History Fridge / StarControl

17th May '16 11:52:06 PM Teakay
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* The mechanics of the choice between Ur-Quan battle thralldom and fallow slavery. The Spathi leadership had to choose between a black and a white rod to send back as a symbol of their choice. Earth, though, was required to decide by popular vote, and Hayes doesn't mention the rods at all. The thing is, the rods were easy to tamper with if someone along the chain felt like indulging in hijinks, with little to no recourse -- and so they were. After the Spathi incident, even if the Ur-Quan wouldn't admit the mistake, it's possible they decided to change to a method with less potential for sabotage.
2nd Nov '15 1:47:37 PM FF32
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* If you fly to the Umgah Homeworld without a Taalo shield, the Dnyarri on the planet psychically compels you to fly into Kzer-Za space to be exterminated - except if you explain what has happened, the Kzer-Za will let you go on your way with a warning. This seems odd... until you know [[ChekovsGun what the Kzer-Za may have done under psychic compulsion.]] They [[PetTheDog feel sorry for you.]]

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* If you fly to the Umgah Homeworld without a Taalo shield, the Dnyarri on the planet psychically compels you to fly into Kzer-Za space to be exterminated - except if you explain what has happened, the Kzer-Za will let you go on your way with a warning. This seems odd... until you know [[ChekovsGun [[ChekhovsGun what the Kzer-Za may have done under psychic compulsion.]] They [[PetTheDog feel sorry for you.]]
1st Aug '15 9:02:01 PM Oddstar6
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* When the Pkunk return to the Yehat, they know what's going to happen, deep down. They're just between a rock and a hard place, and would rather be exterminated by the Yehat than the Illwrath.

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* When the Pkunk return to the Yehat, they know what's going to happen, deep down. They're just between a rock and a hard place, and would rather be exterminated by the Yehat than the Illwrath.Illwrath.

[[AC: Fridge Logic]]
*The Chmmr Avatar is really just a bigger, meaner version of the Vux Intruder. Slow, lousy turning rate, main weapon is a powerful but short-range, straight-ahead-firing laser, and instead of being able to go fast, the ship relies on making the enemy slower. That clearly describes both ships. What's especially unfortunate is that the Chenjesu and the Mmrnmhrm combined to become the Chmmr mostly to make a ship that would be able to defeat the Ur-Quan, but the Mmrnmhrm Transformer was already one of the best ships, if not the best ship (maybe the Spathi Discriminator was better, but it's probably a toss-up), against the Dreadnought.
30th Jul '15 9:44:10 PM Oddstar6
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*** The Spathi are the only race besides the Ur-Quan and the Chmmr who are able to master the slave-shield technology. The Spathi are extremely smart.




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** They clearly have done so already. One half of the Ur-Quan have set about enslaving the rest of the universe, while the other half have set about exterminating it.
4th Feb '15 10:08:07 PM wkcia
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Added DiffLines:

* If you fly to the Umgah Homeworld without a Taalo shield, the Dnyarri on the planet psychically compels you to fly into Kzer-Za space to be exterminated - except if you explain what has happened, the Kzer-Za will let you go on your way with a warning. This seems odd... until you know [[ChekovsGun what the Kzer-Za may have done under psychic compulsion.]] They [[PetTheDog feel sorry for you.]]
11th Dec '14 10:15:19 PM TheGreatSkrond
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* WordOfGod stated that the Ur-Quan were partially inspired by survivors of childhood abuse and how it could lead to odd behaviour later in life. Now consider that they're still descended from solitary hunters and may still have to actively fight the urge to kill anyone they meet and talk to. Consider that the Kzer-Za say that they plan to impose their social hierarchy, with themselves at the top, on any race they enslave. There's a serious risk that the Kzer-Za, the abused, may end up becoming abusers themselves (if they haven't done so already) - which can happen with abuse victims in real life!

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* WordOfGod stated that the Ur-Quan were partially inspired by survivors of childhood abuse and how it could lead to odd behaviour later in life. Now consider that they're still descended from solitary hunters and may still have to actively fight the urge to kill anyone they meet and talk to. Consider that the Kzer-Za say that they plan to impose their social hierarchy, with themselves at the top, on any race they enslave. There's a serious risk that the Kzer-Za, the abused, may end up becoming abusers themselves (if they haven't done so already) - which can happen with abuse victims in real life!life!

[[AC: Fridge Horror]]
* When the Pkunk return to the Yehat, they know what's going to happen, deep down. They're just between a rock and a hard place, and would rather be exterminated by the Yehat than the Illwrath.
24th Nov '14 4:23:13 AM BlueCoati
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* If enough time passes, the Pkunk will try to reconnect with their Yehat cousins; at the time, you get a message in the starbase that something very wrong has happened, implying they were wiped out. Sparking a revolution among the Yehat causes the Pkunk to turn out to still be alive at the end of the game... but this works even if the Pkunk have already been genocided! Which seems weird until you remember the Pkunks' [[AutoRevive special ability]].

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* If enough time passes, the Pkunk will try to reconnect with their Yehat cousins; at the time, you get a message in the starbase that something very wrong has happened, implying they were wiped out. Sparking a revolution among the Yehat causes the Pkunk to turn out to still be alive at the end of the game... but this works even if the Pkunk have already been genocided! Which seems weird until you remember the Pkunks' [[AutoRevive special ability]].ability]].
* WordOfGod stated that the Ur-Quan were partially inspired by survivors of childhood abuse and how it could lead to odd behaviour later in life. Now consider that they're still descended from solitary hunters and may still have to actively fight the urge to kill anyone they meet and talk to. Consider that the Kzer-Za say that they plan to impose their social hierarchy, with themselves at the top, on any race they enslave. There's a serious risk that the Kzer-Za, the abused, may end up becoming abusers themselves (if they haven't done so already) - which can happen with abuse victims in real life!
4th Nov '14 1:28:51 AM Aquillion
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*** They're silly, not stupid. Fwiffo/some other Spathi, when you prompt him to give you stuff, gives you some advice: "Don't presume we are stupid." They became an atomic power within a century of their bronze age when given sufficient motivation. Remember, their best guns are rear-mounted. Away from where they're going.

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*** They're silly, not stupid. Fwiffo/some other Spathi, when you prompt him to give you stuff, gives you some advice: "Don't presume we are stupid." They became an atomic power within a century of their bronze age when given sufficient motivation. Remember, their best guns are rear-mounted. Away from where they're going.going.
* If enough time passes, the Pkunk will try to reconnect with their Yehat cousins; at the time, you get a message in the starbase that something very wrong has happened, implying they were wiped out. Sparking a revolution among the Yehat causes the Pkunk to turn out to still be alive at the end of the game... but this works even if the Pkunk have already been genocided! Which seems weird until you remember the Pkunks' [[AutoRevive special ability]].
14th Mar '13 8:38:13 PM Peteman
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** Exactly. They're [[LovableCoward cowardly]], not ''stupid.'' Well, OK, they're ''also'' stupid, but they're at least GenreSavvy.

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** Exactly. They're [[LovableCoward cowardly]], not ''stupid.'' Well, OK, they're ''also'' stupid, but they're at least GenreSavvy.GenreSavvy.
*** They're silly, not stupid. Fwiffo/some other Spathi, when you prompt him to give you stuff, gives you some advice: "Don't presume we are stupid." They became an atomic power within a century of their bronze age when given sufficient motivation. Remember, their best guns are rear-mounted. Away from where they're going.
14th Mar '13 8:28:42 PM RTanker
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** Also, the Kzer-Za may allow conquered peoples to change their minds about being fallow races and become battle thralls instead.

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** Also, the Kzer-Za may allow conquered peoples to change their minds about being fallow races and become battle thralls instead. We know from the Spathi that they don't allow battle thralls to become fallow races, but they might allow the reverse.
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