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Dewicking Not So Different as it is now a disambig.


* Why were LawfulGood Paladin Casavir and ChaoticEvil Ranger Bishop planned to be in a LoveTriangle with the female KC? Why would two wildly different men be into the same woman? Because the LoveTriangle would have revealed they're NotSoDifferent:

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* Why were LawfulGood Paladin Casavir and ChaoticEvil Ranger Bishop planned to be in a LoveTriangle with the female KC? Why would two wildly different men be into the same woman? Because the LoveTriangle would have revealed they're NotSoDifferent: not so different:
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*** To be fair, Kaelyn's not exactly an unbiased source of information. Plus, the afterlives in other places like ''TabletopGame/Eberron'' aren't the same as in the Forgotten Realms, so she's clearly wrong in claiming that the Realms afterlife rules affect ''everyone in all the worlds''.



-->'''Gulk'aush:'''[[spoiler:They remained ignorant of my terrible crime until I birthed the product of our love. Then they found my beloved and made me devour him alive in front of his son. Even as they forced chunks of flesh down my throat, he smiled at me, at our child.]]

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-->'''Gulk'aush:'''[[spoiler:They remained ignorant of my terrible crime until I birthed the product of our love. Then they found my beloved and made me devour him alive in front of his son. Even as they forced chunks of flesh down my throat, he smiled at me, at our child.]]]]
* Add up everyone you kill in Neverwinter and subtract it from the population set in the Literature/ForgottenRealms books. You just killed a sizable chunk of it.
** The population demographics in the source books make absolutely no sense whatsoever, especially in terms of military forces. For comparison, Neverwinter (23000+ population) has a militia of about 400, about a third of which are off duty. Port Llast (700 population) has a militia of 130 people. Luskan (16000+ population) has a militia of about 300......and 1330 archers that don't get included in that total because no one seemed to bother doing the math of just how many naval troops are present, and this isn't even counting the actual naval crews. The population numbers jump all over the place, as well. Waterdeep's population increases by five times over during the trade season. This would mean that literally almost the entire population of the surrounding area goes to Waterdeep simultaneously.
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* Why does Neeshka display AngstWhatAngst about her incredibly depressing backstory? Because she isn't fully aware of how depressing it is. She knows her parents probably abandoned her as a baby, that she was raised by strict monks in the Temple of Tyr, that she's faced FantasticDiscrimination for being a tiefling her whole life, and that she has no friends. But it's ''because'' she's never had a real family or friends that she starts out non-fussed. She's never had a real basis of comparison.

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* Why does Neeshka display AngstWhatAngst about her incredibly depressing backstory? Because she isn't fully aware of how depressing it is. She knows her parents probably abandoned her as a baby, that she was raised by strict monks in the Temple of Tyr, that she's faced FantasticDiscrimination FantasticRacism for being a tiefling her whole life, and that she has no friends. But it's ''because'' she's never had a real family or friends that she starts out non-fussed. She's never had a real basis of comparison.

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* Why does Neeshka display AngstWhatAngst about her incredibly depressing backstory? Because she isn't fully aware of how depressing it is. Make no mistake, she is aware that her parents most likely abandoned her as a baby, that she was raised by strict monks in the Temple of Tyr, that she's faced FantasticDiscrimination for being a tiefling her whole life, that she has no friends and that the player is potentially her OnlyFriend [[spoiler:see BecauseYouWereNiceToMe on her character page]], but it's exactly ''because'' she's never had a family or any close friends that she isn't that fussed, because she hasn't seen any real basis of comparison.
* At first blush, the base game is a ClicheStorm in a WorldOfSnark, which seems different from Creator/ObsidianEntertainment 's usual more dark and complex fare. However, Obsidian famously loves using a CentralTheme to explore in many of their games. For the [=NWN2=] base game, the theme is an examination on the idea of heroes. Setting the story in a standard Hero's Journey ClicheStorm makes it easier to explore these common tropes, since the whole story is ''made'' of these tropes.
* Why are LawfulGood Paladin Casavir and ChaoticEvil Ranger Bishop caught up in a semi-LoveTriangle with the female KC? (At least before Biship's part was cut for time). At first glance, it seems weird that two such wildly different men would be into the same woman. Underneath their studies in opposites, the LoveTriangle would have revealed they're NotSoDifferent: Under Casavir's front of chivalry and protection, he struggles with lust and jealousy regarding women he likes, which his DummiedOut backstory would have explored. (He was secretly involved with Ophala and killed a romantic rival out jealousy, then fled Neverwinter to Old Owl Well in disgrace.) Now he's falling for the female KC, and often "defends" her from Bishop's "intentions," but [[JerkassHasAPoint Bishop points out]] Casavir's "intentions" [[AtLeastIAdmitIt are no more noble than his own]], and he's using chivalry as a front to chase away a rival.) As for Bishop, under his harsh SocialDarwinist exterior and protests that "our leader can look after herself," he can go to bat for her if you gain approval. (Such as when he offers to fight Lorne for her, or defends her to a succubus who badmouths her, and presumably [[spoiler:would have sided with her in the endgame]]). In other words, much like how under Casavir's show of chivalry and protection, he ''can'' be a bit of a selfish dick on occasion, under Bishop's snarls that he's only out for himself, he ''can'' learn to care about and defend others. Unfortunately, since the LoveTriangle was DummiedOut for time, these themes aren't as pronounced.
** On that note, Casavir and Bishop both embody different aspects of the female KC's Hero's Journey, and mirror her potential alignments. Bishop is a swamp-dweller like her, an emotionally damaged ranger like her foster father, is unwillingly dragged into the adventure by attacking githyanki [[ButThouMust like she potentially was]], and if she's chaotic and/or evil then his alignment mirrors hers. Meanwhile, later in their journey the PC becomes a Knight Captain for Crossroad Keep under Lord Nasher, and ''does'' protect the world by default (if they don't choose the "Evil" Endings), and Casavir is a LawfulGood Paladin of Tyr who JumpedAtTheCall to defend innocents from the forces of evil like a lawful and/or good female KC might. Whether the female KC embraced Bishop or Casavir could also be seen as symbolically embracing different parts of her nature and/or adventure. [[WhatMightHaveBeen Too bad it didn't pan out.]]

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* Why does Neeshka display AngstWhatAngst about her incredibly depressing backstory? Because she isn't fully aware of how depressing it is. Make no mistake, she is aware that She knows her parents most likely probably abandoned her as a baby, that she was raised by strict monks in the Temple of Tyr, that she's faced FantasticDiscrimination for being a tiefling her whole life, and that she has no friends and that the player is potentially her OnlyFriend [[spoiler:see BecauseYouWereNiceToMe on her character page]], but friends. But it's exactly ''because'' she's never had a real family or any close friends that she isn't that fussed, because she hasn't seen any starts out non-fussed. She's never had a real basis of comparison.
* At first blush,
comparison.
** It's also why she doesn't become depressed till
the end of the game: By the DefinitelyFinalDungeon she's been traveling with the KC for so long that she's gotten a taste of what being part of a family (or at least group of trusted companions) could be. If the player is nice to her, then they're her OnlyFriend. If they're an ass to her, then it just drives home how alone and unwanted she's always been.
* The
base game is a ClicheStorm in a WorldOfSnark, which seems different from Creator/ObsidianEntertainment 's usual more dark and complex fare. stories. However, Obsidian famously loves using a CentralTheme to explore in many of their games. CentralTheme. For the [=NWN2=] base game, the theme is an examination on to examine the idea of heroes. Setting Making the story in a standard [[ClicheStorm Standard Hero's Journey ClicheStorm Journey]] makes it easier to explore these common tropes, easier, since the whole story is ''made'' of these tropes.
* Why are were LawfulGood Paladin Casavir and ChaoticEvil Ranger Bishop caught up planned to be in a semi-LoveTriangle LoveTriangle with the female KC? (At least before Biship's part was cut for time). At first glance, it seems weird that Why would two such wildly different men would be into the same woman. Underneath their studies in opposites, woman? Because the LoveTriangle would have revealed they're NotSoDifferent: NotSoDifferent:
**
Under Casavir's front of chivalry and protection, he struggles with lust and jealousy regarding women he likes, jealousy, which his DummiedOut backstory would have explored. (He was secretly involved with Ophala and killed a romantic rival out jealousy, Ophala, then fled Neverwinter to Old Owl Well in disgrace.) Now he's falling for the female KC, KC and often "defends" her from Bishop's "intentions," but [[JerkassHasAPoint Bishop points out]] Casavir's "intentions" [[AtLeastIAdmitIt are no more noble than his own]], and he's using chivalry as a front to chase away a rival.) As for Bishop, under his own]].
** Under Bishop's
harsh SocialDarwinist exterior and protests that "our leader can look after herself," he can go starts to bat stand up for her if you gain approval.as he falls for her. (Such as when he offers to fight Lorne for her, or defends her to a succubus who badmouths her, and presumably [[spoiler:would have sided with her in the endgame]]). In other words,
** Basically,
much like how under Casavir's show of chivalry and protection, phonor he ''can'' be a bit of a selfish dick on occasion, under Bishop's snarls that he's only out for himself, himself he ''can'' learn to care about and defend others. Unfortunately, since the LoveTriangle was DummiedOut for time, these themes aren't explored as pronounced.
** On that note,
much.
* Speaking of the LoveTriangle,
Casavir and Bishop both embody different aspects of the female KC's Hero's Journey, and Journey. They can also mirror her potential alignments. alignments.
**
Bishop is from a swamp-dweller poor swamp village like her, an emotionally damaged ranger like her foster father, is unwillingly dragged into the adventure by attacking githyanki [[ButThouMust ([[ButThouMust like she potentially was]], was]]), and if she's chaotic the KC is Chaotic and/or evil Evil then his Bishop's alignment mirrors hers. Meanwhile, later in their journey hers.
** In Act 2,
the PC becomes a Knight Captain for of Crossroad Keep under Lord Nasher, in service of Neverwinter, and ''does'' protect protects the world from evil by default (if they don't since they're trying to stop the King of Shadows (unless you choose the "Evil" Endings), and Endings). Casavir is a LawfulGood Paladin of Tyr who JumpedAtTheCall to defend innocents Neverwinter from evil, and his Lawful Good alignment can mirror the forces of evil like a lawful KC's if Lawful and/or good female KC might. Good.
**
Whether the female KC embraced chose Bishop or Casavir could also be seen as would have symbolically embracing embraced different parts of her nature and/or adventure. [[WhatMightHaveBeen Too bad it didn't pan out.]]
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*** The Natural Leader could arguably be Cormmick, whom the PC is explicitly compared to quite often since he was also very strong, talented and charismatic NormalFishInATiny who eventually became a Lieutenant for the Neverwinter Guard. While the PC is forced to leave West Harbor due to external circumstances, most villagers agree that it was only a matter of time before you moved on to bigger things too.

to:

*** The Natural Leader could arguably be Cormmick, whom the PC is explicitly compared to quite often since he was also very strong, talented and charismatic NormalFishInATiny NormalFishInATinyPond who eventually became a Lieutenant for the Neverwinter Guard. While the PC is forced to leave West Harbor due to external circumstances, most villagers agree that it was only a matter of time before you moved on to bigger things too.



* Why does Neeshka display AngstWhatAngst about her incredibly depressing backstory? Because she isn't fully aware of how depressing it is. Make no mistake, she is aware that her parents most likely abandoned her as a baby, that she was raised by strict monks in the Temple of Tyr, that she's faced FantasticDiscrimination for being a tiefling her whole life, that she has no friends and that the player is potentially her OnlyFriend [[spoiler:see BecauseYouWereNiceToMe on her character page]], but it's exactly ''because'' she's never had a family or any close friends that she isn't that fussed, because she hasn't seen any basis of comparison. She knows her life isn't that great, and is very excited if the KC asks about it because someone is ''finally'' taking an interest, but it takes traveling with the KC [[spoiler:and being kidnapped/tortured by Black Garish, where the KC's existing friendship either gives her hope or previous indifference/cruelty drives her across the DespairEventHorizon]] to realize how much she's missed.
* At first blush, the base game is a ClicheStorm in a WorldOfSnark, which seems different from Creator/ObsidianEntertainment 's usual more dark and complex fare. However, Obsidian famously loves using a CentralTheme to explore in many of their games. For the [=NWN2=] base game, the theme is an examination of heroes: What makes a hero? What are some long-term repercussions of a lifetime of adventuring? (Daeghun becomes an IceKing due to grief from years of seeing his friends die one by one; Duncan becomes TheAlcoholic from his own adventuring days.) A lot of the same circumstances that shape seemingly regular people into heroes in stories usually end up psychologically breaking real-life people and/or turn them into black-hearted criminals, like Lorne Starling and Bishop. Are heroes born, or made? The game eschews making the PlayerCharacter into TheChosenOne or of special birth, but rather explores how freak chance can turn just another wartime orphan into someone of consequences, and sometimes people ''have'' to rise to the occasion to avoid getting eaten. And what about former heroes who become villains later? [[spoiler:Like the King of Shadows, an Ilfarn hero who volunteered to become the Empire's eternal guardian, and his single-minded devotion to maintaining his post LONG after the Empire fell makes him evil; and Ammon Jerro's single-minded devotion to fight the King of Shadows by any means necessary - including raising a demon army, killing his granddaughter in a rage, and so on - definitely make him... un-heroic.]] Setting the story in a standard Hero's Journey ClicheStorm makes it easier to explore these common tropes, since the whole story is ''made'' of these tropes.
* Why are LawfulGood Paladin Casavir and ChaoticEvil Ranger Bishop caught up in a semi-LoveTriangle with the female KC? (At least before Biship's part was cut for time). At first glance, it seems weird that two such wildly different men would be into the same woman. Underneath their studies in opposites (lawful good upholder of civilization for Casavir, chaotic evil embodiment of the wilds for Bishop), the LoveTriangle would have revealed they're NotSoDifferent: Under Casavir's show of chivalry and "defending her honor," he feels lustful and possessive toward the female KC, which his DummiedOut backstory would have explored. (He was secretly involved with Ophala and killed a romantic rival out jealousy, then fled Neverwinter to Old Owl Well in disgrace. Now he's falling for the female KC, and often "defends" her from Bishop's "intentions," but Bishop points out Casavir's "intentions" are no more noble than his own, and he's using chivalry as a front to chase away a romantic rival rather than let her decide.) As for Bishop, under his harsh SocialDarwinist exterior, protests that getting tied down isn't his style, and protests that "our leader can look after herself," he ''can'' learn to care about others, and go to bat for her. (Such as when he offers to fight Lorne for her, or defends her to a succubus who badmouths her, and presumably [[spoiler:would have sided with her in the endgame]]). In other words, much like how under Casavir's show of altruism and defending others, he ''can'' be a bit of a selfish dick on occasion, while under Bishop's snarls that he's out for himself and no one else, he ''can'' learn to care about and defend others. Unfortunately, since the LoveTriangle was DummiedOut for time, these themes aren't as pronounced.

to:

* Why does Neeshka display AngstWhatAngst about her incredibly depressing backstory? Because she isn't fully aware of how depressing it is. Make no mistake, she is aware that her parents most likely abandoned her as a baby, that she was raised by strict monks in the Temple of Tyr, that she's faced FantasticDiscrimination for being a tiefling her whole life, that she has no friends and that the player is potentially her OnlyFriend [[spoiler:see BecauseYouWereNiceToMe on her character page]], but it's exactly ''because'' she's never had a family or any close friends that she isn't that fussed, because she hasn't seen any real basis of comparison. She knows her life isn't that great, and is very excited if the KC asks about it because someone is ''finally'' taking an interest, but it takes traveling with the KC [[spoiler:and being kidnapped/tortured by Black Garish, where the KC's existing friendship either gives her hope or previous indifference/cruelty drives her across the DespairEventHorizon]] to realize how much she's missed.
comparison.
* At first blush, the base game is a ClicheStorm in a WorldOfSnark, which seems different from Creator/ObsidianEntertainment 's usual more dark and complex fare. However, Obsidian famously loves using a CentralTheme to explore in many of their games. For the [=NWN2=] base game, the theme is an examination of heroes: What makes a hero? What are some long-term repercussions of a lifetime of adventuring? (Daeghun becomes an IceKing due to grief from years of seeing his friends die one by one; Duncan becomes TheAlcoholic from his own adventuring days.) A lot of on the same circumstances that shape seemingly regular people into heroes in stories usually end up psychologically breaking real-life people and/or turn them into black-hearted criminals, like Lorne Starling and Bishop. Are heroes born, or made? The game eschews making the PlayerCharacter into TheChosenOne or idea of special birth, but rather explores how freak chance can turn just another wartime orphan into someone of consequences, and sometimes people ''have'' to rise to the occasion to avoid getting eaten. And what about former heroes who become villains later? [[spoiler:Like the King of Shadows, an Ilfarn hero who volunteered to become the Empire's eternal guardian, and his single-minded devotion to maintaining his post LONG after the Empire fell makes him evil; and Ammon Jerro's single-minded devotion to fight the King of Shadows by any means necessary - including raising a demon army, killing his granddaughter in a rage, and so on - definitely make him... un-heroic.]] heroes. Setting the story in a standard Hero's Journey ClicheStorm makes it easier to explore these common tropes, since the whole story is ''made'' of these tropes.
* Why are LawfulGood Paladin Casavir and ChaoticEvil Ranger Bishop caught up in a semi-LoveTriangle with the female KC? (At least before Biship's part was cut for time). At first glance, it seems weird that two such wildly different men would be into the same woman. Underneath their studies in opposites (lawful good upholder of civilization for Casavir, chaotic evil embodiment of the wilds for Bishop), opposites, the LoveTriangle would have revealed they're NotSoDifferent: Under Casavir's show front of chivalry and "defending her honor," protection, he feels lustful struggles with lust and possessive toward the female KC, jealousy regarding women he likes, which his DummiedOut backstory would have explored. (He was secretly involved with Ophala and killed a romantic rival out jealousy, then fled Neverwinter to Old Owl Well in disgrace. ) Now he's falling for the female KC, and often "defends" her from Bishop's "intentions," but [[JerkassHasAPoint Bishop points out out]] Casavir's "intentions" [[AtLeastIAdmitIt are no more noble than his own, own]], and he's using chivalry as a front to chase away a romantic rival rather than let her decide.rival.) As for Bishop, under his harsh SocialDarwinist exterior, protests that getting tied down isn't his style, exterior and protests that "our leader can look after herself," he ''can'' learn to care about others, and can go to bat for her.her if you gain approval. (Such as when he offers to fight Lorne for her, or defends her to a succubus who badmouths her, and presumably [[spoiler:would have sided with her in the endgame]]). In other words, much like how under Casavir's show of altruism chivalry and defending others, protection, he ''can'' be a bit of a selfish dick on occasion, while under Bishop's snarls that he's only out for himself and no one else, himself, he ''can'' learn to care about and defend others. Unfortunately, since the LoveTriangle was DummiedOut for time, these themes aren't as pronounced.
** On that note, Casavir and Bishop both embody different aspects of the female KC's Hero's Journey, and mirror her potential alignments. Bishop is a swamp-dweller like her, an emotionally damaged ranger like her foster father, is unwillingly dragged into the adventure by attacking githyanki [[ButThouMust like she potentially was]], and if she's chaotic and/or evil then his alignment mirrors hers. Meanwhile, later in their journey the PC becomes a Knight Captain for Crossroad Keep under Lord Nasher, and ''does'' protect the world by default (if they don't choose the "Evil" Endings), and Casavir is a LawfulGood Paladin of Tyr who JumpedAtTheCall to defend innocents from the forces of evil like a lawful and/or good female KC might. Whether the female KC embraced Bishop or Casavir could also be seen as symbolically embracing different parts of her nature and/or adventure. [[WhatMightHaveBeen Too bad it didn't pan out.]]

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*** The Natural Leader could arguably be Cormmick, whom the PC is explicitly compared to quite often since he was also very strong, talented and charismatic NormalFishInATiny who eventually became a Lieutenant for the Neverwinter Guard. While the PC is forced to leave West Harbor due to external circumstances, most villagers agree that it was only a matter of time before you moved on to bigger things too.




to:

* Why does Neeshka display AngstWhatAngst about her incredibly depressing backstory? Because she isn't fully aware of how depressing it is. Make no mistake, she is aware that her parents most likely abandoned her as a baby, that she was raised by strict monks in the Temple of Tyr, that she's faced FantasticDiscrimination for being a tiefling her whole life, that she has no friends and that the player is potentially her OnlyFriend [[spoiler:see BecauseYouWereNiceToMe on her character page]], but it's exactly ''because'' she's never had a family or any close friends that she isn't that fussed, because she hasn't seen any basis of comparison. She knows her life isn't that great, and is very excited if the KC asks about it because someone is ''finally'' taking an interest, but it takes traveling with the KC [[spoiler:and being kidnapped/tortured by Black Garish, where the KC's existing friendship either gives her hope or previous indifference/cruelty drives her across the DespairEventHorizon]] to realize how much she's missed.
* At first blush, the base game is a ClicheStorm in a WorldOfSnark, which seems different from Creator/ObsidianEntertainment 's usual more dark and complex fare. However, Obsidian famously loves using a CentralTheme to explore in many of their games. For the [=NWN2=] base game, the theme is an examination of heroes: What makes a hero? What are some long-term repercussions of a lifetime of adventuring? (Daeghun becomes an IceKing due to grief from years of seeing his friends die one by one; Duncan becomes TheAlcoholic from his own adventuring days.) A lot of the same circumstances that shape seemingly regular people into heroes in stories usually end up psychologically breaking real-life people and/or turn them into black-hearted criminals, like Lorne Starling and Bishop. Are heroes born, or made? The game eschews making the PlayerCharacter into TheChosenOne or of special birth, but rather explores how freak chance can turn just another wartime orphan into someone of consequences, and sometimes people ''have'' to rise to the occasion to avoid getting eaten. And what about former heroes who become villains later? [[spoiler:Like the King of Shadows, an Ilfarn hero who volunteered to become the Empire's eternal guardian, and his single-minded devotion to maintaining his post LONG after the Empire fell makes him evil; and Ammon Jerro's single-minded devotion to fight the King of Shadows by any means necessary - including raising a demon army, killing his granddaughter in a rage, and so on - definitely make him... un-heroic.]] Setting the story in a standard Hero's Journey ClicheStorm makes it easier to explore these common tropes, since the whole story is ''made'' of these tropes.
* Why are LawfulGood Paladin Casavir and ChaoticEvil Ranger Bishop caught up in a semi-LoveTriangle with the female KC? (At least before Biship's part was cut for time). At first glance, it seems weird that two such wildly different men would be into the same woman. Underneath their studies in opposites (lawful good upholder of civilization for Casavir, chaotic evil embodiment of the wilds for Bishop), the LoveTriangle would have revealed they're NotSoDifferent: Under Casavir's show of chivalry and "defending her honor," he feels lustful and possessive toward the female KC, which his DummiedOut backstory would have explored. (He was secretly involved with Ophala and killed a romantic rival out jealousy, then fled Neverwinter to Old Owl Well in disgrace. Now he's falling for the female KC, and often "defends" her from Bishop's "intentions," but Bishop points out Casavir's "intentions" are no more noble than his own, and he's using chivalry as a front to chase away a romantic rival rather than let her decide.) As for Bishop, under his harsh SocialDarwinist exterior, protests that getting tied down isn't his style, and protests that "our leader can look after herself," he ''can'' learn to care about others, and go to bat for her. (Such as when he offers to fight Lorne for her, or defends her to a succubus who badmouths her, and presumably [[spoiler:would have sided with her in the endgame]]). In other words, much like how under Casavir's show of altruism and defending others, he ''can'' be a bit of a selfish dick on occasion, while under Bishop's snarls that he's out for himself and no one else, he ''can'' learn to care about and defend others. Unfortunately, since the LoveTriangle was DummiedOut for time, these themes aren't as pronounced.
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\n* Neeshka is TrueNeutral because she's caught between two conflicting moral influences - being part devil gives her innate LawfulEvil tendencies, but her worship of Tymora shows a desire to be ChaoticGood - and her final fate depends on which side wins out. With low influence, she gives up on fighting her infernal heritage and joins Garius for either lawful (his dark magic gives him command over her) or evil (she'd rather just let the world burn) reasons. With high influence, the player character's support has strengthened her chaotic and good convictions enough that she defies Garius's control and fights for those she cares about despite the risks.

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May not quite be a Fridge Brilliance, but some thoughts on how the different backgrounds in the base game are reflected by West Harbor's denizens.



to:

* The player is allowed to choose a background, which mostly affects the early game or interacting with those from West Harbor. Yet you can also see all but one archetype in the characters around West Harbor, who also reflect their traits.
** Bevil is the Militia background - while there are a number of characters in the Militia, he is the one who exemplifies it most: good at arms and keeping them up (parry, craft weapon/armor), but can easily be influenced by someone he looks up to like the player (a rather notable Will penalty)
** Amie is the Wizard's Apprentice, of course: well learned and highly skilled with spells (bonuses to spell-related feats), but can miss things and is not really well suited to take a hit (penalties to Fortitude, not that it would have helped her against a fireball)
** Wyl Mossfeld is of course the Bully background, throwing his weight around. He's tough, one of the biggest brutes in the West Habor Militia (bonus to fortitude) and intimidating, but has a hard time making nice such as when you find him bleeding later (penalties to diplomacy).
** Orlen represents the Farmer background, being exactly that. He may not be able to figure out exactly why Lewy's hog was so large (penalty to lore), but he was still able to figure out that something was wrong from other tells (bonuses to survival and spot).
** Though he leads the militia, Georg is the outright Tale-Teller: he spins yarns and can actually sound convincing (or know things that others do not), yet he is prone to being distracted when he tells them (penalties to concentration).
** Brother Merring is of course the Devout: it is his sense of faith that drives him and gives him strength when by all rights he probably should have walked away (bonus to Will), but also can have a hard time maneuvering in to make the inroads he needs (penalty to diplomacy) despite being one of the nicest men in the village.
** Flirt/Ladies' Man seems hard to place at first as there is not much obvious flirting going on, but Retta Starling may have been a former Flirt as she is shown to be mediating and attentive (diplomacy/listen bonuses), but is, well... not particularly scary (penalties to Intimidate).
** The Troublemaker is, of course, Kipp: stealing from Tarmas and getting into all sorts of mischief when he really should know better (penalties to Will), but also very good at dodging trouble (bonuses to Reflex and Rogue skills).
** The Wild Child is Daeghun: as he says himself, he was raised in the wilds and that the ways of civilization are foreign to him (penalties to Appraise and Diplomacy, both tasks he leaves to the player), but he is also a masterful tracker who has the habit of showing up when he needs to (survival, spot, hide/move silently).
** The only one missing is a Natural Leader - the closest the village really has is Georg, but he is more of a Tale Teller... of course, who else would be a natural leader besides TheHero - that is, the player. And even if they do not take the background, they end up drawing many to them and are looked up to when the village needs help, even if it means throwing themselves into danger.

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*** It's part of her influence dialog, it comes entirely from the character.

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* The story Gann's mother tells about his father [[spoiler:while she ate him. He was still alive and conscious when she was being forced to do it, but he died smiling at her and their child.]]

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* The story Gann's mother tells about his father [[spoiler:while she ate him. He was still alive and conscious when she was being forced to do it, but he died smiling at her and their Gann.]]
-->'''Gulk'aush:'''[[spoiler:They remained ignorant of my terrible crime until I birthed the product of our love. Then they found my beloved and made me devour him alive in front of his son. Even as they forced chunks of flesh down my throat, he smiled at me, at our
child.]]
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* The story Gann's mother tells about his father [[spoiler:while she ate him. He was still alive and conscious when she was being forced to do it, but he died smiling at her and their child.]]
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** Where is this mentioned? I've read on the ''VideoGame/PlanescapeTorment'' [[Headscratchers/PlanescapeTorment Headscratcher Page]] that the wall only applies for nay-theists in Abeir Toril.

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** Where is this mentioned? I've read I asked a similar question on the ''VideoGame/PlanescapeTorment'' [[Headscratchers/PlanescapeTorment Headscratcher Page]] that and I heard the wall only applies for nay-theists in Abeir Toril.
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Fixing the headscratchers link.


** Where is this mentioned? I've read on the ''VideoGame/PlanescapeTorment'' [[Headscratcher/PlanescapeTorment Headscratcher Page]] that the wall only applies for nay-theists in Abeir Toril.

to:

** Where is this mentioned? I've read on the ''VideoGame/PlanescapeTorment'' [[Headscratcher/PlanescapeTorment [[Headscratchers/PlanescapeTorment Headscratcher Page]] that the wall only applies for nay-theists in Abeir Toril.
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Added DiffLines:

** Where is this mentioned? I've read on the ''VideoGame/PlanescapeTorment'' [[Headscratcher/PlanescapeTorment Headscratcher Page]] that the wall only applies for nay-theists in Abeir Toril.
Is there an issue? Send a MessageReason:
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[[AC:FridgeHorror]]
* In-universe, this is why Kaelyn is so set on destroying the Wall. According to her there are entire worlds where the gods have no presence and no-one has heard of them, but the same rules for the afterlife apply...
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uhhh...what?


** Psh, naw, like all that mattered. It all came down to your Knight-Captain, and your Knight-Captain was [[spoiler:too much of a pussy to defeat Ammon Jerro in all his immaculate power, being so pitiful as to make Bishop's farm fuckbucket to give into the ancient, obtuse belief that goddamn bloodletting actually SAVED people. And to top it all off, IT FUCKING WORKED. So for however many years that Nature and quantum physics itself would have dictated that your ass was supposed to die, it took pity on you and made you the single-most exception to every rule, ever. JUST PUT DOWN THE GAME MAN. YOUR CHARACTER DIDN'T DESERVE TO LIVE LEAVING WEST HARBOR. HELL, YOU DIDN'T EVEN DESERVE TO WIN THE HARVEST CUP. SHANDRA JERRO IS DEAD, AND IT'S ALL YOUR FAULT. LAMENT IN DESPONDENCY FOR YOUR SINS.]] ... sob... I even spend that extra 200 for her picture too.... sob.... WAIII DID YOOOU HAVE TO LEEEAVE MEEEHHHHHH
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** Psh, naw, like all that mattered. It all came down to your Knight-Captain, and your Knight-Captain was [[spoiler:too much of a pussy to defeat Ammon Jerro in all his immaculate power, being so pitiful as to make Bishop's farm fuckbucket to give into the ancient, obtuse belief that goddamn bloodletting actually SAVED people. And to top it all off, IT FUCKING WORKED. So for however many years that Nature and quantum physics itself would have dictated that your ass was supposed to die, it took pity on you and made you the single-most exception to every rule, ever. JUST PUT DOWN THE GAME MAN. YOUR CHARACTER DIDN'T DESERVE TO LIVE LEAVING WEST HARBOR. HELL, YOU DIDN'T EVEN DESERVE TO WIN THE HARVEST CUP. SHANDRA JERRO IS DEAD, AND IT'S ALL YOUR FAULT. LAMENT IN DESPONDENCY FOR YOUR SINS.]] ... sob... I even spend that extra 200 for her picture too.... sob....

to:

** Psh, naw, like all that mattered. It all came down to your Knight-Captain, and your Knight-Captain was [[spoiler:too much of a pussy to defeat Ammon Jerro in all his immaculate power, being so pitiful as to make Bishop's farm fuckbucket to give into the ancient, obtuse belief that goddamn bloodletting actually SAVED people. And to top it all off, IT FUCKING WORKED. So for however many years that Nature and quantum physics itself would have dictated that your ass was supposed to die, it took pity on you and made you the single-most exception to every rule, ever. JUST PUT DOWN THE GAME MAN. YOUR CHARACTER DIDN'T DESERVE TO LIVE LEAVING WEST HARBOR. HELL, YOU DIDN'T EVEN DESERVE TO WIN THE HARVEST CUP. SHANDRA JERRO IS DEAD, AND IT'S ALL YOUR FAULT. LAMENT IN DESPONDENCY FOR YOUR SINS.]] ... sob... I even spend that extra 200 for her picture too.... sob.... WAIII DID YOOOU HAVE TO LEEEAVE MEEEHHHHHH
Is there an issue? Send a MessageReason:
None


** Psh, naw, like all that mattered. It all came down to your Knight-Captain, and your Knight-Captain was [[spoiler:too much of a pussy to defeat Ammon Jerro in all his immaculate power, being so pitiful as to make Bishop's farm fuckbucket to give into the ancient, obtuse belief that goddamn bloodletting actually SAVED people. And to top it all off, IT FUCKING WORKED. So for however many years that Nature and quantum physics itself would have dictated that your ass was supposed to die, it took pity on you and made you the single-most exception to every rule, ever. JUST PUT DOWN THE GAME MAN. YOUR CHARACTER DIDN'T DESERVE TO LIVE LEAVING WEST HARBOR. HELL, YOU DIDN'T EVEN DESERVE TO WIN THE HARVEST CUP. SHANDRA JERRO IS DEAD, AND IT'S ALL YOUR FAULT. LAMENT IN DESPONDENCY FOR YOUR SINS.]]

to:

** Psh, naw, like all that mattered. It all came down to your Knight-Captain, and your Knight-Captain was [[spoiler:too much of a pussy to defeat Ammon Jerro in all his immaculate power, being so pitiful as to make Bishop's farm fuckbucket to give into the ancient, obtuse belief that goddamn bloodletting actually SAVED people. And to top it all off, IT FUCKING WORKED. So for however many years that Nature and quantum physics itself would have dictated that your ass was supposed to die, it took pity on you and made you the single-most exception to every rule, ever. JUST PUT DOWN THE GAME MAN. YOUR CHARACTER DIDN'T DESERVE TO LIVE LEAVING WEST HARBOR. HELL, YOU DIDN'T EVEN DESERVE TO WIN THE HARVEST CUP. SHANDRA JERRO IS DEAD, AND IT'S ALL YOUR FAULT. LAMENT IN DESPONDENCY FOR YOUR SINS.]]]] ... sob... I even spend that extra 200 for her picture too.... sob....
Is there an issue? Send a MessageReason:
None


** Psh, naw, like all that mattered. It all came down to your Knight-Captain, and your Knight-Captain was [[spoiler:too much of a pussy to defeat Ammon Jerro in all his immaculate power, being so pitiful as to make Bishop's farm fuckbucket to give into the ancient, obtuse belief that goddamn bloodletting actually SAVED people. And to top it all off, IT FUCKING WORKED. So for however many years that Nature and quantum physics itself would have dictated that your ass was supposed to die, it took pity on you and made you the single-most exception to every rule, ever. JUST PUT DOWN THE GAME MAN. YOUR CHARACTER DIDN'T DESERVE TO LIVE LEAVING WEST HARBOR. HELL, YOU DIDN'T EVEN DESERVE TO WIN THE HARVEST CUP.]]

to:

** Psh, naw, like all that mattered. It all came down to your Knight-Captain, and your Knight-Captain was [[spoiler:too much of a pussy to defeat Ammon Jerro in all his immaculate power, being so pitiful as to make Bishop's farm fuckbucket to give into the ancient, obtuse belief that goddamn bloodletting actually SAVED people. And to top it all off, IT FUCKING WORKED. So for however many years that Nature and quantum physics itself would have dictated that your ass was supposed to die, it took pity on you and made you the single-most exception to every rule, ever. JUST PUT DOWN THE GAME MAN. YOUR CHARACTER DIDN'T DESERVE TO LIVE LEAVING WEST HARBOR. HELL, YOU DIDN'T EVEN DESERVE TO WIN THE HARVEST CUP. SHANDRA JERRO IS DEAD, AND IT'S ALL YOUR FAULT. LAMENT IN DESPONDENCY FOR YOUR SINS.]]
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None


* Shandra's whole motivation for always following you around in Act II -- the game doesn't let you leave her behind! -- is because bad things tend to happen to her if she doesn't stick very closely to the PC. That disaster in Ammon Jerro's Haven? It happens when she is forcibly separated from the PC by a teleport.

to:

* Shandra's whole motivation for always following you around in Act II -- the game doesn't let you leave her behind! -- is because bad things tend to happen to her if she doesn't stick very closely to the PC. That disaster in Ammon Jerro's Haven? It happens when she is forcibly separated from the PC by a teleport.teleport.
**Psh, naw, like all that mattered. It all came down to your Knight-Captain, and your Knight-Captain was [[spoiler:too much of a pussy to defeat Ammon Jerro in all his immaculate power, being so pitiful as to make Bishop's farm fuckbucket to give into the ancient, obtuse belief that goddamn bloodletting actually SAVED people. And to top it all off, IT FUCKING WORKED. So for however many years that Nature and quantum physics itself would have dictated that your ass was supposed to die, it took pity on you and made you the single-most exception to every rule, ever. JUST PUT DOWN THE GAME MAN. YOUR CHARACTER DIDN'T DESERVE TO LIVE LEAVING WEST HARBOR. HELL, YOU DIDN'T EVEN DESERVE TO WIN THE HARVEST CUP.]]

Changed: 315

Removed: 3602

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None



[[AC:FridgeLogic]]
* Add up everyone you kill in Neverwinter and subtract it from the population set in the ForgottenRealms books. You just killed a sizable chunk of it.
** The encounters being designed with many weak foes over few stronger ones doesn't really help.
** It still makes one wonder how the bad guys haven't completely taken over the city if they have an army of that many expendable thugs running around.
** And why, in the situation mentioned in the above ForegoneVictory, [[spoiler:Torio didn't just bring up the player character's impressive kill count to get them out of the way, instead of trying to frame them for destroying a village for no apparent reason -- ''especially'' if the PC joined with the Shadow Thieves and has been slaughtering dozens of Watch members since arriving in town.]]
*** [[spoiler:Torio's well-informed, sure, but not omniscient, and the Shadow Thieves are decidedly not on her side. While she may have suspected the PC's alliance with the Shadow Thieves, she's still blindsided by their manufactured witness. If she doesn't have proof of the player character's pogrom on the Watch, one that doesn't even necessarily happen depending on whether the player obeys orders from higher up, she's better off with the frame job. That's especially true when you remember that such an accusation would be less about the player at that point, and more about fingering the Shadow Thieves themselves, which would get unhealthy for her.]]
** The population demographics in the source books make absolutely no sense whatsoever, especially in terms of military forces. For comparison, Neverwinter (23000+ population) has a militia of about 400, about a third of which are off duty. Port Llast (700 population) has a militia of 130 people. Luskan (16000+ population) has a militia of about 300......and 1330 archers that don't get included in that total because no one seemed to bother doing the math of just how many naval troops are present, and this isn't even counting the actual naval crews. The population numbers jump all over the place, as well. Waterdeep's population increases by five times over during the trade season. This would mean that literally almost the entire population of the surrounding area goes to Waterdeep simultaneously.
* The fact that One of Many appears in ''Storm of Zehir'' raises interesting questions about what the canonical Knight-Captain did in Rashemen.
* As in most ''DungeonsAndDragons'' [=CRPGs=] there's a bit of a chronological issue if the Knight-Captain is any race besides [[HumansAreAverage human]], [[{{Hobbits}} halfling]], [[HalfHumanHybrid half-elf, half-orc, or planetouched]]. If you're any other race then you'd logically be too old for the story to make sense. The time factor is figured out mostly through the age of other characters, such as Shandra Jerro, who's implied to be about the same age and whose grandfather was present at your birth (sort of).
** This adds to the fanbase's negative reaction to Elanee.
** There's only a chronological issue if you don't alter your elf character's age from the default. Sure, the ''Player's Handbook'' states that elves' default age is 120 or so, but the Forgotten Realms novels have been ignoring that forever -- most of ''TheLegendOfDrizzt'' takes place with the title character in his forties. Elves seem to be physically mature around the same time humans are, but ''other elves'' don't treat them as adults until they've passed their first century.
** It's explicitly made unclear whether Ammon Jerro is Shandra's grandfather, great-grandfather, or what. This is probably why.

to:

\n[[AC:FridgeLogic]]\n* Add up everyone Shandra's whole motivation for always following you kill around in Neverwinter and subtract it from Act II -- the population set in the ForgottenRealms books. You just killed a sizable chunk of it.
** The encounters being designed with many weak foes over few stronger ones
game doesn't really help.
** It still makes one wonder how the
let you leave her behind! -- is because bad guys haven't completely taken over the city if they have an army of that many expendable thugs running around.
** And why, in the situation mentioned in the above ForegoneVictory, [[spoiler:Torio didn't just bring up the player character's impressive kill count
things tend to get them out of the way, instead of trying happen to frame them for destroying a village for no apparent reason -- ''especially'' if the PC joined with the Shadow Thieves and has been slaughtering dozens of Watch members since arriving in town.]]
*** [[spoiler:Torio's well-informed, sure, but not omniscient, and the Shadow Thieves are decidedly not on
her side. While she may have suspected the PC's alliance with the Shadow Thieves, she's still blindsided by their manufactured witness. If if she doesn't have proof of the player character's pogrom on the Watch, one that doesn't even necessarily happen depending on whether the player obeys orders from higher up, she's better off with the frame job. That's especially true when you remember that such an accusation would be less about the player at that point, and more about fingering the Shadow Thieves themselves, which would get unhealthy for her.]]
** The population demographics in the source books make absolutely no sense whatsoever, especially in terms of military forces. For comparison, Neverwinter (23000+ population) has a militia of about 400, about a third of which are off duty. Port Llast (700 population) has a militia of 130 people. Luskan (16000+ population) has a militia of about 300......and 1330 archers that don't get included in that total because no one seemed to bother doing the math of just how many naval troops are present, and this isn't even counting the actual naval crews. The population numbers jump all over the place, as well. Waterdeep's population increases by five times over during the trade season. This would mean that literally almost the entire population of the surrounding area goes to Waterdeep simultaneously.
* The fact that One of Many appears in ''Storm of Zehir'' raises interesting questions about what the canonical Knight-Captain did in Rashemen.
* As in most ''DungeonsAndDragons'' [=CRPGs=] there's a bit of a chronological issue if the Knight-Captain is any race besides [[HumansAreAverage human]], [[{{Hobbits}} halfling]], [[HalfHumanHybrid half-elf, half-orc, or planetouched]]. If you're any other race then you'd logically be too old for the story to make sense. The time factor is figured out mostly through the age of other characters, such as Shandra Jerro, who's implied to be about the same age and whose grandfather was present at your birth (sort of).
** This adds
stick very closely to the fanbase's negative reaction to Elanee.
** There's only a chronological issue if you don't alter your elf character's age
PC. That disaster in Ammon Jerro's Haven? It happens when she is forcibly separated from the default. Sure, the ''Player's Handbook'' states that elves' default age is 120 or so, but the Forgotten Realms novels have been ignoring that forever -- most of ''TheLegendOfDrizzt'' takes place with the title character in his forties. Elves seem to be physically mature around the same time humans are, but ''other elves'' don't treat them as adults until they've passed their first century.
** It's explicitly made unclear whether Ammon Jerro is Shandra's grandfather, great-grandfather, or what. This is probably why.
PC by a teleport.
Is there an issue? Send a MessageReason:
None


** There's only a chronological issue if you don't alter your elf character's age from the default. Sure, the ''Player's Handbook'' states that elves' default age is 120 or so, but the Forgotten Realms novels have been ignoring that forever -- most of ''TheLegendOfDrizzt'' takes place with the title character in his forties. Elves seem to be physically mature around the same time humans are, but ''other elves'' don't treat them as adults until they've passed their first century.

to:

** There's only a chronological issue if you don't alter your elf character's age from the default. Sure, the ''Player's Handbook'' states that elves' default age is 120 or so, but the Forgotten Realms novels have been ignoring that forever -- most of ''TheLegendOfDrizzt'' takes place with the title character in his forties. Elves seem to be physically mature around the same time humans are, but ''other elves'' don't treat them as adults until they've passed their first century.century.
** It's explicitly made unclear whether Ammon Jerro is Shandra's grandfather, great-grandfather, or what. This is probably why.

Added: 1212

Changed: 183

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None


* FridgeBrilliance:
** Pretty much what Mephasm is made of. He never lies, he never fails to be anything less than absolutely polite, and he tries to give the party every advantage and help that he can, regardless of his circumstances. It's generally accepted that he's a ManipulativeBastard, and the most evil figure in the game, despite him never doing a single thing to justify it -- in fact, it just makes him all the more magnificent. Cue fan complaints when he never shows up in the sequels.

to:

[[AC:FridgeBrilliance]]
* FridgeBrilliance:
**
Pretty much what Mephasm is made of. He never lies, he never fails to be anything less than absolutely polite, and he tries to give the party every advantage and help that he can, regardless of his circumstances. It's generally accepted that he's a ManipulativeBastard, and the most evil figure in the game, despite him never doing a single thing to justify it -- in fact, it just makes him all the more magnificent. Cue fan complaints when he never shows up in the sequels.



* FridgeLogic:
** Add up everyone you kill in Neverwinter and subtract it from the population set in the ForgottenRealms books. You just killed a sizable chunk of it.

to:


[[AC:FridgeLogic]]
* FridgeLogic:
**
Add up everyone you kill in Neverwinter and subtract it from the population set in the ForgottenRealms books. You just killed a sizable chunk of it.



** The fact that One of Many appears in ''Storm of Zehir'' raises interesting questions about what the canonical Knight-Captain did in Rashemen.

to:

** * The fact that One of Many appears in ''Storm of Zehir'' raises interesting questions about what the canonical Knight-Captain did in Rashemen.Rashemen.
* As in most ''DungeonsAndDragons'' [=CRPGs=] there's a bit of a chronological issue if the Knight-Captain is any race besides [[HumansAreAverage human]], [[{{Hobbits}} halfling]], [[HalfHumanHybrid half-elf, half-orc, or planetouched]]. If you're any other race then you'd logically be too old for the story to make sense. The time factor is figured out mostly through the age of other characters, such as Shandra Jerro, who's implied to be about the same age and whose grandfather was present at your birth (sort of).
** This adds to the fanbase's negative reaction to Elanee.
** There's only a chronological issue if you don't alter your elf character's age from the default. Sure, the ''Player's Handbook'' states that elves' default age is 120 or so, but the Forgotten Realms novels have been ignoring that forever -- most of ''TheLegendOfDrizzt'' takes place with the title character in his forties. Elves seem to be physically mature around the same time humans are, but ''other elves'' don't treat them as adults until they've passed their first century.

Added: 144

Changed: 1

Is there an issue? Send a MessageReason:
None


** [[spoiler:Torio's well-informed, sure, but not omniscient, and the Shadow Thieves are decidedly not on her side. While she may have suspected the PC's alliance with the Shadow Thieves, she's still blindsided by their manufactured witness. If she doesn't have proof of the player character's pogrom on the Watch, one that doesn't even necessarily happen depending on whether the player obeys orders from higher up, she's better off with the frame job. That's especially true when you remember that such an accusation would be less about the player at that point, and more about fingering the Shadow Thieves themselves, which would get unhealthy for her.]]
** The population demographics in the source books make absolutely no sense whatsoever, especially in terms of military forces. For comparison, Neverwinter (23000+ population) has a militia of about 400, about a third of which are off duty. Port Llast (700 population) has a militia of 130 people. Luskan (16000+ population) has a militia of about 300......and 1330 archers that don't get included in that total because no one seemed to bother doing the math of just how many naval troops are present, and this isn't even counting the actual naval crews. The population numbers jump all over the place, as well. Waterdeep's population increases by five times over during the trade season. This would mean that literally almost the entire population of the surrounding area goes to Waterdeep simultaneously.

to:

** *** [[spoiler:Torio's well-informed, sure, but not omniscient, and the Shadow Thieves are decidedly not on her side. While she may have suspected the PC's alliance with the Shadow Thieves, she's still blindsided by their manufactured witness. If she doesn't have proof of the player character's pogrom on the Watch, one that doesn't even necessarily happen depending on whether the player obeys orders from higher up, she's better off with the frame job. That's especially true when you remember that such an accusation would be less about the player at that point, and more about fingering the Shadow Thieves themselves, which would get unhealthy for her.]]
** The population demographics in the source books make absolutely no sense whatsoever, especially in terms of military forces. For comparison, Neverwinter (23000+ population) has a militia of about 400, about a third of which are off duty. Port Llast (700 population) has a militia of 130 people. Luskan (16000+ population) has a militia of about 300......and 1330 archers that don't get included in that total because no one seemed to bother doing the math of just how many naval troops are present, and this isn't even counting the actual naval crews. The population numbers jump all over the place, as well. Waterdeep's population increases by five times over during the trade season. This would mean that literally almost the entire population of the surrounding area goes to Waterdeep simultaneously.simultaneously.
** The fact that One of Many appears in ''Storm of Zehir'' raises interesting questions about what the canonical Knight-Captain did in Rashemen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FridgeBrilliance:
** Pretty much what Mephasm is made of. He never lies, he never fails to be anything less than absolutely polite, and he tries to give the party every advantage and help that he can, regardless of his circumstances. It's generally accepted that he's a ManipulativeBastard, and the most evil figure in the game, despite him never doing a single thing to justify it -- in fact, it just makes him all the more magnificent. Cue fan complaints when he never shows up in the sequels.
** It's "generally accepted that he's a ManipulativeBastard" because he's a devil ("baatezu" if you want to use the technical term). ManipulativeBastard is kind of their [[PlanetOfHats Hat]]. That and RulesLawyer.
* FridgeLogic:
** Add up everyone you kill in Neverwinter and subtract it from the population set in the ForgottenRealms books. You just killed a sizable chunk of it.
** The encounters being designed with many weak foes over few stronger ones doesn't really help.
** It still makes one wonder how the bad guys haven't completely taken over the city if they have an army of that many expendable thugs running around.
** And why, in the situation mentioned in the above ForegoneVictory, [[spoiler:Torio didn't just bring up the player character's impressive kill count to get them out of the way, instead of trying to frame them for destroying a village for no apparent reason -- ''especially'' if the PC joined with the Shadow Thieves and has been slaughtering dozens of Watch members since arriving in town.]]
** [[spoiler:Torio's well-informed, sure, but not omniscient, and the Shadow Thieves are decidedly not on her side. While she may have suspected the PC's alliance with the Shadow Thieves, she's still blindsided by their manufactured witness. If she doesn't have proof of the player character's pogrom on the Watch, one that doesn't even necessarily happen depending on whether the player obeys orders from higher up, she's better off with the frame job. That's especially true when you remember that such an accusation would be less about the player at that point, and more about fingering the Shadow Thieves themselves, which would get unhealthy for her.]]
** The population demographics in the source books make absolutely no sense whatsoever, especially in terms of military forces. For comparison, Neverwinter (23000+ population) has a militia of about 400, about a third of which are off duty. Port Llast (700 population) has a militia of 130 people. Luskan (16000+ population) has a militia of about 300......and 1330 archers that don't get included in that total because no one seemed to bother doing the math of just how many naval troops are present, and this isn't even counting the actual naval crews. The population numbers jump all over the place, as well. Waterdeep's population increases by five times over during the trade season. This would mean that literally almost the entire population of the surrounding area goes to Waterdeep simultaneously.

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