Follow TV Tropes

Following

History GoodBadBugs / FirstPersonShooter

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Not to mention the flamethrower simply going through the gate at the right angle. Many of those that taunt right in front of the spawn gates have felt burning pyro wrath.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Incendiary ammo can't set off car alarms, even at point blank range.
Is there an issue? Send a MessageReason:
None


* The iPhone port of ''{{Wolfenstein 3D}}'' has a tendency to slow to a chugging crawl when firing weapons after playing for a length of time. This makes boss battles a lot easier as you can rapidly shoot them faster they can hit you, which makes up for the added difficulty of it being near-impossible to strafe left and right.

to:

* The iPhone port of ''{{Wolfenstein ''VideoGame/{{Wolfenstein 3D}}'' has a tendency to slow to a chugging crawl when firing weapons after playing for a length of time. This makes boss battles a lot easier as you can rapidly shoot them faster they can hit you, which makes up for the added difficulty of it being near-impossible to strafe left and right.
Is there an issue? Send a MessageReason:
None


* ''KillingFloor'' has a glitch with weapons that can change their fire rate. Firing repeatedly in semi-auto mode and then switching to full-auto can trigger a glitch where the gun will have [[http://www.youtube.com/watch?v=GC5iLNRy4Gw no recoil]].

to:

* ''KillingFloor'' ''VideoGame/KillingFloor'' has a glitch with weapons that can change their fire rate. Firing repeatedly in semi-auto mode and then switching to full-auto can trigger a glitch where the gun will have [[http://www.youtube.com/watch?v=GC5iLNRy4Gw no recoil]].

Changed: 253

Is there an issue? Send a MessageReason:
It had nothing to do with arch-viles, just the resurrection flag


** In the final level of DOOM II, MAP30:Icon Of Sin, the final boss spawns enemies to do his dirty work. However, if the final boss spawns an arch-vile, and the arch-vile tries to resurrect an enemy who was also a spawned enemy, he is resurrected just outside the level boundaries, completely harmless, due to a bug in the resurrection code. This can make the difficulty of the final level slightly easier than if the enemies actually were resurrected where they could hurt you again.

to:

** In the final level of DOOM II, MAP30:Icon Of Sin, the final boss spawns enemies to do his dirty work. However, if If the final boss spawns an arch-vile, and map is played on the arch-vile tries to resurrect an enemy who was also a spawned enemy, he is resurrected just outside ''Nightmare!'' difficulty or the respawning enemies-flag, the monsters will respawn ''outside'' the level boundaries, completely harmless, due to a bug in the resurrection code.harmlessly. This can make the difficulty of the final level slightly easier than if the enemies actually were resurrected where they could hurt you again.
Is there an issue? Send a MessageReason:
None


* ''Tribes 2'' also had a pretty hilarious bug that could get entire teams hooked on trying to trigger it. Not sure if it was ever patched, but it was possible to launch a Mobile Point Base clear off into the horizon. All you had to do was park it and let it latch itself into the ground, hurl concussion grenades at it, have somebody start to drive it and unhook it from the ground, and then it would suddenly fly away suddenly spinning on all 3 axes.

to:

* ** ''Tribes 2'' also had a pretty hilarious bug that could get entire teams hooked on trying to trigger it. Not sure if it was ever patched, but it was possible to launch a Mobile Point Base clear off into the horizon. All you had to do was park it and let it latch itself into the ground, hurl concussion grenades at it, have somebody start to drive it and unhook it from the ground, and then it would suddenly fly away suddenly spinning on all 3 axes.

Added: 416

Changed: 10

Is there an issue? Send a MessageReason:
None


* There is a way to make the Witch harmless in ''Left4Dead 2'' if you have a gas can and a propane tank or grenade launcher. When the Witch is hit by an explosion directly, she stumbles and then freaks out and attacks. However, if she stumbles and gets set on fire at the exact same time, the Witch flails about as she burns to death while not attacking anyone since her AI still thinks it is in stumble mode. This can be a life saver on Expert and Realism.

to:

* There is was a way to make the Witch harmless in ''Left4Dead 2'' if you have a gas can and a propane tank or grenade launcher. When the Witch is hit by an explosion directly, she stumbles and then freaks out and attacks. However, if she stumbles and gets set on fire at the exact same time, the Witch flails would flail about as she burns to death while not attacking anyone since her AI still thinks it is in stumble mode. This can be a life saver on Expert and Realism.Realism.
** While that has since been patched out, it's still possible for Wandering Witches to kill themselves without any player intervention by wandering into ambient fire, which causes them to either continue walking about while flailing their arms and burning to death, or simply wandering backwards out of the fire [[TooDumbToLive without changing direction and wandering right back into it repeatedly until they die.]]
Is there an issue? Send a MessageReason:
None


* In ''HalfLife2'' the player could hold a small flat object underneath themselves and jump repeatedly. Since the object is treated as a platform, and carried objects are held at a set distance, you could use this to hover over sizable parts of the level when done right. This has since been patched in Episode 1 and onwards, but is still a vital part of the "Half-Life 2 Done Quick" speedrun.

to:

* In ''HalfLife2'' ''VideoGame/{{Half-Life 2}}'' the player could hold a small flat object underneath themselves and jump repeatedly. Since the object is treated as a platform, and carried objects are held at a set distance, you could use this to hover over sizable parts of the level when done right. This has since been patched in Episode 1 and onwards, but is still a vital part of the "Half-Life 2 Done Quick" speedrun.
Is there an issue? Send a MessageReason:
None


* ''TeamFortress2''

to:

* ''TeamFortress2''''VideoGame/TeamFortress2''
Is there an issue? Send a MessageReason:
None


* ''KillingFloor'' has a glitch with weapons that can change their fire rate. Firing repeatedly in semi-auto mode and then switching to full-auto can trigger a glitch where the gun will have [[http://www.youtube.com/watch?v=GC5iLNRy4Gw no recoil]].

to:

* ''KillingFloor'' has a glitch with weapons that can change their fire rate. Firing repeatedly in semi-auto mode and then switching to full-auto can trigger a glitch where the gun will have [[http://www.youtube.com/watch?v=GC5iLNRy4Gw no recoil]].recoil]].
* The ''{{Postal}} 2'' mod "A Week in Paradise" adds a {{katana|sAreJustBetter}}, which has a secondary fire that allows you to [[ThrowingYourSwordAlwaysWorks throw it at people]] for a single long-range kill, after which you have to pick it back up. Attempting to throw it at someone who is right next to you causes it to duplicate, allowing you to keep your first sword while impaling the guy with a second one.
Is there an issue? Send a MessageReason:
I think this was intentional and to some extent the point, actually.


** At one point in the game you have to drink a genetic concoction that results in your plasmids becoming unstable, causing them to switch randomly. However, the plasmids you switch to include ones you haven't got equipped and ones you haven't even ''bought'', and each plasmid is at maximum level regardless of what level it was before you downed the potion. And to cap it off, each plasmid switch causes your EVE bar to fully recharge.
Is there an issue? Send a MessageReason:
None


*** With the release of the Cow Mangler 5000, an EMP gun for the soldier, [[http://www.youtube.com/watch?v=3roqd3rOtPsa new glitch involving using a charged shot and the Director taunt at the same time has emerged]]. It looks a lot like a Kamehameha from DragonBallZ. Many consider it to be the most awesome glitch that the game has ever had.

to:

*** With the release of the Cow Mangler 5000, an EMP gun a RayGun with a ChargedAttack for the soldier, Soldier, [[http://www.youtube.com/watch?v=3roqd3rOtPsa new glitch involving using a charged shot and the Director taunt at the same time has emerged]]. It looks a lot like a Kamehameha from DragonBallZ. Many consider it to be the most awesome glitch that the game has ever had.
Is there an issue? Send a MessageReason:
None


*** There is also a keypad in the Vandenberg base, one of the ones that you have to use to power up the robots online. Punching in the code will get you 200 skill points. Every single time you use it. For even faster skill points, just hack the keypad with a multitool, and you can gain 200 skill points every time you click the mouse button. If you're a fast clicker like this troper...

to:

*** There is also a keypad in the Vandenberg base, one of the ones that you have to use to power up the robots online. Punching in the code will get you 200 skill points. Every single time you use it. For even faster skill points, just hack the keypad with a multitool, and you can gain 200 skill points every time you click the mouse button. If you're a fast clicker like this troper...



* In ''VideoGame/DeusExHumanRevolution'', the combat system allows you to walk up to unsuspecting enemies and either kill them or knock them out with a scripted takedown animation (and later, you can learn a double takedown). Unfortunately, it appears that the game scripters (whether intentionally or not) applied the same takedown animations to ''civilians''. This means that you can walk up to random people and perform hilarious moves, like [[http://www.youtube.com/watch?v=pEWoVsF0MIo&feature=related coldcocking a prostitute in the face while her friends look on]], punching someone so hard that it apparently breaks the sound barrier and [[http://www.youtube.com/watch?v=zYpuzHyEY8Q&feature=related taking down two civilians who've suddenly gained combat skills]].

to:

* In ''VideoGame/DeusExHumanRevolution'', the combat system allows you to walk up to unsuspecting enemies and either kill them or knock them out with a scripted takedown animation (and later, you can learn a double takedown). Unfortunately, it It appears that the game scripters (whether intentionally or not) applied the same takedown animations to ''civilians''. This means that you can walk up to random people and perform hilarious moves, like [[http://www.youtube.com/watch?v=pEWoVsF0MIo&feature=related coldcocking a prostitute in the face while her friends look on]], punching someone so hard that it apparently breaks the sound barrier and [[http://www.youtube.com/watch?v=zYpuzHyEY8Q&feature=related taking down two civilians who've suddenly gained combat skills]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The previous level ends with you knocking over some beer mugs to create a distraction. It's possible to mash the action button as much as you want, constantly sending the mug higher and higher into the sky until you eventually can't see it. And then it will break anyway as soon as it falls as far as it was supposed to.
Is there an issue? Send a MessageReason:
removed repeat under Deus Ex


** At the end of the Vandenberg base mission, speaking to Gary Savage results in a reward: an item and some Tech Points. If your inventory was full, JC says that he can't take the item yet and breaks out of the conversation to allow you to drop something. When you talk to him again, he tries to give you your quest reward: an item and some Tech Points. This can be exploited for infinite Tech Points by talking to him repeatedly and never actually dropping an item. You can also enter the correct code for enabling the bots at Vandenberg Air Force Base as much as you like. Each time will yield the player skill points.
** There is also a keypad in the Vandenberg base, one of the ones that you have to use to power up the robots online. Punching in the code will get you 200 skill points. Every single time you use it. For even faster skill points, just hack the keypad with a multitool, and you can gain 200 skill points every time you click the mouse button. If you're a fast clicker like this troper...

to:

** At the end of the Vandenberg base mission, speaking to Gary Savage results in a reward: an item and some Tech Points. If your inventory was full, JC says that he can't take the item yet and breaks out of the conversation to allow you to drop something. When you talk to him again, he tries to give you your quest reward: an item and some Tech Points. This can be exploited for infinite Tech Points by talking to him repeatedly and never actually dropping an item. You can also enter the correct code for enabling the bots at Vandenberg Air Force Base as much as you like. Each time will yield the player skill points.
**
item.
***
There is also a keypad in the Vandenberg base, one of the ones that you have to use to power up the robots online. Punching in the code will get you 200 skill points. Every single time you use it. For even faster skill points, just hack the keypad with a multitool, and you can gain 200 skill points every time you click the mouse button. If you're a fast clicker like this troper...
Is there an issue? Send a MessageReason:
None


* In ''[[HalfLife Half-Life 2]]'' the player could hold a small flat object underneath themselves and jump repeatedly. Since the object is treated as a platform, and carried objects are held at a set distance, you could use this to hover over sizable parts of the level when done right. This has since been patched in Episode 1 and onwards, but is still a vital part of the "Half-Life 2 Done Quick" speedrun.

to:

* In ''[[HalfLife Half-Life 2]]'' ''HalfLife2'' the player could hold a small flat object underneath themselves and jump repeatedly. Since the object is treated as a platform, and carried objects are held at a set distance, you could use this to hover over sizable parts of the level when done right. This has since been patched in Episode 1 and onwards, but is still a vital part of the "Half-Life 2 Done Quick" speedrun.



** ''HalfLife 2'''s [=SMOD=] added tons of (hilarious) new weapons, more enemies to kill with said weapons, and a mighty melee attack for Gordon Freeman. When the FreelanceAstronauts played the airboat levels with it, they discovered that you could use your melee attack while sailing. Which proceeds to bump the boat forward faster. Which could be spammed to boost the boat in any direction. And so began [[http://freelanceastronauts.com/view.php?id=538 the Kickboat Saga]]...

to:

** ''HalfLife ''Half Life 2'''s [=SMOD=] added tons of (hilarious) new weapons, more enemies to kill with said weapons, and a mighty melee attack for Gordon Freeman. When the FreelanceAstronauts played the airboat levels with it, they discovered that you could use your melee attack this powerful kick even while sailing. Which proceeds to bump the sailing... and it would propel your boat forward faster. Which could be spammed to boost the boat in any direction. And so forward. Thus began [[http://freelanceastronauts.com/view.php?id=538 [[http://www.youtube.com/watch?v=2_EKaFvM1NM&t=11m48s the Kickboat Saga]]...KickBoat Saga]].
Is there an issue? Send a MessageReason:
None


** By messing around with linedefs and sector references, a WAD author can create an invisible wall or platform. This was discovered by the author of the UAC_Dead PWAD, who famously used the effect to create an IndianaJones style invisible staircase, complete with candles on either side of the steps.
Is there an issue? Send a MessageReason:
None


** By messing around with linedefs and sector references, a WAD author can create an invisible wall or platform. This was discovered by the author of UAC_Dead, who famously used the effect to create an IndianaJones style invisible staircase, complete with candles on either side of the steps.

to:

** By messing around with linedefs and sector references, a WAD author can create an invisible wall or platform. This was discovered by the author of UAC_Dead, the UAC_Dead PWAD, who famously used the effect to create an IndianaJones style invisible staircase, complete with candles on either side of the steps.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** By messing around with linedefs and sector references, a WAD author can create an invisible wall or platform. This was discovered by the author of UAC_Dead, who famously used the effect to create an IndianaJones style invisible staircase, complete with candles on either side of the steps.

Added: 248

Changed: 1

Is there an issue? Send a MessageReason:
plugging a buddy\'s videos for the hell of it :V


* There is a way to make the Witch harmless in ''Left4Dead2'' if you have a gas can and a propane tank or grenade launcher. When the Witch is hit by an explosion directly, she stumbles and then freaks out and attacks. However, if she stumbles and gets set on fire at the exact same time, the Witch flails about as she burns to death while not attacking anyone since her AI still thinks it is in stumble mode. This can be a life saver on Expert and Realism.

to:

* There is a way to make the Witch harmless in ''Left4Dead2'' ''Left4Dead 2'' if you have a gas can and a propane tank or grenade launcher. When the Witch is hit by an explosion directly, she stumbles and then freaks out and attacks. However, if she stumbles and gets set on fire at the exact same time, the Witch flails about as she burns to death while not attacking anyone since her AI still thinks it is in stumble mode. This can be a life saver on Expert and Realism.Realism.
* ''KillingFloor'' has a glitch with weapons that can change their fire rate. Firing repeatedly in semi-auto mode and then switching to full-auto can trigger a glitch where the gun will have [[http://www.youtube.com/watch?v=GC5iLNRy4Gw no recoil]].
Is there an issue? Send a MessageReason:
None


* Rareware's legendary [[{{Nintendo 64}} N64]] shooter ''Game/GoldenEye'' has a particularly hilarious glitch that, when triggered, makes the character models fidget erratically, along with the vehicle models. [[http://www.youtube.com/watch?v=lFVN8CW5IWE& Combine this with some catchy dance music]], and you've got some serious MemeticMutation going on. '''''[[http://www.youtube.com/watch?v=h3quTc2-GyM GET]] [[http://www.youtube.com/watch?v=FDW3jXcOBzo DOWN!]]'''''

to:

* Rareware's legendary [[{{Nintendo 64}} N64]] shooter ''Game/GoldenEye'' ''[[VideoGame/GoldenEye1997 GoldenEye]]'' has a particularly hilarious glitch that, when triggered, makes the character models fidget erratically, along with the vehicle models. [[http://www.youtube.com/watch?v=lFVN8CW5IWE& Combine this with some catchy dance music]], and you've got some serious MemeticMutation going on. '''''[[http://www.youtube.com/watch?v=h3quTc2-GyM GET]] [[http://www.youtube.com/watch?v=FDW3jXcOBzo DOWN!]]'''''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the final level of DOOM II, MAP30:Icon Of Sin, the final boss spawns enemies to do his dirty work. However, if the final boss spawns an arch-vile, and the arch-vile tries to resurrect an enemy who was also a spawned enemy, he is resurrected just outside the level boundaries, completely harmless, due to a bug in the resurrection code. This can make the difficulty of the final level slightly easier than if the enemies actually were resurrected where they could hurt you again.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the original ''ModernWarfare'', during the finale shootout on the bridge, occasionally one of the AI Marines would get out of place and not die when scripted. When the BigBad approaches you in slow motion, he attacks and kills him for you.
Is there an issue? Send a MessageReason:
None


* Tobias Bruckner in ''{{Turok}}: Evolution'' became a byword for terrible final bosses when, after doing absolutely nothing for the entire span of the game, the genocidal cowboy antagonist who killed the eponymous Indian's tribe appears riding a T-Rex for no reason at all. 90% of the time he won't move unless the player moves closer to him, leading to a grand finale of unloading your gun into a completely stationary target.

to:

* Tobias Bruckner in ''{{Turok}}: Evolution'' ''[[{{VideoGame/Turok}} Turok: Evolution]]'' became a byword for terrible final bosses when, after doing absolutely nothing for the entire span of the game, the genocidal cowboy antagonist who killed the eponymous Indian's tribe appears riding a T-Rex for no reason at all. 90% of the time he won't move unless the player moves closer to him, leading to a grand finale of unloading your gun into a completely stationary target.



* ''Turok 2: Seeds of Evil'', being made in the days before console online gaming, allowed one to access cheats during multiplayer mode. While this leads to interesting situations like infinite ammo missile launchers, the cheats also include a level skip function. This effectively turns the game into a two-player co-operative game. In addition to that, you can play the multiplayer with just one player. This means you can play as different characters with different speed and health settings, including the [[FragileSpeedster velociraptor,]] which can only use a melee attack.

to:

* ''Turok ''[[{{VideoGame/Turok}} Turok 2: Seeds of Evil'', Evil]]'', being made in the days before console online gaming, allowed one to access cheats during multiplayer mode. While this leads to interesting situations like infinite ammo missile launchers, the cheats also include a level skip function. This effectively turns the game into a two-player co-operative game. In addition to that, you can play the multiplayer with just one player. This means you can play as different characters with different speed and health settings, including the [[FragileSpeedster velociraptor,]] which can only use a melee attack.
Is there an issue? Send a MessageReason:
None


* Tobias Bruckner in ''{{Turok}}: Evolution'' became a byword for terrible final bosses when, after doing absolutely nothing for the entire span of the game, the genocidal cowboy antagonist who killed the titular Indian's tribe appears riding a T-Rex for no reason at all. 90% of the time he won't move unless the player moves closer to him, leading to a grand finale of unloading your gun into a completely stationary target.

to:

* Tobias Bruckner in ''{{Turok}}: Evolution'' became a byword for terrible final bosses when, after doing absolutely nothing for the entire span of the game, the genocidal cowboy antagonist who killed the titular eponymous Indian's tribe appears riding a T-Rex for no reason at all. 90% of the time he won't move unless the player moves closer to him, leading to a grand finale of unloading your gun into a completely stationary target.

Added: 191

Changed: 1

Is there an issue? Send a MessageReason:
None


*** It was also possible in one level to beat a level in three seconds. When you spawned, you could see the map's goal (The Eye) twinkling off in the distance. Down two speed potions, run like hell towards it, and jump with a mighty jump. TaaDAA! Then walk out the exit, located about twelve steps away. Since the level also had those damn zombies you couldn't hide from (or kill without holy water or fire arrows) this was a hell of a lot more fun!

to:

*** It was also possible in one level to beat a level in three seconds. When you spawned, you could see the map's goal (The Eye) twinkling off in the distance. Down two speed potions, run like hell towards it, and jump with a mighty jump. TaaDAA! Then walk out the exit, located about twelve steps away. Since the level also had those damn zombies you couldn't hide from (or kill without holy water or fire arrows) this was a hell of a lot more fun! fun!
** Halo 3 had a variant on this where, if holding a heavy object, the player could walk diagonally and the normal slowdown in movement applied by holding heavy objects was negated completely.
Is there an issue? Send a MessageReason:
None


* ''Turok 2: Seeds of Evil'', being made in the days before console online gaming, allowed one to access cheats during multiplayer mode. While this leads to interesting situations like infinite ammo missile launchers, the cheats also include a level skip function. This effectively turns the game into a two-player co-operative game. In addition to that, you can play the multiplayer with just one player. This means you can play as different characters with different speed and health settings, including the [[FragileSpeedster velociraptor,]] which can only use a melee attack.

to:

* ''Turok 2: Seeds of Evil'', being made in the days before console online gaming, allowed one to access cheats during multiplayer mode. While this leads to interesting situations like infinite ammo missile launchers, the cheats also include a level skip function. This effectively turns the game into a two-player co-operative game. In addition to that, you can play the multiplayer with just one player. This means you can play as different characters with different speed and health settings, including the [[FragileSpeedster velociraptor,]] which can only use a melee attack.attack.
* There is a way to make the Witch harmless in ''Left4Dead2'' if you have a gas can and a propane tank or grenade launcher. When the Witch is hit by an explosion directly, she stumbles and then freaks out and attacks. However, if she stumbles and gets set on fire at the exact same time, the Witch flails about as she burns to death while not attacking anyone since her AI still thinks it is in stumble mode. This can be a life saver on Expert and Realism.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Recently, the Pyro gained use a weapon that deals extra damage against targets in mid-air, meant to be used in {{combos}} with the primary weapon's ability to push enemies into the air. This makes it very easy to abuse a glitch where if a Pyro airblasts an enemy down, ''they will still be considered airborne'' until they change altitudes by walking on an incline (which may not be closeby) or jumping (and still take extra damage), a technique dubbed [[http://www.youtube.com/watch?v=iWRJ1Icf8Cw ground-stalling.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** {{Doom}}'s engine handles hitscan weapons in such a way that the first shot is always perfectly accurate with subsequent shots deviating, resetting after a short time with no shots fired. Skilled players can use this quirk to snipe enemies with the chaingun, a weapon that is usually horribly inaccurate at long ranges.

Added: 296

Changed: 21

Is there an issue? Send a MessageReason:
None


* In the preview build of ''VideoGame/DeusExHumanRevolution'', the combat system allows you to walk up to unsuspecting enemies and either kill them or knock them out with a scripted takedown animation (and later, you can learn a double takedown). Unfortunately, it appears that the game scripters (whether intentionally or not) applied the same takedown animations to ''civilians''. This means that you can walk up to random people and perform hilarious moves, like [[http://www.youtube.com/watch?v=pEWoVsF0MIo&feature=related coldcocking a prostitute in the face while her friends look on]], punching someone so hard that it apparently breaks the sound barrier and [[http://www.youtube.com/watch?v=zYpuzHyEY8Q&feature=related taking down two civilians who've suddenly gained combat skills]].

to:

* In the preview build of ''VideoGame/DeusExHumanRevolution'', the combat system allows you to walk up to unsuspecting enemies and either kill them or knock them out with a scripted takedown animation (and later, you can learn a double takedown). Unfortunately, it appears that the game scripters (whether intentionally or not) applied the same takedown animations to ''civilians''. This means that you can walk up to random people and perform hilarious moves, like [[http://www.youtube.com/watch?v=pEWoVsF0MIo&feature=related coldcocking a prostitute in the face while her friends look on]], punching someone so hard that it apparently breaks the sound barrier and [[http://www.youtube.com/watch?v=zYpuzHyEY8Q&feature=related taking down two civilians who've suddenly gained combat skills]].skills]].
** During the fight with [[spoiler:Namir]], when he goes to leap over a wall, pressing the "takedown" button right when he's at the top of the wall leads to [[http://www.youtube.com/watch?v=4v1X5F0d58I&feature=related Jensen knocking him out with a single punch]]. Even on the hardest difficulty.

Top