History GuideDangIt / TheLegendOfZelda

16th Oct '17 12:08:29 PM Kayube
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** Interestingly enough, there are lanterns you can light with blue flame in more than one place. Any player would know that if you light all of them you get a prize. A common search is 'where is the last lantern?' as people have run all around town trying to find it and get the reward. The twist is- there is no prize. You get absolutely nothing for lighting them all, and many only find this out from looking it up.

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** Interestingly enough, there There are lanterns you can light with blue flame in more than one place. Any player Players of previous Zelda games would know figure that if you light all of them you could get a prize.prize by lighting all the lanterns. A common search is 'where is the last lantern?' as people have run all around town trying to find it and get the reward. The twist is- there is no prize. You get absolutely nothing for lighting them all, and many only find this out from looking it up.
27th Aug '17 6:17:36 PM Nicoaln
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** In ''Oracle of Seasons'', one thing that even tripped up the official guide is that you can fill holes with leaves during autumn.
** Also in ''Oracle of Seasons'', at one point, Onox holds Din as a HumanShield, and what you are ''supposed'' to do is bat her away with the rod of seasons. There are two problems with this:
*** '''1)''' Nothing tells you to even ''consider'' this - the only way for the player to have figured out that the Rod of Seasons could be used to knock enemies away is if they had experimented with it previously and discovered that small enemies can be pushed with it.
*** '''2)''' You are never required to have used the Rod of Seasons like this before.
21st Aug '17 7:29:44 PM Ninja857142
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** The 3DS version is a MAJOR aversion of this trope however, as there is a Sheikah Stone near the Mask Salesman which you can interact without any special means. It contains little videos telling how to beat every event of the main quest, plus pictures of every Heart Piece and Stray Fairy in the whole game. The Bombers will also tell you about most side-quests in the game, and they're added to your Notebook as "Rumored events".

to:

** The 3DS version is a MAJOR largely an aversion of this trope trope, however, as there is a Sheikah Stone near the Mask Salesman which you can interact without any special means. It contains little videos telling how to beat every event of the main quest, plus pictures of every Heart Piece and Stray Fairy in the whole game. The Bombers will also tell you about most side-quests in the game, and they're added to your Notebook as "Rumored events".



* In a linked ''{{VideoGame/The Legend of Zelda Oracle|Games}} of Ages'' game is the Hero's Cave. In one room, there's a puzzle to turn blue floor tiles into red ones like in some other dungeons in the game. You can spend hours of trying to solve the puzzle with at least one tile being left. The solution? Using your Cane of Somaria to create a block on the tile counts as turning it red.

to:

* ** In a linked ''{{VideoGame/The Legend of Zelda Oracle|Games}} of Ages'' game is the Hero's Cave. In one room, there's a puzzle to turn blue floor tiles into red ones like in some other dungeons in the game. You can spend hours of trying to solve the puzzle with at least one tile being left. The solution? Using your Cane of Somaria to create a block on the tile counts as turning it red.
21st Aug '17 7:27:49 PM Ninja857142
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* Several Zelda games require the usage of a battle tactic that they've christened "Dead Man's Volley." Essentially, it's playing tennis with Ganon or some manifestation of him by bouncing his projectiles back ''with your sword''. The sword in Zelda does not reflect projectiles any other time, and you're ''never'' informed that this time is different. If you don't remember it from [[MythologyGag a past game]] (or stumble on the customary joke item that works too, like an empty bottle), you're out of luck.
** Most of the time however, you're given an ExpositionFairy that can give you information on enemies you're currently fighting. Those instances don't count, but not all [[TennisBoss Dead Man's Volley]] fights give you this luxury.



* In a linked ''{{VideoGame/The Legend of Zelda Oracle|Games}} of Ages'' game is the Hero's Cave. In one room, there's a puzzle to turn blue floor tiles into red ones like in some other dungeons in the game. You can spend hours of trying to solve the puzzle with at least one tile being left. The solution? Using your Cane of Somaria to create a block on the tile counts as turning it red.
* The Zelda Spin-off, ''VideoGame/FreshlyPickedTinglesRosyRupeeland'', has the character paying money to people. If you don't offer them enough, they'll tell you to get lost. Offer them too much and you'll have wasted a bunch of money. It's even worse when you're selling items because trying to charge too much may make you lose the opportunity to sell that item at all!

to:

* In ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' has doors that will only open if you throw a linked ''{{VideoGame/The Legend of Zelda Oracle|Games}} of Ages'' game is the Hero's Cave. In one room, there's a puzzle to turn blue floor tiles into red ones like in some other dungeons pot at them. Aside from not being very intuitive in the game. You can spend hours of trying to solve first place, this logic doesn't work in any other game in the puzzle with at series, so veteran players are even less likely to think of it and just assume they missed a switch or something. At least one tile being left. the DX version added hints to help.
** Accessing the Color Dungeon in DX. Sure, the game tells you where to push the stones, but it gives the instructions in an ambiguous way.
The solution? Using your Cane of Somaria to create a block on game gives you "3↑ 4→ 5↑ [line break] 2→ 1↓". This three-then-two pattern matches the tile counts as turning it red.
* The Zelda Spin-off, ''VideoGame/FreshlyPickedTinglesRosyRupeeland'', has
arrangement of the character paying money to people. If you don't offer them enough, they'll tell you to get lost. Offer them too much gravestones, and you'll have wasted a bunch of money. It's even worse when you're selling items because trying supposed to charge too much may make mentally superimpose the two, then push the graves in the order of the numbers. Those who don't notice the similar pattern and read straight across (third grave up, fourth grave right, etc.) will be stuck.
** At one point in Turtle Rock,
you lose have to shoot a statue with an arrow - which you never have to do at any other point in the opportunity game.
** A puzzle in the second dungeon requires you
to sell that item at all!kill three enemies in a specific order to reveal a key required to progress. There is a hint earlier in the level which refers to the enemies by name, but the enemies' names are nowhere in the game or the manual. The only way you'd know them is from the manual of a previous Zelda game on a console you might not even own.



* In ''VideoGame/TheLegendOfZeldaTheMinishCap'' you have to scoop up water with a bottle and pour it on a seed... except the game gave no indication that you could scoop up water with a bottle or that pouring water on the seed would immediately make it grow.
** Immediately after that you have to get to the green water spring...by blowing up part of the wall which does not look bombable or different from any other part of the wall in the slightest.
** Later in the game you have to use water in a bottle to put out fireplaces in Hyrule Town so you can go through them when minish sized. Your only hint are the minish passageways that can be seen going into the chimneys.
** Some of the Kinstone fusions can be this, since some are lost over the course of the game, while some can be lost if you fuse ''in the wrong order''. Others are shared by two different NPC's and there is no indication of who they are or when the fusion switches between them, some people have two different fusions (one of which is often a shared one) and some require backtracking to areas that you have no story reason to go to. Reaching a certain point in the game without doing a specific fusion makes the Light Arrows [[PermanentlyMissableContent unobtainable]], a rare situation in Zelda games (especially for one of Link's most iconic items), and if you don't do this there aren't any obvious clues that you missed anything.
** The first and final phases of [[FinalBoss Vaati]] are this. For the first one, you need to use the Gust Jar to suck up his projectiles so you can attack, and for the last one you need the Cane of Pacci to flip his arms over and then enter them. There are no indications for either of those two.
* ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' has doors that will only open if you throw a pot at them. Aside from not being very intuitive in the first place, this logic doesn't work in any other game in the series, so veteran players are even less likely to think of it and just assume they missed a switch or something. At least the DX version added hints to help.
** Accessing the Color Dungeon in DX. Sure, the game tells you where to push the stones, but it gives the instructions in an ambiguous way. The game gives you "3↑ 4→ 5↑ [line break] 2→ 1↓". This three-then-two pattern matches the arrangement of the gravestones, and you're supposed to mentally superimpose the two, then push the graves in the order of the numbers. Those who don't notice the similar pattern and read straight across (third grave up, fourth grave right, etc.) will be stuck.
** At one point in Turtle Rock, you have to shoot a statue with an arrow - which you never have to do at any other point in the game.
** A puzzle in the second dungeon requires you to kill three enemies in a specific order to reveal a key required to progress. There is a hint earlier in the level which refers to the enemies by name, but the enemies' names are nowhere in the game or the manual. The only way you'd know them is from the manual of a previous Zelda game on a console you might not even own.



* In a linked ''{{VideoGame/The Legend of Zelda Oracle|Games}} of Ages'' game is the Hero's Cave. In one room, there's a puzzle to turn blue floor tiles into red ones like in some other dungeons in the game. You can spend hours of trying to solve the puzzle with at least one tile being left. The solution? Using your Cane of Somaria to create a block on the tile counts as turning it red.



* In ''VideoGame/TheLegendOfZeldaTheMinishCap'' you have to scoop up water with a bottle and pour it on a seed... except the game gave no indication that you could scoop up water with a bottle or that pouring water on the seed would immediately make it grow.
** Immediately after that you have to get to the green water spring...by blowing up part of the wall which does not look bombable or different from any other part of the wall in the slightest.
** Later in the game you have to use water in a bottle to put out fireplaces in Hyrule Town so you can go through them when minish sized. Your only hint are the minish passageways that can be seen going into the chimneys.
** Some of the Kinstone fusions can be this, since some are lost over the course of the game, while some can be lost if you fuse ''in the wrong order''. Others are shared by two different NPC's and there is no indication of who they are or when the fusion switches between them, some people have two different fusions (one of which is often a shared one) and some require backtracking to areas that you have no story reason to go to. Reaching a certain point in the game without doing a specific fusion makes the Light Arrows [[PermanentlyMissableContent unobtainable]], a rare situation in Zelda games (especially for one of Link's most iconic items), and if you don't do this there aren't any obvious clues that you missed anything.
** The first and final phases of [[FinalBoss Vaati]] are this. For the first one, you need to use the Gust Jar to suck up his projectiles so you can attack, and for the last one you need the Cane of Pacci to flip his arms over and then enter them. There are no indications for either of those two.
* The Zelda Spin-off, ''VideoGame/FreshlyPickedTinglesRosyRupeeland'', has the character paying money to people. If you don't offer them enough, they'll tell you to get lost. Offer them too much and you'll have wasted a bunch of money. It's even worse when you're selling items because trying to charge too much may make you lose the opportunity to sell that item at all!



* Several Zelda games require the usage of a battle tactic that they've christened "Dead Man's Volley." Essentially, it's playing tennis with Ganon or some manifestation of him by bouncing his projectiles back ''with your sword''. The sword in Zelda does not reflect projectiles any other time, and you're ''never'' informed that this time is different. If you don't remember it from [[MythologyGag a past game]] (or stumble on the customary joke item that works too, like an empty bottle), you're out of luck.
** Most of the time however, you're given an ExpositionFairy that can give you information on enemies you're currently fighting. Those instances don't count, but not all [[TennisBoss Dead Man's Volley]] fights give you this luxury.
21st Aug '17 7:21:39 PM Ninja857142
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* ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]''. New puzzles involve using your entire collection of songs or gadgets until/if you manage to stumble on the one that works. Every single person in Hyrule exists in a vacuum, unaware of the world around them and the people in it. This is a huge problem when you rely on them for critical information. Gameplay functions go unexplained even by the people that need you to use them. Actions that should logically yield a given outcome do nothing. Actions that logically should do nothing are required to progress.
** Beedle's Air Shop is a store run out of a hot-air balloon, and is the only place to carry the Bomb Bag, which as in previous Zelda games is the only way to carry bombs. Of course, you'll need to get him to land first. He tells you how by ''mailing you a letter,'' which you will not receive for some time. Until then, have fun chasing him around like an idiot!
** Getting all the stamps is a pain. The Sand Sanctuary one, for example, requires you to go ''back'' after you complete the Sand Temple just so Rael would tell you he needs cuccos delivered to him. You need to use those cuccos to reach the tiny island where the stamp station is.
** Phantom Zelda can pick up bombs and arrow orbs, and she never lets you know about it. This is [[SarcasmMode very convenient]] when trying to get through the fifth level in the Tower of Spirits.
** Near the end of the spirit tower pseudo-dungeon, there's a bizarre and non-optional stumbling block. A sign hidden in a dark area, which you can only read while Zelda is inhabiting a flame-sworded phantom, gives you a cryptic clue: "only those with no special powers know the secret." Controlling one of the regular phantoms in the room won't help. The solution is to make Zelda ''talk to'' one of them, making them spill the beans about a weak spot in the wall (i.e. something you can bomb open). All other phantoms say nothing of substance, and it was already established that Zelda only talks to phantoms to distract them while Link sneaks by. It's probably easier to talk to one by accident while stumbling around in the dark than to actually solve the puzzle.
* In ''VIdeoGame/TheLegendOfZeldaPhantomHourglass'', the secret to getting that mark in the Temple of the Ocean King onto your sea chart definitely qualifies, but it can become FridgeBrilliance if you manage to work it out or a CrowningMomentOfFunny if you accidentally stumble on it. You have to close the DS to transfer the stamp from one screen to the next.


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* In ''VIdeoGame/TheLegendOfZeldaPhantomHourglass'', the secret to getting that mark in the Temple of the Ocean King onto your sea chart definitely qualifies, but it can become FridgeBrilliance if you manage to work it out or a CrowningMomentOfFunny if you accidentally stumble on it. You have to close the DS to transfer the stamp from one screen to the next.
* ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'':
** Beedle's Air Shop is a store run out of a hot-air balloon, and is the only place to carry the Bomb Bag, which as in previous Zelda games is the only way to carry bombs. Of course, you'll need to get him to land first. He tells you how by ''mailing you a letter,'' which you will not receive for some time. Until then, have fun chasing him around like an idiot!
** Getting all the stamps is a pain. The Sand Sanctuary one, for example, requires you to go ''back'' after you complete the Sand Temple just so Rael would tell you he needs cuccos delivered to him. You need to use those cuccos to reach the tiny island where the stamp station is.
** Phantom Zelda can pick up bombs and arrow orbs, and she never lets you know about it. This is [[SarcasmMode very convenient]] when trying to get through the fifth level in the Tower of Spirits.
** Near the end of the spirit tower pseudo-dungeon, there's a bizarre and non-optional stumbling block. A sign hidden in a dark area, which you can only read while Zelda is inhabiting a flame-sworded phantom, gives you a cryptic clue: "only those with no special powers know the secret." Controlling one of the regular phantoms in the room won't help. The solution is to make Zelda ''talk to'' one of them, making them spill the beans about a weak spot in the wall (i.e. something you can bomb open). All other phantoms say nothing of substance, and it was already established that Zelda only talks to phantoms to distract them while Link sneaks by. It's probably easier to talk to one by accident while stumbling around in the dark than to actually solve the puzzle.
16th Jun '17 6:14:36 AM Outis
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** A puzzle in the second dungeon requires you to kill three enemies in a specific order to reveal a key required to progress. There is a hint earlier in the level which refers to the enemies by name, but the enemies' names are nowhere in the game or the manual. The only way you'd know them is from the manual of a previous Zelda game on a console you might not even own.
13th May '17 9:33:38 AM mario0987
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** Interestingly enough, there are lanterns you can light with blue flame in more than one place. Any player would know that if you light all of them you get a prize. A common search is 'where is the last lantern?' as people have run all around town trying to find it and get the reward. The twist is- there is no prize. You get absolutely nothing for lighting them all, and many only find this out from looking it up.

to:

** Interestingly enough, there are lanterns you can light with blue flame in more than one place. Any player would know that if you light all of them you get a prize. A common search is 'where is the last lantern?' as people have run all around town trying to find it and get the reward. The twist is- there is no prize. You get absolutely nothing for lighting them all, and many only find this out from looking it up.up.
** Finding all the Koroks. There are multiple different methods needed to find them (though once you find one of them it is safe to assume the same thing will work for others). Except the things you need to do include lifting up random rocks, jumping into random circles of lilypads and jumping into clumps of leaves. There are also 900 of these things so good luck finding them all even if you do know all the ways to find them.
16th Apr '17 10:09:39 PM Ferot_Dreadnaught
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** Interestingly enough, there are lanterns you can light with blue flame in more than one place. Any [[GenreSavvy Genre Savvy]] player would know that if you light all of them you get a prize. A common search is 'where is the last lantern?' as people have run all around town trying to find it and get the reward. The twist is- there is no prize. You get absolutely nothing for lighting them all, and many only find this out from looking it up.

to:

** Interestingly enough, there are lanterns you can light with blue flame in more than one place. Any [[GenreSavvy Genre Savvy]] player would know that if you light all of them you get a prize. A common search is 'where is the last lantern?' as people have run all around town trying to find it and get the reward. The twist is- there is no prize. You get absolutely nothing for lighting them all, and many only find this out from looking it up.
13th Apr '17 6:00:15 AM Neechan
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' generally does a pretty good job of explaining the mechanics, but figuring out how to cook things can be difficult if you don't already know how to do it. Specifically, before interacting with the cooking pot, you have to go into the inventory to have Link hold the items you plan on cooking. Once you've done that, you can exit the inventory to dump the items into the pot.

to:

* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' generally does a pretty good job of explaining the mechanics, but figuring out how to cook things can be difficult if you don't already know how to do it. Specifically, before interacting with the cooking pot, you have to go into the inventory to have Link hold the items you plan on cooking. Once you've done that, you can exit the inventory to dump the items into the pot.pot.
** Interestingly enough, there are lanterns you can light with blue flame in more than one place. Any [[GenreSavvy Genre Savvy]] player would know that if you light all of them you get a prize. A common search is 'where is the last lantern?' as people have run all around town trying to find it and get the reward. The twist is- there is no prize. You get absolutely nothing for lighting them all, and many only find this out from looking it up.
29th Mar '17 12:05:39 AM RacattackForce
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** It's made arguably worse by the fact that the only hints you got for these puzzles were from talking to the memetically-{{Engrish}}y old men in the caves, one of which ("10th enemy has the bomb") wasn't fully deciphered until [[http://www.youtube.com/watch?v=7XwufPIVfMI over 20 years later]].[[note]]This hint replaced the one in Japanese: "Look for the Lion Key". Not that it would have made much difference anyway, since the Lion Key (a skeleton key that opens any locked door) is not essential for winning the game.[[/note]]

to:

** It's made arguably worse by the fact that the only hints you got for these puzzles were from talking to the memetically-{{Engrish}}y old men in the caves, one of which ("10th enemy has the bomb") wasn't fully deciphered until [[http://www.youtube.com/watch?v=7XwufPIVfMI over 20 years later]].[[note]]This hint replaced the one in Japanese: "Look for the Lion Key". Not that it would have made much difference anyway, since the Lion Key (a skeleton key that opens any locked door) is not essential for winning the game.[[/note]]
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