects the user from burning their hand (which was one of the biggest problems with the gun).[[note]]An example: During D-Day, Sergeant Major [[https://en.wikipedia.org/wiki/Stanley_Hollis Stanley Hollis]] accidentally grabbed the hot barrel of his Sten after single-handedly taking down a German machine gun nest with it. A ''finger-sized blister'' appeared on his palm, which Hollis later described as one of the most painful wounds he suffered during the war.[[/note]] The suppressor itself worked incredibly well-by all accounts, the only sound that could be heard was the gun's bolt moving.
* '''Trivia:''' It's frequently assumed that the Sten was designed to use the exact same magazines as the German MP 40. This is not ''quite'' the case - rather, they're copies of the magazines for the MP 40's immediate predecessor, the MP 38. At a glance the differences are in spirit more than anything, but they're just enough that the mags aren't actually completely interchangeable. A Sten magazine will technically fit into an MP 40, but would require modification to the 40's magwell to hold in place, while an MP 40 mag won't actually fit into a Sten.
\\\

* Frequently appears in ''Comicbook/{{Commando}}'' stories in the hands of officers or the protagonists.
* Common in the ''VideoGame/CallOfDuty'' series, though hard to use effectively given the lack of UniversalAmmunition (the real Sten was chambered in the same round as the German [=MP40=], which by gameplay mechanics introduced ''after'' the series stopped using it would have meant ammo for it was everywhere). ''United Offensive'' makes notable use of a suppressed variant in a few SAS-centric levels. ''[[VideoGame/CallOfDutyBlackOpsIII Black Ops III]]'' interestingly features two different versions, [[VideoGame/CallOfDutyZombies "Shadows of Evil" and the other Zombies maps]] using a cross between the Mk III (the front with full barrel jacket) and the Austen (the separate pistol grip and stock) called the [[AKA47 "Bootlegger"]] (though running it through the Pack-a-Punch machine renames it to [[PunnyName "Ein Sten"]]), while a later update added a Mk V to multiplayer.
* The Nailgun in ''VideoGame/TeamFortressClassic'' is based off the Sten.
* Appears alongside the later Sterling many, many times in the Classic Era of ''Series/DoctorWho.''
* The [[http://www.imfdb.org/images/e/ea/Unitsten2.jpg Canadian model]] is used ''Film/TheBridgeOnTheRiverKwai.''
* ''Sawn-off'' prop replicas are used in ''Literature/TheGunsOfNavarone.''
* The crew of the Nautilus use ornate mockups in ''Film/TheLeagueOfExtraordinaryGentlemen.''
* In ''Film/TheMummyTombOfTheDragonEmperor'', the Sten is wielded by Rick O' Connell during the final battle, who is also one of the few fictional characters to actually hold it by the heat shield instead of the magazine.
* Seen in the hands of Falsworth in ''Film/CaptainAmericaTheFirstAvenger.''
* This gun is no stranger in the ''VideoGame/MedalOfHonor'' series despite the games focusing on the American's POV.
** French Resistance member Manon Batiste uses the Sten Mk II in ''Underground''.
** A Sten Mk V appears in the expansion packs for ''Allied Assault'' with a wooden stock. The player holds it by the magazine even though the Mk V should have a pistol grip.
** A Sten Mk II is usable in the second half of ''Rising Sun'' after Joseph Griffin was transferred the OSS. It is suppressed but has a small magazine of 20 rounds. Unlike the previously mentioned games, Griffin [[http://guidesmedia.ign.com/guides/535885/images/supercarrier03.JPG holds the gun by the suppressor instead of the magazine]].
* The poem [[http://www.canadiansoldiers.com/weapons/smgs/sten.htm "Ode to a Sten Gun"]] written by a Canadian soldier best describes the gun with affection while calling out its flaws.
* ''VideoGame/ReturnToCastleWolfenstein'' features a suppressed variant. Ammo is common, as [[UniversalAmmunition it shares ammo]] with the [=MP40s=] that every other Nazi you kill with it drops, and it surprisingly hits like a truck,[[note]]each shot from the Sten has the same damage value as one from the considerably higher-caliber Thompson[[/note]] but it's also harder to use outside of ambush tactics on lone enemies or small groups due to its suppressed nature making it one of the few handheld, non-{{gatling|Good}} or {{energy weapon}}s in a video game that can {{overheat|ing}}, in exactly ten shots no less. Helga von Bulow's [[AmazonBrigade elite guards]] also use it - and, surprisingly, are ''not'' [[TheComputerIsACheatingBastard cheating bastards]] about the overheating issue, being just as susceptible to it as the player.
* The Sten Mk. III is used by Commonwealth forces in ''VideoGame/MenOfWar'', seen mostly in SMG infantry and tank commander's hands, but a suppressed version can be wielded by the [[ElitesAreMoreGlamorous British SAS and Commandos]].
* British Lieutenants use this weapon ''VideoGame/CompanyOfHeroes''. The Royal Commandos use the silenced variant with deadly results.
* Used by both the attacking ninjas and SPECTRE mooks in the final battle of ''Film/YouOnlyLiveTwice.''
* Used by a German thug in the anime Noir.
* Famously shows up in ''[[https://en.wikipedia.org/wiki/A_Rebel_in_Time A Rebel In Time]]'' by Creator/HarryHarrison, where a racist colonel brings a Sten and its blueprints to the Civil War-era South. His choice of technology turns out to be more than suitable for the 1840s, as the Sten is simple enough to be manufactured quickly and with readily available materials.
* ''VideoGame/DayOfInfamy'' features the Sten Mk II as an option for the Commonwealth; the game's focus on realism naturally means it is one of the few where the weapon is held correctly. In co-op modes, the assault class can attach a suppressor to turn it into the Mk IIS, while the officer class is given access to the Mk V with wooden furniture.
* The Mk II variant is a 3-star T-Doll in ''VideoGame/GirlsFrontline'', given free to players after completing some early-game quest. She is widely recommended as a DiscOneNuke for beginners, as her solid stats allow her to keep up with rarer units while not consuming as much resources as them.
[[/folder]]

[[folder:Sterling]]
->''A popular submachine gun due to its reliability and stylish design. While holding it by the side-mounted magazine is not recommended, most agents do.''
-->--'''Description''', ''VideoGame/NoOneLivesForever 2: A Spy in H.A.R.M.'s Way''

[[quoteright:334:https://static.tvtropes.org/pmwiki/pub/images/sterling_6200.jpg]]
The Sterling is a 9x19mm British submachine gun in use during and after UsefulNotes/WorldWarII - some early models actually saw service during Operation Market Garden as the "Patchett submachine gun". It was intended to replace the Sten, but did not officially replace the Sten until nearly a decade after the war, in 1953. It is easily recognizable by its side mounted magazine similar to the Sten (it can load both straight Sten magazines and its own curved 34-round ones), its perforated hand guards (in some models), and its underfolding skeleton stock. It saw very few changes in design while in service, eventually being replaced by the L85 assault rifle. It is still manufactured today in some countries, including India, and a Spanish clone chambered in 9x23mm Largo known as the CETME C2 exists, distinguishable from the Sterling by its straight magazine as opposed to the Sterling's curved one, its different pistol grip and its charging handle being on the top instead of on the side. After the 70s, its role in fiction is largely replaced by the [=MP5=] and Uzi. This is one of the few submachine guns to accept a bayonet, but they were rarely used outside of ceremonial duties.
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* Many ''Film/JamesBond'' movies featured this weapon prominently during StormingTheCastle scenes.
** ''Film/YouOnlyLiveTwice'' -- Seen on a gun rack as part of SPECTRE's arsenal and wielded by some ninjas and most of the SPECTRE mooks.
** ''Film/OnHerMajestysSecretService'' -- Used by Draco's men and is Bond's primary weapon during the assault of Piz Gloria.
** ''Film/TheSpyWhoLovedMe'' -- The main weapon of Stromberg's henchmen. Bond and the escaped submarine crews later arm themselves with them during the final battle.
** ''Film/ForYourEyesOnly'' -- some of Columbo's men have these.
* Featured in both ''VideoGame/NoOneLivesForever'' games as the [[AKA47 "Gordon SMG"]]. It's especially prominent in the sequel, which features both the standard [=L2A3=] and the integrally-suppressed [=L34A1=]. Its description pokes fun at the fact that side-mounted magazines like it has aren't meant to be used as a grip but almost universally are anyway.
* The Stormtroopers' E-11 blaster rifles in ''Franchise/StarWars'' are actually [[OffTheShelfFX visually modified Sterlings]] with tiny magazines, WWII tank scopes, and plastic ridges along the handguard. As are the DH-17 blaster pistols carried by the Rebel troopers on the ''Tantive IV'' and in a few other places, with a different (and more extensive) set of visual modifications. The DC-15S carbines used by some clone troopers in ''Film/RevengeOfTheSith'', though all-CGI, are likewise based on the Sterling. And, most recently, the F-11D blasters the First Order troopers use in ''Film/TheForceAwakens'' are modified derivatives of the same Sterling design, only with Stormtrooper-white furniture, larger scopes, the power pack [[RightHandedLeftHandedGuns moved to the other side]], and the [[ImperialStormtrooperMarksmanshipAcademy never-deployed folding stock]] of the E-11 repurposed as a folding vertical foregrip (with Captain Phasma getting [[AceCustom a customized version]] with an actual fixed stock).
* ''[[Anime/AgentAika Aika Zero]]'' has shown Aika with a Sterling Mk 7.
* ''Series/DoctorWho''. Used by UNIT in the 1970s ([[ContinuitySnarl or was it the 80s?]]), particularly Sergeant Benton.
* Used for TheCaper in ''The League of Gentlemen'' (1960), as they'd been stolen from a British army barracks.
* ''Series/TheGoodies''. In "Scoutrageous" Bill and Graham (as the notorious Lone Scout + 1) are captured by female members of the Salvation Army armed with these.
* Wielded by BadassAdorable girl child Susan in the 2009 BBC remake of ''Series/{{The Day of the Triffids|2009}}''.
* Used with bayonets by the Dust Men in ''VideoGame/{{inFAMOUS}}''.
* Both the standard Sterling and the silenced version are available in the Blue Sun mod for ''7.62 High Caliber''.
* Appears in ''VideoGame/{{PAYDAY 2}}'', as the [[AKA47 Patchett L2A1]] (a reference to its designer, George William Patchett). Becomes the Sterling [=L34A1=] when fitted with the Suppressed Barrel mod, or the Sterling Mark 7 "Para-Pistol" when fitted with the Short Barrel. It can also be modified to resemble the above E-11 blaster rifle with the Heatsinked Suppressed Barrel and Short Magazine.
* In ''VideoGame/{{Insurgency}},'' the Sterling Mk. IV was added in a 2015 update as a new vintage Insurgent weapon. It costs 2 supply points and can be fitted with a variety of attachments, including its original Patchett suppressor.
** ''VideoGame/InsurgencySandstorm'' adds the Sterling as a usable weapon in the ''Nightfall'' update.
* The Canadian C1 variant appears as one of Frost's weapons in the Operation Black Ice expansion of ''VideoGame/RainbowSixSiege''. Interestingly, Frost originally held it by the magazine up until the later Operation Skull Rain update, where it was changed to have her grip it correctly. Like all the other guns in the game, it tracks a round left in the chamber after reloading partway through a magazine, despite it being an open-bolt weapon that doesn't work like that.
* Evil hippie Kickalong prominently uses a Sterling in several scenes in the final ''Franchise/{{Quatermass}}'' TV story.
* The Sterling is one of the many submachine guns available in the ''Firearms: Source'' mod. It features the regular [=L2A3=], the [=L34A1=] Suppressed model, and the [=Mk7A4=], which is essentially a scaled-down version that's now a machine pistol.
* ''Series/FatherTed'' episode "Old Grey Whistle Theft" has a member of the Irish Army shoot Father Williams with one when he flees from a checkpoint after they find a large consignment of guns at his house. [[ArtisticLicenseMilitary This weapon was never issued to Irish soldiers]].
* The C1 is one of the available submachine guns in ''VideoGame/GhostReconWildlands''. El Cerebro carries a customized C1 called "Experimento #42".
[[/folder]]

[[folder:Thompson submachine gun]]
->''"There's only one thing that gets orders and gives orders. And this is it. That's how I got the south side for you, and that's how I'm gonna get the north side for you. It's a typewriter. I'm gonna write my name all over this town with it, in big letters!"''
-->--'''Tony Camonte''', ''Film/Scarface1932''

[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/images_889.jpeg]]
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/unknown_725.jpeg]]
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/images_47.jpeg]]
[[caption-width-right:330: From top to bottom: [=M1928=] Thompson with drum magazine and grip, [=M1928A1=] Thompson with 30-round stick magazine, [=M1A1=] Thompson]]
The gun that made the [[TheRoaringTwenties Twenties roar]]. One of the first "true" submachine guns - at the very least, the gun that introduced the name for the concept - it was the brainchild of John T. Thompson, a US Army officer who sought to give infantry more firepower than standard bolt-action rifles without compromising their mobility, since period machine guns were bulky crew-served apparatuses that couldn't be easily moved.
\\\
The weapon is fired from an open-bolt and operated using the Blish Principle, using the varying friction of inclined surfaces to create a kind of delayed blowback (an idea copied from naval guns, of all places), though how effective this was is debatable, as later models that ditched the setup in favor of straight blowback worked just as well.
\\\
In any event, the result was a weapon with the fire rate of a machine gun but chambered for handgun-sized .45 ACP ammo (hence the "Sub" in submachine gun). This allowed a single soldier to carry one right up to a fortified enemy position like a trench or MG nest and "sweep" it clear. Intended for use in the stalemated trenches of UsefulNotes/WorldWarI, the armistice was signed just as the first production run was coming off the assembly lines; the original models were as such sold to civilians (as there was no law in America against civilians owning full-auto weapons at the time), which is where most of the weapon's modern infamy has come from.
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The "Tommy Gun" has a rather exaggerated reputation as a gangster weapon, mostly due to a few high-profile users. While Al Capone's men, George "Machine Gun" Kelly and John Dillinger did make use of them, a Thompson was quite a pricey weapon for its day and the weapons of choice for the majority of ''actual'' gangsters were concealable handguns or shotguns[[note]]Two Thompsons cost as much as a contemporary Ford automobile, with a single Thompson running about $200 back in those days. That's roughly $2800 USD today when adjusted for inflation; in the modern day, most weapons available to civilians that surpass that sort of price are the rarest of RareGuns or [[{{BFG}} unreasonably-huge things]] like the Barrett M95[[/note]]. Nevertheless, it is ''de rigeur'' for any Al Capone-esque, old school gangster badassery in media. Goes great with fedoras and pinstripes, too.
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On the other side of the law, the Thompson was adopted by few American police forces (most departments balked at the price, like everyone else) but it found better favor among Federal agencies. These included the ''Postal Service'' (for protecting against mail robberies aboard trains and the like), the nascent FBI, and some foreign militaries. The United States Marine Corps also adopted the weapon in limited numbers, and gave mostly positive reviews of the ones they had for the "Banana Wars" in Central America.
\\\
In 1938, the US military officially adopted the Thompson as a service weapon. When UsefulNotes/WorldWarII began, the gun was Lend-Leased to many countries allied with the United States. The British obtained large numbers of [=M1928s=] and used them extensively throughout the war, even after they were officially replaced by the Sten in 1943. America's entry into the war upped the demand considerably, resulting in the heavily simplified M1 of 1942, with the even-more-simplified [=M1A1=] appearing the following year. The Thompson was also very popular in the lawless and war-torn China of the 1920s. The handful that found their way there at the beginning of the decade - mainly to the gangsters in Shanghai - were quickly reverse-engineered and copied by warlord armies. Nationalist China received large amounts of [=M1928A1=]s and [=M1A1s=] through Lend-Lease and quickly adopted both as their main submachine guns in the later years of the UsefulNotes/SecondSinoJapaneseWar. Prior to the war, they'd produced their own copies of the [=M1921=] at the Taiyuan Arsenal in Shanxi province, including several thousand chambered in 7.63x25mm Mauser.
\\\
The Thompson was retired more or less immediately after World War II, as SMG design had evolved to prefer low-cost, mass-production weapons like the M3 "Grease Gun" and Sten, and the Thompson was expensive and slow to produce by comparison. Nevertheless, Tommy guns were popular, and remained in at least limited use by [=GIs=] well into the Vietnam War and saw frequent use by the South Vietnamese forces. America also continued loaning Thompsons to Nationalist China after the Chinese Civil War restarted in 1946. But it made no difference, with the supply of Thompsons ending after Truman's arms embargo on the Nationalists, and the Communist forces were victorious by 1949. They then went on to [[{{Irony}} use those very same Thompsons against American forces in Korea]]. Captured ex-Chinese Thompsons were quickly turned back around in American and South Korean hands.
\\\
All models of the Thompson are select-fire weapons, and are effective up to about 50 meters. The gun has a reputation for being hard to handle due to its heavy weight (about 10 pounds empty), but according to many users, it's controllable if you fire in short bursts, has relatively average recoil compared to other [=SMGs=] (thanks to the hefty weight). It can be fed by 50 or 100-round drum magazines, or 20 and 30-round stick magazines. British and American troops found that the stick magazines were considerably better for general combat, as they were lighter, easier to load,[[note]]Stick mags were simply pulled downwards to remove and pushed upwards into the magwell to attach; drums had to be slid in from the side, not to mention that the bolt had to be open for a drum to fit. Drum magazines also had to be wound in order to put the ammo under spring tension; discovering during combat that you forgot this step and had a temporarily non-functionl magazine would be a distinctly bad thing.[[/note]] less likely to jam, and less noisy.[[note]]The rounds in a drum magazine tended to rattle, making a conspicuous noise[[/note]]. Tommy guns were praised as hard-hitting, reliable weapons, though the M1928, in particular, could be a ''pain in the ass'' to strip and clean.
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The original version of the Thompson was the M1921, which featured a high-quality finish, adjustable sights, and a vertical grip. The M1928 was the first variant adopted for military use, featuring a finned barrel and a heavier actuator that slowed the rate of fire, with the later [=M1928A1=] version (introduced just before the attack on Pearl Harbor) introducing a horizontal foregrip. Both the 1921 and 1928 could accept a Cutts compensater to reduce recoil. In 1942, the simplified M1 variant entered production, including many upgrades that were adapted from suggestions by British troops. The primary differences of the M1 from the earlier versions are that the bolt handle and ejection port are moved from the top of the receiver to the right side, the barrel cooling fins and Cutts compensator are omitted, the vertical grip is replaced by a straight horizontal grip, and the rear sight is simpler. The Blish mechanism is also ditched in favor of simple blowback operation. Finally, the M1 and later [=M1A1=] cannot use drum magazines like the earlier Thompson variants.[[note]]In earlier versions, a stick magazine will leave a noticeable gap between the front of the mag and the front edge of the magwell, while a drum will fill that gap. The M1 simply moved the front edge of the magwell in a bit closer to the rear so stick mags fill the entire space.[[/note]] The even simpler [=M1A1=] entered production later the same year, which added distinctive protective "wings" along the rear sight, and had the firing pin and bolt combined into one piece.
\\\
A semi-automatic version of the M1921, the Model 1927, was also made for civilians. In 1974, Auto-Ordnance would design the 1927A1, a variant of the M1927 with almost completely redesigned internals to fire from a closed bolt and increased the barrel length to 16.5 inches in order to be legally considered a rifle. Semi-automatic variants are still quite a popular weapon in the American (and oddly enough; German) civilian gun market. Some variants are sold with [[SchizoTech synthetic furniture and picatinny rail]].
* '''Cool Action''': Pulling it out of hiding (especially from a [[SenselessViolins violin case]]), holding it at the waist and saturating the room, then leaving as if nothing had happened.
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* Practically compulsory for any Prohibition-era Gangster movie. The gun actually first appeared in ''Film/LittleCaesar'', but it really took off once the original 1932 ''Film/{{Scarface|1932}}'' was released.
* Just about all World War II movies, video games and TV shows. In games, it's usually more powerful than the [=MP40=] but harder to get ammo for. Some make the mistake of having the mil spec version firing from a drum magazine. As a note, use in non-American hands isn't necessarily a case of ImproperlyPlacedFirearms, as all the other Allies received many of them as part of Lend-Lease.
** Of note for video game Thompsons is that its bolt locking open on an empty stick magazine (meaning that the charging handle doesn't have to be yanked back in the process of reloading) will almost never be modeled. This is either due to ignorance on the part of the animators, or because [[RuleOfCool a reload where nothing is pulled isn't as satisfying.]]
* The Thompson's reputation as a CoolGun is discussed in the original novel ''Film/TheTakingOfPelhamOneTwoThree'', where the hijackers use them to take over the subway train. Their leader is an ex-mercenary who knows his weapons and chooses the Thompson [[WeaponForIntimidation specifically for its fearsome reputation]], noting that even firearms experts who should know better flinch a bit when they see it.
* Used [[FamilyFriendlyFirearms to get past the censors]] in ''WesternAnimation/BatmanTheAnimatedSeries'' by gangsters, also giving the series a nice FilmNoir flavour. It's shown to work differently from the real thing in a few ways; in particular, one of Scarecrow's henchmen in "[[Recap/BatmanTheAnimatedSeriesE3NothingToFear Nothing to Fear]]" loads his by opening a swing-out door on the bottom of the drum and loading some form of belt or circular stripper clip before closing it again.
* Likely inspired by the above, this is the signature weapon of The Family in ''VideoGame/CityOfHeroes''. Beating enough of their bosses unlocks this as a skin for the Assault Rifle powerset.
* Seen frequently in the hands of both criminals and lawmen in ''Film/PublicEnemies''.
* Two-Face's Mooks in ''Film/BatmanForever'' used them.
* ComicBook/TheJoker is occasionally seen wielding a Tommy Gun, which he sometimes combines with a fedora.
* New Reno is rife with these in ''VideoGame/{{Fallout 2}}''. And they all suck, possibly due to being almost three hundred years old.
** The Laser RCW in ''VideoGame/FalloutNewVegas'' is basically a laser-firing Tommy Gun. The ''Honest Hearts'' DLC also adds the original [=M1A1=], with optional weapon mods to add the famous Cutts compensator and drum magazines.
** The Submachine Gun in ''VideoGame/{{Fallout 4}}'' is a cross between the [=M1928A1=] and [=M1A1=] with a tiny drum magazine and a sawed-off stock. It can be modified to have a finned barrel, Cutts compensator and full stock, although it can't be given the vertical foregrip.
* Some US soldiers in ''Film/{{Goldfinger}}'' (the others have M1 carbines and M14s).
* One of the most powerful weapons in ''VideoGame/ResidentEvil4'', where it's called the Chicago Typewriter (a reference to how it was used in TheRoaringTwenties, as per the quote at the top). Normally it's an [=M1=] fired properly at shoulder level as per usual, and even though [[BottomlessMagazines ammo for it is infinite]], there's still a reload animation should you choose to swap mags [[PlayerTic for compulsion's sake]]. Playing the game with the gangster outfit added in the UsefulNotes/Playstation2 version changes the model into the more iconic "Chicago-style" [=M1928=] with a front foregrip and a drum magazine; also, if you hit reload, Leon will scoff smugly and adjust his NiceHat[[note]]if you do it [[RuleOfThree three times]], he'll toss the hat up, catch it and strike a pose, [[RuleOfCool just because it looks awesome]][[/note]]. Ada gets the [=M1928=] by default in her ''Separate Ways'' campaign, though she has no reload animations whatsoever. She fires it from the hip just like her TMP.
* Used in ''VideoGame/{{BioShock|1}}'' by the hero and mooks alike. It returns in ''[[VideoGame/BioshockInfinite Infinite]]''[='=]s ''BioshockInfinite/BurialAtSea'' DLC, in a [[http://img3.wikia.nocookie.net/__cb20131124044358/bioshock/images/6/6a/Smgworldrapture_bsi.png beautiful art-deco finish.]]
* ''Film/TheMask'': "A TOMMY GUN!"
* Features heavily in the anime of ''LightNovel/{{Baccano}}'', which is to be expected as it's mostly set in New York during the 30s.
* Also features in the film version of ''Film/DickTracy.''
* In "One Lonely Night", Literature/MikeHammer recovers a Tommy gun from a crashed FBI vehicle and later uses it to blow away a bunch of DirtyCommunists who are torturing Velda.
* Famously used as the basis for the rifle portion of the [=M41A=] Pulse Rifle in ''Film/{{Aliens}}''. This did not do their weight any favors, with the actors referring to the weight of the props as "extreme". A loaded Thompson weighs in at 10.8 pounds, while the prop had various plastic parts and an underbarrel shotgun encased in a shell; the actual prop would have been nearly 20 pounds.
* Used by Pinstripe and his mooks in ''VideoGame/FreedomForce''.
* Music/MichaelJackson memorably (not to say randomly) pulls one out during the legendary "Smooth Criminal" music video featured in ''Film/{{Moonwalker}}''.
* In ''The Wrath of God'', both the Jack Higgins book and TheFilmOfTheBook starring Robert Mitchum, "Father" Oliver van Horne tells some BananaRepublic [[BadCopIncompetentCop cops]] he's got the proper identity papers. He reaches into his luggage ... and blows them away with his Thompson. "That was one hell of a Mass, Father!"
* The Thompson is available in ''7.62 High Calibre'', in both the [=M1A1=] version and the M1928 version. Both are extremely heavy, and [[TruthInTelevision the M1A1 can't accept the drum magazines]].
* ''VideoGame/MetalGearSolid3SnakeEater'', The Pain somehow manages to create a fully functional M1921 Thompson out of ''live hornets''. Not quite sure how that's supposed to work, but that's ''Metal Gear'' for you.
** ''VideoGame/MetalGearSolidPeaceWalker'' allows the MSF to produce the M1928 for the player's use once they procure design specs for it.
* The M1921 is one of the standard weapons in ''VideoGame/{{Blood}}'', with optional SecondaryFire of sweeping it in front of you like a '20s gangster (rather appropriately since the game ostensibly ''is'' set in the '20s). Also available [[GunsAkimbo akimbo]] with the correct powerup.
* A common sight in ''VideoGame/LANoire.'' Like ''7.62 High Calibre,'' it's available in both box magazine and drum-magazine flavors, although the latter must be purchased via DLC.
* Seen being used [[FiveRoundsRapid ineffectually]] by police officers against [[HumongousMecha giant]] [[TinCanRobot robots]] in ''Film/SkyCaptainAndTheWorldOfTomorrow.''
* ''Series/{{Bones}}'': At the end of the episode "The Bikini in the Soup", Brennan gives Booth (alone on Valentines Day after his relationship with Hannah went belly-up) a Valentines Day treat by meeting him at the shooting range with a pair of Tommy guns she "borrowed" from the Jeffersonian vaults. The two of them enjoyed firing the guns at targets while doing cheesy Creator/JamesCagney impressions.
* Capt. Miller in ''Film/SavingPrivateRyan'' is the only member of TheSquad carrying an SMG, so it's naturally one of these in military trim.
* ''Series/{{Star Trek|The Original Series}}'' had Tommy guns galore in "A Piece of the Action", which took place on an alien world that modeled their society after a book on Chicago Mobs in the '20s. At one point, Spock listened to a radio commercial for "Bang Bang, maker of the sweetest little Tommy gun..." which he found "Fascinating".
* ''Film/StarTrekFirstContact'' has a scene where Picard deals with some pursuing Borg drones by fleeing into the {{Holodeck}} and activating a 1920s gangster scenario with the safety protocols disabled, allowing him to pick up a [[HardLight simulated]] Tommy gun and gun down the drones. Immune to phasers [[KineticWeaponsAreJustBetter doesn't mean immune to bullets]], after all.
* ''VideoGame/KillingFloor'' added an [=M1A1=] Tommy gun to its arsenal for the 2012 Halloween event, meant to be used by Commandos. Later DLC added "[[SteamPunk Dr John T. Thompson's Lead Delivery System]]" and a ''VideoGame/RisingStorm''-style M1928, both with drum mags. As of 2018's Twisted Christmas update, the M1928 is back for ''VideoGame/KillingFloor2'', its status as a submachine gun that was extensively used by the military making it a cross-class Commando and SWAT weapon.
* ''VideoGame/RisingStorm'' has the [=M1928A1=] variant available exclusively for the Squad Leader and Commander classes. Upgrades include a 30-round box magazine, a Cutts compensator, and later, a 50-round drum magazine and a grip, which essenially turns it into an [=M1928=]. There's even an achievement called "Al Capone's violin" once you unlock all the upgrades for it.
** It's back on ''VideoGame/RisingStorm2Vietnam'', where the [=M1A1=] is the main South Vietnamese SMG. On some early and mid-war maps and in campaign mode, it's also available for the USMC Pointman and Combat Engineer classes as an alternative to the M3 Grease Gun.
* ''VideoGame/DayOfInfamy'' features two versions of the Thompson; the [=M1928A1=] variant for the Commonwealth faction and the [=M1A1=] for the US Army. The [=M1928A1=] comes with a 20 round box mag by default, but can be upgraded to either a 30 rounder or even the 50 round drum mag and a foregrip. The [=M1A1=] doesn't have much choices, but interestingly the Officer class can choose to replace the [=M1A1's=] sturdy iron sights with the much smaller and less obstrusive 'L' peep sights of the earlier M1 Thompson.
* ''VideoGame/MenOfWar'' features various models of the Thompson; the standard [=M1A1=] with 20 round stick magazines issued to common SMG infantry, a 30 round version issued to squad leaders or assault infantry and a M1928 with foregrip loaded with 50 round drum mags for more elite units like the US Army Rangers or British Commandos.
* The Tomislav in ''VideoGame/TeamFortress2'' is a massive ChainsawGripBFG version of a Thompson M1928. The sniper's default Submachine Gun, on the other hand, is a hybrid of the [=M1A1=] and the MAS-38. The game mod ''Open Fortress'' also adds a regular Tommy gun to be used for the new Mercenary class.
* ''VideoGame/GrandTheftAutoV'' features the Thompson as the [[AKA47 Gusenberg Sweeper.]][[note]]This is a reference to famous Mafia hitman Frank Gusenberg, who ironically was one of the several people killed with a Thompson in the St. Valentine's Day Massacre.[[/note]] Despite being modeled with the 50-round drum, its magazine only holds 30 bullets until it's upgraded.
* In ''VideoGame/LeagueOfLegends'', the Mafia Skins for [[CowBoy Graves]], [[RodentsOfUnusualSize Twitch]] & [[FemmeFatale Miss Fortune]] give them gangland-inspired Thompsons.
* Thompsons with drum magazines are one of the weapons used by Panther Claw {{Mooks}} in the various versions of ''Anime/CuteyHoney''. Depending on the series, they may be gold plated.
* Ardeth Bay expresses a preference for the Thompson in ''Film/TheMummyReturns'' and uses one as his primary weapon throughout the film.
* In the ''[[ShowWithinAShow Angels With Filthy Souls]]'' mini-movies found throughout the ''Film/HomeAlone'' film series, Johhny the gangster uses one of these on anyone who pisses him off.
--> ''Alright, I believe ya. '''But my Tommy Gun don't!'''''
* ''VideoGame/CallOfDutyAdvancedWarfare'' has a weapon called the "[=ASM1=]" which is basically a futuristic, tactical Thompson with a telescopic stock. You can even get a drum magazine variant or equip it with a foregrip just to complete the imagery. The gun is also (despite many nerfs) considered to be the most balanced and reliable SMG in the entire game.
* Nearly all of the gangsters in Creator/{{Capcom}}'s unreleased ''Pinball/{{Kingpin}}'' wield Tommy guns.
* Due to the gang violence of the Prohibition era still being fresh in many people's minds, {{Mooks}} in Golden Age Marvel comics were shown using Thompsons with drum magazines, including Axis soldiers. However, ComicBook/BuckyBarnes is typically depicted using a Thompson [=M1928A1=] in [=WW2=] stories, and policemen occasionally pack Thompsons in Silver Age and Bronze Age comics. Franchise/SpiderMan's foe Hammerhead is very fond of Thompsons, as part of his "20's gangster" schtick, and arms ''all'' his henchmen with them (to the ridicule of other supervillains' {{Mooks}}). The Maggia are also seen using Thompsons from time to time. Infamously, a Thompson was the weapon used to murder [[ComicBook/ThePunisher Frank Castle's]] family.
* Appears in ''VideoGame/{{PAYDAY 2}}'' as the [[AKA47 Chicago Typewriter]]. It has a high magazine capacity, ample damage, and can be modded for good concealment, but has less-than-spectacular accuracy, a slow reload, and its sights are hard to use.
* One of many weapons found in VideoGame/PlayerUnknownsBattlegrounds is the M1928A1, complete with the trademark foregrips and high-capacity drum magazines as findable add-ons.
* The first two ''VideoGame/SeriousSam'' games (''The First Encounter'' and ''The Second Encounter'') have an "[=M1A2=]" Tommy gun rechambered for 5.56mm as a low-key alternative to the [[MoreDakka Minigun]].
* During ''ComicBook/JudgeDredd'''s "Cursed Earth" arc, Thompsons with drum magazines are the standard weapons for the judges of Las Vegas, foreshadowing that they're [[DirtyCop actually gangsters in judge uniforms]]. Dredd himself makes use of one to take control of the city when temporarily divested of his Lawgiver.
* US Rangers can be upgraded to use Thompson submachine guns in ''VideoGame/CompanyOfHeroes''.
* In ''WesternAnimation/{{Futurama}}'', Bender finds one just before the fight with the cast of the original ''Series/{{Star Trek|The Original Series}}'', noting how he could shoot them with it, before he empties the gun into the air for the hell of it. The Robot Mafia and Robot Santa also tend to use a laser-firing version (likely [[ShoutOut inspiring]] the Laser RCW from ''Fallout: New Vegas'' above).
* ''Anime/NinetyOneDays'' is an anime set in 1920s gangland America. Of ''course'' the Thompson is going to show up, although it doesn't start appearing in large numbers until the end of the series.
* A staple in the ''Mafia'' series, showing up mainly as a late-game weapon in ''VideoGame/MafiaTheCityOfLostHeaven'', though a player [[GuideDangIt who knows where to look]] can find one in the third mission.
** ''VideoGame/MafiaII'' has both M1928 and [=M1A1=] varieties appear, the former being Joe's WeaponOfChoice, and one particular scene having several being used to [[ThereIsNoKillLikeOverkill completely annihilate]] a bar frequented by the resident {{Greaser Delinquent|s}}. The [=M1A1=] only appears in the hands of one of the paratroopers from the first level and the police start using them at the highest wanted level.
** The [=M1A1=] appears in ''VideoGame/MafiaIII'' as the [[AKA47 Trench 1938]]. A modified version with a vertical foregrip and drum magazine is also available through the ''Family Kick-Back DLC'' and possesses the highest magazine capacity of all [=SMGs=] in the game, despite the actual [=M1A1=] being unable to take drum magazines.
* ''VideoGame/ReturnToCastleWolfenstein'' features the [=M1A1=], first acquired from a resistance member. Stronger than the MP 40 owing to its bigger bullets, and it doesn't overheat like the silenced Sten can, but the trade-off is that, since it's an Allied weapon and you're constantly behind Axis lines, ammo for it is extremely rare.
** ''VideoGame/WolfensteinTheNewOrder'' features it again in its prologue chapter, this time an M1928 with some odd embellishments and additions, simply called the "SMG". Among its odd additions are the sight wings from the military [=M1A1=], wider magazines that hold 40 bullets at a time, and the occasional metal vertical foregrip bolted onto the handguards of some [=NPCs=]' guns. Unfortunately, it's the weaker weapon now, standing no chance against the slightly-less-modified Sturmgewehrs the enemy uses for the chapter, and with ammo once again in short supply; it doesn't get any upgrades in the prologue, and it doesn't even get any sort of future equivalent in the main game.
* An [=M1928A1=] appears in ''VideoGame/TheDivision'' as a exotic-quality submachine gun, only being found through caches or completing events. It comes with a 50-round drum as the "Tommy Gun", or a 30-round stick as the "Thompson M1928". Only the magazine can be modified, but all Thompsons come with a permanent "Carefree" trait, which gives a 11% boost to hip-fire damage.
* As the ''VideoGame/MedalOfHonor'' series has traditionally focused on American soldiers in WWII, the Thompson is no stranger to it, appearing in just about every game in the series set during the war. As expected, most of the games feature the [=M1A1=], though ''[[VideoGame/MedalOfHonorPacificAssault Pacific Assault]]'' uses the M1928 owing to the Marines' difficulty in acquiring M1s or [=M1A1=]s in significant numbers. ''[[VideoGame/MedalOfHonorVanguard Vanguard]]'' and ''[[VideoGame/MedalOfHonorAirborne Airborne]]'' also use the 1928, in both cases starting out with 30-round stick magazines and able to upgrade to 50-round drums; the latter game goes further and also allows the player to reattach the infamous Cutts compensator and vertical foregrip, with all the upgrades also bestowing a higher rate of fire that essentially turns the gun into the original M1921.
* Appears in all three ''VideoGame/BrothersInArms'' titles as one of the preferred weapons for assault team members, as well as Fire team and heavy weapons teams on occasion. Notably, the 1928 variant appears in ''Hell's Highway'', given to Baker by Irish Guards tank commander Redwood to help clear Eindhoven. He later uses this again around the end of Operation Market Garden.
* In the music video for "On Melancholy Hill" by the ''Music/{{Gorillaz}}''. Noodle uses an [=M1928A1=] Thompson to battle the Air Pirates attacking the cruise ship she was taking to Plastic Beach.
* Somewhat frequent in the ''VideoGame/{{Battlefield}}'' series, befitting its origins as a WWII shooter.
** The [=M1A1=] is used in ''1942'' as the primary weapon of the Medic class for the American, British and Canadian forces.
** The [=M1928A1=] is available in ''1943'', and the exact same model can also be unlocked in ''VideoGame/BattlefieldBadCompany 2'', where it's misidentified as the [=M1A1=]. It's treated a little oddly, particularly ejecting a spent casing when the bolt is pulled back during a reload, despite it being an open-bolt weapon.
** An update for ''VideoGame/BattlefieldHardline'', concurrent with the release of the "Criminal Activity" DLC, added the [=M1A1=] as a free all-kit weapon. It can be modified with the integrated vertical grip and the drum magazines of the 1921 and 1928.
** The original "Annihilator" model was added in an update for ''VideoGame/{{Battlefield 1}}''.
** ''VideoGame/BattlefieldV'' also includes the [=M1928A1=] as a Medic weapon, by default with 20-round magazines but able to take the 50-round drums once you unlock them. Billy Bridger, the protagonist of the "Under No Flag" War Story, uses one with a 30-round mag that somehow holds 50 bullets as his starting weapon in gameplay ([[NoCutsceneInventoryInertia in cutscenes]] he has a Sten).
* [[Manga/JoJosBizarreAdventure Joseph Joestar]] makes use of an [=M1928A1=] with a drum magazine and foregrip, which he memorably pulls out of nowhere, to successfully attack a vampirized Straizo in New York.
* [[GuideDangIt If he takes the right path,]] Henry from ''VideoGame/BendyAndTheInkMachine'' can temporarily get his hands on an M1921 Tommy Gun in Chapter Three, which has an 18-round drum, lightly stuns everything but [[ImplacableMan "Bendy"]], and can kill The Projectionist in 16 shots. It's a GameBreaker in comparison to all of Henry's other weapons, which consist of things like a [[AnAxeToGrind Fire-Axe]], a [[WrenchWhack Pipe Wrench]], a [[PipePain Random Pipe]] that [[{{Sidekick}} Boris]] found laying around somewhere, a [[PlayingWithSyringes Syringe]], and a ''[[TheLastOfTheseIsNotLikeTheOthers Toilet Plunger]]''.
* ''VideoGame/KantaiCollection'' has this gun as basis for USS Saratoga's plane launcher, with her flight deck attached on top of the gun. Her plane storage is therefore represented by the default stack mags, and a few drum mags (which she stores [[VictoriasSecretCompartment underneath her skirt]]).
* Available in ''VideoGame/GirlsFrontline'' as a five-star SMG T-Doll. She uses the M1928 version with forward grip and drum mags (though fitted with the semi-auto M1927's longer barrel and using the military [=M1A1=]'s side-mounted charging handle and sights), and her design echoes gangsters of the '20s and '30s, including calling the player "Boss" rather than "Commander" and proclaiming a like for a world without police. Interestingly, the weight of the gun is also acknowledged - rather than acting as a tank by dodging bullets like other, lighter [=SMGs=], she tanks by way of [[StoneWall a massive health pool]] and an ability that [[DeflectorShields puts up a force field]] to completely negate damage for a few seconds.
* ''VideoGame/{{Cuphead}}'' has one that looks to be the M1928 or M1921 version sitting on the back wall in Porkrind's Shop, but it's only there for looks.
* Ian [=McCollum=] from ''WebVideo/ForgottenWeapons'' [[https://www.forgottenweapons.com/shooting-the-thompsons-comparing-the-1921-21-28-and-m1a1 fires practically all available variants of the Thompson to compare their performance.]] Interestingly, he finds the [=M1921=] to be the most controllable. Its heavy weight acts as a recoil buffer and the insanely high rate of fire makes for a very consistent recoil impulse that is comparable to a constant shove as opposed to a series of annoying rapid-fire kicks to the shoulder. That said, the iron sights are useless when spraying from the hip, but that doesn't mean much when the intended victim is within fifty feet of the Thompson.
* ''{{VideoGame/Deadbolt}}'' has the Tommy Gun appear rarely in certain levels, its first appearance being in Puff's basement. It's best used to take out the Bouncers that guard him, and it does that job well- with its massive magazine size and decent burst accuracy, it'll take out several undead before running dry, and maintains this perk until late in the game where enemies can outrange or outlast it.
* The iconic first Franchise/WonderWoman cover on ''ComicBook/SensationComics'' #1 depicts a gangster trying to shoot Wonder Woman with a Tommy Gun while she deflects the bullets.
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