History GuideDangIt / TheLegendOfZelda

29th Mar '16 7:20:17 PM ReyKenobi
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** At one point in Turtle Rock, you have to shoot a statue with an arrow - which you never have to do at any other point in the game.
12th Sep '15 12:00:44 AM Mitis
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** One Piece of Heart is found by destroying a very specific Cannon Boat that appears in one specific section of the Great Sea. Said Cannon Boat is completely unmarked and indistinguishable from every other Cannon Boat in the game.
** ''The Wind Waker'' also requires you to play tag with a bunch of kids, one of whom is on top of a tree. You have to roll into it and knock him down -- but if you have the Deku Leaf, it's natural to try flying over to him. You can get right up in his face, which ought to count as tagging him out, but the game ignores it. Worse, this is just tricky enough to make you waste a lot of time trying it before you realize you're not doing it wrong, it just won't work.
* Several Zelda games require you to "play tennis" with Ganon or some manifestation of him by bouncing his projectiles back ''with your sword''. The sword in Zelda does not reflect projectiles any other time, and you're ''never'' informed that this time is different. If you don't remember it from a past game (or stumble on the customary joke item that works too, like an empty bottle), you're out of luck.
** Most of the time however, you're given an ExpositionFairy that can give you information on enemies you're currently fighting. Those instances don't count, but not all [[TennisBoss Ganonball]] fights give you this luxury.

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** One Piece of Heart is found by destroying a very specific Cannon Boat that appears in one specific section of the Great Sea. Said Cannon Boat is completely unmarked and indistinguishable from every other Cannon Boat in the game.
game. Though in some fairness, enough treasure hunting could yield the chart that shows where all of the Pieces of Heart in the game are.
** ''The Wind Waker'' At one point, the game also requires you to play tag with a bunch of kids, kids (yes, ''requires''; it's the first step of many in a side quest that will lead to something vital to finishing the game), one of whom is on top of a tree. You have to roll into it and knock him down -- but if you have the Deku Leaf, it's natural to try flying over to him. You can get right up in his face, which ought to count as tagging him out, but the game ignores it. Worse, this is just tricky enough to make you waste a lot of time trying it before you realize you're not doing it wrong, it just won't work.
* Several Zelda games require you to "play tennis" the usage of a battle tactic that they've christened "Dead Man's Volley." Essentially, it's playing tennis with Ganon or some manifestation of him by bouncing his projectiles back ''with your sword''. The sword in Zelda does not reflect projectiles any other time, and you're ''never'' informed that this time is different. If you don't remember it from a past game (or stumble on the customary joke item that works too, like an empty bottle), you're out of luck.
** Most of the time however, you're given an ExpositionFairy that can give you information on enemies you're currently fighting. Those instances don't count, but not all [[TennisBoss Ganonball]] Dead Man's Volley]] fights give you this luxury.
2nd Sep '15 7:40:26 AM BountyBeast
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** The game also fails to inform you that you can press up and down (or X and B for left-handed people) to change the pitch of the Spirit Flute. It has no actual use in the game, but still.
9th Aug '15 2:49:39 PM Prfnoff
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* The Zelda Spin-off, ''FreshlyPickedTinglesRosyRupeeland'', has the character paying money to people. If you don't offer them enough, they'll tell you to get lost. Offer them too much and you'll have wasted a bunch of money. It's even worse when you're selling items because trying to charge too much may make you lose the opportunity to sell that item at all!

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* The Zelda Spin-off, ''FreshlyPickedTinglesRosyRupeeland'', ''VideoGame/FreshlyPickedTinglesRosyRupeeland'', has the character paying money to people. If you don't offer them enough, they'll tell you to get lost. Offer them too much and you'll have wasted a bunch of money. It's even worse when you're selling items because trying to charge too much may make you lose the opportunity to sell that item at all!
8th Jul '15 6:38:47 PM bwburke94
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* In a linked ''{{VideoGame/The Legend of Zelda Oracle|Games}} of Ages'' game is the Heroes' Cave. In one room, there's a puzzle to turn yellow floor tiles into red ones like in some other dungeons in the game. You can spend hours of trying to solve the puzzle with at least one tile being left. The solution? Using your Cane of Somaria to create a block on the tile counts as turning it red.

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* In a linked ''{{VideoGame/The Legend of Zelda Oracle|Games}} of Ages'' game is the Heroes' Hero's Cave. In one room, there's a puzzle to turn yellow floor tiles into red ones like in some other dungeons in the game. You can spend hours of trying to solve the puzzle with at least one tile being left. The solution? Using your Cane of Somaria to create a block on the tile counts as turning it red.
16th Jun '15 3:32:07 PM piguy314159
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** The father of the cursed family will mention Skulltulas that only appear at night or inside soil patches, but he will no longer give this hint once all of his children are freed, so if you never talk to him between getting your tenth and fiftieth token, you're on your own.
5th Jun '15 5:13:39 PM nowaymanguy
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* In ''VIdeoGame/TheLegendOfZeldaPhantomHourglass'', the secret to getting that mark in the Temple of the Ocean King onto your sea chart definitely qualifies, but it can become FridgeBrilliance if you manage to work it out or a CrowningMomentOfFunny if you accidentally stumble on it. You have to close the DS to transfer the stamp from one screen to the next. However, if your DS is broken and cannot close, or you have an emulator, them's the brakes.
** It's still possible to solve the puzzle on some emulators... By ''minimizing and reopening the window.'' The puzzle actually works by using the DS's Sleep Mode; it automatically activates when you close it, and minimizing the window works just like closing the DS. But it's just as intuitive, because some emulators may not tell you about this, even if you read the Help.

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* In ''VIdeoGame/TheLegendOfZeldaPhantomHourglass'', the secret to getting that mark in the Temple of the Ocean King onto your sea chart definitely qualifies, but it can become FridgeBrilliance if you manage to work it out or a CrowningMomentOfFunny if you accidentally stumble on it. You have to close the DS to transfer the stamp from one screen to the next. However, if your DS is broken and cannot close, or you have an emulator, them's the brakes.
** It's still possible to solve the puzzle on some emulators... By ''minimizing and reopening the window.'' The puzzle actually works by using the DS's Sleep Mode; it automatically activates when you close it, and minimizing the window works just like closing the DS. But it's just as intuitive, because some emulators may not tell you about this, even if you read the Help.
31st May '15 10:38:10 AM rjd1922
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** Shigeru Miyamoto has said that he designed The Legend of Zelda to require player collaboration, which is essentially admitting that a guide is required.

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** Shigeru Miyamoto Creator/ShigeruMiyamoto has said that he designed The ''The Legend of Zelda Zelda'' to require player collaboration, which is essentially admitting that a guide is required.
31st May '15 10:37:08 AM rjd1922
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** It's made arguably worse by the fact that the only hints you got for these puzzles were from talking to the memetically-{{Engrish}}y old man in the caves. The hint for Level 8 - "10th enemy has the bomb", a vague clue about the way the game's code decides what items are dropped by enemies ([[http://www.youtube.com/watch?v=7XwufPIVfMI a video on the subject]]) - replaced "Look for the Lion Key". Not that it would have made much difference anyway, since the Lion Key (a skeleton key that opens any locked door) is not essential for winning the game.

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** It's made arguably worse by the fact that the only hints you got for these puzzles were from talking to the memetically-{{Engrish}}y old man men in the caves. The hint for Level 8 - "10th enemy has the bomb", a vague clue about the way the game's code decides what items are dropped by enemies ([[http://www.youtube.com/watch?v=7XwufPIVfMI a video on the subject]]) - replaced "Look for the Lion Key". Not that it would have made much difference anyway, since the Lion Key (a skeleton key that opens any locked door) is not essential for winning the game.
31st May '15 10:34:56 AM rjd1922
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** Then, of course, is the angry Goriya who blocks your path in several dungeons, doing nothing except mumble to himself. Players were apparently supposed to just figure out you had to buy some bait and give it to him...

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** Then, of course, is the angry Goriya who blocks your path in several dungeons, doing nothing except mumble to himself. going "GRUMBLE, GRUMBLE". Players were apparently supposed to just figure out you had to buy some bait and give it to him...realize this was his stomach growling, but this would have been a lot more transparent if he'd said "I'M HUNGRY" or something along those lines.
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http://tvtropes.org/pmwiki/article_history.php?article=GuideDangIt.TheLegendOfZelda