Follow TV Tropes

Following

History GlassCannon / Videogames

Go To

OR

Is there an issue? Send a MessageReason:
None


** Elly zigzags this; she is the archerypal party mage, though her spells are somewhat middling by default. Equipping her with an Ether Doubler (doubles spell damage and EP cost) makes her spells very strong, though. Equipping her Gear with a Power Magic on top makes her Aerods attack extremely powerful, capable of one-shotting several bosses. She still retains her relatively low HP and durability, though.

to:

** Elly zigzags this; she is the archerypal party mage, though her spells are somewhat middling by default. Equipping her with an Ether Doubler (doubles spell damage and EP cost) makes her spells very strong, though. Equipping her Gear with a Power Magic on top makes her Aerods attack extremely powerful, capable of one-shotting several bosses. She still retains her relatively low HP HP, physical strength and durability, though.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Elly zigzags this; she is the archerypal party mage, though her spells are somewhat middling by default. Equipping her with an Ether Doubler (doubles spell damage and EP cost) makes her spells very strong, though. Equipping her Gear with a Power Magic on top makes her Aerods attack extremely powerful, capable of one-shotting several bosses. She still retains her relatively low HP and durability, though.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**Emerald's gear Crescens falls under this umbrella too, with damaging attacks and very fast turn speed but the lowest HP of any Gear when fully equipped.
Is there an issue? Send a MessageReason:
None


* Killey, a mediocre and overall forgettable character who debuted in ''VideoGame/SuikodenII'', can be made into one of these in ''VideoGame/SuikodenV'', as he's one of the very few characters who has three fully customizable rune slots. Load him up with a combination of Power +50% damage, -50% Defense), Double-Edge (Doubles damage dealt and received) and/or Boost (Doubles damage for 3 turns, then your HP drops to 1) runes and watch his dinky little throwing knife hit for upwards of 3000 damage per round, in a game where even bosses rarely have more than 3 or 4000 HP. Just keep him well out of harm's way, as a stiff breeze paired with all those damage multipliers WILL knock him dead.

to:

* Killey, a mediocre and overall forgettable character who debuted in ''VideoGame/SuikodenII'', can be made into one of these in ''VideoGame/SuikodenV'', as he's one of the very few characters who has three fully customizable rune slots. Load him up with a combination of Power +50% (+50% damage, -50% Defense), Double-Edge (Doubles damage dealt and received) and/or Boost (Doubles damage for 3 turns, then your HP drops to 1) runes and watch his dinky little throwing knife hit for upwards of 3000 damage per round, in a game where even bosses rarely have more than 3 or 4000 3-4000 HP. Just keep him well out of harm's way, as a stiff breeze paired with all those damage multipliers WILL knock him dead.

Added: 414

Changed: 23

Removed: 437

Is there an issue? Send a MessageReason:
None



to:

[[folder:Rail Shooter]]
* ''VideoGame/MetalCombatFalconsRevenge'' has two playable mechs - the Falcon and the Tornado, with the latter playable after completing the game once. It has far more firepower than the Falcon, being able to store up to ten levels of energy rather than three, and can rapid-fire smaller bursts or release them all at once for massive damage. However, it also takes double damage from all enemy attacks.
[[/folder]]



[[folder:Rail Shooter]]
* ''VideoGame/MetalCombatFalconsRevenge'' has two playable mechs - the Falcon and the Tornado, with the latter playable after completing the game once. It has far more firepower than the Falcon, being able to store up to ten levels of energy rather than three, and can rapid-fire smaller bursts or release them all at once for massive damage. However, it also takes double damage from all enemy attacks.
[[/folder]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/BlazBlue'':

to:

* ''VideoGame/BlazBlue'':''Franchise/BlazBlue'':
Is there an issue? Send a MessageReason:
None


* Metal Combat: Falcon's Revenge has two playable mechs - the Falcon and the Tornado, with the latter playable after completing the game once. It has far more firepower than the Falcon, being able to store up to ten levels of energy rather than three, and can rapid-fire smaller bursts or release them all at once for massive damage. However, it also takes double damage from all enemy attacks.

to:

* Metal Combat: Falcon's Revenge ''VideoGame/MetalCombatFalconsRevenge'' has two playable mechs - the Falcon and the Tornado, with the latter playable after completing the game once. It has far more firepower than the Falcon, being able to store up to ten levels of energy rather than three, and can rapid-fire smaller bursts or release them all at once for massive damage. However, it also takes double damage from all enemy attacks.

Added: 11

Changed: 22

Is there an issue? Send a MessageReason:
None


* Metal Combat: Falcon's Revenge has two playable mechs - the Falcon and the Tornado, with the latter playable after completing the game once. It has far more firepower than the Falcon, being able to store up to ten levels of energy shots rather than three, and can rapid-fire or release them all at once for massive damage. However it also takes double damage from all enemy attacks.

to:

* Metal Combat: Falcon's Revenge has two playable mechs - the Falcon and the Tornado, with the latter playable after completing the game once. It has far more firepower than the Falcon, being able to store up to ten levels of energy shots rather than three, and can rapid-fire smaller bursts or release them all at once for massive damage. However However, it also takes double damage from all enemy attacks.attacks.
[[/folder]]

Added: 386

Changed: 23

Is there an issue? Send a MessageReason:
None



to:

[[folder:Rail Shooter]]
* Metal Combat: Falcon's Revenge has two playable mechs - the Falcon and the Tornado, with the latter playable after completing the game once. It has far more firepower than the Falcon, being able to store up to ten levels of energy shots rather than three, and can rapid-fire or release them all at once for massive damage. However it also takes double damage from all enemy attacks.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Skylanders}}'' has [[BlingBlingBang Trigger Happy]], introduced in the first game. He has a charged attack that can be more and more upgraded till it reaches its third and most powerful attack on his upper upgrade path and a safe lobbing attack that gets more powerful on the lower path. Trigger Happy himself, however, has the smallest amount of HP of the Skylanders debuting in ''Spyro's Adventure'', and he held the record for the lowest until ''Imaginators'' introduced VideoGame/CrashBandicoot.

to:

* ''VideoGame/{{Skylanders}}'' has [[BlingBlingBang Trigger Happy]], introduced in the first game. He has a charged attack that can be more and more upgraded till it reaches its third and most powerful attack on his upper upgrade path and a safe lobbing attack that gets more powerful on the lower path. Trigger Happy himself, however, has the smallest amount of HP of the Skylanders debuting in ''Spyro's Adventure'', ''VideoGame/SkylandersSpyrosAdventure'', and he held the record for the lowest until ''Imaginators'' introduced VideoGame/CrashBandicoot.
Is there an issue? Send a MessageReason:


** In ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'', the "Great Force" item (based on the [[VideoGame/TheLegendOfZelda Triforce]]) doubles all damage, regardless of whether it's being given or taken.

to:

** In ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'', the "Great Force" item (based on the [[VideoGame/TheLegendOfZelda [[Franchise/TheLegendOfZelda Triforce]]) doubles all damage, regardless of whether it's being given or taken.

Added: 656

Changed: 1232

Is there an issue? Send a MessageReason:
None


** [[PlayerCharacter Operators]] are teenagers from a ship lost in the [[HyperspaceIsAScaryPlace terrifying realm called the "Void"]], which mutated them into [[LiminalBeing Liminal Beings]] with astronomical powers...but without giving them the strength to match, meaning they were susceptible to losing control of said powers with disastrous results. Gameplay-wise, the Operators play the role of SquishyWizard in combat, capable of practically unrivalled DPS, but are still no more durable than, well, your average teenagers, in a world populated by cybernetically augmented supersoldiers, plasma weapons, and sentient abominations around every corner.

to:

** Kullervo is a heavy damage-dealing Warframe, able to do large amounts of burst damage and DamageOverTime to both single targets and large crowds. However, he has no shields, making him unable to exploit [[MercyInvincibility shield gating]], and unlike other shield-less Warframes, he has little in the way of defensive abilities: while Inaros has a massive base health pool and can boost his armor, and Nidus has an AutoRevive passive and can redirect damage to enemies, Kullervo only gains a small amount of Overguard from one of his ability. This means that he can quickly cut down enemies, but will himself go down in an instant if he takes a hit from a high-level enemy.
** [[PlayerCharacter Operators]] are teenagers from a ship lost in the [[HyperspaceIsAScaryPlace terrifying realm called the "Void"]], which mutated them into [[LiminalBeing Liminal Beings]] with astronomical powers... but without giving them the strength to match, meaning they were susceptible to losing control of said powers with disastrous results. Gameplay-wise, the Operators play the role of SquishyWizard in combat, capable of practically unrivalled DPS, but are still no more durable than, well, your average teenagers, in a world populated by cybernetically augmented supersoldiers, plasma weapons, and sentient abominations around every corner.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/KnightEternal'': Dylan has good growth in Intellect and Agility, but poor HP and Strength growth.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AdvanceWars:''

to:

* ''VideoGame/AdvanceWars:''''[[VideoGame/NintendoWars Advance Wars]]'':
Is there an issue? Send a MessageReason:
None


* The consular's glass cannon status can be subverted in ''VideoGame/StarWarsTheOldRepublic'' where the Shadow sub-class of Consular can be specced as a [[StoneWall Mitigation Tank]]. That being said, they are still the "squishiest" of the tank specs, relying heavily on shields. However, they are able to pull more DPS and hold more aggro than a Jedi Guardian or Vanguard Trooper in addition to using stealth and stuns, making them DifficultButAwesome.

to:

* The consular's Consular's glass cannon status can be subverted in ''VideoGame/StarWarsTheOldRepublic'' where the Shadow sub-class of Consular can be specced as a [[StoneWall Mitigation Tank]]. That being said, they are still the "squishiest" of the tank specs, relying heavily on shields. However, they are able to pull more DPS and hold more aggro than a Jedi Guardian or Vanguard Trooper in addition to using stealth and stuns, making them DifficultButAwesome.


Added DiffLines:

** The Sentinels, a specialization of the Jedi Knight class, also counts. They have fantastic DPS thanks to their twin lightsabers but have no healing abilities, few damage reduction cooldowns and little crowd control. To make matters worse, their class quest seems to have been designed more for the Jedi Guardian advanced class, which can tank.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/WarThunder'': many late tanks with powerful guns, decent mobility and poor armor (as their real life counterparts qualify as this as per the MBT concept design, even more with IFV and late light tanks which are thin like an eggshell yet can have devastating high-caliber cannons or even anti-tank rockets. But the [[https://wiki.warthunder.com/VT1-2 VT1-2]] tank destroyer prototype is on another level. It has twin (!) 120 mm cannons that can reload in 5-7 seconds, it can accelerate up to 70 km/h in a few seconds... and only 50 mm of armor thickness, meaning that even AA autocannons and aircraft guns (or old ww2 tanks brought by troll players) will quickly dispose of it. All of this with the three crew members packed in one line in the front of the vehicle screaming "poor survivability" even if a shot doesn't detonate the tank.
** Several US ships qualify as this: they have impressive firepower, but rather poor or average-at-best armor. The most offending case is the infamous Moffett destroyer, which has good guns and a ridiculously high rate of fire, meaning that you can [[MoreDakka submerge in your cannon spam]] your opponents that you don't quickly penetrate to death, either [[DeathByAThousandCuts bleeding out their crew]] or waiting for the decisive detonating shot. However, its armor is thin, and its ammo is concentrated on the rear side, meaning that enemies who know what to do will instantly target it. If you don't maneuver to cover your back, expect to be frequently ammo-racked, even in one shot.

to:

* ''VideoGame/WarThunder'': many late Many Cold War tanks with powerful guns, decent mobility and poor armor (as their real life counterparts qualify as this as per the MBT concept design, this), even more with IFV and late light tanks which are thin like an eggshell yet can have devastating high-caliber cannons or even anti-tank rockets. But the [[https://wiki.warthunder.com/VT1-2 VT1-2]] tank destroyer prototype is on another level. It has twin (!) 120 mm cannons that can reload in 5-7 seconds, it can accelerate up to 70 km/h in a few seconds... and only 50 mm of armor thickness, meaning that even AA autocannons and aircraft guns (or old ww2 tanks brought by troll players) will quickly dispose of it. All of this with the three crew members packed in one line in the front of the vehicle screaming "poor survivability" even if a shot doesn't detonate the tank.
** Several US ships qualify as this: they have this with impressive firepower, but rather poor or average-at-best armor. The most offending case is the infamous Moffett destroyer, which has good guns and a ridiculously high rate of fire, meaning that you can [[MoreDakka submerge in your cannon spam]] your opponents that you don't quickly penetrate to death, either [[DeathByAThousandCuts bleeding out their crew]] or waiting for the decisive detonating shot. However, its armor is thin, and its ammo is concentrated on the rear side, meaning that enemies who know what to do will instantly target it. If you don't maneuver to cover your back, expect to be frequently ammo-racked, even in one shot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Ko the mouse in ''VideoGame/LittleSamson'' has only 2 points of health to start (and can get a maximum of 8 with upgrades), but moves fast and drops time bombs that can do heavy damage if the enemy takes the brunt of the explosion. a high-risk-high-reward character, basically.
Is there an issue? Send a MessageReason:


** TierInducedScrappy [[RobotGirl Nu]]-[[YouAreNumberSix 13]] also has very good damage, especially with [[MemeticMutation spam her]] [[StormOfBlades Drive]], but she shares the second lowest HP place with Ragna and her defence ain't too hot either. As it is she's reviled already; she would be a full-blown SNKBoss if it got any better.

to:

** TierInducedScrappy ** [[RobotGirl Nu]]-[[YouAreNumberSix 13]] also has very good damage, especially with [[MemeticMutation spam her]] [[StormOfBlades Drive]], but she shares the second lowest HP place with Ragna and her defence ain't too hot either. As it is she's reviled already; she would be a full-blown SNKBoss if it got any better.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ElohimEternalTheBabelCode'': Ruthia has the highest Elemental Power and Divine Power growth of the party, but also the least LP growth.
Is there an issue? Send a MessageReason:
By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


** Jessica of ''VideoGame/DragonQuestVIII'' is the SquishyWizard variety. She's got more varied and powerful offensive spells than any other character, a buff spell that doubles the target's offense, and can also WhipItGood. A fully-buffed Twin Dragon Lash is capable of one-shotting some ''bosses''. She's also got the lowest health in the party by a good margin -- late game, she can have more MP than HP. Her armor options are also much worse than the other characters for much of the game, meaning she requires constant attention from TheMedic to keep her standing.

to:

** Jessica of ''VideoGame/DragonQuestVIII'' is the SquishyWizard variety. She's got more varied and powerful offensive spells than any other character, a buff spell that doubles the target's offense, and can also WhipItGood.[[WeaponSpecialization use whips]]. A fully-buffed Twin Dragon Lash is capable of one-shotting some ''bosses''. She's also got the lowest health in the party by a good margin -- late game, she can have more MP than HP. Her armor options are also much worse than the other characters for much of the game, meaning she requires constant attention from TheMedic to keep her standing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/StreetsOfRage 4''[='=]s Survival Mode, one of the passives that may randomly appear after completing a stage is ''called'' Glass Cannon. It vastly increases your damage output but also increases the amount of damage you take, with the first level of the passive being a +100% damage buff and a -60% defense debuff.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/XenobladeChronicles3FutureRedeemed'', [[XenobladeChronicles2 Rex]] takes this role, DualWielding the Aegis swords and replicating the infamous crit-spamming build from his original game to tear apart enemies in second with nigh guaranteed criticals and a skill that recharges nigh instantly upon critting. Unfortunately for him, he can't crit-heal anymore and has the lowest HP and defenses of the group, meaning he can't stay for long once the aggro is on him.

to:

* In ''VideoGame/XenobladeChronicles3FutureRedeemed'', [[XenobladeChronicles2 [[VideoGame/XenobladeChronicles2 Rex]] takes this role, DualWielding the Aegis swords and replicating the infamous crit-spamming build from his original game to tear apart enemies in second seconds with nigh guaranteed criticals and a skill that recharges nigh instantly upon critting. Unfortunately for him, he can't crit-heal anymore and has the lowest HP and defenses of the group, meaning he can't stay for long once the aggro is on him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/XenobladeChronicles3FutureRedeemed'', [[XenobladeChronicles2 Rex]] takes this role, DualWielding the Aegis swords and replicating the infamous crit-spamming build from his original game to tear apart enemies in second with nigh guaranteed criticals and a skill that recharges nigh instantly upon critting. Unfortunately for him, he can't crit-heal anymore and has the lowest HP and defenses of the group, meaning he can't stay for long once the aggro is on him.

Added: 854

Changed: 415

Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheBindingOfIsaac'': ''Afterbirth'' adds a ''literal'' Glass Cannon. It fires a massive, powerful tear when used and it's one of the few items that recharge over time, but when you use it it turns you into exactly what it says: your health gets dropped to 1/2 heart, so take one hit and you're dead. ''Repentance'' changes it to the cannon breaking and dealing 2 hearts worth of damage to you when hit, which fixes itself on recharge.

to:

* ''VideoGame/TheBindingOfIsaac'': ''VideoGame/TheBindingOfIsaac'':
** The
''Afterbirth'' DLC adds a ''literal'' Glass Cannon. It fires a massive, powerful tear when used and it's one of the few items that recharge over time, but when you use it it turns you into exactly what it says: your health gets dropped to 1/2 heart, so take one hit and you're dead. ''Repentance'' changes it to the cannon breaking and dealing 2 hearts worth of damage to you when hit, which fixes itself on recharge. recharge.
** The Blood Oath item grants a damage and speed buff based on the amount of red health the character has by the start of each floor, at the cost of draining that health. This means a gain in power at the cost of starting with lower health. The "Bloody Mary" challenge is built around this, giving the item to a character that can ''only'' have red health, meaning that she will begin each floor as a OneHitPointWonder with buffs.
Is there an issue? Send a MessageReason:
None


*** The Chaingun Commando can bleed through a player's health in seconds but has very little health, capable of being taken out with a single shotgun blast.
*** The Revanant has relatively little health for a demon of its level but it hits very hard and can even fire homing missiles.

to:

*** The Chaingun Commando can bleed through a player's health in seconds but has very only a little health, more health than the other zombie types, capable of being taken out with a single shotgun blast.
*** The Revanant Revenant has relatively little health for a demon of its level but it hits very hard and can even fire homing missiles.



** And in ''VideoGame/Left4Dead2'', the Spitter has the second-lowest health of the Special Infected after the Boomer, but if someone's stupid/experimental enough to stand in a puddle of the goo from start to finish, will be almost downed on Normal difficulty, and being spat at during a horde is NO FUN AT ALL.

to:

** And in ''VideoGame/Left4Dead2'', the Spitter has the second-lowest health of the Special Infected after the Boomer, but if someone's stupid/experimental enough to stand in a puddle of the goo from start to finish, they will be almost downed on Normal difficulty, and being spat at during a horde is NO FUN AT ALL.no fun at all.

Added: 515

Removed: 516

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Skylanders}}'' has [[BlingBlingBang Trigger Happy]], introduced in the first game. He has a charged attack that can be more and more upgraded till it reaches its third and most powerful attack on his upper upgrade path and a safe lobbing attack that gets more powerful on the lower path. Trigger Happy himself, however, has the smallest amount of HP of the Skylanders debuting in ''Spyro's Adventure'', and he held the record for the lowest until ''Imaginators'' introduced VideoGame/CrashBandicoot.


Added DiffLines:

* ''VideoGame/{{Skylanders}}'' has [[BlingBlingBang Trigger Happy]], introduced in the first game. He has a charged attack that can be more and more upgraded till it reaches its third and most powerful attack on his upper upgrade path and a safe lobbing attack that gets more powerful on the lower path. Trigger Happy himself, however, has the smallest amount of HP of the Skylanders debuting in ''Spyro's Adventure'', and he held the record for the lowest until ''Imaginators'' introduced VideoGame/CrashBandicoot.
Is there an issue? Send a MessageReason:
LISA Entry

Added DiffLines:

* {{VideoGame/Lisa}}:
** There's the recruitable party member Tiger Man, who wields a spear and sports some of the highest attack power in the game, however it's offset by his pathetically small HP. His health can drop even more if he's under the effects of Joy Withdrawal.
** Terry Hintz can also be this if you unlock his MagikarpPower with The Hottest Dance, which is the most powerful skill in the entire game. This, of course, is offset by his weak defenses and pitiful HP.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/KingdomHeartsIIIReMind'' has Kairi, who's HP and Defense stats are significantly lower than Sora's. But she has attack power to rival Sora's [[InfinityPlusOneSword Ultima Weapon]], a much longer reach on combos, and one of the most powerful shotlocks in the game.

to:

** ''VideoGame/KingdomHeartsIIIReMind'' has Kairi, who's whose HP and Defense stats are significantly lower than Sora's. But she has attack power to rival Sora's [[InfinityPlusOneSword Ultima Weapon]], a much longer reach on combos, and one of the most powerful shotlocks in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Sunrider 4: The Captain's Return'' has Ryuvian Lancer frigates, slow, lightly-armored spacecraft which mount a single weapon that can only be fired once in a given turn. That weapon is a laser on par with the Sunrider's [[WaveMotionGun Vanguard Cannon]]. A hit from that thing will do a ''lot'' of damage, provided the Lancer doesn't get shot down before it can fire.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SniperElite5:'' Karl is situationally a cannon (headshots, especially with the rifle, and sneak takedowns), but is always glass. Even on the lower difficulties, getting into a shootout with more than one enemy is very dangerous. Most of the missions require you to infiltrate enemy bases, so sniping from a safe distance is not always an option.

Top