Follow TV Tropes

Following

History FollowTheLeader / Videogames

Go To

OR

Is there an issue? Send a MessageReason:
None


** Which is pretty funny considering that its road to success can be described as ''IndianaJones'' [[XMeetsY meets]] ''PrinceOfPersia''… [-[[RecycledINSPACE IN 3D]]-]. When the Prince and Indy made the jump to [=3D=], they were both seen as shameless ripoffs of Ms. Croft's efforts.

to:

** Which is pretty funny considering that its road to success can be described as ''IndianaJones'' ''Franchise/IndianaJones'' [[XMeetsY meets]] ''PrinceOfPersia''… [-[[RecycledINSPACE IN 3D]]-]. When the Prince and Indy made the jump to [=3D=], they were both seen as shameless ripoffs of Ms. Croft's efforts.
Is there an issue? Send a MessageReason:
Change an example that are clearly bias, while using degratory languages


** Sony recently revealed ''PlaystationAllStarsBattleRoyale''. Cue Nintendo fanboys claiming it's a rip-off of ''SuperSmashBros'', even though the gameplay is very different; for example, the Nintendo fanboys claim the "supers" are rip-offs of Final Smashes, even though [[HateDumb the concept of a super attack is in almost every fighting game]].

to:

** Sony recently revealed ''PlaystationAllStarsBattleRoyale''. Cue Nintendo fanboys claiming it's a rip-off of ''SuperSmashBros'', even though the gameplay is very different; for example, the Nintendo fanboys claim the "supers" which incorporate elements and concepts which are rip-offs of Final Smashes, even though [[HateDumb the concept of a super attack is in almost every fighting game]].originally popularized by ''SuperSmashBros''
Is there an issue? Send a MessageReason:
Removing wick to Did Not Do The Research per rename at TRS.


->''"Well bugger my bumblebee's breadbin! First weeks of Twenty-Ten are going to be fun, aren't they? ''{{Darksiders}}'', ''{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''VideoGame/GodOfWar III''...''God of War'' clone, ''God of War'' clone,[[note]]A case of DidNotDoResearch. {{Bayonetta}} is a SpiritualSuccessor to DevilMayCry. He later rectifies this in his review.[[/note]] ''God of War'' clone, and...Well, ''VideoGame/GodOfWar''."''

to:

->''"Well bugger my bumblebee's breadbin! First weeks of Twenty-Ten are going to be fun, aren't they? ''{{Darksiders}}'', ''{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''VideoGame/GodOfWar III''...''God of War'' clone, ''God of War'' clone,[[note]]A case of DidNotDoResearch. {{Bayonetta}} clone,[[note]]{{Bayonetta}} is a SpiritualSuccessor to DevilMayCry. He later rectifies this in his review.[[/note]] ''God of War'' clone, and...Well, ''VideoGame/GodOfWar''."''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* After the success of the Wii, Sony and Microsoft joined in with the motion-control fad with Kinect and Playstation Move. Even though Playstation Move is widely regarded as a rip-off of the Wii, Sony actually had the idea of a motion controller since '''2001''', five years before Nintendo.
Is there an issue? Send a MessageReason:
None


->''Well bugger my bumblebee's breadbin! First weeks of Twenty-Ten are going to be fun, aren't they? ''{{Darksiders}}'', ''{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''VideoGame/GodOfWar III''...''God of War'' clone, ''God of War'' clone,[[hottip:*: A case of DidNotDoResearch. {{Bayonetta}} is a SpiritualSuccessor to DevilMayCry. He later rectifies this in his review.]] ''God of War'' clone, and...Well, ''VideoGame/GodOfWar''.''
-->--'''Yahtzee''', ''WebAnimation/ZeroPunctuation''

to:

->''Well ->''"Well bugger my bumblebee's breadbin! First weeks of Twenty-Ten are going to be fun, aren't they? ''{{Darksiders}}'', ''{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''VideoGame/GodOfWar III''...''God of War'' clone, ''God of War'' clone,[[hottip:*: A clone,[[note]]A case of DidNotDoResearch. {{Bayonetta}} is a SpiritualSuccessor to DevilMayCry. He later rectifies this in his review.]] [[/note]] ''God of War'' clone, and...Well, ''VideoGame/GodOfWar''.''
-->--'''Yahtzee''',
"''
-->-- '''Yahtzee''',
''WebAnimation/ZeroPunctuation''



* ''[[VideoGame/{{Picross}} Mario's Picross]]'' helped speed up the amount of nonogram games to soon follow, mostly in Flash form.

to:

* ''[[VideoGame/{{Picross}} Mario's Picross]]'' ''VideoGame/MariosPicross'' helped speed up the amount of nonogram games to soon follow, mostly in Flash form.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* To say that ''Xuan Dou Zhi Wang'' is [[AlternateCompanyEquivalent Tencent's Chinese equivalent]] of ''VideoGame/{{The King of Fighters}}'' is like dividing by 1; it's already implied. That being said, [[SincerestFormOfFlattery it does the job well enough]], but the blatant similarities to ''KOF'' (especially after the game was demoed by two of China's best ''KOF'' players) seem like a lawsuit waiting to happen.
Is there an issue? Send a MessageReason:
None


* The popular mobile physics game ''VideoGame/AngryBirds'' is rather similar to many other physics-based projectile games, most notably Armor Games' ''[[http://armorgames.com/play/3614/crush-the-castle Crush The Castle]]'', inevitably leading to some fans of the latter to become detractors of the former.

to:

* The popular mobile physics game ''VideoGame/AngryBirds'' is rather similar to many other physics-based projectile games, most notably Armor Games' ''[[http://armorgames.com/play/3614/crush-the-castle Crush The Castle]]'', inevitably leading to some fans of the latter to become detractors of the former. [[hottip:*:To be fair, Crush the Castle came out 9 months before Angry Birds did. So some of those detractors might be jusified.]]
Is there an issue? Send a MessageReason:
None


** 3.) There were games that hitched on the TeenageMutantSamuraiWombats craze. Mainly the ''{{Battletoads}}'' franchise is guilty of this, but it started on the home consoles and worked its way up to the arcades. The console versions used lots of NintendoHard platforming to differentiate itself from other brawlers, but the arcade game is just a more straight foward brawler and plays more like ''DoubleDragon'' with gory finishers. Wow. Now that's a doozy!

to:

** 3.) There were games that hitched on the TeenageMutantSamuraiWombats craze. Mainly the ''{{Battletoads}}'' franchise is guilty of this, but it started on the home consoles and worked its way up to the arcades. The console versions used lots of NintendoHard platforming to differentiate itself from other brawlers, but the arcade game is just a more straight foward brawler and plays more like ''DoubleDragon'' ''VideoGame/DoubleDragon'' with gory finishers. Wow. Now that's a doozy!
Is there an issue? Send a MessageReason:
None


** Once ''MortalKombat'' made the scene, many of these knockoff fighters began featuring over-the-top gore and/or digitized graphics (including, somewhat ironically, ''Street Fighter: The Movie'' in the latter group). Some of the lowlights of this trend included ''TimeKillers'', ''KasumiNinja'' and ''TattooAssassins''.

to:

** Once ''MortalKombat'' made the scene, many of these knockoff fighters began featuring over-the-top gore and/or digitized graphics DigitizedSprites (including, somewhat ironically, ''Street Fighter: The Movie'' ''VideoGame/StreetFighterTheMovie'' in the latter group). Some of the lowlights of this trend included ''TimeKillers'', ''KasumiNinja'' ''KasumiNinja'', ''VideoGame/ShadowWarOfSuccession'' and ''TattooAssassins''.''VideoGame/TattooAssassins''.
Is there an issue? Send a MessageReason:
None


** Sony recently revealed ''PlayStation All-Stars Battle Royale''. Cue Nintendo fanboys claiming it's a rip-off of ''SuperSmashBros'', even though the gameplay is very different; for example, the Nintendo fanboys claim the "supers" are rip-offs of Final Smashes, even though [[HateDumb the concept of a super attack is in almost every fighting game]].

to:

** Sony recently revealed ''PlayStation All-Stars Battle Royale''.''PlaystationAllStarsBattleRoyale''. Cue Nintendo fanboys claiming it's a rip-off of ''SuperSmashBros'', even though the gameplay is very different; for example, the Nintendo fanboys claim the "supers" are rip-offs of Final Smashes, even though [[HateDumb the concept of a super attack is in almost every fighting game]].

Changed: 283

Removed: 368

Is there an issue? Send a MessageReason:
All Stars Supers are NOT ripoffs of Final Smashes. The concept of super moves is in almost every fighting game.


** Sony recently revealed ''PlayStation All-Stars Battle Royale''. So far, it looks a lot like ''VideoGame/SuperSmashBros.'' [[RecycledInSpace with Sony characters.]]
*** A staff member commented that the game wasn't like SSB because gameplay wasn't based on knocking your opponent off a platform. You have to use something that's suspiciously similar to a Final Smash. Still, one can argue that this mechanic alone isn't enough to consider the game "not just like Smash Bros.", while the concept and gameplay are pretty much the same.

to:

** Sony recently revealed ''PlayStation All-Stars Battle Royale''. So far, it looks Cue Nintendo fanboys claiming it's a lot like ''VideoGame/SuperSmashBros.'' [[RecycledInSpace with Sony characters.]]
*** A staff member commented that
rip-off of ''SuperSmashBros'', even though the game wasn't like SSB because gameplay wasn't based on knocking your opponent off a platform. You have to use something that's suspiciously similar to a is very different; for example, the Nintendo fanboys claim the "supers" are rip-offs of Final Smash. Still, one can argue that this mechanic alone isn't enough to consider the game "not just like Smash Bros.", while Smashes, even though [[HateDumb the concept and gameplay are pretty much the same.of a super attack is in almost every fighting game]].
Is there an issue? Send a MessageReason:
None


* The massive success of Capcom's ''VideoGame/StreetFighterII'' resulted in a massive glut of fighting games that continued well into the [=PlayStation=] years and switch to 3-D gaming. Indeed, {{SNK}} made itself a major player in the arcade market by imitating and refining the formula.

to:

* The massive success of Capcom's ''VideoGame/StreetFighterII'' resulted in a massive glut of fighting games that games; big-name arcade manufacturers rushed to produce such knockoffs as Irem's ''Superior Soldiers'', Konami's ''Martial Champion'', Namco's ''Knuckle Heads'' and Sega's ''Burning Rival''. This continued well into the [=PlayStation=] years and switch to 3-D gaming. Indeed, {{SNK}} made itself a major player in the arcade market by imitating and refining the formula.
Is there an issue? Send a MessageReason:
Changed Namespace.&


* In spite of {{MUD}}s and [=GMUDs=] languishing in obscurity for ages, their day would only really come in the rechristened form of {{MMORPG}}s. The entire MMO craze was started with ''UltimaOnline'', refined with ''{{Everquest}}'' and ''Lineage'', then given a further kickstart by the massive success of ''WorldOfWarcraft''.
** ''WorldOfWarcraft'' in particular has spawned a number of imitators, ''TabulaRasa'' and ''AgeOfConan'' among them, that copy not only its gameplay style, but major chunks of its interface (right down to yellow exclamation points over the heads of quest-givers.)
*** In defense of the poor [=MMOs=] that don't have eleven million subscribers, one of the things Blizzard is known for is taking existing formula and refining them into a highly polished product. ''WorldOfWarcraft'', at least in its original release, had very little that was actually new to the genre, rather it took existing aspects of MMO[=RPG=]s, fleshed them out and made them more accessible. It's not surprising that these refinements have propagated themselves to later games in the genre.

to:

* In spite of {{MUD}}s and [=GMUDs=] languishing in obscurity for ages, their day would only really come in the rechristened form of {{MMORPG}}s. The entire MMO craze was started with ''UltimaOnline'', refined with ''{{Everquest}}'' and ''Lineage'', then given a further kickstart by the massive success of ''WorldOfWarcraft''.
''VideoGame/WorldOfWarcraft''.
** ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' in particular has spawned a number of imitators, ''TabulaRasa'' and ''AgeOfConan'' among them, that copy not only its gameplay style, but major chunks of its interface (right down to yellow exclamation points over the heads of quest-givers.)
*** In defense of the poor [=MMOs=] that don't have eleven million subscribers, one of the things Blizzard is known for is taking existing formula and refining them into a highly polished product. ''WorldOfWarcraft'', ''VideoGame/WorldOfWarcraft'', at least in its original release, had very little that was actually new to the genre, rather it took existing aspects of MMO[=RPG=]s, fleshed them out and made them more accessible. It's not surprising that these refinements have propagated themselves to later games in the genre.



* ''GrandTheftAuto 3'' is credited with starting not one, but ''two'' threads of Follow the Leader: gritty urban crime games and "[[WideOpenSandbox sandbox games]]."

to:

* ''GrandTheftAuto ''VideoGame/GrandTheftAuto 3'' is credited with starting not one, but ''two'' threads of Follow the Leader: gritty urban crime games and "[[WideOpenSandbox sandbox games]]."



* You thought this trope was bad in ''video games''? Well, it's even worse with ''{{Casual Game}}s''! Seriously, just try and ''count'' how many [[TimeManagementGame Time Management]]/[[MatchThreeGame Match Three]]/{{Hidden Object Game}}s there are on the Internet! The games made by [=PopCap=] did this for the entire casual game genre.

to:

* You thought this trope was bad in ''video games''? Well, it's even worse with ''{{Casual Game}}s''! Seriously, just try and ''count'' how many [[TimeManagementGame Time Management]]/[[MatchThreeGame Management]] / [[MatchThreeGame Match Three]]/{{Hidden Object Game}}s there are on the Internet! The games made by [=PopCap=] did this for the entire casual game genre.



** ''Gangstar'' (''GrandTheftAuto'')

to:

** ''Gangstar'' (''GrandTheftAuto'')(''VideoGame/GrandTheftAuto'')



* In the late 1970s to early 1980s, a large number of video game companies rushed to release their own ''SpaceInvaders''-like games. Some of these were hardly distinguishable from the original, e.g. Leijac's ''Space King'' and IPM's ''IPM Invader'' by two companies now better known as {{Konami}} and {{Irem}}, respectively. Of all the early imitators, [[NamcoBandai Namco]]'s ''{{Galaxian}}'' is probably the best remembered, while {{Nintendo}}'s ''Space Fever'' and {{Sega}}'s ''Invinco!'' may be regarded as mere footnotes to history. ''TI Invaders'' for the TI99, ''Avenger'' for the VIC20, and ''Space Assault'' for the ColorComputer were first-party ''Space Invaders'' clones for systems that never received authorized ports.

to:

* In the late 1970s to early 1980s, a large number of video game companies rushed to release their own ''SpaceInvaders''-like games. Some of these were hardly distinguishable from the original, e.g. Leijac's ''Space King'' and IPM's ''IPM Invader'' by two companies now better known as {{Konami}} and {{Irem}}, respectively. Of all the early imitators, [[NamcoBandai Namco]]'s Namco's]] ''{{Galaxian}}'' is probably the best remembered, while {{Nintendo}}'s ''Space Fever'' and {{Sega}}'s ''Invinco!'' may be regarded as mere footnotes to history. ''TI Invaders'' for the TI99, ''Avenger'' for the VIC20, and ''Space Assault'' for the ColorComputer were first-party ''Space Invaders'' clones for systems that never received authorized ports.



** ''{{Splatterhouse}}'' 1 and 2 somewhat count in this regard. Both games are single plane beat'em ups recycled in a horror video game. But in those two games, you can wield weapons unlike most ''Kung Fu Master'' clones. ''Splatterhouse 3'' on the other hand, plays more like ''FinalFight''.

to:

** ''{{Splatterhouse}}'' 1 ''{{Splatterhouse}} 1'' and 2 somewhat count in this regard. Both games are single plane beat'em ups recycled in a horror video game. But in those two games, you can wield weapons unlike most ''Kung Fu Master'' clones. ''Splatterhouse 3'' on the other hand, plays more like ''FinalFight''.
Is there an issue? Send a MessageReason:
None


* ''DefenseOfTheAncients'', an incredibly popular homemade custom map (bordering on GameMod) for ''{{Warcraft}} 3'', has spawned a commercial imitator in ''{{Demigod}}'', with more titles on the horizon. ''LeagueOfLegends'' is the product of the original creator of the map making a game out of it.

to:

* ''DefenseOfTheAncients'', an incredibly popular homemade custom map (bordering on GameMod) for ''{{Warcraft}} 3'', has spawned a commercial imitator in ''{{Demigod}}'', ''VideoGame/{{Demigod}}'', with more titles on the horizon. ''LeagueOfLegends'' is the product of the original creator of the map making a game out of it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''ModernWarfare'' didn't just create a lot of similar shooters using it's concept. It also turned newer shooters to having MUCH darker narratives.
Is there an issue? Send a MessageReason:
None


*** A staff member commented that the game wasn't like SSB because gameplay wasn't based on knocking your opponent off a platform. You have to use something that's suspiciously similar to a Final Smash. Still, one can argue that this mechanic alone isn't enough to consider the game just like Smash Bros., while the concept and gameplay are pretty much the same.

to:

*** A staff member commented that the game wasn't like SSB because gameplay wasn't based on knocking your opponent off a platform. You have to use something that's suspiciously similar to a Final Smash. Still, one can argue that this mechanic alone isn't enough to consider the game "not just like Smash Bros., ", while the concept and gameplay are pretty much the same.
Is there an issue? Send a MessageReason:
None


** This has in a strange way become somewhat of a DiscreditedTrope, as the first-person shooter has shed the "Doom Clone" image it had during the mid-90's and become possibly the most popular genre in all of video games, thanks in no small part to the way games like Halo, HalfLife and Goldeneye 007 refined and improved upon the classic Doom formula. Thus, the "first person shooter" has lost the Doom Stigma and is now its very own unique genre.

to:

** This has in a strange way become somewhat of a DiscreditedTrope, as the first-person shooter has shed the "Doom Clone" image it had during the mid-90's and become possibly the most popular genre in all of video games, thanks in no small part to the way games like Halo, HalfLife VideoGame/{{Half-Life}} and Goldeneye 007 refined and improved upon the classic Doom formula. Thus, the "first person shooter" has lost the Doom Stigma and is now its very own unique genre.



** Telekinesis (i.e. the ability to [[WreakingHavok pick up and move objects remotely]]), possibly due to the gravity gun from ''HalfLife 2''.

to:

** Telekinesis (i.e. the ability to [[WreakingHavok pick up and move objects remotely]]), possibly due to the gravity gun from ''HalfLife 2''.''VideoGame/{{Half-Life 2}}''.



** Two often-overlooked mechanics that ''Halo'' brought to the table were melee and grenades always being available and having a dedicated button to use them. Many previous games like ''HalfLife'' had grenades and melee, but only as specific weapons in the character's HyperspaceArsenal (for example, Gordon Freeman only hits enemies with his crowbar, while Master Chief can club someone with anything he can pick up). Most newer [=FPSs=] incorporate a dedicated melee and grenade button whether they have a traditional HyperspaceArsenal or modern primary/secondary weapon layout. Some games (like ''F.E.A.R., GearsOfWar,'' and ''{{Darkwatch}}'') have built explicit melee options or even enitre combo systems based on a dedicated melee button.

to:

** Two often-overlooked mechanics that ''Halo'' brought to the table were melee and grenades always being available and having a dedicated button to use them. Many previous games like ''HalfLife'' ''VideoGame/{{Half-Life|1}}'' had grenades and melee, but only as specific weapons in the character's HyperspaceArsenal (for example, Gordon Freeman only hits enemies with his crowbar, while Master Chief can club someone with anything he can pick up). Most newer [=FPSs=] incorporate a dedicated melee and grenade button whether they have a traditional HyperspaceArsenal or modern primary/secondary weapon layout. Some games (like ''F.E.A.R., GearsOfWar,'' and ''{{Darkwatch}}'') have built explicit melee options or even enitre combo systems based on a dedicated melee button.
Is there an issue? Send a MessageReason:
None


->--'''Yahtzee''', ''ZeroPunctuation''

to:

->--'''Yahtzee''', ''ZeroPunctuation''
-->--'''Yahtzee''', ''WebAnimation/ZeroPunctuation''



* Activision quite obviously copied the ''CookingMama'' concept to a T and made it into ''Science papa''.

to:

* Activision quite obviously copied the ''CookingMama'' ''VideoGame/CookingMama'' concept to a T and made it into ''Science papa''.Papa''.
Is there an issue? Send a MessageReason:
None


** 2.) This also lead a couple of "me too's" on {{Ninja}}s with weapons and 4 player co-op. Taito's ''VideoGame/TheNinjaKids'' (most of them wield bladed weapons) and Irem's ''NinjaBaseballBatMan'' ([[BatterUp all fight with baseball bats]], [[CaptainObvious duh]]). One of the stages in ''The Ninja Kids'' looks like April's burning apartment. The final stage in ''Ninja Baseball Batman'' takes place on top of a scaffold in New York, at night, just like the first stage of ''TeenageMutantNinjaTurtlesTurtlesInTime''. Both games failed in arcades not because they were bad, but due to poor advertisement and being over shadowed by other, and more popular beat'em ups and fighting games. In fact they had decent (''Ninja Kids'') and excellent (''Ninja Baseball Batman'') game play respectively.

to:

** 2.) This also lead a couple of "me too's" on {{Ninja}}s with weapons and 4 player co-op. Taito's ''VideoGame/TheNinjaKids'' (most of them wield bladed weapons) and Irem's ''NinjaBaseballBatMan'' ''VideoGame/NinjaBaseballBatMan'' ([[BatterUp all fight with baseball bats]], [[CaptainObvious duh]]). One of the stages in ''The Ninja Kids'' looks like April's burning apartment. The final stage in ''Ninja Baseball Batman'' Bat Man'' takes place on top of a scaffold in New York, at night, just like the first stage of ''TeenageMutantNinjaTurtlesTurtlesInTime''. Both games failed in arcades not because they were bad, but due to poor advertisement and being over shadowed by other, and more popular beat'em ups and fighting games. In fact they had decent (''Ninja Kids'') and excellent (''Ninja Baseball Batman'') game play respectively.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/MonsterHunter'' series is huge in Japan, and has already inspired a handful of multiplayer-party-vs.-giant-monster successors, namely SquareEnix's ''LordOfArcana'', NamcoBandai's ''GodsEaterBurst'', and now GameArts' ''{{Ragnarok|Online}} Odyssey''.

to:

* The ''VideoGame/MonsterHunter'' series is huge in Japan, and has already inspired a handful of multiplayer-party-vs.-giant-monster successors, namely SquareEnix's ''LordOfArcana'', ''VideoGame/LordOfArcana'', NamcoBandai's ''GodsEaterBurst'', and now GameArts' ''{{Ragnarok|Online}} Odyssey''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Although it was a pre-existing franchise, when ZoneOfTheEnders got an installment for the GameBoyAdvance it ended up remarkably similar to the SuperRobotWars games on the platform, complete with a morale system and equippable parts.
Is there an issue? Send a MessageReason:
None


** So far, we have ''FUEL'' (a Open Sandbox racing game set in post apocalyptica,) ''VideoGame/{{Borderlands}}'' (where the developers have gone so far to say they loved ''{{Fallout 3}}'', and decided to make the game, 'but with co-op'. [[XMeetsY It gets a little more confusing then that.]]), and ''VideoGame/{{Rage}}''.

to:

** So far, we have ''FUEL'' (a Open Sandbox racing game set in post apocalyptica,) ''VideoGame/{{Borderlands}}'' (where the developers have gone so far to say they loved ''{{Fallout ''VideoGame/{{Fallout 3}}'', and decided to make the game, 'but with co-op'. [[XMeetsY It gets a little more confusing then that.]]), and ''VideoGame/{{Rage}}''.

Changed: 235

Removed: 165

Is there an issue? Send a MessageReason:
I assume this is what you were talking about.


*** A staff member commented that the game wasn't like SSB because gameplay wasn't based on knocking your opponent off a platform. You have to use something that's suspiciously similar to a Final Smash.
*** Still one can argue that only this mechanic isn't enough to consider the game different from smash bros, while the concept and gameplay are pretty much the same.

to:

*** A staff member commented that the game wasn't like SSB because gameplay wasn't based on knocking your opponent off a platform. You have to use something that's suspiciously similar to a Final Smash.
*** Still
Smash. Still, one can argue that only this mechanic alone isn't enough to consider the game different from smash bros, just like Smash Bros., while the concept and gameplay are pretty much the same.



** And it was confirmed after the reveal of the [[WiiU Wii U]], with sony [[SarcasmMode "creating"]] the Ps3/psvita combo, and microsoft with their smartglass.

to:

** And it was confirmed after the reveal of the [[WiiU Wii U]], WiiU, with sony [[SarcasmMode "creating"]] the Ps3/psvita Sony's PS3 and {{Vita}} combo, and microsoft with their smartglass.Microsoft's smart glass.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** And it was confirmed after the reveal of the [[WiiU Wii U]], with sony [[SarcasmMode "creating"]] the Ps3/psvita combo, and microsoft with their smartglass.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Still one can argue that only this mechanic isn't enough to consider the game different from smash bros, while the concept and gameplay are pretty much the same.
Is there an issue? Send a MessageReason:
None


* ''ResidentEvil'' may not have invented the SurvivalHorror genre, but it ''did'' invent the name, and it proved the concept could sell. Cue ''SilentHill,'' ''FatalFrame,'' Capcom's own ''DinoCrisis,'' and so on.
** The guy who came up with DinoCrisis is the same guy who came up with ResidentEvil. So would that be considered chasing his tail?

to:

* ''ResidentEvil'' ''VideoGame/ResidentEvil1'' may not have invented the SurvivalHorror genre, but it ''did'' invent the name, and it proved the concept could sell. Cue ''SilentHill,'' ''FatalFrame,'' Capcom's own ''DinoCrisis,'' ''VideoGame/DinoCrisis,'' and so on.
** The guy who came up with DinoCrisis ''VideoGame/DinoCrisis'' is the same guy who came up with ResidentEvil.''VideoGame/ResidentEvil1''. So would that be considered chasing his tail?
Is there an issue? Send a MessageReason:
None


* The ''MonsterHunter'' series is huge in Japan, and has already inspired a handful of multiplayer-party-vs.-giant-monster successors, namely SquareEnix's ''LordOfArcana'', NamcoBandai's ''GodsEaterBurst'', and now GameArts' ''{{Ragnarok|Online}} Odyssey''.

to:

* The ''MonsterHunter'' ''VideoGame/MonsterHunter'' series is huge in Japan, and has already inspired a handful of multiplayer-party-vs.-giant-monster successors, namely SquareEnix's ''LordOfArcana'', NamcoBandai's ''GodsEaterBurst'', and now GameArts' ''{{Ragnarok|Online}} Odyssey''.
Is there an issue? Send a MessageReason:
the Namespace, yeah


** ''Sacred Odyssey: Rise of Ayden'' (''[[TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'')

to:

** ''Sacred Odyssey: Rise of Ayden'' (''[[TheLegendOfZeldaOcarinaOfTime (''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'')
Is there an issue? Send a MessageReason:
Namespace stuff changing


** ''[[PowerGigRiseOfTheSixString Power Gig: Rise of the Six String]]'' (745 Studios)

to:

** ''[[PowerGigRiseOfTheSixString Power Gig: Rise of the Six String]]'' ''PowerGigRiseOfTheSixString'' (745 Studios)



** ''Sacred Odyssey: Rise of Ayden'' (''[[TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[TheLegendOfZeldaTwilightPrincess Twilight Princess]]'')

to:

** ''Sacred Odyssey: Rise of Ayden'' (''[[TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[TheLegendOfZeldaTwilightPrincess ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'')



** ''[[VideoGame/AssassinsCreedBrotherhood Assassin's Creed: Brotherhood]]''

to:

** ''[[VideoGame/AssassinsCreedBrotherhood Assassin's Creed: Brotherhood]]''''VideoGame/AssassinsCreedBrotherhood''
Is there an issue? Send a MessageReason:
None


* ''SuperMario64'' started the "Collect-a-thon" genre of platform games, spawning games like ''DonkeyKong64'', ''BanjoKazooie'', the latter two ''{{Gex}}'' games, ''TyTheTasmanianTiger'', and the first ''JakAndDaxter''. As with most instances of this trope, the quality varies wildly.
* ''KungFuMaster'' led to other single-plane {{Beat Em Up}}s starring {{Bruce Lee Clone}}s: ''Dragon Wang'' for the SG-1000 and ''China Warrior'' for the TurboGrafx16.

to:

* ''SuperMario64'' ''VideoGame/SuperMario64'' started the "Collect-a-thon" genre of platform games, spawning games like ''DonkeyKong64'', ''BanjoKazooie'', ''VideoGame/DonkeyKong64'', ''VideoGame/{{Banjo-Kazooie}}'', the latter two ''{{Gex}}'' games, ''TyTheTasmanianTiger'', and the first ''JakAndDaxter''. As with most instances of this trope, the quality varies wildly.
* ''KungFuMaster'' ''VideoGame/KungFuMaster'' led to other single-plane {{Beat Em Up}}s starring {{Bruce Lee Clone}}s: ''Dragon Wang'' for the SG-1000 and ''China Warrior'' for the TurboGrafx16.

Top