History GoodBadBugs / FirstPersonShooter

26th Aug '16 8:32:41 PM Kadorhal
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** The player is occasionally able to get ATasteOfPower by grabbing weapons that they haven't unlocked yet from crates in the middle of a mission. The attachments are completely pre-set for these weapons, but sometimes it appears whoever set the weapons in those crates forgot what options are actually available for a weapon. This can lead to comedy - for instance, one of the last weapon crates in the "Deep Fire" mission allows the player to grab an [=SA58=] with a drum magazine attached, but because [=PDRs=] like it can't attach drum mags, what you instead get is an [=SA58=] with [[ItWorksBetterWithBullets no magazine at all]].

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** The player is occasionally able to get ATasteOfPower by grabbing weapons that they haven't unlocked yet from crates in the middle of a mission. The attachments are completely pre-set for these weapons, but sometimes it appears whoever set the weapons in those crates forgot what options are actually available for a weapon. This can lead to comedy - for instance, one of the last weapon crates in the "Deep Fire" mission allows the player to grab an [=SA58=] with a drum magazine attached, but because [=PDRs=] like it can't attach drum mags, what you instead get is an [=SA58=] which [[BottomlessMagazines can somehow fire off a hundred rounds at a time]] with [[ItWorksBetterWithBullets no magazine at all]].attached to it]].
5th Aug '16 7:30:15 PM UmbrellasWereAwesome
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* Similarly, ''[=GunZ:=] the Duel'' contains bugs which may be exploited to prematurely terminate an attack animation, allowing certain attacks to be rapidly chained. This exploit has blossomed into a whole new form of gameplay, called "Korean Style" or "K-Style", which differs radically from ordinary [=GunZ=] gameplay.

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* Similarly, ''[=GunZ:=] ''{{GunZ}}: the Duel'' contains bugs which may be exploited to prematurely terminate an attack animation, allowing certain attacks to be rapidly chained. This exploit has blossomed into a whole new form of gameplay, called "Korean Style" or "K-Style", which differs radically from ordinary [=GunZ=] gameplay.



** ''VideoGame/HaloCombatEvolved'': Hunters, supposed to be one of the game's most fearsome enemies, can be killed with a single pistol shot to the back. This is because they're supposed to be weak in their soft orange parts, but the developers got lazy and coded all the orange to count as their head, meaning that one hit from a headshot-capable weapon (like the pistol) will bring them down. Unfortunately, this was fixed in later installments.

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** ''VideoGame/HaloCombatEvolved'': Hunters, supposed to be one of the game's most fearsome enemies, can be killed with a single pistol shot to the back. This is because they're supposed to be weak in their soft orange parts, but the developers got lazy and coded all the orange to count as their head, meaning that one hit from a headshot-capable weapon (like the pistol) will bring them down. Unfortunately, (Un)fortunately, this was fixed in later installments.



*** There is a bug where crouching and then attempting to stand in a low area causes the physics engine to confuse the player with the map. The player can exploit this by jumping and landing a line of the map's geometry in a particular way. When the player does, you are launched high into the air and often into an area that you couldn't reach any other way. [[http://www.halopedian.com/Super_Bouncing Here]] is a detailed description of this glitch on a wiki devoted to Halo.
*** Another bug can can occur when a player with an energy sword in the passenger seat of a warthog tries to lunge at a nearby enemy. The player with the sword does not move until leaving the warthog, [[http://www.youtube.com/watch?v=cD8GoDX1hPk which causes the player to fly to the enemy he tried to lunge at, even if that enemy is now on the other side of the map]].

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*** There is a bug where crouching and then attempting to stand in a low area causes the physics engine to confuse the player with the map. The player can exploit this by jumping and landing a line of the map's geometry in a particular way. When the player does, you are launched high into the air and often into an area that you couldn't reach any other way. [[http://www.halopedian.com/Super_Bouncing halopedia.org/Super_Bouncing Here]] is a detailed description of this glitch on a wiki devoted to Halo.
''Halo''.
*** Another bug can can occur when a player with an energy sword in the passenger seat of a warthog Warthog tries to lunge at a nearby enemy. The player with the sword does not move until leaving the warthog, Warthog, [[http://www.youtube.com/watch?v=cD8GoDX1hPk which causes the player to fly to the enemy he tried to lunge at, even if that enemy is now on the other side of the map]].



*** In general, ''Halo 2'' was less a game with glitches and more a glitch with a lot of gameplay. Many of the maps were surprisingly easy to escape, sometimes with easter eggs located in these areas, online combat was (and still is with ''Anniversary'') made of glitches, [=BxR=] (which allowed one to melee and fire almost instantly, meaning an almost instant kill from no damage) being the most infamous, and contributing massively to the {{Hatedom}} for the Battle Rifle and more time was likely spent in the maps looking for exploits than killing each other. It even spawned one of the prototypes for gaming creepypasta: The Ghosts of Halo, of which there's still no firm explanation, just a lot of confusion. The general theory is that they're the half-deleted prototypes for matchmaking bots, which still have yet to appear in the franchise. This is supported by ''VideoGame/{{Halo 3}}'' also containing them on maps known to have had bots used for playtesting in-house. However, as the only way to get them to spawn is to create lag so massive it screws things up, it's extremely hard to really study them.

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*** In general, ''Halo 2'' was less a game with glitches and more a glitch with a lot of gameplay. Many of the maps were surprisingly easy to escape, sometimes with easter eggs located in these areas, online areas. Online combat was (and still is with ''Anniversary'') made of glitches, glitches; [=BxR=] (which allowed one to melee and fire almost instantly, meaning an almost instant kill from no damage) being the most infamous, and contributing which contributed massively to the {{Hatedom}} for the Battle Rifle Rifle, and more time was likely spent in the maps looking for exploits than killing each other. It even spawned one of the prototypes for gaming creepypasta: The Ghosts of Halo, of which there's still no firm explanation, just a lot of confusion. The general theory is that they're the half-deleted prototypes for matchmaking bots, which still have yet to appear in the franchise. This is supported by ''VideoGame/{{Halo 3}}'' also containing them on maps known to have had bots used for playtesting in-house. However, as the only way to get them to spawn is to create lag so massive it screws things up, it's extremely hard to really study them.
1st Aug '16 6:23:29 PM Gadjiltron
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** Players being shot at by the Natascha and getting affected by its slowdown are somehow considered as "stunned" by the game, allowing an allied Scout to land crits on them using the Flying Guillotine without needing the Sandman.
28th Jul '16 12:39:07 AM UmbrellasWereAwesome
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** Recently, there's been a glitch where using the "show whole backpack" option while selecting a weapon for a loadout slot enables you to equip primary weapons in the place of secondary and melee weapons. While most of the possible combinations aren't really useful (since weapons put in those slots can't be selected), one allows the Heavy to get rid of his melee weapon, which makes him switch back to his Minigun after eating the Buffalo Steak Sandvich, which allows him to gain a speed boost and mini-crits without being forced to use a melee weapon.

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** Recently, there's been There is a glitch where using the "show whole backpack" option while selecting a weapon for a loadout slot enables you to equip primary weapons in the place of secondary and melee weapons. While most of the possible combinations aren't really useful (since weapons put in those slots can't be selected), one allows the Heavy to get rid of his melee weapon, which makes him switch back to his Minigun after eating the Buffalo Steak Sandvich, which allows him to gain a speed boost and mini-crits without being forced to use a melee weapon.



** A recent update to the Pass Time game mode allowed teammates adjacent to whoever's carrying the ball to move as fast as they are. This is supposed to help the team escort the ball-carrier to the goal, but an unwanted side effect is that Scouts can use this to make spun-up Heavies move as fast as they are, turning those Heavies into {{Lightning Bruiser}}s. [[https://www.youtube.com/watch?v=nRiNc8fA2Sc This video]] demonstrates.

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** A recent An update to the Pass Time game mode allowed teammates adjacent to whoever's carrying the ball to move as fast as they are. This is supposed to help the team escort the ball-carrier to the goal, but an unwanted side effect is that Scouts can use this to make spun-up Heavies move as fast as they are, turning those Heavies into {{Lightning Bruiser}}s. [[https://www.youtube.com/watch?v=nRiNc8fA2Sc This video]] demonstrates.
22nd Jul '16 11:52:07 PM Gadjiltron
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Added DiffLines:

** A recent update to the Pass Time game mode allowed teammates adjacent to whoever's carrying the ball to move as fast as they are. This is supposed to help the team escort the ball-carrier to the goal, but an unwanted side effect is that Scouts can use this to make spun-up Heavies move as fast as they are, turning those Heavies into {{Lightning Bruiser}}s. [[https://www.youtube.com/watch?v=nRiNc8fA2Sc This video]] demonstrates.
19th Jul '16 6:34:04 PM Gadjiltron
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** Emerging from water normally gives players a little boost in jump height in order to get on solid ground from swimming. However, this boost somehow also works with puddles that players can't submerge in. This has led to a RocketJump technique involving puddles of water called "boost jumping" to get extra distance from a single jump.
17th Jul '16 5:06:04 AM UmbrellasWereAwesome
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** ''VideoGame/Halo5Guardians'': Forge mode has a much-loved glitch where you can give weapons the appearance and fire rate of one gun, and the projectile properties of another, though the latter has to be a REQ variant. Yes, this means you can create a SAW which rapid-fires ''triple rockets''.

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** ''VideoGame/Halo5Guardians'': Forge mode has a much-loved glitch where you can give weapons the appearance and fire rate of one gun, and the projectile properties of another, though another (though the latter has to be a REQ variant.variant), and the firing rate/ammo capacity of either depending on the specific combination. Yes, this means you can create a SAW which rapid-fires ''triple rockets''.
17th Jul '16 4:54:01 AM UmbrellasWereAwesome
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** ''VideoGame/Halo5Guardians'': Forge mode has a much-loved glitch where you can give weapons the appearance and fire rate of one gun, and the projectile properties of another, though the latter has to be a REQ weapon. Yes, this means you can create a SAW which rapid-fires ''triple rockets''.

to:

** ''VideoGame/Halo5Guardians'': Forge mode has a much-loved glitch where you can give weapons the appearance and fire rate of one gun, and the projectile properties of another, though the latter has to be a REQ weapon.variant. Yes, this means you can create a SAW which rapid-fires ''triple rockets''.
17th Jul '16 4:53:49 AM UmbrellasWereAwesome
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** ''VideoGame/Halo5Guardians'': Forge mode has a much-loved glitch where you can give weapons the appearance and fire rate of one gun, and the projectile properties of a REQ weapon. Yes, this means you can create a SAW which rapid-fires ''triple rockets''.

to:

** ''VideoGame/Halo5Guardians'': Forge mode has a much-loved glitch where you can give weapons the appearance and fire rate of one gun, and the projectile properties of another, though the latter has to be a REQ weapon. Yes, this means you can create a SAW which rapid-fires ''triple rockets''.
17th Jul '16 4:52:38 AM UmbrellasWereAwesome
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** ''VideoGame/Halo5Guardians'': Forge mode has a much-loved glitch where you can give weapons the appearance and fire rate of one gun, and the projectile properties of another. Yes, this means you can create a SAW which rapid-fires ''rockets''.

to:

** ''VideoGame/Halo5Guardians'': Forge mode has a much-loved glitch where you can give weapons the appearance and fire rate of one gun, and the projectile properties of another. a REQ weapon. Yes, this means you can create a SAW which rapid-fires ''rockets''.''triple rockets''.
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