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* It can appear rather baffling at first that Rajang is powerful enough to [[DidYouJustPunchOutCthulhu wrestle with Elder Dragons]], considering it's just a ripped and very smart primate... but that's also what ''Hunters'' are! NotSoDifferent, eh? It seems the monster hunting business runs in the family.

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* It can appear rather baffling at first that Rajang is powerful enough to [[DidYouJustPunchOutCthulhu wrestle with Elder Dragons]], considering it's just a ripped and very smart primate... but that's also what ''Hunters'' are! NotSoDifferent, eh? It seems the monster hunting business runs in the family.
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* It can appear rather baffling at first that Rajang is powerful enough to [[DidYouJustPunchOutCthulhu wrestle with Elder Dragons]], considering it's just a ripped and very smart primate... but that's also what ''Hunters'' are! NotSoDifferent, eh? It seems the monster hunting business runs in the family.
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Dewicking Not So Different as it is now a disambig.


*** There's a one in a million chance they can [[CherryTapping Cherry Tap]] you and then whatever little Jaggi that managed to do that would become a great Jaggi. After all, [[NotSoDifferent Jaggi aren't the only ones who can do something really stupid and just go YOLO!]]

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*** There's a one in a million chance they can [[CherryTapping Cherry Tap]] you and then whatever little Jaggi that managed to do that would become a great Jaggi. After all, [[NotSoDifferent Jaggi aren't the only ones who can do something really stupid and just go YOLO!]]YOLO!

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* Almudron and Mizutsune do not have turf wars with one another, because [[MutualDisadvantage both of them would lose what makes them formidable.]] Almudron would wind up getting all of the mud removed off of it, and as such would be forced to immediately get some more mud once again. Mizutsune can still use its water beam, but loses access to its bubbles, and loses a lot of mobility it gets from them.
* In ''World'', Nergigante has the second lowest health out of all the Elder Dragons in High Rank ([[FragileSpeedster Kirin has the lowest]]), and that may have some players wondering why since the spikes serve as offense and defense. In actuality, the spikes aren't the problem; the problem is Nergigante's method of reproduction. Nergigante is an asexual creature, and reproduces through it's spikes. When it comes to evolution, it is necessary that there be two individuals of opposite gender to spread their genes, but Nergigante is unable to do so. As a result, it is a GlassCannon due to it never passing on new mutations or genes, so as a result it stagnates. Other Elder Dragons could have been like this previously, but evolved to gain what they have, while Nergigante has never changed.
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** It's really only cannibalism if a species eats others of it's kind. Remember humans eat meat all the time.

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** It's really only cannibalism if a species eats others of it's kind.own species. Remember humans eat meat all the time.
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* While Hinoa and Minoto being able to [[{{Telepathy}} hear the thoughts]] of Ibushi and Narwa may seem like a bit of an AssPull, it actually makes perfect sense if you look at the big picture. Wyverians are descended from the eponymous megafauna in a similar way to how apes evolved into humans. Most monsters are said to be able to communicate through vibrations in the ground they're specially adapted to hear, much like elephants. As shown by the First Wyverians in ''World'', Wyverians can apparently hear these vibrations. And since Hinoto and Minata are both Wyverians, of ''course'' they'd be able to hear the twin serpents crying out for each other! Course, their resonance is noted to include feeling the emotions rather than just hearing things, and combined with their eyes changing color during resonance implies there is still a mystical/magical element to it. Monster Hunter is LowFantasy so magic in some sense does still play a part in its world.

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* While Hinoa and Minoto being able to [[{{Telepathy}} hear the thoughts]] of Ibushi and Narwa may seem like a bit of an AssPull, it actually makes perfect sense if you look at the big picture. Wyverians are descended from the eponymous megafauna in a similar way to how apes evolved into humans. Most monsters are said to be able to communicate through vibrations in the ground they're specially adapted to hear, much like elephants. As shown by the First Wyverians in ''World'', Wyverians can apparently hear these vibrations. And since Hinoto Hinoa and Minata Minoto are both Wyverians, of ''course'' they'd be able to hear the twin serpents crying out for each other! Course, their resonance is noted to include feeling the emotions rather than just hearing things, and combined with their eyes changing color during resonance implies there is still a mystical/magical element to it. Monster Hunter is LowFantasy so magic in some sense does still play a part in its world.
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* Goss Harag's behavior is outright ''terrifying'' if you consider what it must be like to the average person and why it has such an reputation as in-universe NightmareFuel. Imagine: you're going through the mountains when all of a sudden you're ambushed by a massive beast, getting a MegatonPunch to the chest that leaves you winded and sprawled on the ground, only able to watch as Goss Harag slowly approaches you, dragging its ice blade across the ground as it closes in for the kill...

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* Goss Harag's behavior is outright ''terrifying'' if you consider what it must be like to the average person and why it has such an reputation as in-universe NightmareFuel. Imagine: you're going through the mountains when all of a sudden you're ambushed by a massive beast, getting a MegatonPunch to the chest that leaves you winded and sprawled on the ground, only able to watch as Goss Harag slowly approaches you, dragging its ice blade across the ground as it closes in for the kill...kill...
* Once Narwa powers up into the Allmother, she has several spheres in her thunder sac. Once she dies, those spheres are suspiciously ''gone'', and several bursts of light are emitted from where the orbs were. She transforms into the Allmother by absorbing Ibushi, which is a ''male'' of the species and thus can fertilize eggs. Put [[BizarreAlienReproduction two]] and [[MonsterIsAMommy two]] together, and...[[MyDeathIsJustTheBeginning uh-oh.]]

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* Teostra and Kushala Daora can show up for a BigDamnHeroes moment in the fight against Allmother Narwa, landing a few good shots in on the serpent and eventually letting a Hunter join forces with them and ride them. However, Chameleos, the other member of the trio, doesn’t show up for the climactic battle, with Magnamalo appearing in its stead. Chameleos is a MartialPacifist who dislikes fighting, so it makes sense it wouldn’t want to fight the result of two extremely powerful Elder Dragons fusing.



* Teostra and Kushala Daora can show up for a BigDamnHeroes moment in the fight against Allmother Narwa, landing a few good shots in on the serpent and eventually letting a Hunter join forces with them and ride them. However, Chameleos, the other member of the trio, doesn’t show up for the climactic battle, with Magnamalo appearing in its stead. Chameleos is a MartialPacifist who dislikes fighting, so it makes sense it wouldn’t want to fight the result of two extremely powerful Elder Dragons fusing.

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* Teostra and Kushala Daora can show up for a BigDamnHeroes moment in the fight against Allmother Narwa, landing a few good shots in on the serpent and eventually letting a Hunter join forces with them and ride them. However, Chameleos, the other member of the trio, doesn’t show up for the climactic battle, with Magnamalo appearing in its stead. Chameleos is a MartialPacifist who dislikes fighting, so it makes sense it wouldn’t want to fight the result of two extremely powerful Elder Dragons fusing.
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* Teostra and Kushala Daora can show up for a BigDamnHeroes moment in the fight against Allmother Narwa, landing a few good shots in on the serpent and eventually letting a Hunter join forces with them and ride them. However, Chameleos, the other member of the trio, doesn’t show up for the climactic battle, with Magnamalo appearing in its stead. Chameleos is a MartialPacifist who dislikes fighting, so it makes sense it wouldn’t want to fight the result of two extremely powerful Elder Dragons fusing.
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* Prior to the battle with Narwa, it's mentioned that the Guild sent an elite Hunter squadron to face her, and they were wiped out. This is hardly surprising when you consider the battle's heavy reliance on Wirebug usage to avoid her attacks and access hunting installations to use against her; non-Kamura Hunters would be left at a ''severe'' disadvantage.

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* Prior to the battle with Narwa, it's mentioned that the Guild sent an elite Hunter squadron to face her, and they were wiped out. This is hardly surprising when you consider the battle's heavy reliance on Wirebug usage to avoid her attacks and access hunting installations to use against her; non-Kamura Hunters would be left at face a ''severe'' disadvantage.
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* Prior to the battle with Narwa, it's mentioned that the Guild sent an elite Hunter squadron to face her, and they were wiped out. This is hardly surprising when you consider the battle's heavy reliance on Wirebug usage to avoid her attacks and access hunting installations to use against her; non-Kamura Hunters would be left at a ''severe'' disadvantage.
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** It may make even more sense than that. Namely Ibushi doesn't descend until the Rampage hordes have been repelled multiple times. It's possible in past Rampages people were simply never successful enough times at repelling them to warrant Ibushi coming down to take a look. Then along comes the player character who is as usual a prodigy and tips the scales in Kamura's favor, causing Ibushi to come see why the hordes it is driving have reversed course.
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** Expanding on that, why are there very specific monsters of different biomes in each rampage quest? Why is the number and type of monster almost completely different every time? And if it was all the monsters, why isn't the village completely overwhelmed every time? Well its more than likely that Ibushi's constant roaming scares all the monsters in the land, but they don't all go in the same direction. When he flies over the Shrine Ruins, he'll spook all the monsters just happened to be near him, which will immediately run away, and then some just ''happen'' to go in the direction of the village. When he flies over the Dunes, the same happens, as it does with the other biomes. Because not all of them go in the same direction, the rampage eventually builds up from the random monsters from each area around, around 20-50 monsters from random environments that all just running in a single direction. Because Ibushi never stops until he's mated with Narwa, random monsters he flies over will continue to flee in that direction. It's also quite possible that the abundance of some monsters and the complete absence of others is likely due to the position in which Ibushi flies over them. If he's west of an area with popular with Anjanath, they'll go east, and if he's north of a habitat with lots of Rathian, they'll go south.

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** Expanding on that, why are there very specific monsters of different biomes in each rampage quest? Why is the number and type of monster almost completely different every time? And if it was all the monsters, why isn't the village completely overwhelmed every time? Well its more than likely that Ibushi's constant roaming scares all the monsters in the land, but they don't all go in the same direction. When he flies over the Shrine Ruins, he'll spook all the monsters just happened to be near him, which will immediately run away, and then some just ''happen'' to go in the direction of the village. When he flies over the Dunes, the same happens, as it does with the other biomes. Because not all of them go in the same direction, the rampage eventually builds up from the random monsters from each area around, around 20-50 monsters from random environments that all just running run in a single direction. Because Ibushi never stops until he's mated with Narwa, random monsters he flies over will continue to flee in that direction. It's also quite possible that the abundance of some monsters and the complete absence of others is likely due to the position in which Ibushi flies over them. If he's west of an area with popular with Anjanath, they'll go east, and if he's north of a habitat with lots of Rathian, they'll go south.
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** There's actually some good news about this as of ''World'': Kirin really are docile and will only [[MartialPacifist attack once provoked]] ([[TooDumbToLive or unless you stand in their path for too long.]]) Seems hardware updating finally averted GameplayAndStorySegregation

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** There's actually some good news about this as of ''World'': Kirin really are docile and will only [[MartialPacifist attack once provoked]] ([[TooDumbToLive or unless you stand in their path for too long.]]) Seems hardware updating finally averted GameplayAndStorySegregationGameplayAndStorySegregation.
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* Why can't you capture Elder Dragons (besides the [[ContractualBossImmunity obvious?]]) Because then they wouldn't be Elder Dragons anymore! Elder Dragons are explained by ''World'' to just be stuff that doesn't fit in with the rest of the established tree of life (the Guild's version of Linnean taxonomy) from collected evidence. Therefore, if a Hunter was to capture an Elder Dragon and the Guild had the chance to exhaustively study it up close, then it would have to be classified as a Flying Wyvern or such.

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* Why can't you capture Elder Dragons (besides the [[ContractualBossImmunity obvious?]]) Because then they wouldn't be Elder Dragons anymore! Elder Dragons are explained by ''World'' to just be stuff that doesn't fit in with the rest of the established tree of life (the Guild's version of Linnean taxonomy) from collected evidence. Therefore, if a Hunter was to capture an Elder Dragon and the Guild had the chance to exhaustively study it up close, then it would have to be classified as a Flying Wyvern or such. That said, that doesn't explain why certain monsters are not classified as Elder Dragons despite also being non-cappable, such as Akantor, Ukanlos, and Ahtal-Ka.
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* When Wyvern Riding, the monster you mounted can hit well above it's usual tier in the food chain, winning at least one round against monsters that otherwise always defeat it in turf wars and such. This makes sense given it has a human's Hunter's experienced and strategic mind commanding it, enabling it to use its abilities to their fullest and at precisely the right moments.
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Satan took the form of a serpent at one point, but to my knowledge the Bible never portrays snakes as messengers of Satan (indeed it gives snakes positive portrayals at other points).


** Or they don't actually hate humanity, they're just minding their own business like hunting, making a nest etc, and the humans/civilization just happen to be at the place some of them pick, and of course a conflict ensues, and being as powerful as they are, they have no problem wiping out the people who inhabit their would-be nests (just like humans wiping out/forcing other animals out of their habitats to build housings etc.). So in other words, the whole "Fatalis hates humans" thing is just a folktale made by the survivors of the Fatalis attack or the people close to them, and because humans tend to fear what they don't understand (especially in the ancient times, where knowledge about animals are very limited), they paint the Fatalis as this evil, malevolent creature who attacks human out of hate (just like, for example, the Bible portrays snakes as the messenger of Satan).

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** Or they don't actually hate humanity, they're just minding their own business like hunting, making a nest etc, and the humans/civilization just happen to be at the place some of them pick, and of course a conflict ensues, and being as powerful as they are, they have no problem wiping out the people who inhabit their would-be nests (just like humans wiping out/forcing other animals out of their habitats to build housings etc.). So in other words, the whole "Fatalis hates humans" thing is just a folktale made by the survivors of the Fatalis attack or the people close to them, and because humans tend to fear what they don't understand (especially in the ancient times, where knowledge about animals are very limited), they paint the Fatalis as this evil, malevolent creature who attacks human out of hate (just like, for example, the Bible portrays snakes as the messenger hate. Admittedly it does have a habit of Satan).licking its lips malevolently when faced in battle.
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** Considering the origins of the Rampage, there's some possible FridgeBrilliance in this; some monsters are already outright noted to be displaced from their usual environments because of Ibushi and Narwa. It's entirely possible the Snakes' mating ritual spooked a few species into migrating towards the Old World.

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* Remobras are noted to usually follow Elder Dragons as a PortentOfDoom. In ''Rise'', they're seen ''everywhere'', being present on every normal map and in large numbers to boot. Why? {{Foreshadowing}} for the Elder Dragons Ibushi and Narwa being the true cause of the Rampage, which is noted to be affecting monsters across the entire region.
** Their large numbers are explained even more by the fact that Remobra are scavengers, and Narwa plans to leave a ''[[OmnicidalManiac lot]]'' of corpses in her wake.
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* Aknosom has a number of elemental weaknesses including Water and Thunder element, the former of which makes sense since it's a fire-breathing monster. However its weakness chart in the Hunter's Notes have some funny details like stating its crest takes 0 extra elemental damage from Water and its body parts generally take more Thunder damage. Aknosom is based on the {{Karakasa}}, an umbrella-like yokai - of course, we all know umbrellas protect against rain and [[UmbrellasAreLightningRods don't mix well with electricity]].



** Theres actually some good news about this as of ''World'': Kirin really are docile and will only [[MartialPacifist attack once provoked]] ([[TooDumbToLive or unless you stand in their path for too long.]]) Seems hardware updating finally averted GameplayAndStorySegregation

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** Theres There's actually some good news about this as of ''World'': Kirin really are docile and will only [[MartialPacifist attack once provoked]] ([[TooDumbToLive or unless you stand in their path for too long.]]) Seems hardware updating finally averted GameplayAndStorySegregation

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** On a similar note, several people have expressed disappointment that large monsters in ''Rise'' have reverted back to always being hostile, whereas in ''World'' they had more complex behaviors and most wouldn't even bother Hunters unless they did something to provoke them. But the change back still makes sense as GameplayAndStoryIntegration; Ibushi and Narwa's effects aren't limited to ''just'' the rampage missions. It's already stated that monsters like Almudron and Rakna-Kadaki are usually content with keeping away from people and staying in much more out of the way locations, but the effects of the rampage cause them to stray to the in-game locales. So it's not a far stretch to assume that every other large monster is also constantly on edge, either due to the Snakes themselves or the mass migrations caused by the rampage, thus explaining the hostility.

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** On a similar note, several people have expressed disappointment that large monsters in ''Rise'' have reverted back to always being hostile, whereas in ''World'' they had more complex behaviors and most wouldn't even bother Hunters unless they did something to provoke them. But the change back still makes sense as GameplayAndStoryIntegration; Ibushi and Narwa's effects aren't limited to ''just'' the rampage missions. It's already stated that monsters like Almudron and Rakna-Kadaki are usually content with keeping away from people and staying in much more out of the way locations, but the effects of the rampage cause them to stray to the in-game locales. So it's not a far stretch to assume that every other large monster is also constantly on edge, either due to the Snakes themselves or the mass migrations caused by the rampage, thus explaining the hostility. It's also noted that Ibushi and Narwa's activities have a simple "enhance violence" effect on monsters in general, detailed in a Mizutsune quest where its revealed that the extra aggression of the Mizutsune in breeding mode got enhanced even further. It could even be a case of redirected aggression, as in some real world animals, where agitated creatures that can't directly fight back against the source of their anger will instead take it out on other, seemingly weaker targets (i.e. Kamura village).




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* Master Hojo notes the Guild have been studying the Rampage for 100 years, yet it isn't until the events of ''Rise'' that Ibushi and Narwa are even identified as officially existing. Yet when one considers the scale of the Rampage (Fugen is notified of it long before it actually arrives in Kamura) and how patchy human populations seem to be in the Monster Hunter world, it makes some sense that that in past Rampages nobody qualified to identify Ibushi or Narwa actually saw them (or lived to talk about it at least). Perhaps by sheer coincidence in this case the Rampage's epicenter was close enough that Ibushi and Narwa actually were within sight of Kamura.
* From the perspective of Ibushi and Narwa their effects may make some sense as well. What safer way to raise your babies (or have them fend for themselves if no parental care is involved) than to ensure that every potential predator for many miles around is dead or has fled? The young are left with virtually uncontested food supplies and few threats during their most vulnerable stage.
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** It's really only cannibalism if a species eats others of it's kind. Remember humans eat meat all the time.

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** It's really only cannibalism if a species eats others of it's kind. Remember humans eat meat all the time.time.
* Goss Harag's behavior is outright ''terrifying'' if you consider what it must be like to the average person and why it has such an reputation as in-universe NightmareFuel. Imagine: you're going through the mountains when all of a sudden you're ambushed by a massive beast, getting a MegatonPunch to the chest that leaves you winded and sprawled on the ground, only able to watch as Goss Harag slowly approaches you, dragging its ice blade across the ground as it closes in for the kill...
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** On a similar note, several people have expressed disappointment that large monsters in ''Rise'' have reverted back to always being hostile, whereas in ''World'' they had more complex behaviors and most wouldn't even bother Hunters unless they did something to provoke them. But the change back still makes sense as GameplayAndStoryIntegration; Ibushi and Narwa's effects aren't limited to ''just'' the rampage missions. It's already stated that monsters like Almudron and Rakna-Kadaki are usually content with keeping away from people and staying in much more out of the way locations, but the effects of the rampage cause them to stray to the in-game locales. So it's not a far stretch to assume that every other large monster is also constantly on edge, either due to the Snakes themselves or the mass migrations caused by the rampage, thus explaining the hostility.
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Feel free to edit if this is present in other Monster Hunter towns.



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* In ''Rise'' it's noted the town walls are of course useless at keeping out flying monsters, so the village of Kamura has various special towers atop many of its buildings that constantly spew out a special, monster-repelling smoke.
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* While Hinoa and Minoto being able to [[{{Telepathy}} hear the thoughts]] of Ibushi and Narwa may seem like a bit of an AssPull, it actually makes perfect sense if you look at the big picture. Wyverians are descended from the eponymous megafauna in a similar way to how apes evolved into humans. Most monsters are said to be able to communicate through vibrations in the ground they're specially adapted to hear, much like elephants. As shown by the First Wyverians in ''World'', Wyverians can apparently hear these vibrations. And since Hinoto and Minata are both Wyverians, of ''course'' they'd be able to hear the twin serpents crying out for each other!

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* While Hinoa and Minoto being able to [[{{Telepathy}} hear the thoughts]] of Ibushi and Narwa may seem like a bit of an AssPull, it actually makes perfect sense if you look at the big picture. Wyverians are descended from the eponymous megafauna in a similar way to how apes evolved into humans. Most monsters are said to be able to communicate through vibrations in the ground they're specially adapted to hear, much like elephants. As shown by the First Wyverians in ''World'', Wyverians can apparently hear these vibrations. And since Hinoto and Minata are both Wyverians, of ''course'' they'd be able to hear the twin serpents crying out for each other!other! Course, their resonance is noted to include feeling the emotions rather than just hearing things, and combined with their eyes changing color during resonance implies there is still a mystical/magical element to it. Monster Hunter is LowFantasy so magic in some sense does still play a part in its world.
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* While it makes sense that the grounded monsters like Arzuros, Tetranadon, Great Izuchi and such would have to go through the village in the rampage, why don't monsters like Rathalos, Rathain, Khezu and the like not just fly over? Even Rakna-Kadaki, which should have no problem climbing over or around the Stronghold, goes straight through it. Then you realise that Ibushi - and likely Narwa - are just flying around anywhere in the skies. We even later see that Ibushi was ''right above'' the Stronghold during one of the rampages for who-knows-how-long. The flying monsters simply aren't going to risk the possibility of running into them, so take the safest route with the other monsters.

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* While it makes sense that the grounded monsters like Arzuros, Tetranadon, Great Izuchi and such would have to go through the village in the rampage, why don't monsters like Rathalos, Rathain, Khezu and the like not just fly over? Even Rakna-Kadaki, which should have no problem climbing over or around the Stronghold, goes straight through it. Then you realise that Ibushi - and likely Narwa - are just flying around anywhere in the skies. We even later see that Ibushi was ''right above'' the Stronghold during one of the rampages for who-knows-how-long. The flying monsters simply aren't going to risk the possibility of running into them, so take the safest route with the other monsters.monsters as low to the ground as possible.
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* While it makes sense that the grounded monsters like Arzuros, Tetranadon, Great Izuchi and such would have to go through the village in the rampage, why don't monsters like Rathalos, Rathain, Khezu and the like not just fly over? Even Rakna-Kadaki, which should have no problem climbing over or around the Stronghold, goes straight through it. Then you realise that [[spoiler: Ibushi - and likely Narwa - are just flying around anywhere in the skies. We even later see that Ibushi was ''right above'' the Stronghold during one of the rampages for who-knows-how-long.]] The flying monsters simply aren't going to risk the possibility of [[spoiler: running into them]], so take the safest route with the other monsters.

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* While it makes sense that the grounded monsters like Arzuros, Tetranadon, Great Izuchi and such would have to go through the village in the rampage, why don't monsters like Rathalos, Rathain, Khezu and the like not just fly over? Even Rakna-Kadaki, which should have no problem climbing over or around the Stronghold, goes straight through it. Then you realise that [[spoiler: Ibushi - and likely Narwa - are just flying around anywhere in the skies. We even later see that Ibushi was ''right above'' the Stronghold during one of the rampages for who-knows-how-long.]] The flying monsters simply aren't going to risk the possibility of [[spoiler: running into them]], them, so take the safest route with the other monsters.
Is there an issue? Send a MessageReason:
None


* While it makes sense that the grounded monsters like Arzuros, Tetranadon, Great Izuchi and such would have to go through the village in the rampage, why don't monsters like Rathalos, Rathain, Khezu and the like not just fly over? Even Ragna-Kadaki, which should have no problem climbing over or around the Stronghold, goes straight through it. Then you realise that [[spoiler: Ibushi - and likely Narwa - are just flying around anywhere in the skies. We even later see that Ibushi was ''right above'' the Stronghold during one of the rampages for who-knows-how-long.]] The flying monsters simply aren't going to risk the possibility of [[spoiler: running into them]], so take the safest route with the other monsters.

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* While it makes sense that the grounded monsters like Arzuros, Tetranadon, Great Izuchi and such would have to go through the village in the rampage, why don't monsters like Rathalos, Rathain, Khezu and the like not just fly over? Even Ragna-Kadaki, Rakna-Kadaki, which should have no problem climbing over or around the Stronghold, goes straight through it. Then you realise that [[spoiler: Ibushi - and likely Narwa - are just flying around anywhere in the skies. We even later see that Ibushi was ''right above'' the Stronghold during one of the rampages for who-knows-how-long.]] The flying monsters simply aren't going to risk the possibility of [[spoiler: running into them]], so take the safest route with the other monsters.



* FridgeLogic: ''World''[='s=] narrative made a point of treating all new monsters from the New World as exotic and never-seen-before in the Old World, given that the New World had been previously uninhabited by modern humans or Wyverians before the arrival of the Research Commission. In ''Rise'', Kamura Village is strongly implied to take place in the Old World (given its proximity to ''tri-'' locations) but somehow has New World monsters, yet [[UnusuallyUninterestingSight none of the characters seem particularly interested in pointing this out.]] However, it should be noted that the Monster Hunter team is deliberately vague on the time-frame of this game compared to previous titles, especially ''World''. For all we know, years or decades could've passed, and ''something'' could have caused them to migrate to the Old World for whatever reason.

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[[AC: FridgeLogic]]
* FridgeLogic: ''World''[='s=] narrative made a point of treating all new monsters from the New World as exotic and never-seen-before in the Old World, given that the New World had been previously uninhabited by modern humans or Wyverians before the arrival of the Research Commission. In ''Rise'', Kamura Village is strongly implied to take place in the Old World (given its proximity to ''tri-'' locations) but somehow has New World monsters, yet [[UnusuallyUninterestingSight none of the characters seem particularly interested in pointing this out.]] However, it should be noted that the Monster Hunter team is deliberately vague on the time-frame of this game compared to previous titles, especially ''World''. For all we know, years or decades could've passed, and ''something'' could have caused them to migrate to the Old World for whatever reason.
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** Expanding on that, why are there very specific monsters of different biomes in each rampage quest? Why is the number and type of monster almost completely different every time? And if it was all the monsters, why isn't the village completely overwhelmed every time? Well its more than likely that [[spoiler: Ibushi's constant roaming scares all the monsters in the land, but they don't all go in the same direction. When he flies over the Shrine Ruins, he'll spook]] all the monsters [[spoiler: that just happened to be near him, which will immediately run away, and then some just ''happen'' to go in the direction of the village. When he flies over the Dunes,]] the same happens, as it does with the other biomes. Because not all of them go in the same direction, the rampage eventually builds up from the random monsters from each area around, around 20-50 monsters from random environments that all just running in a single direction. Because [[spoiler: Ibushi never stops until he's mated with Narwa, random monsters he flies over will continue to flee in that direction.]] It's also quite possible that the abundance of some monsters and the complete absence of others is likely due to the position in which [[spoiler: Ibushi flies over them. If he's west of an area with popular with Anjanath, they'll go east, and if he's north of a habitat with lots of Rathian, they'll go south.]]

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** Expanding on that, why are there very specific monsters of different biomes in each rampage quest? Why is the number and type of monster almost completely different every time? And if it was all the monsters, why isn't the village completely overwhelmed every time? Well its more than likely that [[spoiler: Ibushi's constant roaming scares all the monsters in the land, but they don't all go in the same direction. When he flies over the Shrine Ruins, he'll spook]] spook all the monsters [[spoiler: that just happened to be near him, which will immediately run away, and then some just ''happen'' to go in the direction of the village. When he flies over the Dunes,]] Dunes, the same happens, as it does with the other biomes. Because not all of them go in the same direction, the rampage eventually builds up from the random monsters from each area around, around 20-50 monsters from random environments that all just running in a single direction. Because [[spoiler: Ibushi never stops until he's mated with Narwa, random monsters he flies over will continue to flee in that direction.]] direction. It's also quite possible that the abundance of some monsters and the complete absence of others is likely due to the position in which [[spoiler: Ibushi flies over them. If he's west of an area with popular with Anjanath, they'll go east, and if he's north of a habitat with lots of Rathian, they'll go south.]]south.

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* While it makes sense that the grounded monsters like Arzuros, Tetranadon, Great Izuchi and such would have to go through the village in the rampage, why don't monsters like Rathalos, Rathain, Khezu and the like not just fly over? Even Ragna-Kadaki, which should have no problem climbing over or around the Stronghold, goes straight through it. Then you realise that [[spoiler: Ibushi - and likely Narwa - are just flying around anywhere in the skies. We even later see that Ibushi was ''right above'' the Stronghold during one of the rampages for who-knows-how-long.]] The flying monsters simply aren't going to risk the possibility of [[spoiler: running into them]], so take the safest route with the other monsters.
** Expanding on that, why are there very specific monsters of different biomes in each rampage quest? Why is the number and type of monster almost completely different every time? And if it was all the monsters, why isn't the village completely overwhelmed every time? Well its more than likely that [[spoiler: Ibushi's constant roaming scares all the monsters in the land, but they don't all go in the same direction. When he flies over the Shrine Ruins, he'll spook]] all the monsters [[spoiler: that just happened to be near him, which will immediately run away, and then some just ''happen'' to go in the direction of the village. When he flies over the Dunes,]] the same happens, as it does with the other biomes. Because not all of them go in the same direction, the rampage eventually builds up from the random monsters from each area around, around 20-50 monsters from random environments that all just running in a single direction. Because [[spoiler: Ibushi never stops until he's mated with Narwa, random monsters he flies over will continue to flee in that direction.]] It's also quite possible that the abundance of some monsters and the complete absence of others is likely due to the position in which [[spoiler: Ibushi flies over them. If he's west of an area with popular with Anjanath, they'll go east, and if he's north of a habitat with lots of Rathian, they'll go south.]]
* FridgeLogic: ''World''[='s=] narrative made a point of treating all new monsters from the New World as exotic and never-seen-before in the Old World, given that the New World had been previously uninhabited by modern humans or Wyverians before the arrival of the Research Commission. In ''Rise'', Kamura Village is strongly implied to take place in the Old World (given its proximity to ''tri-'' locations) but somehow has New World monsters, yet [[UnusuallyUninterestingSight none of the characters seem particularly interested in pointing this out.]] However, it should be noted that the Monster Hunter team is deliberately vague on the time-frame of this game compared to previous titles, especially ''World''. For all we know, years or decades could've passed, and ''something'' could have caused them to migrate to the Old World for whatever reason.

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