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* ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' has doors that will only open if you throw a pot at them. Aside from not being very intuitive in the first place, this logic doesn't work in any other game in the series, so veteran players are even less likely to think of it and just assume they missed a switch or something. At least the DX version added hints to help.

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* ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' has doors that will only open if you throw a pot at them. Aside from not being very intuitive in the first place, this logic doesn't work in any other game in the series, so veteran players are even less likely to think of it and just assume they missed a switch or something. At least the DX version added hints to help.help.
* MajorasMask is more or less GuideDangIt: The Game. Certain masks are obtained by going to a completely random spot at an arbitrarily specific time, or by using an item or mask in a completely irrelevant location. And then there's the Theives' Hideout. Go and find six bottles, no clues whatsoever!
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* In ''VideoGame/TheLegendOfZeldaTheMinishCap'' you have to scoop up water with a bottle and pour it on a seed... except the game gave no indication that you could scoop up water with a bottle or that pouring water on the seed would immediately make it grow.

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* In ''VideoGame/TheLegendOfZeldaTheMinishCap'' you have to scoop up water with a bottle and pour it on a seed... except the game gave no indication that you could scoop up water with a bottle or that pouring water on the seed would immediately make it grow.grow.
* ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' has doors that will only open if you throw a pot at them. Aside from not being very intuitive in the first place, this logic doesn't work in any other game in the series, so veteran players are even less likely to think of it and just assume they missed a switch or something. At least the DX version added hints to help.
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The Kafei & Anju sidequest is not a guide dang it. The game clearly lays out everything needed to complete the quest. There\'s also no trading sequence for a sword in Majora\'s mask. There may be smaller Guide Dang Its related to the use of certain masks, but I don\'t remember it well enough to be sure that those aren\'t just Moon Logic Puzzles


* The most massive of these is possibly the [[ThatOneSidequest Kafei and Anju sidequest]] in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]],'' which requires a long string of specific actions performed at specific times, and which must be completed no less than twice in order to get every possible item from it. The trading sequence required to get the InfinityPlusOneSword (well, [[PenultimateWeapon one of them, anyway]]) is pretty bad too. In fact, much of ''Majora's Mask'' in general is brimming with Guide Dang It moments.
** One of the problems with the Kafei and Anju quest is that you have to let Sakon, the thief, get away with mugging the old woman from the bomb shop. And, although your meeting with Anju happens at about the same time as the mugging, it's quite possible to get from the Stock Pot Inn to North Clock Town with plenty of time to spare before the old lady shows up, at which point you can foil the thief and ruin your chances of finishing the side-quest.
*** Another problem is the reward for completing it: A mask that only has one purpose: Getting another reward (a piece of heart). Where to use this mask to get the reward is not obvious in the least.
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* And how about the second quest of [[VideoGame/TheLegendOfZelda the original]]? Items get moved around, and every level's entrance is now hidden, with the exception of Levels 1 and 5. It also throws fake walls at you. You'd be stuck in a dungeon, having bombed every wall and been unable to find a way out, until you realized that some walls let you just pass through if you walked up to them.

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* And how about the second quest of [[VideoGame/TheLegendOfZelda [[VideoGame/TheLegendOfZeldaI the original]]? Items get moved around, and every level's entrance is now hidden, with the exception of Levels 1 and 5. It also throws fake walls at you. You'd be stuck in a dungeon, having bombed every wall and been unable to find a way out, until you realized that some walls let you just pass through if you walked up to them.
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** There's also Thunderbird, the 2nd to last boss. The only way to remove its invincibility is to use a certain spell. Which one is it, though? Someone told you "If all else fails, use fire", how about that? WRONG! The mysterious "Spell" spell has to have some use besides turning enemies into Bots and revealing a hidden door. Again, wrong. No, it's the Thunder spell, which costs a majority of your magic bar and is almost completely useless because of it. Not many people suspect the "kill everything on screen for 80% of your magic bar" spell is the one that makes the boss vulnerable.
*** but then again, isn't the boss's name THUNDERbird?

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** There's also Thunderbird, the 2nd to last boss. The only way to remove its invincibility is to use a certain spell. Which one is it, though? Someone told you "If all else fails, use fire", how about that? WRONG! The mysterious "Spell" spell has to have some use besides turning enemies into Bots and revealing a hidden door. Again, wrong. No, it's the Thunder spell, which costs a majority of your magic bar and is almost completely useless because of it. Not many people suspect the "kill everything on screen for 80% 50% of your magic bar" spell is the one that makes the boss vulnerable.
*** but then again, isn't And yes, the boss's boss' name THUNDERbird?is ''Thunder''bird, but neither the game nor the instruction manual tells you that, which means you'd have to read a guide.
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** It's made arguably worse by the fact that the only hints you got for these puzzles were from talking to the memetically-{{Engrish}}y old man in the caves. The hint for Level 8 - "10th enemy has the bomb" - was horrendously mistranslated, the original Japanese actually saying "Look for the Lion Key". Not that it would have made much difference anyway, since the Lion Key (a skeleton key that opens any locked door) is one of the most non-essential items in the entire game.
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** Let's not get into the Skulltullas that only appear at a certain time of day, or only exist in one time period...
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***but then again, isn't the boss's name THUNDERbird?
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* In ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]],'' there are 100 skulltullas for you to find. The manual mentions that skulltullas can sometimes be found in trees, and dislodged by rolling into said tree. If you hadn't read that, you're unlikely to try it, as the trees are small and barren and clearly could not be hiding a skulltulla.

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* In ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]],'' there are 100 skulltullas for you to find. The manual mentions that skulltullas can sometimes be found in trees, and dislodged by rolling into said tree. If you hadn't read that, you're unlikely to try it, as the trees are small and barren and clearly could not be hiding a skulltulla.skulltulla.
* In ''VideoGame/TheLegendOfZeldaTheMinishCap'' you have to scoop up water with a bottle and pour it on a seed... except the game gave no indication that you could scoop up water with a bottle or that pouring water on the seed would immediately make it grow.
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spelling


*** Yes, but where did it say that? Oh yeah, in the MANUEL! Although, the mic was only included in the Japanese version of the controller, but they decided to keep that bit about the Pols Voice in the US version of the Manuel. Many players were confused by this, but that is a story for another time... -Pikafrogbro
* ''[[VideoGameè/TheLegendOfZeldaSpiritTracks Spirit Tracks]]''. New puzzles involve using your entire collection of songs or gadgets until/if you manage to stumble on the one that works. Every single person in Hyrule exists in a vacuum, unaware of the world around them and the people in it. This is a huge problem when you rely on them for critical information. Gameplay functions go unexplained even by the people that need you to use them. Actions that should logically yield a given outcome do nothing. Actions that logically should do nothing are required to progress.

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*** Yes, but where did it say that? Oh yeah, in the MANUEL! ''manual''! Although, the mic was only included in the Japanese version of the controller, but they decided to keep that bit about the Pols Voice in the US version of the Manuel. manual. Many players were confused by this, but that is a story for another time... -Pikafrogbro
time...
* ''[[VideoGameè/TheLegendOfZeldaSpiritTracks ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]''. New puzzles involve using your entire collection of songs or gadgets until/if you manage to stumble on the one that works. Every single person in Hyrule exists in a vacuum, unaware of the world around them and the people in it. This is a huge problem when you rely on them for critical information. Gameplay functions go unexplained even by the people that need you to use them. Actions that should logically yield a given outcome do nothing. Actions that logically should do nothing are required to progress.
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*** Yes, but where did it say that? Oh yeah, in the MANUEL! Although, the mic was only included in the Japanese version of the controller, but they decided to keep that bit about the Pols Voice in the US version of the Manuel. Many players were confused by this, but is a story for another time... -Pikafrogbro

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*** Yes, but where did it say that? Oh yeah, in the MANUEL! Although, the mic was only included in the Japanese version of the controller, but they decided to keep that bit about the Pols Voice in the US version of the Manuel. Many players were confused by this, but that is a story for another time... -Pikafrogbro

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* ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]''. New puzzles involve using your entire collection of songs or gadgets until/if you manage to stumble on the one that works. Every single person in Hyrule exists in a vacuum, unaware of the world around them and the people in it. This is a huge problem when you rely on them for critical information. Gameplay functions go unexplained even by the people that need you to use them. Actions that should logically yield a given outcome do nothing. Actions that logically should do nothing are required to progress.

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*** Yes, but where did it say that? Oh yeah, in the MANUEL! Although, the mic was only included in the Japanese version of the controller, but they decided to keep that bit about the Pols Voice in the US version of the Manuel. Many players were confused by this, but is a story for another time... -Pikafrogbro
* ''[[VideoGame/TheLegendOfZeldaSpiritTracks ''[[VideoGameè/TheLegendOfZeldaSpiritTracks Spirit Tracks]]''. New puzzles involve using your entire collection of songs or gadgets until/if you manage to stumble on the one that works. Every single person in Hyrule exists in a vacuum, unaware of the world around them and the people in it. This is a huge problem when you rely on them for critical information. Gameplay functions go unexplained even by the people that need you to use them. Actions that should logically yield a given outcome do nothing. Actions that logically should do nothing are required to progress.
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*** Another problem is the reward for completing it: A mask that only has one purpose: Getting another reward (a piece of heart). Where to use this mask to get the reward is not obvious in the least.
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Added skulltulla example


* The Zelda Spin-off, ''FreshlyPickedTinglesRosyRupeeland'' has the character paying money to people. If you don't offer them enough, they'll tell you to get lost. Offer them too much and you'll have wasted a bunch of money. It's even worse when you're selling items because trying to charge too much may make you lose the opportunity to sell that item at all!

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* The Zelda Spin-off, ''FreshlyPickedTinglesRosyRupeeland'' has the character paying money to people. If you don't offer them enough, they'll tell you to get lost. Offer them too much and you'll have wasted a bunch of money. It's even worse when you're selling items because trying to charge too much may make you lose the opportunity to sell that item at all!all!
* In ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]],'' there are 100 skulltullas for you to find. The manual mentions that skulltullas can sometimes be found in trees, and dislodged by rolling into said tree. If you hadn't read that, you're unlikely to try it, as the trees are small and barren and clearly could not be hiding a skulltulla.
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While potentially difficult, especially compared to the rest of the game, neither is a true case of Guide Dang It


* Mention must also be made of the infamous Water Temple from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.
** Quoth [[http://www.youtube.com/watch?v=NixJnq-y3iA&feature=related a fan on YouTube]]: "With all the other temples, you know where the keys are. You kill a bad guy, you search a room, you get a key. In the Water Temple? Oooooh nooo, there's always some hidden room with some hidden key that you forgot because you changed the water level ''too soon!'' So you gotta keep doing it over and over again, it drives you '''crazy!'''"



* ''Ocarina of Time'' is on the ''low'' end of these, but it's got the Gerudo Training Ground. To get all the keys, you'll need to climb to the part of the ''ceiling'' that is an invisible wall. You've got an item that lets you see them, but no reason whatsoever to look there. Granted, it is possible to get through this place without all the keys (if you don't need to get ''every'' item) but... well, you won't.
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** The Pols Voice could not be killed easily using only a sword in the Japanese version. How did you kill it? ''By using the mic.''
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* The Zelda Spin-off, ''FreshlyPickedTinglesRosyRupeeland'' has the character paying money to people. If you don't offer them enough, they'll tell you to get lost. Offer them too much and you'll have wasted a bunch of money. It's even worse when you're selling items.

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* The Zelda Spin-off, ''FreshlyPickedTinglesRosyRupeeland'' has the character paying money to people. If you don't offer them enough, they'll tell you to get lost. Offer them too much and you'll have wasted a bunch of money. It's even worse when you're selling items.items because trying to charge too much may make you lose the opportunity to sell that item at all!
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* The Zelda Spin-off, ''TinglesRosyRupeeland'' has the character paying money to people. If you don't offer them enough, they'll tell you to get lost. Offer them too much and you'll have wasted a bunch of money. It's even worse when you're selling items.

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* The Zelda Spin-off, ''TinglesRosyRupeeland'' ''FreshlyPickedTinglesRosyRupeeland'' has the character paying money to people. If you don't offer them enough, they'll tell you to get lost. Offer them too much and you'll have wasted a bunch of money. It's even worse when you're selling items.
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* ''Ocarina of Time'' is on the ''low'' end of these, but it's got the Gerudo Training Ground. To get all the keys, you'll need to climb to the part of the ''ceiling'' that is an invisible wall. You've got an item that lets you see them, but no reason whatsoever to look there. Granted, it is possible to get through this place without all the keys (if you don't need to get ''every'' item) but... well, you won't.

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* ''Ocarina of Time'' is on the ''low'' end of these, but it's got the Gerudo Training Ground. To get all the keys, you'll need to climb to the part of the ''ceiling'' that is an invisible wall. You've got an item that lets you see them, but no reason whatsoever to look there. Granted, it is possible to get through this place without all the keys (if you don't need to get ''every'' item) but... well, you won't.won't.
* The Zelda Spin-off, ''TinglesRosyRupeeland'' has the character paying money to people. If you don't offer them enough, they'll tell you to get lost. Offer them too much and you'll have wasted a bunch of money. It's even worse when you're selling items.

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** Let's not forget about the bridge man for the town of Saria, which caused a lot of people grief when they became stuck after only one dungeon! All you are told is "Only townspeople may cross". So do you lure a townsperson over? Do you talk to people around there to be sworn in? Do you have to come back after finding a second dungeon? How about wander randomly in the forest to the north to find a man named Bagu, despite the fact he is never mentioned otherwise? Oh, and his house is hidden, so you have to comb all of those trees, even with the forced battle areas. To top this all off, you need to talk to Bagu, or else you can't get the hammer, which you need to reach the next dungeon! Averted somewhat by a monster in one house. He's asleep, but if you bother him enough times, he tells you to see his 'master' in the woods north of Saria.
* In a linked ''{{VideoGame/The Legend of Zelda Oracle|Games}} of Ages'' game is the heroes cave. In one room there's a puzzle to turn yellow floor tiles into red ones like in some other dungeons in the game. You can spend hours of trying to solve the puzzle with at least one tile being left. The solution? Using your Cane of Somaria to create a block on the tile counts as turning it red.

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** Let's not forget about the bridge man for the town of Saria, which caused a lot of people grief when they became stuck after only one dungeon! All you are told is "Only townspeople may cross". So do you lure a townsperson over? Do you talk to people around there to be sworn in? Do you have to come back after finding a second dungeon? How about wander randomly in the forest to the north to find a man named Bagu, despite the fact he is never mentioned otherwise? Oh, and his house is hidden, so you have to comb all of those trees, even with the forced battle areas. To top this all off, you need to talk to Bagu, or else you can't get the hammer, which you need to reach the next dungeon! Averted somewhat by a monster in one house. He's asleep, but if you bother him enough times, he tells you to see his 'master' in the woods north of Saria.
Saria. (But you have to bug him enough times. Your average newcomer to the series might not think to try to talk to him a third or fourth time after only getting "z z z z" from him.)
**Worse is the Hidden Town of Kasuto. The hammer that lets you break rocks also lets you 'knock down' tiles of ''forest'' in the overworld. Beneath one of these tiles - one! - is a town tile. There is ''nothing anywhere'' to hint that the hammer does this, or that you'll ever need to do it, or that one of these tiles could hide something (especially since you discover other places hidden in the woods just by walking into them. In Old Kasuto, you are told "THE TOWN IS DEAD LOOK EAST IN WOODS." That is ''all'' you are getting.
* In a linked ''{{VideoGame/The Legend of Zelda Oracle|Games}} of Ages'' game is the heroes cave. In one room there's a puzzle to turn yellow floor tiles into red ones like in some other dungeons in the game. You can spend hours of trying to solve the puzzle with at least one tile being left. The solution? Using your Cane of Somaria to create a block on the tile counts as turning it red.red.
*''Ocarina of Time'' is on the ''low'' end of these, but it's got the Gerudo Training Ground. To get all the keys, you'll need to climb to the part of the ''ceiling'' that is an invisible wall. You've got an item that lets you see them, but no reason whatsoever to look there. Granted, it is possible to get through this place without all the keys (if you don't need to get ''every'' item) but... well, you won't.
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** Let's not forget about the bridge man for the town of Saria, which caused a lot of people grief when they became stuck after only the second dungeon(or FIRST if they had not gone north yet)! All you are told is "Only townspeople may cross". So do you lure a townsperson over? Do you talk to people around there to be sworn in? Do you have to come back after finding a third dungeon? How about wander randomly in the forest to the north to find a man named Bagu, despite the fact he is never mentioned otherwise? Oh, and his house is hidden, so you have to comb all of those trees, even with the forced battle areas. To top this all off, you need to talk to Bagu, or else you can't get the hammer, which you need to reach the third dungeon! Averted somewhat by a monster in one house. He's asleep, but if you bother him enough times, he tells you to see his 'master' in the woods north of Saria.

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** Let's not forget about the bridge man for the town of Saria, which caused a lot of people grief when they became stuck after only the second dungeon(or FIRST if they had not gone north yet)! one dungeon! All you are told is "Only townspeople may cross". So do you lure a townsperson over? Do you talk to people around there to be sworn in? Do you have to come back after finding a third second dungeon? How about wander randomly in the forest to the north to find a man named Bagu, despite the fact he is never mentioned otherwise? Oh, and his house is hidden, so you have to comb all of those trees, even with the forced battle areas. To top this all off, you need to talk to Bagu, or else you can't get the hammer, which you need to reach the third next dungeon! Averted somewhat by a monster in one house. He's asleep, but if you bother him enough times, he tells you to see his 'master' in the woods north of Saria.
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** Depending on how oblivious to the mechanics of the DS you are, it can take an hour of pointing at every pixel on the screen ten times before you figure it out. Seriously.
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** Quoth [[http://www.youtube.com/watch?v=NixJnq-y3iA&feature=related a fan on YouTube]]: "With all the other temples, you know where the keys are. You kill a bad guy, you search a room, you get a key. In the Water Temple? [[SarcasmMode Oooooh nooo]], there's always some hidden room with some hidden key that you forgot because you changed the water level ''too soon!'' So you gotta keep doing it over and over again, it drives you '''crazy!'''"

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** Quoth [[http://www.youtube.com/watch?v=NixJnq-y3iA&feature=related a fan on YouTube]]: "With all the other temples, you know where the keys are. You kill a bad guy, you search a room, you get a key. In the Water Temple? [[SarcasmMode Oooooh nooo]], nooo, there's always some hidden room with some hidden key that you forgot because you changed the water level ''too soon!'' So you gotta keep doing it over and over again, it drives you '''crazy!'''"

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The trope isn\'t about what\'s hard or challenging. It\'s what next to impossible without a guide. These are quite possible if you just think and don\'t expect everything to be handed to you. \"It\'s possible to get stuck\" isn\'t the trope either. Looking around, exploring, and solving puzzles and riddles are part of the game.


** Even getting past the Deku Scrub "prologue" of the game can prove challenging to new players, leaving them baffled for the three in-game days until the moon falls. Seriously, who - on their first attempt - guessed that they needed to [[FetchQuest find the fairies to get the magic meter to pop the balloon to find the kids to get the code to go to the observatory to get the Moon's Tear to give to the unmemorable Deku Scrub to use his flower to get to the tower... AND THEN wait until the very end of the last day... AND THEN climb the tower and shoot the Ocarina out of Skull Kid's hands]]? It doesn't help that you're timed, and once your time's up, it's Game Over and you're forced to start again with no clue as to what you did wrong. This is probably the reason the game has more of a cult following compared to [[VideoGame/TheLegendOfZeldaOcarinaofTime its predecessor]], since all this must be completed before you actually get your sword - swordfighting being what people expect of Zelda!



** Going to the final dungeon only to find out, halfway through it, you don't have an upgrade (the Fire Arrow) the game never ever mentioned and also doesn't tell how you get it? Delicious. (And to be fair, if you decide to check a random tablet somewhere in Hyrule, the game does hint you about a procedure for... something, but no mention of what you'll get, so without a guide it's pretty much luck if you happen to get an upgrade you'll actually need later)
** And then there's going to the Shadow Temple and finding out that to enter you must have Din's Fire. Never mind that to get it you have to go back to the Hyrule Castle area, follow the road until it splits, get to a completely forgettable dead end and throw a bomb on a boulder you might have easily ignored up to that point. And of course, you also need to realize you can only find it there, and that it is the only thing that allows you to light all the torches.
*** It is actually possible to enter using arrows (you still need Fire Arrows to light at least one torch first, however).



* One of the heart pieces in ''VideoGame/TheLegendOfZeldaLinksAwakening'' could only be found by going far out of your way to dive underwater in a corner of the Kanalet Castle moat.
** In the second dungeon, Bottle Grotto, one of the keys could only be obtained by defeating the enemies of one specific room in a specific order. There is an in-game hint for this portion, but unless you know the names of the enemies from some outside source (because neither the game nor the US game manual tells you their names), then the admonition to "First defeat the imprisoned Pols Voice; last, Stalfos," just sounds like so much gibberish, although the Pols Voice is visibly imprisoned by jars.
** In the main quest of ''Link's Awakening'', the way to navigate the inside of the Wind Fish's Egg is only revealed to you after reading a book in Koholint Library. With a Magnifying Lens. Which you get after completing the secondary TradingSequence.
* In ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', when you come back as an adult to find the place deserted, you have to bomb the one rolling Goron to unlock the rest of the city and the next dungeon. Not only is this only very vaguely hinted at from an optional source that also gives you useless information, it is difficult to do.
* ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]''. You will use a guide. New puzzles involve using your entire collection of songs or gadgets until/if you manage to stumble on the one that works. Every single person in Hyrule exists in a vacuum, unaware of the world around them and the people in it. This is a huge problem when you rely on them for critical information. Gameplay functions go unexplained even by the people that need you to use them. Actions that should logically yield a given outcome do nothing. Actions that logically should do nothing are required to progress.

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* One of the heart pieces in ''VideoGame/TheLegendOfZeldaLinksAwakening'' could only be found by going far out of your way to dive underwater in a corner of the Kanalet Castle moat.
** In the second dungeon, Bottle Grotto, one of the keys could only be obtained by defeating the enemies of one specific room in a specific order. There is an in-game hint for this portion, but unless you know the names of the enemies from some outside source (because neither the game nor the US game manual tells you their names), then the admonition to "First defeat the imprisoned Pols Voice; last, Stalfos," just sounds like so much gibberish, although the Pols Voice is visibly imprisoned by jars.
** In the main quest of ''Link's Awakening'', the way to navigate the inside of the Wind Fish's Egg is only revealed to you after reading a book in Koholint Library. With a Magnifying Lens. Which you get after completing the secondary TradingSequence.
* In ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', when you come back as an adult to find the place deserted, you have to bomb the one rolling Goron to unlock the rest of the city and the next dungeon. Not only is this only very vaguely hinted at from an optional source that also gives you useless information, it is difficult to do.
* ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]''. You will use a guide. New puzzles involve using your entire collection of songs or gadgets until/if you manage to stumble on the one that works. Every single person in Hyrule exists in a vacuum, unaware of the world around them and the people in it. This is a huge problem when you rely on them for critical information. Gameplay functions go unexplained even by the people that need you to use them. Actions that should logically yield a given outcome do nothing. Actions that logically should do nothing are required to progress.



** How about the very first town? A random kid tells you to go west to get to Parapa Palace. Going west takes you to the second town, Ruto. Going east (through a cave) takes you to Parapa Palace. Even worse if you learned Sheild magic and noticed the old man recommended its use in Parapa Desert (deducing that the palace is named for the desert it's found in), as there is another desert (the Tantari) to the west before you get to Ruto.
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* In ''VIdeoGame/TheLegendOfZeldaPhantomHourglass'', the secret to getting that mark in the Temple of the Ocean King onto your sea chart definitely qualifies, but it can become FridgeBrilliance if you manage to work it out or a CrowningMomentofFunny if you accidentally stumble on it.

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* In ''VIdeoGame/TheLegendOfZeldaPhantomHourglass'', the secret to getting that mark in the Temple of the Ocean King onto your sea chart definitely qualifies, but it can become FridgeBrilliance if you manage to work it out or a CrowningMomentofFunny CrowningMomentOfFunny if you accidentally stumble on it.
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* In ''VIdeoGame/TheLegendOfZeldaPhantomHourglass'', the secret to getting that mark in the Temple of the Ocean King onto your sea chart definitely qualifies, but it can become FridgeBrilliance if you manage to work it out or a CrowningMoment ofFunny if you accidentally stumble on it.

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* In ''VIdeoGame/TheLegendOfZeldaPhantomHourglass'', the secret to getting that mark in the Temple of the Ocean King onto your sea chart definitely qualifies, but it can become FridgeBrilliance if you manage to work it out or a CrowningMoment ofFunny CrowningMomentofFunny if you accidentally stumble on it.
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* In ''VIdeoGame/TheLegendOfZeldaPhantomHourglass'', the secret to getting that mark in the Temple of the Ocean King onto your sea chart definitely qualifies, but it can become FridgeBrilliance if you manage to work it out or a CrowningMomentofFunny if you accidentally stumble on it.

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* In ''VIdeoGame/TheLegendOfZeldaPhantomHourglass'', the secret to getting that mark in the Temple of the Ocean King onto your sea chart definitely qualifies, but it can become FridgeBrilliance if you manage to work it out or a CrowningMomentofFunny CrowningMoment ofFunny if you accidentally stumble on it.
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*** It is actually possible to enter using arrows (you still need Fire Arrows to light at least one arrow first, however).

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*** It is actually possible to enter using arrows (you still need Fire Arrows to light at least one arrow torch first, however).
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*** It is actually possible to enter using arrows (you still need Fire Arrows to light at least one arrow first, however).
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Every ''Franchise/TheLegendOfZelda'' game is almost contractually obliged to have a Guide Dang It in it somewhere.
* The most massive of these is possibly the [[ThatOneSidequest Kafei and Anju sidequest]] in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]],'' which requires a long string of specific actions performed at specific times, and which must be completed no less than twice in order to get every possible item from it. The trading sequence required to get the InfinityPlusOneSword (well, [[PenultimateWeapon one of them, anyway]]) is pretty bad too. In fact, much of ''Majora's Mask'' in general is brimming with Guide Dang It moments.
** One of the problems with the Kafei and Anju quest is that you have to let Sakon, the thief, get away with mugging the old woman from the bomb shop. And, although your meeting with Anju happens at about the same time as the mugging, it's quite possible to get from the Stock Pot Inn to North Clock Town with plenty of time to spare before the old lady shows up, at which point you can foil the thief and ruin your chances of finishing the side-quest.
** Even getting past the Deku Scrub "prologue" of the game can prove challenging to new players, leaving them baffled for the three in-game days until the moon falls. Seriously, who - on their first attempt - guessed that they needed to [[FetchQuest find the fairies to get the magic meter to pop the balloon to find the kids to get the code to go to the observatory to get the Moon's Tear to give to the unmemorable Deku Scrub to use his flower to get to the tower... AND THEN wait until the very end of the last day... AND THEN climb the tower and shoot the Ocarina out of Skull Kid's hands]]? It doesn't help that you're timed, and once your time's up, it's Game Over and you're forced to start again with no clue as to what you did wrong. This is probably the reason the game has more of a cult following compared to [[VideoGame/TheLegendOfZeldaOcarinaofTime its predecessor]], since all this must be completed before you actually get your sword - swordfighting being what people expect of Zelda!
* Mention must also be made of the infamous Water Temple from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.
** Quoth [[http://www.youtube.com/watch?v=NixJnq-y3iA&feature=related a fan on YouTube]]: "With all the other temples, you know where the keys are. You kill a bad guy, you search a room, you get a key. In the Water Temple? [[SarcasmMode Oooooh nooo]], there's always some hidden room with some hidden key that you forgot because you changed the water level ''too soon!'' So you gotta keep doing it over and over again, it drives you '''crazy!'''"
** Going to the final dungeon only to find out, halfway through it, you don't have an upgrade (the Fire Arrow) the game never ever mentioned and also doesn't tell how you get it? Delicious. (And to be fair, if you decide to check a random tablet somewhere in Hyrule, the game does hint you about a procedure for... something, but no mention of what you'll get, so without a guide it's pretty much luck if you happen to get an upgrade you'll actually need later)
** And then there's going to the Shadow Temple and finding out that to enter you must have Din's Fire. Never mind that to get it you have to go back to the Hyrule Castle area, follow the road until it splits, get to a completely forgettable dead end and throw a bomb on a boulder you might have easily ignored up to that point. And of course, you also need to realize you can only find it there, and that it is the only thing that allows you to light all the torches.
* And how about the second quest of [[VideoGame/TheLegendOfZelda the original]]? Items get moved around, and every level's entrance is now hidden, with the exception of Levels 1 and 5. It also throws fake walls at you. You'd be stuck in a dungeon, having bombed every wall and been unable to find a way out, until you realized that some walls let you just pass through if you walked up to them.
** Level 5 in the first quest, where you have to go through a looping screen (the Lost Hills) several times. Level 8 is accessed by burning a conspicuous tree with the candle. And Level 7, how would they know the whistle does more than just warp you around? There's also a tombstone in the second quest graveyard that is opened with the whistle.
** The Legend of Zelda has many things, such as shops, heart containers, and free rupees behind bomb squares and burned trees. Sometimes these are required (such as levels 8), and sometimes they are optional (heart containers). Unlike later Zelda games, there is no visible indication that you can bomb or burn any particular square. The only two ways to find these spots are to bomb and burn every single square on every single map, or use a guide.
** Shigeru Miyamoto has said that he designed The Legend of Zelda to require player collaboration, which is essentially admitting that a guide is required.
* One of the heart pieces in ''VideoGame/TheLegendOfZeldaLinksAwakening'' could only be found by going far out of your way to dive underwater in a corner of the Kanalet Castle moat.
** In the second dungeon, Bottle Grotto, one of the keys could only be obtained by defeating the enemies of one specific room in a specific order. There is an in-game hint for this portion, but unless you know the names of the enemies from some outside source (because neither the game nor the US game manual tells you their names), then the admonition to "First defeat the imprisoned Pols Voice; last, Stalfos," just sounds like so much gibberish, although the Pols Voice is visibly imprisoned by jars.
** In the main quest of ''Link's Awakening'', the way to navigate the inside of the Wind Fish's Egg is only revealed to you after reading a book in Koholint Library. With a Magnifying Lens. Which you get after completing the secondary TradingSequence.
* In ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', when you come back as an adult to find the place deserted, you have to bomb the one rolling Goron to unlock the rest of the city and the next dungeon. Not only is this only very vaguely hinted at from an optional source that also gives you useless information, it is difficult to do.
* ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]''. You will use a guide. New puzzles involve using your entire collection of songs or gadgets until/if you manage to stumble on the one that works. Every single person in Hyrule exists in a vacuum, unaware of the world around them and the people in it. This is a huge problem when you rely on them for critical information. Gameplay functions go unexplained even by the people that need you to use them. Actions that should logically yield a given outcome do nothing. Actions that logically should do nothing are required to progress.
** Beedle's Air Shop is a store run out of a hot-air balloon, and is the only place to carry the Bomb Bag, which as in previous Zelda games is the only way to carry bombs. Of course, you'll need to get him to land first. He tells you how by ''mailing you a letter,'' which you will not receive for some time. Until then, have fun chasing him around like an idiot!
** Getting all the stamps is a pain. The sand sanctuary one was undoubtedly the worst though. It never would have occurred to me that you would have to go ''back'' later just so the resident lokomo would tell that he needs cuccos which, of course, you need to use to reach the tiny island where the stamp station is.
* In ''VIdeoGame/TheLegendOfZeldaPhantomHourglass'', the secret to getting that mark in the Temple of the Ocean King onto your sea chart definitely qualifies, but it can become FridgeBrilliance if you manage to work it out or a CrowningMomentofFunny if you accidentally stumble on it.
** Depending on how oblivious to the mechanics of the DS you are, it can take an hour of pointing at every pixel on the screen ten times before you figure it out. Seriously.
* ''VideoGame/ZeldaIITheAdventureOfLink'' is mostly fairly simple, except for the vague hints people give you (which isn't TOO much of a problem).
** There's also Thunderbird, the 2nd to last boss. The only way to remove its invincibility is to use a certain spell. Which one is it, though? Someone told you "If all else fails, use fire", how about that? WRONG! The mysterious "Spell" spell has to have some use besides turning enemies into Bots and revealing a hidden door. Again, wrong. No, it's the Thunder spell, which costs a majority of your magic bar and is almost completely useless because of it. Not many people suspect the "kill everything on screen for 80% of your magic bar" spell is the one that makes the boss vulnerable.
** Let's not forget about the bridge man for the town of Saria, which caused a lot of people grief when they became stuck after only the second dungeon(or FIRST if they had not gone north yet)! All you are told is "Only townspeople may cross". So do you lure a townsperson over? Do you talk to people around there to be sworn in? Do you have to come back after finding a third dungeon? How about wander randomly in the forest to the north to find a man named Bagu, despite the fact he is never mentioned otherwise? Oh, and his house is hidden, so you have to comb all of those trees, even with the forced battle areas. To top this all off, you need to talk to Bagu, or else you can't get the hammer, which you need to reach the third dungeon! Averted somewhat by a monster in one house. He's asleep, but if you bother him enough times, he tells you to see his 'master' in the woods north of Saria.
** How about the very first town? A random kid tells you to go west to get to Parapa Palace. Going west takes you to the second town, Ruto. Going east (through a cave) takes you to Parapa Palace. Even worse if you learned Sheild magic and noticed the old man recommended its use in Parapa Desert (deducing that the palace is named for the desert it's found in), as there is another desert (the Tantari) to the west before you get to Ruto.
* In a linked ''{{VideoGame/The Legend of Zelda Oracle|Games}} of Ages'' game is the heroes cave. In one room there's a puzzle to turn yellow floor tiles into red ones like in some other dungeons in the game. You can spend hours of trying to solve the puzzle with at least one tile being left. The solution? Using your Cane of Somaria to create a block on the tile counts as turning it red.

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