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** The series is '''MASSIVELY HUGE''' in the Latin America, where are many memes came from there as well as when you scroll down of several YouTube videos and even Steam Workshop addons have the section filled with Spanish comments!

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** The series is '''MASSIVELY HUGE''' in the Latin America, where are many memes came from there as well as when you scroll down of several YouTube [=YouTube=] videos (including official Midnight Riders songs uploaded to the site) and even Steam Workshop addons have the section filled with Spanish comments!
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** The series '''MASSIVELY HUGE''' in the Latin America, where many memes came from there as well as when you scroll down of several YouTube videos and even Steam Workshop addons have the section filled with Spanish comments!

to:

** The series is '''MASSIVELY HUGE''' in the Latin America, where are many memes came from there as well as when you scroll down of several YouTube videos and even Steam Workshop addons have the section filled with Spanish comments!
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** The series '''MASSIVELY HUGE''' in the Latin America, where many memes came from there as well as when you scroll down of several YouTube videos and even Steam Workshop addons have the section filled with Spanish comments!
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* The two of Pink Panther educational games - ''VideoGame/PinkPantherPassportToPeril'' and ''VideoGame/PinkPantherHokusPokusPink'', have a small cult following, but are usually dismissed by hardcore Adventure Games fans, being seen as a cheap educational games using popular cartoon character to boost its sales. In Poland however, the games are absolutely beloved, thanks to [[SugarWiki/SuperlativeDubbing its stellar localization]], which features many references to Polish pop-culture, witty dialogue with [[ParentalBonus parental bonuses]] and cast of some of the most beloved Polish voice actors like the popular (especially in the 90s) Cezary Pazura as the Pink Panther, who absolutely nailed him as [[NoFourthWall fourth-wall breaking]] DeadpanSnarker. The fact that Poles already like Pink Panther and Adventure Games on their own, doesn't hurt either.
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** ''Mario'' is easily THE biggest name of video games in Mexico alongside with SNK's fighting games, and the Xbox consoles. His games are well regarded in the country, and merchandising (both official and unofficial) is very huge, when Mexican store chain Liverpool had their first Bolo Fest Desfile Navideño in 2015 in Mexico City (Which is similar to Macy’s Thanksgiving Parade in the United States) Mario became the first of two video game series to get a balloon for that parade (similar to how Sonic The Hedgehog got his own balloon by Macy’s back in 1993.), and until the Japanese release overtook it, the Mexican release of ''WesternAnimation/TheSuperMarioBrosMovie'' became one of, now the second highest grossing international release for any Illumination film (surpassing their previous releases like ''Minions'') and for any video game film adaptation and became the highest-grossing film ''of all time'' in Mexico. (Even surpassing the two ''[[Film/{{Sonic the Hedgehog|2020}} Sonic]]'' [[Film/{{Sonic the Hedgehog 2|2022}} movies]] and ''WesternAnimation/ToyStory4'' in Mexican box office performance.)

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** ''Mario'' is easily THE biggest name of video games in Mexico alongside with SNK's fighting games, and the Xbox consoles. His games are well regarded in the country, and merchandising (both official and unofficial) is very huge, when Mexican store chain Liverpool had their first Bolo Fest Desfile Navideño in 2015 in Mexico City (Which is similar to Macy’s Thanksgiving Parade in the United States) Mario became the first of two video game series to get a balloon for that parade (similar to how Sonic The Hedgehog got his own balloon by Macy’s back in 1993.), and until the Japanese release overtook it, the Mexican release of ''WesternAnimation/TheSuperMarioBrosMovie'' became one of, now the second highest grossing international release for any Illumination film (surpassing their previous releases like ''Minions'') and for any video game film adaptation and became the highest-grossing film ''of all time'' in Mexico. (Even surpassing the two ''[[Film/{{Sonic the Hedgehog|2020}} Sonic]]'' [[Film/{{Sonic the Hedgehog 2|2022}} movies]], two [[Film/SpiderManNoWayHome Marvel]] [[Film/AvengersEndgame movies]] and ''WesternAnimation/ToyStory4'' in Mexican box office performance.)
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** ''Mario'' is easily THE biggest name of video games in Mexico alongside with SNK's fighting games, and the Xbox consoles. His games are well regarded in the country, and merchandising (both official and unofficial) is very huge, when Mexican store chain Liverpool had their first Bolo Fest Desfile Navideño in 2015 in Mexico City (Which is similar to Macy’s Thanksgiving Parade in the United States) Mario became the first of two video game series to get a balloon for that parade (similar to how Sonic The Hedgehog got his own balloon by Macy’s back in 1993.), and until the Japanese release recently overtook it, the Mexican release of ''WesternAnimation/TheSuperMarioBrosMovie'' became one of, now the second highest grossing international release for any Illumination film (surpassing their previous releases like ''Minions'') and for any video game film adaptation and became the highest-grossing film ''of all time'' in Mexico. (Even surpassing the two ''[[Film/{{Sonic the Hedgehog|2020}} Sonic]]'' [[Film/{{Sonic the Hedgehog 2|2022}} movies]] and ''WesternAnimation/ToyStory4'' in Mexican box office performance.)

to:

** ''Mario'' is easily THE biggest name of video games in Mexico alongside with SNK's fighting games, and the Xbox consoles. His games are well regarded in the country, and merchandising (both official and unofficial) is very huge, when Mexican store chain Liverpool had their first Bolo Fest Desfile Navideño in 2015 in Mexico City (Which is similar to Macy’s Thanksgiving Parade in the United States) Mario became the first of two video game series to get a balloon for that parade (similar to how Sonic The Hedgehog got his own balloon by Macy’s back in 1993.), and until the Japanese release recently overtook it, the Mexican release of ''WesternAnimation/TheSuperMarioBrosMovie'' became one of, now the second highest grossing international release for any Illumination film (surpassing their previous releases like ''Minions'') and for any video game film adaptation and became the highest-grossing film ''of all time'' in Mexico. (Even surpassing the two ''[[Film/{{Sonic the Hedgehog|2020}} Sonic]]'' [[Film/{{Sonic the Hedgehog 2|2022}} movies]] and ''WesternAnimation/ToyStory4'' in Mexican box office performance.)
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** ''Mario'' is easily THE biggest name of video games in Mexico alongside with SNK's fighting games, and the Xbox consoles. His games are well regarded in the country, and merchandising (both official and unofficial) is very huge, when Mexican store chain Liverpool had their first Bolo Fest Desfile Navideño in 2015 in Mexico City (Which is similar to Macy’s Thanksgiving Parade in the United States) Mario became the first of two video game series to get a balloon for that parade (similar to how Sonic The Hedgehog got his own balloon by Macy’s back in 1993.), and until the Japanese release recently overtook it, the Mexican release of ''WesternAnimation/TheSuperMarioBrosMovie became one of, now the second highest grossing international release for any Illumination film (surpassing their previous releases like ''Minions'') and for any video game film adaptation and became the highest-grossing film ''of all time'' in Mexico. (Even surpassing the two [[Film/{{Sonic the Hedgehog|2020}} Sonic]] [[Film/{{Sonic the Hedgehog 2|2022}} movies]] and WesternAnimation/ToyStory4 in Mexican box office performance.)

to:

** ''Mario'' is easily THE biggest name of video games in Mexico alongside with SNK's fighting games, and the Xbox consoles. His games are well regarded in the country, and merchandising (both official and unofficial) is very huge, when Mexican store chain Liverpool had their first Bolo Fest Desfile Navideño in 2015 in Mexico City (Which is similar to Macy’s Thanksgiving Parade in the United States) Mario became the first of two video game series to get a balloon for that parade (similar to how Sonic The Hedgehog got his own balloon by Macy’s back in 1993.), and until the Japanese release recently overtook it, the Mexican release of ''WesternAnimation/TheSuperMarioBrosMovie ''WesternAnimation/TheSuperMarioBrosMovie'' became one of, now the second highest grossing international release for any Illumination film (surpassing their previous releases like ''Minions'') and for any video game film adaptation and became the highest-grossing film ''of all time'' in Mexico. (Even surpassing the two [[Film/{{Sonic ''[[Film/{{Sonic the Hedgehog|2020}} Sonic]] Sonic]]'' [[Film/{{Sonic the Hedgehog 2|2022}} movies]] and WesternAnimation/ToyStory4 ''WesternAnimation/ToyStory4'' in Mexican box office performance.)
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** Also the series is one of a few Japanese video game franchises to receive localizations on Eastern European languages, like Polish and Russian. ''VideoGame/ResidentEvil5'' was the first installment of the series to receive a decent PC (personal computers in the former Communist states are more popular than consoles) port and voice acting on the respective languages. Poles were disappointed after finding out that the eighth installment of the series would lack the Polish localization.


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** Similarly to the example above, Silent Hill is also popular in the Eastern Europe. This is due to more sophisticated approach to scare the players. A few modern Silent Hill games were developed by a Czech studio and the upcoming remake of the sequel is developed by a Polish studio
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* The UsefulNotes/SegaMasterSystem wasn't really much of a success in its homeland of Japan, the United States, Mexico, and Germany due to Creator/{{Nintendo}}'s dominance in those four countries (which is even truer in Mexico during the 8-Bit and 16-Bit eras where SEGA of America didn't enter into the Mexican market until the mid-90s since they were focusing on the US market, but it was too late for SEGA, as Nintendo reign supreme in Mexico, and in Germany, where SEGA's German distributor for the Master System, Ariolasoft, vowed never to work with SEGA again, as SEGA were unable to ship enough Master Systems until ''the day after Christmas'' in Germany during 1987. (This shortage wasn't exclusive to Germany, but it caused a bigger problem there than in other European countries.), SEGA was unable to surpass in Nintendo in the German market.) It held its own against the NES in United Kingdom and Italy (primarily thanks to Nintendo's scattershot distribution of the NES in Europe), and did the same against Famiclones in South Korea. But it was overwhelmingly successful in Brazil to point where it not only controlled 80% of the gaming market, but it is still supported today. Many of Creator/{{Sega}}'s games for the technically identical UsefulNotes/GameGear were ported to the system in the 1990s for European and/or Brazilian release after it had been discontinued in North America and Japan. In fact, the enduring popularity of the SMS in Europe would lead Japanese developers to release Europe-exclusive games, in an [[InvertedTrope inversion]] of NoExportForYou (and if they did get Japanese releases, [[ShortRunInPeru they would not be until subsequent generations of consoles]], usually as part of [[CompilationRerelease compilations]]).

to:

* The UsefulNotes/SegaMasterSystem wasn't really much of a success in its homeland of Japan, the United States, Mexico, and Germany due to Creator/{{Nintendo}}'s dominance in those four countries (which is even truer in Mexico during the 8-Bit and 16-Bit eras where SEGA of America didn't enter into the Mexican market until the mid-90s since they were focusing on the US market, but it was too late for SEGA, as Nintendo reign supreme in Mexico, and in Germany, where SEGA's German distributor for the Master System, Ariolasoft, vowed never to work with SEGA again, as SEGA were unable to ship enough Master Systems until ''the day after Christmas'' in Germany during 1987. (This [[note]]This shortage wasn't exclusive to Germany, but it caused a bigger problem there than in other European countries.), [[/note]] SEGA was unable to surpass in Nintendo in the German market.) It held its own against the NES in United Kingdom and Italy (primarily thanks to Nintendo's scattershot distribution of the NES in Europe), and did the same against Famiclones in South Korea. But it was overwhelmingly successful in Brazil to point where it not only controlled 80% of the gaming market, but it is still supported today. Many of Creator/{{Sega}}'s games for the technically identical UsefulNotes/GameGear were ported to the system in the 1990s for European and/or Brazilian release after it had been discontinued in North America and Japan. In fact, the enduring popularity of the SMS in Europe would lead Japanese developers to release Europe-exclusive games, in an [[InvertedTrope inversion]] of NoExportForYou (and if they did get Japanese releases, [[ShortRunInPeru they would not be until subsequent generations of consoles]], usually as part of [[CompilationRerelease compilations]]).
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* The UsefulNotes/SegaMasterSystem wasn't really much of a success in its homeland of Japan, the United States, Mexico, and Germany due to Creator/{{Nintendo}}'s dominance in those four countries (which is even truer in Mexico during the 8-Bit and 16-Bit eras where SEGA of America didn't enter into the Mexican market until the mid-90s since they were focusing on the US market, but it was too late for SEGA, as Nintendo reign supreme in Mexico, and in Germany, where SEGA's German distributor for the Master System, Ariolasoft, vowed never to work with SEGA again, as SEGA were unable to ship enough Master Systems until ''the day after Christmas'' in Germany during 1987, SEGA was unable to surpass in Nintendo in the German market.) It held its own against the NES in United Kingdom and Italy (primarily thanks to Nintendo's scattershot distribution of the NES in Europe), and did the same against Famiclones in South Korea. But it was overwhelmingly successful in Brazil to point where it not only controlled 80% of the gaming market, but it is still supported today. Many of Creator/{{Sega}}'s games for the technically identical UsefulNotes/GameGear were ported to the system in the 1990s for European and/or Brazilian release after it had been discontinued in North America and Japan. In fact, the enduring popularity of the SMS in Europe would lead Japanese developers to release Europe-exclusive games, in an [[InvertedTrope inversion]] of NoExportForYou (and if they did get Japanese releases, [[ShortRunInPeru they would not be until subsequent generations of consoles]], usually as part of [[CompilationRerelease compilations]]).

to:

* The UsefulNotes/SegaMasterSystem wasn't really much of a success in its homeland of Japan, the United States, Mexico, and Germany due to Creator/{{Nintendo}}'s dominance in those four countries (which is even truer in Mexico during the 8-Bit and 16-Bit eras where SEGA of America didn't enter into the Mexican market until the mid-90s since they were focusing on the US market, but it was too late for SEGA, as Nintendo reign supreme in Mexico, and in Germany, where SEGA's German distributor for the Master System, Ariolasoft, vowed never to work with SEGA again, as SEGA were unable to ship enough Master Systems until ''the day after Christmas'' in Germany during 1987, 1987. (This shortage wasn't exclusive to Germany, but it caused a bigger problem there than in other European countries.), SEGA was unable to surpass in Nintendo in the German market.) It held its own against the NES in United Kingdom and Italy (primarily thanks to Nintendo's scattershot distribution of the NES in Europe), and did the same against Famiclones in South Korea. But it was overwhelmingly successful in Brazil to point where it not only controlled 80% of the gaming market, but it is still supported today. Many of Creator/{{Sega}}'s games for the technically identical UsefulNotes/GameGear were ported to the system in the 1990s for European and/or Brazilian release after it had been discontinued in North America and Japan. In fact, the enduring popularity of the SMS in Europe would lead Japanese developers to release Europe-exclusive games, in an [[InvertedTrope inversion]] of NoExportForYou (and if they did get Japanese releases, [[ShortRunInPeru they would not be until subsequent generations of consoles]], usually as part of [[CompilationRerelease compilations]]).
Is there an issue? Send a MessageReason:
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* The UsefulNotes/SegaMasterSystem wasn't really much of a success in its homeland of Japan, the United States, Mexico, and Germany due to Creator/{{Nintendo}}'s dominance in those four countries (which is even truer in Mexico during the 8-Bit and 16-Bit eras where SEGA of America didn't enter into the Mexican market until the mid-90s since they were focusing on the US market, but it was too late for SEGA, as Nintendo reign supreme in Mexico, and in Germany, where SEGA's German distributor for the Master System, Ariolasoft, vowed never to work with SEGA again, as SEGA were unable to ship enough Master Systems until ''the day after Christmas'' in Germany during 1987, and SEGA was unable to surpass in Nintendo in the German market.) It held its own against the NES in United Kingdom and Italy (primarily thanks to Nintendo's scattershot distribution of the NES in Europe), and did the same against Famiclones in South Korea. But it was overwhelmingly successful in Brazil to point where it not only controlled 80% of the gaming market, but it is still supported today. Many of Creator/{{Sega}}'s games for the technically identical UsefulNotes/GameGear were ported to the system in the 1990s for European and/or Brazilian release after it had been discontinued in North America and Japan. In fact, the enduring popularity of the SMS in Europe would lead Japanese developers to release Europe-exclusive games, in an [[InvertedTrope inversion]] of NoExportForYou (and if they did get Japanese releases, [[ShortRunInPeru they would not be until subsequent generations of consoles]], usually as part of [[CompilationRerelease compilations]]).

to:

* The UsefulNotes/SegaMasterSystem wasn't really much of a success in its homeland of Japan, the United States, Mexico, and Germany due to Creator/{{Nintendo}}'s dominance in those four countries (which is even truer in Mexico during the 8-Bit and 16-Bit eras where SEGA of America didn't enter into the Mexican market until the mid-90s since they were focusing on the US market, but it was too late for SEGA, as Nintendo reign supreme in Mexico, and in Germany, where SEGA's German distributor for the Master System, Ariolasoft, vowed never to work with SEGA again, as SEGA were unable to ship enough Master Systems until ''the day after Christmas'' in Germany during 1987, and SEGA was unable to surpass in Nintendo in the German market.) It held its own against the NES in United Kingdom and Italy (primarily thanks to Nintendo's scattershot distribution of the NES in Europe), and did the same against Famiclones in South Korea. But it was overwhelmingly successful in Brazil to point where it not only controlled 80% of the gaming market, but it is still supported today. Many of Creator/{{Sega}}'s games for the technically identical UsefulNotes/GameGear were ported to the system in the 1990s for European and/or Brazilian release after it had been discontinued in North America and Japan. In fact, the enduring popularity of the SMS in Europe would lead Japanese developers to release Europe-exclusive games, in an [[InvertedTrope inversion]] of NoExportForYou (and if they did get Japanese releases, [[ShortRunInPeru they would not be until subsequent generations of consoles]], usually as part of [[CompilationRerelease compilations]]).
Is there an issue? Send a MessageReason:
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* The UsefulNotes/SegaMasterSystem wasn't really much of a success in its homeland of Japan, the United States, Mexico, and Germany due to Creator/{{Nintendo}}'s dominance in those four countries (which is even truer in Mexico during the 8-Bit and 16-Bit eras where SEGA didn't enter into the Mexican market until the mid-90s since they were focusing on the US market, but it was too late SEGA, as Nintendo reign supreme in Mexico, and in Germany, where SEGA's German distributor for the Master System, Ariolasoft, vowed never to work with SEGA again, as SEGA were unable to ship enough Master Systems until ''the day after Christmas'' in Germany during 1987, and SEGA was unable to surpass in Nintendo in the German market.) It held its own against the NES in United Kingdom and Italy (primarily thanks to Nintendo's scattershot distribution of the NES in Europe), and did the same against Famiclones in South Korea. But it was overwhelmingly successful in Brazil to point where it not only controlled 80% of the gaming market, but it is still supported today. Many of Creator/{{Sega}}'s games for the technically identical UsefulNotes/GameGear were ported to the system in the 1990s for European and/or Brazilian release after it had been discontinued in North America and Japan. In fact, the enduring popularity of the SMS in Europe would lead Japanese developers to release Europe-exclusive games, in an [[InvertedTrope inversion]] of NoExportForYou (and if they did get Japanese releases, [[ShortRunInPeru they would not be until subsequent generations of consoles]], usually as part of [[CompilationRerelease compilations]]).

to:

* The UsefulNotes/SegaMasterSystem wasn't really much of a success in its homeland of Japan, the United States, Mexico, and Germany due to Creator/{{Nintendo}}'s dominance in those four countries (which is even truer in Mexico during the 8-Bit and 16-Bit eras where SEGA of America didn't enter into the Mexican market until the mid-90s since they were focusing on the US market, but it was too late for SEGA, as Nintendo reign supreme in Mexico, and in Germany, where SEGA's German distributor for the Master System, Ariolasoft, vowed never to work with SEGA again, as SEGA were unable to ship enough Master Systems until ''the day after Christmas'' in Germany during 1987, and SEGA was unable to surpass in Nintendo in the German market.) It held its own against the NES in United Kingdom and Italy (primarily thanks to Nintendo's scattershot distribution of the NES in Europe), and did the same against Famiclones in South Korea. But it was overwhelmingly successful in Brazil to point where it not only controlled 80% of the gaming market, but it is still supported today. Many of Creator/{{Sega}}'s games for the technically identical UsefulNotes/GameGear were ported to the system in the 1990s for European and/or Brazilian release after it had been discontinued in North America and Japan. In fact, the enduring popularity of the SMS in Europe would lead Japanese developers to release Europe-exclusive games, in an [[InvertedTrope inversion]] of NoExportForYou (and if they did get Japanese releases, [[ShortRunInPeru they would not be until subsequent generations of consoles]], usually as part of [[CompilationRerelease compilations]]).
Is there an issue? Send a MessageReason:
None


* The UsefulNotes/SegaMasterSystem wasn't really much of a success in its homeland of Japan, the United States, Mexico, and Germany due to Creator/{{Nintendo}}'s dominance in those four countries (which is even truer in Mexico during the 8-Bit and 16-Bit eras where SEGA didn't enter into the Mexican market until the mid-90s since they were focusing on the US market, but it was too late SEGA, as Nintendo reign supreme in Mexico, and in Germany, where SEGA's German distributor for the Master System, Ariolasoft, vowed never to work with SEGA again, as SEGA were unable to ship enough Master Systems ''the day after Christmas'' in Germany during 1987, and SEGA was unable to surpass in Nintendo in the German market.) It held its own against the NES in United Kingdom and Italy (primarily thanks to Nintendo's scattershot distribution of the NES in Europe), and did the same against Famiclones in South Korea. But it was overwhelmingly successful in Brazil to point where it not only controlled 80% of the gaming market, but it is still supported today. Many of Creator/{{Sega}}'s games for the technically identical UsefulNotes/GameGear were ported to the system in the 1990s for European and/or Brazilian release after it had been discontinued in North America and Japan. In fact, the enduring popularity of the SMS in Europe would lead Japanese developers to release Europe-exclusive games, in an [[InvertedTrope inversion]] of NoExportForYou (and if they did get Japanese releases, [[ShortRunInPeru they would not be until subsequent generations of consoles]], usually as part of [[CompilationRerelease compilations]]).

to:

* The UsefulNotes/SegaMasterSystem wasn't really much of a success in its homeland of Japan, the United States, Mexico, and Germany due to Creator/{{Nintendo}}'s dominance in those four countries (which is even truer in Mexico during the 8-Bit and 16-Bit eras where SEGA didn't enter into the Mexican market until the mid-90s since they were focusing on the US market, but it was too late SEGA, as Nintendo reign supreme in Mexico, and in Germany, where SEGA's German distributor for the Master System, Ariolasoft, vowed never to work with SEGA again, as SEGA were unable to ship enough Master Systems until ''the day after Christmas'' in Germany during 1987, and SEGA was unable to surpass in Nintendo in the German market.) It held its own against the NES in United Kingdom and Italy (primarily thanks to Nintendo's scattershot distribution of the NES in Europe), and did the same against Famiclones in South Korea. But it was overwhelmingly successful in Brazil to point where it not only controlled 80% of the gaming market, but it is still supported today. Many of Creator/{{Sega}}'s games for the technically identical UsefulNotes/GameGear were ported to the system in the 1990s for European and/or Brazilian release after it had been discontinued in North America and Japan. In fact, the enduring popularity of the SMS in Europe would lead Japanese developers to release Europe-exclusive games, in an [[InvertedTrope inversion]] of NoExportForYou (and if they did get Japanese releases, [[ShortRunInPeru they would not be until subsequent generations of consoles]], usually as part of [[CompilationRerelease compilations]]).
Is there an issue? Send a MessageReason:
None


* The UsefulNotes/SegaMasterSystem wasn't really much of a success in its homeland of Japan, the United States, Mexico, and Germany due to Creator/{{Nintendo}}'s dominance in those four countries (which is even truer in Mexico during the 8-Bit and 16-Bit eras where SEGA didn't enter into the Mexican market until the mid-90s since they were focusing on the US market, but it was too late SEGA, as Nintendo reign supreme in Mexico, and in Germany where SEGA's German distributor for the Master System, Ariolasoft, vowed never to work with Sega again and SEGA was unable to surpass in Nintendo in the German market.) It held its own against the NES in United Kingdom and Italy (primarily thanks to Nintendo's scattershot distribution of the NES in Europe), and did the same against Famiclones in South Korea. But it was overwhelmingly successful in Brazil to point where it not only controlled 80% of the gaming market, but it is still supported today. Many of Creator/{{Sega}}'s games for the technically identical UsefulNotes/GameGear were ported to the system in the 1990s for European and/or Brazilian release after it had been discontinued in North America and Japan. In fact, the enduring popularity of the SMS in Europe would lead Japanese developers to release Europe-exclusive games, in an [[InvertedTrope inversion]] of NoExportForYou (and if they did get Japanese releases, [[ShortRunInPeru they would not be until subsequent generations of consoles]], usually as part of [[CompilationRerelease compilations]]).

to:

* The UsefulNotes/SegaMasterSystem wasn't really much of a success in its homeland of Japan, the United States, Mexico, and Germany due to Creator/{{Nintendo}}'s dominance in those four countries (which is even truer in Mexico during the 8-Bit and 16-Bit eras where SEGA didn't enter into the Mexican market until the mid-90s since they were focusing on the US market, but it was too late SEGA, as Nintendo reign supreme in Mexico, and in Germany Germany, where SEGA's German distributor for the Master System, Ariolasoft, vowed never to work with Sega again SEGA again, as SEGA were unable to ship enough Master Systems ''the day after Christmas'' in Germany during 1987, and SEGA was unable to surpass in Nintendo in the German market.) It held its own against the NES in United Kingdom and Italy (primarily thanks to Nintendo's scattershot distribution of the NES in Europe), and did the same against Famiclones in South Korea. But it was overwhelmingly successful in Brazil to point where it not only controlled 80% of the gaming market, but it is still supported today. Many of Creator/{{Sega}}'s games for the technically identical UsefulNotes/GameGear were ported to the system in the 1990s for European and/or Brazilian release after it had been discontinued in North America and Japan. In fact, the enduring popularity of the SMS in Europe would lead Japanese developers to release Europe-exclusive games, in an [[InvertedTrope inversion]] of NoExportForYou (and if they did get Japanese releases, [[ShortRunInPeru they would not be until subsequent generations of consoles]], usually as part of [[CompilationRerelease compilations]]).
Is there an issue? Send a MessageReason:
None


* The UsefulNotes/SegaMasterSystem wasn't really much of a success in its homeland of Japan, the United States or Germany due to Creator/{{Nintendo}}'s dominance in those three countries. It held its own against the NES in United Kingdom and Italy (primarily thanks to Nintendo's scattershot distribution of the NES in Europe), and did the same against Famiclones in South Korea. But it was overwhelmingly successful in Brazil to point where it not only controlled 80% of the gaming market, but it is still supported today. Many of Creator/{{Sega}}'s games for the technically identical UsefulNotes/GameGear were ported to the system in the 1990s for European and/or Brazilian release after it had been discontinued in North America and Japan. In fact, the enduring popularity of the SMS in Europe would lead Japanese developers to release Europe-exclusive games, in an [[InvertedTrope inversion]] of NoExportForYou (and if they did get Japanese releases, [[ShortRunInPeru they would not be until subsequent generations of consoles]], usually as part of [[CompilationRerelease compilations]]).

to:

* The UsefulNotes/SegaMasterSystem wasn't really much of a success in its homeland of Japan, the United States or States, Mexico, and Germany due to Creator/{{Nintendo}}'s dominance in those three countries. four countries (which is even truer in Mexico during the 8-Bit and 16-Bit eras where SEGA didn't enter into the Mexican market until the mid-90s since they were focusing on the US market, but it was too late SEGA, as Nintendo reign supreme in Mexico, and in Germany where SEGA's German distributor for the Master System, Ariolasoft, vowed never to work with Sega again and SEGA was unable to surpass in Nintendo in the German market.) It held its own against the NES in United Kingdom and Italy (primarily thanks to Nintendo's scattershot distribution of the NES in Europe), and did the same against Famiclones in South Korea. But it was overwhelmingly successful in Brazil to point where it not only controlled 80% of the gaming market, but it is still supported today. Many of Creator/{{Sega}}'s games for the technically identical UsefulNotes/GameGear were ported to the system in the 1990s for European and/or Brazilian release after it had been discontinued in North America and Japan. In fact, the enduring popularity of the SMS in Europe would lead Japanese developers to release Europe-exclusive games, in an [[InvertedTrope inversion]] of NoExportForYou (and if they did get Japanese releases, [[ShortRunInPeru they would not be until subsequent generations of consoles]], usually as part of [[CompilationRerelease compilations]]).
Is there an issue? Send a MessageReason:
None


** ''Mario'' is easily THE biggest name of video games in Mexico alongside with SNK's fighting games, and the Xbox consoles. His games are well regarded in the country, and merchandising (both official and unofficial) is very huge, when Mexican store chain Liverpool had their first Bolo Fest Desfile Navideño in 2015 in Mexico City (Which is similar to Macy’s Thanksgiving Parade in the United States) Mario became the first of two video game series to get a balloon for that parade (similar to how Sonic The Hedgehog got his own balloon by Macy’s back in 1993.), and until the Japanese release recently overtook it, the Mexican release of ''WesternAnimation/TheSuperMarioBrosMovie became one of, now the second highest grossing international release for any Illumination film (surpassing their previous releases like ''Minions'') and for any video game film adaptation and became the highest-grossing film ''of all time'' in Mexico. (Even surpassing the two [[Film/{{Sonic the Hedgehog|2020}} Sonic]] [[Film/{{Sonic the Hedgehog 2|2022}} movies]] in Mexican box office performance.)

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** ''Mario'' is easily THE biggest name of video games in Mexico alongside with SNK's fighting games, and the Xbox consoles. His games are well regarded in the country, and merchandising (both official and unofficial) is very huge, when Mexican store chain Liverpool had their first Bolo Fest Desfile Navideño in 2015 in Mexico City (Which is similar to Macy’s Thanksgiving Parade in the United States) Mario became the first of two video game series to get a balloon for that parade (similar to how Sonic The Hedgehog got his own balloon by Macy’s back in 1993.), and until the Japanese release recently overtook it, the Mexican release of ''WesternAnimation/TheSuperMarioBrosMovie became one of, now the second highest grossing international release for any Illumination film (surpassing their previous releases like ''Minions'') and for any video game film adaptation and became the highest-grossing film ''of all time'' in Mexico. (Even surpassing the two [[Film/{{Sonic the Hedgehog|2020}} Sonic]] [[Film/{{Sonic the Hedgehog 2|2022}} movies]] and WesternAnimation/ToyStory4 in Mexican box office performance.)
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** ''Mario'' is easily THE biggest name of video games in Mexico alongside with SNK's fighting games, and the Xbox consoles. His games are well regarded in the country, and merchandising (both official and unofficial) is very huge, when Mexican store chain Liverpool had their first Bolo Fest Desfile Navideño in 2015 in Mexico City (Which is similar to Macy’s Thanksgiving Parade in the United States) Mario became the first of two video game series to get a balloon for that parade (similar to how Sonic The Hedgehog got his own balloon by Macy’s back in 1993.), and until the Japanese release recently overtook it, the Mexican release of ''WesternAnimation/TheSuperMarioBrosMovie became one of, now the second highest grossing international release for any Illumination film (surpassing their previous releases like ''Minions'') and for any video game film adaptation (Even surpassing the two Sonic movies in Mexican box office performance.)

to:

** ''Mario'' is easily THE biggest name of video games in Mexico alongside with SNK's fighting games, and the Xbox consoles. His games are well regarded in the country, and merchandising (both official and unofficial) is very huge, when Mexican store chain Liverpool had their first Bolo Fest Desfile Navideño in 2015 in Mexico City (Which is similar to Macy’s Thanksgiving Parade in the United States) Mario became the first of two video game series to get a balloon for that parade (similar to how Sonic The Hedgehog got his own balloon by Macy’s back in 1993.), and until the Japanese release recently overtook it, the Mexican release of ''WesternAnimation/TheSuperMarioBrosMovie became one of, now the second highest grossing international release for any Illumination film (surpassing their previous releases like ''Minions'') and for any video game film adaptation and became the highest-grossing film ''of all time'' in Mexico. (Even surpassing the two Sonic movies [[Film/{{Sonic the Hedgehog|2020}} Sonic]] [[Film/{{Sonic the Hedgehog 2|2022}} movies]] in Mexican box office performance.)
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** Traditionally Nintendo consoles and handhelds always sold better in North America than in Japan, although that has more to do with the fact that North America accounts for a much larger population than Japan. The trend has so far only been averted with the 3DS and Wii U, which have sold more in Japan than in North America, while the Switch still sold exceptionally well in Japan, this was averted when the system sold far more in North America.

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** Traditionally Nintendo consoles and handhelds always sold better in North America than in Japan, although that has more to do with the fact that North America accounts for a much larger population than Japan. The trend has so far only been averted with the 3DS and Wii U, which have sold more in Japan than in North America, America (Which is extremely noticeable with the Wii U, the system sold poorly in markets outside of Japan and France.), while the Switch still sold exceptionally well in Japan, this was averted when the system sold far more in North America.
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** Traditionally Nintendo consoles and handhelds always sold better in North America than in Japan, although that has more to do with the fact that North America accounts for a much larger population than Japan. The trend has so far only been averted with the 3DS and Wii U, which have sold more in Japan than in North America, while the Switch still sold exceptional well in Japan, this was averted when the system sold far more in North America.

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** Traditionally Nintendo consoles and handhelds always sold better in North America than in Japan, although that has more to do with the fact that North America accounts for a much larger population than Japan. The trend has so far only been averted with the 3DS and Wii U, which have sold more in Japan than in North America, while the Switch still sold exceptional exceptionally well in Japan, this was averted when the system sold far more in North America.
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None


** Traditionally Nintendo consoles and handhelds always sold better in North America than in Japan, although that has more to do with the fact that North America accounts for a much larger population than Japan. The trend has so far only been averted with the 3DS and Switch, which have sold more in Japan than in North America.

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** Traditionally Nintendo consoles and handhelds always sold better in North America than in Japan, although that has more to do with the fact that North America accounts for a much larger population than Japan. The trend has so far only been averted with the 3DS and Switch, Wii U, which have sold more in Japan than in North America, while the Switch still sold exceptional well in Japan, this was averted when the system sold far more in North America.
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* ''Top Gear'' (the racing game derived from the Amiga ''Lotus Turbo Challenge'' series, not [[Series/TopGear the TV show]]) is very popular among Brazilians, due in no small part to the soundtrack penned by Barry Leitch (there are even people who have the BGM for the first game's first track as a ringtone!) - [[https://www.gamevicio.com/noticias/2020/01/por-que-top-gear-nao-e-famoso-fora-do-brasil/ an article]] also it was helped by piracy (at times being in cartridges with many SNES [=ROMs=]) and hindered overseas by not being as promoted by Kemco. So much so that it has a SpiritualSuccessor, ''VideoGame/HorizonChase'', developed by a Brazilian studio, and to top it off, they brought in Leitch himself to score the game!

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* ''Top Gear'' (the racing game derived [[MorePopularSpinOff derived]] from the Amiga ''Lotus Turbo Challenge'' series, not [[Series/TopGear the TV show]]) is very popular among Brazilians, due in no small part to the soundtrack penned by Barry Leitch (there are even people who have the BGM for the first game's first track as a ringtone!) - [[https://www.gamevicio.com/noticias/2020/01/por-que-top-gear-nao-e-famoso-fora-do-brasil/ an article]] also it was helped by piracy (at times being in cartridges with many SNES [=ROMs=]) and hindered overseas by not being as promoted by Kemco. So much so that it has a SpiritualSuccessor, ''VideoGame/HorizonChase'', developed by a Brazilian studio, and to top it off, they brought in Leitch himself to score the game!
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* German MMORPG ''VideoGame/{{Tibia}}'' is basically legendary in Poland. While it owes most of its popularity to word of mouth, other factors include the fact that it's free, will run on any PC and has very low bandwidth requirements.

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* German MMORPG ''VideoGame/{{Tibia}}'' is basically legendary in Poland. While Poland and Brazil. In both countries, it owes most of its popularity to word of mouth, other factors include the fact that it's free, will run on any PC and has very low bandwidth requirements.
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added per the Germans Love David Hasselhoff cleanup thread


''VideoGame/GenshinImpact:'' Scaramouche/Wanderer has been an extremely controversial character in China, with many people hating his character quest and calling him a war criminal who got off scot-free. The few Scaramouche fans face constant harassment online and have been given a derogatory nickname[[note]]"Sanjie"[[/note]], while Scaramouche's CN VA has been harassed online. [[https://pbs.twimg.com/media/FvroJrHaUAAbTBe?format=jpg&name=large On a poll of which characters were most disliked on the CN server,]] Scaramouche featured on a whopping ''76%'' of people's lists. On the JP and EN sides, Scaramouche is not nearly as controversial and is fairly well-liked.

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* ''VideoGame/GenshinImpact:'' Scaramouche/Wanderer has been an extremely controversial character in China, with many people hating his character quest and calling him a war criminal who got off scot-free. The few Scaramouche fans face constant harassment online and have been given a derogatory nickname[[note]]"Sanjie"[[/note]], while Scaramouche's CN VA VA has been harassed online. [[https://pbs.twimg.com/media/FvroJrHaUAAbTBe?format=jpg&name=large On a poll of which characters were most disliked on the CN server,]] Scaramouche featured on a whopping ''76%'' of people's lists. On the JP and EN sides, Scaramouche is not nearly as controversial and is fairly well-liked.
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None

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''VideoGame/GenshinImpact:'' Scaramouche/Wanderer has been an extremely controversial character in China, with many people hating his character quest and calling him a war criminal who got off scot-free. The few Scaramouche fans face constant harassment online and have been given a derogatory nickname[[note]]"Sanjie"[[/note]], while Scaramouche's CN VA has been harassed online. [[https://pbs.twimg.com/media/FvroJrHaUAAbTBe?format=jpg&name=large On a poll of which characters were most disliked on the CN server,]] Scaramouche featured on a whopping ''76%'' of people's lists. On the JP and EN sides, Scaramouche is not nearly as controversial and is fairly well-liked.
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per TRS


*** Per the AmericanKirbyIsHardcore rule, the Japanese fandom is ''very'' fond of cute champions such as Ahri, Annie, Lux, Sona, Fizz, Nami, and pretty much the entire yordle roster (Lulu, Teemo, Tristana, Kennen, Veigar...), as well as {{bishonen}} characters such as Ezreal and Varus. Meanwhile, in America, the most popular champions are [[RatedMForManly manly badasses]] like Darius, Draven, Jarvan, Pantheon, or Tryndamere, and gritty {{action girl}}s like Katarina, Jinx [[note]]although Jinx does have a small fanbase in the Japanese League of Legends community[[/note]], Vi, and Shyvana.

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*** Per the AmericanKirbyIsHardcore rule, the Japanese fandom is ''very'' fond of cute champions such as Ahri, Annie, Lux, Sona, Fizz, Nami, and pretty much the entire yordle roster (Lulu, Teemo, Tristana, Kennen, Veigar...), as well as {{bishonen}} characters such as Ezreal and Varus. Meanwhile, in America, the most popular champions are [[RatedMForManly manly badasses]] badasses like Darius, Draven, Jarvan, Pantheon, or Tryndamere, and gritty {{action girl}}s like Katarina, Jinx [[note]]although Jinx does have a small fanbase in the Japanese League of Legends community[[/note]], Vi, and Shyvana.



** ''VideoGame/FinalFantasyX'': Jecht's appearance in ''VideoGame/DissidiaFinalFantasy'' propelled him to the status of a RatedMForManly MemeticBadass... in America. In Japan, while he's not ''un''popular by any means, he's... just another character.

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** ''VideoGame/FinalFantasyX'': Jecht's appearance in ''VideoGame/DissidiaFinalFantasy'' propelled him to the status of a RatedMForManly MemeticBadass... in America. In Japan, while he's not ''un''popular by any means, he's... just another character.
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* Despite ''VideoGame/FugaMelodiesOfSteel'' being a ''very'' obscure game from [[VideoGame/LittleTailBronx an equally unknown series]], it has a rather impressive cult following in Russia thanks to streamer [[https://www.twitch.tv/degrastream Degrastream]]. Likewise, Creator/CyberConnect2 stated that most of ''Fuga'''s sales have come from the United States as opposed to the developer's native Japan.
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** The Master System was also extremely successful in New Zealand, specifically the Master System 2. The Master System in New Zealand outsold the NES by a landslide, VideoGame/AlexKidd is considered an iconic retro gaming icon beloved to this day that was consistently a best seller on New Zealand's Wii Shop Channel, VideoGame/WonderBoy in its unedited form was successful and is fondly remembered, and the console remained successful and supported for years after the debut of the Mega Drive. To this day, Master System games remain some of the most commonly found cartridge-based games in second hand and pawn shops across the country, while NES and SNES games are scarce. The Mega Drive was similarly successful in New Zealand as well, with the classic Franchise/SonicTheHedgehog games also being very beloved.
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** [[DownplayedTrope Downplayed in other Asian territories]] such as Thailand, Indonesia, Vietnam and even, the Philippines (especially with the Television Adaptations, though a PSP Game Trilogy is getting attention in these Nations), considering the fact that the IdolSinger thing isn't that much of a SeriousBusiness in these Nations compared to South Korea and by extension, China and Hong Kong ([[PromotedFanboy Emman, of all Filipino people]], confirms that he has plans to do some Cross-promotions featuring the series with his ''WesternAnimation/GoofTroop'' based ideas, in which the Japanese Idol scene would be one of the fitting elements for an Urban-set game that has the GrowingWithTheAudience thing and in addition, [[CreatorsFavorite he likes to listen a lot of songs performed and watch performances via videos done by Chihaya Kisaragi]] and as well as [[DoingItForTheArt gonna do his best making the Collaborations get the best results]], complete with [[ActorSharedBackground Janice Kawaye]] as her in the English Dub releases).

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** [[DownplayedTrope Downplayed in other Asian territories]] such as Thailand, Indonesia, Vietnam and even, the Philippines (especially with the Television Adaptations, though a PSP Game Trilogy is getting attention in these Nations), considering the fact that the IdolSinger thing isn't that much of a SeriousBusiness in these Nations compared to South Korea and by extension, China and Hong Kong ([[PromotedFanboy Emman, of all Filipino people]], confirms that he has plans to do some Cross-promotions featuring the series with his ''WesternAnimation/GoofTroop'' based ideas, in which the Japanese Idol scene would be one of the fitting elements for an Urban-set game that has the GrowingWithTheAudience thing and in addition, [[CreatorsFavorite he likes to listen a lot of songs performed and watch performances via videos done by Chihaya Kisaragi]] and as well as [[DoingItForTheArt gonna do his best making the Collaborations get the best results]], results, complete with [[ActorSharedBackground Janice Kawaye]] as her in the English Dub releases).
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** Shadow's popularity particularly leans West, and it was because of this that ''VideoGame/ShadowTheHedgehog'' was created. Unfortunately, it may have taken its dive into America too far, as the use of guns and swearing (because what's more American than including those...especially in a RatedMForManly Hollywood Action flick?) turned off most critics and a good number of fans.

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** Shadow's popularity particularly leans West, and it was because of this that ''VideoGame/ShadowTheHedgehog'' was created. Unfortunately, it may have taken its dive into America too far, as the use of guns and swearing (because what's more American than including those...especially in a RatedMForManly Hollywood Action flick?) turned off most critics and a good number of fans. fans, turning Shadow into a BaseBreakingCharacter.
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** ''Mario'' is easily THE biggest name of video games in Mexico alongside with SNK's fighting games, and the Xbox consoles. His games are well regarded in the country, and merchandising (both official and unofficial) is very huge, when Mexican store chain Liverpool had their first Bolo Fest Desfile Navideño in 2015 in Mexico City (Which is similar to Macy’s Thanksgiving Parade in the United States) Mario became the first of two video game series to get a balloon (similar to how Sonic The Hedgehog got his own balloon by Macy’s back in 1993.), and until the Japanese release recently overtook it, the Mexican release of ''WesternAnimation/TheSuperMarioBrosMovie became one of, if not ''the'' highest grossing international release for any Illumination film (surpassing their previous releases like ''Minions'') and for any video game film adaptation (Even surpassing the two Sonic movies in Mexican box office performance.)

to:

** ''Mario'' is easily THE biggest name of video games in Mexico alongside with SNK's fighting games, and the Xbox consoles. His games are well regarded in the country, and merchandising (both official and unofficial) is very huge, when Mexican store chain Liverpool had their first Bolo Fest Desfile Navideño in 2015 in Mexico City (Which is similar to Macy’s Thanksgiving Parade in the United States) Mario became the first of two video game series to get a balloon for that parade (similar to how Sonic The Hedgehog got his own balloon by Macy’s back in 1993.), and until the Japanese release recently overtook it, the Mexican release of ''WesternAnimation/TheSuperMarioBrosMovie became one of, if not ''the'' now the second highest grossing international release for any Illumination film (surpassing their previous releases like ''Minions'') and for any video game film adaptation (Even surpassing the two Sonic movies in Mexican box office performance.)

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