History Fridge / FalloutNewVegas

7th Dec '17 6:23:38 AM Patcher
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* The first time you're in the Silver Rush, you see Gloria Van Graff making a violent example of a poor unfortunate hostage to "convince" someone to pay what he owes. If you use VATS and focus on the hostage, he's a Van Graff thug. The logic continues when you ask Gloria for a job, she says "a position just opened up." You're filling in for the guy who just got vaporized. Explored in cut content; there was an extended scene, where, Gloria would talk about how the Vangraff thug was her lover that she caught cheating on her in Gomorrah. She states, though, that she loves him and asks the customer if he thinks her broken faith in him will make his punishment any less brutal. After he's vaporized, she warns the customer to never break faith with the Vangraffs.

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* The first time you're in the Silver Rush, you see Gloria Van Graff making a violent example of a poor unfortunate hostage to "convince" someone to pay what he owes. If you use VATS and focus on the hostage, he's a Van Graff thug. The logic continues when you ask Gloria for a job, she says "a position just opened up." You're filling in for the guy who just got vaporized. Explored in cut content; there was an extended scene, where, Gloria would talk about how the Vangraff Van Graff thug was her lover that she caught cheating on her in Gomorrah. She states, though, that she loves him and asks the customer if he thinks her broken faith in him will make his punishment any less brutal. After he's vaporized, she warns the customer to never break faith with the Vangraffs.Van Graffs.
7th Dec '17 6:21:44 AM Patcher
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* Why is the game significantly biased against the legion? Because for the majority of the game you're in territory controlled by either the NCR or Mr House, both of which are unlikely to tolerate legion sympathisers or those from across the river, leaving either those whom either despise or are indifferent to the legion behind.

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* Why is the game significantly biased against the legion? Legion? Because for the majority of the game you're in territory controlled by either the NCR or Mr House, both of which are unlikely to tolerate legion Legion sympathisers or those from across the river, leaving either those whom either despise or are indifferent to the legion Legion behind.
13th Nov '17 4:43:39 PM Gorank
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* In Vault 11, the vault mainframe tells you that while being a martyr isn't as fun as driving a race car, it's every bit as important. The thing is, driving a race car isn't important at all, [[spoiler:and neither is being a martyr. The vault computer was never going to wipe out vault 11 if they disobeyed, so nobody needed to die]].

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* In Vault 11, the vault mainframe tells you that while being a martyr isn't as fun as driving a race car, it's every bit as important. The thing is, driving a race car isn't important at all, [[spoiler:and neither is being a martyr. The vault computer was never going to wipe out vault Vault 11 if they disobeyed, so nobody needed to die]].
12th Nov '17 4:24:18 AM thatsnumberwang
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** Whilst our first instinct is to assume that the lone man or woman had a fate worse than death, it is also possible that calmer heads realised early on he/she was their only means of repopulating and continuing their vault long term and thus treated them better than how most other people were living in the wake of the war. The horror comes when you start to think about the children who ended up being born from this, because if you're unlucky enough to have been born as a member of the ''missing'' sex, the chances are that you'll be a second class citizen whose only role is to reproduce whether you like it or not.
29th Aug '17 9:59:02 PM AwesomeMcAwesomePants
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** Likewise, the fact of the matter is that the Mojave is presumably ''crawling'' with rapist scum; all those thugs and psychos you kill from the Fiends, the Jackals, the Powder Gangers, and other raider bands doubtlessly include more than a few rapists. In an environment like that, well, it's natural that women would be a ''lot'' more suspicious of men. This explains why a male Courier with Lady Killer has very few flirtation/romance options, aside from some female prostitutes, Sarah Wientraub and Red Lucy; average women are distrustful of men, especially the "smooth talkers", and so naturally a wandering drifter like a male Courier has problems enticing them; he's just naturally suspicious for them. The prostitutes make their living by sleeping with men, Sarah is kind of naive, and Red Lucy A: can take care of herself, and B: is only interested if you prove yourself a hunter worthy of her standards, so you still have to measure up rather than just sweet talking her.
22nd Jun '17 1:44:44 AM timotaka
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* Mr. New Vegas ''always'' remaining vague about the Courier's involvement in things fits in perfectly with WordOfGod stating he is an AI under House's supervision: House has every reason to not make the Courier a notable figure as that could draw attention to his plans, and possibly cause factions he opposes to seek to enlist the Courier to their own side (which they always end up doing anyway).
17th Jun '17 8:25:12 PM Maj_Spoiler
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** Another point on the collector's deck: While three of the Kings make sense, despite his name The King sounds like the odd man out. He is the leader of a gang that you meet relatively early, but plays little part in the grand scheme of the Mohave. So why is he so notable? [[spoiler: He represents the Wild Card ending. He says that the philosophy he learned from the School of Impersonation is that "Every man is a King." The Wild Card ending has you prove his philosophy right as you go from a simple courier to the leader of an independent New Vegas.]]

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** Another point on the collector's deck: While three of the Kings make sense, despite his name The King sounds like the odd man out. He is the leader of a gang that you meet relatively early, but plays little part in the grand scheme of the Mohave.Mojave. So why is he so notable? [[spoiler: He represents the Wild Card ending. He says that the philosophy he learned from the School of Impersonation is that "Every man is a King." The Wild Card ending has you prove his philosophy right as you go from a simple courier to the leader of an independent New Vegas.]]



* That photo of James and Catherine in Vault 21? Probably just an Easter egg. But it may shed some light on some of Fallout 3's plot. James being a native vault dweller himself certainly explains why the paranoid, xenephobic loon of an Overseer was willing to let him into the Vault, as well as Eden's belief that the Lone Wanderer would be free of mutations. It also explains why he though a Vault would be safe, given how notorious they were for ending in the occupants deaths/insanity/mutation/etc. He grew up in one of the only successful Vaults. Given that Vault 21 was discovered and opened by Mr House sometime between 2271 and 2281, it also means he had to have discovered a way to leave the Vault discretely, since he had to have left sometime before 2258 and he didn't alert Mr House to the Vaults location.

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* Vault 21:
**
That photo of James and Catherine in Vault 21? there? Probably just an Easter egg. But egg, but it may shed some light on some of Fallout 3's plot. James being a native vault dweller himself certainly explains why the paranoid, xenephobic xenophobic loon of an Overseer was willing to let him into the Vault, as well as Eden's belief that the Lone Wanderer would be free of mutations. It also explains why he though a Vault would be safe, given how notorious they were for ending in the occupants deaths/insanity/mutation/etc. He grew up in one of the only successful Vaults. Given that Vault 21 was discovered and opened by Mr House sometime between 2271 and 2281, it also means he had to have discovered a way to leave the Vault discretely, since he had to have left sometime before 2258 and he didn't alert Mr House to the Vaults location.location.
** Vault 21, the gambler's vault, was placed under what is now New Vegas. 21 is the highest possible winning score in blackjack and is also [[RuleOfThree three]] times [[LuckySeven seven]]. Vault 21 is one of the few Vaults that we know of that didn't implode in on itself or get ransacked by savage raiders, especially considering it wasn't a "control" Vault. This makes the inhabitants of Vault 21 quite lucky indeed.
** The Vaults play only a minor role in the game, but the game has to start you out with a Vault Jumpsuit anyway for consistency's sake. But why Vault 21? 21=7*3. 777. JACKPOT. Also, 21 is Blackjack. In fact, Vault 21 is the ''only'' one in the Mojave known to have been a resounding success.



* In Fallout 3, the color of the menus and icons of the Pipboy are green tint at default. In New Vegas it is Amber. The reason for this is because, while you were given a brand new pipboy of your own in Fallout 3, you were given a old one used by Doc in New Vegas. Once during the course of his life, he changed Amber to become default on the Pipboy.

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* In Fallout 3, the color of the menus and icons of the Pipboy Pip-boy are green tint at default. In New Vegas it is Amber. The reason for this is because, while you were given a brand new pipboy Pip-boy of your own in Fallout 3, you were given a old one used by Doc in New Vegas. Once during the course of his life, he changed Amber to become default on the Pipboy.Pip-boy.



* Why is the courier consistantly insulted by legionnaires regardless of what they do for them? To serve as a reminder that they don't necessarily need you. The legion offers you few side quests, most of which are just minor preparations before the battle, because they don't need you to do those for you. In comparison the NCR has a significant amount of side quests including training troops, fixing equipment, rooting out spies, exterminating extra problems like the fiends, and reclaiming territory from the legion. Result: by the end the NCR sees you as a true hero which would lead to them being incredibly polite, to the legion you're just a guy who's quite good at fighting, so they have little reason to treat you as anything more than a very good mercenary.

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* Why is the courier consistantly consistently insulted by legionnaires regardless of what they do for them? To serve as a reminder that they don't necessarily need you. The legion offers you few side quests, most of which are just minor preparations before the battle, because they don't need you to do those for you. In comparison the NCR has a significant amount of side quests including training troops, fixing equipment, rooting out spies, exterminating extra problems like the fiends, and reclaiming territory from the legion. Result: by the end the NCR sees you as a true hero which would lead to them being incredibly polite, to the legion you're just a guy who's quite good at fighting, so they have little reason to treat you as anything more than a very good mercenary.



* Vault 21, the gambler's vault, was placed under what is now New Vegas. 21 is the highest possible winning score in blackjack and is also [[RuleOfThree three]] times [[LuckySeven seven]]. Vault 21 is one of the few Vaults that we know of that didn't implode in on itself or get ransacked by savage raiders, especially considering it wasn't a "control" Vault. This makes the inhabitants of Vault 21 quite lucky indeed.



** Compared to the Capital Wasteland, Ghouls in the Mohave seem to be accepted by society or at least aren't actively discriminated against (except for the Legion anyway). While this could be the result of the NCR's expansion bringing in ghouls from California, it could also be the indirect result of both the Vault Dweller and Chosen One's actions in the previous games removing their stigma. It'd make sense that over time, they'd spread outside not only the NCR but also out of the West Coast.

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** Compared to the Capital Wasteland, Ghouls in the Mohave Mojave seem to be accepted by society or at least aren't actively discriminated against (except for the Legion anyway). While this could be the result of the NCR's expansion bringing in ghouls from California, it could also be the indirect result of both the Vault Dweller and Chosen One's actions in the previous games removing their stigma. It'd make sense that over time, they'd spread outside not only the NCR but also out of the West Coast.



* The Vaults play only a minor role in the game, but the game has to start you out with a Vault Jumpsuit anyway for consistency's sake. But why Vault 21? 21=7*3. 777. JACKPOT. Also, 21 is Blackjack. In fact, Vault 21 is the ''only'' one in the Mojave known to have been a resounding success.



* In ''Lonesome Road'', though he doesn't outright tell you, the way Ulysses talks it's pretty obvious he knows what the Platinum Chip is. However, there is no realistically conceivable way he could know, until you think back to Primm. The guy running the Mohave Express post there mentions him being chosen for the Platinum Chip run before you. When he saw your name, he ducked out, knowing you'd meet in the Divide, which you acess from the Mojave.
* Why is the game significantly biased against the legion? Because for the majority of the game you're in territory controlled by either the NCR of Mr House, both of which are unlikely to tolerate legion sympathisers or those from across the river, leaving either those whom either despise or are indifferent to the legion behind.

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* In ''Lonesome Road'', though he doesn't outright tell you, the way Ulysses talks it's pretty obvious he knows what the Platinum Chip is. However, there is no realistically conceivable way he could know, until you think back to Primm. The guy running the Mohave Mojave Express post there mentions him being chosen for the Platinum Chip run before you. When he saw your name, he ducked out, knowing you'd meet in the Divide, which you acess from the Mojave.
* Why is the game significantly biased against the legion? Because for the majority of the game you're in territory controlled by either the NCR of or Mr House, both of which are unlikely to tolerate legion sympathisers or those from across the river, leaving either those whom either despise or are indifferent to the legion behind.



* Vault 69 (999 Women, 1 Man) and Vault 68 (999 Men, 1 Woman). At first glance, it looks like just a coy joke at the number 68 and 69 and were done by ''Webcomic/PennyArcade'' for a Fallout book, but they're still claimed to be of existence in the series. Imagine the fate of the single man or woman in the vaults...
** Just because the numbers exist, and we've known there were over a hundred vaults for a long time, doesn't mean that the experiments run in the "real" Vaults 69 and 68 actually match up with the ones run in the Penny Arcade comic. Heck, even though there was that ShoutOut to the comic's Vault 77 in ''VideoGame/{{Fallout 3}}'', that doesn't necessarily ''prove'' that the Penny Arcade Vaults are real, anymore than the fact that running into the [[Series/DoctorWho TARDIS]] in ''VideoGame/{{Fallout 2}}'' or the fact Dogmeat's former owner is dressed like ''Film/MadMax'' "proves" that the two universes are connected. EasterEgg, anyone?
*** Actually, Vaults 68 and 69 was created by Chris Avellone as part of the Fallout bible.

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* Vault 69 (999 Women, 1 Man) and Vault 68 (999 Men, 1 Woman).Woman) were created by Chris Avellone as part of the Fallout bible. At first glance, it looks like just a coy joke at the number 68 and 69 and were done by ''Webcomic/PennyArcade'' for a Fallout book, but they're still claimed to be of existence in the series. Imagine the fate of the single man or woman in the vaults...
** Just because the numbers exist, and we've known there were over a hundred vaults for a long time, doesn't mean that the experiments run in the "real" Vaults 69 and 68 actually match up with the ones run in the Penny Arcade comic. Heck, even though there was that ShoutOut to the comic's Vault 77 in ''VideoGame/{{Fallout 3}}'', that doesn't necessarily ''prove'' that the Penny Arcade Vaults are real, anymore than the fact that running into the [[Series/DoctorWho TARDIS]] in ''VideoGame/{{Fallout 2}}'' or the fact Dogmeat's former owner is dressed like ''Film/MadMax'' "proves" that the two universes are connected. EasterEgg, anyone?
*** Actually, Vaults 68 and 69 was created by Chris Avellone as part of the Fallout bible.
vaults...
6th Jun '17 1:21:49 AM The_Pyro_Jawsome
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** In-Universe, yes, in game it translates to one item for a chip. For whatever reason (balance, maybe?)



* The entire naming convention for Big Mountain reeks of Fridge Brilliance. For starters, after the Great War it is nicknamed the Big Empty, due to its vast swath of supposedly empty land, as seen from the outside of the crater. Now, Big Mountain is also abbreviated Big Mt. Big M T. Not only that, but there is actual location in Arizona called Big Mountain. While it isn't home to any scientific labs, it is known by another name. Black Mesa. Amazing, the coincidences that make up life.

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* The entire naming convention for Big Mountain reeks of Fridge Brilliance. For starters, after the Great War it is nicknamed the Big Empty, due to its vast swath of supposedly empty land, as seen from the outside of the crater. Now, Big Mountain is also abbreviated Big Mt. Big M T. Not only that, but there is actual location in Arizona called Big Mountain. While it isn't home to any scientific labs, it is known by another name. [[VideoGame/HalfLife Black Mesa.Mesa]]. Amazing, the coincidences that make up life.



** The ''Wizard of Oz'' analogy goes further. In the movie Dorothy's companions each wanted certain qualities, namely a brain, a heart, and courage. In the game, the surgery done to the courier removes their brain, their heart, and their spine. Cowardly people are often referred to as being spineless. Not to mention the similarity in the methods of arrival to the Big MT and Oz the characters went through.

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** The ''Wizard of Oz'' analogy goes further. In the movie Dorothy's companions each wanted certain qualities, namely a brain, a heart, and courage. In the game, the surgery done to the courier removes their brain, their heart, and their spine. Cowardly Stupid people are called brainless, unemotional/uncaring people are often said to be heartless, and cowardly people are often referred to as being spineless. Not to mention the similarity in the methods of arrival to the Big MT and Oz the characters went through.



** It's TheFifties, yes, but a steam/laser/whateverpunk version of it. With dead Chinese [[DirtyCommunists Communists]].



** Even if one takes Ulysees' word for it that the Tunnelers are gradually digging their way out of the Divide towards the Mojave with the potential of making life hell, not even ''that'' possibility would be enough to hold back the Bear [[spoiler:short of launching nukes westward]]. Given the resources, manpower and firepower on hand as well as some warning ahead of time from the likes of the Courier, it's just as possible that their dreaded arrival would be ''at worst'' an organized withdrawal back to California, not total collapse.

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** Even if one takes Ulysees' Ulysses' word for it that the Tunnelers are gradually digging their way out of the Divide towards the Mojave with the potential of making life hell, not even ''that'' possibility would be enough to hold back the Bear [[spoiler:short of launching nukes westward]]. Given the resources, manpower and firepower on hand as well as some warning ahead of time from the likes of the Courier, it's just as possible that their dreaded arrival would be ''at worst'' an organized withdrawal back to California, not total collapse.collapse.
** There's also the fact that the NCR has a fuckload of territory under their flag. It's not Pre-War America, but they can pack up and cut their losses, while still having more territory to obtain. Granted they'd have to deal with whatever the fuck's set up shop in the Midwest, but still, New Vegas and Hoover Dam are just expendable(ish) to the Bear.


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* House being the leader of New Vegas is rather funny. At first, you don't understand. Then his questline, The House Always Wins, pops up. The casino is often referred to as the house. The saying The House Always Wins comes from the fact that most gamblers net a loss to casino gambling, while the casino profits, therefore, one can't beat the house. This also ties into the Lucky 38, as the only way to beat (or break even with) the house is to not play. Even the quest you complete if you kill him, The House Has Gone Bust!, fits, as The House has literally gone bust. The validity of The House Always Wins is up to you.
29th May '17 9:58:04 AM 11bartled
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* Why is the courier consistantly insulted by legionnaires regardless of what they do for them? To serve as a reminder that they don't necessarily need you. The legion offers you few side quests, most of which are just minor preparations before the battle, because they don't need you to do those for you. In comparison the NCR has a significant amount of side quests including training troops, fixing equipment, rooting out spies, exterminating extra problems like the fiends, and reclaiming territory from the legion. Result: by the end the NCR sees you as a true hero which would lead to them being incredibly polite, to the legion you're just a guy who's quite good at fighting, so they have little reason to treat you as anything more than a very good mercenary.


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* Why is the game significantly biased against the legion? Because for the majority of the game you're in territory controlled by either the NCR of Mr House, both of which are unlikely to tolerate legion sympathisers or those from across the river, leaving either those whom either despise or are indifferent to the legion behind.
19th Apr '17 12:52:41 PM smallinquiry
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