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** There is a possibility that one of Sallow's primary sources on Roman culture would have come from Graham's knowledge of ''Literature/TheBible.'' Although its clear Sallow did have other sources, The Bible does have crucifixion prominently in it along with the after mentioned "render unto Caesar" phrase; while also painting the Romans as a frightening military force. Although Latter Day Saints like Graham shy away from CrucialCross iconography in other Christian faiths, it still seems likely Graham would eventually grow to detest seeing so many people suffering the same brutal method of execution under The Legion as Jesus Christ had experienced from the Romans.

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** There is a possibility that one of Sallow's primary sources on Roman culture would have come from Graham's knowledge of ''Literature/TheBible.'' Although its clear Sallow did have other sources, The Bible does have crucifixion prominently in it along with the after mentioned "render unto Caesar" phrase; while also painting the Romans as a frightening military force. Although Latter Day Saints like Graham shy away from CrucialCross iconography in unlike other Christian faiths, it still seems likely Graham would eventually grow to detest seeing so many people suffering the same brutal method of execution under The Legion as Jesus Christ had experienced from the Romans.
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** There is a possibility that one of Sallow's primary sources on Roman culture would have come from Graham's knowledge of ''Literature/TheBible.'' Although its clear Sallow did have other sources, The Bible does have crucifixion prominently in it along with the after mentioned "render unto Caesar" phrase; while also painting the Romans as a frightening military force. Although Latter Day Saints like Graham shy away from CrucialCross iconography in other Christian faiths, it still seems likely Graham would eventually grow to detest seeing so many people suffering the same brutal method of execution under The Legion as Jesus Christ had experienced from the Romans.
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It's a fun headcanon but a headcanon not supported by anything in canon nonetheless.


*** I read in one fanfic that the blood in those blood packs is actually an artificial blood substitute that was originally white but was dyed red. It's designed to basically last forever, handwaving the "shelf life" issue of blood.
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* It always bugged me at first how the kitchen of the Cantina Madrid (which is supposed to be a fancy restaurant) in the Sierra Madre has a lot of [[IndestructibleEdible pre-war packaged/processed food]] (Cram, [=BlamCo=] Mac and Cheese, Potato Crisps, Sugar Bombs, Salisbury Steaks, etc...). Then I finally got a job in a gourmet restaurant and the ingredients in the fridges, freezers and pantry were virtually the same you'd get at the average grocery store, making the Cantina Madrid's stockpile of ingredients not so unrealistic after all.
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** Actually the Barter skill book ("Tales of a Junktown Jerky Vendor") is post-war, as Junktown was only established a few years after the bombs fell. But that explains why you can find one, in the 200+ years between the apocalypse and the events of Dead Money it's not implausible a prospector carried one with them and died in the Sierra Madre Villa. Either that or the Barter skill book you find is actually a "pre-war" skill book but Obsidian didn't bother making a new asset (which checks out considering how chaotic New Vegas' development was) that player likely wouldn't recognize as a skill book so they just reused the old skill book asset.
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*** I read in one fanfic that the blood in those blood packs is actually an artificial blood substitute that was originally white but was dyed red. It's designed to basically last forever, handwaving the "shelf life" issue of blood.
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** He's affected by the perk due to engine reasons. The perk checks for the "race" in the GECK (the game development tool) and affects the "Raider" race (this is why Raiders look filthy, they're technically a different race). Joshua Graham is coded as a "Raider" racewise so he can have a dirty-looking skin texture since Obsidian couldn't really come up with a good-enough "burnt skin" texture due to time/memory limitations. The Zion tribals are likewise their own "race" since the Gamebryo engine couldn't handle overlays over existing skin textures so Obsidian had to make entirely new races and skin textures.
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Weapon Of Choice is no longer a trope


* Looking at Joshua Graham and Daniel's respective WeaponOfChoice seems a bit strange at first when you take into account their attitudes towards violence. The BloodKnight ex-Legionary Graham carries a small (though heavily customized) .45 pocket pistol, while the ostensibly peaceful, near-pacifistic Daniel is armed with a huge, heavy .45 SMG (a Thompson in all but name). But thinking about it further, it makes perfect sense. Graham's gun, [[ICallItVera A Light Shining In Darkness]], is carried on the hip and can be easily drawn and fired in haste (in addition, the custom 'trench' sights it has are designed to aid in snap-shooting at close range). Being a relatively small gun firing a relatively large catridge, it also takes a lot of strength and experience to properly handle the recoil and lots of practice at reloading to use a weapon with a small magazine effectively in combat (and the weapon does, in fact, have a high Guns skill requirement of 75). This is exactly the sort of weapon someone like Graham- restrained, but extremely experienced at solving problems with violence and itching for the opportunity to do so- would use. Daniel's gun, meanwhile, is carried in an awkward position on his back, making it difficult to reach for in a hurry. Being a large, heavy two-handed weapon means it's much easier to aim accurately and control the recoil (game balance dictating a low base accuracy aside). But when it is drawn and used, it has firepower to spare. While Daniel clearly detests violence, his status as a missionary does not mean he's unwilling to defend himself or others- thus he carries enough firepower to do exactly that.

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* Looking at Joshua Graham and Daniel's respective WeaponOfChoice weapons seems a bit strange at first when you take into account their attitudes towards violence. The BloodKnight ex-Legionary Graham carries a small (though heavily customized) .45 pocket pistol, while the ostensibly peaceful, near-pacifistic Daniel is armed with a huge, heavy .45 SMG (a Thompson in all but name). But thinking about it further, it makes perfect sense. Graham's gun, [[ICallItVera A Light Shining In Darkness]], is carried on the hip and can be easily drawn and fired in haste (in addition, the custom 'trench' sights it has are designed to aid in snap-shooting at close range). Being a relatively small gun firing a relatively large catridge, it also takes a lot of strength and experience to properly handle the recoil and lots of practice at reloading to use a weapon with a small magazine effectively in combat (and the weapon does, in fact, have a high Guns skill requirement of 75). This is exactly the sort of weapon someone like Graham- restrained, but extremely experienced at solving problems with violence and itching for the opportunity to do so- would use. Daniel's gun, meanwhile, is carried in an awkward position on his back, making it difficult to reach for in a hurry. Being a large, heavy two-handed weapon means it's much easier to aim accurately and control the recoil (game balance dictating a low base accuracy aside). But when it is drawn and used, it has firepower to spare. While Daniel clearly detests violence, his status as a missionary does not mean he's unwilling to defend himself or others- thus he carries enough firepower to do exactly that.
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Dewicking per TRS


* The [[https://fallout.fandom.com/wiki/.45_Auto_pistol .45 Auto Pistol]] appears prominently in ''Honest Hearts'', with Joshua Graham inspecting a pile of them in Angel Cave. The .45 is [[AKA47 based on the]] [[{{CoolGuns/HandgunsAToL}} Colt M1911]], said by Graham to have been "designed by [[{{UsefulNotes/Mormonism}} one of my tribe]] almost four hundred years ago," in reference to legendary weapons designer [[https://en.wikipedia.org/wiki/John_Browning John Browning]]. Graham makes explicit mention of [[https://fallout.fandom.com/wiki/New_Canaan New Canaan]] being Browning's hometown of Ogden, Utah. Graham also notes how each New Canaanite trains with a .45 as a "rite of passage". One wonders if Browning was as revered as Joseph Smith in New Canaan [[DoomedHometown before it fell to the White Legs.]]

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* The [[https://fallout.fandom.com/wiki/.45_Auto_pistol .45 Auto Pistol]] appears prominently in ''Honest Hearts'', with Joshua Graham inspecting a pile of them in Angel Cave. The .45 is [[AKA47 based on the]] [[{{CoolGuns/HandgunsAToL}} Colt M1911]], M1911, said by Graham to have been "designed by [[{{UsefulNotes/Mormonism}} one of my tribe]] almost four hundred years ago," in reference to legendary weapons designer [[https://en.wikipedia.org/wiki/John_Browning John Browning]]. Graham makes explicit mention of [[https://fallout.fandom.com/wiki/New_Canaan New Canaan]] being Browning's hometown of Ogden, Utah. Graham also notes how each New Canaanite trains with a .45 as a "rite of passage". One wonders if Browning was as revered as Joseph Smith in New Canaan [[DoomedHometown before it fell to the White Legs.]]
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* In ''Dead Money'', the Sierra Madre contains a copy of every single skill book minus the Survival one. The Sierra Madre is a place which was sealed from the day of the Great War (2077) until the time of the game (2281). Twelve of the skill books date from before the Great War, but the Wasteland Survival Guide doesn't: it has been written during the events of ''Fallout 3'' (2277), less than a decade before ''New Vegas''.
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* Think dealing Elijah in the vault seals his fate forever? Think again! That vault was originally built as a trap but Sinclair then had a bout of remorse and changed it to be a simple fallout shelter. He installed a vending machine and two [=RobCo=] terminals. Except the vending machine is actually a cornucopia technology - it can make anything you want, provided you feed it anything to use as raw material. It can turn hats and eyeglasses into ammo and weapon mods. Imagine what a technical genius like Elijah would get that thing to make for him, if he hacked it!! With either his Pip-boy or any of the terminals in the room. And there’s a huge TV monitor, furniture, decorations and what not to feed as raw material. Elijah could have the wending machines make just enough explosives to blast a way out! And then … he starts looking for you.

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* Think dealing sealing Elijah in the vault seals his fate forever? Think again! That vault was originally built as a trap but Sinclair then had a bout of remorse and changed it to be a simple fallout shelter. He installed a vending machine and two [=RobCo=] terminals. Except the vending machine is actually a cornucopia technology - it can make anything you want, provided you feed it anything to use as raw material. It can turn hats and eyeglasses into ammo and weapon mods. Imagine what a technical genius like Elijah would get that thing to make for him, if he hacked it!! With either his Pip-boy or any of the terminals in the room. And there’s a huge TV monitor, furniture, decorations and what not to feed as raw material. Elijah could have the wending machines make just enough explosives to blast a way out! And then … he starts looking for you.
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* Think dealing Elijah in the vault seals his fate forever? Think again! That vault was originally built as a trap but Sinclair then had a bout of remorse and changed it to be a simple fallout shelter. He installed a vending machine and two [=RobCo=] terminals. Except the vending machine is actually a cornucopia technology - it can make anything you want, provided you feed it anything to use as raw material. It can turn hats and eyeglasses into ammo and weapon mods. Imagine what a technical genius like Elijah would get that thing to make for him, if he hacked it!! With either his Pip-boy or any of the terminals in the room. And there’s a huge TV monitor, furniture, decorations and what not to feed as raw material. Elijah could have the wending machines make just enough explosives to blast a way out! And then … he starts looking for you.
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* The sign outside of the church in Searchlight has the Bible verse Revelations 9:6 displayed on it. For those of you that haven't been there yet the NCR garrison in Searchlight was wiped out due to Legion sabotage exposing them to overwhelming radiation from toxic waste. Most of the garrison became feral ghouls. A single survivor turned into a "normal" ghoul who remained sane and intelligent. What does Revelations 9:6 say? "During those days men will seek death, but will not find it; they will long to die, but death will elude them."

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* The sign outside of the church in Searchlight has the Bible verse Revelations Revelation 9:6 displayed on it. For those of you that haven't been there yet the NCR garrison in Searchlight was wiped out due to Legion sabotage exposing them to overwhelming radiation from toxic waste. Most of the garrison became feral ghouls. A single survivor turned into a "normal" ghoul who remained sane and intelligent. What does Revelations Revelation 9:6 say? "During those days men will seek death, but will not find it; they will long to die, but death will elude them."
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** Not just the same initials - those are a postcode. Fitting four a Courier.

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** Not just the same initials - those are a postcode. Fitting four for a Courier.
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** Not just the same initials - those are a postcode. Fitting four a Courier.
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Counter-point to a fridge brilliance.

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** But Fast-Travel does not exist lore-wise, it is a game mechanic to not have the player actually have to walk on the other side of the map, but story-wise, the character actually walk that entire length at the slowest pace it can. If fast-travelling while Hardcode mode is on, you'll notice that the needs increase as if you walked in a straight line to your destination. And beside, even if fast-travel was an actual thing that House wanted to prevent, you only have to pay the 2000 caps fee once. After that, you can freely pass the gate without paying any additional fees. Not to mention that the gate came after the Great War, meaning that there were already thousands of pip-boys in circulation that House wouldn't be able to wirelessly update to not make the Strip available, unlike the VATS thing previously mentioned, where he could be paranoid about someone trying to kill him with his own product, and installed a failsafe.

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* Why is the unique fire axe called Knock-Knock? Think about it.

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* Why is the unique fire axe called Knock-Knock? [[AxeBeforeEntering Think about it.]]



* If you complete ''Lonesome Road'' before reaching the Strip or building reputation with any of the four factions vying for control of Hoover Dam and New Vegas, the Courier Duster you get bears the number 21. You haven't gotten far enough in the main game to carry any allegience. So your duster bears the symbol you were wearing on your Vault 21 jumpsuit when you first stepped out of Doc Mitchell's house.

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* If you complete ''Lonesome Road'' before reaching the Strip or building reputation with any of the four factions vying for control of Hoover Dam and New Vegas, the Courier Duster you get bears the number 21. You haven't gotten far enough in the main game to carry any allegience.allegiance. So your duster bears the symbol you were wearing on your Vault 21 jumpsuit when you first stepped out of Doc Mitchell's house.



* Black Coffee is an Honest Hearts recipe...Mormons don't drink coffee. Where do you get it, though? From Joshua Graham, who turned away from Mormonism to join Caesar in founding the Legion.

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* Black Coffee is an Honest Hearts recipe... Mormons don't drink coffee. Where do you get it, though? From Joshua Graham, who turned away from Mormonism to join Caesar in founding the Legion.


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* Looking at Joshua Graham and Daniel's respective WeaponOfChoice seems a bit strange at first when you take into account their attitudes towards violence. The BloodKnight ex-Legionary Graham carries a small (though heavily customized) .45 pocket pistol, while the ostensibly peaceful, near-pacifistic Daniel is armed with a huge, heavy .45 SMG (a Thompson in all but name). But thinking about it further, it makes perfect sense. Graham's gun, [[ICallItVera A Light Shining In Darkness]], is carried on the hip and can be easily drawn and fired in haste (in addition, the custom 'trench' sights it has are designed to aid in snap-shooting at close range). Being a relatively small gun firing a relatively large catridge, it also takes a lot of strength and experience to properly handle the recoil and lots of practice at reloading to use a weapon with a small magazine effectively in combat (and the weapon does, in fact, have a high Guns skill requirement of 75). This is exactly the sort of weapon someone like Graham- restrained, but extremely experienced at solving problems with violence and itching for the opportunity to do so- would use. Daniel's gun, meanwhile, is carried in an awkward position on his back, making it difficult to reach for in a hurry. Being a large, heavy two-handed weapon means it's much easier to aim accurately and control the recoil (game balance dictating a low base accuracy aside). But when it is drawn and used, it has firepower to spare. While Daniel clearly detests violence, his status as a missionary does not mean he's unwilling to defend himself or others- thus he carries enough firepower to do exactly that.
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Dewicking Not So Different as it is now a disambig.


** Not to mention, the Brotherhood itself has earned a justified reputation for being dangerous to anyone who isn't them. Way back in the first game, they were essentially nothing more than a particularly xenophobic bunch of raiders with a tech fetish, who justified their willingness to do stuff like mugging travelers for their energy rifles or destroying a settlement's only generator as "keeping technology out of the hands of those who'd abuse it". All they needed was the right excuse and they would have set themselves up as kings, and in fact, you could actually trigger such an ending, with the Brotherhood sweeping across the California wasteland and brutally conquering it, by killing Rhombus. In the second game, it's established that the Brotherhood have become a power in decline due to both picking fights with everybody who refuses to just meekly hand over their tech and because other factions have managed to find their own stockpile of advanced tech, undercutting the supremacy of the Brotherhood -- the NCR in particular has fought quite often with the Brotherhood, to the point that people on both sides in this game mention warring against the local chapter of the Brotherhood. The Capital Wasteland Chapter from ''VideoGame/{{Fallout 3}}'' is an exception to the rule that the Brotherhood are a bunch of {{Jerkass}}es who're NotSoDifferent to the raider gangs, which is admitted InUniverse, and they're all the way over on the other side of the continent. In fact, when that chapter becomes more orthodox in VideoGame/Fallout4, Gage (who is a raider himself) outright says that the Brotherhood are just high-tech raiders too. 1st ''Any'' faction that doesn't want to submit to the Brotherhood of Steel would recognize them as a deadly threat, between their ideology, their past behavior and their arsenal. Mr. House and Yes Man just happen to have reasoning beyond that; Mr. House's power base stems from his stockpile of incredibly advanced tech (which the Brotherhood would want to steal as much as they could before blowing up the rest), while Yes Man is an Artificial Intelligence (aka, something the Brotherhood would want to blow up).

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** Not to mention, the Brotherhood itself has earned a justified reputation for being dangerous to anyone who isn't them. Way back in the first game, they were essentially nothing more than a particularly xenophobic bunch of raiders with a tech fetish, who justified their willingness to do stuff like mugging travelers for their energy rifles or destroying a settlement's only generator as "keeping technology out of the hands of those who'd abuse it". All they needed was the right excuse and they would have set themselves up as kings, and in fact, you could actually trigger such an ending, with the Brotherhood sweeping across the California wasteland and brutally conquering it, by killing Rhombus. In the second game, it's established that the Brotherhood have become a power in decline due to both picking fights with everybody who refuses to just meekly hand over their tech and because other factions have managed to find their own stockpile of advanced tech, undercutting the supremacy of the Brotherhood -- the NCR in particular has fought quite often with the Brotherhood, to the point that people on both sides in this game mention warring against the local chapter of the Brotherhood. The Capital Wasteland Chapter from ''VideoGame/{{Fallout 3}}'' is an exception to the rule that the Brotherhood are a bunch of {{Jerkass}}es who're NotSoDifferent not so different to the raider gangs, which is admitted InUniverse, and they're all the way over on the other side of the continent. In fact, when that chapter becomes more orthodox in VideoGame/Fallout4, Gage (who is a raider himself) outright says that the Brotherhood are just high-tech raiders too. 1st ''Any'' faction that doesn't want to submit to the Brotherhood of Steel would recognize them as a deadly threat, between their ideology, their past behavior and their arsenal. Mr. House and Yes Man just happen to have reasoning beyond that; Mr. House's power base stems from his stockpile of incredibly advanced tech (which the Brotherhood would want to steal as much as they could before blowing up the rest), while Yes Man is an Artificial Intelligence (aka, something the Brotherhood would want to blow up).
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* Melody, the little slave girl in the fort. Considering the Legion's attitude to women, the attitude the society they were based on had to children (Emperor Tiberius' "[[{{Squick}} tiddlers]]" come to mind) and Siri's remark about how Legion men ''usually'' "leave child and elderly slaves alone," the way she insists that all she does is carry food and tend to the brahmin seems just a [[BlatantLies little too fast]]. Bonus points for being kept in a pen figuratively just down the hill from the totally-looks-the-type Caesar, and even more bonus points for there being ''zero options to help her''. Even worse The Legion at least gives her some food, and even after trying to free her by killing at the Legionnaires, there's again no option to take her with you and she'd very likely not survive on her own. The Legion boys probably wouldn't be able to survive on their own either, despite all the training they've had. There's sadly no Little Lamplight in the Mojave Wasteland.

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* Melody, the little slave girl in the fort. Considering the Legion's attitude to women, the attitude the society they were based on had to children (Emperor Tiberius' "[[{{Squick}} tiddlers]]" come to mind) and Siri's remark about how Legion men ''usually'' "leave child and elderly slaves alone," the way she insists that all she does is carry food and tend to the brahmin seems just a [[BlatantLies little too fast]]. Bonus points for being kept in a pen figuratively just down the hill from the totally-looks-the-type Caesar, and even more bonus points for there being ''zero options to help her''. Even worse The worse, though the Legion at least gives her some food, and even after trying to free her by killing at all the Legionnaires, there's again no option to take her with you you, and she'd very likely not survive on her own. The Legion boys probably wouldn't be able to survive on their own either, despite all the training they've had. There's sadly no Little Lamplight in the Mojave Wasteland.
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** The world as a whole is a warped, post-apocalyptic late-20th/early-21st century vision of TheFifties, Caesar's Legion is warped, post-apocalyptic, late-20th/early-21st century vision of the Roman villains of SwordAndSandal epics which reached their apogee in the fifties, such as [[{{Film/Spartacus}} Spartacus]], Film/BenHur, Film/QuoVadis, etc.

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** The world as a whole is a warped, post-apocalyptic late-20th/early-21st century vision of TheFifties, Caesar's Legion is warped, post-apocalyptic, late-20th/early-21st century vision of the Roman villains of SwordAndSandal epics which reached their apogee in the fifties, such as [[{{Film/Spartacus}} Spartacus]], Film/BenHur, [[Film/BenHur1959 Ben-Hur]], Film/QuoVadis, etc.
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The Legion punish homosexuality with death, which ties in with how the Legion is little more than Caesor’s fan-fic version of the Roman Empire he modeled the Legion after.


** The abundance of homosexual men makes a lot of sense when one considers that the Legion has a strong presence in the Mojave -- like their inspirational ancestors, the Legion are vehement misogynists who consider women fit only for producing new generations. However, the Romans (and the Greeks before them), for much the same misogynistic reason, considered male homosexuality to be purer and more natural than heterosexuality. Thusly, the Legion probably has a very strong policy of understanding & acceptance for male homosexuals, if not encouraging men to sleep with each other when not "doing their duty" to produce future soldiers. And between the Legion's considering it normal, and their perfect willingness to murder or brutalize people who are stupid enough to be homophobic around Legionaries, well, that's one way to influence culture. In fact, a male Courier with Confirmed Bachelor who hints at their sexuality when Cass shoots down any potential flirting actually elicits the response of the Courier having a "Legion point of view", which obliquely confirms that the Legion is full of homosexual men. That logical train of thought applies in-universe, as well. The only people who mention homosexuality in the Legion are outsiders like Cass or Veronica. But if the player has a chat with Westside prostitute, Jimmy, he'll explain that homosexuality is punished by death in the Legion. And he would actually ''know,'' since he's a former slave.
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* The nail guns found in ''Lonesome Road'' are worth a ridiculous amount of caps despite being not particularly amazing weapons, and don't seem that special compared to all the exotic guns and improvised weapon you can find elsewhere. Why are they so valuable then? With all the efforts done in post-apocalypse America to rebuild civilization and proper structures to live in, tools like working nail guns are probably in very short supply and would be worth quite a bit to anyone trying to rebuild.

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* The nail guns found in ''Lonesome Road'' are worth a ridiculous amount of caps despite being not particularly amazing weapons, and don't seem that special compared to all the exotic guns and improvised weapon weaponry you can find elsewhere. Why are they so valuable then? With all the efforts done in post-apocalypse America to rebuild civilization and proper structures to live in, tools like working nail guns are probably in very short supply and would be worth quite a bit to anyone any group trying to rebuild.rebuild, especially ones in pristine condition like how they'd often be sold by players.
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** The two Jokers in the deck, Benny and the Courier, have those cards for more reasons than just being the Wild Cards. First, in Euchre, the Joker is called the "Benny" card. Second, the Joker cards in Tarot have significant meaning, one Joker meaning the Fool, the other the Magician. The Fool, being the Courier, is the spirit in search of experience (although XP might be a better word for it), and represents [[CrazyAwesome mystical cleverness, not bound by normal reason]], and possessing an ability to tune into the inner workings of the world, and is often represented by a wanderer walking aimless, often one foot hanging over a void, a step away from falling to his death. Meanwhile, the Magician, being Benny, is a man who practices sleight of hand, trickery, and deception, a stage magician with the initial appearance of great power, but later revealed to have no ability of his own, and can also indicate a manipulator, a trickster, and the ego, as well as the pursuit of personal power, and is often associated with the first step in the Fool's Journey, as well as the potential for a new adventure. Not to mention the phrase "Revenge is a fool's game." It's a good thing that the Courier holds the fool card then, isn't it?

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** The two Jokers in the deck, Benny and the Courier, have those cards for more reasons than just being the Wild Cards. First, in Euchre, the Joker is called the "Benny" card. Second, the Joker cards in Tarot have significant meaning, one Joker meaning the Fool, the other the Magician. The Fool, being the Courier, is the spirit in search of experience (although XP might be a better word for it), and represents [[CrazyAwesome [[CrazyIsCool mystical cleverness, not bound by normal reason]], and possessing an ability to tune into the inner workings of the world, and is often represented by a wanderer walking aimless, often one foot hanging over a void, a step away from falling to his death. Meanwhile, the Magician, being Benny, is a man who practices sleight of hand, trickery, and deception, a stage magician with the initial appearance of great power, but later revealed to have no ability of his own, and can also indicate a manipulator, a trickster, and the ego, as well as the pursuit of personal power, and is often associated with the first step in the Fool's Journey, as well as the potential for a new adventure. Not to mention the phrase "Revenge is a fool's game." It's a good thing that the Courier holds the fool card then, isn't it?
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** Also, the NCR did have their currency backed by gold until the Brotherhood of Steel did something to it, so gold is clearly still valued in the post-apocalyptic world.
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* Mr House cannot be targeted with VATS. Since the [=PipBoy=] is a [=RobCo=] product, it's likely House [[CrazyPrepared had a subroutine programmed in]] [[ProperlyParanoid just in case somebody attempted to assassinate him while wearing one]]. [[CurbStompBattle Not that]] [[AndIMustScream this saves him]].

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* Mr House cannot be targeted with VATS. Since the [=PipBoy=] is a [=RobCo=] product, it's likely House [[CrazyPrepared had a subroutine programmed in]] [[ProperlyParanoid just in case somebody attempted to assassinate him while wearing one]]. [[CurbStompBattle Not that]] [[AndIMustScream this saves him]]. Alternatively, [[WasOnceAMan he's so far gone]] that VATS can't even recognize him as a possible target.
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* The nail guns found in ''Lonesome Road'' are worth a ridiculous amount of caps despite being not particularly amazing weapons, and don't seem that special compared to all the exotic guns and improvised weapon you can find elsewhere. Why are they so valuable then? With all the efforts done in post-apocalypse America to rebuild civilization and proper structures to live in, tools like working nail guns are probably in very short supply and would be worth quite a bit to anyone trying to rebuild.
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* Joshua Graham explaining how he survived is a fairly accurate summary for how the characters of the series have struggled to rebuild civilization in the wasteland. The fire inside Joshua burned brighter than the fire around him, which he attributes to the love of his family and tribe, and even moreso the love of God, giving him the passion necessary to survive. The fires of the nuclear war burned away civilization, burned away billions of lives, but the fire that burned inside the survivors burned brighter than the fire that surrounded them. Why struggle to survive if that was not true? Why not roll over and let their generation be the last? Humanity's fire burned brighter than the devastation that burned around them, and every struggle you've seen -- both good people and bad people -- is a testament to that fact.
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* How did Victor get to Novac so much faster than you? Well simple, have you ever noticed how when you get to The Strip, Victor suddenly takes over a standard Securitron nearby and comes to talk to you? Well, who's not to say that he took over a Securitron that was closer to Novac once he knew you were close? And then did the same thing for when you were getting to Boulder City?

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* The initials for New Vegas is NV, just like Nevada.

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* The initials for New Vegas is NV, just like Nevada.and Nevada have the same initials.



** It's also Boone's fitting way of getting revenge, considering how legionaries typically fight. He is pretty much copying their fighting style of close quarters melee.

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** It's also Boone's fitting way of getting revenge, considering how legionaries typically fight. He is pretty much copying their fighting style of close quarters close-quarters melee.



** Old World Blues is a little harder since it doesn't relate to Mr. House directly. However, OWB is about the pioneers of the Old World, and its technology surviving into the Fallout world. Mr. House is one of those pioneers, and is also responsible for the technology that saved the Mojave and New Vegas from being a total shitstorm. There's also the mini-securitron and its creator, who hates House.
* Along the same lines, all of the DLC's motifs are based off older media.
** ''Dead Money'' is based off the film ''The Treasure of the Sierra Madre''

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** Old World Blues is a little harder since it doesn't relate to Mr. House directly. However, OWB is about the pioneers of the Old World, and its technology surviving into the Fallout world. Mr. House is one of those pioneers, pioneers and is also responsible for the technology that saved the Mojave and New Vegas from being a total shitstorm. There's also the mini-securitron and its creator, who hates House.
* Along the same lines, all of the DLC's motifs are based off on older media.
** ''Dead Money'' is based off on the film ''The Treasure of the Sierra Madre''



* In Dead Money, you can exchange your Sierra Madre chips for pre-war cash, and vice versa. However, the exchange rate seems ridiculous; a bundle of cash (one pre-war cash item) for a single chip. That is until you realize that the currency was already highly inflated before the war, as a single copy of the local newspaper costed 56 dollars!

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* In Dead Money, you can exchange your Sierra Madre chips for pre-war cash, and vice versa. However, the exchange rate seems ridiculous; a bundle of cash (one pre-war cash item) for a single chip. That is until you realize that the currency was already highly inflated before the war, as a single copy of the local newspaper costed cost 56 dollars!



** This point leads to another realization that has been discussed in the WMG section. In the NCR ending with the Brotherhood truce, the Brotherhood is now in a position where it is forced to reform. Its members know that they have to keep being useful to the NCR or else be wiped out, as they only have a few people left. They will have to start recruiting outsiders, work with other communities to patrol the I-15 and I-95, and basically do a bunch of things that go outside the Codex, if not outright defy it. However, there will still be resistance from regressive Brotherhood members, and here is where the initial point about Veronica's ending comes into play. Think about what you have to do in order for Veronica to stay with the Brotherhood: in order to achieve that ending, and NOT fail the quest, you more or less have to deal with the group of asshole Paladins peacefully (you might be able to kill them without failing the quest, but it is pretty damn hard to do). Considering the Mojave Brotherhood's fairly small numbers, of course those Paladins are going to have much more influence, both by themselves and through their negative peer influence. Even with the NCR truce, they will continue to make the lives of progressive members like Veronica and Elder [=McNamara=] miserable. But in the ending where Veronica leaves the Brotherhood? You kill those pieces of shit after they murder the Followers at the outpost. And there is no penalty at all for killing them, to the point that the other Brotherhood members never even ask about them. Thus, it is implied that the rest of the Brotherhood did not approve of their actions, or at least now understand that there will be consequences for that kind of behavior (in the NCR-Brotherhood ending where Veronica leaves, this notion is further supported by the fact that Veronica remains pretty friendly with the Brotherhood's outside patrols). Moreover, with some of the worst, most toxic fish in a small pond gone, combined with the Brotherhood essentially having to work for the NCR if they want to survive, the more progressive Brotherhood members will now have an easier time following Veronica's example and trying to reform the Mojave chapter.
* There are heavy inconsistencies about what you hear about Legate Lanius. One person says that he was the strongest warrior in his tribe, another says that he became a praetorian at thirteen. Neither are really compatible. But this suddenly makes sense once Ulysses implies that Lanius is a LegacyCharacter. His origins don't match up because they're different people. This also explains why his face isn't messed up underneath the mask when you kill him. The Lanius that got damaged was a previous one. Not to mention why Joshua Graham doesn't recall hearing of Lanius in his time as the Malpais Legate. In addition Ceasar when refering to his backstory, calls him "the warrior who was not yet Lanius"Implying that their were others with the title Lanius.

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** This point leads to another realization that has been discussed in the WMG section. In the NCR ending with the Brotherhood truce, the Brotherhood is now in a position where it is forced to reform. Its members know that they have to keep being useful to the NCR or else be wiped out, as they only have a few people left. They will have to start recruiting outsiders, work with other communities to patrol the I-15 and I-95, and basically do a bunch of things that go outside the Codex, if not outright defy it. However, there will still be resistance from regressive Brotherhood members, and here is where the initial point about Veronica's ending comes into play. Think about what you have to do in order for Veronica to stay with the Brotherhood: in order to achieve that ending, and NOT fail the quest, you more or less have to deal with the group of asshole Paladins peacefully (you might be able to kill them without failing the quest, but it is pretty damn hard to do). Considering the Mojave Brotherhood's fairly small numbers, of course course, those Paladins are going to have much more influence, both by themselves and through their negative peer influence. Even with the NCR truce, they will continue to make the lives of progressive members like Veronica and Elder [=McNamara=] miserable. But in the ending where Veronica leaves the Brotherhood? You kill those pieces of shit after they murder the Followers at the outpost. And there is no penalty at all for killing them, to the point that the other Brotherhood members never even ask about them. Thus, it is implied that the rest of the Brotherhood did not approve of their actions, or at least now understand that there will be consequences for that kind of behavior (in the NCR-Brotherhood ending where Veronica leaves, this notion is further supported by the fact that Veronica remains pretty friendly with the Brotherhood's outside patrols). Moreover, with some of the worst, most toxic fish in a small pond gone, combined with the Brotherhood essentially having to work for the NCR if they want to survive, the more progressive Brotherhood members will now have an easier time following Veronica's example and trying to reform the Mojave chapter.
* There are heavy inconsistencies about what you hear about Legate Lanius. One person says that he was the strongest warrior in his tribe, another says that he became a praetorian at thirteen. Neither are really compatible. But this suddenly makes sense once Ulysses implies that Lanius is a LegacyCharacter. His origins don't match up because they're different people. This also explains why his face isn't messed up underneath the mask when you kill him. The Lanius that got damaged was a previous one. Not to mention why Joshua Graham doesn't recall hearing of Lanius in his time as the Malpais Legate. In addition addition, Ceasar when refering to his backstory, calls him "the warrior who was not yet Lanius"Implying that their there were others with the title Lanius.



** Another instance with Mobius is when you ask about why the Think Tank needs the technologies, he explains that each one is representative of the Brain, Heart, and Courage (represented with the spine), and that the process of getting them is to reclaim those lost concepts of humanity. He likens the whole concept to some old story about "a band of murderous thugs" who sought them out without realizing they had them all along. This sounds like a FutureImperfect recollection of ''Literature/TheWonderfulWizardOfOz''. However, a popular interpretation of the story is that [[AlternativeCharacterInterpretation Dorothy and company were]] [[DesignatedHero Designated Heroes]] who set out to murder the Wicked Witch of the West, despite her never actually doing anything all that villainous anywhere in the story, simply because the Wizard told them to. Looks like he might have shared that view.
** The ''Wizard of Oz'' analogy goes further. In the movie Dorothy's companions each wanted certain qualities, namely a brain, a heart, and courage. In the game, the surgery done to the courier removes their brain, their heart, and their spine. Stupid people are called brainless, unemotional/uncaring people are often said to be heartless, and cowardly people are often referred to as being spineless. Not to mention the similarity in the methods of arrival to the Big MT and Oz the characters went through.

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** Another instance with Mobius is when you ask about why the Think Tank needs the technologies, he explains that each one is representative of the Brain, Heart, and Courage (represented with the spine), spine) and that the process of getting them is to reclaim those lost concepts of humanity. He likens the whole concept to some old story about "a band of murderous thugs" who sought them out without realizing they had them all along. This sounds like a FutureImperfect recollection of ''Literature/TheWonderfulWizardOfOz''. However, a popular interpretation of the story is that [[AlternativeCharacterInterpretation Dorothy and company were]] [[DesignatedHero Designated Heroes]] who set out to murder the Wicked Witch of the West, despite her never actually doing anything all that villainous anywhere in the story, simply because the Wizard told them to. Looks like he might have shared that view.
** The ''Wizard of Oz'' analogy goes further. In the movie movie, Dorothy's companions each wanted certain qualities, namely a brain, a heart, and courage. In the game, the surgery done to the courier removes their brain, their heart, and their spine. Stupid people are called brainless, unemotional/uncaring people are often said to be heartless, and cowardly people are often referred to as being spineless. Not to mention the similarity in the methods of arrival to the Big MT and Oz the characters went through.



* Chris Haversam was sainted after helping the Bright Brotherhood make their journey. St. Christopher was sainted after helping Christ cross a dangerous river. St. Christopher was offered a last chance to avoid martyrdom when the king of Lycia sent him beautiful women to tempt him away from his religion. You can convince Chris he's human and should sabotage the rockets at the nth hour if you're playing as female Courier and have the Black Widow perk. Also, he's a revered religious figure who enabled the followers to reach a paradise in the heavens through his selfless dedication and sacrifice [[CrystalDragonJesus and Chris is one letter off from ... ]]? Also, Saint Christopher was the Patron Saint of travel. And oh, boy, do the Ghouls have a long trip in front of them.

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* Chris Haversam was sainted after helping the Bright Brotherhood make their journey. St. Christopher was sainted after helping Christ cross a dangerous river. St. Christopher was offered a last chance to avoid martyrdom when the king of Lycia sent him beautiful women to tempt him away from his religion. You can convince Chris he's human and should sabotage the rockets at the nth hour if you're playing as a female Courier and have the Black Widow perk. Also, he's a revered religious figure who enabled the followers to reach a paradise in the heavens through his selfless dedication and sacrifice [[CrystalDragonJesus and Chris is one letter off from ... ]]? Also, Saint Christopher was the Patron Saint of travel. And oh, boy, do the Ghouls have a long trip in front of them.



** The Ranger Station is also right next to patches of radiation which are likely unrelated to what happened in Searchlight. As this is the closest station to Cottonwood Cove, the radiation provides a good "natural" defense against the Legion, since with their aversion for high technology, they would be unwilling to use anti-radiation drugs or radiation suits.
** Even more brilliant considering the quest Eye For An Eye. Lucullus is the only Legionary who will used preventive equipment against radiation.

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** The Ranger Station is also right next to patches of radiation which are likely unrelated to what happened in Searchlight. As this is the closest station to Cottonwood Cove, the radiation provides a good "natural" defense against the Legion, since since, with their aversion for high technology, they would be unwilling to use anti-radiation drugs or radiation suits.
** Even more brilliant considering the quest Eye For An Eye. Lucullus is the only Legionary who will used use preventive equipment against radiation.



** Maybe you weren't lucky. You were BLESSED. The gun Benny used is called Maria. You seemingly "died", but rose again. Now why does that sound familiar?

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** Maybe you weren't lucky. You were BLESSED. The gun Benny used is called Maria. You seemingly "died", but rose again. Now Now, why does that sound familiar?



* Everyone talks about how corrupt NCR has become under Kimball. But flash back to Fallout 2 and you'll see an NCR that's aggressively trying to expand, is willing to let you beat up a prisoner since he's a jerk and they really need the information, is unduly influenced by brahmin barons, has a shoot-first approach to criminals, and is in a state of imperial presidency. NCR is no more corrupt than it ever was--it's just that over the last forty years its citizens have become more idealistic and now expect better of their country!

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* Everyone talks about how corrupt NCR has become under Kimball. But flash back flashback to Fallout 2 and you'll see an NCR that's aggressively trying to expand, is willing to let you beat up a prisoner since he's a jerk and they really need the information, is unduly influenced by brahmin barons, has a shoot-first approach to criminals, and is in a state of imperial presidency. NCR is no more corrupt than it ever was--it's just that over the last forty years its citizens have become more idealistic and now expect better of their country!



** Genuine pre-war money is nearly impossible to forge and there only exist a finite amount of it in post war America. While the value of the numbers on it are long gone, the actual material and markings have rarity value. Once said value is supported by enough merchants via the backed currency or useful materials, it becomes a usable trading material.

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** Genuine pre-war money is nearly impossible to forge and there only exist exists a finite amount of it in post war post-war America. While the value of the numbers on it are is long gone, the actual material and markings have rarity value. Once said value is supported by enough merchants via the backed currency or useful materials, it becomes a usable trading material.



** Given how it's possible to destroy most factions in-game (whether at gunpoint or indirectly), one in particular seems to stand out as immune: the New California Republic. With the exception of spreading the Cloud in ''Dead Money'' and targeting the nukes westward in ''Lonesome Road'', one may notice that even in the least pleasant endings, it's nigh impossible to ''really'' take down the Bear, the worst case scenarios being a humiliating retreat to California and the surviving leaders either tried for incompetence or having the last laugh. This could very much be due to just how ''powerful'' the NCR's become since its origins in Shady Sands, to the point that not even the Courier's history-changing acts could really harm it.
** It's also a testament to the real power of a democracy. Take out Caesar, and the Legion falls apart. Take out Lanius, and the Legion falls apart ''faster''. Take out House, and all his machinations fall to pieces as well. Three well placed bullets and two of the biggest players in the Mojave are gone. But take out Kimball and Oliver, and, well...the Bear's government remains perfectly viable and they just elect a new leader and promote another officer to fill the vacant spots. Authoritarian governments can be destroyed by a well-placed blow to their leadership, but a democracy can't die that easily.

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** Given how it's possible to destroy most factions in-game (whether at gunpoint or indirectly), one one, in particular particular, seems to stand out as immune: the New California Republic. With the exception of spreading the Cloud in ''Dead Money'' and targeting the nukes westward in ''Lonesome Road'', one may notice that even in the least pleasant endings, it's nigh impossible to ''really'' take down the Bear, the worst case scenarios being a humiliating retreat to California and the surviving leaders either tried for incompetence or having the last laugh. This could very much be due to just how ''powerful'' the NCR's become since its origins in Shady Sands, to the point that not even the Courier's history-changing acts could really harm it.
** It's also a testament to the real power of a democracy. Take out Caesar, and the Legion falls apart. Take out Lanius, and the Legion falls apart ''faster''. Take out House, and all his machinations fall to pieces as well. Three well placed well-placed bullets and two of the biggest players in the Mojave are gone. But take out Kimball and Oliver, and, well...the Bear's government remains perfectly viable and they just elect a new leader and promote another officer to fill the vacant spots. Authoritarian governments can be destroyed by a well-placed blow to their leadership, but a democracy can't die that easily.



* Ulysses's targets for the Nukes in Lonesome Road. He goes on in detail how the I-15 is a critical route for the NCR's occupation of the Mojave, and could possibly end the NCR as a nation. Dry Wells was the home of his tribe, a personal point in Ulysses's history that gave him much grief. Destroying his "home" would validate his philosophy about a Home being one's destiny rather than a place a birth (As well as his ultimate plan in Lonesome Road). However, a glaring flaw in this plan is that he doesn't nuke Hoover Dam/New Vegas/The Fort instead; figuratively ending the conflict in the Mojave as well as destroying all factions. This appears to be a Wallbanger at first until one remembers how Robert House saved Vegas by shooting down and redirecting nearly all incoming missiles (And this was without the platinum chip.)Ulysses would have likely realized this after researching more about House, thus he wouldn't dare waste an attack on one who could defend against his missiles(He also has a grudging respect for relics of the Old World such as the Think Tank. His dialogue for a House aligned character is mostly criticism for following a shadow.). Ulysses's targets are optimal since they undermine the Legion and the NCR, not House. House wouldn't bother stopping against either faction since his ultimate goal is to remove them both anyway. Ulysses's plan is brilliant since it not only cripples both main factions but also indirectly harms Vegas because of House's hubris.
* In the Legion Ending, when the Courier receives his/her reward, she's kneeling before Caesar, but standing before Lanius (if he ends up in charge). This seems odd before you realize it sums up your relationship with character: no matter your competences, Caesar will always see the Courier as a servant/inferior, whereas Lanius sees you as an equal and acknowledges the Courier's worth even if she's a woman.
* The entire Theme of Dead Money is "Letting go". While it seems to be referring to letting go of the Madre and the gold in it, it could also be applied both to all the other DLC's and the Base game. Think about it; In the base game, House cannot let go of the past, the NCR cannot let go of Hoover Dam or the Mojave despite how much it's costing them, and the Legion simply will not let go of the Mojave either, unable to accept it's defeat earlier at the hands of the NCR. For the other DLC's, Joshua Graham couldn't let go of his burning desire for revenge against the white legs as well as the Legion, unless you help him. The Think Tank is unable to let go of the idea that despite the fact they are basically repeating experiments and making zero progress, they are still helping with advancing SCIENCE or Mankind. Again, the Courier can help them with this, giving the Mojave access to the technology in a controlled fashion. Finally, Ulysses cannot let go of what you did to The Divide, unless you (again) convince him to step down. In fact, this applies to YOU, the Courier, even outside Dead Money. If you choose to kill Benny, you've been unable to let go. Sure, he deserves it, but the lengths you go to achieve this are ridiculous!

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* Ulysses's targets for the Nukes in Lonesome Road. He goes on in detail how the I-15 is a critical route for the NCR's occupation of the Mojave, and could possibly end the NCR as a nation. Dry Wells was the home of his tribe, a personal point in Ulysses's history that gave him much grief. Destroying his "home" would validate his philosophy about a Home being one's destiny rather than a place a of birth (As well as his ultimate plan in Lonesome Road). However, a glaring flaw in this plan is that he doesn't nuke Hoover Dam/New Vegas/The Fort instead; figuratively ending the conflict in the Mojave as well as destroying all factions. This appears to be a Wallbanger at first until one remembers how Robert House saved Vegas by shooting down and redirecting nearly all incoming missiles (And this was without the platinum chip.)Ulysses would have likely realized this after researching more about House, thus he wouldn't dare waste an attack on one who could defend against his missiles(He also has a grudging respect for relics of the Old World such as the Think Tank. His dialogue for a House aligned character is mostly criticism for following a shadow.). Ulysses's targets are optimal since they undermine the Legion and the NCR, not House. House wouldn't bother stopping against either faction since his ultimate goal is to remove them both anyway. Ulysses's plan is brilliant since it not only cripples both main factions but also indirectly harms Vegas because of House's hubris.
* In the Legion Ending, when the Courier receives his/her reward, she's kneeling before Caesar, but standing before Lanius (if he ends up in charge). This seems odd before you realize it sums up your relationship with character: no matter your competences, competencies, Caesar will always see the Courier as a servant/inferior, whereas Lanius sees you as an equal and acknowledges the Courier's worth even if she's a woman.
* The entire Theme of Dead Money is "Letting go". While it seems to be referring to letting go of the Madre and the gold in it, it could also be applied both to all the other DLC's and the Base game. Think about it; In the base game, House cannot let go of the past, the NCR cannot let go of Hoover Dam or the Mojave despite how much it's costing them, and the Legion simply will not let go of the Mojave either, unable to accept it's defeat earlier at the hands of the NCR. For the other DLC's, Joshua Graham couldn't let go of his burning desire for revenge against the white legs as well as the Legion, unless you help him. The Think Tank is unable to let go of the idea that despite the fact they are basically repeating experiments and making zero progress, they are still helping with advancing SCIENCE or Mankind. Again, the Courier can help them with this, giving the Mojave access to the technology in a controlled fashion. Finally, Ulysses cannot let go of what you did to The Divide, Divide unless you (again) convince him to step down. In fact, this applies to YOU, the Courier, even outside Dead Money. If you choose to kill Benny, you've been unable to let go. Sure, he deserves it, but the lengths you go to achieve this are ridiculous!



** If you ask [[CloudCuckooLander No-Bark Noonan]] if anyone has been acing strangely, he states that he doesn't trust anyone who acts too normal, and his description fits Clanden to a tee.

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** If you ask [[CloudCuckooLander No-Bark Noonan]] if anyone has been acing acting strangely, he states that he doesn't trust anyone who acts too normal, and his description fits Clanden to a tee.



* The ambient music that tends to play while exploring REPCONN headquarters, unnerving it as might be, is ''Metallic Monks'' from the first ''Fallout'' game, which also happens to be the leitmotif for the Brotherhood of Steel. Which foreshadows the fact that two dead Brotherhood Paladins are found at the uppermost floor, crushed under a pile of rubble. Odds are, this would also be the first time the Courier encounters power armor as well.

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* The ambient music that tends to play while exploring REPCONN headquarters, unnerving it as might be, is ''Metallic Monks'' from the first ''Fallout'' game, which also happens to be the leitmotif for the Brotherhood of Steel. Which foreshadows the fact that two dead Brotherhood Paladins are found at on the uppermost floor, crushed under a pile of rubble. Odds are, this would also be the first time the Courier encounters power armor as well.



** Not to mention, the Brotherhood itself has earned a justified reputation for being dangerous to anyone who isn't them. Way back in the first game, they were essentially nothing more than a particularly xenophobic bunch of raiders with a tech fetish, who justified their willingness to do stuff like mugging travelers for their energy rifles or destroying a settlement's only generator as "keeping technology out of the hands of those who'd abuse it". All they needed was the right excuse and they would have set themselves up as kings, and in fact you could actually trigger such an ending, with the Brotherhood sweeping across the California wasteland and brutally conquering it, by killing Rhombus. In the second game, it's established that the Brotherhood have become a power in decline due to both picking fights with everybody who refuses to just meekly hand over their tech and because other factions have managed to find their own stockpile of advanced tech, undercutting the supremacy of the Brotherhood -- the NCR in particular has fought quite often with the Brotherhood, to the point that people on both sides in this game mention warring against the local chapter of the Brotherhood. The Capital Wasteland Chapter from ''VideoGame/{{Fallout 3}}'' is an exception to the rule that the Brotherhood are a bunch of {{Jerkass}}es who're NotSoDifferent to the raider gangs, which is admitted InUniverse, and they're all the way over on the other side of the continent. In fact, when that chapter becomes more orthodox in VideoGame/Fallout4, Gage (who is a raider himself) outright says that the Brotherhood are just high tech raiders too. 1st ''Any'' faction that doesn't want to submit to the Brotherhood of Steel would recognize them as a deadly threat, between their ideology, their past behavior and their arsenal. Mr. House and Yes Man just happen to have reasoning beyond that; Mr. House's power base stems from his stockpile of incredibly advanced tech (which the Brotherhood would want to steal as much as they could before blowing up the rest), while Yes Man is an Artificial Intelligence (aka, something the Brotherhood would want to blow up).

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** Not to mention, the Brotherhood itself has earned a justified reputation for being dangerous to anyone who isn't them. Way back in the first game, they were essentially nothing more than a particularly xenophobic bunch of raiders with a tech fetish, who justified their willingness to do stuff like mugging travelers for their energy rifles or destroying a settlement's only generator as "keeping technology out of the hands of those who'd abuse it". All they needed was the right excuse and they would have set themselves up as kings, and in fact fact, you could actually trigger such an ending, with the Brotherhood sweeping across the California wasteland and brutally conquering it, by killing Rhombus. In the second game, it's established that the Brotherhood have become a power in decline due to both picking fights with everybody who refuses to just meekly hand over their tech and because other factions have managed to find their own stockpile of advanced tech, undercutting the supremacy of the Brotherhood -- the NCR in particular has fought quite often with the Brotherhood, to the point that people on both sides in this game mention warring against the local chapter of the Brotherhood. The Capital Wasteland Chapter from ''VideoGame/{{Fallout 3}}'' is an exception to the rule that the Brotherhood are a bunch of {{Jerkass}}es who're NotSoDifferent to the raider gangs, which is admitted InUniverse, and they're all the way over on the other side of the continent. In fact, when that chapter becomes more orthodox in VideoGame/Fallout4, Gage (who is a raider himself) outright says that the Brotherhood are just high tech high-tech raiders too. 1st ''Any'' faction that doesn't want to submit to the Brotherhood of Steel would recognize them as a deadly threat, between their ideology, their past behavior and their arsenal. Mr. House and Yes Man just happen to have reasoning beyond that; Mr. House's power base stems from his stockpile of incredibly advanced tech (which the Brotherhood would want to steal as much as they could before blowing up the rest), while Yes Man is an Artificial Intelligence (aka, something the Brotherhood would want to blow up).



** Another one about the Kings. You find them not enjoying the high roller life on the Strip under House’s rules, but in a segregated dilapidated crime ridden poverty stricken slum i.e. a ghetto! Now what was Music/ElvisPresley’s last hit before his untimely death? “In The Ghetto”!
* Why the vault security armor from vault 34 has better protection rating than its vault 101 counterpart in fallout 3 makes sense from both gameplay and in lore viewpoints. The gameplay reason is that Vault 101 security armor is at the start of the game and is a low level armor that would be quickly rendered obsolete, while vault 34 security armor is encountered at a much later point of the game and would have to require better stats to be viable. A in lore explanation is that the conditions of Vault 34 and Vault 101 are completely different. In vault 101 the security at most would on a regular have to deal with troublesome youths and radroaches which could be easily be dealt with so they don't need anything heavier than 10mm pistols and the vault armory was secured on a tight control from the overseer. However vault 34 was filled with easy access guns and explosive weapons, meaning the chance of somebody of suddenly just losing and go on a shooting rampage was extremely high. This results in the vault security requiring to needing a better standard of protection to be able to preform their duties.
** This explains why the vault security ghouls are so difficult to kill. Their bodies are merged with the same security armors, so they receive much better protection.

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** Another one about the Kings. You find them not enjoying the high roller life on the Strip under House’s rules, but in a segregated dilapidated crime ridden poverty stricken crime-ridden poverty-stricken slum i.e. a ghetto! Now what was Music/ElvisPresley’s last hit before his untimely death? “In The Ghetto”!
* Why the vault security armor from vault 34 has a better protection rating than its vault 101 counterpart in fallout 3 makes sense from both gameplay and in lore viewpoints. The gameplay reason is that Vault 101 security armor is at the start of the game and is a low level low-level armor that would be quickly rendered obsolete, while vault 34 security armor is encountered at a much later point of the game and would have to require better stats to be viable. A in lore explanation is that the conditions of Vault 34 and Vault 101 are completely different. In vault 101 the security at most would on a regular have to deal with troublesome youths and radroaches which could be easily be dealt with so they don't need anything heavier than 10mm pistols and the vault armory was secured on a tight control from the overseer. However However, vault 34 was filled with easy access guns and explosive weapons, meaning the chance of somebody of suddenly just losing and go on a shooting rampage was extremely high. This results in the vault security requiring to needing a better standard of protection to be able to preform perform their duties.
** This explains why the vault security ghouls are so difficult to kill. Their bodies are merged with the same security armors, so they receive much better protection.



* Why is the game significantly biased against the Legion? Because for the majority of the game you're in territory controlled by either the NCR or Mr House, both of which are unlikely to tolerate Legion sympathizers or those from across the river, leaving either those whom either despise or are indifferent to the Legion behind. (And because Zenimax gave Obsidian six fewer months to make the game than they said they needed.)

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* Why is the game significantly biased against the Legion? Because for the majority of the game you're in territory controlled by either the NCR or Mr Mr. House, both of which are unlikely to tolerate Legion sympathizers or those from across the river, leaving either those whom who either despise or are indifferent to the Legion behind. (And because Zenimax gave Obsidian six fewer months to make the game than they said they needed.)



** Speaking of fighting style, think about how Legionaries fight. If you get too close, they will charge forward and fight with melee weapons. Legionaries also hurl spears at long range. Now notice they all wear football gear. The Legionaries' fighting style is really similar to how American football athletes play.

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** Speaking of fighting style, think about notice how Legionaries fight. If you get too close, they will they'll charge forward and fight with melee weapons. Legionaries also hurl spears at long range. Now notice they all wear football gear. The Legionaries' fighting style is really similar to how American football athletes play.



** More specific towards Legionary assassins. Notice how their hit squads change leaders as you level up. The lowest-level squads are led by decani; mid-level squads are led by centurions; highest-level squads are led by praetorian guards. Why would the Legion send them at higher levels instead of centurions? Because centurions are too valuable to be sacrificed. Caesar specifically saves them for major operations (i.e: Hoover Dam) due to their war experience and strategic leadership. He wants you dead, but also can't afford to keep losing his highly ranked officers. Caesar's solution to this problem pretty much amounts to substituting his own bodyguards instead to do an assassin's work. Also counts as Fridge Awesome when you realize this means Caesar is ''afraid of you killing his highly prized officers''.

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** More specific towards Legionary assassins. Notice how their hit squads change leaders as you level up. The lowest-level squads are led by decani; the mid-level squads are led by centurions; and the highest-level squads are led by praetorian guards. Why would the Legion send them praetorian guards at higher levels instead of centurions? Because centurions are too valuable to be sacrificed. Caesar specifically saves them for major operations (i.e: Hoover Dam) due to their war experience and strategic leadership. He wants you dead, but also can't afford to keep losing his highly ranked officers. Caesar's solution to this problem pretty much amounts to substituting using his own bodyguards instead to do an assassin's work. Also counts as Fridge Awesome when you realize this means Caesar is ''afraid of you killing his highly prized officers''.



* Joshua Graham being affected by the Sneering Imperialist Perk is quite ironic when you learn his past history. He served the Legion as the first Legate and was known for his extreme brutality against his enemies. In other words...Joshua was a [[IncrediblyLamePun sneering imperialist]]. Since then, he now leads a tribe and is affected by such a perk.

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* Joshua Graham being affected by the Sneering Imperialist Perk is quite ironic when you learn learning his past history. He served the Legion as the first Legate and was known for his extreme brutality against his enemies. In other words...Joshua was a [[IncrediblyLamePun sneering imperialist]]. Since then, he now leads a tribe and is affected by such a the same perk.



** This is evident in two quests "Bleed Me Dry" and "Claws Out". Red Lucy needs eggs to produce creatures in The Thorn and killing the Deathclaw Alpha and Mother stops Deathclaws from respawning in Quarry Junction.

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** This is evident in two quests "Bleed Me Dry" and "Claws Out". Red Lucy needs eggs to produce creatures in The Thorn and killing Thorn, including Deathclaws. Killing the Deathclaw Alpha and Mother stops Deathclaws from respawning in Quarry Junction.



** Something extremely clever here. There are 37 gold bars. Numbers 3 and 7 are lucky numbers. Number 37 is one value away from 38, the number of slots on a roulette...and what's 3 times 7?

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** Something extremely clever here. There are 37 gold bars. Numbers 3 and 7 are lucky numbers. Number 37 is one value away from 38, the number of slots on a roulette...and what's 3 times 7?



* The geographic locations for the entrance to the 4 [=DLCs=].

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* The geographic locations compass directions for the entrance to each of the 4 [=DLCs=].



* If you are idolized by the NCR, Colonel Hsu will give you access to the NCR Ranger safehouse along with every Ranger and Heavy Trooper gear. You are basically qualified to serve as an elite Heavy Trooper or Ranger. The only thing you won't have access to is the Ranger Sequoia...which requires 20 years of honorable service against all tyrants!

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* If you are idolized by the NCR, Colonel Hsu will give you access to the NCR Ranger safehouse along safe house with every Ranger and Heavy Trooper gear. You are basically qualified to serve as an elite Heavy Trooper or Ranger. The only thing you won't have access to is the Ranger Sequoia...which requires 20 years of honorable service against all tyrants!



* How about the ranger uniforms? The civilian outfits don't disguise you as an NCR member, despite Rangers actually wearing them. Doesn't make sense, right? Well, between them along with the [[EliteMooks Patrol and Veteran Rangers]], who do you think stands out the most? Of course people will most likely remember the [[MemeticBadass ones wearing patrol or veteran armors.]] People won't really get such impression from seeing the Rangers wearing civilian outfits. Plus, the civilian outfits do not ''bear'' the NCR insignia like all other NCR clothing do. How are people supposed to know you are wearing an NCR outfit without it?

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* How about the ranger uniforms? The civilian outfits don't disguise you as an NCR member, despite Rangers actually wearing them. Doesn't make sense, right? Well, between them along with the [[EliteMooks Patrol and Veteran Rangers]], who do you think stands would stand out the most? Of course people will most likely remember the [[MemeticBadass ones wearing patrol or veteran armors.]] People won't really get such impression from seeing the Rangers wearing civilian outfits. Plus, the civilian outfits do not ''bear'' the NCR insignia like all other NCR clothing do. How are people supposed to know you are wearing an NCR outfit without it?



* NCR Veteran Rangers will appear after you complete at least a couple main quests. This is because the Legion is preparing for war, so they are needed to monitor and repel the forces. But notice that they also level up along with you. Why? One possible reason: in case if YOU ever betray the NCR, the Veteran Rangers are prepared to shoot you down.

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* NCR Veteran Rangers will appear after you complete at least a couple main quests. This is because the Legion is preparing for war, so they are needed to monitor and repel the forces. But notice that they also level up along with you. Why? One possible reason: in case if YOU ever betray the NCR, the Veteran Rangers are prepared to shoot you down.
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*** Even the ending slides where you fight Ulysses note that you saw him as a counterpart and cover his body in an Old World Flag.
*** Hell, by the time the ending rolls around you're free to just visit the Divide now and again and chat with Ulysses a little. The dialogue between you and him after finishing the DLC makes it clear there are no hard feelings at all; he gives you some good tips on dealing with Legate Lanius, teaches you some campfire recipes, gives you some stuff he scavenges here and there, and makes comments about stuff you've done in the Mojave. You can even worriedly ask him if he's sure he wants to stay there as a concerned friend would, to which he just badassedly reassures you that he'll be fine.

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*** Even the ending slides where you fight Ulysses note that you saw him as a counterpart an equal counterpart, and cover his body in an Old World Flag.
Flag as a sign of respect (or disrespect, depending on how you interpret it). And over the course of the DLC it's clear that's how he felt about you too; the guy was even prepared enough to leave you several gifts (and a message telling you to BeYourself and that you should have faith no matter what path you follow) at the end.
*** Hell, by the time the ending rolls around if you deal with Ulysses peacefully you're free to just visit the Divide now and again and chat with Ulysses a little. him. The dialogue between you and him after finishing the DLC makes it clear there are no hard feelings at all; he gives you some good tips on dealing with Legate Lanius, teaches you some campfire recipes, gives you some stuff he scavenges here and there, and makes comments about stuff you've done in the Mojave. You can even worriedly ask him if he's sure he wants to stay there as a concerned friend would, to which he just badassedly reassures you that he'll be fine.

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