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* When you go back to the Distillery after [[spoiler:being betrayed by the loyalists]], one of the first mission hints you get is "Many city watchmen remain standing." If you activate the improved arc-pylon invented by Piero and Solokov,[[note]]which can either render every guard in the vicinity unconscious or burn them to ashes[[/note]] you get another hint: "Few city watchmen remain standing."

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* When you go back to the Distillery Pub after [[spoiler:being betrayed by the loyalists]], one of the first mission hints you get is "Many city watchmen remain standing." If you activate the improved arc-pylon invented by Piero and Solokov,[[note]]which can either render every guard in the vicinity unconscious or burn them to ashes[[/note]] you get another hint: "Few city watchmen remain standing."



* A note about lockpicks in Arnold Timsh's house, stating that lockpicks [[LeaningOnTheFourthWall (which aren't present in the game mechanics)]] doesn't exist.

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* A note about lockpicks in Arnold Timsh's house, stating that lockpicks [[LeaningOnTheFourthWall (which aren't present in the game mechanics)]] doesn't don't exist.
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If your host is killed when you possess someone, you die too. So, this would have to happen before the guard actually squashes the rat.


** And imagine the guard's surprise when that rat he just stepped on turns into the single most dangerous man in the city.

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** And imagine the guard's surprise when that rat he just stepped was right about to step on turns into the single most dangerous man in the city.
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*** Her journal specifically says that she's lonely and is willing to have sex with the first man who asks and then the second man as well. It all gives a really kinky vibe to the creepy stalker/assassin angles.
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** And imagine the guard's surprise when that rat he just stepped on proceeds to turn into a tall, angry masked gentleman with a knife and stab him several times in the face.

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** And imagine the guard's surprise when that rat he just stepped on proceeds to turn turns into a tall, angry masked gentleman with a knife and stab him several times the single most dangerous man in the face.city.
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** When you consider [[Franchise/TheElderScrolls what other games]] Bethesda has made...
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* A note about lockpicks in Arnold Timsh's house, stating that lockpicks [[LeaningOnTheFourthWall (which aren't present in the game mechanics)]] doesn't exist.
--> As for lockpicks? A fable. I've never known such a thing to truly exist. Have you?
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* When you go back to the Distillery after [[spoiler:being betrayed by the loyalists]], one of the first mission hints you get is "Many city watchmen remain standing." If you activate the improved arc-pylon invented by Piero and Solokov[[note]][[/note]],which can render every guard in the vicinity unconscious or burn them to ashes. you get another hint: "Few city watchmen remain standing."

to:

* When you go back to the Distillery after [[spoiler:being betrayed by the loyalists]], one of the first mission hints you get is "Many city watchmen remain standing." If you activate the improved arc-pylon invented by Piero and Solokov[[note]][[/note]],which Solokov,[[note]]which can either render every guard in the vicinity unconscious or burn them to ashes. ashes[[/note]] you get another hint: "Few city watchmen remain standing."

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Removed: 168

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* When you go back to the Distillery after [[spoiler:being betrayed by the loyalists]], one of the first mission hints you get is "Many city watchmen remain standing." If you activate the improved arc-pylon invented by Piero and Solokov[[note]]which can render every guard in the vicinity unconscious or burn them to ashes.[[/note]], you get another hint: "Few city watchmen remain standing."

to:

* When you go back to the Distillery after [[spoiler:being betrayed by the loyalists]], one of the first mission hints you get is "Many city watchmen remain standing." If you activate the improved arc-pylon invented by Piero and Solokov[[note]]which Solokov[[note]][[/note]],which can render every guard in the vicinity unconscious or burn them to ashes.[[/note]], ashes. you get another hint: "Few city watchmen remain standing."



-->'''City Watchman:''' Sir, I just wanted to say... Congratulations on getting your own squad.

to:

-->'''City Watchman:''' Sir, I just wanted to say... Congratulations congratulations on getting your own squad.



* When Daud is [[spoiler: giving you his whole speech after you beat him in a duel]] you can just [[AttentionDeficitOohShiny walk away from him]]
--> Daud (Parapharsing): "Oookay?"
* In ''Brigmore Witches'' upon catching a Bone Charm from a [[NauseaFuel coagulated toiled]] Daud's reaction is about as you'd expect.

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* When Daud is [[spoiler: giving you his whole speech after you beat him in a duel]] you can just [[AttentionDeficitOohShiny walk away from him]]
--> Daud (Parapharsing): "Oookay?"
* In ''Brigmore Witches'' upon catching a Bone Charm from a [[NauseaFuel coagulated toiled]] clogged toilet]]. Daud's reaction is about as what you'd expect.



* The dialogue if you decide to do a non-lethal takedown of Barrister Timsh in ''The Knife of Dunwall'' DLC is pretty hilarious, in "[[LaserGuidedKarma poetic justice]]" kind of way. [[spoiler: Barrister Timsh, the target of that level, amassed great wealth by accusing people of harboring the plague and confiscating all their property in favour of Lord Regent. If Daud tosses a stench-emitting rag into the ventilation system, the visiting general complains that Timsh's building smells like a weeper den, and Timsh hands him the document that he THINKS gives him immunity from confiscation of property in favour of Lord Regent. Instead, the document he hands him is a falsified letter, claiming that his property was to be confiscated in favour of Lord Regent a whole month ago. Timsh is so shocked that he actually faints... and the guard refuses to even carry him, as not to possibly catch the plague.]] "{{Schadenfreude}}" doesn't begin to describe it.

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* The dialogue if you decide to do a non-lethal takedown of Barrister Timsh in ''The Knife of Dunwall'' DLC is pretty hilarious, in "[[LaserGuidedKarma pure hilarity and [[LaserGuidedKarma poetic justice]]" kind of way. justice]]. [[spoiler: Barrister Timsh, the target of that level, amassed great wealth by accusing people of harboring the plague and confiscating all their property in favour of for Lord Regent. If Daud tosses a stench-emitting rag smelly bundle into the ventilation system, the visiting general Watch Officer complains that Timsh's building smells like a weeper Weeper den, and Timsh hands him the document that he THINKS thinks gives him immunity from confiscation of property in favour of for the Lord Regent. Instead, the document he hands him over is a falsified letter, claiming that his property was to be confiscated in favour of for the Lord Regent a whole month ago. Timsh is so shocked that he actually faints... ''faints'', and the guard refuses to won't even carry him, as not to possibly catch him off because Timsh might have the plague.]] "{{Schadenfreude}}" {{Schadenfreude}} doesn't begin to describe it.
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--> '''Daud:''' ''(disgusted)'' This better be worth it.

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--> '''Daud:''' ''(disgusted)'' This better be worth it.
* The dialogue if you decide to do a non-lethal takedown of Barrister Timsh in ''The Knife of Dunwall'' DLC is pretty hilarious, in "[[LaserGuidedKarma poetic justice]]" kind of way. [[spoiler: Barrister Timsh, the target of that level, amassed great wealth by accusing people of harboring the plague and confiscating all their property in favour of Lord Regent. If Daud tosses a stench-emitting rag into the ventilation system, the visiting general complains that Timsh's building smells like a weeper den, and Timsh hands him the document that he THINKS gives him immunity from confiscation of property in favour of Lord Regent. Instead, the document he hands him is a falsified letter, claiming that his property was to be confiscated in favour of Lord Regent a whole month ago. Timsh is so shocked that he actually faints... and the guard refuses to even carry him, as not to possibly catch the plague.]] "{{Schadenfreude}}" doesn't begin to describe
it.
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--> Daud (Parapharsing): "Oookay?"

to:

--> Daud (Parapharsing): "Oookay?""Oookay?"
* In ''Brigmore Witches'' upon catching a Bone Charm from a [[NauseaFuel coagulated toiled]] Daud's reaction is about as you'd expect.
--> '''Daud:''' ''(disgusted)'' This better be worth it.
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* When Daud is [[spoiler giving you his whole speech after you beat him in a duel]] you can just [[AttentionDeficitOohShiny walk away from him]]

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* When Daud is [[spoiler [[spoiler: giving you his whole speech after you beat him in a duel]] you can just [[AttentionDeficitOohShiny walk away from him]]
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--> '''Lizzie:''' ''Two'' from you, Annabelle. ''Have a good night!''

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--> '''Lizzie:''' ''Two'' from you, Annabelle. ''Have a good night!''night!''
* When Daud is [[spoiler giving you his whole speech after you beat him in a duel]] you can just [[AttentionDeficitOohShiny walk away from him]]
--> Daud (Parapharsing): "Oookay?"
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hottip cleanup


* When you go back to the Distillery after [[spoiler:being betrayed by the loyalists]], one of the first mission hints you get is "Many city watchmen remain standing." If you activate the improved arc-pylon invented by Piero and Solokov[[hottip:*:which can render every guard in the vicinity unconscious or burn them to ashes.]], you get another hint: "Few city watchmen remain standing."

to:

* When you go back to the Distillery after [[spoiler:being betrayed by the loyalists]], one of the first mission hints you get is "Many city watchmen remain standing." If you activate the improved arc-pylon invented by Piero and Solokov[[hottip:*:which Solokov[[note]]which can render every guard in the vicinity unconscious or burn them to ashes.]], [[/note]], you get another hint: "Few city watchmen remain standing."
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Only Esma has that dialogue. The sisters\'s personalities are not randomized


** Also, Lady Boyle's reaction to Corvo telling her that someone here to kill her. Please note that none of her dialogue is in any way sarcastic. She is completely serious.
--->'''Lady Boyle:''' Oh, but this is ''perfect''! I love it! What happens next? Are you going to tie me up?

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** Also, Lady Esma Boyle's reaction to Corvo telling her that someone here to kill her. Please note that none of her dialogue is in any way sarcastic. She is completely serious.
--->'''Lady Boyle:''' --->'''Esma:''' Oh, but this is ''perfect''! I love it! What happens next? Are you going to tie me up?
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the same lady is not Boyle every game


** Also, Esma's reaction to Corvo telling her that someone here to kill her. Please note that none of her dialogue is in any way sarcastic. She is completely serious.
--->'''Esma:''' Oh, but this is ''perfect''! I love it! What happens next? Are you going to tie me up?

to:

** Also, Esma's Lady Boyle's reaction to Corvo telling her that someone here to kill her. Please note that none of her dialogue is in any way sarcastic. She is completely serious.
--->'''Esma:''' --->'''Lady Boyle:''' Oh, but this is ''perfect''! I love it! What happens next? Are you going to tie me up?
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* The fact that Piero and Trimble where such horrible shots that their DuelToTheDeath had to be turned into a coin toss.

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* The fact that Piero and Trimble where such horrible shots that their DuelToTheDeath had to be turned into a coin toss.toss.
* Ah, Lizzie Stride. Specifically, Lizzie Stride reclaiming her gang after Wakefield sold her out.
--> '''Lizzie:''' I forgive you! All of you! I'm ''filled'' with love. ''But'', the following people each [[{{Fingore}} owe me a finger]]: Logan, Douglas, Bang-Bang, Ferris, Pigface, the Bakers and Annabelle.
--> '''Annabelle:''' Shit.
--> '''Lizzie:''' ''Two'' from you, Annabelle. ''Have a good night!''
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* There's a point in the flooded district where Corvo can come across a pair of assassins, one of whom is training the other. The student is told to cross from one side of the room - the side Corvo is on - to the other, without being seen. Corvo can then follow the student through the course, without being seen by either of the assassins.

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* There's a point in the flooded district where Corvo can come across a pair of assassins, one of whom is training the other. The student is told to cross from one side of the room - the side Corvo is on - to the other, without being seen. Corvo can then follow the student through the course, without being seen by either of the assassins.assassins.
* The fact that Piero and Trimble where such horrible shots that their DuelToTheDeath had to be turned into a coin toss.
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--> There's a man in a boat keeping an eye on the slaughterhouse. If I weren't such a pure and innocent soul, I'd say he's up to no good.

to:

--> There's a man in a boat keeping an eye on the slaughterhouse. If I weren't such a pure and innocent soul, I'd say he's up to no good.good.
* There's a point in the flooded district where Corvo can come across a pair of assassins, one of whom is training the other. The student is told to cross from one side of the room - the side Corvo is on - to the other, without being seen. Corvo can then follow the student through the course, without being seen by either of the assassins.
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*** In this case, it's implied that Sokolov and Piero together discovered a cure to the plague, and he's actually treating a Weeper. But both of them look happier at what they've ''created'' than the lives they've saved.
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-->'''City Watchman:''' Sir, I just wanted to say... Congratulations on getting your own squad. //

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-->'''City Watchman:''' Sir, I just wanted to say... Congratulations on getting your own squad. //
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-->'''City Watchman:''' Sir, I just wanted to say... Congratulations on getting your own squad. //
-->---
-->'''Rothwild Butcher:''' Do you ever think about anything other than whiskey and cigars?
-->'''Other Butcher:''' 'Course.

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* In "The Knife of Dunwall," Daud finally meets a guard who actually did get his own squad after what happened last night.

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* In "The Knife of Dunwall," Daud finally meets finds a guard who actually did get his own squad after what happened last night.night, and another who's sick of his colleague talking about whisky and cigars.
* Lurk's deadpan snark. The mask helps.
--> There's a man in a boat keeping an eye on the slaughterhouse. If I weren't such a pure and innocent soul, I'd say he's up to no good.
Is there an issue? Send a MessageReason:
None


* When you go back to the Distillery after [[spoiler:being betrayed by the loyalists]], one of the first mission hints you get is "Many city watchmen remain standing." If you activate the improved arc-pylon invented by Piero and Solokov[[hottip:*:which can render every guard in the vicinity unconscious or burn them to ashes.]], you get another hint: "Few city watchmen remain standing."

to:

* When you go back to the Distillery after [[spoiler:being betrayed by the loyalists]], one of the first mission hints you get is "Many city watchmen remain standing." If you activate the improved arc-pylon invented by Piero and Solokov[[hottip:*:which can render every guard in the vicinity unconscious or burn them to ashes.]], you get another hint: "Few city watchmen remain standing.""
* In "The Knife of Dunwall," Daud finally meets a guard who actually did get his own squad after what happened last night.

Added: 340

Changed: 62

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* Everything involving the art dealer in the Golden Cat Bathhouse: Finding him already strapped into an [[HeadTiltinglyKinky electrical zapping device]], him mistaking you for his courtesan and saying your footsteps have gotten heavier and asking if you've put on weight, his blatant confession to crimes and his safe combination under shocks, and [[CaptainOblivious the fact that you can have a heated sword and gun battle next to him without him missing a beat or realizing anything is wrong]].

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* Everything involving the art dealer dealer, Bunting, in the Golden Cat Bathhouse: Finding him already strapped into an [[HeadTiltinglyKinky electrical zapping device]], him mistaking you for his courtesan and saying your footsteps have gotten heavier and asking if you've put on weight, his blatant confession to crimes and his safe combination under shocks, and [[CaptainOblivious the fact that you can have a heated sword and gun battle next to him without him missing a beat or realizing anything is wrong]].



** You can also steal his invitation to Lady Boyle's party from his apartment. When you turn up to the party two missions later and flash his invitation, the guards say they ejected a man earlier for "impersonating" you. Naturally, you waltz in like you own the place - and leave behind the ''actual'' Bunting, who's sulking near the fence.



* When you go back to the Distillery after [[spoiler:being betrayed by the loyalists]], one of the first mission hints you get is "Many Watchguards remain." If you activate the improved arc-pylon invented by Piero and Solokov[[hottip:*:Which can render every guard in the vicinity unconscious or burn them to ashes.]], you get another hint: "Few Watchguards remain."

to:

* When you go back to the Distillery after [[spoiler:being betrayed by the loyalists]], one of the first mission hints you get is "Many Watchguards remain.city watchmen remain standing." If you activate the improved arc-pylon invented by Piero and Solokov[[hottip:*:Which Solokov[[hottip:*:which can render every guard in the vicinity unconscious or burn them to ashes.]], you get another hint: "Few Watchguards remain.city watchmen remain standing."
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** Even better, they are doing this ''as the City Watch lays siege to the workshop''. They're both so utterly enthusiastic and excited about their mutual brilliance and love for [[ForScience SCIENCE!]] that you'd be forgiven for thinking they're not even aware that exploding bolts are pelting the workshop until you drop down to find them hiding under desks.

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** Even better, they are doing this ''as the City Watch lays siege to the workshop''. They're both so utterly enthusiastic and excited about their mutual brilliance and love for [[ForScience SCIENCE!]] that you'd be forgiven for thinking they're not even aware that exploding bolts are pelting the workshop until you drop down to find them hiding under desks.desks... while having their conversation.
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* Finding Pieto peeking on Calista taking a bath. He tries to make an excuse and then admits that he's just rather lonely.

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* Finding Pieto Piero peeking on Calista taking a bath. He tries to make an excuse and then admits that he's just rather lonely.



*** Know that pesky guard that won't let you into the basement? Blink down there. He'll stare confusingly at empty space and ''never realise where you actually went to''.

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*** Know that pesky guard that won't let you into the basement? Blink down there. He'll stare confusingly in confusion at the empty space and ''never realise where you actually went to''.went''.



** Speaking of these two, pay attention during the low Chaos ending: when the Outsider shows the two with the cure remedy, Sokolov can be seen forcing a restrained man to drink something.

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** Speaking of these two, pay attention during the low Chaos ending: when the Outsider shows the two with the cure remedy, Sokolov can be seen forcing a restrained man to drink something.some kind of...concoction.



* When you find Havelock's first audiograph entry in his room, at the end he realizes he has a few problems with turning the device off.
* When you go back to the Distillery after [[spoiler:being betrayed by the loyalists]], one of the first mission hint you get is "Many Watchguards still remains." If you activate the improved arc-pillon invented by Piero and Solokov[[hottip:*:Which can either render every guards in the vicinity unconscious, or just burn them to ashes]], you get another hint: "Few Watchguards still remains."

to:

* When you find Havelock's first audiograph entry in his room, at the end [[IsThisThingStillOn he realizes he has a few problems with turning the device off.
doesn't know how to turn it off]].
* When you go back to the Distillery after [[spoiler:being betrayed by the loyalists]], one of the first mission hint hints you get is "Many Watchguards still remains.remain." If you activate the improved arc-pillon arc-pylon invented by Piero and Solokov[[hottip:*:Which can either render every guards guard in the vicinity unconscious, unconscious or just burn them to ashes]], ashes.]], you get another hint: "Few Watchguards still remains.remain."
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* When you find Havelock's first audiograph entry in his room, at the end he realizes he has a few problems with turning the device off.

to:

* When you find Havelock's first audiograph entry in his room, at the end he realizes he has a few problems with turning the device off.off.
* When you go back to the Distillery after [[spoiler:being betrayed by the loyalists]], one of the first mission hint you get is "Many Watchguards still remains." If you activate the improved arc-pillon invented by Piero and Solokov[[hottip:*:Which can either render every guards in the vicinity unconscious, or just burn them to ashes]], you get another hint: "Few Watchguards still remains."
Is there an issue? Send a MessageReason:
None


** The entire mission can be hilarious from beginning to end, if you do it right: signing your own name on the guestbook, the various reactions from the guests to your...costume, listening to gossip, courteously fetching a drink for another guest, informing your target to her face that [[ExactWords someone is there to assassinate her]], effortlessly winning an impromptu pistol duel (and the guards don't even care!) - and eventually leaving the party with no one the wiser and getting the achievement/trophy "Well-Mannered".

to:

** The entire mission can be hilarious from beginning to end, if you do it right: signing your own name on the guestbook, guestbook (which actually gets mentioned in a note on the Lord Regent's desk in a later mission), the various reactions from the guests to your...costume, listening to gossip, courteously fetching a drink for another guest, informing your target to her face that [[ExactWords someone is there to assassinate her]], effortlessly winning an impromptu pistol duel (and the guards don't even care!) - and eventually leaving the party with no one the wiser and getting the achievement/trophy "Well-Mannered".
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--->'''Piero:''' Could you -- as a favour -- try and leave him intact for me? There's just a part of his theory of voltaic action I need clarified.

to:

--->'''Piero:''' Could you -- as a favour -- try and leave him intact for me? There's just a part of his theory of voltaic action I need clarified.clarified.
* When you find Havelock's first audiograph entry in his room, at the end he realizes he has a few problems with turning the device off.

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